MASSIVE DINO DINI’S KICK OFF REVIVAL UPDATE
New patch celebrated with 40% discount
Paris, August 25th 2016 – In order to celebrate the release of the new patch of Dino Dini’s Kick Off Revival, developer Dino Dini and The Digital Lounge has announced a special two-weeks price promotion as part of the PlayStation Store’s Digital Discounts.
Dino Dini’s Kick Off Revival is now available on the PlayStation®Store with a 40% discount from 24/8/2016 02:00 am to 8/9/2016 12:59 am.
The Dino Dini’s Kick Off Revival update includes the following features:
– General refinements and fixes
– Tutorial
– Audio Options
– AI Difficulty Option (offline)
– Keeper Difficulty Option (offline)
– Improved SFX including crowd
– Goal keeper improvements
– Control of goalkeeper
– AI improvements
– Tutorial
– Localisation French, Italian, German ,Spanish ,Portuguese ,Dutch
– Set kick practice
– Tactics change on right stick at any time
– Wall deflections
– Wall animations
– Referee plays advantage
– Yellow / Red cards
– Offside mitigation: Players try to stay on side
– Penalty shootout mode
– Action replay of last goal
– New practice exercises
– Display of network lag in netplay
– Request friendly match option in netplay
– Silver trophy for winning the euro cup
– Fix to team formations and player assignments
– Referee names from the community
Dino Dini will now be focusing on the Vita version and the launch of the game in the US on PS4 and Vita at the same time. And of course, as promised, regular updates with new content will be added in the future. Further down the line more advanced game modes such as 2 v 2 matches, online and offline league and cup competitions, player customisations are planned.
To keep track of the development of the game, check out Dino Dini’s Twitch: https://www.twitch.tv/dndn1011
Join the Kick Off community at https://www.facebook.com/KickOffRevival/
Keep up to date by following Dino Dini on Twitter @dndn1011
About the Kick Off series:
The Kick Off franchise is a series of football simulation computer games, first released in 1989. Kick Off, the first game of the series, was designed and programmed by Dino Dini and released by Anco for the Amiga and the Atari ST in 1989. The game reached the top of the charts and won several awards.
Player Manager was a spinoff of Kick Off developed by Dini and released in 1990. The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on Kick Off). Dini went on to develop Kick Off 2 which was released for the 1990 world cup and introduced a number of new features including the innovative ‘aftertouch’ which allowed the player to swerve the ball during normal play.
Dino Dini left Anco and signed with Virgin Games in 1992. GOAL! was released in 1993 as Dini’s sequel to Kick Off 2. GOAL! was also released on the Sega Megadrive/Genesis as “Dino Dini’s Soccer”. While Anco retained the Kick Off and Player Manager names and released several further editions, these had no connection with Dini.
Annually the Kick Off 2 world championships, based on the Dini’s original Amiga game, take place where dedicated players from all over the world compete for the world title, with the most recent taking place in Dublin on the 7th/8th November 2015.
About Dino Dini:
Starting out with an Acorn System 1 in 1979, Dini taught himself programming and began making computer games. He has developed games ever since for many different platforms. His first published games were through a small company called Timedata, starting with the “Acorn Atom Magic Book” in 1980. He started work on Kick Off in 1988. After the release of Dino Dini’s Soccer he worked in the US for various companies before returning to the UK in 2001. During the next 5 years he worked with Trecision in Italy and DC Studios in Canada on two separate football game projects, which failed to reach market before the supporting companies ran into financial difficulties during a turbulent period in the industry. From 2007 to 2015 he worked as a teacher at a vocational university in the Netherlands teaching video game programming. Now he works full time on Dino Dini’s Kick Off Revival with the support of Sony.
About The Digital Lounge:
The Digital Lounge is the sole publisher of Another World – 20th Anniversary Edition. “Publisher 3.0”: we build a strong relationship with the game creators to support them with marketing, communication and sales operations worldwide; it is in our DNA. We believe inspiration, business and fun go hand in hand. Our passion for games has no limit, and we make it our mission to connect creators and players. To learn more, please visit: http://thedigitalounge.com/
“PlayStation” is a registered trademark or a trademark of Sony Computer Entertainment Inc.. “PS4” and “PS Vita” is a trademark of the same company. All other trademarks are property of their respective owners.



















After being rescued by Strange Juice Yuta just so happens to see her panties as well and passes out completely. Upon passing out a strange beam of light forces Yuta from his body and transforms him into a wandering spirit that, with the spirit of a cat named Chiranosuke as his guide, can only regain his physical form with the help of a book that is somewhere in the Korai House where Yuta and the girls stay.
If Punch Line’s premise sounds ridiculous to you, believe me it is. The concept of following a disembodied spirit who must try to retake his body back from something else that has occupied it while also doing his best to avoid catching glimpses of his neighbors’ underwear or risk destroying the world is something that this series focuses heavily on for the first half of the series and thanks to this it is also one that viewers likely will tune out of if they don’t like the wacky style of humor the show embraces during these episodes.
In fact, after the sixth and seventh episode reveal major events and plot points, Punch Line takes on an entirely different tone. While still featuring plenty of ridiculous comedy, the focus of Punch Line shifts to one that explores why these things are happening, Yuta’s past, and let’s just say that bit of time travel comes into play as well. Even elements such as Yuta’s panty apocalypse are explained and, given the way things are developed in the world, fairly believable.
This means that while plenty of details are left up in the air, especially when certain previous plot elements that are described as essential are then played fast and loose or ignored entirely thanks to the loose nature that the time travel in the series is, Punch Line surprisingly manages to deliver an interesting story that you never would have guessed from the initial introduction and the repeated phrase of “Don’t think too hard about it.”
It is worth noting that although Punch Line pushes itself as a series about seeing a girl’s underwear, that there are surprisingly very few focused fan service scenes since, most of the time, they are shown in a way to advance the story. That being said, it is clear that the animators knew that these underwear shots had to be highly detailed and varied to fit the personalities of the girls wearing them and also made sure that almost any time there is some sort of movement the viewer is given at least a glimpse of their panties rather than putting them front and center for the aforementioned story scenes.
The soundtrack for the series if your standard fair for an anime such as this one though there are a number of scenes that are set to some very fitting and emotional sounding tracks. The opening theme is comedic in nature and plays on the way Punch Line sounds like “Pantsu” in Japanese and is simply called “Punch Line!” by Shokotan Denpa Gumi while the ending theme “Honey Honey Honey” by Ayumikurikamaki is a more emotional closer.






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The side-quests in Deus Ex: Mankind Divided have a very organic feel to them as players will need to actively seek them out by speaking to characters or investigating something with no notification actually pointing out the start of such a quest, as opposed to simply littering the area with quest markers. This means that players are often rewarded for keeping an eye out on the world and noticing what changes as the game progresses.
While initially limited by the fact that Jensen no longer has access to his wide array of augmentations, which is given a legitimate explanation, players will eventually be able to unlock his potential once more and by doing so they will be able to hack through secure doors and laptops using a more refined version of the hacking mini-game, lift and throw heavy objects such as vending machines, punch holes in weakened walls, carry additional items with an expanded inventory, jump to unreachable ledges and even climb up now thanks to the added grabbing mechanic, and much more as a number of new “experimental” augs have also been added to Jensen’s repertoire this time.
In fact, playing as a pacifist who talks his way out of conflict or avoids it altogether has been expanded greatly as numerous side quests, main quests, and even boss fights can be resolved without conflict or with one button press through the use of dialogue or clever navigation through a level. Even augmentations such as the previously deadly Typhoon now can be altered to only eject stunning gas rather than explosive rounds. These little additions and tweaks to the core gameplay of combat and stealth added in with the numerous routes that every stage has to explore means that players can easily play through this game more than a few time and see something new every time by altering their style.
While many additions to this game have made it a far better offering than the first game from the developer, not everything that has been added in is great. A number of the new augments that players can unlock do help spice up the gameplay but others are just fancier versions of things that players already have access to. Using the Titan armor to survive explosions and reduce all incoming damage to practically zero or launching multiple stunning barbs with the Tesla upgrade is a huge plus but things such as being able to launch a nanoblade or blasting an enemy with a very noisy P.E.P.S. to stun them adds little to the experience.
Outside of the main story mode players will also find that a new mode called Breach has been added in with this game. Breach takes place in a virtual reality setting where players must navigate through increasingly difficult stages to retrieve data and complete objectives in the fastest time. As you progress players will earn points depending on enemies taken down, speed of completion, and data downloaded and while this isn’t a huge offering, it is substantiated enough that those willing to challenge others on the leaderboards will enjoy the mode.
The voice work is fairly impressive with Jensen’s voice actor standing out at as the best of the bunch while the soundtrack is a wonderful treat that fits perfectly with the game’s aesthetics.