Madman Entertainment is releasing some highly anticipated anime titles this month. The following list details all of those releases. Unless otherwise stated, all releases contain dual audio options.
Aquarion Complete Series – DVD only. The on-disc extras include an interview with Shoji Kawamori, the Tokyo International Anime Fair 2005 featurette, “Talk Show with Cast and Crew”, Tsugumi’s “All about CG!” series and the textless opening and ending animations.
Aquarion Evol Complete Series – DVD only. The on-disc extras include commentary for episodes 1, 9, 15 and 26, the textless opening and ending animations, the Japanese commercials, promotional videos and a feature titled “The Myth of Ten Thousand Years and Two Thousand More Returns”.
Danganronpa the Animation Complete Series – DVD and Blu-ray. Commentary for episode 1 and the textless opening and ending animation are included as on-disc extras.
Dragonar Academy Complete Series – DVD and Blu-ray. Commentary for episodes 2 and 7, commercials, promotional videos and the textless opening and ending animations are included as on-disc extras.
Evangelion: 3.33 You Can (Not) Redo – DVD and Blu-ray. The on-disc extras include “Rebuild of Evangelion: 3.33”, EVA-EXTRA 08, Japanese teasers and trailers, TV spots and the U.S. trailer. A 56 page full colour book is also included.
Infinite Stratos 2 Complete Series – DVD only. The broadcast version of “One Summer’s Memories” and the textless opening and ending animation are included as on-disc extras.
Sailor Moon Part 2 – DVD only. The textless opening and ending animations are included as on-disc extras.
Samurai Flamenco Part 1 – DVD only. It features episodes 1-11 with Japanese audio and English subtitles. The textless song animations are included as on-disc extras.
Sword Art Online 2 Part 3 – DVD and Blu-ray. The on-disc extras include “Sword Art Offline II”, the textless opening and ending animations and the original web previews.
To-Love-Ru Complete Season 1 – DVD only. All episodes are featured with Japanese audio and English subtitles. The textless opening and ending animations are included as on-disc extras.
A review of part 1 of Aquarion Evol can be found here, and the review of part 2 can be found here. The review of Madman’s limited edition DVD release of Sailor Moon Part 1 can be found here.
Naruto Shippuden: Ultimate Ninja Storm 4 (hereby referred to as Storm 4 for obvious reasons) is the 9th and seemingly final release in the core Ultimate Ninja series which began on the PlayStation 2 back in 2003. A lot has changed since then with the main difference being the shift to a 3D plane introduced in the first Storm game and an ever growing character roster, however the cinematic specials and simple combos have remained a staple of the series. Does Storm 4 end the long running series on a high note or fail to do justice to Ultimate Ninja’s multi-generation legacy? Our full review is below.
Story
Storm 4 continues to tell the tale of Naruto, his comrades and his enemies in what is the final chapter of the Naruto Universe. As someone who relies on the games to get the main Naruto story (I haven’t read the manga or watched past the original series in the anime), I really felt like I was getting the full experience here with little being left out. The story is represented a little differently this time, with a chapter select menu as opposed to running around the Ninja world trying to trigger the next story moment, but I don’t feel that decision took away from the story at all and is probably a lot more appropriate as most of the story takes place on the one battlefield. It also allowed for some branching parallel paths that gives you a little freedom in how you want to progress through the story.
I won’t spoil anything for anyone who hasn’t experienced Naruto before or simply doesn’t want the games content ruined, but this last chapter takes place all within a small time frame around one main event (with a fair few chapters dedicated to all new back story for the games). The main Naruto manga reached it’s completion some time ago now, so the game basically covers from where the last one left off to the end of the manga, making Storm 4 the first rendition of the full story in animated form and in English.
This last chapter contains some great conclusions to long running plot points, new twists and some great backstory which really fills in the gaps and answer questions you might have about certain characters or motivations. It can get a little tiresome at times with some repetitive lines constantly being delivered (we get it Naruto bonds are important!) and the seemingly endless stream of power ups can get a bit much, but overall this is a well told tale with a satisfying conclusion and epic set pieces. Some of the takes on boss battles and horde battles are a little shallow and repetitive in terms of gameplay, but the integrated quick time events and story sequences help spur you on to reach the next chapter.
The 3D cutscenes CC2 creates for these games and the quick time events that go with them are a testament to how to handle an anime story mode. Unfortunately only about 70% of the story is told using cutscenes and for some reason CC2 has randomly chosen to use anime stills with slight visual effects over the top to convey some scenes. Perhaps there were budget or time constraints, but it does come off as a little lazy when this method has never been used in the past. Another complaint is the English dub lip syncing, which can be horribly off at times.
After the main story is done you can head to adventure mode. Think of this as filler material, it’s no where near as interesting as the main story, doesn’t really contain any voiced cutscenes and basically exists so that you can free roam around the linear paths and main villages of the Ninja World (which unfortunately is pretty mundane despite the interesting locations) and experience battles from the past which take the form of memory crystals.
There are missions to complete from various people (mainly just talk to this person or fetch quest like missions) and a main story line centered around Naruto, Sakura and Hinata and the latters secret crush on Naruto. While there is some funny dialogue here this mode just feels really bland after playing the main story. It’s an OK extra if you want more single player content and don’t feel like playing the other game modes, but if you hated the free roam aspects in the past game you definitely won’t appreciate this effort.
Gameplay
The main fighting here is the ultimate amalgamation of all the Naruto Storm games from Storm 2 on wards (unfortunately jutsu clashes and wall running do not make their return here outside of story mode). Not only have a few new actions been added such as the instant Chakra dash and mid combo character switching (which is no big deal, the ability to swap between fighters on your team at nearly any given moment is a huge positive), but older actions such as the counter attack have been re-balanced also. CC2 have learned from the last five titles and put the ultimate combination of all those things into Storm 4. People will be glad to know the limiting ‘types’ that you had to choose from in Storm Revolution are gone and you can now awaken, use your secret technique and have supports help out all in the same battle. This leads to varied, fast paced, frantic battles that get more exciting as your health bars dwindle. Gauge management and timing is essential if you want to be any good at this game.
Storm 4 sports the largest playable roster in Naruto video game history and is chock full of variety. While we lost a few support only characters from past entries, Storm 4 introduces a few new fighters to bring the playable number of characters up past 100 (many with alternate outfits) with more to come through DLC. The team possibilities are near endless, especially if you factor in some characters having selectable specials/ultimates before a match, unique team secret combinations, awakenings that often change an entire move set and more. It’s going to take a long time before you experience everything each character in this game has to offer. While I some characters are obviously better then others, the roster is not only diverse but fairly balanced, with not one character seeming to have any overpowered jutsu.
Storm 4 also has a decent amount of game modes to keep you occupied. There are the previously mentioned Story and Adventure mode which will take about 12 hours to complete and a lot more if you are going for S ranks and aim to complete every side quest. Free battle allows you to play local matches with a friend or compete in a variety of different single player events such as survival, tournament and league where you will normally be put up against a themed team and challenge harder levels as you progress. You can also train in the practice mode here which gives some nice features such as unlimited Chakra, health etc. Outside of fighting is the collection menu where you can see everything you’ve collected throughout the game, with most of those things going to how you customise your online profile.
Now living in Australia we have a reputation for slow Internet connections, but I found online very difficult to play, experiencing trouble getting into a match and input lag even while playing someone in the same region. I had a much smoother online experience with Storm Revolution then I did here. Even finding an opponent has gotten much slower as if the game matches you up with a dud match it hangs on two similar messages saying an opponent could not be found and you will be returned to the online menu. There are also problems in ranked, where there is no punishment for the offender or reward for the winner if someone disconnects intentionally. There is an impressive amount of online game modes such as tournaments, endless and more, but the connection problems made the mode not worth the effort. Make sure you have a very strong connection if you want to play online. Why CC2 didn’t put all their past online optimizations into Storm 4 is beyond me.
Visuals
The visuals here are only a slight step up from Naruto Storm 3 but that’s more a testament to how great the games looked in the past rather than a slant against Storm 4. The power of the PS4 was used here more to smooth the edges of the character models and have more effects going on at once. This a bright and colourful game and if you love energy attacks that could nuke a small town or cut a mountain range in half you will be happy to know that those attacks and their accompanying explosions all look incredibly devastating. In many ways Naruto Storm 4 looks better than it’s anime counterpart, especially during some moments of the story mode.
Where the visuals have been stepped up the most is in battle, with most characters clothing now being able to get destroyed in certain ways. Sometimes this just means having scuffs and bruises on the character but other times it can lead to what looks like an entirely different outfit which is a nice touch. Some stages also have destructible areas now although this is rather lackluster, not affecting the battle in any meaningful way and often goes unnoticed.
Audio
Like the visual the audio in the Storm games has always been well polished and that is no different here. Voice acting in the story mode is well delivered and emotional outside of a few awkward villainous laughs from Sasuke which just sound strange. Fans of the original Japanese work can switch over to that vocal track in the options menu. The music in the Storm series has always had a “mimicking the series” feel and that is no different here with plenty of emotional, action and epic feelings tracks for each respective situation. Sound effects are faithful to the show and add ‘oomph’ to the combat. Fantastic audio as always for the Storm series.
Overall
Storm 4 does little to bring anything new and substantial to the Storm formula that has remained largely the same for it’s duration however it at least equals and goes slightly better in the most important areas of the game to provide one of the most definitive Naruto experiences. Story, fighting and presentation are all top notch with the afterthought adventure mode and online being the main issues dragging the game down. Storm 4 doesn’t really raise the bar for the series but it is a worthy ending for the Storm chapter that began 8 years ago.
Capsule Computers review guidelines can be found here.
Overview Digimon is a property that has been around for nearly two decades now. Once a rival to Pokemon, the franchise has managed to keep a loyal fanbase and has seen several successful titles land on past platforms. Digimon Story: Cyber Sleuth breaks the silence from the brand on the console front that has been present for several years now, looking to be this generation’s definitive representation as not only a video game, but an RPG experience. Does the detective work cooked up here equate in a hit for our digital friends, or has time proven to be too much for these monsters of the past? Let’s find out.
Story Cyber Sleuth in my opinion is the game we have always asked for with Digimon. Unlike past titles, the player takes the role of a young hacker and is quickly whisked into the plot as a disease known as Eden Syndrome infected a portion of the public, landing the main character into hot water as they become hospitalized. This sickness leaves our hero half-digitized, meaning that their digital body can cross between both the digital and physical universe. After a bit of investigating the cause, a woman by the name of Kyoko is encountered, who just happens to be the lead of Kuremi Detective Agency. I think you know where I am going with this, as for the rest of the story – it is up to you to use your abilities and Digimon friends to solve cases for Kyoko, with of course your own problem being at the center of it all.
Sure, this has been done before in both anime and video games, but for a franchise that we have seen little from in this scope, the plot feels like a breath of fresh air. The characters are all interesting and the cases, while generally short each fit in well with the themes of Cyber Sleuth overall. A game like this could have been as thin as a napkin and still stood tall due to the amount of gameplay content and replayability, but Bandai hit this one out of the park – delivering both fan service and a sensible and fluid plot to follow as we visit Digimon yet again.
Gameplay Digimon Story: Cyber Sleuth is primarily a Japanese RPG in every sense, as the player can explore, level up, and go into a turn-based battle system utilizing familiar mechanics that work fluidly for the entire experience. Of course Digimon are focus, as players do a good portion of their detective work in the digital world, with random battles occurring frequently as you break ground. To partake in these battles, you have to have the monsters – and that you will find a lot of on this journey. Starting out, the player gets the choice of one Digimon out of three to start out with. Once you randomly encounter a Digimon, you then scan it (automatically), with that particular species able to be converted at the nearest Digimon once a 100% scan is complete. Players can actually go up to 200% and get the strongest version of that monster possible, but that is more of an option for those who want a competitive edge – as the main game itself does not really demand perfection in terms of difficulty on a normal playthrough.
Collecting and raising each Digimon is honestly the most addictive and rewarding mechanic in the game. There are over 200 variants to obtain in all, and players are able to both Digivolve and De-Digivolve in order to have their preferred party of three. Yes, you can have more than three Digimon in your squad at one time based on how much “memory” you currently have, but only three can actually do battle at once – with the remainder able to swap in and out without having to visit a terminal. Once a Digimon hits a specific level and meets all given requirements, they can then evolve into a stronger species, which is usually one of five different Digimon. The route you choose is totally up to you and thanks to the wide variety that each Digimon can transform into, you can easily do a few scans and go down other routes during a decent grind session to get stronger. The only catch is that once you do Digivolve that treasured party member, their level is reset at 1 and you must re-level again to increase strength and stats. It really isn’t a chore to do this as older areas can always be revisited at anytime, and I myself spent at least ten hours just going through different combinations due to heavy amount of options provided.
As the story progresses, more areas become unlocked with more cases appearing on Kyoko’s board. Standard progression is also not hard to achieve as Mirei in the lab will be happy to drop hints of where to go next if you’re lost. Those who want more to do will also find the Digimon Farm (or Digi-Farm) handy, as you can leave a Digimon there to train, develop rare items, or uncover new cases – with the farm growing as more time and effort is applied. This is definitely the sub-game that will take up a lot of time in-between quests, as there are several species and items that can only be obtained by visiting the Digi-Farm, enhancing replay value greatly.
The battle mechanics to be honest are standard fare. Think Pokemon, where types and abilities come into play. Add more moves, the turn-based battle system, and a bit of flavor due to the large amount of Digimon and you have the combat system as a whole. It is hard to get wiped out as the battles are fairly easy, but the lack of difficulty actually works in favor for the combat, as players can focus more on progression and grinding, and worry less about having the best three Digimon at all times. I know, some will want more of a challenge, but the game gives that through an arena of sorts as well as local multiplayer battles. You don’t always have to use algebraic equations when making a battle system for hundreds of monsters like Pokemon, and Digimon trades depth for something far more addicting – and that is a sense of growth. There is nothing like seeing a once tiny blob grow into an undefeated beast. That feeling is exactly where Cyber Sleuth sinks its teeth in.
Visuals Whether you’re playing on the Playstation 4 or Vita, the visuals in Digimon Story: Cyber Sleuth are really not any different other than a frame difference for the console platform vs the handheld version. The art style translates well here, as the character models look outstanding and with all three Digimon walking behind you with their own little personable struts, its easy to see that a lot of time and love went into make each Digi quite unique. I will say that the environments are a bit bland in the digital world as you will see a lot of blue, but that should be expected due to the theme of the locale. That said, the real world looks amazing and captures areas of Japan very well, with color, detail, and shading coming together to create some wonderful and atmospheric regions to explore.
Audio The soundtrack is also great. No, the anime styled tunes don’t apply here, but the music within is very fitting and upbeat, capturing the tone for each area. The voice acting is also well done – but this title is purely subbed with no dubs featured, so those wanting a fully localized version of this game might be a little disappointed that no English voice actors were used. There really was some quirky charms with the old English voices of Digimon, but to be honest, I did not mind their absence at all, as Cyber Sleuth feels like a more mature game meant for the same fans that have grew up a great deal since the phenomenon of the original product.
Overall Digimon Story: Cyber Sleuth is nothing short of fantastic in nearly every way. The gameplay is addictive, the story is superb, and the Digimon themselves are nostalgic icing on what is probably the best entry in the franchise to date. Sure, this title doesn’t pack a punch in difficulty as the simplistic battle system doesn’t offer a lot of challenge, but for where that falters, the main concept of Digimon shines through – which is and has always been raising and micromanaging a team of Digital Monsters. Cyber Sleuth seamlessly captures what we loved about Digimon and adds to it, opening up an old world to a new generation of players.
Capsule Computers review guidelines can be found here.
The final chapter of the Assassin’s Creed Chroniclestrilogy is out today. Set in 1918 in the midst of the Russian Revolution, Assassin’s Creed Chronicles: Russiafollows the story of Nikolai Orelov and his final mission in Russia. Orelov must rescue Princess Anastasia and Ezio Auditore’s box from the Bolsheviks and the Templars. The game is available now for $13.95 AUD on PlayStation 4, Xbox One, and Windows.
For those looking to catch up to the series, Assassin’s Creed Chronicles Trilogy Pack containingAssassin’s Creed Chronicles: China, Assassin’s Creed Chronicles: India, and Assassin’s Creed Chronicles: Russia is also out at retail stores for PlayStation 4 and Xbox One for $39.95. A PS Vita release will follow on April 5th
Ubisoft Montreal released a brand new trailer for their upcoming open world FPSFar Cry Primal today. The new video entitled “101” teaches players how to survive in the brutal Stone Age. Takkar’s weapons and tools are in the spotlight, with plenty of bows, knives, traps, and war clubs at the player’s disposal. The video also gives viewers the lowdown on how the Beastmaster skills will work in the game. Players will be able to tame different animals to fill a variety of support roles, like intelligence gathering, distraction, transportation, and assassination.
Far Cry Primal launches on PlayStation 4 and Xbox One on February 23. The PC release lands on March 1st.
Gamers who weren’t lucky enough to get into the closed beta for Tom Clancy’s The Divisionearlier this month will be getting one more chance. Ubisoft Massive announced today that they will be running an open beta from February 19 to 21 on PlayStation 4, Xbox One, and Windows. Xbox One owners will get 24 hour early access to the beta, allowing them to start exploring New York City on February 18th. Pre-loading for the beta starts on February 16th. Be sure to pre-load early, as the PC closed beta build clocked in well over 20 GB.
Those who participated in the closed beta still have incentive to check out the open beta. A new story mission as been added to the game and participants will get a special in-game reward for the full game. While everyone waits for the open beta release, check out some stats from the closed beta released by Ubisoft Massive as a nifty infographic:
Get the new Total War: ATTILA Slavic Nations Culture Pack DLC for Free
As part of the Sega Make War Not Love 3 promotion – if Total War™: ATTILA triumphs, players will receive the new Slavic Nations Culture Pack, which releases on February 25th, for free.
Make War Not Love 3 is the third annual Relic vs Creative Assembly community event and will commence on February 14th at 6pm GMT/10am PST/7pm CET and run until 6pm GMT/10am PST/7pm CET, February 20th. Total War: ATTILA will be competing against Company of Heroes 2™ and Warhammer 40,000®: Dawn of War II™.
Total War: ATTILA will be available to buy at 75% off for the duration of the contest and will be available to play for free from Thursday, February 18th until Saturday, February 20th at 9pm GMT/1pm PST/8pm CET. Percentages mean prizes with all matches/skirmishes completed in each game tallied up and then weighted to decide the winner.
Announced today, the Slavic Nations Culture Pack brings three new playable factions to Total War™: ATTILA. The Anteans, Sclavenians and Venedians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.
A hardy and mobile people, often seen as the last defence against the Huns, the Slavs range far and wide across the blasted Steppe to recolonise and bring new life to the abandoned earth. When conflict occurs, they release withering hails of poison arrows on their foes. Whether through diplomacy or conflict, they offer the perfect counter to the Hunnic threat, and introduce a number of unique ways to play Total War: ATTILA in both Campaign and Battle.
ASUS to Serve As Preferred Gaming Monitor Partner On 2016 Wizard World Tour
ASUS to provide Gaming Monitors for Wizard World Comic Con and Gaming Tour Events
EL SEGUNDO, Calif., February 9, 2016 – Wizard World, Inc. (OTCBB: WIZD) today announced that ASUS will serve as the Preferred Gaming Monitor Partner at Wizard World pop culture, comic con and gaming conventions throughout 2016, beginning with Portland, February 19-21.
ASUS monitors will be featured in eSports competitions and free play areas at Wizard World comic con and Gaming events. The industry-leading monitors will also be integrated with Official Anime Entertainment Partner BANDAI NAMCO’s Tekken 7 gaming cabinets. Wizard World is the only tour in the U.S. offering consumers a chance to free play the pre-release game and even compete in tournaments for cash and prizes.
“Teaming with ASUS is another important step in providing our fans with the best quality to enhance their experience at Wizard World shows,” said John Macaluso , CEO, Wizard World, Inc., “We hope that this is just the beginning of a mutually prosperous partnership with such a significant global player in the tech world.”
Vivian Lien, Chief Marketing Officer at ASUS Computer International, believes this close partnership strongly supports both eSports and the growing community of gamers. “Although eSports has become an incredible phenomenon recently, ASUS has been developing industry leading motherboards, notebooks, graphics cards and monitors for gamers since day one. We’re excited about this opportunity to provide monitors for the Wizard World Tour, and can’t wait to see the results from these intense the competitions.”
The 2016 Wizard World convention schedule is comprised of 18 events, celebrating pop culture, movies, television, cosplay, comics, gaming, sci-fi, graphic novels, toys, anime, original art, collectibles, contests and more. Wizard World will also allocate significant space on the exhibit floor for major gaming-focused activations and a live streaming competition stage at 10 of its conventions to be held in the following cities: Portland, Ore. (Feb. 19-21); St. Louis (April 1-3); Minneapolis (May 6-8); Philadelphia (June 2-5); Sacramento , Calif. (June 17-19); Columbus, Ohio (July 29-31); Orlando, Fla. (August 5-7); Chicago (August 18-21); Austin, Texas (September 23-25); and Pittsburgh (November 4-6).
About ASUS
ASUS is a worldwide top-three consumer notebook vendor and maker of the world’s best-selling, most award-winning motherboards. A leading enterprise in the new digital era, ASUS designs and manufactures products that perfectly meet the needs of today’s digital home and office, with a broad portfolio that includes motherboards, graphics cards, optical drives, displays, desktop and all-in-one PCs, notebooks, netbooks, servers, multimedia devices, wireless solutions, networking devices, tablets and smartphones. Driven by innovation and committed to quality, ASUS won 4,326 awards in 2014 and is widely credited with revolutionizing the PC industry with its Eee PC™. ASUS has more than 16,000 employees around the globe with a world-class R&D team of 5,200 engineers. Company revenue for 2014 was approximately US$14.5 billion.
About Wizard World (OTCBB: WIZD)
Wizard World, Inc. (http://www.wizardworld.com ) produces comic con and pop culture conventions across North America that celebrate the best in pop-fi, pop culture, movies, television, cosplay, comics, graphic novels, toys, video gaming, sci-fi, gaming, original art, collectibles, contests and more. A first-class lineup of topical programming takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Wizard World has also launched Wizard World Store ( www.shopwizardworld.com), CONtv, a digital media channel in partnership with leading independent content distributor Cinedigm™ (NASDAQ: CIDM), and ComicConBox™, a premium subscription-based monthly box service. Fans can interact with Wizard World on Facebook, Twitter, Pinterest, Instagram and other social media services.
Dying Light: The Following – Enhanced Edition has hit the shelves for PlayStation 4, Xbox One, Linux, and Windows. The updated retail version of the game includes the Dying LightSeason Pass, Dying Light: The Following expansion pack, all released DLCs, and the base game. Techland has done some major retooling behind the scenes by improving gameplay and performance of the base game. New gameplay improvements to note include the Nightmare Mode difficulty, Legend Levels, and the new Bounty system. The enhancements are available for all previous owners of Dying Light as part of a free update.
Owners of Dying Light can grab a copy of Dying Light: The Following on its own or as part of the Season Pass. The expansion is set outside the Harran quarintine zone. The outback is filled with zombies and distrustful locals scattered across great distances of wildlife. The all new dune buggy will be Kyle Crane’s best bet for traversing the outback, with its customizable weapons, attachments, decals, and paint jobs.
ASSASSIN’S CREED® CHRONICLES TRILOGY PACK AND ASSASSIN’S CREED® CHRONICLES: RUSSIA AVAILABLE NOW
Take a Journey with Three Assassins Across Unique Time Periods and Locations As They Battle Against Templar Forces
Sydney, Australia — February 10, 2016 — Today, Ubisoft® announced that the Assassin’s Creed® Chronicles Trilogy Pack and Assassin’s Creed® Chronicles: Russia, the final episode of the Assassin’s Creed Chronicles trilogy, are now available for download on PlayStation®4 computer entertainment system, Xbox One and Windows PC. Additionally, the Assassin’s Creed® Chronicles Trilogy Pack is also available for purchase at retail on PlayStation®4 and Xbox One.
Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles brings the thrill of being a Master Assassin to 2.5D. Players journey to three distinct civilizations and time periods throughout history, the Ming dynasty in China at the start of its downfall, the Sikh Empire as it prepares for war in India and the aftermath of the Red October Revolution in Russia. Each chronicle stands on its own with a unique setting, art style, story and Assassin, but they are all tied together narratively.
To watch launch trailer please click image below
The final episode, Assassin’s Creed Chronicles: Russia, takes place in 1918 when Assassin Nikolaï Orelov must complete one last mission for the Assassin Order before he can escape with his family. His mission: infiltrate the house where the tsar’s family is being held by the Bolsheviks and steal an artifact that has been fought over by Assassins and Templars for centuries. While too late to save the tsar’s entire family, he manages to save the princess, Anastasia, whom he must protect as he escapes the Templars with her and the artifact in tow.
Assassin’s Creed Chronicles: Russia is available digitally from $13.95. The Assassin’s Creed Chronicles Trilogy Pack, which includes the China, India and Russia Chronicles, is available from $39.95. The Assassin’s Creed Chronicles Trilogy Pack will also be available on PlayStation®Vita handheld entertainment system on April 5.
For more information about Assassin’s Creed Chronicles, please visit assassinscreed.com and facebook.com/assassinscreed.
About Climax Studios
Founded in 1988, Climax is an independent video game studio staffed by a team of around 100 dedicated and experienced professionals, with most of the senior management team having worked alongside each other for over a decade. Since its inception, the studio has shipped over 60 products and well over 100 SKUs across all major platforms. Widely recognized as one of Europe’s leading independent studios, Climax is a licensed developer for current and future platforms.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014–15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.