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Yooka-Laylee debuts at E3 2016

Yooka-Laylee debuts at E3 2016


Playtonic and Team17 announce game will release in Q1 2017 

E3 Trailer: https://youtu.be/cNt1Kk5Ij-Y

UK – 6th June 2016 – Playtonic Games today unveiled the E3 trailer for the highly anticipated upcoming 3D platforming adventure Yooka-Laylee and revealed it will showcase the game for the first time at E3 2016, from 14th to 16th June in Los Angeles. The trailer is available to watch now at: http://bit.ly/Team17YouTube.

Developed by Playtonic and published by Team17, Yooka-Laylee stars the charismatic new buddy duo Yooka and Laylee, who use an arsenal of special moves to explore – and expand – gorgeous 3D worlds filled with collectibles to discover, secrets to unlock and a cast of quirky characters to meet (or defeat). The game will be showcased, by appointment only, in the Concourse Hall room #8804.

Playtonic also announced today that Yooka-Laylee now has a firm release window of Q1 2017 on PC and consoles.

“We are really excited to release today the E3 trailer for Yooka-Laylee and confirm our presence in Los Angeles where we will showcase the game for the first time to the media and influencers,” said Gavin Price, Creative Director and MD of Playtonic.

“After a lot of soul searching and knowing through dialogue with our fans that they value quality and polish above all, we’ve made the difficult decision to lock the release of Yooka-Laylee to Q1 2017. While we felt confident we could ship the game in October as originally planned, the team has decided that it would like to add a few extra months’ polish to our schedule. Ultimately, this will allow us to release a better game to the thousands of fans who’ve supported us throughout development.

“We’re sure some will be disappointed by the prospect of a few extra months’ wait, however the Playtonic team is confident that we’ve made the right decision for the game and that you’ll be pleased with the results when the game arrives early next year.”

To keep up to date with all the information on Team17 and its games please visit www.team17.com, like us on Facebook and follow us on Twitter.

 


About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading international games label that hosts the Worms franchise, Yooka-Laylee, Way to the Woods, The Escapists, Beyond Eyes, Sheltered and many more from amazing developers around the world. Visit www.team17.com for more info.

About the Playtonic Games
Founded in 2014, Playtonic Games is an independent developer based in Derby, UK. Between them, the Playtonic team has over 100 years of combined experience working on legendary gaming franchises and is currently developing the much-anticipated 3D platformer Yooka-Laylee.

Champ Man 16 predicts Spain will win this year’s European Championships

Champ Man 16 predicts Spain will win this year’s European Championships


·        100,000 game engine simulations tip a Spain v Germany final
·        Run-throughs suggest England are likely to exit in the Quarter-Finals
·        Dele Alli also predicted to be the most-likely England star to see red

The team behind Champ Man 16, the hugely-successful mobile football management sim, are tipping Spain to win this summer’s European Championships after using the game’s sophisticated engine to run 100,000 simulations of the tournament.

It predicted the most probable final will be between Vincente del Bosque’s Spain and Joachim Löw’s Germany, with current holders Spain the most likely victors. They retained their crown 30% of the time while Germany only managed to win 20% of the time. Italy were next likely on 14%, then France on 11% with England’s likelihood seeing just 7% of trophy-lifting wins from the simulations.

The game engine predicted a one in 10 chance of England being runners-up with their most likely finish being in the quarter-finals yet again, bowing out at that stage 30% of the time.

Surprisingly, Belgium, despite a strong squad, look set to struggle with just a 15% chance to reach the semi-finals. But with Leicester teaching us that football dreams can happen, Turkey came ahead of both Croatia and Russia for an outside chance of winning the tournament, proving victorious in 2% of the 100,000 trials.

In terms of goalscorers, it looks to be Ronaldo’s tournament with the Portuguese number 7 topping the chart in more than 30,000 simulations. He will have some tough competition though from both Thomas Müller and Zlatan Ibrahimovic. England’s own Harry Kane’s hot streak looks set to continue – he topped the goals list 8% of the time (the fourth highest player) but Gareth Bale looks unlikely to challenge with just 3% of simulations finishing with the Welsh attacker at No1.

Looking at red cards, Romania may be playing with 10-men a lot with Steliano Filip and Gabriel Torje keeping the first two places on the naughty step warm – followed by Zlatko Junuzovic, of Austria, and Oleg Gusiev and Serhiy Rybalka of Ukraine. Surprisingly, mild man of English football, James Milner, scrapes into the top 10 list of sendings off although Dele Alli is the most-likely England star to see red.

Confident in the strength of the game engine and its predictions for this year’s European Championships, the Champ Man team have placed a £1000 charity bet on Spain to triumph at odds of 11/2. As they love an outsider in the Champ Man office, the team has also put its money where its mouth is with a cheeky £50 flutter on Turkey at 80/1. Any winnings will then be donated to GamesAid, a charity that helps disadvantaged or disabled children and young people – www.gamesaid.org .

The Champ Man team have placed their bet with Paddy Power, the leaders in football betting, who have committed to matching any winnings with a donation to their charity of choice, Special Olympics UK.

Des O’Connor, producer for the Champ Man franchise, says: “The Champ Man team is excited about the summer of football ahead and we’ll all be watching the matches to see how accurate our game engine is. Even if we’re not right about everything, we’re confident it’s going to be one of the most exciting tournaments in years with so many talented players and teams in France.

“We’re also very grateful to Paddy Power for kindly offering to match our selections even though we think our prediction tool is giving us the upper hand!”

Paddy Power himself said: “As huge fans of the series, we’re delighted to have worked with Championship Manager ahead of the tournament. With a huge bank of data and a sophisticated game engine, the Champ Man team’s predictions carry serious weight and should they hit the mark, some very worthy charities will reap the benefit.”

Check out the Champ Man 16 European Championship’s infographic for more predictions for this summer’s tournament.  Download Champ Man 16 for free on iOS & Android today and enjoy more excitement and in-depth gameplay than ever before, as well as the longest ever playable game in the mobile series to date. Experience the emotion and tension of what it takes to be a real football manager with Champ Man 16, the ultimate football package.


Key Features:
NEW! European Championship Mode – manage one of 31 European national teams and take them to European Championship glory.  Warm up with friendly matches and then battle through group and knockout stages to lift the cup.
20 Playable Seasons – The longest ever playable CM game on mobile
Managerial Job Vacancies – You can receive job offers from other clubs in recognition of your management abilities, so browse and apply for available jobs across the footballing world.
More Countries, more leagues, more competitions – There are now 25 playable leagues across 15 countries with tens of thousands of real world players available. Australian and Singapore leagues are also playable, with South American and Asian Champions Cups included alongside the European Champions cup.
Brand New Objectives system – The new objectives system leads you round the features of the game and helps you on the way to glory.
Improved Match Engine – Disallowed goals, improved commentary timing and new match highlight graphics

For more information visit:


About Square Enix Ltd.

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 42 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

CHAMP MAN 16 © 2016 Square Enix Limited. All rights reserved. Developed by Distinctive Developments Ltd. Published by Square Enix Limited. CHAMP MAN, CHAMPIONSHIP MANAGER and the CHAMPIONSIP MANAGER logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX, the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. All other trademarks are the properties of their respective owners.

Square Enix Limited is a company registered in England & Wales under the number 01804186 whose registered office is situated at 240 Blackfriars Road, London, SE1 8NW, United Kingdom.

FINAL FANTASY XII THE ZODIAC AGE brings never-before-available job system to the West

FINAL FANTASY XII THE ZODIAC AGE brings never-before-available job system to the West


Newly remastered title offers gorgeous high-definition visuals, sound and modern gameplay advancements

LONDON (6th June 2016) –   Square Enix Ltd., today announced that fans can finally experience the world of Ivalice like never before with FINAL FANTASY® XII THE ZODIAC AGE, an HD remaster of FINAL FANTASY XII. Announced for the PlayStation®4 computer entertainment system today, the title will give western audiences the first opportunity to experience the Zodiac Job System, a 12-job character progression system first introduced in the 2007 title, FINAL FANTASY XII INTERNATIONAL ZODIAC JOB SYSTEM.

FINAL FANTASY XII THE ZODIAC AGE will also feature:
·         Latest-generation high-definition graphical capabilities, including characters and movie scenes fully remastered in high-definition.
·         True 7.1 surround sound, including high-definition voicing and newly recorded background music utilizing the current generation of sound production.
·         Option to switch between the original and the newly remastered soundtrack.
·         New trial mode where players can take on monsters and enemies in up to 100 successive battles
·         Modern gameplay advancements including PlayStation ® 4 system trophy support and share functionalities, auto-save and shortened loading times
An endless amount of gameplay and adventure including hunts, battles, and mini-games

FINAL FANTASY XII THE ZODIAC AGE will be coming to the PlayStation®4 system in 2017.

To watch the announcement trailer now, visit: https://youtu.be/Vfa3OIyrfN0

About FINAL FANTASY XII:
Originally launched in 2006 for the PlayStation®2 computer entertainment system and known for introducing many landmark features to the FINAL FANTASY series, FINAL FANTASY XII takes place in the grand world of Ivalice, where the small kingdom of Dalmasca is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

Related Links
Homepage: www.finalfantasyxii.com
Facebook Page: https://www.facebook.com/FinalFantasy
Twitter: https://twitter.com/finalfantasy


About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 115 million units worldwide, DRAGON QUEST® which has sold over 68 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .

FINAL FANTASY XII THE ZODIAC AGE ©2006, 2007 SQUARE ENIX CO., LTD. All Rights Reserved.

FINAL FANTASY, FINAL FANTASY XII THE ZODIAC AGE, the FINAL FANTASY XII THE ZODIAC AGE logo, DRAGON QUEST, EIDOS, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies.  All other trademarks are properties of their respective owners.

Indie Gala Every Monday Bundle #114 Now Available

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Welcome the month of June in style with a brand new Every Monday Bundle from Indie Gala. This week’s bundle packs seven great indie games for only $1.89 during the first 24 hours.

Space Codex – A casual retro top down shooter featuring a chiptune soundtrack from Visager, sawsqaurenoise, and TeknoAXE.

CONTASION 2 – An open world top down action adventure set in a giant fictional city in North England filled with tons of weapons and vehicles to create havoc with.

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LightWalk – A 2d puzzle platformer featuring mazes filled with multi-coloured lasers.

Dungeoncraft – A voxel based mutliplayer sandbox game with a magic system inspired by Dungeons & Dragons.

Antiflux – A metroidvania platformer featuring 60 levels and controls optimized for the Nvidia Shield.

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Respawn Man – This red shirt will probably die a lot in this platformer, but at least it will be to a soundtrack by VVVVVV composer SoulEye.

Neon Space – An addictive action game that challenges players to dodge obstacles and solve puzzles to get to the other side.


Be sure to snag the bundle at Indie Gala before the price goes up!

 

 

ASSEMBLE YOUR CREW AND GET READY FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT EUROPE RELEASES ONE PIECE™: BURNING BLOOD!

ASSEMBLE YOUR CREW AND GET READY FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT EUROPE RELEASES ONE PIECE: BURNING BLOOD! 


Get ready to battle against the world’s most famous anime pirates in a brand new One Piece fighting game! 

BANDAI NAMCO Entertainment Europe, the premiere publisher of anime video games, have launched ONE PIECE: BURNING BLOOD for the PlayStation®4 computer entertainment system, PlayStation®Vita handheld system, and Xbox One in Europe, Middle-East, Africa and Australasia. ONE PIECE: BURNING BLOOD will also make its way to PC (via STEAM) in winter 2016.

ONE PIECE: BURNING BLOOD aims to capture the magic of One Piece by delivering an immersive fighting game experience for One Piece fans with a huge cast of more than 40 playable characters and 60 support characters. Multiple game modes allow players to experience exciting story sequences from One Piece told through multiple points-of-view in Paramount War Mode. Players can also rack up bounties in WANTED Versus Mode, battle friends on the couch in Free Mode or across the globe in Online Mode, or join a pirate crew and battle for territory against other online crews in Pirate Flag Battle Mode.

Based on the incredibly successful manga and anime series: ONE PIECE, BANDAI NAMCO Entertainment Europe is very proud to offer the fans a brand-new One Piece game experience with ONE PIECE: BURNING BLOOD.” said Herve Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe. “This new brand will allow players to dive into the most emblematic battles of the original series and will, without doubt, please both One Piece and fighting game fans.”

ONE PIECE: BURNING BLOOD is now available on PlayStation®4, PlayStation®Vita and Xbox One in Europe, Middle-East, Africa, Australasia and Arabia.

Click here to watch the launch trailer: https://youtu.be/IAnFv6I-Rjo

For more information on the game, please visit the blog and join the community on Facebook and on Twitter.

Asus Announces Consumer-Oriented Zenbo Robot

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The current generation of adults are often torn between their jobs and caregiver responsibilities for young children and aging parents. With sagging birthrates in countries like Japan and South Korea, the problem is even worse, which makes Asia the logical hotbed for robots designed for interaction with humans. Asus is taking a big step into getting these devices into every home with the announcement of the Asus Zenbo companion robot at Computex 2016. This gadget is capable of moving around house independently, interacting with family members, and improving its interaction with its owners through proactive artificial intelligence.

The Zenbo has a little screen for a face that is capable of delivering music, movies, photo slideshows, and even bed time stories. The device is also loaded with educational games and learning material to help entertain children. The Zenbo is designed to act like a personal assistant, helping owners keep in touch with the outside world through social media, providing important reminders for things like medication, and serving as a universal remote for all of the smart devices in the house. Especially important for seniors, the little robot is even capable of sending out distress calls to connected family members in case of falls or medical emergencies.

The Asus Zenbo will cost $599 and applications for the developer program is open now at the official portal.

Hanabee Entertainment Announces the Releases of ‘Sakura Trick’ and ‘Photo Kano’

Hanabee Entertainment announced one release for August 2016 and two releases for September 2016 on Friday. These are the details of all three of those releases.

The box set of Captain Earth is the first release announced. It will feature all 25 episodes with Japanese audio and English subtitles.

The DVD and Blu-ray release of Sakura Trick is the second announcement made. The release will feature all 12 episodes with Japanese audio and English subtitles.

The final announcement is the release of Photo Kano on DVD and Blu-ray. All 13 episodes will be featured with Japanese audio and English subtitles.

On-disc extras for all releases include the respective textless opening and ending animations. Photo Kano will be released on August 11, 2016. The Captain Earth box set and Sakura Trick will be released on September 8, 2016.

CC Powerslam #29: Shephanie

Welcome to the 29th episode of CC Powerslam, Capsule Computers Official Wrestling Podcast! Today, Dustin Spencer and Brandon Torres tackle hard hitting news stories of the wrestling world such as Sasha Banks’ injuries, Goldberg and a possible return, and of course the WWE Draft where we take the time to place almost every member on the roster to their appropriate brand. It’s almost as good as Taboo Tuesday. Almost.

Check out the cast below with the lights dim and that music turned up, scoot closer to your sibling, and get ready for some action!

shephanie.01

Listen to the podcast:

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD: MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

Teenage Mutant Ninja Turtles: Mutants in Manhattan Review

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Teenage Mutant Ninja Turtles: Mutants in Manhattan
Developer
: PlatinumGames
Publisher: Activision
Platform: PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Windows (Reviewed)
Release Date: 24 May, 2016
Price: $49.95 AUD (PS3,Xbox 360) / $69.95 AUD (PS4, Xbox One, Windows) – Available Here

Video Review

Overview

One of my fondest memories of Teenage Mutant Ninja Turtles is Teenage Mutant Ninja Turtles IV – Turtles in Time on the SNES. So the news of PlatinumGames, the developers behind Bayonetta, handling the next TMNT title really piqued my interest. Teenage Mutant Ninja Turtles: Mutants in Manhattan is a third person hack ’n slash and features four unique fighting styles, open levels, and an RPG-style progression system.

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Story

Teenage Mutant Ninja Turtles: Mutants in Manhattan follows the four brothers on an adventure to stop Shredder and Krang as they team up to invade the city. Some of the franchise’ classic enemies make appearances as bosses in the game, giving the title a big shot of nostalgia. Unfortunately, the nostalgia is really the only thing that makes the plot enjoyable. The writing is wooden, repetitive, and completely predictable.

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Gameplay

Teenage Mutant Ninja Turtles: Mutants in Manhattan is first and foremost a third person hack ‘n slash in the same vein as previous TMNT games. The game is available in single player story mode and multiplayer co-op. Both modes are separate from each other, with the only thing that transfers between the two is any progression made on the characters themselves. Players are rewarded with loot and experience as they complete levels. Each brother can be equipped with a charm that will award some sort of buff. As the difficulty of the game rises, more charms can be equipped. Experience points are spent on improving skill levels, with more skills being unlocked as the player levels up. The system is not particularly complicated, but it does give a little bit of progression to the game. Unfortunately, it feels a bit pointless because the game is painfully short.

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There are only nine levels and four difficulty settings in the game, with the final difficulty setting only unlocked when the game is beaten on hard. Each of the nine levels are incredible short, set on open world maps that have little life and lots of empty space that needs to be traversed between objectives. The objectives are incredibly boring, with little creativity and variety. On normal, levels can be easily completed in 15 minutes or so. By the looks of it, PlatinumGames was banking heavily on the leveling system for replayability, but the game is so incredibly dull that it is rather pointless to replay the game.

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The combat system is a mixed bag. The controls feel tight and responsive, and I would expect no less from a developer with a long list of hack ‘n slashes under their belt. However, the combat itself is pretty repetitive and boring. For starters, each of the four turtles are supposed to have their own fighting style. For the exception of Raphael, the remaining three really end up feeling the same. There are a wide variety of one time use items that can be used in game, but most end up feeling quite useless compared to the regular attacks. The most interesting thing about the combat are the variety of special co-op moves with cooldowns, as there are a good number to try; however, the novelty runs out pretty quickly once players find four or five core skills they will most likely stick with all the time.

There is some attempt at stealth mechanics in the game. Raphael especially excels at stealth kills, allowing players to sneak up on an enemy and execute a quick one shot kill. Frankly, it is a pretty unnecessary feature that feels tacked on last minute as it is only useful for picking off one or two enemies that randomly spawn outside missions or starting combat. The objectives that forces players to complete stealth kills are just plain annoying due to the simplistic mechanics.

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There are a small handful of enemies to fight, each with their own abilities. For the most part, the abilities don’t really matter as they are all pretty squishy to close range attacks. The AI is pretty atrocious. For the most part, they will brainlessly run towards the objective or the closest turtle. The AI pays little mind to anything in between, happily running into solid walls endlessly until they are killed by the player.

The multiplayer system is a pretty clunky affair. Players need to create a room, choose a level, wait for others to join, select their characters, and then begin. It seems to be pretty silly to not have a drop in/drop out system these days, which would have made for a much smoother and more enjoyable experience.

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Visuals

Teenage Mutant Ninja Turtles: Mutants in Manhattan is done in a really nice cel-shaded art style, paying tribute to the franchise’s comic book roots. I really like the comic book style frames used at the end of each level to showcase the possibly embarrassing poses players may find themselves in. The cinematics look good, though they are noticeably fuzzy compared to the in-game graphics at 1080p. The combat animations are pretty nice, though the game seriously struggles with characters clipping into objects. The silly looking co-operative lifting animations are worth a special mention, with all four turtles getting a grip on the object and bouncing up and down in “effort” for several seconds.

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Audio

The voice acting in the game is decent. It won’t win any awards, but to be fair it is pretty in line with the quality of voice acting in the rest of the franchise. The sound effects are good, with a nice bit of impact behind attacks. The biggest problem with the audio is sheer repetition. The soundtrack is a bit on the short side and the number of lines the voice actors were able to record are painfully few.

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Overall

Teenage Mutant Ninja Turtles: Mutants in Manhattan is a repetitive and bland disappointment. The short length of the title takes out some of the sting out of the repetition, but there is no excuse for a game to be this short at this price point. The AI is a boring mess and the maps are lifeless. In theory, the game has a ton of potential for co-op play, but the clunky room-based system is an unnecessary pain. The cel-shaded homage to the old comic books is probably the best the game has to offer, but even that is crippled with fuzzy cinematics and a lot of clipping. My hopes for Teenage Mutant Ninja Turtles: Mutants in Manhattan to be a hack ‘n slash classic for a brand new generation of gamers has officially been dashed.

Capsule Computers review guidelines can be found here.

Odin Sphere Leifthrasir Review

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Odin Sphere Leifthrasir
Developer: Vanillaware
Publisher: Atlus USA
Platforms: PlayStation 3, PlayStation 4 (Reviewed), PS Vita
Release Date: June 7, 2016
Price: $59.99 US – Available Here $89.95 AUS – Available Here

Overview

The transition from the PlayStation 2 and Xbox to the PlayStation 3 and Xbox 360 occurred rather quickly in 2006. So fast in fact that there were still a number of PlayStation 2 titles being developed and with everyone looking to upgrade, the few that remained had to stand out in some way. That is exactly what Odin Sphere did when it was released in 2007 but despite being one of the best looking games at the time and a shining example of how great artwork can pull a game together, it remained fairly limited.

Now Atlus and Vanillaware are back with Odin Sphere Leifthrasir, an enhanced HD version of their original game. So now that it has been released for the PlayStation 4, does it manage to hold up all these years later?

Story

The story begins with a young girl named Alicia finding a set of books in her attic with her black cat Socrates. These books tell the story of the five protagonists that players will be following throughout Odin Sphere Leifthrasir. The chivalrous valkyrie Gwendolyn, a prince named Cornelius afflicted with a strange curse, a fairy princess named Mercedes, a knight whose past is filled with darkness Oswald, and finally a witch looking to right previous wrongs named Velvet.

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The story revolves around these five characters in a land inspired by Norse mythology where numerous factions are warring against one another while others are trying to stay alive or remain neutral as a conflict rages across the world. What helps establish Odin Sphere Leifthrasir’s storyline as something to be amazed at is how expertly the writers manage to craft an extensive and compelling plot filled with little twists, betrayals, triumph, and tragedy while also displaying the story from so many different viewpoints.

As you progress through the game, players will swap between characters and each of these five characters have their own thoughts on what is happening and the various events that are occurring behind the scenes. This does mean that there are some moments that are retread but this is done in an effort to tell the story from both sides, as the first time players may be leading a charge against a foe while the second time through they will be playing as the defending force and having to face off against the previous protagonist.

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These different perspectives on the overarching storyline provide a unique feeling to the story and one that blurs the lines between who is good and evil in this world. In fact, over the course of the nearly forty hour long story that players will be experiencing not only are the main characters explored but the world around them and even side characters are developed to great extent in order to help add weight to the story. This style of writing helps create a game that players will eagerly wish to play through to the end and seek out the true ending that requires a bit of thought to unlock.

Gameplay

In an effort to make sure that old fans who may have simply preferred the original game with the updated graphics and nothing else, Vanillaware has created Odin Sphere Leifthrasir with two gameplay modes. The standard mode that players can play has all of the various improvements to the gameplay mechanics as well as new areas etc. while the Classic Mode delivers the same untouched mechanics that were present in the original release with the only difference being the updated artwork.

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This is a great gesture for purists and those who want to see how the original might have played if they never touched it before, but it is quite evident that the refinements made to Odin Sphere Leifthrasir make it a far better game than what was originally on offer. You see, most characters’ basic attacks no longer deplete the POW gauge and this means that the previously stunted and occasionally slow paced combat of the past is gone. With this limiter removed players can play aggressively with combo attacks while utilizing skills in a more limited fashion, as these still pull from the POW and PP gauges, and since all five of the characters in the game feature their own unique playstyle and every one of them has been given a few new moves to add to their repertoire, only making the combat feel all the more fluid.

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As you fight against enemies in the game, you will gather Phozons which serve a few purposes. Phozons that are obtained from defeating enemies can be used either as a way for players to improve the various skills that they unlock by finding crystals in the map or improve their weaponry. Thanks to the way that the player customization works now through the skill sets there is quite a bit of freedom for players to adjust characters to fit their playstyle.

In a rather odd fashion that many will be unused to, the food mechanics in Odin Sphere Leifthrasir remain the same as before. Players only earn a small amount of experience points from fighting enemies. Instead players will find, or buy, seeds that can be planted and then imbued with a certain number of Phozons in order to grow that plant. Once harvested, the food can then be eaten and it is through eating food that experience points and levels are gained.  There are even certain locations where food can be purchased or cooked, providing the player has the right ingredients, in order to gain experience points.

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This is essential as players will find that Odin Sphere Leifthrasir does feature a bit of grinding here and there. Phozons are often a limited resource and revisiting an older stage is rarely a bad idea if things grow too challenging. Thankfully the inventory system has been revised to allow for easier sorting of important items such as potions, seeds, food, etc. and gathering together bag upgrades is less of a hassle than before. Combine that with the ability to store items in Item Boxes and some of the nagging issues that plagued the original fall to the wayside, making the aforementioned grinding only a small price to pay if you find yourself up against a wall.

Visuals & Audio                                                                                                                

When Odin Sphere first debuted back in 2007 and introduced the world to the art style of George Kamitani it blew away expectations to the point that the PlayStation 2 could barely handle the amount of detail that had to be presented at the time. As such it shouldn’t be too much of a surprise to hear that now that Odin Sphere Leifthrasir is on the PlayStation 4 with completely redrawn artwork and support for modern day 1080p 60 fps gameplay that this is an absolutely gorgeous game. The unique and vibrant art style creates a vivid world that is brought to life through the well-designed characters and environments players will be exploring.

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Players will be able to select between either the freshly recorded English voice work for the game or the original Japanese voice track depending on The title also features an incredible soundtrack featuring a brand new theme song and a number of new tracks that have been mixed in with the old familiar tunes. The charming soundtrack lends itself well to the painted fantasy world and breathes some extra life into the action especially during crucial moments in the story.

Overall

It is clear that Vanillaware knew what they were doing when it comes to Odin Sphere Leifthrasir. While the original may have been released during an unfortunate time, the company took the great game that many may have missed back then and have streamlined and enhanced nearly every aspect of it in order to produce a game that improves on the original in every way while leaving all of the charm intact. Odin Sphere Leifthrasir might seem like a strange combination of various genres, but this odd mixture has created an exceptional game.
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