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Bethesda E3 2016 Showcase to be held on June 12th

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Bethesda Softworks has announced that they will be holding a special E3 showcase event this year. Last year during the 2015 showcase the company announced Dishonored 2, Fallout 4, Fallout Shelter, and gave fans new footage of the upcoming Doom title.

Currently it is unknown exactly what Bethesda will be showing off during this showcase but they are planning on holding it June 12 at 7:00 p.m. PT. Considering release dates for both Dishonored 2 and Doom have not been announced and no DLC has currently been revealed for Fallout 4, the chances of some of the announcements may fall in that ballpark. Then again, we could also see the reveal of something new the company is working on.

Disgaea PC Releasing on February 24th, Limited Physical Edition Announced

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NIS America has announced that they plan on releasing Disgaea PC on Steam on February 24th and that those who want something a little special and are willing to drop an extra $10 for a physical edition will be able to do so as the company has announced that a limited physical version will be available and is currently up for pre-order on NIS America’s online store.

This limited edition copy of the game comes with a hardcover art book, the 32 track OST, a collector’s box, and a digital code for Disgaea PC, including the digital art book and soundtrack, that can be redeemed through Steam. Those who are worried about not being able to play right away if they pick this version of the game won’t have to worry as the code will be emailed to buyers upon shipment.

Pokken Tournament ‘Chandelure’ Gameplay Trailer Released

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A couple of weeks ago it was revealed that Chandelure, as well as a number of other Pokemon, would be added to Pokken Tournament as playable fighters when the game is released on the Wii U. At the time we only had some screenshots to go off of but now Nintendo and Bandai Namco have released gameplay footage showing Chandelure’s combat style in the game, though it appears we will have to wait a bit more to see Garchomp, Braixen, and the original Mewtwo in action.

You can check out the combat trailer for Chandelure below and as for the game itself, Nintendo is planning on releasing Pokken Tournament in North America, Europe, and Japan on March 18th.

Attack on Titan Off-Screen Combat Footage Shown Off

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Recently at the Taipei Game Show Koei Tecmo showed off a demo for their upcoming Attack on Titan game being developed by Omega Force and that demo just so happened to be caught on video and you can check it out below. The video primarily shows off what appears to be an early mission in the game that has players control Eren as they hunt down and kill smaller Titans as well as team up with a group of other fighters in order to slay bigger Titans that require teamwork to take down.

Currently the Attack on Titan game is set to be released in Japan on February 18th and will be released in North America and Europe sometime in 2016 for the PlayStation 4, PlayStation 3, and PS Vita.

Gravity Rush Remastered Review

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Gravity Rush Remastered
Developer: Bluepoint Games (Original game developed by Project Siren)
Publisher: Sony
Platforms: PS4 (Original Game Available on PS Vita)
Release Date: February 3rd 2015(Australia/Europe), February 9th 2015 (US)
Price: $39.95 AU – Available Here / $29.95 US– Available Here

Overview

Gravity Rush Remastered is a remastering of the original early PS Vita title Gravity Rush (Gravity Daze in Japan). The game was one of the Vita’s few success stories with both good reviews and decent sales numbers. As is common with Sony to do in the wake of a sequel announcement, the original game has now been given a full HD face lift and a new home on the PS4 in the hopes of stirring up attention for the franchise. The game has always peaked my interest with it’s unique gravity manipulation mechanic, so having never owned a Vita I was very happy to be given the opportunity to test out the game on the PS4 and see if my interest was justified. I can now say it was.

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Story

Gravity Rush puts players in the shoes of a nameless girl dubbed Kat who wakes up with amnesia in a mysterious floating city. It is quickly revealed Kat has the ability to shift gravity thanks to her sidekick space cat called Dusty, basically turning the city into her personal playground. Unfortunately you also discover that people aren’t too fond of ‘gravity shifters’ and that something more sinister is going on behind the scenes in the city of Hekseville. The plot continues to evolve from there with the game dangling just enough carrots in front of you to make you want to push on with the main story and find out the mysteries behind Kat’s origins and the city.

While the story of amnesia and mysterious surroundings has no doubt been done before, the characters make this often used premise an interesting one. Kat is shown as a strong female protagonist right off the bat and it was enjoyable refreshing. Sure female protagonist are definitely becoming more popular and Kat is still heavily sexualised with her rather revealing outfit, but her actions and reactions from the games strong writing give her great character and strength, particularly among the thoughts she has to herself.

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Kat is definitely my favourite character by far but the other characters you meet are also very unique and sport their own (often eccentric) personalities. I won’t spoil these characters as meeting them on your own is half the fun, but just know there are some fun and interesting interactions to be had between Kat and these characters as you progress through the game.

The remastered version of the game comes with all 3 DLC packs the original game eventually received, which does include some additional story content and a couple of bonus costumes that you can then wear while playing the main game. Based on some of the trophies I’ve already received from the DLC packs it seems like the DLC is woven seamlessly into the story which is always nice. You will get about 10-11 hours out of the main story here but those looking to complete all the side and challenge missions can add about 5 hours to that total.

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My only real complaint about the story is in it’s presentation. The game uses a mix of comic book style panels and some rare cut scenes to tell it’s story which is fine (although a little outdated), but the main problem is in the transitions between the two styles and transitions at the end of chapters which feel really disjointed, especially when you may have just finished a big battle and then you’re just randomly standing in the middle of the city with no bridge in between. It also takes a bit of time for you to be able to move Kat around or bring up the menu after these moments while the game auto-saves, adding to frustrations. It’s not a big deal, just makes the game feel a little unpolished in this area.

Gameplay

Personally, the majority of my enjoyment of any action/platformer game comes from how fun it is to actually move your character around the world and luckily Gravity Rush nails it. How the developers have managed to turn being able to shift gravity in any direction into such a seamless experience is beyond me. Thanks to the minimal prompts and simple controls it’s intuitive, fluid, fast and tight all at the same time. It also never feels overpowered thanks to the gauge that limits how long you can stay airborne for before having to return to the ground. Gravity shifting is my favourite thing about this game and I’m going to sorely miss it next time I enter an open world game.

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It’s a good thing the movement in the game is so great as the majority of your time in game will be spent exploring the decently sized city and it’s various areas which are unlocked as you progress through the game. The towns are fairly busy places, with lots of people walking around, conversations to have and both side and challenge missions to accept. These challenge missions have plenty of variety, from simple races with checkpoints where you will have to make full use of your gravity changing skills to challenges that will task you with taking out the most Nevi you can in the allotted time. Not all these missions are gold (for example, finding pages of a diary in a cobblestone street…) but the dud missions are few and far between.

The Nevi are your main enemy in the game and Kat has a few combat abilities to help her deal with them. Your most basic attack is a kick combo initiated with the square combo and like most action games you can ‘roll dodge’ with the R2 button. Kat of course also has her gravity maneuvers which allow her to gain great advantages on her opponent in terms of positioning and then use the powerful gravity kick, which is like a homing kick you perform in mid air which does more damage the faster you are traveling. The combat takes a while to get used to as you try to mix in fighting with flying but the learning curve is pretty small and you will be kicking Nevi butt in no time.

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The enemies themselves are pretty basic, with each one having a massive glowing red weak spot which is begging to be attacked, but there is enough variety in their designs and attack patterns that the same strategy isn’t going to work on each one. The games difficulty is pretty low across the board and you probably won’t see a game over screen unless you get incredibly careless or don’t grab the numerous health crystals scattered around most of the battle areas. That being said those looking for a challenge will find it when trying to achieve gold medals in the 25 or so challenge missions.

There’s also a simple yet effective RPG system at work which lets you use purple crystals you find and are awarded in challenge missions to level up nearly every aspect of Kat’s abilities from her basic combat kick to gravity gauge usage. Each level up becomes marginally more expensive but brings with it significant improvements whether it be stronger kicks which can take an enemy out in one less attack or a gravity slide that is twice as fast as it was at level 1. A level cap on each ability which can be increased by doing missions and progressing the story ensures you don’t overpower any one ability too early.

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If I have any complaints about the games gameplay it would mostly be in it’s main menu which I have to imagine is untouched from how it worked on the Vita. While it might of worked well on the small touchscreen it’s a little awkward to navigate using the PS4 controller, especially the games map which doesn’t make full use of the larger screen size. Like most of my other complaints about this game,  it’s a pretty unimportant annoyance however.

Visuals

While you can tell the game isn’t living up to the graphics the PS4 can produce, this is still a beautiful title. Running at 1080p and 60 Frames Per Second, the games cel shaded visual style shines on a HD Television. I haven’t been to Europe but the towns all have a kind of rustic European look to them, with each town having it’s own uniqueness on top of that such as the entertainment district which is full of lights and slight nods to adult entertainment. The game does feel a little washed out with a rather dull colour palette, however the tone fits the world and story nicely.

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I love the full control you have over the camera in the game. Not only is it practical when shifting gravity, it also allows you to make some really awesome looking scenes as you’re soaring through the skies or rapidly crashing down to Earth. Those who like to frame shots in games will love that freedom in Gravity Rush. Saying that, while the camera is perfect 95% of the time there are still a few moments where it will obscure your vision of Kat, but considering your movement ability in this game I was very impressed by how well the camera was handled.

I do have a few minor complaints that do stop the games presentation from being perfect. There are a few lower resolution textures scattered around the world in some more obscure spots that I feel the developers didn’t expect people to find. There are also some rare occurrences where facial animations can seem a bit rigid and sometimes Kat’s animations when she approaches the ground are awkward and jumpy if you don’t hit it at the right angle. Gravity-Rush-Remastered-Screenshots-07

Audio

I’ve obviously never shifted gravity before but I can imagine it sounds something like how it does in this game.The sounds used here are all fitting and often aid in gameplay as well, such as the alarm that goes off whenever your gauge is low or the sound that comes from the control when it refills. In terms of music there aren’t too many songs in the game but what is there compliments the environment incredibly well. A great example of this is when you first enter the city of Pleajeune and you can tell exactly what kind of town is. I wouldn’t call any track memorable for lack of a better word, but I did enjoy the songs and appreciated how each one seemed individually tailored for each specific moment or environment.

One thing that was a bit of a killer for me was the voice options. The game has only Japanese audio with no English translation, meaning the best us Westerners get are subtitles. Their isn’t too much spoken dialogue throughout the game as a lot of the speech is represented in text, but an English voice track would have been nice to have, although the Japanese audio sounds fine to be fair. There’s also a jarring bug where the sound gets much louder during the finishing moves on each boss which should have been easily scratched out before release.

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Overall

Gravity Rush Remastered kind of makes me regret not picking up a Vita so I could play this terrific game (OK I still don’t want a Vita but you get what I’m trying to say). It has a mystical story full of unique characters and an interesting world to explore presented through excellent stylised graphics and audio. I haven’t even mentioned the awesome gravity shift ability that makes this at least a must try title for every PS4 owner. Together with a classic yet effective RPG system, engaging combat and gameplay that centers around the games core fun factor, it’s easy to overlook the mild difficulty and few small issues present within the game with so much positives to focus on. At a cheaper price point to boot, Gravity Rush is definitely worth a go if you’ve ever shown interest in the game or want to play something unique.

Capsule Computers review guidelines can be found here.

Broken Sword Franchise awarded a Guinness World Records title

Broken Sword Franchise awarded a Guinness World Records title

London, 3rd February 2016, Today Revolution Software received confirmation from the Guinness World Records®, the global authority on record breaking, that Broken Sword franchise now holds the Record for the “Longest running graphic adventure protagonist”.

Since starring in 1996 debut Broken Sword: Shadow of the Templars, US lawyer cum adventurer George Stobbart and French journalist Nicole “Nico” Collard have appeared in all four sequels of Revolution’s cult point-and-click series. The most recent release was the PS4 and Xbox One versions of Broken Sword 5: The Serpent’s Curse in September 2015.

“We are incredibly honoured to receive this award on behalf of George and Nico. They are friends who have grown up with us through thick and thin: they are embedded in the Revolution history. And we are celebrating the 25th Anniversary of Revolution this year and so the award could not be better timed!” said Charles Cecil, Founder & CEO of Revolution

Stephen Daultrey, Editor of the Guinness World Records Gamer’s Edition said “Broken Sword is a series that I first played and loved as a kid so the fact that it’s still going strong today is testament to the brilliant storytelling and characters that it’s revered for. It’s a real honour to recognise the games’ iconic leading protagonists with a Guinness World Records title for their enduring popularity and ability to stand the test of time.”

The achievement will also be recognised in the next edition of the Guinness World Records Gamer’s Edition 2017.

Revolution has just announced the release of Revolution: the 25th Anniversary Collection box set on 11th March 2016, exclusively on PC, which will contain all its games, as well as extensive physical and digital collectables.

 

About Revolution Software

Founded in 1990, Revolution Software is Europe’s longest running and most successful developer of narrative-driven adventure games. Responsible for writing a string of hugely-successful adventures, including the Broken Sword games which have sold over 10 million copies worldwide, the company has also developed games based on major TV and movie franchises for companies such as Disney, DreamWorks and Celador. Their latest game, Broken Sword 5 – the Serpent’s Curse was partially funded through a Kickstarter campaign which raised $850,000 from over 15,000 backers.

About Guinness World Records

GUINNESS WORLD RECORDS (GWR) is the universally recognized global authority on record-breaking achievement. First published in 1955, over 134 million copies – and 3 million e-books – have been sold in 21 languages, in more than 100 countries. Since then, the internationally renowned brand is also available across a number of platforms; The Guinness World Records Gamer’s Edition first published in 2007 has sold over 4 million copies, Guinness World Records global television shows are watched by over 750 million viewers annually, 800,000 subscribe to the Guinness World Records YouTube channel which received 300 million + views annually, the global website receives 14 million viewers annually and over 9 million fans on Facebook.

NINTENDO OUTLINES LAUNCH PLANS FOR FIRST MOBILE APP MiiTOMO

NINTENDO OUTLINES LAUNCH PLANS FOR FIRST MOBILE APP MiiTOMO 

Spark One-of-a-Kind Conversations with Friends; App Launches in March Alongside My Nintendo Rewards Program

3rd February 2016Nintendo’s first app made exclusively for smart devices, Miitomo, will launch in Australia and New Zealand in March for both iOS and Android phones and tablets. Today, Nintendo outlined the steps that fans can take to be among the first to get in on the social fun. 

Starting 17th February 2016, people in Australia and New Zealand will be able to pre-register for Miitomo by creating a Nintendo Account using their Nintendo Network ID, social Network accounts or email address. People who pre-register for Miitomo will be among the first to be notified about the availability of Miitomo when it launches in March.

Miitomo is a social experience that uses Nintendo’s Mii characters to engage friends in a lighthearted, playful and welcoming social setting. Mii characters first debuted on the Wii console and to-date, more than 200 million Mii characters have been created around the world. Using Mii characters users will be able to interact with their friends in an entirely new way to spark fun and interesting conversations by answering questions such as “what song has been stuck in your head lately?”, “do you believe in aliens?”, or even “if you saw a nose hair sticking out of your friend’s nose, what would you do?” By answering questions in Miitomo users will be able to discover surprising information and secrets about their friends, as well as share their experiences with others easily by taking and sharing photos featuring their Mii using the Miifoto feature.

Nintendo’s new My Nintendo rewards program will launch alongside Miitomo in March 2016, and will be able to connect with Miitomo. A special Miitomo bonus will be offered to anyone in Australia and New Zealand that creates a Nintendo Account between 17th  February and the launch of Miitomo in March. My Nintendo aims to become much more than a traditional rewards program. It is a more comprehensive service that rewards users for interacting with Nintendo products and services in a variety of ways. Miitomo users with a Nintendo Account will be able to take advantage of My Nintendo to enhance their experience. 

Including Miitomo, Nintendo plans to release approximately five smart device applications by the end of March 2017.

More information about Miitomo, Nintendo Account and My Nintendo, will be available at https://miitomo.com/ in the coming weeks.
        

Additional Links:

Nintendo Australia website: http://www.nintendo.com.au

Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ

Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ

Nintendo AU on YouTube http://www.youtube.com/nintendoau

7th Dragon III Code: VFD Gets a New Trailer and Screens for the 3DS

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I’ll be honest. I never heard of this game at all until I read the press release, but it looks like western audiences are in for a real treat. The dungeon crawler/RPG hybrid 7th Dragon III Code: VFD is coming to the 3DS from Sega, and this is huge news considering the franchise has never set foot in the west before. This is an imageepoch title, so if you trust the makers of Stella Glow, you should definitely look a little closer.

To give you a taste of what you’ll be looking at when 7th Dragon III drops later this year, here’s a quick look at what the game is about:

  • A bleak world and engaging story – The year is 2100, dragons have invaded Earth and are ravaging the human race. As the protagonist, players must team up with “video game company” Nodens Enterprises to become a dragon hunter and save the universe.
  • Unique settings and time periods – Fortunately for humanity, Nodens Enterprises has found the key to tip the scales in favor of mankind. The protagonist must travel through time to three different eras — the mythical kingdom of Atlantis, futuristic capital of the land of Eden, and present-day Tokyo — in order to defeat the True Dragons and stand a chance against the most powerful one… the 7th Dragon: VFD.
  • A deep party system and character customization options – All characters are completely customizable from the get-go. Players will be joined by two squad members in the field, and have up to nine characters in their party. With eight classes (such as Samurai, God Hand, Rune Knight, and more), 40 voice options, and 96 appearance options, gamers will have plenty of options to develop the perfect dragon hunting team.
  • Base building with Nodens Enterprises HQ – Fighting dragons is tough work, but at least the team can recuperate at HQ where they can develop skills, collect side quests, and even go on dates. In addition, more floors such as a library, skylounge, and cat café can be added in order to improve HQ. Yes, you read that correctly, it says cat café.
  • Lots of dragons! – Although there are a variety of enemies to fight, it would be wise to be prepared for the myriad dragons you’ll face. It’ll take careful planning and strategy to defeat these dragons, so choosing the right squad — and right look — is paramount!

A new trailer has also been released, and along with the screenshots, you can check it all out below! Oh yeah, this title slams out in the summer.

CALL OF DUTY: BLACK OPS III AWAKENING AVAILABLE NOW

CALL OF DUTY: BLACK OPS III AWAKENING AVAILABLE NOW

Top-Selling Game of 2015 Launches Highly Anticipated First DLC Map Pack on PlayStation 4

 

Awakening DLC Map Pack Features 4 New Multiplayer Maps, Including the Re-Imagining of Fan Favourite Map, Hijacked, and An All-New Zombies Adventure With the Cast From Origins 

SYDNEY, Australia. – February 3, 2016 – Call of Duty®: Black Ops III Awakening, the first DLC pack for the No. 1 top-selling video game of 2015, is available now, first on the PlayStation® Network for the PlayStation 4, with other next-gen platforms to follow.  The highly-anticipated Awakening, from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. [NASDAQ: ATVI], and award-winning game developer Treyarch, delivers four new, epic multiplayer maps in addition to an all-new Zombies experience.

Awakening features:

  • Skyjacked: High above urban Zurich, Skyjacked is a modernized version of the popular Call of Duty®: Black Ops II multiplayer map Hijacked. Utilising the new core movement system featured in Black Ops III, this map gives players new ways to explore the environment, while still retaining the same fast and frenetic gameplay players love.
  • Splash: Dive into battle in this abandoned water park, featuring a vibrant and colourful environment, including waterslides, a wrecked pirate ship and a lazy river. Splash encourages an open flow of combat with opportunities for underwater gameplay.
  • Gauntlet: Delivering three unique environments within one action-packed map, Gauntlet showcases Treyarch’s classic three-lane map structure, transporting players into battle through a sprawling jungle, sub-zero artic zone and rainy urban cityscape.
  • Rise: A versatile multiplayer map, Rise is set in the snowy outskirts of Zurich in the middle of an ongoing construction site for a massive subterranean Coalescence research campus.  With multiple engagement areas throughout this larger map, each section caters to different styles of gameplay.

“Treyarch’s commitment to our fans with Awakening, and all season long, is to keep delivering you the goods,” said Mark Lamia, Treyarch’s Studio Head. “Great times lay ahead for players of Black Ops III, with both finely crafted new maps and reimagined multiplayer classics. And for Zombies fans…you’re commitment to us pays off all season long, starting with Der Eisendrache.”

Awakening also introduces the first chapter of Call of Duty: Black Ops III’s Zombies DLC adventure with Der Eisendrache picking up where The Giant left off.  Set in a chilling medieval Austrian castle during World War II, players will embark on an epic 4-part journey with the Origin characters Richtofen, Nikolai, Takeo and Dempsey, spanning the DLC season.  The ancient site on which the castle sits was the scene of unspeakable horror where massive deposits of Element 115 have recently been discovered.  Players will discover a variety of exciting plot twists and surprises as they survive waves of the undead.

Call of Duty: Black Ops III Awakening DLC Map Pack is available at a discounted rate via the Call of Duty: Black Ops III DLC Season Pass**, which features all four DLC Map Packs planned for the year, as part of the discounted bundle offered at a suggested retail price of $64.95. Individual purchase of DLC Map Packs is at a suggested retail price $19.95.  Call of Duty: Black Ops III is rated M for Mature with Blood and Gore, Drug Reference, Intense Violence and Strong Language.

For the latest intel, check out: www.callofduty.com, www.facebook.com/callofduty, www.youtube.com/callofduty or follow @CallofDuty_ANZ on Twitter and Instagram.

*Awakening DLC content not available on PS3 or Xbox 360. 

**Season Pass content not available on PS3 or Xbox 360.  Downloadable content in the Season Pass may be sold separately.  If you purchase the DLC Season Pass offering, do not also purchase these standalone DLC Map Packs, as you will be charged for them.  DLC Season Pass and DLC Map Packs may not be available on all platforms or in all territories.  Pricing and release dates may vary by platform.  Call of Duty: Black Ops III game required; sold separately. 

About Treyarch

Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped to make the studio an industry-leading game developer, whose Call of Duty: Black Ops II set world-wide launch day records, and whose previous game Call of Duty: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time, according to NPD and GfK Chart-Track. Treyarch is wholly owned by Activision Publishing, Inc.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website,www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Call of Duty:  Black Ops III Awakening, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, and stylized roman numeral III are trademarks of Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.

Warner Bros. Interactive Entertainment, TT GAMES, The LEGO Group AND LUCASFILM ANNOUNCE LEGO® STAR WARS™: THE FORCE AWAKENS™

Warner Bros. Interactive Entertainment, TT GAMES, The LEGO Group AND LUCASFILM ANNOUNCE LEGO® STAR WARS: THE FORCE AWAKENS

The No. 1 LEGO® Videogame Franchise Triumphantly Returns with an In-Depth Journey Through the Latest Star Wars Blockbuster Experience Exclusive New Story Content from Star Wars Universe that Provides Deeper Insights into the Film’s Most Memorable Moments, while Allowing Players to Build, Battle and Fly Through the Galaxy Like Never Before

Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Lucasfilm today announced LEGO® Star Wars: The Force Awakens™, marking the triumphant return of the No. 1 LEGO videogame franchise, allowing players to relive the epic action from the blockbuster film in a fun-filled, humorous way that only a LEGO game can offer. Launching on June 29, 2016 in Australia and New Zealand, the game will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens, providing additional insight about the new movie and its characters.

LEGO Star Wars: The Force Awakens, developed by TT Games and published by Warner Bros. Interactive Entertainment, will be available for PlayStation®4 and PlayStation®3 computer entertainment systems, PlayStation®Vita handheld entertainment system, Xbox One, Xbox 360, the Wii U™ system from Nintendo, the Nintendo 3DS™ family of systems and Windows PC.

“We’re extremely proud of the LEGO Star Wars videogames, truly an incredible franchise that has sold more than 33 million copies and helped ignite a passion for numerous fun-filled LEGO games enjoyed by countless gamers around the world,” said Tom Stone, Managing Director, TT Games. “LEGO Star Wars: The Force Awakens will be pushing the series forward with innovative new gameplay mechanics, while also exploring new parts of the universe that are sure to excite and delight both LEGO and Star Wars fans, as well as newcomers to our games.”

“We are thrilled to be bringing back the LEGO Star Wars videogame franchise, which kicked off such a beloved series of LEGO titles more than a decade ago,” said Ada Duan, Vice President, Digital Business & Franchise Management, Lucasfilm. “LEGO Star Wars: The Force Awakens allows players to experience the new film in a unique way that only TT Games can provide, combining signature humor with epic Star Wars action. With exclusive story content exploring new details about the movie and its characters, it’s a perfect fit for fans young and old.”

“We are delighted to return to the Star Wars Universe and continue the journey with the franchise that started it all for LEGO videogames.” said Niels Jørgensen, Vice President, Digital Games for the LEGO Group. “LEGO Star Wars: The Force Awakens will offer an amazing gaming experience covering not only the movie but also exclusive content with all the fun and humor you would expect from a LEGO game, while delivering the epic Star Wars adventure fans expect” 

LEGO Star Wars: The Force Awakens takes players deeper into the new film than any other game with all of the heroic characters from the movie, including Rey, Finn, Poe Dameron, Han Solo, Chewbacca, C-3PO, and BB-8, as well as Kylo Ren, General Hux and Captain Phasma, while also exploring iconic Star Wars locales, such as Jakku and Starkiller Base.

This action-packed adventure introduces new gameplay features, including the enhanced “Multi-Builds” system, where players can choose from multiple building options to advance the game. Gamers will be able to engage in intense new Blaster Battles for the first time, utilizing surrounding environments to drive back the First Order. Fans can also experience the thrill of high-speed flight gameplay through arena-based battles and dogfights in space, while utilizing a multitude of vehicles along the way, including the legendary Millennium Falcon.

PlayStation 4 and PlayStation 3 players will have access to exclusive downloadable content, the Droid Character Pack and the Phantom Limb Level Pack. For information on LEGO Star Wars: The Force Awakens, visit the PlayStation Blog.

Follow LEGO Star Wars: The Force Awakens at:

Facebook: https://www.facebook.com/LEGOStarWarsGame

Twitter: https://twitter.com/LSWGame (@LSWGAME)

Instagram: https://www.instagram.com/LEGOStarWarsGame/

YouTube: http://www.youtube.com/LEGOStarWarsGame

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About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles. 

About TT Games

TT Games (www.ttgames.com) is the combined publishing and development group behind the hit LEGO videogame franchises such as LEGO® Star Wars™, LEGO® Indiana Jones™, LEGO® Batman™, and LEGO® Harry Potter™.  Incorporating renowned UK developer Traveller’s Tales, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families.

About The LEGO Group

The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com. 

About Lucasfilm Ltd.

Lucasfilm Ltd., a wholly-owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.