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KOEI TECMO EUROPE BRINGS ROMANCE OF THE THREE KINGDOMS XIII WESTWARD, AVAILABLE ON THE 8TH JULY ON PLAYSTATION 4 AND STEAM

KOEI TECMO EUROPE BRINGS ROMANCE OF THE THREE KINGDOMS XIII WESTWARD, AVAILABLE ON THE 8TH JULY ON PLAYSTATION 4 AND STEAM 

Deep, Strategic Gameplay Unites with Nearly Endless Customisation in a Compelling, Historically-Accurate Tale of Political Instability, Large-Scale Conflict and Human Drama


Hertfordshire, 5th July 2016 – Developed in celebration of the series’ 30th anniversary and marking its reappearance in the West after an eight-year hiatus, KOEI TECMO Europe are proud to announce the triumphant return of its renowned strategy franchise with the launch of Romance of the Three Kingdoms XIII. Offering a masterfully-created medley of strategic gameplay alongside a compelling and historically-accurate narrative, Romance of the Three Kingdoms XIII is available on the 8th July 2016 for the PlayStation4 computer entertainment system and digitally for Windows PC via Steam.

In Romance of the Three Kingdoms XIII, players will experience a climactic storyline rich with Chinese history, and complete with detailed CG cutscenes that highlight the most heroic deeds of the strongest, wisest, and most powerful individuals of the Three Kingdoms Era. As players learn how to employ strategic gameplay options and harness advanced game mechanics, the tale of a collapsing dynasty and the emergence of power-hungry factions unfolds into a complex chessboard on which players can influence the fateful events leading to the unification of 2nd century China. Players can climb the proverbial leadership ladder as one of 700 historical characters during a turbulent era of political instability, large-scale conflict, and human drama.

Explore the myriad of experiences within the world of Romance of the Three Kingdoms XIII, covering Civil Development, Diplomacy, Debates, Duels, open field battles, sieges, naval battles and more with gameplay differing depending on the situation at hand. Cities can be built and developed; alliances can be fostered or broken; armies can be mustered and deployed. Romance of the Three Kingdoms XIII prides itself on offering a wide range of options for conflict resolution including a robust army composition selection, while special care has been taken to incorporate diplomacy and personal relationships, giving the player an extra incentive to build a stable and loyal network of friends and allies.

This comprehensive and exceptionally detailed strategy title features two compelling gameplay experiences: A campaign mode provides the freedom to choose a starting year and customise the board to the player’s liking, and Hero Mode closely follows historical events while teaching players all of the game’s mechanics. Players must decide for themselves whether they will follow a favourite historical figure to glory, or rise up and claim their place in history by uniting China under their own banner!

A new launch trailer was released today featuring the detailed CG cutscenes which players will experience throughout the game.

To keep updated on Romance of the Three Kingdoms XIII news please visit www.facebook.com/koeigames or www.koeitecmoeurope.co.uk/rtkxiii and follow us on twitter @koeitecmoeurope


About Romance of the Three Kingdoms XIII

Celebrating the series’ 30th anniversary and marking its return to the west after an eight-year hiatus, Romance of the Three Kingdoms XIII tells the tale of a collapsing dynasty and the emergence of power-hungry factions, setting the scene for a complex chessboard on which players can follow and influence the fateful events leading to the unification of 2nd century China. Blending deeply strategic gameplay with historically-accurate warfare, players can climb the proverbial leadership ladder as one of 700 historical characters during a turbulent era of political instability, large-scale conflict, and human drama.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive and Ninja Gaidenseries. KOEI is best known for its Dynasty Warriors and Samurai Warriors franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Candle: The unique puzzle-adventure’s Making Of

Candle: The unique puzzle-adventure’s Making Of 


The developers of Teku Studios talk about their experiences with Kickstarter and Unity

What happens after a successful Kickstarter campaign? How is it possible to animate a game completely drawn in watercolor? These and many other questions are answered by the Spanish developers of Teku Studios in the Making Of video of their colorful puzzle-adventure game Candle. Additionally, Teku Studios talk about their experiences with the Unity engine as part of the Developer-Story-Series.

Candle challenges players with sophisticated puzzles and traps. What makes this adventure special is not only its challenge rating, though, but also its distinctive visual style: The game’s backgrounds and characters were not painted digitally, but instead are hand-made and based on watercolor paintings, imbuing the game with a very unique style. Candle will be released in Q3 of 2016 for PC, Mac and Linux.

The making of video of Candle:


About Candle

Candle is a puzzle adventure with demanding puzzles. Players take on the role of Teku, a young man bound to rescue his tribe’s shaman from the vile Wakcha Clan. But the way is spiked with traps and many trials. To master the way ahead, Teku has to pay close attention to his suroundings and make good use of his deductive skills – or his journey will come to an early end.

But Teku has a special gift: His left hand is a candle. He can use it as a torch to fend off enemies or as a bright beacon to ligt dark places.

Candle’s unique charm comes from the beautifully hand-drawn watercolor visuals, as all backgrounds, characters and objects have been individually painted and scanned for the game. Every minute of Candle feels like a living painting.

Features:

  • Pay close attention to all details to solve the challenging puzzles
  • Players will be able to tap into the power of the flame
  • Remarkable visual style: hand-painted watercolor images will make the game a vivid painting
  • Beautiful soundtrack with South American flaire

Candle on Steam


About Daedalic Entertainment

Daedalic Entertainment, based in Hamburg, publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 160 employees, including the Writer’s Room, a team of writers unique to the German media industry.

Since May 2014, Daedalic Entertainment is part of the Bastei Lübbe group of companies. In July 2014, the publisher opend a new studio, Daedalic Entertainment West, in Düsseldorf. The studio’s first project is the Space Exploration RPG The Long Journey Home.

Daedalic won the German Developer Award 21 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the six-time winner of the German Video Game Award and the European Games Award.

With titles like State of Mind, Silence, The Devil’s Men and Ken Follett’s The Pillars of the Earth, Daedalic will raise the bar for the whole adventure genre. With Blackguards they also gained a reputation for creation of high quality RPG games. As a publisher, the studio is also known for releasing unique and outstanding titles like Shadow Tactics, Crazy Machines 3, Valhalla Hills and Bounty Train.

www.daedalic.com
www.facebook.com/daedalic
twitter.com/daedalic

About Teku Studios

Teku Studios, based in Teruel, Spain, has been founded in 2012 by two students with a passion for video games. The indie team focuses on motives created with traditional media: all visuals are painted carefully with watercolors by hand. The goal here is to not only create an engaging game, but also an enthralling visual experience in virtual worlds. Their artistic skills and a knack for creating individual gameplay show very clearly in their first game: Candle.

www.tekustudios.com/eng/
www.facebook.com/TekuStudios/
twitter.com/TekuStudios

Go Directly to Jail and Do Not Pass Go: Prison Architect Begins Its Sentence on PlayStation 4 and Xbox One Today

Go Directly to Jail and Do Not Pass Go: Prison Architect Begins Its Sentence on PlayStation 4 and Xbox One Today


Take Control of a Maximum Security Prison at All Major Retailers as Prison Architect Gets Locked Up For Life on Consoles

Sydney – 5th July, 2016 – Publisher and developer Double Eleven and Introversion Software announced that the best-selling and internationally lauded Prison Architect is now available in major retailers in Australia via physical copies on Xbox One and PlayStation 4 for $49.95.

Today’s availability of the title on consoles follows the resoundingly successful PC launch in 2015 from original creators Introversion Software, selling millions of copies to date and hosting one of the highest Metacritic scores for any video game released in 2015.  Independent developer and publisher Double Eleven have created Prison Architect for the Xbox One and PlayStation 4 from the ground up, with unique and seamless community features and DLC content.

In Prison Architect, players build and manage their own maximum security prison built to hold the most hardened of criminals. The console editions include a fully-fledged story mode that explores the gruesome and often convoluted matters of legal gray areas in the prison system, and a wildly in-depth sandbox mode featuring new in-game community features. These new features from developer and publisher Double Eleven allow players to build, maintain and share their maximum security prisons with the touch of a button on either console.

Cope with blazing infernos, prison wide riots, demolition and construction, and if you make it through unscathed the Mayor will be ready to give you the reigns of a brand new prison development where you can build the prison of your dreams.

To purchase Prison Architect for your preferred console, please check out https://prisonarchitect.double11.com/buy/ or visit your local retailer.


About Double Eleven

Double Eleven is a UK-based, full-service publisher and developer of interactive digital entertainment. Double Eleven’s most popular titles include PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and more. The company is currently engaged in recreating the multi-million selling PC title, Prison Architect, for launch this summer on the Xbox One and PlayStation 4 platforms in addition to other unannounced projects.  Get in touch at [email protected].

About Introversion Software

Introversion Software is one of the UK’s most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, they have gone on to create four critically acclaimed video games including cult classics Uplink, DEFCON, Darwinia and Multiwinia. In Feb 2010 Introversion made its first move into the console space by releasing Darwinia+ (Darwinia & Multiwinia) for Xbox Live Arcade. Introversion have previously been voted one of the top 50 Best Games Companies in the world and their most recent release, Prison Architect, has enjoyed success whilst in early access and currently has over 1.5 million players.

The Technomancer Review

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The Technomancer

Developer: Spiders
Publisher: Focus Home Interactive
Platform: PC (Reviewed), PlayStation 4, Xbox One
Release Date: 28 June, 2016
Price: $49.99 USD – Available Here

Video Review

Overview

The Technomancer is a new story set in the Mars: War Logs universe following a technomancer named Zachariah. Newly minted among the ranks, Zachariah is capable of both potent electrical attacks and bone-crushing martial skills. His journey begins after he is marked a traitor and is chased down by the secret police. The Technomancer is a full featured action RPG, complete with a skill-focused melee combat, a deep crafting system, and a full roster of companions.

Story

Zachariah is a young initiate who was picked up from the slums and trained to become a technomancer as a child. The Technomancer starts off with Zachariah and his master Sean Mancer preparing for Zachariah’s final mission as a student, marking his initiation as a full member of the technomancer order. Players are soon introduced to the secret of the order: the technomancer’s electrical ability is a mutation. As mutants are considered to be sub-humans and are treated accordingly, the technomancers must maintain secrecy to keep their respected position in Martian society. Soon after Zachariah’s initiation, he becomes caught in between the Abundance corporation that he works for and the technomancer order that serve.

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The world The Technomancer is well fleshed out and quite fascinating. It serves as an excellent backdrop to the game’s plot. The game’s story is decent, though a bit predictable at times. The NPCs tend to be a bit one dimensional, but I found myself growing quite fond of many of them over the course of the game. The dialogue is written well for the most part, though there are moments where the dialogue is very B-movie like.

Gameplay

The Technomancer is an action RPG with combat focused on melee brawls. Zachariah has four skill trees, one for his electrical skills and one of each of his three melee styles. The guardian style is designed for defensive play with its sword and shield, warrior focuses on controlling the flow of battle with its area and stumble attacks, and rogue mixes fast, acrobatic attacks with a dagger with a deadly ranged pistol. The electrical skills are designed to augment all three melee styles, making it an incredibly potent tool in Zachariah’s skill set. While Spiders seems to encourage players to be well rounded, I found specializing in one fighting style and the technomancer abilities to be a perfectly valid tactic. While the game may lack true classes, Spiders still has provided players a way to choose a playstyle that fits them while still staying true to technomancer lore.

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Combat is a fast and furious mix of melee brawling, spell casting, and item use. There are three basic attacks: a fast attack, slow attack, and a special ability. Dodging plays a major role in combat, as health is extremely limited and health potions are extremely costly in both money and materials. While there is some bonus for dodging just at the right time, there is little punishment for spamming dodges. To make matters worse, non-human characters do a pretty awful job of telegraphing their upcoming attacks, which makes the melee combat feel a bit clunky. The lack of any real combo system makes combat further encourages action spamming and makes combat quite repetitive.

The game does have a basic stealth system, but I feel it is incredibly underpowered in the early game. Stealth requires all three points to become a viable build. Until then, stealth attacks are simply an extremely expensive opening attack. The rest of the talent tree is a little more interesting, as single points in things like charisma and science can open up a world of options that lets players solve many of the game’s conflicts without resorting to violence.

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The crafting system is something fresh. Instead of the standard loot grind for ever better equipment, The Technomancer opts to focus on upgrading equipment over the constant replacement of gear. Many of the best items have upgrade slots that not only change the appearance of the item, but add important bonuses needed for different builds. While not wildly different from the standard item system found in most RPGs, it is different enough to set it apart from other games.

The AI is pretty simplistic in The Technomancer. Enemies try to mob the closest target for the most part and will immediately run away if the player exits a pre-determined combat area. Companion AI are equally as dumb and simply serve to soak up incoming damage.

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Like any good RPG, there is a morality and reputation system in The Technomancer. The reputation system is straight forward enough, do things to make a group like you and your standing improves. Of course not everyone will always agree with Zachariah’s actions, so a gain in standings with one group may lead to a loss of standing with the other. The morality system is a little more annoying. Like any RPG, some decisions will affect a player’s karma rating. Additionally, the technomancer order is very strict about the sanctity of life, opting for a Batman-esque solution of just knocking everyone unconscious. When enemies are unconscious, Zachariah is given an option of killing a human enemy and draining them of their serum, the standard currency on Mars. The moral decisions are unfortunately a pretty black and white affair, lacking the moral ambiguities of real life. Both systems tie in with the companion system. As Zachariah moves through the world, his actions can improve or worsen his relationships with his companions, leading to new quests or the exit of his teammates.

the-technomancer-screenshot-013The controls in The Technomancer are solid. The console controls are well laid out. On PC, players are given the choice between controller or mouse and keyboard. The PC controls are equally well thought out and make proper use of the larger number of keys available. I have one minor quibble with the controls when interacting with dead bodies on PC. The button to loot an unconscious enemy with items is the same button used to kill an unconscious enemy with no loot. This can lead to accidental deaths, which is absolutely annoying for those of us attempting to keep karma loss to an absolute minimum.

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Visuals

The Technomancer is a pretty good looking game. While it may not feature bleeding edge graphics, the game’s graphics still hold up really well. The visual design of Mars is a great mix of rich sci-fi zones and poor post-apocalyptic slums. The creature design is particularly impressive, taking inspirations from Earth’s creatures and mutating them in imaginative ways.

Audio

The Technomancer delivers a decent, though forgettable audio experience. The sound effects and soundtrack are good, but they never really go above and beyond to stand out. The voice acting is a bit weaker, with many voice actors sounding like they stepped out of a B movie. Zachariah’s voice actor definitely delivers the best performance of all the actors, but still has his share of weakly delivered lines.

the-technomancer-screenshot-004Overall

The Technomancer is a decent game and an excellent step forward from Mars: War Logs, but the series still has ways to go before it enters AAA territory. The game boasts an interesting world, though the characters are a bit on the shallow side. Spiders’ take on the standard RPG crafting and class systems is neat; however, the game really struggles with repetitive combat. While The Technomancer might be a bit rough around the edges, it is still a solid action RPG.

Capsule Computers review guidelines can be found here.

Dragon Ball Fusions Third Trailer Released

Dragon Ball Fusions for the Nintendo 3DS has received a third full length trailer and while it seems like more of a recap trailer of the last two, there is some new footage and crazy new fusions to check out such as Trunks and Vegeta (Trunketa… Vegunks… I don’t know) and Arale and Mira.

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You can check out the trailer above which gives a look at some gameplay, story mode, the below pictured Maxi Fusion system, local play features and much more.

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Dragon Ball Fusions releases for the Nintendo 3DS on August 4th, 2016, with an international release still yet to be announced.

Indie Gala Every Monday Bundle #118 Now Available

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The Steam Summer Sale is over. If you’re itching from deal withdrawal, Indie Gala and Capsule Computers has the perfect salve with this week’s Every Monday Bundle. #118 packs seven great indie games for one low price.

GemBreak – A physicls based puzzle game that challenges players to destroy red gems in a game inspired by pachinko.

Electric Circuit – Light up all the lights in a level in the least amount of moves possible in this electrifying puzzle game.

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UnderWater Adventure – A puzzle action game set underwater with dangers at every turn. Players will need to guide their submarine to the gold bar and return to the surface in the fastest time to win.

Cheaters Blackjack 21 – A twist on the classic casino game that will put players at the table with other live players or the CPU, whether you play fair or dirty is up to you.

Unforgiving Trials: The Darkest Crusade – An epic adventure featuring 12 unique classes, 200 spells, and 30 bosses.

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Shake Your Money Simulator 2016 – Shake your money in this strange game filled with pixelated opossums.

Yelaxot – A beautiful adventure platformer through a massive non-linear world.

For the first 24 hours of the sale, the entire bundle is only $1.89, so grab your copy at Indie Gala today.

 

ODIN SPHERE® LEIFTHRASIR NOW AVAILABLE IN AUSTRALIA AND NEW ZEALAND FOR PS4, PS3 and PS Vita!

ODIN SPHERE® LEIFTHRASIR NOW AVAILABLE IN AUSTRALIA AND NEW ZEALAND FOR PS4, PS3 and PS Vita!


NIS America is extremely excited to announce that Odin Sphere Leifthrasir is now available in Europe for PlayStation®4, PlayStation®3, and PlayStation®Vita as both a physical and digital release!

Also available today is the special Odin Sphere Leifthrasir “Storybook Edition,” available exclusively for the PlayStation 4 which includes a hardcover art book, an art print of game characters, a collectible metal slipcase, and much more. 

About the game:

Odin Sphere Leifthrasir is a 2D sidescrolling action RPG, steeped in Norse mythology or a Wagnerian opera. The new game is a complete HD remake of the original PS2 classic Odin Sphere from Vanillaware, the team behind the hit side-scrolling action game Dragon’s Crown and Muramasa: The Demon Blade. Atlus U.S.A. will be publishing this game in North America.

About the story:

The kingdom of Valentine was the most powerful country on the continent of Erion. Its people thrived using the magical power of the Crystallization Cauldron, but it was destroyed in one fateful night. And so, a war over the now master-less Cauldron has begun, involving all the nations of the land and growing more intense by the day. Is the End near, as the Prophecy states?

Odin Sphere Leifthrasir “Storybook Edition”

The Odin Sphere Leifthrasir “Storybook Edition” is also available for a premium price at select online retailers in Europe and includes the following items:

– PS4 version of the game.

– A 64-page hardcover art book, with full color renditions of the glorious Vanillaware art.

– A Potion Recipe t-shirt to remind you of the most basic alchemical recipes.

– A collector’s metal slipcase to house the game.

– Alice and Socrates art print.

– And a premium outer box adorned with the game’s fantastical artwork!

Click here to watch the new trailer you YouTube: https://www.youtube.com/watch?v=QQ0qMrApn_s

A NEW STAR OCEAN ADVENTURE BEGINS

A NEW STAR OCEAN ADVENTURE BEGINS 


SYDNEY, 4TH July 2016Square Enix Ltd., have released its epic sci-fi adventure, STAR OCEAN®: Integrity and Faithlessness™, exclusively for the PlayStation®4 computer entertainment system. The latest entry in the beloved STAR OCEAN franchise hails from celebrated studio tri-Ace with beautiful  character design by acclaimed character designer, akiman (Street Fighter series).

With a story set between STAR OCEAN: The Second Story and STAR OCEAN: Till the End of Time, the new instalment in the series welcomes fans and newcomers alike, taking place centuries after humans have left Earth for the distant Faykreed star system. The swordsman Fidel Camuze and his childhood friend, Miki Sauvester, set out to protect their village from being swallowed in the tides of civil unrest. Together with a diverse group of companions, Fidel and Miki are tasked with protecting the Kingdom of Resulia while also being drawn into battle with outside forces.
The all-new tale unfolds over seamless transitions between gameplay and dynamic cut scenes, adding a new layer of depth and immersion to storytelling in the series. STAR OCEAN: Integrity and Faithlessness offers modern and updated game mechanics and action sequences for a truly immersive gameplay experience.

Watch the STAR OCEAN®: Integrity and Faithlessness™ out now video at: https://youtu.be/8659LK_Qqs0

STAR OCEAN: Integrity and Faithlessness is available now exclusively for the PlayStation®4 computer entertainment system. A Limited Edition version of the game includes the game and Steelbook™, plus five in-game DLC and two battle BGM from VALKYRIE PROFILE Series, is available now priced at AUD$99.95 / NZD$109.99.

For more information on STAR OCEAN: Integrity and Faithlessness and its story and characters, please visit: http://staroceangame.com


Related Links

Official Homepage: http://staroceangame.com

Official Facebook®: https://www.facebook.com/starocean/

Official Twitter®: https://twitter.com/starocean

New Dragon Ball Xenoverse 2 Trailer, Gameplay and Release Date Announcement

A brand new look for Capsule and a heap of new Dragon Ball Xenoverse 2 news to celebrate. AnimeExpo 2016 was held in the United States over the weekend and brought with it a brand new trailer, a release date, and allowed some popular YouTube users to get some hands time on the game and record some footage. There was a lot of news and discovered additions to the games combat as well as other small details, so I’ll try to summarise everything newly revealed the best I can.

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First up let’s talk new characters. Some of these were revealed in the initial trailer but I’ll list all the news one for Xenoverse 2.

  • Zarbon
  • Dodoria
  • Lord Slug
  • Turles
  • Future Gohan
  • Cooler (In his normal and Final Forms, unclear if they will be separate characters of if you can transform between the 2)
  • Super Janemba
  • Super Gogeta
  • GT Kid Goku (Previously only available if you purchased DLC pack 1)

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From what we have seen in the demo and trailers, it seems that no characters will be cut from the first games roster and the two main villains from that game, Mira and Towa will also be making a return in some form.

A couple of new stages were also revealed in the games demo including an archipelago stage with water and islands in it and a hell stage based on Movie 12 which has the floating jelly beans around it. Fans of local play will be happy to know they aren’t forced to fight on only the world tournament stage, with 6 playable stages being shown for local play in the demo, only two of these were revealed however, Supreme Kai’s World and the Cell Games Arena. A split screen option was confirmed to not be in the works as the developers don’t want to compromise screen space.

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Now let’s talk what has been reported to have changed in the games combat. All three YouTuber’s who played the game congratulated it for being a much tighter experience. Players could easily avoid combat once in the lead by simply moving up and down or dashing around and that seems to no longer be an option as you can easily chase down a running opponent with your own movement now. Similarly they all reported the hit boxes were more accurate.

Characters have more health in general, with the amount varying per character. The game has an updated HUD to display this, and it seems the CPU’s health, AS WELL as their ki and stamina will also be displayed in Xenoverse 2.

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There are also a lot more combat and combo options. Holding down the ki button will now cause your character to perform a different ki based attack. For example, Future Trunks will fire a continuous barrage of ki beams while Janemba will unleash a large ki blast that floats in the air sort of like a trap.

The old jump vanish move from Xenoverse 1 has been expanded on, now allowing you to ‘vanish step’ in all directions at a much faster pace which will make for some great looking fights.

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There is also a brand new ‘heavy blow’ attack that has a mildly long start up time and a very long ending lag. To compensate for those huge drawbacks, landing one on your opponent will see their stamina instantly reduced to zero.

Beam struggles were confirmed to NOT be in the game, but they will meet in the middle with the stronger beam winning. Also stage destruction has been tweaked a little bit. Charging up ki and heavy slams on the ground will cause physical debris to appear which then remains on the stage and responds in a sort of realistic physics way. Strong characters like Super Gogeta will have these stones fly around them just by standing around them.

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On top of that, there are brand new super and ultimate moves for the classic characters as well as for your Time Patrol created character to learn. Bending Kamehameha, a few new moves from Turles and Slug, Dragon Fist and more. Your created character can also learn the Super God Fist, which unfortunately they couldn’t in Xenoverse 1. That’s the move where you punch them in the face and it shows an awesome close up of the impact which is a very neat addition.

While in Xenoverse 1 there was a third slot in the ultimates menu that went unused, Xenoverse 2 uses that slot for a transformation skill, meaning you can now have 2 ultimate moves, a transformation and your escape move usable in anyone match.

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Speaking of transformations, the way they work have also changed, especially if that character could normally use multiple transformations. Using Goku as an example, if you transform with 1/2 your ki, you will go Super Saiyan 1. Transform with 3/4 ki and you will go Super Saiyan 2. Transform with full ki and you will go straight to Super Saiyan 3. You can also return to your base form at anytime using the same button combination. Oh yeah and I should mention this, your created character can also go Super Saiyan 3 now!

The Super Saiyan transformation has changed as well, no longer granting your character infinite ki to perform super and ultimate attacks with. Now your ki will not drain at all, but it will deplete when using attacks that require ki. You will also not gain any stamina while transformed, but will receive a power boost to compensate for that, presumably more of a boost depending on your Super Saiyan level.

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In a very interesting move the games soundtrack will contain some songs from popular DJ Steve Aoki who is a confessed big gamer and fan of Dragon Ball. It is confirmed he will provide remixes of original themes Cha-La Head-Cha-La and We Gotta Power and may do some further work on the games soundtrack. He will also appear somewhere in the new hub world of Conton City as an NPC.

Everything revealed sounds great and hopefully will be enough to make Dragon Ball Xenoverse 2 a great game as compared to just a well received one as Xenoverse 1 was. We are only 3 months off from playing the game for ourselves, with an October 25th release date confirmed for PS4 and Xbox One in North America, and an October 28th release date confirmed for Europe for all platforms including a worldwide PC release.

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Be sure to check out the new trailer at the top of this article as well as some direct feed gameplay from RhymeStyle’s YouTube channel below. Feel free to leave a comment below and let us know what your favourite bit of information is from everything that has recently been revealed. I’m most excited for the combat improvements and for my custom avatar to go even further beyond to Super Saiyan 3!

Mekakucity Actors Review

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Mekakucity Actors Complete Series

Studio: Shaft
Publisher: Madman Entertainment
Platform: DVD (reviewed)
Release Date: June 8, 2016
Price: $59.95 – Available Here

Overview

Shintaro Kisaragi is a NEET who is forced to go outside into the real world for the first time in two years. He is taken hostage during a terrorist attack, along with a few unusual people. He teams up with a strangely unaffected person and escapes, later learning that the strange person is a member of the ‘Blindfold Organisation’. The Organisation’s members all received mysterious powers after incidents that all occurred on August 15.

Story

Mekakucity Actors starts out being really confusing. The opening shots of the first episode make no sense in relation to the first several episodes. It takes an unusual amount of concentration to be able to focus on the plot and process all of the complex explanations that are given. Using outer narration is an unusual way to begin an anime series, but under Akiyuki Shinbo’s direction, Shaft’s adaptation frames everything in such a way that produces a sense of intrigue. The technique of withholding key information to build suspense is used throughout the series. Unfortunately, it will be several episodes before the outer narration starts making sense.

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The tone of the series shifts after the first scene. The next part of the first episode plays out as a slice-of-life series about a NEET (Not in Employment, Education or Training) named Shintaro. While this episode suffers from poorly-written dialogue and a lack of originality, especially when it comes to the pop culture references and otaku-related jokes, it rarely has any moments that are not interesting in some way. We are introduced to a virtual girl named Ene, but not even Shintaro has any idea where she came from, or more importantly, who designed her. The tone shifts once again as Shintaro is caught up in a terrorist attack at a department store and taken hostage. He meets a strange person who seems to have some kind of psychic ability, and it is at this point that the action begins. We see everything from Shintaro’s perspective in this episode, and the lack of visual information to support the events that are occurring helps to increase the sense of mystery and intrigue. Everything from the pacing to the visuals and the soundstage result in this being an unexpectedly good introduction to the series, although only after it starts making any real sense.

The second episode features another significant shift in tone. It is now a slice-of-life series about a seemingly air-headed student named Momo Kisaragi. This episode is slow, and where the pacing problems begin. The first seven minutes wasted on the depiction of a girl who has extremely poor grades. These seven minutes also contain the introduction of a teacher named Tateyama, although his name is only mentioned in the English subtitles and not in the actual dialogue. There is something very wrong with this teacher; he comes across as creepy, and the portrayal of his character gets worse until we start getting answers to the questions raised about him. He can be forgotten for a while after this point, but his appearance as a teacher should be remembered while watching the second half of the show. The next few minutes of this episode utilise powerful imagery to depict the level of isolation and loneliness that Momo feels. This is the point at which this episode finally takes off. The mystery and intrigue only increase as the episode ends with Momo being chased by hordes of apparent fans of her idol work. This series goes backwards and forwards in its timeline several times, something that has the unfortunate side effect of making this entire episode seem pointless until watching episode three. Changing the tone of a series so significantly even once is unusual, but it does make watching the show an interesting ride if nothing else.

Mekakucity-Actors-Screenshot-04The third episode finally introduces the other main characters, those being the members of the Blindfold Gang (Mekakushi Dan). We learn that its members have powers involving their eyes, including Momo Kisaragi. It is also revealed that the events of the second episode occur more-or-less simultaneously with the events of episode one, and the truth of the events of the terrorist attack is finally explained. It comes across as clever and almost, but not quite, lacks the stupidity that bogs down other anime series. As the plot progresses, new characters are introduced from the past and the present. One or two episodes at a time are used to explore these characters. The relevancy of these episodes is initially unclear, but the pieces of the puzzle begin falling into place following the extremely disturbing episode seven. This episode portrays Tateyama in a particularly creepy way. Two students, Haruka and Takane, are in Tateyama’s ‘special needs’ class for students who have serious medical conditions. Takane suddenly collapses and dies in a school corridor, which itself raises an unanswered question: what condition does she have that could cause her to suddenly die? Tateyama mysteriously appears at this very moment with an unsettling smile on his face and also appears on Haruka’s deathbed with the same, disturbing smile. The implication is that he murdered them, possibly with poison, although this is left unexplained. An extremely disturbing scene follows later on, showing Takane’s body disappearing as if she were a piece of data in a matrix and then materialising as an electronic being. Characters that die on August the 15th can apparently be given a second chance, like Takane, although the hunt for the people who do not return is slowly relegated to the background and ultimately forgotten.

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It is eventually revealed where the eye powers came from and why Tateyama acts the way he does. They can be confusing, however, and there are some questions that do not seem to be answered at any point. The pacing becomes a serious problem as the series reaches its conclusion. Things start to move very quickly, apparently leaving no time for answers in multiple cases. The climax make sense to a certain extent, but no attempt is made to explain how certain things are possible in this world. The ending falls flat and ends up coming across as a giant mess created out of the fusion of genuine drama and melodrama. The very end of the episode is wasted too. We are simply shown the backgrounds of the settings used throughout the series, without dialogue. This is time that should have been spent resolving unanswered questions instead of being sentimental.

Visuals

One impressive component of this series is Shaft’s animation. The use of contrasting colours is one of the most striking elements of this anime, helping to add to the very surreal feel that is present throughout every episode. Whites in particular stand out significantly, and primary colours are made to stand out in the surreal and downright bizarre dream sequences that occur in certain episodes. This is an unusually bright series, visually speaking, but Shaft’s animation team is also able to evoke a sense of darkness when necessary. The original creator may have taken inspiration from gothic literature, and the simple use of a flash of lightning is used remarkably well to create a feeling of unease. The other major element of the animation that stands out is the way the characters tilt their heads when looking back at someone, an interesting but effective animation technique. Prospective buyers should note that the subtitles cannot be turned off on these discs. The opening song and ending song are not subtitled.

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Audio

One of the many components of this adaptation that stands out is the sound direction. The voice acting is top notch, the background music is varied in style and expertly composed for the different types of situations that occur and the use of sound effects to enhance the atmosphere is particularly effective. The sound is not just a supplement to each scene, it is an integral part of the viewing experience. The opening song is great and there are many great character songs featured throughout the series. Instead of playing in the background like insert songs usually do in anime, these songs come to the forefront and tell the story and feelings of the characters. The sound direction, the voice direction and the use of volume for various effects are all excellent.

Extras

The extras include the textless opening and ending animation sequences. This includes the animation for the regular opening song, the textless version of the opening scene from episode 9, the animation for the regular ending song and the textless version of several ending sequences.

Overall

This series starts out confusing, but more and more plot details are revealed that make it more engaging. It is intriguing, but understanding everything would likely be much easier during a second viewing. The animation, the audio and Shinbo’s direction combine to make what could have been a terrible series stand out in many ways. It is either purposely or accidentally inspired by the gothic tradition, but it is very surreal either way. For people who enjoy fantasy series and/or series about people with superpowers, Mekakucity Actors is a unique series that is worth watching whether or not you have ever heard of the Kagerou Project.
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Author’s note: The initial score attached to this review was inaccurate due to a typing error and has been updated by the author.