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Tank Football 2016 Hits the Pitch

Tank Football 2016 Hits the Pitch

Players can prove they are match ready in this 3-vs-3 footy-themed mode


June 14, 2016 — It’s time for kick-off in World of Tanks. The special Tank Football 2016 event is now live, so lace up those boots and take to the battlefield in 3-vs-3 matches. Putting its own twist on the beautiful game, two teams race around the pitch to be the first to score three goals in a seven minute match.

Tank Football 2016 is scheduled to run for around a month. During the event, all players will be credited the unique T-62a Sport (T-62a S) with a free Garage slot. To join the event, all you have to do is select your T-62a S and click the Battle! button.

“You may think Tank Football 2016 is a reincarnation of what we had a couple of years ago,” said Anton Pankov, World of Tanks Global Publishing Producer. “However, the game has gone through a lot of changes since then. Tank Football 2016 sticks to the classic 3-vs-3 format, but the new game physics give you a lot more control to pull off great moves. With a new overtime mechanic implemented, games are now even more exciting because there’s no chance of a draw. Every match will have a winner.”

For more information on Tank Football 2016, visit the official website:

YouTube: 


About World of Tanks

World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare of the mid-20th century. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes over 450 armored vehicles from the United States, Germany, the Soviet Union, France, Great Britain, Japan, China, Czechoslovakia carefully detailed with historical accuracy.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped over 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that includes the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles form a common gaming universe integrated within the portal www.wargaming.net.

As part of its multiplatform line-up, the company has introduced World of Tanks on Xbox and World of Tanks Blitz on mobile platforms, Windows 10 PCs and Mac OS X. Launched in 2014 and 2015, World of Tanks on Xbox introduced epic tank-on-tank battles to console gamers and offers the first cross-platform gaming experience between Xbox 360 and Xbox One. In 2016, Wargaming released World of Tanks for PlayStation®4, continuing its console campaign.

Official website:

UBISOFT® HITS THE DANCE FLOOR WITH JUST DANCE® 2017

UBISOFT® HITS THE DANCE FLOOR WITH JUST DANCE® 2017

Get Ready for the Hottest Tracks, 200+ Songs in Just Dance Unlimited and New Crazy Experiences

Trailer: https://www.youtube.com/watch?v=Qzs33aHz5tI


SYDNEY – June 14, 2016 – Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced that Just Dance® 2017, the latest installment of the best-selling* music game franchise of all time, will be available this October.

Just Dance 2017 offers the freshest and the most diverse tracklist with more than 40 new songs, and access to over 200 more through Just Dance® Unlimited, the dance-on-demand streaming service. Songs range from the hottest hits like “Sorry” by Justin Bieber and “Worth It” by Fifth Harmony Ft. Kid Ink, to classic favorites like “Don’t Stop Me Now” by Queen, and quirky, off-the-wall experiences like “Po Pi Po” by Hatsune Miku. Everyone will find something to groove to in Just Dance 2017.

The first tracks revealed at E3 include:

  • “Sorry” – Justin Bieber
  • “DADDY” – Psy Ft. CL of 2NE1
  • “Cheap Thrills” – Sia Ft. Sean Paul
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Worth It” – Fifth Harmony Ft. Kid Ink
  • “Don’t Stop Me Now” – Queen
  • “PoPiPo” – Hatsune Miku
  • “Radical” – Dyro & Dannic
  • “El Tiki” – Maluma
  • “September” – Equinox Stars
  • “What Is Love” – Ultraclub 90

“Our goal has always been to make the entire world dance. With 60 million copies sold to date, more than 118 million dancers worldwide, and Just Dance 2017 on the way, we’re closer than ever to achieving that goal,” said Marine de La Seiglière, Executive Producer. “We’re proud of finding ways of adapting the Just Dance experience to fit the devices our players already own and the ways that they naturally consume content today, whether it’s on their phones or through on-demand services.”

Six game modes will be available for players including the all new Just Dance Machine, exclusive to current-gen consoles and PC, a fun and frantic dance experience that will have players testing their skills through a variety of dance types including flamenco, ballet and the cancan. Fan-favorite Sweat + Playlists mode, which helps players customize workouts with their favorite tracks is back, along with classic modes including Just Dance Quest and Just Dance TV, the in-game video channel. The World Dance Floor is also back to the game.

Both the Just Dance Unlimited service and the Just Dance® Controller App will see additional content and features with the launch of Just Dance 2017. Since its successful launch last year, the Just Dance Unlimited service has seen its catalog expand each month with new content. The subscription streaming service, available for current-gen consoles owners and PC players, will be enriched with more exclusive tracks, offering a catalog of more than 200 songs at the launch of Just Dance 2017 and easy-to-navigate curated playlists to help players set the mood for any Just Dance party.

The Just Dance Controller App makes the game more accessible for current-gen owners and PC with its phone scoring technology that allows players to dance without additional accessories like cameras. With Just Dance 2017 the app will become a hub for players’ activities and a way to access exclusive content from Just Dance TV as well as a way for players to apply fun filters to their best Just Dance photos and share them with their friends.

The Standard version of Just Dance 2017 will include three months access to Just Dance Unlimited, in Xbox One, PlayStation 4, Wii U and Digital PC.

Just Dance 2017 will be available on all gaming platforms, including Nintendo’s Wii™, Wii U™ and NX systems, Xbox One, Xbox 360, PlayStation®3 computer entertainment system, and PlayStation® 4 computer entertainment system. For the first time in the history of the franchise, the game will also be launched digitally on Windows PC.

For the latest information on Just Dance 2017, the Just Dance Controller app, or Just Dance Unlimited, please visit: www.justdancegame.com. Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.
* Data from NPD Institute in NCSA and from GfK Institute in EMEA – April 2015

About Just Dance Controller App

The free Just Dance Controller App enables players to use their smartphone to play the game without any peripherals or added console cameras. The app transforms the player’s smartphone into a motion sensor that tracks the accuracy of their moves and allows them to navigate through the game and watch Just Dance content on the go.


About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

Alienware Celebrates 20 Years of Putting Gamers First with Four New Products at E3

Alienware Celebrates 20 Years of Putting Gamers First with Four New Products at E3


  • The Alienware Aurora brand returns for incredible gaming performance and VR-optimized configurations
  • The new Alienware Alpha desktop continues to defy expectations; now with updated processor, memory and storage options plus more than 60% higher GPU performance in an ultra-small form factor
  • Full-tower powerhouse Area-51 gets supercharged with latest Intel processors and new NVIDIA GeForce graphics
  • The world’s first gaming notebook with high-contrast OLED display, the coveted Alienware 13 is now configurable with this panel option

Los Angeles, June 13, 2016 – Alienware rolls out a fierce new lineup of powerful, VR-optimized products at this year’s E3 in Los Angeles. Currently celebrating its 20th anniversary as a pioneer in specialty high-performance PC gaming systems, Alienware offers new solutions targeted at gamers looking for the best experiences in PC gaming and virtual reality.

“With the new standard of 4k gaming and the well-deserved excitement of VR, we want everyone to know we have solutions designed for them, whether it’s the largest selection of VR-capable systems or 12k gaming solutions,” said Frank Azor, General Manager of Alienware and XPS. “Energized by our partnerships and inspired by our community, the same vision that launched this company two decades ago is still driving us to deliver for gamers and VR enthusiasts, no matter how their needs evolve.”

Alienware Aurora desktop

The new Alienware Aurora is a mid-tower desktop with full-scale power and performance. Despite a smaller footprint than the previous Aurora, it boasts even more dedicated graphics and overclocking potential, including the latest generation NVIDIA GeForce cards, for 4k gaming or even up to 12k gaming as a dual-graphics capable desktop. Performance improvements also include the latest Intel CPUs, available with liquid cooling, and overclockable memory available with Kingston Fury X running at a blistering 2400 MHz. The Aurora’s innovation also includes Alienware’s first chassis with tool-less access for easy swapping of GPUs and as many as 3 of the 5 potential storage drives. These and other innovations join the solid lineup of Alienware software including custom lighting with AlienFX and total control with Alienware Command Center. Whether gaming at insanely high resolutions or experiencing optimized VR experiences, the new Aurora is the latest in a long line of leading engineering and design innovation specifically tailored for gamers.

Alienware Alpha compact desktop

The new Alpha is the perfect Windows gaming system for virtually any room, and LAN parties have never been easier with the performance and minimal set up of this accessible ultra-small form factor PC. Its compact design now comes fully upgraded with an NVIDIA GeForce GTX 960 GPU with 4GB of GDDR5 memory for over 60% higher GPU performance than the previous generation.1 Also configurable with a new AMD Radeon graphics option, the new Alpha boasts better frame rates at higher resolutions and higher settings. For future proofing and to push performance to VR and 4k gaming levels, the new Alpha is now compatible with the Alienware Graphics Amplifier.2

Many of these same updates can be found on the new version of the Alienware Steam Machine for users looking to take full advantage of the console experience offered by Valve’s SteamOS and Steam Controller.

Alienware Area-51 desktop

As one of the most revered performance PCs of all time, the Area-51 ups its game again at E3. The ultimate full-tower gaming desktop is now equipped with the new Intel Core i7 (a.k.a. Broadwell-e) CPUs ranging from 6- to 10-core options, as well as NVIDIA’s latest GeForce graphics technology (a.k.a. Pascal). According to Intel, the Core i7 delivers up to 35% faster multi-threaded performance and combined with the new GeForce GTX graphics there is a new standard for multi-tasking and VR.3 The iconic triad design exemplifies Alienware engineering prowess with support for up to three full-length double-wide graphics cards, easily removable side-panels, convenient access to ports and carrying handles, as well as a highly-optimized thermal management system. It’s not only ideal for gamers and VR enthusiasts, it’s the platform of choice for anyone that wants to configure elite performance.

Alienware 13 OLED notebook

Previewed five months ago at CES, the Alienware 13 is the world’s first gaming notebook to offer revolutionary OLED display technology designed in partnership with Samsung. More consumers are embracing OLED graphics in televisions and smartphones, with self-lighting pixels that can switch off completely to achieve perfect black for significantly higher contrast. How much higher? The Alienware 13 OLED’s touchscreen display offers an astronomical contrast ratio of 100,000:1, also delivering better color saturation. With the fastest response time on a notebook, typically 1ms, gamers get a display performance experience never before possible on an LCD. Compatibility with the Alienware Graphics Amplifier allows for boosted graphics performance now, or in the future, and an even better experience with this stunning display.

Visit Alienware at E3 – Booth #747, South Exhibit Hall. For more information on Alienware at E3 check out our blog.

Availability
The updated desktop portfolio including the new Alienware Aurora, the new ultra-small form factor Alienware Alpha, Alienware Steam Machine and updated Alienware Area-51 are available starting tomorrow. The much anticipated Alienware 13 with optional OLED display is also available starting tomorrow. These new and updated solutions, as well as other innovative Alienware designs, can all be found on Alienware.com in the United States and in select countries around the world.


About Dell
Dell Inc. listens to customers and delivers innovative technology and services that give them the power to do more. For more information, visit www.dell.com.

Dell and Alienware are trademarks of Dell Inc. Dell disclaims any proprietary interest in the marks and names of others.

1Based on Dell Labs testing in May 2016 using multiple 3DMark benchmarks (3DMark 2011, 3DMark Vantage) comparing the Alienware Alpha with an Intel Core i7-4565T, NVidia GeForce GTX GPU and 4GB memory to the Alienware Alpha R2 with Intel Core i7-6700T, NVidia GeForce GTX 960 GPU and 16GB memory. Actual performance will vary.

Stardew Valley Announced for Xbox One, PlayStation 4, and Wii U Release in Q4 2016

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The hit PC indie farming game Stardew Valley has been announced for the PlayStation 4, Xbox One, and Wii U. The developer, ConcernedApe, has stated that the console versions are being handled by Chucklefish and Sickhead Games and they are aiming to get the game on each of the three platforms by Q4 2016.

THe developer went on to state that it is “very important to me that playing Stardew Valley with console controllers is intuitive and effortless. I’ll be the first to admit that the current, rudimentary controller support in the PC version is far from ideal, and it will need to be adjusted prior to the launch” and that he is very interested in seeing what can be done with the Wii U’s second screen.

Crackdown 3 Delayed to 2017, Will be Part of “Play Anywhere” Program

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Many people were expecting to hear something about Crackdown 3 during Microsoft‘s E3 press conference today but when the event concluded, many were wondering what happened. Well in a blog post from creative director Dave Jones it is explained that Crackdown 3 has been delayed to 2017 but when it is released it will be available for both the Xbox One and PC and will be part of the “Play Anywhere” program, meaning one purchase of the game will grant access to the title on both platforms.

He went on to say that “Crackdown 3 is a game built for the future with a multiplayer experience that will redefine what it feels like to play games, and as we continue to work on this, it has become clear that our original timeline of delivering multiplayer to fans this summer, while maintaining the size, scope and quality of the game, would be challenging. Our top priority is to give gamers an experience they have never seen before at a scale never thought possible, and sticking to our original timeline would have compromised that goal.”

Microsoft Confirms Project Scorpio for Late 2017

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Rumors have been flying around about a new console in the works from Microsoft and while they may have announced the Xbox One S at the very start of their E3 press conference, the company decided to close out the presentation by announcing that at least some of those rumors are true. They have announced that they are working on Project Scorpio, the next addition to the Xbox family and “the most powerful console ever built,” due out in holiday 2017.

It promises true 4K gaming visuals and high-fidelity VR without sacrificing performance. Microsoft assured fans that although the next console will be an upgrade, that Xbox One, Xbox One S, and Project Scorpio will all be compatible. All Xbox One games and accessories will play on all three.

Halo Wars 2 to Launch on February 21st

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Microsoft has announced that Halo Wars 2 will be released on the Xbox One and PC worldwide on February 21, 2017 and that it will also be part of their “Play Anywhere” program, meaning that a single purchase for either platform will secure the game on both the Xbox One and PC. Those who pre-order Halo Wars 2 will also be given Halo Wars: Definitive Edition, a remastered version of the original game, including improved graphics and all of the downloadable content.

To go along with this announcement Microsoft has launched a week long beta for Halo Wars 2 that is open for everyone and will give them access to both the Domination and Deathmatch modes.

Official E3 Trailer

Multiplayer Trailer

UBISOFT® AND SONY INTERACTIVE ENTERTAINMENT PARTNERING ON WATCH_DOGS® 2 FOR PLAYSTATION®4

UBISOFT® AND SONY INTERACTIVE ENTERTAINMENT PARTNERING ON WATCH_DOGS® 2 FOR PLAYSTATION®4 

All WATCH_DOGS 2 DLC packs coming first on PlayStation®4

 E3 Narrative demo: https://www.youtube.com/watch?v=CWPlsbQYc5c

Gameplay Trailer: https://www.youtube.com/watch?v=sI3ox04uJcs


SYDNEY — June 14, 2016 — Today, during the Electronic Entertainment Expo (E3), Ubisoft® and Sony Interactive Entertainment (SIE) announced an expanded partnership for WATCH_DOGS® 2, the newest installment in the blockbuster Watch Dogs franchise in which players embody Marcus Holloway, a young hacker from the San Francisco Bay Area. WATCH_DOGS 2 will release on November 15, 2016 and all PlayStation®4 players will be granted a 30-day exclusive access to all the post launch downloadable content.

Ubisoft and Sony Interactive Entertainment have collaborated on the WATCH_DOGS brand from the start. At the forefront of new generation consoles, WATCH_DOGS was one of the first to announce a title exclusive to next generation consoles in 2012. Ubisoft and Sony then worked hand in hand with a partnership in the early days of the PlayStation®4 and WATCH_DOGS became the best selling new franchise on these new platforms within the first week of its launch. The partnership goes farther as Ubisoft Motion Pictures, the film and television division of Ubisoft®, announced its collaboration with Sony Pictures Entertainment and New Regency on development of a feature film based on WATCH_DOGS.

In WATCH_DOGS 2, players will use hacking as their ultimate weapon and explore their surroundings as a hacker and use the networked infrastructure of the city but also every person and connected device available in the game world to achieve their goals. Pushing the hacking gameplay even further, players will have the freedom to choose how to control their environment to complete their missions, and enjoy the chain of events they create in this living, dynamic open world environment.

For more information on WATCH_DOGS 2, please visit watchdogs.com


About Ubisoft:
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2016 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. PlayStation® and PS4 are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other trademarks are property of their respective owners.

UBISOFT® ANNOUNCES TRIALS® OF THE BLOOD DRAGON IS AVAILABLE TODAY

UBISOFT® ANNOUNCES TRIALS® OF THE BLOOD DRAGON IS AVAILABLE TODAY

 

Trailer: https://www.youtube.com/watch?v=tk3auTuLJIM 


SYDNEY – June 14, 2016 – Today, during its E3 press conference, Ubisoft announced that Trials of the Blood Dragon, the follow-up to the successful Trials series, is now available for download worldwide on Xbox One, PlayStation®4 computer entertainment system and Windows PC. Trials of the Blood Dragon is an explosive single player experience with a wicked combination of the Trials series’ renowned, competitive, physics-based gameplay and unique, neon-drenched Blood Dragon attitude.

Trials of the Blood Dragon expands the notorious motocross platforming gameplay of Trials into a full narrative-driven adventure. Players will journey through 30 missions spanning seven different worlds, from Vietnam War 4 to Space and even Hell.

Traversing through these unique worlds, players will be using a range of gravity-defying vehicles, weapons and tools from bikes to jetpacks; plasma rifle and CD launcher; and a grappling hook to get over and through anything they need to. With Trials of the Blood Dragon, there are also narrative-driven objectives supported by a colorful cast of characters along the journey.

Additionally, players will be able to race against each other on asynchronous multiplayer leader-boards for the extra competitive edge. Completing the experience is the game’s soundtrack, composed by Power Glove that players can unlock over the course of the game.

For more information on Trials of the Blood Dragon, please visit www.trialsoftheblooddragon.com or follow Trials of The Blood Dragon on Twitter.com/ #TrialsGames or Facebook/trials.official.


About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

About RedLynx

RedLynx, a Ubisoft studio, is located in Finland and is best known for its award winning and best-selling physics-based racing series Trials®. Previous installments such as Trials Evolution® and Trials Fusion™ amazed the fans with innovative gameplay and new types of social features. In 2014 Trials Frontier™ brought the series to mobile platforms for the first time, having resulted in over 40 million downloads since its launch. The studio continues to put its energy into exciting the fans of the Trials franchise, and also expanding its portfolio of groundbreaking titles on all platforms.

Mirror’s Edge: Catalyst Review

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Mirror’s Edge: Catalyst
Developer
: DICE
Publisher: EA
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 9 June, 2016
Price: $59.99 USD – Available Here $89.95 AUD (PC)/$99.95 AUD (Consoles) – Available Here

Video Review

Overview

Mirror’s Edge: Catalyst marks the return of the parkour IP after eight years of dormancy. The game sits somewhere between prequel and reboot for franchise, focusing purely on Faith Connor as a character versus the original Mirror’s Edge as a story. Mirror’s Edge: Catalyst provides players with a mix of open world parkour and hand-to-hand combat in a futuristic dystopia.

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Story

The game kicks off with Faith Connors being released from juvenile detention with a debt to the crime lord Dogen hanging above her head. Instead of quietly joining the straight and narrow, Faith quickly returns to her roots by serving as a runner for Noah. One of her missions goes awry when Faith decides to go off script and steal a device containing plans for Reflection, triggering a crackdown on all runners by the ever present K-Sec security forces. As the game progresses, Faith begins to reflect upon her childhood, reliving the day her parents were killed.

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The story of Mirror’s Edge: Catalyst is a bit of a mess. Players are tossed into the midst of a world without much explanation or background on what is going on. Those new to the world of Mirror’s Edge are essentially stuck waiting until later into the game when the world is given a little more flesh. A good example of this is the plot concerning Dogen. Although players are introduced to Faith’s debt to him within the first five minutes of the game, we barely know the details of this major debt until well into the game. This sort of convoluted method of storytelling makes it really hard to become interested in the plot.

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Gameplay

Mirror’s Edge: Catalyst is a first person open world parkour game. The controls are simple. At its very core, there is one button to jump and another to crouch. Based on the environmental context, Faith will vault, mantle, slide, and roll like a parkour expert. There are quick turns and bursts of speed that Faith can use to augment her movement, but the two button system still handles a majority of the movement. The system is perfect as it feels incredibly natural and won’t leave players trying to fumbling remember the right buttons for the movement they want to execute.

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Players are given almost free reign of the rooftops in the city of Glass, a futuristic city filled with towering skyscrapers. Like most open world games, there are the standard smattering of side missions and collectibles that augment the main story missions. In addition, Mirror’s Edge: Catalyst introduces asynchronous multiplayer to the game. Players can create their own races and challenge their friends to beat their best times. The side missions are pretty dull, with most being simple get from point A to point B delivery missions. The Gridnode side missions that unlock fast travel points around the map are easily the best the game has to offer when it comes to side missions. Players are given a level where they must solve a parkour puzzle without triggering alarms. These levels are designed well and hit the right balance of challenging and entertaining.

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The open world map is decent for the most part. The map is split up into several districts, each being separated by short almost tunnel like sections that replaces the dreaded loading screen. Players can trigger Runner’s Vision to get a nice red line directing them to their chosen waypoint or next objective. The game stresses that these paths are only suggestions and that there may be faster ways to get from point A to point B. For the most part, I found these alternate routes were only marginally faster. Part of the problem is that there isn’t much choice for alternate routes. Usually the alternate route was an upper patio area that players could choose to take instead of the lower route suggested by the game. Traversing from building to building is almost always done at a single point and I ran into a lot of dead ends in the open world, which severely restricts options.

The level design of the closed off mission areas are really where Mirror’s Edge: Catalyst shines. The levels tend to be more focused and compact, which means there are a lot less dead ends to discover when the alternate route experiment goes awry. The smaller size means it is a lot easier to discover side areas with collectibles that need clever use of Faith’s skills to access. Trying to figure out how to access these areas are probably one of the greater joys in the game.

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Mirror’s Edge: Catalyst really struggles in the combat. DICE chose to completely dispense with the gunplay in the new game, instead focusing on hand to hand combat. Faith has two attacks, a light and heavy attack. Combined with a quick movement button, the theory goes that Faith should have a very smooth combat style that reflects her background as a free runner. In practice, the combat is a clunky affair that doesn’t really reward well timed and properly positioned attacks and counters. Instead, combat boils down to Faith bouncing from side to side to avoid blows while spamming attacks to whittle the enemy health. The combat is really boring and uninspired. I think the game would have been much better served to remove skip the combat entirely and focus on the adrenaline pounding escapes from authority.

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Visuals

The city of Glass is a beautiful futuristic world that stays true to the original design laid out in Mirror’s Edge. The city is built out of white and silver, with splashes of bright red and the odd yellow to signify important areas Faith should traverse. It is a visually striking design that is still appealing eight years on. The enemy design is surprisingly plain considering the high tech world; however, each one is visually distinct, which makes it pretty easy to figure out if any special consideration needs to be paid. On the PC side, there are a decent number of video options to tweak. The game really needs a graphics card with 4GBs of video RAM to look its best, though it is pretty passable at low graphics.

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Audio

The audio in Mirror’s Edge: Catalyst is what you would expect from a triple A title for the most part. The sound effects are excellent. From the thumps of impact from Faith kicking a K-Sec officer in the back to the scraping noise of Faith sliding underneath a pipe, DICE has done an excellent job creating a realistic and enjoyable soundscape. The soundtrack is futuristic and blends in beautifully with the game. It picks up at all the right time and subtly builds tension without ever feeling intrusive or in your face. The voice acting is good for the most part. Strangely enough, the voice actress for Faith seems to be the weakest link in the cast. She delivers most of her lines well, but there are some out of place moments where she feels wooden or just hits the wrong tone.

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Overall

Mirror’s Edge: Catalyst is a good parkour game, but a pretty terrible fighting game. The clunky and repetitive combat takes away from the really impressive parkour elements of the game. The controls for the parkour system is brilliant in its simplicity. The open world level design is decent, but is definitely outshined by the more compact designs of the indoor areas. There are some options for alternative routes in the game, but it definitely would have benefited from more and better choices. Even with all its flaws, Mirror’s Edge: Catalyst still delivers one of the best parkour experiences video gaming has to offer.

Capsule Computers review guidelines can be found here.