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Indie Gala Every Monday Bundle #103 Now Available

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Time to chase away your Monday blues with a brand new Every Monday Bundle from Indie Gala and Capsule Computers. This week’s bundle contains seven indie games for your enjoyment.

Chime – A geometric puzzle game full of bright colours set to music from around the world.

Project Graviton – A puzzle platformer that lets players control gravity to solve puzzles.

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The Haunting of Billy – A randomly generated 2D side scroller set in a haunted old mansion.

Drip Drip – It’s a landlord’s nightmare, buildings are dropping and it’s up to you to collect the water and fix the leaks!

Gardenarium – A psychadelic adventure set on a cloud in the sky.

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Furfly – Help a little furry through the swamp in the black and white platformer.

Adam and Eve: The Game – Chapter 1 – A 2D platformer that tells the biblical tale of Adam and Eve.

For the first 24 hours of the sale, the bundle is only $1.89, so be sure to snag your copy at Indie Gala before the price goes up.

The Legend of Zelda: Twilight Princess HD Review

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The Legend of Zelda: Twilight Princess HD
Developer: Nintendo
Publisher: Nintendo
Platform: Wii U (Reviewed)
Release Date: Out Now
Price:  AU$99.99 – Available Here | US$59.99 – Available Here

Overview

When Twilight Princess was released back in 2006, I remember it being a pretty divisive game. People were excited to get the realistic, gritty Zelda game they were promised before Wind Waker’s release, but at the same time an overly-long tutorial section and being forced to play as a wolf roughly 25% of the time turned away many players. I for one loved the game from start to finish. From the big things like exploring Hyrule again and battling a posessed Princess Zelda, through to the little things like the throwbacks to previous games and being able to Spider-Man your way through areas with the dual clawshot items. With such fond memories of sitting in front of my Wii after school and hacking my way to victory (and seeing those cool little after-battle flourishes that Link would do) I could not have been more excited to pick up Twilight Princess HD. After playing through the campaign once again, I can tell you that the game is absolutely enjoyable and still a blast for me to play, but as with any HD re-release I have to ask myself the question: is it worth purchasing?

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Story

The land of Hyrule is thrown into despair as it is overtaken by a mysterious Twilight and invaded by its inhabitants. These Twilight soldiers are lead by a mysterious, and downright creepy villain by the name of Zant who has achieved mysterious powers that have allowed him to lead his forces in an all-out invasion of Hyrule. The only thing is, due to the nature of the Twilight, the Hylian people are blissfully unaware of what’s going on around them. Enter our hero Link who is turned into a Wolf by the Twilight and must team up with the mysterious Midna in order to stop Zant, save Princess Zelda and ensure Hyrule’s safety.

As far as Zelda stories go, it is pretty standard stuff and shares a lot of similarities with the latter portions of A Link to the Past. However I will say that for as familiar as this story is, it doesn’t feel old or tired. Unlike previous games which have a habit of reusing old people and place names for their NPCs, Twilight Princess has an almost entirely new cast, which helps it feel fresh and distinct to the rest of the franchise.

As much as I love this game, one part of its narrative that has always bothered me was that the entire game is spent building up Zant as a legitimately terrifying, evil and powerful antagonist but seems to lose sight of what to do with him in the later portions of the game before he is eventually supplanted by Ganondorf. The battle with Ganondorf on horseback at the end of the game is one of the most thrilling final boss battles that I can remember, but it still sucks to see this character (who will likely never appear again) play second fiddle to one we have seen a thousand times before.

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Gameplay

The Legend of Zelda: Twilight Princess HD’s gameplay is broken into two sections; Traditional Zelda gameplay and Wolf-Link mode. The traditional Zelda stuff is the same sword-slinging, dungeon-exploring, boss-fighting action that we have all come to know and love from the franchise, and frankly I think it does these better than pretty much any other game in the franchise. The dungeons are all exciting and unique not only compared to one-another but compared to the dungeons across all Zelda titles, and don’t even get me started on bosses. Stallord, the big-bad of the Arbiter’s Grounds dungeon is one of the coolest and creepiest bosses in the franchise, and the fact that you fight it in such a fast-paced, intense environment where you use your recently acquired Spinner to bounce along walls before slamming into him is one of the most high-octane moments of Zelda and one that I always think about when thinking of this game.

The Wolf-Link sections of the game are a little different. Link can still attack like he would as a human, but most of the gameplay is focused on him using his senses to uncover clues in order to proceed. It is a much slower-paced style of gameplay that would ordinarily be done by using an item like the Lense of Truth or something similar. I personally really enjoy these sections as they provide a bit of a break from the most intense action scenes and they let you use a whole different set of skills and abilities. I will say though, that the fetch-quests you need to do in each area to turn back into a human for the first time are a real drag and the game would probably better without them.

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Back when it was originally released, Twilight Princess for Wii was mirrored. This was because Link in pretty much every incarnation (including this one) is left handed, but since Nintendo wanted to show off the Wii’s motion controls and have players feel like they were IN the game, they wanted Link to be right-handed, and the easiest way to do this was to flip everything and mirror it. Since Twilight Princess HD doesn’t rely on motion controls, everything was flipped back meaning that unless you were one of the few players to own the Gamecube version of the game, this would be the first time you are able to play the game with the map how it was originally intended. This offers really no gameplay benefit, but it is cool to see Hyrule how it was originally created… Especially because locations and landmarks are in very similar spots to Orarina of Time’s landmarks, providing a cool little tie between the two games.

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Visuals & Audio

As with most HD re-releases, most of the appeal is with how the game looks on new hardware, and I will put any potential doubters to shame and let you all know that Twilight Princess HD looks gorgeous. The game employs a lot of clever lighting and colour tricks to really make some features stand out and pop, and these translate really well into 1080p. The faint yellow glow when in the Twilight Realm looks absolutely gorgeous and the land of Hyrule looks as good as it ever has.

However, the game is far from perfect looking, and as is so often the case with these HD games, Twilight Princess HD shows its age and you can really tell that it was made on old hardware. Character models are a little more….shall we say angular than what we get now and textures are frequently quite muddy and can get pixelated at times. Normally this isn’t such a big deal with these sorts of game releases, but the fact that Twilight Princess was originally designed for the Gamecube means that these things stand out a fair bit more than with a game like DmC HD which was made at the end of the Xbox 360/PS3’s life cycle and then bumped up to the current gen. The gritty and realistic art style can also create some of these problems, as the overly cartoony, cell-shaded Wind Waker HD looks absolutely gorgeous at every angle so it is a shame to see Twilight Princess flail and trip up behind its brother.

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Overall

In my opinion, for a HD remake to be worth the price of admission, then it really needs to do something that the original version couldn’t offer otherwise it can feel like a cheap cash-in or a way to fill in the gaps in an otherwise empty release schedule. While having prettier visuals are always nice, none of these re-releases ever really does much than to ramp up the output to 1080p (which, depending on the game can result in more of a detriment than a bonus). Often times what these remakes do that the originals don’t is provide availability to players. Being able to play bygone classics that are out of print, hard to find or only work on old hardware is always a boon. To that end, Twilight Princess HD doesn’t really offer anything new that the Wii and Gamecube releases didn’t have. Sure it fixes some minor problems like tracking down Poes, and the new Amiibo-exclusive dungeon is nice, but unlike its predecessor Wind Waker HD which rectified many of the game’s actual plaguing issues, Twilight Princess just feels like an almost straight re-release.

Now don’t get me wrong, Twilight Princess is an incredibly fun, engaging and unique Zelda experience and by far one of my favourite in the whole franchise but nothing is different here, nothing is new and I couldn’t really find anything to warrant the cost of admission aside from being able to play the game with a Wii U Pro Controller. Heck, you can still even pick up a copy of Twilight Princess for the Wii (which will also work on your Wii U console) at any EB Games store. I love this game and I can’t speak highly enough of it, but this is one remake that is just unnecessary.

Capsule Computers review guidelines can be found here.

 

Nicalis Reveals Interactive VR Experience, Dimensional Intersection

Nicalis Reveals Interactive VR Experience, Dimensional Intersection

Enter the Heart of the Music in a Mind-Altering 3D VR World

Santa Ana, Calif.—March 21, 2016—Nicalis Inc., a publisher known for its work on critically-acclaimed games such as The Binding of Isaac, 1001 Spikes and Cave Story, today announced that it will publish Dimensional Intersection for Steam, Oculus Rift and PlayStation®VR. Experience an ever-changing, intensely visual world synced to trance-oriented music this fall. A trailer for Dimensional Intersection can be viewed at: https://youtu.be/RTWYUmQhkoE

Developed by Swedish studio, DNV, and tested in the psychedelic city of Anjuna in Goa, Dimensional Intersection is a transformation experience inside the heart of music. Featuring music from artists such as Soulacybin, Land Switcher and MONS, Dimensional Intersection will take participants to a new reality through surreal scenes filled with interactive real-time fractals, infinite tunnels and morphing 3D models.

Dimensional Intersection is a crazy experience that distills music into the purest form,” said Tyrone Rodriguez, Founder of Nicalis. “It’s being developed in a place very close to the origin of psytrance and that influence is evident in the game.”

Dimensional Intersection’s meditative gameplay syncs with the music and creates surreal environments that continuously morph and evolve over time, with a grand sense of scale in a physics-driven world. Dimensional Intersection is a truly unique journey where players will lose themselves while exploring new virtual realities.

The game is currently under development by DNV and slated to release later this fall. For more information on Dimensional Intersection, please visit http://www.dimensionalintersection.com/.

About Nicalis, Inc.

Based in Southern California and founded in 2007, Nicalis, Inc. is an independent developer and publisher with a proven track record for developing and publishing well-polished games. More information on Nicalis can be found at http://www.nicalis.com. Follow Nicalis at: http://www.twitter.com/nicalis

Deep Silver Announces Deadlight: Directors Cut, Coming to PlayStation 4, Xbox One and PC on June 21

Deep Silver Announces Deadlight: Directors Cut, Coming to PlayStation 4, Xbox One and PC on June 21

Debuting On PlayStation For The First Time, This Is What True Survival Looks Like

Larkspur, Calif., March 21, 2016 – Face your fears, or face death in the newly announced Deadlight: Directors Cut from Deep Silver, launching this summer on consoles and PC. Deadlight, the iconic zombie experience rises once more, spreading its deadliest infection yet to PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC. Created in collaboration between Tequila Works and Abstraction Games, Deadlight: Directors Cut will deliver the definitive Deadlight cinematic experience on June 21, 2016 for $19.99.

Making its debut on PlayStation consoles, Deadlight: Directors Cut enhances the survival platformer on all systems in every way including: superior controls, new animations and full 1080p resolution. Featuring a brand new game mode, the ‘Survival Arena’ will be one of the toughest zombie challenges yet.

Set in an apocalyptic 1986, Deadlight tells the tale of Randall Wayne, an introverted and slightly paranoid survivor trying to rejoin his family in a world torn apart by zombies. From the destroyed streets of Seattle, through the crumbled underbelly of the city’s sewers, and the remnants of a forgotten stadium, players search for the haven known as the ‘safe point.’ Through tense platforming and life-threatening zombie encounters, gamers must choose to use limited ammunition to decimate the undead or utilize the surroundings to sneak past them and hide. Combat isn’t always the answer, especially against those known as ‘shadows,’ the walking, undead remains of the human race.

About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and also owns the development studios Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Deep Silver Dambuster Studios in Nottingham, UK. For more information please visit www.deepsilver.com.

“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Trademarks are property of their respective owners.

JACKBOX GAMES REVEALS DRAWFUL 2 AND THE JACKBOX PARTY PACK 3

JACKBOX GAMES REVEALS DRAWFUL 2 AND THE JACKBOX PARTY PACK 3

YOU DON’T KNOW JACK® Studio Plans Drawful Sequel for Spring 2016

The Jackbox Party Pack 3 Coming Fall 2016

CHICAGO – March 21, 2016 – Jackbox Games, the independent developer of hilarious party games like Fibbage, Quiplash and YOU DON’T KNOW JACK®, has announced two new titles it plans to release in 2016: Drawful 2 and The Jackbox Party Pack 3.

Drawful 2 is the follow-up to Drawful, the hit game in which players are prompted to draw weird, funny and sometimes borderline impossible things on their smartphones or tablets. The sequel will boast more colors and enhanced streaming tools, including an audience mode for up to 10,000 spectators to play along and influence a game’s outcome, as well as the ability to censor answers and drawings from trolls and other generally terrible human beings.

Drawful 2 is expected to launch in spring 2016 on the PlayStation®4 computer entertainment system, Xbox One, PC and Mac via Steam, the Mac App Store and Amazon Fire TV.

In addition, the studio that created the ultimate game night bundles of The Jackbox Party Pack and The Jackbox Party Pack 2 surprised absolutely no one by announcing The Jackbox Party Pack 3. This latest collection will feature five new and outrageous party games. Additional details on the titles and features contained within The Jackbox Party Pack 3 will be unveiled throughout the year, but Jackbox Games has stated Drawful 2 will not be included in that bundle.

“How do we keep coming up with these packs of five new hit party games?” asked Jackbox Games CEO Mike Bilder. “I don’t know, I’m just the CEO. My employees do all the work. Love the games they make, though. What are we doing for lunch?”

The Jackbox Party Pack 3 is expected to arrive on the PlayStation®4 system, Xbox One, PC and Mac via Steam, the Mac App Store and Amazon Fire TV in fall 2016.

For more information from Jackbox Games, please visit www.jackboxgames.com, and follow the studio on Facebook, Twitter and Twitch.

About Jackbox Games

Jackbox Games, formerly Jellyvision Games, is a developer and publisher of games on major gaming platforms and home entertainment devices. The studio is best known for comedic party games like YOU DON’T KNOW JACK, Fibbage and their recent Kickstarter-funded hit Quiplash. The digital release of The Jackbox Party Pack – a massive collection of five of these party games – was named “Best Local Multiplayer Game of the Year” by Giant Bomb. All of Jackbox’s current-generation games feature the innovative “mobile devices as controllers” concept, allowing anyone with an internet-connected phone, tablet or even laptop to join a game without the need for extra game controllers. Players connect to games on their devices by going to http://jackbox.tv and entering the custom game code displayed via the console, PC or home entertainment system that is actually hosting the game. This unique concept also allows for games that involve secret player input, such as typing in words or drawing on devices. The company is located in Chicago, Illinois.

HYPERX GAMING HEADSETS FIRST TO ACHIEVE DISCORD CERTIFICATION

HYPERX GAMING HEADSETS FIRST TO ACHIEVE DISCORD CERTIFICATION

Fountain Valley, CA – March 21, 2016 HyperX™, a division of Kingston® Technology Company, Inc., the independent world leader in memory products, today announced its award-winning Cloud II and forthcoming Cloud Revolver headsets are the first audio devices to gain Discord certification. Discord, the fastest rising voice and text chat app for gamers, offers free, secure and low-latency service for multi-player desktop and mobile gaming. With more than 5 million users and over 1 million new people trying it out each month, the company recently raised $20 million (USD) in venture capital through an investment led by Greylock Partners.  

Discord works with top audio manufacturers to ensure that gamers have an excellent experience when communicating among friends, teammates and fellow players. HyperX Cloud II and Cloud Revolver headsets are certified by Discord to have clear and crisp voice quality along with excellent sound. No audible echoes, background noises or vocal distortion were detected. To achieve certification, the microphone on the Cloud Revolver and Cloud II headsets were subjected to various tests including an acoustical comparison vs. a reference sound signature from Discord, rigorous gameplay among the top five games and constructive audio feedback from the user community.

“We are excited to work with the best hardware vendors in gaming to certify that their headsets play nicely with Discord,” explained Eros Resmini, CMO, Discord. “HyperX Cloud Revolver and Cloud II went through the gauntlet and passed with sonic bliss.”

“It is an honor to be the first gaming headset manufacturer to achieve Discord certification,” said Annie L. Gerard, global strategic marketing manager, HyperX. “Discord is quickly becoming a major player in the voice and chat gaming market. To get their certification is further validation of our headsets and our commitment to gamers to provide the best quality sound experience.”   

HyperX is the high-performance product division of Kingston Technology encompassing high-speed DDR4 and DDR3 memory, SSDs, USB Flash drives, headsets and mouse pads. Targeted at gamers, overclockers and enthusiasts, HyperX is known throughout the world for quality, performance and innovation. HyperX is committed to eSports as it sponsors over 25 teams globally and is the main sponsor of Intel Extreme Masters. HyperX can be found at many shows including Brasil Game Show, China Joy, DreamHack, gamescom and PAX.

For more information visit the HyperX home page.

HyperX can be found on:
YouTube: http://www.youtube.com/hyperx
Facebook: http://www.facebook.com/hyperxcommunity
Twitter: http://twitter.com/hyperx
Instagram: https://instagram.com/hyperx/
LinkedIn: http://www.linkedin.com/company/164609?trk=tyah
Google+: https://plus.google.com/+hyperx/videos

About HyperX
HyperX® is a division of Kingston Technology Company, Inc., the world’s largest independent memory manufacturer. Established in 2002, HyperX is headquartered in Fountain Valley, California, USA. For more information, please call 800-337-8410 or visit www.hyperxgaming.com.

About Discord
Discord is an all-in-one voice and text chat for gamers that is free, secure, and works on both desktop and mobile devices. Built for specifically for gamers, it is a modern tool for everything from small groups of friends to large game and stream communities. Since Discord can even run in the browser, no download is required to quickly connect with friends or scope a new server community. Discord is a young and growing platform, constantly adding new features based on player feedback and our own crazy ideas (see @discordapp). Available now for PC, Mac, iOS, and Android. Linux coming soon. For more information, visit www.discordapp.com

20th celebrations continue as Pokémon enters the record books

20th celebrations continue as Pokémon enters the record books

UK artist creates epic Pikachu mosaic using 12,987 Pokémon trading cards

London, United Kingdom, 21 March 2016—The Pokémon Company International has partnered with British artist Quentin Devine to create the world’s largest trading card mosaic, consisting of 12,987 individual Pokémon Trading Card Game cards. The massive work of art, measuring 71.54 square metres and hanging at over 10 metres tall and 7 metres wide, was unveiled today in Paris.

The finished mosaic, which secures a new world record, forms the image of beloved Pokémon character Pikachu, using the original iconic pose drawn by GAME FREAK illustrator Ken Sugimori.

Anthony Cornish, Marketing Director for The Pokémon Company International, said: “We are incredibly excited to have secured this highly ambitious world record, and are thrilled to have worked with renowned artist Quentin Devine to bring the mosaic to life.”

Quentin Devine is an artist, animator and designer from Surrey, England. He has previously created a giant mosaic of the Mona Lisa constructed from fan self-portraits, as well as an image of Her Majesty the Queen of Great Britain and Northern Ireland using only penny coins. The mosaic of Pikachu is his biggest creation to date.

About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit www.pokemon.co.uk.

Corpse Party: Tortured Souls Review

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Corpse Party: Tortured Souls
Studio: Asread
Publisher: Maiden Japan
Format: DVD, Blu-ray (Reviewed)
Release Date: Available Now
Price: $39.98 – Available Here

Overview
The Corpse Party series has been around for quite some time as the very first game was released back in 1996 for the PC. It wasn’t until years later when a PSP remake was released that the horror title made its appearance in the West. With multiple games developed for the series, it was only a matter of time until some form of anime adaptation was created and now Sentai Filmworks has brought that adaptation to North America. Consisting of four OVAs meant to take place during the first game, has Corpse Party: Tortured Souls transitioned into a worthwhile horror anime?

Story
After a high school festival, a group of students are telling ghost stories as a sort of, going away party for one of their friends who will be moving away. While the class representative Ayumi is telling a particularly scary story, their teacher arrives and frightens them all. Bringing with her Yuka, Satoshi’s younger sister, she tells the group to wrap things up. Before the group splits up, Ayumi suggest that they perform the “Happy Sachiko” ritual in order to ensure that they all remain friends forever.

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While Ayumi informs the group that something may go horribly wrong if the charm isn’t performed correctly, the group performs it anyways and, as one would expect, things almost immediately take a turn for the worse. Everyone who performed the ritual has been transported to a horrific place, one that was mentioned in an earlier ghost story, a place where a brutal and unspeakable series of murders took place, Heavenly Host Elementary school.

Despite all being together when performing the charm, the nine have almost entirely been separated and awake to find themselves in halls of the rundown school. Initially they are blissfully unaware of what is going on, that is until they begin to stumble upon corpses of other students, buckets filled with viscera, skeletons, mysterious locked doors, and gruesome ghosts of children and other apparitions.

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Let’s be clear here, Corpse Party: Tortured Souls is a series that is not for the faint of heart by any means. There are many anime that are mentioned when it comes to extremely graphic blood, gore, and violence but very few of them can rank up there with what Corpse Party: Tortured Souls delivers here in these four half hour episodes. Things may start out a bit mild in the first episode outside of the first, still rather horrifically portrayed death, but quickly escalate from there to the point that anyone who may be a bit squeamish should say away, but more on that in a bit.

Those familiar with the Corpse Party series of games will be familiar with the events that unfold throughout the storyline and Corpse Party: Tortured Souls does a decent enough job explaining the events of the school and how things work in Heavenly Host. Between the four children who were brutally butchered in the past, the way that people wind up in this alternate dimension, how the multi-layered dimensions of Heavenly Host work, all of these things are handled decently as the story progresses at a brisk pace, attempting to keep viewers informed and the story moving while serving up horrific violence every few minutes.

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That being said, considering the game that this OVA set is adapting was originally an RPG, certain story elements are condensed far too much and many of the elements that helped expand the story, such as various collectibles and details about the characters that the story is following, aren’t really explored that much here. This means that things do end up feeling a bit rushed and even when certain characters do end up dying off, viewers will be left wondering about some of their actions.

One thing that this anime adaptation does handle well is the multi-dimensional aspect of Heavenly Host as the timelines from when we see certain characters and their locations relating to one another are used to provide a sense of dread for viewers as well as confusion for the characters. What one student may see at a point may not even have happened yet from a perspective of another.

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Now while Corpse Party: Tortured Souls may handle the overall story fairly well, those who haven’t played the games will find themselves a bit lost due to the way that certain events are cut down in favor of hyper violence and those who have played the games will likely take a bit of issue with how the story is handled. I say this because while this does serve as a great incentive to play the game, this adaptation follows collects a series of bad ends together rather than follow the ending fans of the series may know of. This may dissuade some viewers while encouraging others to see just how events play out in such a form, though those that do check out this series will still find a fairly interesting story and plenty of horrific scenes.

Visuals
As I was mentioning earlier, this is a series that is not for the faint of heart and while many horror anime may use atmosphere in order to try and scare viewers, Corpse Party: Tortured Souls takes that to the next level. While things may start out fairly bright and colorful, once the cast finds themselves within the halls of Heavenly Host the background art is extensively detailed, with bloody handprints, viscera and blood spatter everywhere in a wooden school building that is practically falling apart. Using titled camera angles to demonstrate when dimensions are shifted or something terrible is affecting the characters mentally is used to some degree as well to help accentuate the atmosphere.

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As far as the characters go, despite mostly wearing school uniforms the cast is designed in a manner that they are all easily recognizable even when they aren’t all in one piece. Now while the PSP game may have made use of off-screen effects at times to try and provide horror, this anime adaptation doesn’t really pull any punches. Viewers will watch characters be brutally murdered in a number of gruesome ways and since the ghosts of the murdered children remain in the forms that they were left in there is even a child ghost with its head sliced off from the mouth level, with all of the details below still present.

Audio
This release features the original Japanese voice track only but this is likely for the best as fans in the West have only ever heard these characters in Japanese before and since the voice actors were able to reprise their roles, they are immediately recognizable. The cast does a fantastic job making this title feel as unsettling as possible whenever something horrible happens, screams from the dying and those stuck watching are as upsetting as they can possibly be here, especially since some victims are middle-school and younger.

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The atmospheric sound effects provided in this series really do a number on making some scenes really horrific and when accompanied by creepy sounding music made up of piano and orchestral tunes viewers will be in for a rather creepy experience. This OVA set features one opening theme “Hoshikuzu no Ring” by Asami Imai and an ending theme of “Hotaru-bi” by Yumi Hara set to simple credits.

Overall
Corpse Party: Tortured Souls may take some liberties with how it comes to an end and rushes a bit too much that causes various details and character developments to be lost in the process, but despite that, this is an OVA that delivers on being one of the most graphic anime that you can watch. With atmospheric horror, numerous unsettling sequences, and sadistic scenes, this is a horror anime through and through and one that may be a bit too much for most people, but for those willing to stomach it, Corpse Party: Tortured Souls delivers.
Capsule Computers review guidelines can be found here.

Hunter x Hunter 2011’s Main English Dub Cast Revealed

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As you may have heard last year, Viz Media has the rights to the Hunter x Hunter 2011 anime series and now this weekend at C2E2 the company announced the main English voice cast for the series. The currently revealed cast consist of the following:

  • Erica Mendez as Gon Freecss
  • Erika Harlacher as Kurapika
  • Cristina Vee as Killua Zoldyck
  • Matthew Mercer as Leorio
  • Keith Silverstein as Hisoka

Viz Media did not announce exactly when fans can expect the 148 episode series to begin releasing on home video but they have stated that when it is released it will be available for both Blu-ray and DVD.

JoJo’s Bizarre Adventure and Terra Formars Revenge Streaming License Acquired by Viz

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Over the weekend at C2E2 Viz Media announced that they have acquired the streaming rights for JoJo’s Bizarre Adventure Parts 1, 2, 3, and 4 as well as the Terra Formars Revenge anime. Viz will begin streaming part 4 of JoJo’s Bizarre Adventure and Terra Formars Revenge starting on April 1st as the series begin airing in Japan.

It is interesting to note that Viz Media has been publishing both the Terra Formars manga as well as the JoJo’s Bizarre Adventure manga series for the last few years with many volumes already available in English.

To go along with these streaming license announcements the company has also acquired the Yoshitaka Amano Illustrations artbook and The Art of Castle in the Sky and will be releasing both in North America sometime in the future.