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2K Releases Mafia III Inside Look Episode 9 – Burke

2K Releases Mafia III Inside Look Episode 9 – Burke

2K and Hangar 13 today released Mafia III Inside Look – Burke, the ninth video in an ongoing series providing an in-depth look at the development of Mafia III directly from the team at Hangar 13. In Mafia III Inside Look – Burke, members of the Hangar 13 writing team (lead writer Bill Harms, senior writer Ed Fowler and senior writer Charles Webb) highlight the relationship between protagonist Lincoln Clay and Thomas Burke, the leader of New Bordeaux’s Irish mob who has teamed up with Lincoln to take down the Marcano family.

To view or embed Mafia III Inside Look – Burke, visit: YouTube or the Press Hub

Catch up on the complete Mafia III Inside Look series on YouTube:
·         Mafia III Inside Look – The Criminal Ecology
·         Mafia III Inside Look – Bringing a City to Life
·         Mafia III Inside Look – Driving in New Bordeaux
·         Mafia III Inside Look – Re-Imagining New Orleans 1968
·         Mafia III Inside Look – Lincoln Clay
·         Mafia III Inside Look – Family
·         Mafia III Inside Look – Cassandra
·         Mafia III Inside Look – Vito

Mafia III  will be available October 7, 2016 for PlayStation®4 computer entertainment system, Xbox One and Windows PC. Mafia III is rated PEGI 18. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visithttp://MafiaGame.com.

Philip II leads Spain in Civilization VI

Philip II leads Spain in Civilization VI

2K and Firaxis Games today revealed that Philip II will lead Spain in Sid Meier’s Civilization VI, launching on Oct 21st for Windows PC.

For 48 years, Philip II was king of the massive Spanish Empire, and the most powerful ruler in Europe during the 16th century. He championed the Catholic faith, utilizing the Spanish Inquisition and leading several religious conflicts.

In staunch defense of Catholicism, Philip organized a “Holy League” against the Ottoman Empire, halting their dominance across the Mediterranean at the Battle of Lepanto in 1571. He later opposed Protestantism in England, and attempted to invade the country several times using his fleet of ships, the world-famous Spanish Armada.

Philip directly intervened during the French Wars of Religion between 1585 & 1595, financing the Catholic League and ultimately causing Catholicism to be the foremost religion in France.

Phillip II’s reign ushered in a golden era for Spain. Despite constant religious warfare, Spain’s culture flourished. Music, art, and literature boomed under Philip, culminating with the creation of the majestic El Escorial monastery and palace in 1595.

For more information, please see 2K’s official Civilization blog:http://steamcommunity.com/games/289070/announcements/detail/881964708233927395.

You can download new assets on the 2K Press Hub, and a new trailer is available to view or embed on YouTube:
https://youtu.be/mkcF4Mpp_y4

For the latest news on Sid Meier’s Civilization VI, visit the official site, follow @CivGame on Twitter, and become a fan of Civilization on Facebook.

Torn Banner Studios Debuts New Content for Mirage: Arcane Warfare at PAX West 2016

Torn Banner Studios Debuts New Content for Mirage: Arcane Warfare at PAX West 2016

Attendees Will Experience New Maps in Live Hands-on Bloody Multiplayer Battles All 4 Days of The Show

TORONTO, CANADA, August 23, 2016 – Torn Banner Studios, the Toronto-based developers of Chivalry: Medieval Warfare announced today that Mirage: Arcane Warfare will debut two new levels and new gameplay mechanics for attendees of this year’s PAX West to get hands-on time with at this year’s show. Visitors to the Torn Banner booth will be given the opportunity to play on one of 24 gaming PCs located in booth #2521, at the Washington State Convention Center, September 2 – 5.

Once again, Mirage: Arcane Warfare’s multiplayer is set to thrill PAX attendees with its uniquely magic-soaked combat action featuring individual hand-to-hand combat infused with powerful spells. Players will also be able to try out new spells and moves from a select group of classes that will be found in the final game, as well as experience two never-before seen maps:

  • Bazaar – A colorful market district played in Team Objective Mode where players capture points in order to clear a path for their pushable magic vessel
  • Sunken City – The ruins of a city destroyed by powerful magic, played as a Point Capture map

In Mirage: Arcane Warfare, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces. Built using the powerful new capabilities of Unreal Engine 4, Mirage: Arcane Warfare presents a visually stunning backdrop to some viscerally brutal multiplayer combat.

Slated for release on PC through Steam in early 2017, Mirage: Arcane Warfare will feature a range of diverse player classes each with their own unique weapon and skill sets, exotic fantasy locales, multiple multiplayer game modes including objective-based challenges, brutal gore and a host of other innovative new features.

Torn Banner Studios has released some new images of the content that will be on display at this year’s PAX West. They can be accessed at the following link. And be sure to catch up on the latest videos for Mirage: Arcane Warfare at the Torn Banner Studios’ YouTube channel.

For more information visit MirageArcaneWarfare.com. Like their game’s Facebook page and follow it on Twitter @MirageGame for future news and updates.

About Torn Banner Studios

Torn Banner Studios is a small indie games studio that makes BIG games. Based in Toronto Canada, Torn Banner Studios was founded in 2012 by a group of passionate game developers who are dedicated to creating powerful and unique games for a dedicated audience of fans. The nucleus of the team first came together from a group of modders who created a well-known Half-Life 2 mod called Age of Chivalry. Their first full game, Chivalry: Medieval Warfare, was a critical and commercial success and has driven the dedicated team at Torn Banner to continue to develop great games and ongoing content for their passionate community of fans. For more information visit TornBanner.com or follow @TornBanner.

 

POKÉMON CROWNS CHAMPIONS AT THE 2016 POKÉMON WORLD CHAMPIONSHIPS

POKÉMON CROWNS CHAMPIONS AT THE 2016 POKÉMON WORLD CHAMPIONSHIPS

Pokémon TCG and video game players from more than 30 countries competed in San Francisco at the premier Pokémon event of the year

SAN FRANCISCO, CA—August 23, 2016— The 2016 Pokémon World Championships have drawn to a close after a weekend of intense competition in San Francisco, CA. The 13th annual tournament brought together the world’s most elite Pokémon Trading Card Game (TCG) and video game players from more than 30 countries, who battled tirelessly over three days for the title of Pokémon World Champion and prizes. Alongside Pokémon TCG matches and video game battles using Pokémon Omega Ruby and Pokémon Alpha Sapphire, the first Pokémon fighting game, Pokkén Tournament, took its place on the international stage, and the first Pokkén Tournament World Champions were crowned.

2016 Pokémon World Championships Recap: https://www.youtube.com/watch?v=1bKSlCa_pGk&feature=youtu.be

The World Championships represent the pinnacle of Pokémon TCG and video game competition, and players must qualify through a challenging, yearlong Pokémon Championship Series. While tens of thousands of Pokémon players compete in the series throughout the year, only six players were crowned Pokémon TCG and Pokémon Video Game World Champions, and two more now carry the title of Pokkén Tournament World Champion.

The 2016 Pokémon World Champions are:

  • 2016 Pokémon TCG Junior Division World Champion, Shunto Sadahiro from Japan.
  • 2016 Pokémon TCG Senior Division World Champion, Jesper Eriksen from Denmark.
  • 2016 Pokémon TCG Masters Division World Champion, Shintaro Ito from Japan.
  • 2016 Pokémon Video Game Junior Division World Champion, Cory Connor from the United States.
  • 2016 Pokémon Video Game Senior Division World Champion, Carson Confer from the United States.
  • 2016 Pokémon Video Game Masters Division World Champion, Wolfe Glick from the United States.
  • 2016 Pokkén Tournament Senior Division World Champion, Josh Simmonite from the United Kingdom.
  • 2016 Pokkén Tournament Masters Division World Champion, Masami Sato from Japan.

Winners of this year’s invitation-only tournament earned the title of Pokémon World Champion, received a special Pokémon World Championships trophy, won an invitation to the 2017 Pokémon World Championships, and collected a monetary prize in the form of a scholarship, cash prize, or Travel Certificate. The Pokémon Company International awarded more than $600,000 in prizes to top finishers at the 2016 World Championships and has granted over $3 million in scholarships since it began hosting tournaments more than a decade ago.

“Each year, the Pokémon World Championships bring the global Pokémon community together to compete, celebrate, and enjoy the games that have delighted fans for two decades,” said J.C. Smith, senior director of consumer marketing at The Pokémon Company International. “Congratulations to our new Pokémon World Champions, and a special thank-you to the community of players, family members, volunteers, and fans who make the Pokémon World Championships the premier Pokémon event of the year.”

More than 2,000 players, fans, and supporters attended the event at the San Francisco Marriott Marquis Hotel, while more than 1.5 million Pokémon fans watched the action from home via Pokemon.com and Twitch.tv/Pokemon.

New in 2016, Google hosted a Robot Experience designed exclusively for attendees of the Pokémon World Championships, where participants had the opportunity to personalize custom-made Pokémon-skinned robots and challenge their creations in a physical and digital battle with others. The Robot Experience was inspired by Google’s annual I/O Youth event, which inspires kids of all ages to imagine, invent, and explore with technology.

2016 POKÉMON TRADING CARD GAME WORLD CHAMPIONSHIPS

Junior Division Finalists (born in 2005 or later)
World Champion: Shunto Sadahiro (Japan)
Second Place: Riku Ushirosako (Japan)
Senior Division Finalists (born in 2001–2004)
World Champion: Jesper Eriksen (Denmark)
Second Place: Connor Pedersen (United States)
Masters Division Finalists (born in 2000 or earlier)
World Champion: Shintaro Ito (Japan)
Second Place: Cody Walinski (United States)

2016 POKÉMON VIDEO GAME WORLD CHAMPIONSHIPS

Junior Division Finalists (born in 2005 or later)
World Champion: Cory Connor (United States)
Second Place: Shu Harasaki (Japan)
Senior Division Finalists (born in 2001–2004)
World Champion: Carson Confer (United States)
Second Place: Yuki Wata (Japan)
Masters Division Finalists (born in 2000 or earlier)
World Champion: Wolfe Glick (United States)
Second Place: Jonathan Evans (United States)

2016 POKKÉN TOURNAMENT WORLD CHAMPIONSHIPS

 Senior Division Finalists (born in 2001 or later)
World Champion: Josh Simmonite (United Kingdom)
Second Place: Dale Causey (United States)
Masters Division Finalists (born in 2000 or earlier)
World Champion: Masami Sato (Japan)
Second Place: Araki Takuma (Japan)

For more information on how to participate in future Pokémon TCG and Video Game Championship Series events, visit www.pokemon.co.uk/play . For more information on the Pokkén TournamentChampionship Series, visit http://www.pokkentournament.com/en-us/championship-series/ .

To connect with Pokémon online:
·         Visit www.pokemon.com
·         Like the official Pokémon Facebook page at Facebook.com/Pokemon
·         Follow @Pokemon on Twitter

Check out the official Pokémon YouTube channel at www.youtube.com/pokemon

About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, and marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit www.pokemon.co.uk .  

Augmenting the Deus Ex universe

Augmenting the Deus Ex universe

MONTRÉAL, CANADA – 23 August 2016 – In conjunction with the release of Deus Ex: Mankind Divided® on PlayStation®4, the Xbox One all-in-one games and entertainment system from Microsoft, and Windows PC today, the Deus Ex Universe® will also be expanding the lore of the series with the release of Deus Ex GO™, Deus Ex®: Black Light, and Deus Ex Universe: Children’s Crusade. The Deus Ex: Mankind Divided – Strategy Guide by Prima , The Art of Deus Ex Universe by Titan Publishing, Deus Ex Universe peripherals by Razer and the Deus Ex Universe – Couture by Musterbrand are also available today for those who want to further immerse themselves into the Deus Ex Universe.

DEUS EX GO by Square Enix Montreal – Available now through the App Store and Google Play for £3.99 / $4.99 / €4.99.

 Deus Ex GO is a turn-based puzzle infiltration game set in a stylized interpretation of the Deus Ex Universe. As covert agent Adam Jensen, you’ll use hacking, combat, and augmentations to solve the most intricate puzzles of the entire GO series and unravel the conspiracy behind a terrorist plot.
•       More than 50 challenging story levels
•       Live Content: A new puzzle every weekday
•       Outsmart a variety of new, unique enemies: guards, turrets, drones, walkers and more!
•       Hack the puzzle: manipulate the environment to your advantage
•       Augmented puzzles: solve puzzles using Adam’s iconic augmentations
•       An intricate storyline that will keep you on your toes
•       Unlock extra Praxis Kits for Deus Ex: Mankind Divided via your Square Enix Members login

DEUS EX BLACK LIGHT – Novel by James Sallow (Titan Publishing)

A brand-new official  Deus Ex novel, bridging events between  Deus Ex: Human Revolution® and the brand-new game  Deus Ex: Mankind Divided.

The year is 2029, and the shining promise of a new age of human augmentation is in ruins in the wake of the devastating ‘Aug Incident’ – a horrific catastrophe triggered by a cabal of shadowy power brokers, where millions of cybernetically-enhanced people suffered a forced psychotic break.
Awakening in the aftermath of a changed world, with gaps in his memories and suspicion on all sides, augmented ex-cop and former security operative Adam Jensen struggles to piece his life back together, in a new reality where ‘Augs’ have become the targets of hatred, fear and violent discrimination.
Now the dark forces behind the Incident are gathering once again, reaching out to manipulate the course of global events through terror and intimidation. To find the answers that he seeks and the people who destroyed everything he knew, Jensen must return to the ashes of the past, reconnect with old allies, and risk all to expose a deadly conspiracy – but in a world shattered by secrets, can the truth be brought into the light?

DEUS EX UNIVERSE: CHILDREN’S CRUSADE – Comic by Alex Irvine (Author) and John Aggs (Illustrator) (Titan Publishing)

In this prequel to Deus Ex: Mankind Divided, Adam Jensen sets out on his first mission with the Prague Unit of Task Force 29, the global counter-terrorism unit set up by Interpol/UN as seen in the game, only to encounter explosive augmented terrorist activities…

With society still reeling from the Aug Incident – the Illuminati orchestrated event which caused augmented individuals to mindlessly attack their ‘natural’ counterparts: anti-aug sentiment is at an all-time global high. Task Force 29 – an Interpol-funded coalition, created to quash the rising tide of terrorist activity – stands as the world’s main defence against total anarchy. In the city of Prague, where tension is especially high, the team’s latest recruit, Adam Jensen, readies for his first mission with the unit. But being augmented himself, how will the former SWAT agent handle himself when faced with the grim reality of the mechanical apartheid? Written by Alex Irvine (Daredevil) with artwork from John Aggs, this high-octane collection comprises the entire thrilling prologue to Deus Ex: Mankind Divided.

DEUS EX: MANKIND DIVIDED – STRATEGY GUIDE by Prima Games

Limited Edition – Deus Ex: Mankind Divided – Limited Edition Guide includes….
–         Premium hardcover guide includes an exclusive lithograph that features some of the game’s most spectacular art. Suitable for framing!
–         With hundreds of pages, this guide provides a 100% walkthrough of the entire game.
–         Detailed agent training teaches you how to choose from an array of cutting-edge weapons and augmentations to best suit your playstyle.
–         Comprehensive maps reveal all the important locations, objectives, and missions.
–         Free mobile-friendly eGuide! Includes a code to access the eGuide, a web-access version of the complete strategy guide optimized for a second-screen experience.

eGuide – Deus Ex: Mankind Divided – eGuide includes …..
–         All the strategy at your fingertips: Completely optimized for a second-screen experience. Enjoy all the content from our print strategy guide in a convenient, easy-to-use digital companion.
–         Searchable and sortable: All content in this eGuide is easily and quickly accessible.
–         100% completion provides complete walkthrough of the entire game.
–         Detailed agent training teaches you how to choose from an array of cutting edge weapons and augmentations to best suit your playstyle.
–         Comprehensive maps reveal all the important locations, objectives, and missions

THE ART OF DEUS EX UNIVERSE by Paul Davies (Titan Publishing)

The Art of Deus Ex Universe  is the ultimate gallery of art from Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved… at the cost of its humanity.

DEUS EX UNIVERSE – RAZER PERIPHERALS by Razer

–         Razer Deathadder Chroma : Perfectly designed to fit snugly under your palm, the ergonomic shape of theRazer DeathAdder Chroma gives gamers the most comfortable gaming experience ever, especially during the most testing of battles. Together with its rubber side grips, the Razer DeathAdder Chroma keeps you in control for extended gaming sessions.
–         Razer BlackWidow Chroma : Designed specifically for gaming, the Razer Mechanical Switch actuates at an optimal distance, giving you speed and responsiveness like never before. The Razer Mechanical Switch has been lauded as the new standard for all mechanical gaming keyboards since its introduction.
–         Razer Goliathus: Engineered to exceed the exacting demands of the world’s top professional gamers, the Razer Goliathus Speed Edition is now better and stronger with an anti-fraying stitched frame for extended durability. Retaining its slick speed-enhancing surface that blends high acceleration with razor-sharp respon siveness and unyielding control, the competition-grade Razer Goliathus Speed Edition perfectly balances glide and resistance suitable for all playstyles and mouse sensitivity setups.
More information http://www.razerzone.com/ca-en/licensed-and-team-peripherals/deus-ex

DEUS EX UNIVERSE – COUTURE by Musterbrand

Musterbrand take Games Couture to a new level, introducing a range of fashion and lifestyle products in unprecedented quality and attention to detail. The creative minds at Musterbrand and the leading artists behind Deus Ex: Mankind Divided® worked together for more than a year to create the ultimate Deus Ex® Couture. Fans of the series will find plenty of game-related detail: Neoprene shoulder panels with an embroidered triangle pattern, small golden applications showing logo or triangle, Fleur de Lys lining and a highly innovative card system that allows for customization and individualization. The Deus Ex Couture range pushes the boundaries of transcoding a stunning digital universe into unique, durable and fashionable apparel.
More information http://deusex.musterbrand.com/

Related Links
Official Portal: deusex.com
Official Facebook Page: facebook.com/DeusEx
Follow @DeusEx on Twitter: twitter.com/DeusEx
Twitter Support: #CantKillProgress
Instagram: http://www.instagram.com/DeusEx
Reddit: http://www.reddit.com/r/deusex
Tumblr: http://deusex.tumblr.com

ABOUT DEUS EX: MANKIND DIVIDED
Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise’s trademark choice and consequence, action RPG based gameplay, to create both a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with whom to trust, in order to unravel a vast worldwide conspiracy. The game also includes Deus Ex: Mankind Divided – Breach, a new and innovative game mode. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a unique puzzle shooter experience.
DEUS EX: MANKIND DIVIDED © 2016 Square Enix Ltd. All Rights Reserved. DEUS EX, DEUS EX: MANKIND DIVIDED, , the DEUS EX: MANKIND DIVIDED logo, DEUS EX: HUMAN REVOLUTION, DEUS EX GO, DEUS EX UNIVERSE, EIDOS, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.
Square Enix Limited is a company registered in England & Wales under the number 01804186 whose registered office is situated at 240 Blackfriars Road, London, SE1 8NW, United Kingdom.

Deus Ex: Mankind Divided hits stores today

Deus Ex: Mankind Divided hits stores today

– 5 years to the day after the release of Deus Ex: Human Revolution®, Eidos-Montréal brings the long awaited sequel to players –

MONTRÉAL, CANADA – 23 August 2016 – Today, Square Enix® and Eidos®-Montréal announced that   Deus Ex: Mankind Divided®, the latest instalment in the Deus Ex® Franchise, is now available on the PlayStation®4, the Xbox One all-in-one games and entertainment system from Microsoft, and Windows PC.

With more than 100 awards and nominations before launch, Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchises trademark choice and consequence, action-RPG based gameplay, to create a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

“Deus Ex is one of the most beloved franchises in the game industry, and working on it for nearly 10 years has been a huge responsibility and a tremendous privilege.” said David Anfossi, Head of Studio at Eidos-Montréal. “With Deus Ex: Mankind Divided, we aimed to bring the franchise to another level, with the goal of giving the fans the gaming experience they have all been waiting for”

The game also includes Deus Ex: Mankind Divided – Breach, a new and innovative game mode. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a unique puzzle shooter experience. The Deus Ex: Mankind Divided – Season Pass, which is composed of Narrative DLCs and in-game items, is now available for purchase on theXbox Live, PlayStation®Network and online stores for £24.99.

In conjunction with the release of Deus Ex: Mankind Divided on PlayStation®4, the Xbox One all-in-one games and entertainment system from Microsoft, and Windows PC today, the Deus Ex Universe® will also be expanding the lore of the series with the release of Deus Ex GO™,Deus Ex: Black Light, and Deus Ex Universe: Children’s Crusade. The Deus Ex: Mankind Divided – Strategy Guide by Prima , The Art of Deus Ex Universe by Titan Publishing, and the Deus Ex Universe peripherals by Razer and Deus Ex Universe – Couture by Musterbrand are also available today for those who want to further immerse themselves into the Deus Ex Universe.

Deus Ex: Mankind Divided is now available on PlayStation®4, the Xbox One all-in-one games and entertainment system from Microsoft, and Windows PC.

Related Links
Official Portal: deusex.com
Official Facebook Page: facebook.com/DeusEx
Follow @DeusEx on Twitter: twitter.com/DeusEx
Twitter Support: #CantKillProgress
Instagram: http://www.instagram.com/DeusEx
Reddit: http://www.reddit.com/r/deusex
Tumblr: http://deusex.tumblr.com

About Eidos-Montréal
Since its creation in 2007, Eidos-Montréal has embraced the philosophy to always pursue excellence in game development, aiming to create immersive and captivating experiences for players. In 2011, the studio made its mark with the critically acclaimed Deus Ex: Human Revolution®. Its sequel, Deus Ex: Mankind Divided™, is scheduled for release in 2016. This latest entry into the franchise features the studios newly developed Dawn Engine™, designed to support Eidos Montréal’s creative vision for both current and future game development. The studio also provides technical support for other Square Enix teams ranging from R&D, QA, and playtesting.  Eidos-Montréal is part of the Square Enix group of companies. For more information on the studio, please visit https://eidosmontreal.com/, their Twitter account, or their LinkedIn page.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix, Inc. can be found at http://www.na.square-enix.com  .

DEUS EX: MANKIND DIVIDED © 2016 Square Enix Ltd. All Rights Reserved. DEUS EX, DEUS EX: HUMAN REVOLUTION, DEUS EX: MANKIND DIVIDED, the DEUS EX: MANKIND DIVIDED logo, DEUS EX UNIVERSE, , DEUS EX GO, CRYSTAL DYNAMICS, DAWN ENGINE, DRAGON QUEST, EIDOS, the EIDOS MONTREAL logo, FINAL FANTASY, IO INTERACTIVE, SQUARE ENIX, the SQUARE ENIX MONTREAL logo, SPACE INVADERS, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.

Square Enix Limited is a company registered in England & Wales under the number 01804186 whose registered office is situated at 240 Blackfriars Road, London, SE1 8NW, United Kingdom.

Microsoft Reveals Some Aussie Entertainment Stats & The Xbox Onesie

xbox-onesie-promo-shot-03

Microsoft has released the results of a June 2016 survey on Australian media consumption habits that was commissioned in honour of the Xbox One S launch in Australia. The results show that four in five Australians are streaming up to ten hours of media a week, especially episodes of The Big Bang TheoryGame of Thrones, and MasterChef. Australians name Grand Theft AutoTomb Raider, and FIFA as their favourite franchise. Aussie sports fans are mostly watching AFL, NRL, and cricket at home.

Not only did Microsoft commission the media consumption survey, the company also released images of the special Xbox Onesie in black and white which boast the following features:

  • Enlarged pockets to fit your Xbox Controller and Media Remotes
  • Arm pouch to offer quick and easy access to your mobile phone
  • Roll-able legs and arms to cater for all temperatures and seasons
  • Forearm grips to prevent slipping on those ‘edge of your seat’ moments
  • Extra-large hood to accommodate headsets for the ultimate gaming sessions
  • Customised Gamertag embroidery

xbox-onesie-promo-shot-02

Microsoft has not made it clear how Australian gamers can get their hands on this limited edition onesie as it is not appearing on the Microsoft Store at the moment. However, the Xbox One S is available now starting at $399 AUD RRP for the 500 GB edition at local retailers.

PlayStation Australia and Westfield invite you to step in to the immersive world of PlayStation VR

PlayStation Australia and Westfield invite you to step in to the immersive world of PlayStation VR

SYDNEY, August 23rd 2016 – PlayStation Australia and Westfield are today inviting fans to experience the immersive world of PlayStation®VR (PS VR) for themselves, ahead of the product’s highly anticipated Australian launch on October 13th, 2016.

Powered by PlayStation®4 (PS4™), PlayStation VR is a virtual reality system that takes console gaming to the next level of immersion.  With PS VR, players will experience games in an entirely new way, at the centre of the action and living every detail of extraordinary new worlds.

Fans can simply register their interest to experience PlayStation VR at www.trypsvr.com. Those interested will be notified, via email, when bookings are live for the PlayStation VR experiential booth at the following Westfield locations:

  • Westfield Southland (VIC) – 10th, 11th September 2016
  • Westfield Knox (VIC) – 17th, 18th September 2016
  • Westfield Belconnen (ACT) – 24th, 25th September 2016
  • Westfield Parramatta (NSW) – 8th, 9th October 2016
  • Westfield Bondi (NSW) – 15th, 16th October 2016
  • Westfield Chatswood (NSW) – 22nd, 23rd & 29th, 30th October 2016
  • Westfield Hornsby (NSW) – 12th, 13th November 2016
  • Westfield Garden City (QLD) – 19th, 20th & 26th, 27th November 2016

“PlayStation has always offered a window into fantastic new worlds and is a proven leader in gaming and innovation, with a strong legacy in interactive content and technology.  With the impending launch of PlayStation VR, we are on the brink of the biggest step change in innovation I have seen in my 17+ year career with PlayStation,” said Patrick Lagana, Director of Marketing, Sony Interactive Entertainment Australia.

“The only way to truly grasp the depth of experience PlayStation VR and PS4 offers is to put the headset on and try it for yourself!” concluded Lagana.

Additionally, all visitors to the PlayStation booth can enter an exclusive Westfield competition to win a PlayStation VR.

PlayStation VR will launch in Australia on October 13th, 2016, with a recommended retail price of AUD $549.95.

Serenity Review

Serenity-Poster-01

Serenity

Studios: Universal Pictures
PlatformsCinema
Release Date: Out Now

Overview

The Firefly tv series is an interesting example of how a strong and imaginative concept with solid execution can carve out a dedicated fan base even after a limited run. This same fandom, who were dazzled by the unique mix of cowboy Western tropes in a science-fiction setting, was able to garner enough support to resurrect their favourite series with a film. With the love of their fans behind them, the cast and crew of the Firefly came back together to create Serenity as a suitable send-off for the short-lived series. With a feeling of fan-based solidarity, I donned my duster and laser pistol before heading down to George St Cinemas for the In the House screening of Serenity.

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The MCs for the evening for Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn alongside Anthony Kierann who warmed up the audience before the screening. After a quick game of ‘rock-paper-scissors’ with (I kid you not) the entire cinema audience, Anthony ran an impromptu cosplay competition. The winners of the insane game of rock-paper-scissors and the cosplay competition won prizes from the In the House sponsors.

With these prizes having been given away, Quinny decided to engage in a bit of on-the-fly scene re-enactment from the series. It was very fun to see the audience, as one, yell out memorable dialogue on cue and to then see Quinny react with glee in a moment of shared fandom. It’s moments like these which I feel highlight the unique nature of In the House and how it works to engage with its audience in a way regular screenings don’t quite foster. Jabba and Quinny then quickly spoke about trivia regarding the film including the fact that its fandom is so far reaching that copies of both the series and the film have made it aboard the DVD library of the International Space Station. When a film/tv show has not just international but INTERSTELLAR appeal… that’s when you know it’s gotta be good.

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Story

The film opens with a flashback to show us the dramatic escape of River (Summer Glau) and Simon Tam (Sean Maher) from a top-secret Alliance facility. We are introduced to the film’s antagonist, the operative (Chiwetel Ejiofor), and his motivation for his pursuit of the Tam siblings. The story proper picks up where the television series left off and returns us to the much beleaguered crew of the eponymous Serenity. Pursuing their life on the fringes of the galaxy and the wrong side of the law is taking its toll on both the ship and the crew. After putting River in danger by bringing her along for a job, tensions come to a head between Simon and Mal (Nathan Fillion) and they both decide to part ways. They’re forced to reconsider their options once they realise the true danger that they’re all in as the net of the Alliance closes in around them.

The script is one of this film’s strong points with the genius of Whedon shining through in the dialogue. The lines the actors give work to both build their character as well as paint a picture of the unique world they inhabit. Whether it’s the occasional Chinese curses which some characters spout, Wash’s quasi-zen self-talk, or the use of “gorram” (which confused Jabba before the screening), we get a sense of a world which is a unique mixture of the familiar and the uncanny. The characters themselves come across in these lines as well with one example being that Mal never asks someone directly about how they are, but rather asks them about how they’re doing in relation to his pride and joy; the ship itself. This is how film dialogue is meant to be written… sparse but revealing… lean and mean-ingful.

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I found Ejiofor’s portrayal of the antagonist ‘operative’ to be both compelling and unerring (in a good way) which creates an excellent foil to Mal. Where Mal is a jaded cynic with no faith in authority, the operative is a faithful idealist who believes entirely in the mission of the Alliance to bring civilization to the void. His soft-spoken demeanour and intelligence play in direct contrast to the casual violence he inflicts upon those around him in pursuit of his mission. So although Mal might shoot a man in cold-blood to protect himself or his crew, the operative will happily raise an entire settlement in defence of his perceived greater good. I very much enjoyed this clash between monstrous idealism and humane cynicism.

(SPOILER WARNING) My one consternation with the otherwise clear genius of Whedon’s work is the film’s final denouement. Up until this final point, the tension has consistently been mounting with the protagonists going from one dire situation to the next. This downward trajectory seems to be unstoppable as they are cornered and the last of their efforts are largely spent. What ultimately saves them is not their skills or quick-thinking, but rather a change of heart by the villain. It’s perhaps the only part of the entire narrative which I felt was plot dictating character rather than the other way around. Although I felt the change was too drastic, I do acknowledge that not all of you would agree with me on this point… I for one generally don’t underestimate the mental hoops the mind of a zealot can jump through to account for information which contradicts their beliefs.

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Visuals

The film’s visuals are another of Serenity’s strong points with the visual direction working in tandem with the special to create some very interesting shots. The film’s introduction to the Serenity itself is a wonderful long shot which goes through the ship and introduces the characters one-by-one as well as their role aboard the ship. It’s definitely a bit of fan service to showcase these characters for those who have been onboard since the television series, but it’s good fan service.

One noticeable difference between the film and the television series is the increased production value in regards to its special effects budget. One stand out moment in the film is a climactic space battle between the forces of the Alliance and the bloodthirsty Reavers. As a fan of sci-fi, this sequence is a unique standout for how it portrays space combat between these two very distinct forces. If you’ve ever wanted to see ships being destroyed through the use of centripetal force, then Serenity has you covered.

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Audio

The film’s soundtrack is a wonderfully unique composition of various musical styles and influences. To match the discordant and eclectic universe which he’s created in the Firefly series. The score for this film, composed by David Newman, seeks to match this tone acoustically with tracks that mix a number musical influences including orchestral, folksy Western fiddles, and traditional Asian strings. The finished product is a soundtrack which matches the film beat-for-beat but also thematically fits the universe it creates.

Of particularly harrowing note is the soundscape created by the Reaver’s radio chatter. As the crew move through Reaver-controlled space, the soundscape reinforces the danger our protagonists are in with copious amounts of tortured screams. I remember hearing this radio chatter the first time I saw this film and being quite disturbed by it. It’s been a long time since that first fateful viewing and I can say that although it hasn’t affected as deeply as it once did, the screams of the Reaver’s victims still leave a chill down my spine.

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Overall

Serenity carries all the hallmarks of a Joss Whedon classic with an excellent closing to a much-beloved series. The story is extremely strong with a unique concept, strong characters, and a captivating villain to clash with the protagonists. The visual style is similarly strong with excellent direction by Whedon and compelling special effects. The soundtrack matches the film’s tone on a thematic level and works to reinforce the character of the fictional universe. Save for some parts which I feel could have use a bit more polish to them, Serenity is a prime example of how to build upon the already established lore of previous entries while also creating a new entry point for punters to become fans. As the final hurrah for the Firefly universe, Serenity goes above and beyond to establish itself as a solid science-fiction film.

Kudos to the fans for pushing for this film! Kudos to Whedon for making it! Kudos to In the House for screening it!

For other films which In The House is screening, feel free to check out their schedule here.
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2K Reveals Massive Mafia III Licensed Soundtrack

2K Reveals Massive Mafia III Licensed Soundtrack

Next installment of popular organised crime series to feature more than 100 carefully curated, iconic 1960s tracks from genre-defining era in music history – Join the conversation on Twitter using hashtag #Mafia3

Windsor, UK – August 22, 2016 2K and Hangar 13 today revealed the complete soundtrack of more than 100 quintessential 1960s tracks for Mafia III, the next installment in the popular organised crime game series launching on October 7, 2016 for PlayStation®4 computer entertainment system, Xbox One and Windows PC.

Mafia III will treat players to an incredible soundtrack of more than 100 licensed songs from an iconic era in music,” said Christoph Hartmann, president of 2K. “I’m confident that the rich canvas of nostalgic artists and songs that defined the 1960s will further connect players to the immersive open world of 1968 New Bordeaux.”

Mafia III is set in the open world of 1968 New Bordeaux, a reimagined version of New Orleans bustling with activity and complete with era-inspired cars, fashion and an eclectic mix of music from the period.  Players will enjoy over 100 tracks from some of the most memorable years in music, including:

·         The Rolling Stones: “Paint it, Black,” “Sympathy for the Devil” and more;
·         Creedence Clearwater Revival: “Bad Moon Rising,” “Fortunate Son” and more;
·         Sam and Dave: “Soul Man” and “Hold on, I’m Comin’”;
·         Steppenwolf: “Born To Be Wild” and ”Desperation”;
·         Aretha Franklin: “Respect” and ”Chain of Fools”;
·         Jefferson Airplane: “Somebody To Love” and “White Rabbit”;
·         Sam Cooke: “Wonderful World,” “Bring it on Home to Me” and more;
·         The Temptations: “Ain’t Too Proud to Beg” and ”I Wish It Would Rain”;
·         Cream: “White Room”;
·         Johnny Cash: “Ring Of Fire” and “Folsom Prison Blues (Live)”;
·         The Beach Boys: “Help Me, Rhonda” and “Wouldn’t it be Nice”.

For a complete track listing of the licensed soundtrack for Mafia III, visithttps://mafiagame.com/en/news/view/en-more-than-100-songs-in-mafia-iii-licensed-soundtrack-details.

“The 1960s marked some of the best years for artistic expression.  From rhythm and blues to the transformative progression of rock and roll, it is critical for us to represent this era accurately and authentically in Mafia III,” said Haden Blackman, studio head and creative director at Hangar 13.  “This soundtrack immerses players into a golden age of music that includes some of the greatest and most beloved artists and music of all time.”

In addition to this highly compelling curated soundtrack, Mafia III also tapped two of the gaming industry’s greatest composers, Jesse Harlin and Jim Bonney, who composed an original score that will be featured during gunfights, cut scenes and other in-game moments.  The Mafia III Original Game Score features 26 songs from the game, and will be available for digital purchase from participating online retailers soon. For more details, visit: https://mafiagame.com/en/news/view/en-more-than-100-songs-in-mafia-iii-licensed-soundtrack-details.

The limited Mafia III Collector’s Edition is available for pre-order now and is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including the official soundtrack and original game score on 180 gram vinyl, a collectable art book, art prints, and more.  For complete details on the limitedMafia III Collector’s Edition, visit: https://mafiagame.com/en/news/view/en-whats-inside-mafia-iii-collectors-edition/.

The standard and limited deluxe editions of Mafia III are also available for pre-order.  Those who pre-order any edition of Mafia III from participating retailers will receive theFamily Kick-Back, which includes three exclusive lieutenant-themed vehicle and weapon gifts available to players at launch.

Mafia III will be available October 7, 2016 for PS4™ system, Xbox One and Windows PC.  Mafia III is rated PEGI 18. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website athttp://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*.  2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com .

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through July 2016.

About Hangar 13

Located at 2K headquarters in Novato, California, Hangar 13 is the newest studio to design and develop games under the 2K publishing label. With a team of fantastic talent built from some of the most well-known studios in the industry, Hangar 13 is aiming to use its own proprietary technology to advance the art of player-driven experiences, creating games that will become industry benchmarks.