Crytek’s The Climb with Oculus Touch and Robinson: The Journey for PS VR make their public playable debut at Gamescom 2016
Gamers can use the highly anticipated Touch controllers to scale huge heights in The Climb and play a demo of Robinson’s stunning new sci-fi world in Cologne this month
Frankfurt am Main (Germany) August 9, 2016 – Crytek has announced that Gamescom 2016 attendees can be among the first to sample two unique new VR experiences, as the developer brings the first playable demos of Robinson: The Journey for PS VR and The Climb with Oculus Touch controls to the public show floor in Cologne.
Gamescom – the world’s largest event for computer and video games – will run from August 18-21 this year, with Crytek taking up residence at booth C40 in hall 6 of the Cologne Exhibition Center with their two flagship VR games on show.
With a total of 32 VR demo stations at the expo, Crytek will give the general public their first ever opportunity to experience the stunning sci-fi world and rich gameplay ofRobinson: The Journey, a brand new IP coming exclusively to PlayStation VR. Players will assume the role of Robin, a young boy cast away on a hostile, mysterious planet, who must learn to survive the dangers of a rich ecosystem inhabited by awe-inspiring dinosaurs.
In another first, players can also sample Crytek’s recently released VR rock climbing game, The Climb, with the new Oculus Touch motion controllers. Gamers have the chance to get their hands on the controllers before they go on general sale, and will discover how it feels to conquer deadly cliff faces in VR as the direct control of Touch replicates their movements with extraordinary precision and introduces intuitive physics that mirror climbing in the real world. The Climb, available for download now from Oculus Home, will be updated for free to be fully compatible with Oculus Touch controllers when the game-changing peripherals launch.
While providing two very different experiences, both titles on show have been created with Crytek’s versatile CRYENGINE game development software, harnessing its rendering power to deliver the beautiful graphics required to fully immerse players in virtual reality.
As well as enjoying two all-new VR adventures, visitors to the Crytek booth will have the chance to take part in daily raffles and win exclusive prizes on the show floor. Playable demos of Robinson: The Journey and The Climb will also be hosted at booth B51 of the expo’s Family & Friends area in hall 10, and trade attendees can find Crytek at booth B11 in Business Area 2.1.
Stay tuned to facebook.com/crytek and @Crytek on Twitter for live updates from Gamescom, and visit the official websites for Robinson: The Journey and The Climb atwww.robinsonthegame.com and www.theclimbgame.com .
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Assets related to this press release can be previewed and downloaded here: http://assets.crytek.com/asset-bank/images/assetbox/f1cd94dd-0370-434d-982e-ac9c8279d9b1/assetbox.html
About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development platform CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, andThe Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.
For more information visit www.crytek.com and www.cryengine.com .



This game takes place at a point in time where the name Batman is known by both criminals and hunted by the police as a vigilante but he is still at the beginning of his time behind the cowl since not only is Gordon still a Lieutenant but one of Batman’s standard gadgets, a smokebomb, is described as still being in a trial phase when used to subdue the thugs. Problem is, the thugs weren’t the only ones after something precious being kept by the mayor as Catwoman, or as the game initially calls her, a cat woman, is after a digital device.
Batman: The Telltale Series does something few other games revolving around the character do by placing a heavy emphasis on the amount of time spent as Bruce compared to Batman. This is demonstrated by a pleasing sequence during the initial conflict with the armed robbers as the scenes shift from the action back to Bruce recovering from his latest outing while talking, and being treated by, Alfred. This is also reflected well in how Bruce feels more at home in his bat cave, where he is in control, than anywhere else as those around him vie for his attention and power.
Choices made by the player so far are rather interesting and smaller in scope for the moment as players can either choose to attempt to placate a mob boss, be extremely aggressive as Batman, and even select between who to trust with vital information but for now these various choices don’t seem to play a major role in how things unfold in this first episode. This means that Realm of Shadows serves as something of a building block for everything that is to come and thankfully it manages to pull it off extremely well by introducing a number of characters that will play a major role in the future, be it friend or foe, and an intriguing storyline that fans will want to keep an eye on.
The exploration sequences also seem to have a bit more heft this time around as Batman, at least in this first episode, is able to examine the scene of a crime and can link together various pieces of evidence in order to piece together roughly what happened. This puzzle element is extremely small but it is a nice touch considering many would be hoping for some detective sequences here.
As for the voice work this title sports quite a few familiar names who come to work well with the cast of the game, including Troy Baker as the voice of Batman himself and a few other actors that certainly live up to the reputation of the characters they are portraying. It is worth noting that the game does explain that the batsuit features a voice modulator to lower the sound of Bruce’s voice but I found it to be rather iffy sounding in more than a few situations.

After being informed that Vault 88 was as far from finished as vaults come, with only the entrance area fully functioning in an effort to put up a front for investors, players must use the Workshop mode to clear out rubble, remove various debris, and activate the rest of the wings of the Vault that stretch all the way into a subway system and even a shop, making it hardly the safest and secure place one would expect.
These variables are chosen before every test and range from simply providing a better taste to a fountain drink machine to completely suppressing the drinker’s appetite and even going so far to draw images out of a dweller’s brain using an eye exam machine or simply generating a pleasant aroma from a workout bike. Depending on what players choose from with these variables the Overseer will either be happy or so angry she will leave the vault entirely thanks to the results and put the player in charge of what she deems a failure and letting players proceed to simply treat the giant area as any other settlement.
It is unfortunate to say that this also means that the game’s incredibly faulty snap building mode plays a big role in how much you’ll enjoy actually crafting rooms and hallways for your settlers to travel through since it continues to rely on how iffy the system is, often refusing to place pieces how you wish to or simply not being able to put them down altogether thanks to unseen obstacles. One major addition, at least for gamers on consoles such as myself, is the Vault-Tec population control terminal that allows players to create little quests through the VIP tracker to show exactly where your companions are, meaning if you managed to send someone off to an unknown settlement and lost them, they can be easily found now.












