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DREADMOOR Reels in Steam Next Fest Demo, Available Now

DREADMOOR, the dark first-person fishing adventure set in a post-apocalyptic world from developer Dream Dock and publisher Digital Vortex Entertainment with more than 400,000 wishlists, pulls into port for Steam Next Fest with a brand new demo
available today. 

Watch the new trailer here

Set sail for the Submerged Land, where the murky waters hide strange fish to catch, and even stranger people willing to buy them. Explore a post-apocalyptic world full of odd anomalies and abandoned structures. Embark on quests, find loot, obtain crafting materials, and try to catch the biggest fish the Submerged Land has seen…if these things can even be called fish…

DREADMOOR’s Steam Next Fest demo features its own questline, taking place on  a remote settlement and the surrounding islands, which anglers can explore both by boat and on foot. Fish unfamiliar waters, scavenge for useful materials, meet a local engineer, and upgrade your ship at the dry dock. Then explore the Submerged Lands to learn more about the world and face unsettling events after nightfall.

DREADMOOR is coming to PC via Steam. For more information, wishlist the game, join the official Discord server, and follow DREADMOOR on X/Twitter for the latest updates.

THE HAND IS CLOSING IN: LOSTBOUND IS OUT NOW ON STEAM

Tenkarider and Tambù Digital’s action-adventure roguelite launches today, challenging players to escape an ancient curse while the world disappears beneath their feet.

Milan, Italy – 6 October 2026. There is nowhere to hide. Indie developer Tenkarider, alongside publisher Tambù Digital, today launches Lostbound on PC via Steam, inviting players to enter a world where every step could be their last.

In Lostbound, the world is constantly changing, and every move you make can determine how long you survive. As players explore a mysterious, ever-shifting world, a relentless force known only as The Hand follows in their footsteps, destroying the ground behind them and steadily closing off their escape.

The only way forward is to keep moving, but moving without a plan can be just as dangerous as standing still.

Watch the Lostbound Launch Trailer below.

THE WORLD IS YOUR ENEMY

Every step in Lostbound leaves a permanent mark on the world. Retrace your route too many times, and The Hand will begin to consume the path behind you, forcing players to constantly think ahead and decide where to go next.

As routes disappear and safe ground becomes increasingly scarce, exploration becomes a strategic challenge. The world may offer a tempting shortcut, a valuable artifact or a mysterious dungeon, but taking the wrong path could leave you with nowhere to run.

DIVE DEEPER. GET STRONGER.

Scattered throughout the world are shadowy dungeons filled with powerful artifacts that can dramatically shape each run. Finding the right combination of tools and abilities is key to surviving longer and pushing further into the unknown.

But there is always a price for staying too long.

When night falls, The Hand emerges to hunt you through the darkness, turning exploration into a race against time. Players must decide when to push deeper, when to take the rewards on offer and when it is time to run.

NO TWO JOURNEYS ARE THE SAME

Every run in Lostbound presents a new challenge. Randomly generated worlds and artifact placements create different routes, opportunities and builds, forcing players to adapt rather than rely on a single strategy.

Failure is part of the journey. Each attempt offers new knowledge, new possibilities and another chance to push further into the cursed world.

Learn the routes. Experiment with different builds. Take bigger risks.

Then see how far you can go.

CAN YOU BREAK THE CURSE?

At the centre of Lostbound is a simple question: how far are you willing to go when the world itself is trying to stop you?

With its combination of retro-inspired exploration, roguelite progression and an ever-present threat that literally destroys the path behind you, Lostbound puts survival down to every decision.

The Hand is waiting.

Key Features

  • The World Is Always Changing – Every movement affects the world, while retracing your steps can bring destruction closer.
  • Run From The Hand – A relentless force pursues you, consuming the world behind you and making every escape route temporary.
  • Explore, Risk, Discover – Venture into mysterious dungeons to uncover powerful artifacts, but stay too long and The Hand will come for you.
  • Every Run Is Different – Randomly generated worlds and artifact placements create new challenges and strategies with every attempt.
  • Build Your Way to Survival – Experiment with artifacts and abilities to create different approaches to each run.
  • Learn From Failure – Every journey offers new knowledge and opportunities to push further into the Abyss.

LOSTBOUND IS OUT NOW

Lostbound is available now on PC via Steam for $6.99 / €6.99 / £6.99, with a limited-time 30% launch discount! A free demo also remains available on Steam, giving players the chance to experience Lostbound for themselves before committing to the full game. 

Tenkarider is an independent game developer focused on creating distinctive gameplay experiences that combine exploration, challenge and experimentation.

About Tambù Digital

Tambù Digital is the publishing division of Tambù, supporting independent developers and bringing original games to players across digital platforms.

Warhammer Survivors release date revealed!

Bristol, UK: Auroch Digital has announced that the fast-paced roguelite bullet heaven Warhammer Survivors will be launching on 10th November 2026 for PC (Steam and GOG), Nintendo Switch 1 and 2, PlayStation 5, Xbox Series X|S and mobile (iOS and Android). The game will be available for £6.39 | $7.99 | €7.49, with a 10% launch and pre-order discount available on select platforms. In addition, Warhammer Survivors will be available on Xbox Game Pass at launch. 

Developed and published by Auroch Digital (Warhammer 40,000: Boltgun) in partnership with poncle (Vampire Survivors) and Warhammer, Warhammer Survivors takes the relentless and charming pixel-vomit gameplay and fuses it with the globally renowned grim darkness of the Warhammer universe.

Release date revealed 

The long-anticipated release date for Warhammer Survivors has finally been revealed: it launches simultaneously on PC (Steam and GOG), Nintendo Switch 1 and 2, PlayStation 5, Xbox Series X|S, and mobile (iOS and Android) on 10th November 2026. 

Play the demo now! 

For those who can’t wait, a brand-new demo is available right now on Steam and Xbox (PC), featuring two new playable champions (the Legend of Catachan and Lyssa Revenya, ally to the famed Callis and Toll) as well as refinements made based on community feedback. 

Pre-orders start from today! 

Ahead of launch, Warhammer Survivors fans will be able to pre-order or pre-register the game on PlayStation, Xbox Series X|S, Nintendo Switch 1 and 2, PlayStation 5, Android and iOS. More details on when and what platform fans will be able to pre-order the game on will be communicated by Auroch Digital on their official Steam post. 

  • Pre-orders on PlayStation 5, Nintendo Switch 1 and 2 will begin from 6th October 2026 in select territories. 
  • Pre-orders on Xbox Series X|S will begin on 27th October 2026. 

Warhammer Survivors in a nutshell: 

  • Frenetic Bullet Heaven survival in a grim and dark setting. 
  • Over 40 iconic playable characters from the Warhammer 40,000 and Warhammer: Age of Sigmar universes, featuring Warhammer 40,000: Boltgun’s very own Malum Caedo!  
  • Multiple modes and stages from across the gritty 41st Millennium and the Mortal Realms.   
  • An arsenal of over 75+ iconic and powerful weapons from the formidable Chainsword to Orbital Bombardment; throw down buckets of dice and spill pots of Nuln Oil with plenty of Warhammer hobby-inspired moments. 
  • Face down the mightiest monsters the universes have to offer, including the ferocious Norn Emissary. Extremis Bosses pose a challenge even for Survivors-like veterans! 
  • A mighty cache of passives and power-ups to aid in enduring against the monstrous enemies, as well as game-changing, rule-bending unlockable options. 
  • Esoteric secrets to uncover and collectables to collect!

For more information on Warhammer Survivors, visit our website: https://aurochdigital.com/warhammer-survivors

About Auroch Digital 

Auroch Digital is a remote-first game development studio, founded in 2010 and located in Bristol. We are well known for our popular boomer-shooters Warhammer 40,000: Boltgun and Starship Troopers: Ultimate Bug War, as well as our long-standing partnership with Games Workshop.  We are currently developing Warhammer Survivors and Warhammer 40,000: Boltgun 2, as well as exciting unannounced projects. We also develop original IP games, including Mars Horizon and Brewmaster. Made up of 100~ developers from across the UK, we are proven experts in working with IP, having worked on numerous brands such as Warhammer, Sea of Thieves, V Rising, and more.  We’re a passionate herd, and our games are made by fans, for fans. 

About Games Workshop® 

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 595 of its own stores (branded Games Workshop® or Warhammer®), the www.warhammer.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’) can be found at www.warhammer.com. 

About poncle 

poncle is a small game dev studio founded by Luca Galante, based in London. After cutting his teeth (fangs?) on a series of HTML5 projects, Luca developed Vampire Survivors as a pandemic pastime, hoping to improve his skills as a developer. The game was an unexpected smash hit and has gathered a massive cult following. Today poncle is a merry band of programmers, designers, artists and other game-making folks, still working hard on Vampire Survivors as well as helping other developers get their games played by more people.

Untangling the Evidence: Warhammer: 40,000: Dark Heresy Showcases Detective System

Sort through physical evidence, testimonies, rumors, lies and conjecture to find the truth or frame the inconvenient

Nicosia, Cyprus (October 6th, 2026) — Today, Owlcat Games revealed a new detailed look at the detective system, an integral part of Warhammer 40,000: Dark Heresy. Investigating crimes and heresy is a challenging job, the occupation requiring both a very specific skillset and an iron stomach.

Watch the new trailer to find out more:

Every case in Dark Heresy starts with a question: what happened to the missing miners? Who killed the Canonness? But as the acolytes of the inquisition soon realize, finding the answer is never simple or straightforward — and sometimes not even desired. They have to find physical clues, interrogate witnesses and suspects, follow trails with the help of the servo-ossarium and slowly build an overview of what could have happened.

The companions contribute what they can: Epione has medical knowledge, Haymar knows everything about survival, Laarthyr can give useful insights into xenos behavior, and so on. Players then must weigh the evidence, establish what they think happened, and then decide the best course of action: do they accuse the most likely suspect, or place blame on the suspect whose downfall would be most useful for their overall goals? It all rests in The Inquisitor’s hands to decide and take responsibility, because in Warhammer 40,000: Dark Heresy innocence means nothing.

Warhammer 40,000: Dark Heresy launches on Windows PC via Steam, GOG, and Epic Games Store, and consoles via PlayStation 5 and Xbox Series X|S.

About Owlcat Games
Owlcat Games is a developer and publisher with a passion for RPGs and narrative-driven experiences. What began as a small team of games industry veterans with a love for tabletop roleplaying has evolved into a truly international studio. Headquartered in Cyprus with over 450 employees worldwide, Owlcat continues to grow, drawing talent from across the globe, and still finds time to roll dice together every week, in person and online.

Previous titles include the critically acclaimed Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader.

About Games Workshop
Games Workshop Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer Age of Sigmar and Warhammer 40,000 games, miniatures, novels and model kits through more than 550 of its own stores (branded Games Workshop or Warhammer), its own web store, and independent retail channels in more than 50 countries worldwide.

More information about Games Workshop and its other related brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Play Deadstick: Bush Pilot Simulator at Flight Simulator UK LIVE This Weekend

Reach new heights in Deadstick: Bush Pilot Simulator, playable this weekend at FSim UK Live

London, UK – October 6, 2026 – Flight sim fans, here’s something to put on your radar! Today, Mythwright announced that bush flying career sim Deadstick: Bush Pilot Simulator will be playable at Flight Simulator UK LIVE, the UK’s biggest flight simulation show, taking place at Aerospace Bristol this weekend.

Inspired by real bush pilots, Deadstick: Bush Pilot Simulator is an authentic bush flight career sim where you’re the pilot – not the plane. Operate your own flight courier service to take on flying jobs across an unforgiving wilderness, mastering a realistic bush flight simulation to overcome rugged terrain, navigate extreme weather conditions and carve out your career.

Discover an authentic flight model where every system behaves the way it should. From battery drain and weight distribution to stall behaviour and crosswind correction – the better you know your aircraft, the better it’ll serve you.

Earn your reputation one flight at a time and spend your earnings on upgrades, hangars, maintenance, and repairs. Invest in rural airports to improve their runways and facilities, unlocking more jobs and transforming the world through the work you choose.

Be sure to stop by stand 12 at Flight Simulator UK Live to check out Deadstick: Bush Pilot Simulator, or visit the official FSimUK website for more information. 

Deadstick: Bush Pilot Simulator launches on Steam later this year and can be added to your Steam Wishlist today.

ABOUT SPIRAL HOUSE
Spiral House is a UK based game developer of interactive entertainment on all leading platforms, including PC, consoles, and mobile devices. Established in 1998, the company has a successful track record for developing and assisting on many major key titles. The team’s history extends as far back as the Commodore 64, all the way up to present day PC and consoles.

ABOUT MYTHWRIGHT
Mythwright is the independent publisher of hit Simulation, Management and Strategy games including Thronefall, Going Medieval, Scriptorium: Master of Manuscripts, Bladesong and TerraTech Legion.

Dynasty Warriors 3 Complete Edition Remastered Review

Dynasty Warriors 3 Complete Edition Remastered 

Developer: Omega Force
Publisher: Koei Tecmo
Platforms: Xbox Series X (Reviewed), PlayStation 5, PC, Switch 2
Release Date:
Available Now
Price:
$39.99 USD – Available Here

Overview

When it comes to Koei Tecmo and Omega Force, there is one thing that the pair know how to do and do fairly well, and that is to set up a battlefield for players to take their single soldier and throw themselves against a field of more than a thousand enemies in all different types of franchises over the years, be it numerous anime franchises, properties owned by other publishers, or even their own original take on things, but one title helped start it all, Dynasty Warriors. 

Well, Dynasty Warriors 2, since the original is actually a fighting game, but what truly made the greatest impact worldwide was Dynasty Warriors 3 and now, surprisingly, Koei Tecmo has chosen to revisit this title after twenty five years. While not a remake and instead a “remaster” into Unreal Engine 5 and other quality of life elements were added, they have brought Dynasty Warriors 3 Complete Edition Remastered out for fans of the classics or those who wish to delve into the franchise’s past after rebooting it with Origins.

Story

As per usual for the Dynasty Warriors franchise, the title pulls heavily from The Romance of the Three Kingdoms to establish most of its narrative but unlike recent games, rather than having player go through the entire campaign from the start of the Yellow Turban Rebellion like usual all the way until their chosen kingdom or character manages to defeat everyone throughout modified battles to fit the scenario, it now varies heavily all depending on who the player has selected for “Musou Mode” as every single character has a unique storyline in the roster. One bonus is that thanks to this title featuring the included content that was released later, it features a wide-range of characters’ story modes to experience and offer different takes on things.

That being said, some of the storylines won’t vary heavily if characters are in the same faction and fighting the same battles that other characters were, but they almost all have unique elements and encounters as well to try and spice things up, while others will vary not only wildly from the established narrative but become complete fiction, especially if it happens to be an “Other” character like Zhurong who goes on a sight seeing tour only to conquer the capital and slay every other famous husband and wife duo along the way, or even the main character from Origins who has been worked in as a bonus.

One thing that is worth noting is that the game really doesn’t do much in the way of actual storytelling unless players read the loading screens before the battle, look at the mission summary that explains why the fight is happening and what the player will need to do, and then occasionally there will be actual scenes before the battle and during it. Though most of the time it just happens to be the various officers introducing themselves and issuing corny challenges to the player and then either running away with their tails tucked between their legs or dying right there on the battlefield, muttering their last words in just as corny of a fashion.

Gameplay

In many ways Dynasty Warriors 3 Complete Edition Remastered still plays the exact same way as most fans of the original will remember, with each character, or more precisely their weapon type, having a certain combo string and heavy finishing strike or charge attack. The higher level the weapon the player has, the more attacks their combo can string together with higher leveled weaponry being locked behind certain unlock conditions, including Chaos difficulty in some stages. Players can also utilize their bow and arrow but this time the bow has been made far stronger compared to the original game and is actually useful for not only stunning an enemy releasing their own charge attack but knocking them down from their horse or elephant.

There have been some revisions to the game’s combat system to bring it a bit more in line to modern day action games as players can not only block but also have a dedicated dodge button now, including the ability to pull off a perfect dodge and allow for an immediate counter attack to the officer. These dodges can also be used to cancel out of attacks and close-gaps on foes to keep them juggled into a combo for longer or dash into a foe about to unleash their own Musou attack and trigger the player’s, cancelling out the foe’s and, if it happens to be a True Musou attack, still unleash their own. Another revision is the ability to “upgrade” weaponry. This system is fairly simple and doesn’t actually craft a new weapon but it does allow players to transfer traits from dropped weaponry to their strongest one, such as increased running speed, health, attack range, etc. 

Alongside the game’s Musou mode players will be able to take part in Free battle that allows them to use any fighter they have unlocked inside of a stage and potentially unlock limited items that are rare or difficult to obtain in the campaign normally, Challenge Mode that features a number of trials for players to try and conquer, and of course a Versus mode for players to challenge one another. Similarly, it is great to note that the free mode missions can be played in couch co-op making it a blast for anyone looking to slay a thousand soldiers and become “A True Hero of the Three Kingdoms” alongside a friend. 

There are still various warts and issues that remain in the game even with the revisions that have been made and these issues mostly revolve around the game’s age and strange balancing around enemy forces with ranged weapons. As per usual, the game’s combat can grow repetitive if players spend too long with it at one time and there are far too many instances that players can find themselves running through a stage to complete one objective or save a vital ally from dying only for them to have to run across nearly an entire empty stage back to the other side where the rest of the soldiers are at, and considering the limited speed of the initial horse, it’s quite a run. 

As for the balance, players will desperately want to eliminate any enemy squads they see nearby a larger fight that have crossbows or bows as they can and will pick away at the player’s health aggressively, especially if players get tossed into the air as they will find themselves being juggled into oblivion. Thankfully one other improvement that has been made to the game is the addition of “checkpoints” so players do not need to start an entire stage over if they die late into a fight or lose an important ally. Instead players can select from a limited number of checkpoints throughout the fight, usually made when named officers are slain or kill count hits a certain number, and start from there.

Audio & Visuals

Considering Dynasty Warriors 3 Complete Edition Remastered is a remaster of a twenty five year old PlayStation 2 game it is a rather impressive jump in graphics for many of the game’s elements, though it still has some of that janky polygonal charm here and there, usually in the terrain or on the horses that players will ride. The character models for all of the main officers are as detailed as can be for the era and have seen a solid improvement while the action packed combat flows flawlessly no matter what type of action is happening on screen, never experiencing a slowdown even while unleashing True Musou attacks inside a hoard of enemies and officers trapped within a fort or bridge. The generic enemy designs can leave a little to be desired but it is nice to note that the bodyguard customization is rather decent, with players being able to unlock different looking bodyguards depending on whose Musou modes they complete.

Back when Dynasty Warriors 3 was released in the West Koei Tecmo was giving the title English voice work and that remains true here, and it has not been replaced, only cleaned up a bit and presented in all of its corny glory. While some may find this a bit lackluster, the charm of the series originally was that it’s hack and slash gameplay was accompanied by corny dialogue, infamous quotes such as “Do not pursue Lu Bu.” and a fittingly action packed soundtrack to back it up and all of that has been retained perfectly in this remaster.

Overall

Dynasty Warriors 3 Complete Edition Remastered may seem like a strange direction for Koei Tecmo to go after releasing Origins but it is a successful way to test the waters into potentially remastering other later titles in the franchise, delivering the same classic hack and slash action with some revamped features and plenty of campy English voice acting to fit against the backdrop of semi-historical fiction. With plenty of characters offering a solid amount of combat variation helping to alleviate the repetitiveness of battles and other quality of life improvements, players will either find themselves loving this remaster as much as they did the classic games or find it a bit too dated, though for many that will also be part of the appeal.

Capsule Computers review guidelines can be found here.

Blue Archive Returns to World of Warships and World of Warships: Legends This October

Both waves of the Blue Archive collaboration return to World of Warships and World of Warships: Legends, offering another chance at Commanders, ships and more

October 6th, 2026 – Wargaming, the developer and publisher of the leading naval multiplayer game World of Warships, is bringing October updates to both World of Warships and World of Warships: Legends. Headlining this is the return of Blue Archive content to both titles, where players once again have a chance to add ships and Commanders based on fan-favorite characters to their fleets.

Across World of Warships, players can also enjoy a strategic “Pacific Front” event, uncover a new Tier IX cruiser in the Armory, and dive into a special “Uncharted Seas” event. Meanwhile, World of Warships: Legends features a fresh four-week campaign, the start of the “Road to New Year” event offering a rare ship for free, and a new Bureau Project.

Blue Archive is back again

Blue Archive is making a return to both World of Warships and World of Warships: Legends this October, bringing back fan-favorite content from both waves of the collaboration.

Available from October 7 to December 2, World of Warships players can look forward to the return of nine Blue Archive Commanders – including Wakamo, Maki, Nonomi, Shiroko and Serika – ready to lead players into battle. Also back and ready for action are seven Blue Archive ships, bringing players the chance to expand their fleets with BA Tirpitz, BA Montana, BA Takahashi, BA Arona’s Whale, BA Hovercraft, BA Utnapishtim’s, and BA Binah.

Meanwhile, World of Warships: Legends will welcome the collaboration back from October 5 through December 7. Eight Commanders – Hoshino, Nonomi, Ayane, Shiroko, Serika, Yuuka, Maki, and Wakamo – will return alongside five unique ships, BA Montana, BA Tirpitz, BA Utnapishtim’s Ship, BA Binah, and BA Hovercraft, ready to sail into battle. In addition to these resurfaced vessels, players can also look forward to a special skin for Takahashi. Returning content will be available in the Store and in Blue Archive II containers, with a special mission offering players the chance to earn a free Blue Archive II container alongside a set of themed camouflages.

World of Warships welcomes the “Pacific Front” event

World of Warships’ October starts with the strategic “Pacific Front” event. Players will now engage in Operations, a grouped series of battles, that build toward a final showdown with a Primary Target. Emerging victorious from this showdown yields Progress Tokens, which unlock prizes on a reward track that includes U.S. Tier VI Premium destroyer Monaghan.

An “Uncharted Seas” event is available from 15 October, bringing two Tier VIII destroyers to the game, Pan-Asian Datong and Dutch Philips van Almonde. These can be unlocked via Seafarer Tokens, or redeemed for rewards including an enemy destruction effect, a permanent camouflage, and rare bonuses. Plus, Italian Tier IX cruiser La Spezia is available in the Armory via Research Points.

World of Warships: Legends launches the “Road to New Year” Event

In World of Warships: Legends, October’s update features a new four-week campaign, “The Foghorn’s Bride”. After completing 80 milestones with Admiralty Backing, players will receive British Tier VIII Premium cruiser Aberdeen, sporting four twin 152mm turrets that fire off Armour-Piercing shells, and fast-reloading guns, to deal rapid damage to opponents.

This update also kicks off the “Road to New Year” event, starting October 5, and gives players a unique chance to receive a rare ship for free – including U.S. Legendary Tier Premium battleship Ohio, Soviet Tier VII Premium battleship Lenin, or French Tier VII Premium battleship Jean Bart.

From October 5, Pan-American Legendary Tier destroyer La Pampa comes to the Store, available for Steel, and British Legendary Tier battleship St. Vincent arrives as a Bureau Project.

About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including five different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base.

About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit Legendary Commanders from maritime history, upgrade your vessels, and stake your claim to naval supremacy with or against players from around the world in thrilling and immersive battles.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include hit free-to-play franchises – World of Tanks and World of Warships.

© 2026 NEXON Korea Corporation. & NEXON Games co., Ltd. All Rights Reserved.

Star Wars: Galactic Racer is Available Now!

The Galactic League is open to new pilots on PlayStation 5, Xbox Series X|S, and PC      

Guildford, UK – October 6, 2026: Fuse Games and Secret Mode, in collaboration with Lucasfilm Games, have today announced the launch of Star Wars: Galactic Racer. The critically acclaimed Star Wars™ runs-based racing adventure is now available on      PS5, Xbox Series X|S, PC via Steam and Epic Games Store, and Amazon Luna.

In Star Wars: Galactic Racer, elite pilots compete in the Galactic League, an underground racing circuit born in the lawless Outer Rim. Established by racing enthusiast Darius Pax, underhanded and well-connected racer Kestar Bool has become the Galactic League’s champion and will stop at nothing to maintain his grip on the title. With nowhere else to turn, Pax recruits Shade, a lone racer with a personal grudge against the Bool family, to enter the Galactic League and bring an end to Kestar’s reign before his corruption grows too deep to remove.

“We’re always looking for new ways to bring fans deeper into the Star Wars galaxy through original interactive stories, and Star Wars: Galactic Racer gave us a chance to explore the racing culture fans have loved for years while letting players live out the fantasy of piloting some of the franchise’s most iconic vehicles,” said Douglas Reilly, VP and GM, Lucasfilm Games. “We’re proud to have worked with Fuse and Secret Mode, whose love of Star Wars and passion for racing games helped create an original story-driven adventure that feels right at home in the galaxy.”

The title reflects Lucasfilm Games’ broader approach to create original stories for the interactive medium that delves deeper and goes beyond what fans have already experienced in a galaxy far, far away…. And by offering players a game that is easy to pick up, Star Wars: Galactic Racer provides new fans an easy entry point into one of the most iconic franchises while also catering to the existing fanbase.

“Three and a half years ago, Fuse Games was a handful of people with a big idea scrawled on a whiteboard. Today we launch our debut game, set in a galaxy far, far away. Building an experience at this scale as a small independent studio meant finding a different way to work, and different people to work with, at every step,” said Matt Webster, Co-Founder and CEO, Fuse Games. “We thank everyone involved who helped get us here, to the team at Secret Mode, and above all to Lucasfilm Games, for trusting our team with such a legendary galaxy. We can’t wait for players to enter the league and see the wonderful vehicle builds they create to get to the top.     ”

“It’s been an honor and privilege to work with Fuse and Lucasfilm Games on Star Wars: Galactic Racer. As a devoted Star Wars fan, I am so excited to see our players’ reaction to this amazing game. We’re thrilled to be bringing racing back to the Star Wars galaxy!”      said James Schall, Co-Founder and Chief Publishing Officer, Secret Mode. 

A Runs-Based Racing Adventure, In a Galaxy Far, Far Away….

Star Wars: Galactic Racer features an innovative runs-based campaign that challenges players to chart their own path through the Galactic League, choosing between different events as they progress with unlocks and new challenges at every turn.

  • COMPETE IN HIGH-STAKES RACES – Slam, shunt, and takedown rivals across varied circuits as you pilot landspeeders, speeder bikes, skim speeders, and podracers. The greater the risk, the greater the reward.
  • SURVIVE A DANGEROUS UNDERGROUND SPORT – Join the Galactic League – an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory.
  • BUILD AND CUSTOMIZE YOUR CRAFT – Pilot different classes of repulsorcraft each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge. 
  • BATTLE RIVALS IN MULTIPLE GAME MODES – Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you.
  • CLIMB THE RANKS AND EARN REWARDS – Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League. 

Star Wars: Galactic Racer is available in Standard (SRP $59.99, £49.99, €59.99) and Deluxe editions (SRP $79.99, £64.99, €79.99), both physically and digitally. Visit starwarsgalacticracer.com for more details.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM 2026 Lucasfilm Ltd. All rights reserved.

FUSE GAMES® and the Fuse Games logo® are registered trademarks of Fuse Games Limited 2026.
© Secret Mode Ltd. All Rights Reserved.
All other trademarks, copyrights and logos are property of their respective owners.

About Fuse Games

Fuse Games is an independent UK-based game developer led by key figures from the Burnout and Need for Speed franchises. They craft genre-leading interactive entertainment that fuses uncompromising attention on game feel with blockbuster spectacle and innovative gameplay advances.

About Secret Mode

Secret Mode is an award-winning UK publisher, headed by CEO Ed Blincoe and CPO James Schall.

The publisher behind the triple-BAFTA winning Still Wakes the Deep, Secret Mode more recently assumed publishing rights of viral co-op sensations Chained Together and Escape the Backrooms, which has added over 5.5 million players since launching on console in May 2026.

Silent Hill: Townfall Review

Silent Hill: Townfall

Developer: Screen Burn
Publishers: Konami, Annapurna Interactive
Platform: PlayStation 5 (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

After spending well over a decade keeping fans waiting for a revival of some sorts, Konami is now bringing out a Silent Hill game literally every year for the past couple of years, for better or worse but mostly for the better except in the case of The Short Message. Since then, not only have fans been treated to an incredibly well-done remake of Silent Hill 2 but also a completely unique take on the formula with Silent Hill f and now a new team is looking to put their own unique spin on things with Silent Hill: Townfall. Featuring a rarely used first-person perspective in the franchise and focusing more on stealth than anything else, is Silent Hill: Townfall worth it? Or is it simply borrowing the name of a franchise in an attempt to fit shoes far too large for the team to fit?

Story

Simon Ordell emerges from the waters just outside of the town of St. Amelia, an island town isolated from the rest of Scotland, with little memory of why he is there other than that he must find “her.” Simon is wearing a medical bracelet with his name on it as well as an IV bag on his upper arm that is running into his wrist. Upon venturing into the fog filled town it quickly becomes clear to Simon that something is wrong, between empty stalls in the main square and a strange phone call suddenly revealing that the world around him is also teeming with monsters and that the same town-square is also mourning a massive loss of life while protesting the very company Simon wears on his ballcap and vest, Simon must continue to search for his only clue, a girl named Zoe and the mysterious voice telling him to find her.

Using a mysterious handheld CRTV that is able to pick-up videos of other people and the past as well as highlight monsters nearby, Simon manages to meet with Zoe only to find out that she is experiencing the same mysterious circumstances, going through her own set of challenges while being criticized at every turn and navigating puzzles laid out before her by a strange force, all while suffering insult after insult and questions about her competency. As players swap between playing as Simon, Zoe, and a third character we won’t reveal here, they’ll eventually come to reveal what happened to the town and why these three are here within St. Amelia.

Generally when it comes to a Silent Hill game, players are expected to not understand various elements of the story or enemy types until near the end of the game or even after replaying it more than once in an attempt to keep the revelations as shocking as possible and maintain an air of mystery around what they are traveling through. Silent Hill: Townfall on the other hand is as subtle as a brick to the head. While it is entirely possible for some players to not understand what is happening, anyone familiar with the franchise, horror games in general, or even the way certain… disasters tend to be handled, which we can’t describe here for spoiler reasons, will immediately know what is happening within the first hour of the game’s fairly short run time of a little under ten hours the first time through.

This lack of subtlety runs throughout the entire narrative, between the various emails and notes that players will find scattered in the town, the signs plastered on walls warning residents about low supplies and protests, the IV fluid in Simon’s bag, and even the shockingly limited enemy designs. Throughout Simon’s adventure through St. Amelia players will continue to uncover various hints that they have already figured out, especially as they find themselves taking on the role of Zoe and seeing how her perspective of events play out and the interactions the characters have with one another as they meet and separate at oddly paced cutscenes. 

This isn’t to say that Silent Hill: Townfall’s story is necessarily bad, it’s just not necessarily fitting for a Silent Hill game, nor does it really feel scary outside of the occasional jump scare provided  by a specific enemy type. It feels as if it was designed to be approached in the simplest manner possible narratively, tackling the various levels of guilt and trauma that each character has and manifesting them either through a constantly stalking enemy, mocking voices, and being stuck within a place that they are unable to escape, trying to tick off boxes required to fit in as part of the franchise. It is also worth noting that while the game does feature five different endings, including the signature dog and alien endings, these humorous endings are only available as New Game+ offerings while the primary three endings are instead dependent on how many enemies the players kill, revives used, the amount of information they find, and how many mistakes they make with a certain puzzle dictating a final tally that will result in one of the three endings.

Gameplay

As mentioned before, Silent Hill: Townfall is an entirely first-person game where players will need to navigate around the city of St. Amelia and the occasional time in the otherworld all while, most of the time, sneaking past and avoiding enemies wherever possible. The title features many stealth elements that those familiar with a certain alien game will be familiar with such as the ability to crouch and even peak around corners, peak down to shrink down further, or even peak over cover to keep an eye on a possible threat with the music rising the closer the player is to being seen by an enemy. Once discovered, players will either need to run and hide somewhere to avoid having to fight the enemy, either by breaking their line of sight or hiding in a half-open doorway, closet, or even into a building where they can lock the door, locking an enemy out until they lose interest, or kill the foe with whatever they have on hand.

Fighting in the game is fairly predictable but also not recommended as it is easy to become outnumbered and enemies deal quite a bit of damage and, in the case of grabbing enemies, don’t have any stagger window between grabs and being thrown off, meaning they can and will initiate the same attack three times in a row before players can try to strike. It is also worth noting that, at least initially, the plank weapon players use is quite fragile and loses durability for blocking and attacking, meaning having no melee weapon will require players to either hoof it or use their limited firearm if they have one at the time. The gunplay is simple, with players having a revolver that packs a punch and can even stun an annoying invulnerable enemy but alerts anything nearby, a flare gun that also does plenty of damage and can distract enemies, as well as a shotgun that is devastatingly powerful. 

Ironically, by the second half of the game players will likely have so much ammo they can choose to ignore stealth almost entirely if they feel like it, which is a rather odd decision given the game is so focused on stealth that it avoids designing much else in the game’s world. Sure, players can break glass or trigger car alarms to draw enemies away from their usual patrol path or throw a brick or bottle at them to stun an enemy and run past, but nearly everything else in the game is as sterile and non-interactable as possible. Sifting through a home that seems like it may have useful items or collectables often results in little more than some gauze and nothing else, containing copy-pasted rooms and cabinet interiors from other houses and a slew of hiding places players may not need unless they are playing on the hardest difficulty or aiming for a no-kill run.

This design choice is all the stranger when players factor in the main CRTV and beeper components. As Simon players will use his CRTV to locate enemies in the environment and see their silhouettes through a red haze on the screen to know where they are and when to move to best avoid them, though simply using the map and also the player’s own eyes often works just as well, while Zoe’s beeper has little icons displaying where enemies are in direction to her, showing where she’ll need to keep an eye out when sneaking between locations and searching for what she needs to complete the next puzzle or reach a location. 

One thing that is handled fairly well are the game’s puzzles. Each of these puzzles are quite intuitive and none of them feel “obtuse” just for the sake of it. Players will find various environmental clues and can even turn on hints if need be to highlight in documents what is important text, and other puzzles simply involve finding and slotting in the proper items as one would require, such as administering proper dosage going off of a laptop, inserting floppy discs and printing things out, etc. It is also nice to note that the game does use the CRTV in combination with the PlayStation 5’s DualSense motion controls to fiddle around with picking up fine tuned signals that either contain clues to a main puzzle or optional puzzle that will reward the player with extra ammo, healing items, and documents. It is worth noting that the game does want to turn auto-motion aiming on and it is terrible, so players will want to turn that off right away.

Audio & Visuals

Silent Hill: Townfall does deliver some gorgeous looking graphics when it comes to navigating the island town and, while minimal in their actual designs, the few enemy types that there are do look quite impressive at least. There is a certain level of dread that is provided, thanks mostly to the fog, in most locations but rarely feels particularly scary most likely due to how clean most elements of the game seem to be outside of a few specific locations, and these are usually narratively designed that way, along with a lack of gore and even minimal blood. It doesn’t help that, as mentioned before, many interior buildings throughout the town feature copy-pasted insides that see players navigating the same bathrooms and bedrooms or only featuring one small difference to try and make it stand out. 

The voice work throughout the game is handled quite well with the English voice cast handling their characters well, though it is a bit odd that a game set in Scotland doesn’t have any Scottish voice actors or even accents. The background music is fairly fitting for the genre and does a fitting job portraying the danger players are in as they grow closer to being seen by an enemy and blowing their hiding spot.

Overall

It takes more than fog and a series of checked boxes to make a Silent Hill game and nowhere is that more evident than Silent Hill: Townfall. While it may feature the franchise’s signature name, its obvious storytelling and predictable developments will leave players wishing it was handled better. Combine that with some surprisingly solid puzzle work and the stealth focus that works quite well but also loses its meaning halfway through an already short runtime and Silent Hill: Townfall is a rare miss in Konami’s latest batch of hits with the franchise. 

Capsule Computers review guidelines can be found here.

Digital Vortex Reveals Incremental Roguelite Horde-Builder I Am Plague

Upgrade a swarm of rats, lead them to freedom, conquest through 200+ dungeon levels

NICOSIA, Cyprus – 6 Oct 2026 – Publisher Digital Vortex (DREADMOOR, Tiny Eden) and developer Greedy Games today reveal I Am Plague, a dark, incremental roguelite about leading a mischief of rats through a treacherous dungeon, and announce the start of an open playtest that runs 6 – 20 October.

One rat alone is low-level adventure fodder. A mutated swarm of gnashing teeth and beady eyes? A nightmarish, extinction-level threat. Become the hivemind of thousands of rats, who for centuries have eked out a meager existence in the darkness far below humanity’s grand capital. Unnoticed by the people above, guide the horde up through more than 200 levels of the underground fortress, devouring every enemy crossing its path.

Combine destructive mutations to create powerful pestilential synergies. Reappropriate the remnants of fallen foes defeated in auto-combat. Add status effects to their claw swipes, gain more health from consuming foes, and grow protective bone armor. Explore and unlock the secrets of the fortress, including discovering new Visages: place enemy skulls atop the skittering mass of death to switch character classes and gain new abilities. 

The pack starts out weak, and its initial ventures through the fortress will likely end in death. Return to the rats’ lair and make offerings to the Tree of Flesh and the Tree of Bones to permanently upgrade the colony’s base stats and unlock new mutations. The further the rats push toward the surface, the more options open up to specialize the swarm’s build on the next run. Rise as a feared Rat King in I Am Plague.

  • Venture into 200+ dungeon floors
  • Upgrade with 50+ mutations across multiple rarity tiers
  • Unlock permanent upgrades to your horde’s base stats
  • Harvest flesh and bones from new enemy types as you ascend, including new character classes
  • Explore Shops, text-based events, and branching routes
  • Defeat increasingly dangerous bosses

The I Am Plague playtest is available now on PC via Steam, with the store page available in English, Chinese (Simplified), Japanese, Korean, German, Portuguese (Portugal), Polish, and Russian, and runs through 20 October. For more information, be sure to follow the game on X/Twitter and join the official Discord server.

About Digital Vortex

Digital Vortex Entertainment is a new publisher made up of game industry veterans who have worked on titles such as Atomic Heart, Lost Ark, PUBG Battlegrounds, and more, not limiting themselves to specific genres or game formats, and always striving to create games they themselves would like to play.