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Hatsune Miku: Project Diva X Review

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Hatsune Miku: Project Diva X

Developers: Sega, Crypton Future Media
Publisher: Sega
Platforms: PS Vita, PlayStation 4 (Reviewed)
Release Date: August 30, 2016
Price: $59.99 USD – Available Here

Overview

Hatsune Miku’s popularity as a digital songstress has always been incredibly high in Japan and over the past years her fanbase has grown so wide that not only have rhythm games featuring her and other Vocaloids been released in the West but she has even went on “tour” throughout North America and appeared on television. With Hatsune Miku: Project Diva X being the first title in the franchise to arrive on the PlayStation 4 in the West, how has the title grown since the last iteration?

Story

One of the first things that players will notice is that Hatsune Miku: Project Diva X actually has something of a story mode. This serves two purposes by allowing newcomers a chance to learn a little bit about the personalities of characters while also providing players with an unlocking system to advance the song collection.

Hatsune-Miku-Project-Diva-X-screenshot-(3)For unknown reasons, Hatsune Miku and her friends have lost their ability to broadcast their music to their fans and without their fans, they can no longer sing and generate power. As such they need the player’s help to bring their music to the world once again and unlock “Clouds” by completing performances. Each cloud has a little story snippet presented as a visual novel that only lasts probably for a few minutes per cloud and generally doesn’t reveal or develop much but does add a little something extra that otherwise has been completely lacking.

Gameplay

The basic gameplay elements of Hatsune Miku: Project Diva X remain mostly the same as players must still press the face buttons of the controller as they match up with the on-screen indicators or flicking an analog stick (or swiping the touchpad) to hit the star scratch notes with difficulties above Easy adding in extra challenges such as having to tap both a direction and a face button at the same time. A number of other types of notes have been removed from the game however and now the only real addition comes in the form of Rush notes that now, when properly hit, allows the player to rapidly tap the same button to gain as many points as possible before it vanishes.

hatsune-miku-project-diva-x-screenshot-019The real difference in this title comes in the way everything progresses. You see, unlike previous entries in the series where songs can be unlocked by completing other songs and, while doing so, the already completed songs can be played on the hardest difficulties, Hatsune Miku: Project Diva X instead limits this unlocking nature. Until players clear every single cloud in the game and unlock the songs available they are only able to play on Easy or Normal difficulty and that means that veterans will likely find the game extremely easy and a bit of a grind to start with unless they switch to free play mode and find themselves with more freedom of choice but also a lack of progression.

The same can be said regarding the game’s previous ranking system that gauged how well a player played and rewarded points. Now players earn “voltage” as a score that provides players with gifts that can be given to the characters or accessories that they can wear. As you play a song the voltage percentage increases and begins to multiply your score with certain accessories and Modules (costumes) matching a song’s aura, with the aura’s being the song type such as Cute, Quirky, Cool, etc., providing initial starting bonuses and the Modules themselves providing various buffs such as slowly increasing the percentage, make more “Rate Up” notes appear, or even an increased chance of gaining a new module or accessory.

Hatsune-Miku-Project-Diva-X-screenshot-(8)Speaking of unlocking Modules, players will now find that costumes come at a much easier but far more random rate in this game. Rather than purchasing them using in-game currency, if the player can clear the Chance Time mode, rather than triggering an on-stage special effect they will now trigger a costume change that will award the player with a random Module that will then be unlocked for use from then on. The problem here is that players do have a chance of obtaining repeat modules while also unlocking costumes they might not actually need for a given set of songs.

Along those same lines players will find that the grind for items and modules is a rather unfortunate one that isn’t really helped by the fact that Hatsune Miku: Project Diva X has the smallest song library in the series so far. Not counting the standard “Ievan Polkka” tutorial song and the two pieces of DLC, this title only offers a base of thirty total performances with twenty four single songs and six medleys featuring a mixture of four to five songs.

Hatsune-Miku-Project-Diva-X-screenshot-(9)These medley songs make for some of the best performances in the game and thankfully players are given a way they can craft their own as, once you manage to reach a certain point in the game, you can create Festivals of three songs of your choice featuring complete freedom for character and costume choice as well, though only a few stages are available for this mode. It is worth noting that the Concert Editor that allows players to create your own performances is still available for the game but needs to be downloaded as a free piece of DLC.

Visuals & Audio

While not that much of an upgrade compared to the previous PlayStation 3 versions of the game, it is highly evident that, being the first PlayStation 4 version to be released in the West, that the performances and designs of the characters run far smoother than ever before. The designs of Miku, Luka, Rin, Len, Kaito, and Meiko remain similar and players will find that a lot of older Modules do make an appearance in this game alongside a large number of new costumes and accessories allowing players to really customize the looks of their favorite Vocaloids.

Hatsune-Miku-Project-Diva-X-screenshot-(6)The actual performances still very impressive looking and feature a wide variety of stages and dance moves but unfortunately almost every performance is designed to be a stage performance meaning that there are no longer any music video style sequences that were found in previous entries though it is worth noting that more than a few of these performances are still quite extravagant looking. That being said, the company has continued their translations of every song’s lyrics which is a perfect addition for fans.

The songs themselves are a nice mixture of tunes featuring a number of brand new tracks and the Medleys are a real highlight. Given the smaller track listing players can expect only a few songs featuring Meiko, Luka, and Kaito as lead singers though the Kagamine twins are given a decent amount of representation.

Overall

Although Hatsune Miku: Project Diva X may offer a smaller set of songs than before the actual gameplay still remains as impressive as ever. Featuring a great set of tracks to choose from and the highly enjoyable medley and festival modes players will find quite a lot to like here especially since modules are easier than ever to unlock, though the new nature does require some grinding and luck in order to get the costumes you want.

Gal*Gun: Double Peace Review

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Gal*Gun: Double Peace

Developer: Inti Creates
Publisher: PQube
Platforms: PS Vita (Tested) PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

Despite the various devices and attachments that have been released over the past few years, the rail shooter genre has dropped to an almost non-existent level and the only place you can find them tends to be at various arcades scattered across the country. Thankfully it seems a certain developer had something unique in mind and while it was so niche in appeal that it was once thought as an impossible localization, PQube has pulled off the impossible by releasing Gal*Gun: Double Peace in the West. So now that this ecchi little shooter has been localized, is it worth picking up?

Story

Houdai has been living a fairly standard life as far as a high school student goes but when he is suddenly blasted by an overcharged cupid arrow that standard lifestyle undergoes a drastic change. Ekoro, a cupid angel who was distracted by the appearance of a demon named Kurona, accidentally hits Houdai and then informs him that thanks to the overcharged arrow, he is now the object of affection for every girl that he will come into contact with.

Gal-Gun-Double-Peace-screenshot-018The only problem is, that if he doesn’t find a true love by the end of the day, the arrow’s effects will wear off and with it his entire life’s supply of potential love, meaning he will be forever alone and shunned even by animals. With only a day to try and find love, and thanks to the convenient return of a childhood friend as well as her elder sister beginning tos peak with Houdai again, there are already two potential love interests in sight.

As you can tell, Gal*Gun: Double Peace’s premise is ridiculous but also rather hilarious thanks to the way the story plays out. It is the time of thing that you can only see in a game developed in Japan and with its lighthearted nature and comedic tone, players will be in for quite a treat as the localization team has done wonders here. It is worth noting that while this game is a sequel, the events of the first game are only mentioned in passing as rumors or urban legends.

Gal-Gun-Double-Peace-screenshot-002If players opt to simply rush through the game they will find that Gal*Gun: Double Peace’s basic story mode can be completed fairly quickly but that is partially the design for this title. I say this because this title implements the visual novel style of route unlocking by making it so players can, at least at the start, only pursue certain endings (even these endings have variations depending on dialogue choices and affection levels) and then once they have managed to clear these endings can opt for a different route. These multiple routes help extend an already highly replayable title that players will want to run through more than once simply to try and get better scores or unlock items by adding additional storyline options and new content that is specific to certain routes.

Gameplay

As mentioned earlier, Gal*Gun: Double Peace is a rail shooter where players have no direct control over Houdai other than occasionally making the decision of which area of the school to travel to while searching for someone. Instead players are guided down predetermined paths in these stages where they control a target reticle that is used to shoot objects in the environments for points or to gather them in an effort to complete little side-quests given through text message, unlock student IDs to learn more about specific girls, and most importantly prevent the entire female body of the school from confessing their love for you.

gal-gun-double-peace-screenshot-(14)To do this players must make use of their “pheromone” shot that is provided to them by Ekoro and provide any girl confessing to them with euphoria and cause them to fall to the ground in satisfaction. The girls take on various methods of confessing their love such as handing love letters, shouting out kanji that can be shot out of the air, grabbing and hugging you, or simply kissing the player while other girls who are infected by the demon Kurona will take a bit more violent approach and often stomp on the player in a dominatrix fashion.

While any girl can be subdued with multiple shots, each of them has a weak point that will often immediately eliminate them from being a threat. These weak points are always located either on the head, chest, groin, or legs and the designated area will have a small prompt if the player is zoomed in on the girl at the time and the weakpoint never changes, meaning if you see a girl return in a later stage for another try, you can immediately know where to target. This zoom feature also allows players to see through a girl’s clothing and other obstacles in the world, often revealing items or other girls that can be targeted. The aforementioned demon possessions must also be shot off of a girl before they can be given euphoria.

gal-gun-double-peace-screenshot-(11)As you make your way through a stage players will fill up a meter that allows them to trigger “Doki-Doki Mode” where up to three girls can be targeted at a time and brought into a separate mini-game. In this mode players must target (or on the Vita use the touch screen) various weak points on girls while the camera spins around them slowly in order to fill up a meter and give them a “climax” finish before a certain amount of time passes. While a great mode for the more perverted aspect of the game, this is also very useful at times as successfully clearing this mode detonates a euphoria explosion that subdues every girl on the screen and can help the player out of a tight spot.

Outside of the Doki-Doki mini-game players will occasionally come across various mini-games where they will need to help out one of the girls from, usually an awkward, situation where players have to make use of the touch-pad on the PlayStation 4 or the touch screen on the Vita (which is also used for the Doki-Doki mode) in order to help the girls out of their situation, usually being repeated three times before the mini-game is completed and although this does change up the pace a bit, having to repeat the action three times at a minimum is a bit much.

gal-gun-double-peace-screenshot-(12)It is worth noting that while multiple difficulties are available, those looking for a bit of challenge to go with their light-hearted fan-service heavy fun will want to play on the harder option as the standard difficulty is fairly easy. Along those lines players can purchase various upgrades in-between stages from a school shop where they can buff various stats that allow them to make certain dialogue choices, increase their health or amount of damage dealt by shots, purchase items that allow them to avoid or diminish damage from certain attacks, or even add more camera angles to the Doki-Doki mode.

Visuals & Audio

While Gal*Gun: Double Peace is designed around a hilariously ridiculous premise the actual ecchi content is mostly subdued thanks to the more cartoonish art styles present in the game. Character designs are fairly standard  for the average classmates and teacher’s that come across the player and wear various outfits, with other outfits available for unlocking or DLC. The only real ecchi part most of the time in these scenes comes from the fact that, when zoomed in, players can see through their clothing and look at their underwear which, as one would expect with a game like this, comes with a lot of variety. It is worth noting that compared to the PlayStation 4 version of the game, the PS Vita version does feature quite a bit of slowdown at times and excessively long load times in-between stages while the aforementioned version suffers none of these issues.

Gal-Gun-Double-Peace-screenshot-019Of course the various moaning when girls are struck with ecstasy shots or when the camera pans around in Doki-Doki mode might be a bit much for some but those looking forward to the fan-service will be right at home. The actual dialogue in the game is handled with well-translated English subtitles paired with the Japanese voice acting but it is a bit unfortunate that there isn’t more variety when it comes to the game’s soundtrack that quickly becomes repetitive and environments as most of the areas in the game are sparsely detailed and generic for a school setting.

Overall

Gal*Gun: Double Peace may be an ecchi title within a niche genre but it is a well-crafted one with only a few presentation issues. This self-aware and highly comedic title offers quite a bit more than one might expect from the onset and although those who enjoy lots of panty shots and risqué situations will obviously get a kick out of the game, those looking for a charming colorful rail shooter will certainly find Gal*Gun: Double Peace to be a blast in more ways than one.

Capsule Computers review guidelines can be found here.

HITMAN: THE COMPLETE FIRST SEASON – Full Details and Disc Release Date Confirmed

HITMAN: THE COMPLETE FIRST SEASON – Full Details and Disc Release Date Confirmed

SYDNEY, 1ST September 2016 – Io-Interactive is pleased to confirm the details of what will be included when HITMAN™: The Complete First Season arrives on disc on January 31st, 2017.

Released in a day one edition SteelBook®, HITMAN: The Complete First Season will deliver the ultimate physical version of the game, with over 100 hours of gameplay. Featuring all of the Season One locations and episodes from the Prologue, France and Italy to Morocco, Thailand, USA and Japan. Play as Agent 47 to take out powerful high-profile targets in an intense spy-thriller story across a world of assassination.

The disc combines everything we have learned, refined and updated over the course of a 10 month live season. It’s the direct result of live input, development and feedback from our players,” said Hannes Seifert, Studio Head at Io-Interactive. “Especially for our fans who want to own the game in a box, we’ve made it a high quality SteelBook box. We also added loads of additional downloadable bonus content to release on the 31st of January for everyone getting this beautiful edition of the game on a disc and everybody owning the digital Full Experience or upgraded versions of the game.

Included with HITMAN: The Complete First Season box is bonus downloadable content:

  • 3 Bonus Missions Pack which includes The Icon and A House Built on Sand missions, plus the brand new upcoming Landslide mission
  • Official Soundtrack featuring the original game score
  • The ‘making of’ HITMAN documentary charting the journey from showing the game to our fans for the first time before E3 2015, through to the digital launch in 2016
  • HITMAN Requiem Blood Money Pack* which includes the signature Blood Money white suit, white rubber duck and chrome ICA pistol
  • The PlayStation®4 version includes the 6 additional exclusive The Sarajevo Six contracts

HITMAN: The Complete First Season features all of the locations, Challenges, Opportunities, Escalation Contracts created by the studio and Contracts created by the community. And it will give access to all upcoming Elusive Target live game events taking place after January 31st.

HITMAN: The Complete First Season will be available on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

(*Please note the HITMAN Requiem Blood Money Pack was a digital pre-order incentive, it will also be available to purchase digitally on January 31st.)

Gambitious Digital Entertainment Launches ThirtyThree’s Electrifying Action-Platformer RunGunJumpGun on Windows PC and Mac

Gambitious Digital Entertainment Launches ThirtyThree’s Electrifying Action-Platformer RunGunJumpGun on Windows PC and Mac

AMSTERDAM – Aug. 31, 2016 – Gambitious Digital Entertainment and independent developer ThirtyThree have released the side-scrolling retro runner-platformer RunGunJumpGun. A neon fever dream of action inspired by the precision and speed of Downwell, movement of Flappy Bird and attitude of Hotline Miami, this ruthlessly challenging experience thrusts players into the jaws of death at breakneck velocity.

Armed with a massive, gravity-defying gun, players can only hope to survive RunGunJumpGun by mastering the game’s simple, two-button controls: one to explode upward in flight, the other to blast forward through obstacles. There are over 120 levels of meticulously merciless mayhem, with heart-pounding dangers and elusive pickups that demand fast thinking and reflexes to conquer. A bonus marathon mode lets players prove themselves in the ultimate test of skill against the world on the global leaderboards.

Set in a warped space-opera universe with bizarre, larger-than-life characters, RunGunJumpGun features blazing visuals, hyperkinetic sound design and a pulsing soundtrack, as well as key art from El Huervo, the creator of the distinctive cover art for Hotline Miami.

RunGunJumpGun is now available on Windows PC and Mac for $7.99 via Steam, The Humble Store, Green Man Gaming and the Mac App Store. A special edition of the game featuring its thumping digital soundtrack, a desktop wallpaper and high-resolution key art is also available for $9.99.

In addition, Gambitious Digital Entertainment has partnered with publisher Devolver Digital to offer a 25% discount for RunGunJumpGun on Steam to players who own either Downwell, Xeodrifter™, Hotline Miami or Hotline Miami 2: Wrong Number on Steam (discount may only be applied once; offer valid until Oct. 1, 2016).

For more information, please visit www.RunGunJumpGun.com, and follow ThirtyThree on Twitter.

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About ThirtyThree

ThirtyThree is a tight-knit three-person game studio in Canada. Our first big title, RunGunJumpGun, began as a parting gift to an old workplace we thought would be done in a week. We split art, code and sound three ways.

About Gambitious, Inc.

Launched in 2012, Gambitious, Inc. is the first global crowd-financing platform exclusively for games. With a mission to create and foster a sustainable ecosystem for independent game creation and publishing, Gambitious utilizes its evolving set of creative crowd financing tools and techniques to get more great game titles funded, produced and successfully released. The company’s publishing label, Gambitious Digital Entertainment, was created in 2014 to offer professional, developer-friendly production, marketing and distribution services in order to ensure a timely return to investors and developers on projects. Gambitious has successfully established partnerships and released its titles on Steam, the PlayStation®Store, Xbox Games Store, GOG.com, Humble and the Mac App Store, as well as a number of emerging global digital distributors. For more information, visit the official Gambitious website, and follow us on Facebook and Twitter.

2K Announces 25 New Roster Additions for WWE 2K17 Suplex City Census

2K Announces 25 New Roster Additions for WWE 2K17 Suplex City Census

In the final instalment of WWE 2K17’s  Suplex City Census, 25 WWE Superstar residents of the Industrial District – the last of the five neighbourhoods in Suplex City – have been announced for inclusion in the forthcoming franchise’s worldwide release on October 11, 2016. The instalment brings the following Superstars to WWE 2K17’s extensive roster: Asuka, Bayley, Big Boss Man, Buddy Murphy, Cactus Jack, Dean Ambrose, Diesel, Dude Love, Dusty Rhodes, Jack Swagger, John Cena, Kane, Kevin Nash, Kevin Owens, Lex Luger, Luke Harper, Mankind, Road Dogg, Roman Reigns, Seth Rollins, Stone Cold Steve Austin, Undertaker, Vader and Wesley Blake.

To learn more about the WWE 2K17  Suplex City Census and experience the interactive maps revealing residents of Suplex City’s neighbourhoods, all roster members and additional game information, visit  wwe.2k.com/suplexcity. In addition, fans can check out WWE 2K17on  Facebook, follow the game on  Twitter  and Instagram using the hashtag #WWE2K17 or subscribe on  YouTube.

Assets to support today’s roster reveal announcement include screenshots, video and roster images:

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio,  WWE 2K17 is rated PEGI 12.  WWE 2K17 is currently scheduled for worldwide release on October 11, 2016 for the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Xbox One and Xbox 360. Consumers who pre-order WWE 2K17 at any participating retailer will receive two playable characters of legendary WCW® and WWE star Bill Goldberg, well as playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost on launch day.

Welcome to Suplex City. Enjoy your stay.

BT Taking Valve to Court over Alleged Patent Infringement

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British Telecom (BT) is taking Valve to court in the United States over the infringement of four patents that covers a broad range of Steam services. The patents cited are related to digital rights management for subscriptions, message delivery, call control protocols, and screen sharing. It appears that the patents are a mix of broad and specific cases. BT has filed a document with the courts containing details and screenshots explaining how BT’s lawyers believe the popular PC distribution platform is infringing BT’s patents, which can be found online.

BT’s lawyers allege that Valve has been ignoring their letters warning them of the infringement and are requesting a jury trial. No word if BT owns similar patents in the European Union or the UK and if they have plans to sue Valve in those jurisdictions too.

GAS GUZZLERS EXTREME IGNITES ONTO CONSOLES LATER THIS YEAR

GAS GUZZLERS EXTREME IGNITES ONTO CONSOLES LATER THIS YEAR

Combat Action High-Octane Title Speeds Onto Xbox One in Q4-16 And Playstation 4 in Q2-17

Haarlem, The Netherlands – August 31, 2016 – Publisher Iceberg Interactive, in partnership with development studio Gamepires, today announced that the combat racing title, Gas Guzzlers Extreme will be launching on Xbox One and PlayStation 4 later this year for $29.99. Since its initial PC debut, Gas Guzzlers Extreme has amassed a loyal community of racing fans with its distinctive spirit of adrenaline pumping races combined with a trigger-happy action shooter. Xbox One fans can look forward to immersing themselves into this crazily addictive combat racing game before the end of 2016, while PlayStation 4 fans need to keep their foot off the pedal until late Q2-2017.

Gas Guzzlers Extreme presents an exciting new twist on the car combat experience with the addition of furious team combat battles. Players will start out with low performance vehicles and rapidly work their way up to high-performance models by earning money in a series of high-octane races and arena battles. Insane customization features are also available to match any player’s style as well as matching with their clan members on their road to glory.

The DLC packs Full Metal Zombie and Full Metal Frenzy, currently available on Steam, will also be included in console versions at launch, offering more added value as a courtesy to fans. This additional content throws players into the helm as a zombie apocalypse threatens to take over the race arenas in ‘Survival mode’. Armed to the teeth with a mean rig, players must obliterate hordes of the undead with insane power-ups but they must beware as the undead have tricks of their own to fight back.

Gas Guzzlers Extreme includes 12 over-the-top game modes, 42 extreme tracks, 12 varying arenas, 8 different environments, 21 customizable and upgradable cars with 12 unique weapon types and 22 distinct zombie variants to wreak havoc and total carnage! Completely packed with its own unique humor and personality, Gas Guzzlers Extreme promises a ride that players will never forget.

For more information on Gas Guzzlers Extreme, please visit the official Facebook and Twitter.

For more information on Iceberg Interactive, please visit the official website at: https://www.iceberg-games.com/

About Gamepires

Gamepires expertise resides in the highly rendered and superior graphics gaming environments and relies on combining exquisite knowledge in physics and gameplay development with top-class graphic layouts. The team consists of creative groups of developers and designers continuously oriented towards innovation and perfection in game production, their daily passion. This has resulted in a unique game engine, the best of breed gameplay, design and art for each and every entertainment solution we produce. In the last 15 years every Gamepires team member has been engaged in some of the bestselling and top technology gaming products. Their experience and knowledge guarantee the highest performance and usage standards possible.

About Iceberg Interactive 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive and Starpoint Gemini 2, the company has an exceptional current line-up, including Oriental Empires, Dawn of Andromeda, Lord of Rigel, Killing Floor 2, Starpoint Gemini Warlords and Starship Corporation – with further promising games in the pipeline.

Rise of the Tomb Raider: 20 Year Celebration gamescom Demo Now Available

Rise of the Tomb Raider: 20 Year Celebration gamescom Demo Now Available

REDWOOD CITY, Calif. (August 31, 2016) – Crystal Dynamics® today released the Rise of the Tomb Raider: 20 Year Celebration™ gamescom theatre demo. In Rise of the Tomb Raider, Lara becomes more than a survivor, and embarks on her first Tomb Raiding expedition in search of the secret of immortality. She’ll explore a vast and hostile world, engage in guerilla combat, and discover deadly tombs.

The video showcase begins with the cinematic action of “Thin Ice” from the main campaign, as Lara fights to escape Trinity in a frozen Siberian wasteland. Next is a preview of “Blood Ties”, which will feature over an hour of new single-player story as Lara’s uncle challenges her ownership of Croft Manor. Lara’s determined to prove that she’s the rightful heir and reclaim her legacy, but to do that she must confront the secrets of her past. Finally, there’s a look at the new “Lara’s Nightmare” combat mode, in which Lara must protect her childhood home from hordes of the undead.

Rise of the Tomb Raider: 20 Year Celebration is the most comprehensive version of the award-winning experience, and also includes PlayStation VR support, co-op Endurance mode, an “Extreme Survivor” difficulty mode, 5 classic Lara skins, an outfit and weapon inspired by TR III, and all of the previously released DLC. The game launches on PS4 October 11th, and the new content will be included as part of the Season Pass on Xbox One and PC.

Related Links
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official YouTube Channel: http://youtube.com/TOMBRAIDER

About TOMB RAIDER
The TOMB RAIDER franchise has sold over 46 million copies worldwide and inspired one of the most successful video game film adaptations in history, grossing over $300 million at the global box office with protagonist Lara Croft becoming a contemporary global icon. The most recent release in the world famous franchise,  Rise of the Tomb Raider, released exclusively for Xbox One and Xbox 360 on November 9, 2015 and on PC January 28, 2016. The game has received numerous “Best of” nominations and is one of the highest rated games on next generation systems. All of this has made TOMB RAIDER once again a destination brand for action-adventure.

PREPARE FOR A HERO POSE IN CHAMPIONS OF ANTERIA™, AVAILABLE NOW

PREPARE FOR A HERO POSE IN CHAMPIONS OF ANTERIA™, AVAILABLE NOW

Join the Extravagant Champions in an Epic Quest to Restore Anteria to its Former Glory

Ubisoft® has released Champions of Anteria™, a new tactical real-time strategy game from Blue Byte, a Ubisoft studio, available for digital download on Windows PC.

In this new heroic adventure, players immerse themselves in the magical fantasy land of Anteria, where they must strategically wield the powers of five Champions to defeat enemies and free enslaved territories.  Battle by battle, the Champions must reclaim Anteria’s lands from warring factions, taking on startling creatures, perilous environments and terrifying bosses that challenge even the most skilled players to use Active Pause mode to adjust their combat tactics on the fly.

 

Players will blaze their own trail to victory by choosing to either free a surrounding territory or defend one from invasion. Players will pick three of the five Champions to battle through each mission, each Champion skilled with using one main elemental power of water, fire, metal, nature or lightning and weak while battling against another. Strategically choosing the powers players bring to battle will either give them the upper hand or result in embarrassing defeat. The strategic combat system allows players to pause the game at any time in order to adapt their playstyle and carefully plan their moves. Between missions, players can train their Champions and craft powerful new gear using the home base management system. Thanks to its innovative mix of gameplay, its narrative single-player experience and focus on player’s freedom of choice, Champions of Anteria offers a fresh take on the RTS genre.

To purchase Champions of Anteria on Uplay Shop, please visit: http://store.ubi.com/anz/champions-of-anteria/

A free demo for Champions of Anteria is available on Uplay  at club.ubi.com and Steam.

For more information about Champions of Anteria, please visit championsofanteria.com.
About Blue Byte, a Ubisoft Studio

Blue Byte has a long history of developing AAA PC games such as the ever-popular build-up strategy series The Settlers® which debuted in 1993 and ANNO® for which the studio began overseeing the production in 2007. Blue Byte opened its doors in 1988 and was acquired by Ubisoft in 2001. Since then Blue Byte is located in the city of Düsseldorf, Germany and expanded in 2014 with the acquisition of a new branch in Mainz. Recent projects include Anno 2205TM which brought the acclaimed city-builder series into space and Champions of AnteriaTM, a new Real-Time-Strategy experience to be released on August 30, 2016. Blue Byte created and operates browser-based and mobile games, like The Settlers® Online and Assassin’s Creed® Identity. More unannounced projects, some of them in close collaboration with other Ubisoft studios are currently in development. In 2016 Blue Byte is celebrating 15 years of being part of the Ubisoft family. To learn more, please visit www.bluebyte.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2016 Ubisoft Entertainment. All Rights Reserved. Champions of Anteria, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries.

KONAMI Signs Exclusive Partnership with CBF, Announces Pre-Order Content Details for PES 2017

KONAMI Signs Exclusive Partnership with CBF, Announces Pre-Order Content Details for PES 2017

Sydney, 31 August 2016 – Konami Digital Entertainment, Inc. announced today that it has entered into an exclusive agreement with the Brazilian Football Confederation (CBF), where fans will be able to experience one of Brazil’s most famous tournaments – Campeonato Brasileiro – only in PES 2017.

“We are starting this partnership with great expectation, both for the growing space this segment has been gaining as well for Konami’s excellence,” said Walter Feldman, General Secretary, CBF. “We have been working for some time to achieve the Brasileirão’s entry into the world of electronic games and we believe that this is merely the beginning of a great job we plan to do in this area. There is absolutely no doubt that the games industry is a fundamental step when dealing with the multiplicity of aspects, with the internationalization of Brazilian football and the loyalty of fans.”

“As one of the most celebrated football confederations in the world, we’re honored to have CBF exclusively included in PES 2017,” said Takayuki Kubo, President of Konami Digital Entertainment, Inc. “We are very excited to see how CBF is presented in game, which will include recreations of core elements, such as the official match ball and trophy. Fans will also enjoy the realistic aspects of the tournament mode, which delivers an elevated gameplay experience.”

For the fifth time in a row, 20 Brazilian teams from the Campeonato Brasileiro Série A (“Série A”) will be included in the game. This represents the only full local league in one of the top football countries in the world to only be featured in PES 2017. Fans will be able to play their favorite players – with real name representations for licensed players – and sport their respective uniforms from Brazil’s most popular teams.

The Brazilian teams from “Serie A” that will be featured in PES 2017 includes: América Mineiro, Atlético Mineiro, Atlético Paranaense, Botafogo, Chapecoense, Corinthians, Coritiba, Cruzeiro, Figueirense, Flamengo, Fluminense, Grêmio, Internacional, Palmeiras, Ponte Preta, Santa Cruz, Santos FC, São Paulo FC, Sport Recife, and Vitória FC.

PES 2017 will also feature all of Brazil’s most popular stadiums, which include: Estádio do Maracanã, Arena Corinthians, Estádio Cícero Pompeu de Toledo (Morumbi), Estádio do Mineirão, Estádio Beira-Rio, and Estádio Urbano Caldeira (Vila Belmiro).

Additionally, users who pre-order PES 2017 will receive the following bonus content:

UEFA.com TOTY1 random player among the 11 UEFA.com TEAM OF THE YEAR 2015 (Lv.30) *Players may change subject to events such as transfers.
Special Agent×1Coming Soon
FC Barcelona Agents 80+2 Player from FC Barcelona who has an overall rating of 80 or more (Lv. 30).
FC Barcelona Agent 75+1 Player from FC Barcelona who has an overall rating of 75 or more (Lv. 30).
PES 2016-17 Special Agent1 player (Lv.30) who has an overall rating of 80 or more can be obtained.
Start Up Agent×4 (GK, DF, MF, FW)1 Lv. 30 player for each core position (GK, DF, MF, FW)
10,000 GP x 10 WEEKS10,000 GP* will be presented for 10 weeks when you register and start myClub PES 2017. *GP are Game Points that are presented in-game and can be used to improve and enhance your team, such as signing players and managers.
Theme (Sony Exclusive)PES2017 Theme

*For full details, visit www.konami.com/wepes/2017

PES 2017 is founded around the ‘Control Reality’ ethos, elevating the award-winning gameplay to a new level through incredible new control elements and a new standard of visual realism, without sacrificing what made PES successful in the first place – playing a match with your friends. The industry-leading Fox Engine once again powers the series to reach new heights, with KONAMI focusing on first touch, the making and receiving of passes, and adaptive AI to elevate the game’s acclaimed realism.

PES 2017 will be available on September 15th for PlayStation 3, PlayStation®4, Xbox 360, Xbox One, and Windows PC via Steam. View the latest trailer at www.konami.com/wepes/2017.