Today Idea Factory International has announced that they will be bringing the latest game in the Hyperdimension Neptunia series, Megadimension Neptunia VII, to PC sometime this summer. This was the first game in the franchise to be released on the PlayStation 4 and now PC players will have a chance to see where the story will continue.
The PC version of the game will include all of the original content in the game as well as the original Japanese voice track and English voice track as well as the new option for a 60 fps experience though at the moment the company has not stated how much Megadimension Neptunia VII will cost when released.
In news that may surprise some, primarily because they would have likely thought that the company had already acquired the license back when it aired at the end of 2014, Sentai Filmworks has announced that they have acquired the license for Chaika the Coffin Princess: Avenging Battle.
This is the second season for the Chaika anime adaptation and the company has already released the first season of the anime with an English dub a few months ago. Sentai Filmworks has not stated when they plan on releasing Chaika the Coffin Princess: Avenging Battle but it will likely be given the same treatment as the first season.
They have provided the below story summary:
Chaika, Toru, Akari, and Fredrica’s adventures continue as they plot to secure the emperor’s heart from the Hero Claudia. However, when another of the emperor’s dark secrets come to light, Chaika struggles to come to terms with her identity and her purpose. With conflict looming on the horizon, will Chaika’s quest ultimately bring peace? Or will the country, once again, be torn apart by war?
What better way to celebrate a day that many consider Star Wars day than to announce a brand new game for the franchise. Electronic Arts has announced that Titanfall developer Respawn Entertainment has begun working on a brand new third-person action adventure game that will be set in the Star Wars universe.
No additional details such as planned platforms or release window for the game were revealed other than that the team working on the new Star Wars game is being led by Stig Asmussen, who last directed God of War III while at Sony Interactive Entertainment Santa Monica Studio.
The third video in a series of interviews talking with members of the Resident Evil development staff in order to celebrate the 20th anniversary of the Resident Evil series has been released by Capcom and while the first video happened to be with Hiroyuki Kobayashi and then the second video focused with Resident Evil 0 director Koji Oda. As for the third interview video, this one focuses on Masachika Kawata.
He has worked on titles such as Resident Evil 4 and Resident Evil 5, as well as the Resident Evil Revelations series and Umbrella Chronicles and you can check out the interview below.
I just noticed even the title of this movie is wrong, Dragon Ball is two separate words! While it may be seven years too late, writer Ben Ramsey has issued an apology to fans of the series, admitting he “dropped the Dragon Ball” on Dragonball Evolution, the popular anime series only live action adaptation which is loathed by fans for its many inaccuracies and for being a very poor movie in general (currently sitting at 14% on Rotten Tomatoes).
Even the original series creator Akira Toriyama has lashed out at the movie in a few interviews. Funnily enough the movie could be seen as a blessing disguise as it very well may have inspired Toriyama to come back to his creation and make sure no one else was messing it up.
The full written apology, which was written in response to someone looking for an interview with Ramsey for a Dragon Ball fandom book, is available below.
I knew that it would eventually come down to this one day. Dragonball Evolution marked a very painful creative point in my life. To have something with my name on it as the writer be so globally reviled is gut wrenching. To receive hate mail from all over the world is heartbreaking. I spent so many years trying to deflect the blame, but at the end of the day it all comes down to the written word on page and I take full responsibility for what was such a disappointment to so many fans. I did the best I could, but at the end of the day, I ‘dropped the dragon ball.’
I went into the project chasing after a big payday, not as a fan of the franchise but as a businessman taking on an assignment. I have learned that when you go into a creative endeavor without passion you come out with sub-optimal results, and sometimes flat out garbage. So I’m not blaming anyone for Dragonball but myself. As a fanboy of other series, I know what it’s like to have something you love and anticipate be so disappointing.
To all the Dragon Ball fans out there, I sincerely apologize.
I hope I can make it up to you by creating something really cool and entertaining that you will like and that is also something I am passionate about. That’s the only work I do now.
Best,
Ben
Ramsey has not penned a screenplay since the critically panned film. The apology may have come a little late and I’m sure most fans were over the movie by now anyway, but it’s nice of Ramsey to admit he messed up with the franchise and had the motivation of dollars rather than passion here… even if he does try to defend himself still by saying he did the best he could which I strongly doubt.
For all the good things happening in Dragon Ball at the moment such as Dragon Ball Super, stay with Capsule Computers.
NeocoreGames are giving the public a really good look at Warhammer 40,000: Inquisitor – Martyr with a new video series. Entitled “Insquisitorial Log,” the series will reveal a major feature of the game every month. The first trailer focuses on the game’s destruction mechanics. The environment inevitably takes a beating as combat progresses, so smart players can bend this to their advantage by creating new places to take cover or forcing enemies out in the open with heavy weapons.
Warhammer 40,000: Inquisitor – Martyr is an upcoming action-RPG from the creators of The Incredible Adventures of Van Helsingseries. Warhammer 40,000: Inquisitor – Martyr doesn’t have a solid release date quite yet, but the game will be launching on PlayStation 4, Xbox One, and Windows.
ARK: SURVIVAL EVOLVED KICKS OFF MAY UPDATES WITH GIANT APE, SPITTING ‘DINOS’ AND…SALMON STEAK?!
Seattle, WA – May 4, 2016 – Studio Wildcard, the studio that never sleeps, uncaged today a slew of new content into the ever-growing landscape of ARK: Survival Evolved on Steam, including a trio of dinosaurs, a primitive weapon, a gigantic Boss encounter on snowy-mountain peaks, and more.
Watch the new ARK: Survival Evolved Spotlight video on YouTube HERE: be/1nQDec_x5f0
In march the new dinosaurs! The cute, dog-like Lystrosaurus can be hugged and petted to temporarily enable a XP-gaining buff in an area around it; the Arthropluera is a giant, rideable centipede possessing a devastating acid-spit attack which you can direct while mounted; and the Sabertooth Salmon, well, these guys are really good for a precambrian salmon-steak dinner.
In search of a new weapon? In the same way the powerful Grappling Hooks changed combat, the Primitive Bolas add a new layer of fighting tactics to players’ already generous quiver of weapons.
New Boss Fight: Survivors will now face the mighty Megapithecus in its snowy-mountain arena in an epic, brutal boss fight against the giant ape and its army of monkey minions.
Three New ‘Dinos’: Arthropluera, Lystrosaurus, and Sabertooth Salmon
New Weapon: Wind up the Primitive Bola then toss at players and smaller creatures to temporarily trip and ensnare them. It can even be used to knock enemy riders off their mounts or pull down flyers from the sky!
Tribe Member Rankings with Customizable Per-Rank Privileges: This enables Tribes to create arbitrary “Sub-Groups” within their Tribe, name them, and give them all kinds of detailed rank-based access privileges on your structures, inventories, and creatures. Effectively you can now create your very own caste-based society, with Kings, Nobles, Lords, and Serfs, etc.
Lystrosaurus Aicifidelis (above): About two feet long, the Lystrosaurus Aicifidelis is a small, resilient herbivore, that learns fast and therefore gains experience much more quickly than most other creatures, while also recovering its torpor and health much faster than most creatures. Its presence inspires allies, making them learn and gain experience more rapidly, too.
Arthropluera Felsanguis (above): Like the island’s other Arthropods, Arthropluera Felsanguis is large and a very aggressive hunter, with preferences toward the “delicacies” of rotted meat. It is almost entirely a military mount, useful mostly for attacking at a distance, and, thanks to its unique defenses, Arthropleura is generally safe from all but the largest of creatures. Arthropleura has acidic blood. When injured, its blood splashes back on anything that directly attacks it, weakening the durability of weapons and hurting attackers. If that wasn’t enough, Arthropleura also keeps a small reservoir of blood ready to spit at its prey.
Oncorhynchus Grexlamia (above): Commonly known as a Sabertooth Salmon, the Oncorhynchus is a generally passive fish that swims in large schools for protection. Like many of the smaller fish on the Island, Oncorhynchus cannot be tamed, but it is often herded and raised for its resources. Certain ‘cuts’ are considered superb quality, and are often referred to as “Prime Fish” used for specific high-end concoctions. Once provoked, however, Oncorhynchus becomes very aggressive: It locks onto the aggressor with its long “saberteeth” to drain blood. Alone, this isn’t a worry, but when a school of them attack at once, their would-be aggressor quickly loses speed and stamina from bloodloss, drowning if it cannot breath underwater.
ARK: Survival Evolved is in development for full launch on Steam PC, Xbox One via the ID@Xbox program, and PlayStation®4. The game is currently playable in Microsoft’s Game Preview on Xbox One and Steam’s Early Access program, which includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!
ABOUT STUDIO WILDCARD
Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions that are designed for core gamers. With 12 years of industry experience across multiple independent and studio-backed titles, Jesse has teamed up with other veteran developers for a Seattle, WA-based development studio that also includes distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!
ABOUT INSTINCT GAMES
Instinct Games is Egypt’s leading game development studio. Started in 2011 by former Timeline Interactive co-founders, the Instinct Games team develops and produces video games on all major platforms utilizing its competent technical team. Its mission is to collaborate with world class partners to foster Egypt’s video game development ecosystem and set a precedent of high quality, low cost, entertaining indie games with worldwide appeal
OCTOPUS TREE ANNOUNCES ROBOT ARENA IIICOMING TO STEAM MAY 26
Eden Prairie, Minnesota – May 4, 2016 – Octopus Tree, a new publisher focused on bringing exceptional indie titles to gamers worldwide, announced today that Robot Arena III is coming to Steam later this month. Robot Arena III brings players back to the arena for combat, offering even more amazing ways to create, design and build robots.
In Robot Arena III players will design and build robots with an extremely intricate and realistic bot creation system. Players can then enter their robot creations into arena combat to see which bot rules the day! Robot Arena III features updated physics and graphics that make it the most realistic and advanced robot combat simulation game.
Robot Arena III Key Features:
Design, Build and Customize: Create your own unique robotic creation in the Bot Lab. Every aspect of your robot can be customized, including chassis shape, armor type, power sources, locomotion, a huge variety of weapons and much more!
Get Into the Arena: Test your creations and head into the arena for one-on-one or group robot battles.
Multiplayer Gameplay: Go up against other robots in the Arena! Play cooperatively or competitively with other machines with online multiplayer.
Steam Workshop Support: Upload and share your robotic creations to the Robot Arena III community via Steam Workshop!
New Physics and Graphics: New physics and graphics make Robot Arena III the most realistic and advanced robot combat simulation title.
Robot Arena III will be available on Steam, May 26, for $19.99.
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ABOUT OCTOPUS TREE
Established in 2016, Octopus Tree is a video game publisher focused on individualized attention to independent core game development partners. Octopus Tree offers a variety of funding, publishing, development, marketing, quality assurance and sales services to game developers based on the unique needs of their projects. Octopus Tree publishes games for a variety of channels and platforms. Based in Eden Prairie, Minnesota, Octopus Tree is a subsidiary of Encore Publishing Group. For more information, visit octopustreegames.com.
ABOUT ENCORE PUBLISHING GROUP Encore Publishing Group offers a wide variety of best-selling print, productivity, home design, entertainment and educational titles through its portfolio of interactive digital brands. Encore Publishing Group brands include Broderbund’s The Print Shop and PrintMaster, Punch! Software, HOYLE and Octopus Tree. Encore Publishing Group develops and publishes software for a variety of platforms and channels, including North American retail and worldwide digital distribution. Encore Publishing Group also sells direct to consumers through its managed sites: broderbund.com, encore.com, hoylegaming.com, punchsoftware.com and punchcad.com.
When one thinks of a video game enemy they often picture a standard opponent that they will be facing off against hundreds of before they inevitably face off against a boss at the end of a dungeon or area before finally making it to the final boss. Well what happens when the final boss is standing right in front of you right at the beginning of the game and you are tasked with continually facing off against this monstrous creature throughout the game at regular intervals? Then you have a game called Trillion: God of Destruction and now that the title has been released in the West is it worth picking up?
Story
For millennia the Underworld has existed and faced very few threats but all that is at an end. A being known as the “God of Destruction” has awoken from its slumber and has appeared before the gates of the Underworld in order to consume everything in its path. This beast known as Trillion, thanks to its trillion health points, is challenged by Zeabolos, his army, and his beloved brother. With Zeabolos being the Great Overlord that rules over the Underworld, he initially doesn’t take the creature seriously until it utterly destroys his army, slays his brother, and tears Zeabolos apart in no time at all.
On the edge of death, Zeabolos is saved by a mysterious woman named Faust who states that she knows of a way to defeat Trillion and that she will assist him at the cost of his soul. Unfortunately thanks to the fact that Zeabolos’ revival resulted in his body being held together in manner similar to a zombies, he is incapable of directly facing off against Trillion. As such his female Overlords, all of whom are his allies either through blood relation or longtime friendships, must take up the mantle in order to destroy this creature and whoever manages to strike the killing blow will be named as the next Great Overlord of the Underworld.
Thanks to a dangerous miasma that surrounds Trillion that only Zeabolos can withstand, he must give his ring to one of his Overlords, all of whom are styled after a deadly sin, who must be trained up in order to stand up to the beast on her own. Trillion: God of Destruction is a story about loss and in fact that is something you will very likely end up doing more than a few times. When you begin the game players will choose from the Overlords that they have at the time and focus on training them which in turn allows the story to develop through them.
As you train your chosen Overlord through the maze of menus that we will go over shortly, players will often be able to give them presents and interact with them through conversations. Interacting with the girls marks some of the best parts of the game and also the most heartrending thanks to the nature of this game. Players will be learning about the girls as they develop beyond their initial archetype and become people that you generally will want to keep alive, only to really be training them for a battle that they will most likely die in.
There are multiple endings that can be achieved and thanks to a New Game+ system that allows players to transfer a majority of their bonuses into the next game, it is possible to see these endings at a bit of a quicker pace and hopefully see your favorite girls make it to the end, but be prepared for a lot of suffering as they die off and have to be replaced with a new vassal that must once again enter the suffering grinding gauntlet that makes up Trillion: God of Destruction’s gameplay.
Gameplay
If you aren’t a fan of spending time grinding then you will want to steer clear of Trillion: God of Destruction as this is a game that focuses almost entirely on that aspect. You see, in-between battles players will be given a number of days that they will need to spend training before facing off against Trillion once again and outside of spending time actually talking with the girls and seeing story events to develop Affection points, the rest of it will be partaking in various events.
Players will gain points that power up their chosen Overlords abilities such as attack, defense, intelligence, health, speed, and more and each of these can be trained through the menus. The main screen where these tasks can be chosen is actually where players will be spending most of their time since they will need to make sure that their Overlord can at least stand up a bit to a being capable of delivering high damage and having a trillion hit point pool.
Now one system that is a bit unique is the aforementioned Affection system. These affection points are earned by finding items that Zeabolos can give to the girls or talk with them to raise their affection levels. When in combat the affection points of a character are a separate meter from their HP and MP meter and prior to the character suffering any HP or MP loss they will drain the affection meter first. This means that prior to facing off against Trillion you’ll want to bond with your character so they can tank damage and even have the choice to simply run away if things start to go south too quickly, as affection points can also be used to flee from battle.
One of the best ways to train your character is to eventually enter the “Valley of Swords” which is a dungeon filled with smaller enemies as well as plenty of items and equipment that will help you survive longer. The only issue is here is that players are given a certain number of turns to escape from the area and if you manage to run out of turns before exiting, you will lose everything that you have gathered. Another noteworthy feature is the ability to engage with a combat dummy prior to actually facing Trillion, allowing players a chance to test their skills before actually fighting the boss since losing to a dummy does not result in a character’s death.
Once you do end up fighting Trillion, players must travel across a very large grid-based battlefield where they will need to face off against not only Trillion but any minions that he has summoned, traps that have been laid out, and any “AoE” spells that are being used. This means that rapid movement is often the difference between life and death and since there are a number of weakpoints that can be targeted on Trillion as well as abilities that players can unlock for Overlords that allow them to deal additional damage, finally facing the boss presents numerous tactical opportunities in a high-stress situation.
If an overlord does die in combat, her loss will not be in vain as she will be able to use a death skill that can allow her to perform various actions such as sealing off a body part of Trillion for the next fight or helping in some form. When defeated, most of that Overlords abilities and stats will be transferred into Zeabolos’ ring and will buff up the next Overlord it is given to. This means that while it is entirely possible through proper training to try and keep your favorite characters alive, the chances are highly likely that you’ll either end up losing them or even going so far as failing outright before actually taking Trillion down, especially since he grows exponentially stronger the weaker he becomes.
While this generally wouldn’t be an issue for many games of this nature, the fact that the training elements in Trillion: God of Destruction are so incredibly repetitive makes grinding an unenjoyable chore. Small mistakes can lead to an easy failure and thanks to the combat system in the game featuring poorly implemented movement and camera controls. Since any time your character moves the enemies move as well, this means that you may very well end up wasting precious moments simply struggling with the game’s poorly implemented movement system.
Visuals & Audio
In many ways Trillion: God of Destruction is presented more as a visual novel than an actual RPG as players will be spending most of their time looking at menus and talking sequences between the characters than they actually are on the battlefield. Thankfully the character designs do a great job representing the personalities of each girl and the CG events scattered throughout the story are incredibly well done with a vibrant color palette. Unfortunately the same cannot be said about the game’s battle sequences as the characters here are only serviceable at best and occasionally suffers from slowdown when large skills are used.
As far as the game’s soundtrack, the title supports a great mixture of tunes to fit the nature of the game and sports an amazing sounding battle theme. Idea Factory International has released Trillion: God of Destruction with both the English and Japanese voice track and both voice tracks are handled incredibly well, though oddly enough the audio balancing here is somewhat off with the English track as some characters are so soft-spoken sounding that I had to turn up the volume simply to hear what they were saying only for the rest of the characters to then sound incredibly loud.
Overall
Trillion: God of Destruction features a unique premise that ends up dividing the game between strategy styled combat and visual novel style character training. The Overlords are surprisingly well-fleshed out characters and help keep things interesting while training them for battle which helps alleviate the feeling of repetitiveness a bit while the combat system keeps players on their toes as they prepare but thanks to some poorly implemented systems, combat can be far more frustrating than it should be. As such, fans who are interested in the premise will be treated to interesting storylines following the Overlords but must be prepared for an immense amount of grinding and some unsatisfying combat mechanics. Capsule Computers review guidelines can be found here.
OlliOlli2: XL Edition and NOT A HERO: SUPER SNAZZY EDITION Get May Release Date for Xbox One
UK – 5th May 2016– Award-winning international games label Team17 and BAFTA award-winning independent studio Roll7 have today announced that the definitive versions of OlliOlli2 and NOT A HERO will be releasing on Xbox One, the all-in-one games and entertainment system, on the 24th May.
Drop in to Olliwood in OlliOlli2: XL Edition and prepare for finger-flippin’ mayhem in this incredible sequel to the cult smash hit OlliOlli! Featuring 5 worlds, 50 Amateur and Pro Levels and an additional 250 challenges, as well as the local multiplayer split screen mode, Combo Rush. Plus in the definitive XL Edition, gamers will be able to play the all new and most requested fan feature: FreeSkate mode. Try new moves, practice manuals and skate to your hearts content across five unique levels!
If anthropomorphic rabbits and a dynamic mix of run-and-gun gameplay and cover-based shootouts are more to your liking then NOT A HERO: SUPER SNAZZY EDITION is just for you. Especially as this definitive version allows you to play as the purple mayoral candidate, BunnyLord, for the first time ever in 3 brand new exclusive levels!
OlliOlli2: XL Edition will be available to download for Xbox One from the Xbox Store on the 24th May for £9.99 / $14.99 / 12,99 € while NOT A HERO: SUPER SNAZZY EDITION will be available for £9.99 / $12.99 / 12,99 €.
Those wanting to add both the definitive editions to their Xbox One library will be able to take advantage of the BunnyLord Pro Hater Pack featuring both games which will be available for just £14.99 / $20.99 / 19,49 €.
To keep up to date with all the information on OlliOlli2: XL Edition and NOT A HERO: SUPER SNAZZY EDITION please visit www.team17.com, like us on Facebook and follow us on Twitter.