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F1T 2016 TO FEATURE IMMERSIVE TEN-YEAR CAREER MODE

F1T 2016 TO FEATURE IMMERSIVE TEN-YEAR CAREER MODE

-Safety car, Virtual Safety car and new Baku Circuit also announced-



May 27, 2016 – Larkspur, Calif. — Codemasters® and Koch Media today announced F1™ 2016, the official videogame of the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP™. The new title will include the most immersive career mode ever featured in the franchise. F1 2016 will release onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) this summer.

F1 2016’s new career mode will take drivers deeper into the world’s most glamorous, exciting and prestigious motorsport, both on and off the track. The life-like recreation of the sport will be further enhanced by the addition of the sport’s iconic Safety Car and Virtual Safety Car, as well as the introduction of the challenging new street circuit in Baku, Azerbaijan for the 2016 FORMULA 1 GRAND PRIX OF EUROPE.

“F1 2016 is a massive step forward for the franchise,” said Lee Mather, principal games designer at Codemasters. “The new career mode sits at the heart of the game and allows gamers to create their own legend over a career that can span for up to a massive ten seasons. Beyond improving upon the fastest and most thrilling on-track racing experience in gaming, F1 2016 uniquely offers the drama and vehicle development that goes on behind the scenes. A rich car upgrade system is fully integrated into a new and deep practice development programme which mirrors the tests carried out by the teams in real life.”

Mather continued: “The career mode, together with the re-introduction of the Safety Car, the first inclusion of the Virtual Safety Car and a number of other unannounced improvements means that F1 2016 will have more new features than any other year of the franchise.”

In the new career mode players select an avatar to represent them within the game world as well as choosing a number to take with them through their career. They are then free to choose from any of the FORMULA ONE teams, all with different goals and expectations. It may be more challenging to start further down the grid, but it will also be easier to exceed team expectations. Players can earn contracts and move from team to team, or choose to develop their favourite team into a championship contender.

To complement the on-track experience, and to expand the realism of the Career mode, F1 2016 includes stunning hospitality areas for each team that act as the player’s game hub. In this area they will work with their Research and Development Engineer and Player Agent to develop their progress both on and off the track. To further enhance the immersion, players will also be able to spot other key figures from the paddock within the hospitality areas.

In what is already a very exciting season, the 2016 season sees Azerbaijan become the latest addition to the FORMULA ONE calendar, with capital city Baku playing host to what could very well be the fastest street circuit of the season. Early screenshots show off the new time of day editor which allows players to dramatically customise the visuals of the race experience. The brand-new Haas F1 Team makes their debut in the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP, and in the process become the first all-American-led F1 team in three decades.

Follow Codemasters’ blog (http://blog.codemasters.com/f1/) and social channels on Twitter (https://twitter.com/Formula1game) and Facebook (https://www.facebook.com/formula1game) for future updates. Further details will be released on the upcoming game soon.


ABOUT CODEMASTERS:
Codemasters, the award winning video game developer and publisher, has a 30-year heritage. With titles distributed globally, Codemasters is a leading developer and publisher of driving and racing entertainment games including DiRT, GRID and the official BAFTA award-winning FORMULA 1 series of videogames. Since March 2010, Reliance Big Entertainment Ltd. (RBEL), a part of India’s Reliance ADA group, has been the principal shareholder (60%), alongside existing investor, Balderton Capital, the leading European venture capital firm. For more information on Codemasters’ product portfolio, please visit www.codemasters.com Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

ABOUT KOCH MEDIA:
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States. www.kochmedia.com

Construction is about to begin as DRAGON QUEST BUILDERS heads to the West

Construction is about to begin as DRAGON QUEST BUILDERS heads to the West

Watch the official trailer now: https://youtu.be/_iSRidjaAWw


LONDON (27th May 2016) – In celebration of the 30th anniversary of the beloved   DRAGON QUEST ® series, Square Enix Ltd., today announced that the latest entry in the series,DRAGON QUEST BUILDERS™, will arrive in Europe and PAL territories in October 2016. In this all-new building adventure, players will use their creativity to build a variety of unique tools from the materials they gather, and rebuild towns and cities to restore life to the shattered world of Alefgard– a human realm destroyed and plunged into darkness by the menacing ruler of the monsters, the Dragonlord.

In DRAGON QUEST BUILDERS, players are tasked to construct a wide variety of structures as they receive ever-more extravagant requests from expectant citizens eager to find a new home. Explore with the freedom of sandbox gameplay, combined with an immersive and charming DRAGON QUEST story – battling with iconic DRAGON QUEST monsters and interacting with gorgeously designed 3D characters along the way. With an intuitive control system, DRAGON QUEST BUILDERS will have you building the towers and castles of your dreams in no time!


To watch the official trailer now, visit: https://youtu.be/_iSRidjaAWw

DRAGON QUEST BUILDERS will arrive in Europe and PAL territories in October 2016for the PlayStation®4 Computer Entertainment System and PlayStation Vita (digital only). For more information visit: http://dragonquest-game.com/

To celebrate the 30th Anniversary of the DRAGON QUEST series, DRAGON QUEST HEROES: The World Tree’s Woe and the Blight Below™ is now available on STEAM for the discounted price of £26.79 / €33.49 until Tuesday 31st May (regular price £39.99 / €49.99). For more information, visit: http://store.steampowered.com/app/410850.

Story
Generations ago, the realm of Alefgard was plunged into darkness when the hero fated to slay the terrible and treacherous Dragonlord, the ruler of all monsters, was instead tricked into joining him. Through this vile villain’s magical machinations, mankind was scattered to the winds and robbed of the power to build. With even the idea of creativity relegated to mere legend, the people of Alefgard wander the ruins of their former home, scrounging and scavenging in the dust to survive.
But now, a legendary figure arises – a hero chosen by the Goddess herself – who sets out to return the power of creation to the people of Alefgard. Only when the wonder of imagination has been returned to the land will mankind be able to overthrow the evil Dragonlord once and for all!

Related Links:
Official Homepage: http://dragonquest-game.com/
Facebook: http://www.facebook.com/DragonQuest
Twitter: @DragonQuest


About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .

© 2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.

DRAGON QUEST BUILDERS, FINAL FANTASY, the FINAL FANTASY logo, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation,” “PlayStation Portable” and “PS4” are registered trademarks or trademarks of Sony Computer Entertainment. Xbox One is a trademark of Microsoft Corporation. All other trademarks are properties of their respective owners.

The second HITMAN Elusive Target is live now

The second HITMAN Elusive Target is live now


The second Elusive Target, The Congressman is now live in Sapienza across all platforms.A briefing video is available online and in-game to help players determine the approximate location of the target. Players will need to own HITMAN Episode 2: Sapienza in order to access this content.

Elusive Targets are part of the live content being published for HITMAN in-between episodes and represent a new game mode debuting for players. They are not going to be easy but if you can prove yourself, you’ll earn in-game rewards for completing multiple Elusive Target contracts. You will receive the first reward, the signature suit from Hitman: Absolution for successfully completing 5 Elusive Target contracts. Complete 10 Elusive Target contracts to receive the signature suit from Blood Money. Future rewards will include versions of those suits with gloves.

The Elusive Targets are specially crafted, unique targets, which come with particular rules:
·         An Elusive Target is a once in a lifetime experience
·         They are available for a limited time only in game – this first Elusive Target will last 48 hours
·         Intel on the target will be limited
·         They will not appear in instinct mode, or the mini map and their locations will not be revealed to you – you’ll have to go and find them
·         Plan accordingly before you engage your target
·         Your target can only die once
·         If you die during the mission, that’s it
·         When the time runs out, they are gone for good
·         If you fail, there are no second chances
Don’t miss out.

Start time: Friday May 27 14:00 CEST / 05:00 PDT
End time:  Sunday May 29 14:00 CEST / 05:00 PDT

HITMAN is available on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.
Related Links: hitman.com  / facebook.com/hitman  / twitter.com/hitman  /reddit.com/r/hitman

Hitman © 2016 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. AGENT 47, HITMAN and the HITMAN logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd. The “PS” Family logo are registered trademarks and “PS4” is a trademark of Sony Computer Entertainment Inc. All other trademarks are the properties of their respective owners.

New Deadpool Mural to Celebrate DVD Launch

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To celebrate the release of the Deadpool movie on DVD, 20th Century FOX have commissioned an election campaign mural for Deadpool’s ‘No Pants Party’. In true Deadpool style, the political party’s platform largely revolves around making various phallic jokes and sharing an intense love of chimichangas. The new mural can be found on the side of a building on the corner of Albion and Burke St in Surry Hills and features Deadpool’s vandalism of fake Australian Liberal party and Labor Party campaign posters.

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To quote the press release:

“Deadpool’s policies include:

No Pants #Freetheballs
Double-dipping
-Frequent touching and fondling
-F***ing Chimichangas whenever and wherever possible
-Shoop to be played during the Olympic opening ceremony for the Australian team’s walk out

Deadpool promises a Happy Ending for all of the above. His policies aren’t the only thing bulging with extras; apparently there wasn’t enough wall space to fit his awesome package… Or so we’ve been told.

So do yourself and Australia a favour and VOTE DEADPOOL.

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The DVD of the movie itself was released on the 25th of May and features Ryan Reynolds playing the part of the eponymous red-costumed anti-hero. This isn’t Deadpool’s first foray onto a screen, to check out our review of Deadpool‘s 2013 game click here!

RUNESCAPE’S ‘SUMMER SUMMIT’ LIVE STREAM LOOKS TO THE FUTURE

RUNESCAPE’S ‘SUMMER SUMMIT’ LIVE STREAM LOOKS TO THE FUTURE

Five-hour stream live from Lumbridge hits Twitch on Saturday.


Friday 27th May 2016, Cambridge, UK – Streamed live from a quaint public house in a corner of Lumbridge, the RuneScape teams will showcase the latest and most exciting upcoming content from across the RuneScape franchise tomorrow, Saturday 28th May, from 5pm BST (9am PDT, 12pm EDT, 6pm CEST) in a five-hour live stream on Twitch (https://www.twitch.tv/runescape ) called the Summer Summit.

The Summer Summit live stream will feature headline content that’s set to arrive onRuneScape and Old School RuneScape. Webcast just days after the Steam launch ofChronicle: RuneScape Legends, the new next-generation online strategy card game will confirm plans for its first eSports tournament in the coming months. Chronicle follows Old School RuneScape into the eSports arena, with the retro MMORPG set to hold its third tournament later in the year.

The Summit will also discuss the upcoming RuneScape: Idle Adventures, a brand new title currently in development at Hyper Hippo.

RuneScape’s Summer Summit is live on Twitch from 5pm BST (9am PDT, 12pm EDT, 6pm CEST) tomorrow, Saturday 28th May; view it at https://www.twitch.tv/runescape .


About Jagex
Established in 2001, Jagex Games Studio today stands as the UK’s largest independent game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 245 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex is developing new RuneScape-branded games as it enters additional genres, including Chronicle: RuneScape Legends, an adventure strategy card game, and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found at www.jagex.com.

About RuneScape
Step into a medieval fantasy world that’s packed with epic adventures, fascinating characters and a passionate community that helps to mould the game itself. Unashamedly British in humour, RuneScape embraces an unconventional world where you’re free to play and explore the way you want to. An MMO unlike any other – become the hero you were born to be at www.runescape.com .

Hints & Tips for Videogame Pioneers launches on Amazon after a hugely successful Kickstarter campaign

Hints & Tips for Videogame Pioneers launches on Amazon after a hugely successful Kickstarter campaign


Manchester, May 27, 2016: Hewson Consultants Ltd, one of the pioneering names of the UK games industry, is delighted to announce the launch of Hints & Tips for Videogame Pioneers on Amazon, following a hugely successful Kickstarter campaign.

Priced at £15.99, Hints & Tips for Videogame Pioneers chronicles the history of Hewson Consultants and 21st Century entertainment. From Uridium and Paradroid to Pinball Dreams and Pinball Fantasies, from the ZX Spectrum to the Commodore Amiga, author Andrew Hewson takes us on a journey through his pioneering videogames career, unearthing a rich tapestry of expertise for a new generation of bedroom coders.

Featuring commentary and analysis from more than twenty retro-gaming icons including Steve Turner of Graftgold, Jon Hare of Sensible Software, the founders of EA DICE and legendary coder Raffaele Cecco, Hints & Tips for Videogame Pioneers reveals the secrets behind a string of smash-hit titles produced by two of the most iconic software houses of the 20th century.

“Those were exciting days in the industry.” Writes book contributor Dominic Robinson, co-creator of Zynaps. “We were making up the technology as we went along, looking for ways to do things that had never been done before.”

Julian Rignall, Editor-at-Large of USGamer.net and a former ZZAP! 64 reviewer is another contributor, “Ultimately, the name became synonymous with quality. When a new Hewson title came into the offices, we’d sit up and take notice”.

Hints & Tips for Videogame Pioneers is available on Amazon and through other retailers now, priced at £15.99 for the paperback edition, £6.99 for Amazon kindle, with the standard and special edition hardback available directly fromwww.hewsonconsultants.com .


About Hewson Consultants Ltd
In the 80s and 90s Hewson Consultants Ltd and, its successor, 21st Century Entertainment Ltd forged reputations for releasing some of the most innovative and highly polished titles of their era by discovering and fostering development legends like Andrew Braybrook (Uridium, Paradroid), Steve Turner (Avalon, Quazatron), Raffaele Cecco (Exolon, Cybernoid), John Phillips (Nebulus), Dominic Robinson (Zynaps) and the founders of EA DICE who created Pinball Dreams, Pinball Fantasies and Pinball Illusions.

Total War: Warhammer Review

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Total War: Warhammer
Developer: Creative Assembly
Publisher: SEGA
Platforms: PC (Reviewed), Linux, Mac OS
Release Date: Out Now
Price: $60.00 USD – Available Here $59.99 USD – Available Here

Overview

It has been almost a year since Total War: Warhammer was announced to the world and fanboys everyone cried out with joy in unison. Total War, a game known for its simulation of historical battles and warfare, would be exploring the setting of Games Workshop’s Warhammer Fantasy Battle. This was, and still is, for many; a match made in heaven and a fantasy made manifest. Now that the game is out, we can ascertain whether this this title is the game which fulfils those fantasies or has Creative Assembly missed the mark on this one? Read on to find out.

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Setting

The game is set in the Warhammer universe just before the arrival of Archaon and the end times. Basically; imagine a Tolkienesque fantasy universe with Dwarfs, Orcs and Humans and turn up the grim factor by 1000 percent and you wouldn’t be far wrong.  Out of the factions available to the player upon release, there are five options: the Empire, the Greenskins, the Vampire Counts, the Warriors of Chaos, and the Dwarves. Each of the factions and races are stuck in an almost endless cycle of violence with their neighbours as they vie for dominance. Up in the far North, the Gods of Chaos anoint their chosen champion who will unite their forces and invade the Old World on a tide of the apocalypse.

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Gameplay

There are two halves to the game; the grand strategy and the tactical battle aspects. In the grand strategy half of the game, you will manage your empire and lead armies around the map. You’ll build up settlements with various improvements for increasing your income or recruiting bigger and better units. Settlements are grouped together into provinces, which were a new feature added in recently with Total War: Rome II to streamline territory management, and it is possible for multiple factions to have territory in a single province. This largely hasn’t changed too much from more recent instalments of the series but Warhammer now has territory which can only be occupied by specific races. Humans, for example, can’t occupy Dwarven Karaks (mountain holds) and vice versa but Vampires can take over human settlements and Orcs are partial to mountainous halls of the dwarves.

In effect this allows for new diplomatic options for a player to consider during their campaign. Rather than being able to simply kill every enemy and take their territory, you’re now encouraged to deal with factions who can find no value in your settlements. For the Empire, this naturally leads them to forming an alliance and trade deals with Dwarven factions. There is nothing stopping the Vampire Counts from pursuing similar defensive arrangements with Dwarven neighbours to help secure the borders of their home territory. The campaign AI seem to quite adept in its calculations as it will attempt to pre-empt your attacks and circumvent your defences as it moves its armies around. I learned this the hard way when the forces of Chaos invaded and laid waste to my territory by choosing to ignore my carefully built defensive settlements and instead pillage the villages behind my line.

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When two armies clash on the campaign map, you enter into the tactical half of the game as you take direct control of your forces and fight the enemy. Each unit fits into a system similar to ‘rock, paper, scissors’ whereby certain types counter other types which are in turn countered by others. Spear infantry counter cavalry, cavalry counter ranged units, ranged units counter melee infantry, and melee infantry counter spear infantry. It’s a staple design of the series with a new addition in the form of monstrous units in this game. This new unit type is essentially its own powerful class which requires either another monstrous unit to take down or units that are specialised in fighting such beasts. They are extremely fun to use in battle as you send them charging into the enemy’s battle line and they’re quite the source of anxiety when they’re deployed against you. As these units fight each other during a battle and take damage, they suffer morale loss and when morale is low enough; they turn tail and run.

In addition to the regular troops, the player will also be able to field special hero and lord units. In their own rights, these units are fairly powerful with most of them providing a boost to unit morale in their immediate vicinities. Quite a few are also quite powerful combatants and a significant proportion of them also have magical abilities which can help turn the tide of battle. Outside of direct combat, lords are the generals which lead armies around the map while heroes can act as individual agents on the campaign map and perform special actions like assassinations or helping a province grow.

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These new elements come together into the tactical gameplay to great effect and the formula of the Total War series has been perfected here. The deadly ballet of battlefield manoeuvring remains the same as always as the two sides jostle to find a more advantageous position from which to attack and the AI does put up a good fight by exploiting whatever weakness you present it. The impact of the two lines finally clashing into each other is heightened now with the addition of the new monstrous units who add even more weight to the charge. The positioning of heroes becomes especially important for helping maintain morale in the line as well as deal with high threat targets that regular line infantry couldn’t otherwise handle. It’s a refreshing change which certainly adds fun new variables to the tried-and-true formula of the Total War series. Although I had to auto-resolve battles to rush this review out, I wish had not as they were extremely fun to play out every time.

Legendary Lords stand head and shoulders above the other named character both in terms of their campaign and combat abilities. The player starts off in control of one legendary lord at the start of the campaign but by completing the right buildings they can unlock the other lords as well. Each lord has powerful unique equipment which have an associated quest line that you will need to complete before they obtain the new gear. These all culminate in a scripted scenario battle which your legendary lord and accompanying army must travel to on the campaign map. These quest battles can take you to areas in far-flung reaches of the map, which can be somewhat inconvenient at times. In one Vampire Counts campaign, two of Mannfred’s questlines have battles which occur in the Greenskin Badlands, far to the south of my territory and requiring many turns of movement to get to. I timed his questing quite badly as after acquiring a shiny new sword I needed him to race back home as quickly as possible to fend off hordes of Chaos coming down from the wastes to pillage Sylvania.

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The 4 main factions (5 if you get the Warriors of Chaos DLC) that come with the game are each distinct in their own particular playstyle both on the battlefield and on the campaign map. They each have their own unique mechanics and playstyle in both the grand campaign and the battlefield. The distinct differences between the different factions ensure that there is plenty of replayability as each of them is markedly different to play. I haven’t been able to play enough to be able to tell you whether these factions are completely balanced against each other, but I can tell you that they are certainly fun to play.

The Empire of man is the most human of all the (currently available) factions with their ranks sporting everything from knights riding ferocious gryphons to regular guys with pointy sticks and bad attitudes. They’re the closest approximate to the regular Total War experience as you’ll be able to recognise the army composition to previous titles. They have a balanced army roster which has more mundane units like regular infantry, cavalry, and artillery alongside more out-there entries like magical artillery and wizards. They’re basically just regular humans trying to survive in a fantasy world where everything has the capability to kill you.

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The Greenskins are pretty much a roving horde with a wide scope of units from huge giants to tiny goblins. Their armies are a diverse composition with fairly cheap but powerful orc melee units and goblins who bolt at the first sign of danger, alongside more monstrous units like trolls. Their armies generally have a low morale threshold with units breaking quickly if things aren’t going their way but then rallying quite quickly as well to return to the fight. The Greenskins are basically sports hooligans in a fantasy setting; loud, brutish, and looking to get into a scrap which is represented by their unique “Fightiness” mechanic. If a Greenskin army keeps fighting and winning; it can spawn an extra allied army to help out in future fights… but if it gets too low, the various mobs start fighting each other instead and the army suffers attrition.

The Vampire Counts consider themselves true heirs to the Empire and are willing to back up their claim with a powerful selection of magic and monsters. Their forces are largely reliant upon having monstrous units to help carry the day while cheaper blocks of infantry such as zombies hold the enemy in place. The vampires counts themselves don’t do well in direct sunlight and so must use their nefarious magical influence to prepare surrounding territory for their arrival by corrupting it with necromantic magic. Vampires rely upon heroes and special buildings to spread their vampiric corruption in order to prevent their armies suffering attrition in enemy territory. Not only those this corruptions slowly change the look of the map in a quite distinct way, as the land gets marshy and creepy; it also has the added bonus of causing living armies to suffer attrition once the corruption reaches a certain threshold.

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The Dwarves are mountain dwellers largely focused upon maintaining a strong infantry battleline while attacking the enemy from afar with artillery. Their options for artillery are extensive with strong infantry to support and pin the enemy. They have a penchant for holding grudges against those who do them wrong… which at this point has become pretty much everyone and this is key aspect of their campaign gameplay. As the ruler of the Dwarves, you are expected to ensure that no slight goes unavenged and that every wrong will be set right, which earns you a reward in a manner similar to mission objectives. If these grudges aren’t sorted in a timely manner, your dwarven subjects begin to question your right to rule them which causes problems with public order.

The Warriors of Chaos are murderous marauders ripped straight from heavy metal album covers and are a strong but balanced melee heavy force. In terms of raw stopping power, the warriors of chaos certainly have some of the strongest melee line infantry in the game which are then backed up some very powerful monstrous units. The limiting factor for them in the campaign is their limited source of income which is relegated to fighting and looting. They’re quite different to the rest of the factions in the campaign as they start off at war with everyone and they do not develop settlements. Instead, their armies function as settlements with their buildings and recruitment available when the army sets up a temporary camp. Due to their starting position and mechanics, I found this faction to be the hardest to play.

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Each of these factions incited an intense excitement with me to play. Each presented new and different and challenges right from the start, and I enjoyed learning the ins and outs of each faction. They each have their own approaches to expansion, diplomacy and fighting on the field of battle. Climbing up the tech tree and unlocking new units was a joy as each new addition was another tool to deploy upon the battlefield. I look forward to returning to play this game much more and finish a campaign with each of the factions currently on offer.

The game is not without its shortcomings, as although the unique race mechanics for each of the factions help to create some sense of variety; by and large the grand strategy aspect of the gameplay is underdeveloped. This, I feel, is a large part due to its extremely simplified economic system. The simplification of this aspect of the gameplay has been an ongoing development in the series from Medieval: Total War II onwards. The system in that game was dynamic and chaotic in how the economy simulated the populations of individual provinces and the flow of trade internally over land and sea. It was at times finicky and chaotic, but it also felt dynamic and alive as your grew cities and trade networks across your empire. Although this recommendation is more to my personal taste, I do believe the mechanics on the campaign map can be made deeper and I still found the overall campaign management to be immensely fun.

Visuals

The visuals are superb with the models for each of the different units holding true to their representation upon the tabletop. The level of detail each individual models is given with their armour and equipment is quite extraordinary as you zoom in to see them quite close on the battlefield. It’s a pleasure to see these units come to life on the screen and reproduced in such loving detail.

One nice detail I quite enjoyed was the deliberate (I assume) animation of the skeleton units to move in unison with stilted halting movements as though they were stop-motion animated. It’s a nice touch and evoked a very Army of Darkness feel to their movement whenever I played as or fought against the Vampire Counts.

I didn’t encounter any problems with the performance of the game, no matter how high I set the options or how many units I had on the screen. My computer is fairly top-of-the-line however so I’d recommend you check whether you are able to meet the requirements this game has before buying. I did encounter some strange lighting glitches on a few mountainous maps here and there but most of the time, everything ran smoothly.

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Audio

The orchestral soundtrack suits the gameplay perfectly as you plot on the campaign map and lead troops in battle. There are plenty of deep wardrums keeping a slow beat as your armies march to war. During battle, the music dynamically swells and wanes as the formations move across the battlefield towards each. As the lines finally come together and clash, the music crescendos with plenty from the horn section kicking in. It’s a perfect accompaniment which won’t intrude on your plotting, planning, and fighting for the Old World.

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Overall

I have very much enjoyed my time with this game as it applies the structure of Total War to a fantasy setting. The factions are each diverse and unique in their playstyle both on and off the field of battle. The visuals are top knotch with some nice design choices thrown in here and there for the observant while the soundtrack plays as aural companion for your play. This is a return to form for the Total War series and I have no qualms with recommending this game to both fans of the series and fans of Warhammer Fantasy. This is pretty much the realisation of the dream combination many fans of both have dreaming of for years. Kudos to Creative Assembly for getting this so right! I look forward to further expansions which will increase the scope of the map and add even more factions to the game.

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Capsule Computers review guidelines can be found here.

Romance Of The Three Kingdoms XIII’s “Hero Mode” Introduced in Latest Video

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When Romance Of The Three Kingdoms XIII is released, players will be treated to a rather unique style of tutorial mode in order to help ease them into the many mechanics in the game. The title features a “Hero Mode” where players will play a simulation that recreates historical events from the series and teach them how to play the title by taking them through very specific events and battles.

Koei Tecmo has released a set of screenshots as well as a new trailer for Romance Of The Three Kingdoms XIII to help show off how Hero Mode will work, with the video portraying the Oath of the Peach Garden as well as the battle against Lu Bu at Hulao Pass. Romance Of The Three Kingdoms XIII is currently set to be released on the PlayStation 4 and PC in North America on July 5th and in Europe on July 8th.

Tokyo Game Show 2016’s Main Visual and Slogan Revealed

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The organizers for Tokyo Game Show have revealed what the main visual and the slogan for this year’s event will be. When Tokyo Game Show 2016 kicks off on September 15th and runs until the 18th at the Makuhari Messe in the Mihama-ku ward of Chiba city the slogan will be “Press Start to Play the Future” in English as well as “Entertainment Will Change. The Future Will Change” in Japanese.

It is worth noting that this is the 20th anniversary for Tokyo Game Show as well. As for the visual, you can check the full artwork down below. The artist behind the work is Ippei Gyoubu who is the man that has worked on past illustrations for the event.

The organizers even included a comment from Gyoubu where he says that “The game world is moving from monitors to headsets, and at some point gamers will probably even remove the headset. Is that world real or unreal? Games are creating the whole different concept of the world! The Tokyo Game Show has continually delivered to us the history of those revolutions, and is turning 20 this year. I can’t wait to go see a new revolution”

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Become a true MapleStory Europe hero this month

Become a true MapleStory Europe hero this month


Kinetic new update brings new gifted character to Maple World, and much, much more!

Berlin, Germany; May 27th, 2016: Free-to-play MMORPG, MapleStory has just received its biggest update of the entire year with update v.117.

Positively bursting at the seams with energetic content and brand new challenges, v.117 adds an extraordinary new character, Kinesis, – with a mysterious quest line – to Maple World. While a new Combat Analysis System and Revamped Zakum, are guaranteed to make MapleStory even more enjoyable for fans.

Kinesis was a normal student attending the School for the Gifted in Seoul, when one day, he was mysteriously granted telekinetic powers. He wasted no time in putting his new found power to good use by helping those in need.

No sooner as Kinesis was granted his powers, he was pulled into a catastrophic sinkhole that also destroyed a large part of the city. Luckily, the magician Nero saved him and brought him to Maple World. Now Kinesis must train, heightening his powers so that he can gain enough strength to return home and save his world from ultimate destruction.

So don’t hesitate, log in to MapleStory this month to uncover the mystery behind Kinesis’ powers, and become a true hero.

For more details on the update v.117, please head over to:http://en.maplestory.nexoneu.com/Maple.aspx?PART=/News/UpdateSub/Patch&mode=view&uId=195


About MapleStory
MapleStory is a free-to-play, 2D fantasy MMORPG first launched in South Korea in April 2003, allowing players to delve deep into an exciting online adventure to fight monsters, solve quests and join fellow gamers. Since then, MapleStory was able to delight nearly 100 million players worldwide, establishing Nexon’s fantastic journey through Maple World as one of the most successful online games. More than 2 million European players have contributed to this huge community since May 2007.