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7th Dragon III Code: VFD and SMT IV: Apocalypse European Release Window Revealed

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Deep Silver, who is handling the publishing of Atlus USA and some Sega titles in Europe, has announced that fans of the company’s 3DS titles can expect to see 7th Dragon III Code: VFD and Shin Megami Tensei IV: Apocalypse sometime this Winter season, setting these fans up for a longer wait than many had expected.

This news is likely quite disheartening for some who hoped that the partnership would reduce the time between North American release dates and European considering 7th Dragon III Code: VFD was already released back in mid-July and Shin Megami Tensei IV: Apocalypse is set to be released on September 20th.

Titanfall 2 Trailer Introduces the Titans

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One of the features that Titanfall 2 has touted is the fact that there will be far more Titan types to choose from in this sequel and now EA and Respawn Entertainment have released a new trailer showing off a little bit of what each of these Titan types can do. This includes the six new Titans such as Legion, Ronin, Northstar, Ion, Scorch, and Tone with each one having a chance to show off their unique abilities.

You can check out the trailer below and keep an eye out for Titanfall 2 when it is released for the PlayStation 4, Xbox One, and PC on October 28th.

Hitman: The Complete First Season Releasing on January 31

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Some fans of the Hitman series have been skeptical about the way that Square Enix has handled the most recent game by releasing various pieces over the course of the year but now those fans will have an exact date of when they can simply choose to pick up a full retail release of the first season.

Square Enix has announced that they are planning on releasing Hitman: The Complete First Season on January 31, 2017 for the PC, Xbox One, and PlayStation 4. This will include all of the content released so far, challenges, opportunities, Escalation Contracts, and various other content that will be included as bonus content:

  • 3 Bonus Missions Pack – Includes “The Icon” and “A House Built on Sand” missions, plus the brand new upcoming “Landslide” mission.
  • Original Soundtrack– Featuring the original game score.
  • The ‘Making of’ HitmanDocumentary – Charting the journey from showing the game to our fans for the first time before E3 2015, through to the digital launch in 2016.
  • “Requiem Blood Money Pack” – Includes the signature Blood Money white suit, white rubber duck and chrome ICA pistol.
  • The PlayStation 4 version includes the six additional exclusive “The Sarajevo Six” missions.

Batman: The Telltale Series’ Second Episode to Launch on September 20

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Telltale Games has revealed that they are aiming to have Batman: The Telltale Series “Episode 2: Children of Arkham” out for the PlayStation 4, Xbox One, and PC on September 20th. Those who are looking forward to getting the title on other platforms will need to wait a bit more as the company is planning on revealing those dates later in the month.

The company also went on to state that they are aiming to have the retail release of Batman: The Telltale Series out by September 13th in North America and on September 16th in Europe though the disc works as a Season Pass for later episodes and will only contain the first episode at the time of release.

Champions of Anteria Review

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Champions of Anteria

Developer: Blue Byte
Publisher: Ubisoft
Platform: PC
Release Date: 30 August, 2016
Price: $29.99 USD – Available Here

Video Review

Overview

Champions of Anteria is a mixture of small unit real time strategy and turn based kingdom. Based around a rock, paper, scissor elemental system, players will lead their champions on an epic quest to save Anteria from the grips of an evil wizard and end the conflict between the people. Along the way, players will liberate territories piece by piece as they march towards epic boss battles to save Anteria once and for all.

Story

Champions of Anteria began its life as a brand new addition to one of Blue Byte’s biggest franchises, The Settlers. However, the studio opted to give Champions of Aternia its independence, casting the game as a humourous take on the standard fantasy genre. The story begins with three of our champions being tricked into rescuing a town from so called bandits who are actually minions of an evil wizard threatening Anteria. Now the target of the wizard’s wrath, the champions have no other choice but to defeat the wizard to secure their own safety and the safety of all of Anteria.

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The plot of Champions of Anteria is entertaining, though it is nothing particularly ground breaking or unique. The humour helps differentiate the story a bit from the standard fantasy video game plotline, but it is definitely subjective. Some people will love the silly digs at the fantasy tropes like the constant mocking of epic hero poses, while others will may find the humour a bit too simple and stupid. The game’s dialogue is decent and the champions’ backstories are pretty witty for the most part. Some of the unit lines, especially Baltasar’s lines, can be a bit grating at times, while others are sure to elicit a good chuckle. Overall, the writing is decent, but it does have some very high moments, some really low ones, and a lot in between.

Gameplay

Champions of Anteria gameplay is broken down to two major phases, small unit real time strategy and a turn based kingdom builder. The game kicks off with a lengthy prologue that serves as the tutorial for the game, walking players through basic controls and concepts in both phases. Thankfully, future runs do provide players with the option to skip through the prologue.

Combat is the bread and butter of Champions of Anteria. Players select three out of five heroes to tackle a map, each with its own main objective and a bonus objective that will award players with buffs or an extra NPC unit. Hero selection is a huge part of the game. The damage system revolves around an extended version of rock, paper, scissors. There are five elements in the game: metal, nature, lightning, water, and fire. Each one is strong against one element, weak against another, and neutral to itself and two other elements. Since each hero is a master of one element and has a few abilities of a secondary element, players are given a preview of the elements they will face in an upcoming map to help players choose their heroes accordingly. For an extra edge, players can pack up to four crafted consumable items to bring with them for heals, buffs, damage soaks, and extra DPS.  Each champion has a rather linear equipment upgrade path and a decent sized skill tree that gives players a bit of flexibility with characters.

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Players control their three champions like any standard RTS, issuing commands to move, attack, and use abilities. To give players a little breathing room, Champions of Anteria automatically pauses the game when their champion draws the attention of the enemy and can be manually paused at will. Since players are given the benefit of stopping combat to plan, failing to heed to elemental system is a deadly mistake. A unit that has an element strong against the target’s element gets a healthy damage bonus on top of taking less damage from said unit and possibly being completely immune to their abilities. The combat system strikes the perfect balance between being easy enough that anyone can learn it quickly, but still complex enough to be fun.

While the concept being the combat in Champions of Anteria is solid, the execution is a little more lack lustre. The biggest problem is how incredibly stupid the heroes are. Traditional RTS units have a certain degree of autonomy to react against incoming threats. On the other hand, the player’s champions reaction is a little more muddy. Champions have no problem switching to a new target after their current one has been eliminated, but if they are not issued an attack command, they often will happily watch their comrade get obliterated by a unit while they idly stand by. Champions also struggle with corners and tight spaces, sometimes resulting in units running into walls until the player guides them around the corner. The problem was much more prevalent before the first post-release patch, but it is still occurring from time to time. All of the champion’s abilities have cooldowns, but it is only possible to view the cooldown timer of the currently selected champion. The result is that players spend a lot of time micromanaging three units, cycling between them constantly. I found this slowed down combat unnecessarily and became extra frustrating during boss fights that require extra movement of units.

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There is a pool of objectives that the regular combat maps pull from. There is enough variation to keep things feeling reasonably fresh, from escorting caravans to defending territories from attack. For the most part, the mission objectives work well enough, but the ones requiring a little bit of stealth are probably the most frustrating of the bunch, as enemy aggro ranges are not always that clear, getting out of combat can be a royal pain, and, depending on the map, the NPCs are slow and have terrible pathing.

Champions of Anteria is at its best during the boss fights. These epic, multi stage battles pits champions against the leaders of opposing kingdoms who have special abilities and incredible pools of health. As I noted earlier in my preview of the game, these battles remind me of raid bosses from MMORPGs, where movement and positioning is just as if not even more important than damage output.

The kingdom management portion of the game is decent. There are two main sections of the world map, conquered territory that awards players with gold and renown each day, and the actual kingdom itself. In the kingdom, players need to synergize the environmental bonuses and each building’s bonuses/penalties to create the most efficient resource farms to fund equipment for champions, new buildings, and consumable items. It takes a bit of playing around to create the most efficient layout and metal can be a real pain to generate if a player is not careful. Frankly, I think a much friendlier option would have been to get rid of penalties for bad synergy all together.

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Visuals

Champions of Anteria has a cartoony art style that suits the game’s humorous delivery. The world is bright and vibrant. The UI works well enough, though cooldown timers for unselected champions would be appreciated. On the hardware side, Champions of Anteria ran well enough. There are plenty of graphic options to tune the game for most PCs. I did notice that there are some pretty vicious load times for getting the graphics to appear at times, especially when the game is first being booted up. I am suspect Champions of Anteria would be much happier running on an SSD and a video card with more than 4GB of VRAM.

Audio

Champions of Anteria features good sound effects. The soundtrack is appropriate for a fantasy game and serves as a welcome addition to the game’s overall feel. The voice acting is a bit of a mixed bag. Most of the voice actors do an excellent job delivering their character’s lines; however, there are some cringe inducing exceptions. Queen Nuaba’s lines are absolutely awful and Baltasar comes a close second. There were plenty of moments I seriously considered not taking Baltasar along in a battle just so I wouldn’t have to listen to him blather on.

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Overall

Champions of Anteria is a decent RTS/kingdom builder that falls short of its potential due to clumsy execution. The world is charming and the audio/visual presentation is pretty good. The boss fights are an epic, fun experience. Unfortunately, the need to over-micromanage the champions really hamstring the game’s main RTS component.
Capsule Computers review guidelines can be found here.

Razer Announces 7.1 ManO’War, Updated Razer Blade & Razer Blade Stealth

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Razer revealed the new specifications for a refreshed Razer Blade and Razer Blade Stealth, plus announced a wired 7.1 version of their ManO’War headset. The new Razer Blade has been updated with a Skylake Intel i7 processor, 16GB of DDR4 RAM, and a Nvidia GeForce GTX 1060 graphic card. Razer has optimized the laptop for VR headsets, yet the laptop still measures only 0.7 inches deep. Buyers can upgrade their system with up to 1TB of SSD storage and a touch-enabled 3200×1800 display. Prices start at $1799 USD for the base system.

For those looking for an even smaller laptop, the Razer Blade Stealth has also been refreshed. It boasts the newly released Kaby Lake i7 processor from Intel. Paired with a Razer Core, the laptop can support almost any video card on the market, including the new Nvidia 10 series GTX cards and the Polaris 10 cards from AMD. The battery has been given a 15% capacity bump on the new Razer Blade Stealth. The Razer Blade Stealth starts at $999 USD.

Finally, Razer is adding a new variant to their ManO’War headsets. The new ManO’War 7.1 Wired Gaming Headset features beefy 50mm neodymium drivers and 7.1 virtual surround sound through a USB adapter. The closed headset features oversized pleather ear cushions and a retractable microphone. The headset is designed to work with PC, PlayStation 4, and Xbox One; however, the 7.1 virtual surround sound USB adapter will only work for PC. The headset is scheduled to release worldwide this October for an MSRP of $119.99 USD / €134.99.

CALL OF DUTY: INFINITE WARFARE MULTIPLAYER BETA STARTS OCT. 14, FIRST ON PLAYSTATION 4

CALL OF DUTY: INFINITE WARFARE MULTIPLAYER BETA STARTS OCT. 14, FIRST ON PLAYSTATION 4

Pre-order on PS4 and Get First Access to the Infinite Warfare Multiplayer Beta News of Beta for All-New Call of Duty Highlights Call of Duty XP Global Briefing

Jackal Assault for PlayStation VR Revealed as Free Bonus to Infinite Warfare Owners on PS4 Later this Year All 16 Multiplayer Maps Coming to Call of Duty: Modern Warfare Remastered 

September 3, 2016 – Call of Duty® XP is now open.  The sold-out Call of Duty® fan celebration kicked-off yesterday with a global briefing featuring the world premiere of Call of Duty®: Infinite Warfare multiplayer trailer, followed by the announcement that Activision will release a Call of Duty: Infinite Warfare multiplayer beta starting October 14th, first on PlayStation®4.  Fans who pre-order the game on PlayStation®4 will get first access to the Beta*, further details to be announced shortly. Activision also shared that all 16 of the original multiplayer maps will be coming to Call of Duty®: Modern Warfare® Remastered, the previously announced 10 maps at launch, and the additional six from the hit original will be made available in December at no additional cost**.

Activision also revealed that Jackal Assault, the first-ever Call of Duty PlayStation®VR experience, will be offered later this year to Call of Duty: Infinite Warfare players on PS4 as a free, added bonus. Jackal Assault immerses fans in the cockpit and puts them in control of a Jackal, the personal fighter jet in Call of Duty: Infinite Warfare. Fans attending Call of Duty XP will get the chance to play Jackal Assault on-site at the event.

“There’s a ton of excitement here at Call of Duty XP.  This is a once-in-a-lifetime experience for Call of Duty fans to celebrate and enjoy everything this franchise has to offer,” said Rob Kostich, EVP and GM, Call of Duty, Activision. “We’re continuing the momentum from XP next month as fans around the world will be able to join us online to play in the Call of Duty: Infinite Warfare multiplayer beta, which will give fans a chance to play multiplayer early and will help us to further polish the MP experience as we head into launch.”

The epic fan-celebration started with the global briefing, which featured the world premiere of Call of Duty: Infinite Warfare’s highly-anticipated multiplayer mode, as well as Call of Duty: Modern Warfare Remastered and new content for Call of Duty®: Black Ops III. The presentation was streamed live in HD on www.twitch.tv/callofduty, www.youtube.com/callofduty, www.callofduty.com and www.MLG.tv/callofdutyxp and will be available on VOD later this weekend.

Added Kostich, “The Jackal Assault is a cool, fun extension that’s inspired by Infinite Warfare.  We’re excited to not only share this experience with Call of Duty XP fans this weekend, but give it for free to all Infinite Warfare PS4 players later this year.”

Call of Duty XP represents the biggest celebration of the largest console gaming franchise in the world; and is hosted by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI).  The event takes place at The Forum in Inglewood, Calif., today through September 4.

Inside, the arena is filled with fans eager to cheer on their favorite teams in the Call of Duty® World League Championship, presented by PlayStation®4, as teams attempt to survive four days of intense competition playing Black Ops III, and vie for their share of the $2 million prize pool, the biggest prize purse in Call of Duty history.

For fans who can’t attend Call of Duty XP in person, select events from the celebration, as well as the Call of Duty World League Championship, Presented by PlayStation®4, will be livestreamed in HD on Twitch at www.twitch.tv/callofduty, on YouTube at www.youtube.com/callofduty, and www.callofduty.com. CWL fans can also watch all the esports action on MLG.TV and in-game (Black Ops III PS4™) through the Live Event Viewer.

Call of Duty XP precedes the year’s most anticipated entertainment launch on November 4th when Call of Duty: Infinite Warfare, along with Call of Duty: Modern Warfare Remastered**, release worldwide on the PlayStation®4 computer entertainment system, Xbox One and PC.  Call of Duty: Infinite Warfare is rated M for Mature (Blood and Gore, Drug Reference, Intense Violence, Strong Language, Suggestive Themes).

Call of Duty: Modern Warfare Remastered is available in the Digital Deluxe and Legacy Editions of Call of Duty: Infinite Warfare.  The title is rated M for Mature (Blood, Intense Violence, Strong Language).  Check local retailers for availability of all Call of Duty: Infinite Warfare Editions.

*Beta starts October 14, 2016 on PS4™ system; other platforms TBA. Actual platform availability and launch date(s) subject to change. Beta not available on PC. See www.callofduty.com/beta for more details. Minimum Beta duration is 3 days.  Limited time only, while beta codes last, at participating retailers. Internet connection required.

**At launch, Call of Duty: Modern Warfare Remastered will contain only 10 MP maps from the original Call of Duty: Modern Warfare game.  All 16 original MP maps will be made available by 12/31/2016.  Modern Warfare Remastered is a full game download.  Internet connection required.  For more information, please visit www.callofduty.com/MWR_FAQ.

For more information, please visit www.callofduty.com/xp. Fans can also follow @CallofDuty and @InfinityWard on Twitter, Instagram and Facebook.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including expected release dates, or of the features and functionality of Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered, as well as the expected events at COD XP, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

THE KING RETURNS IN DUKE NUKEM 3D: 20th ANNIVERSARY EDITION WORLD TOUR

THE KING RETURNS IN DUKE NUKEM 3D: 20th ANNIVERSARY EDITION WORLD TOUR

Anniversary Edition Contains New Content, New Features, Same Duke

Frisco, Texas – September 2, 2016 – Celebrating the anniversary of the game that helped revolutionize the first-person shooter genre, Gearbox Publishing is pleased to announce Duke Nukem 3D: 20th Anniversary Edition World Tour alongside a first teaser trailer. This new edition of the landmark FPS contains the 1996 classic Duke Nukem 3D in its full glory, along with extra, never-before-seen content.

Set to launch on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam® on October 11, 2016 at an MSRP of $19.99, Duke Nukem 3D: 20th Anniversary Edition World Tour contains all-new content including:

  • “Hail to the King, Baby!” – Complete all-new episode containing eight original levels created by the original designers of Duke Nukem 3D, Allen Blum III and Richard “Levelord” Gray
  • “Come Get Some!” –  All-new original music composed by Lee Jackson, original author of Duke Nukem’s iconic theme “Grabbag” and sound designer for Duke Nukem 3D, along with new one-liners from the voice of Duke himself, Jon St. John
  • “I’ve got Balls of Steel!” – All-new behind-the-scenes original development team commentary accessible in-game
  • “I’m Lookin’ Good!” – Play the game using the original 1996 graphics engine or toggle in real time to play with the original content rendered at high fidelity and blistering frame rate using Gearbox’s all-new “True3D Rendering” mode

“When I first moved out to Texas to join the Duke Nukem 3D development team in the mid-nineties, I could not possibly predict that we were all going to be part of the emergence of the 3D First Person videogame genre that would ultimately impact the entire videogame industry,” said Randy Pitchford, President of Gearbox Software. “Making it possible for Allen, Richard, Lee and Jon to all come back together 20 years later to bring a whole new episode to the classic game is just one of those rare and incredible things that I hope will bring joy and happiness to hardcore videogame fans new and old.”

For more information on Duke Nukem 3D: 20th Anniversary Edition World Tour, please visit www.dukenukem.com. Like Gearbox Software on Facebook at www.facebook.com/GearboxSoftware/, and follow Gearbox Software on Twitter at @GearboxSoftware. This title has been rated “M for Mature” by the ESRB.

About Gearbox Software

Since its inception and first release, Half-Life: Opposing Force, the talented developers at Gearbox Software have had the pleasure of creating video games for some of the most exciting and revered brands on the planet. The Gearbox Software team has also created, owned and managed original brands including the award-winning, best-selling Brothers in Arms series and the record-setting, genre breaking Borderlands franchise. In addition, Gearbox Software has acquired other major video game properties including the Duke Nukem and Homeworld brands. With all of its owned franchises, Gearbox Software enjoys driving and managing a deep portfolio of licensed and internally-produced ancillary products including video games, comic books, action figures, apparel, art prints, fictional novels, non-fiction reference books, and linear media content for film and television.

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ESRB Guidelines for Duke Nukem 3D: 20th Anniversary Edition World Tour

*This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar); (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

Logitech Reveals Prodigy, A New Series of Gaming Peripherals

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Logitech announced the Prodigy line of gaming peripheral today. A sub-series of Logitech’s G gaming line, the Prodigy appears to be a budget line of peripherals boasting a feature set associated with top tier equipment. The Prodigy line up will consist of the Logitech G403 Prodigy Gaming Mouse, the Logitech G403 Prodigy Wireless Gaming Mouse, the Logitech G213 Prodigy RGB Gaming Keyboard, and and the Logitech G231 Prodigy Gaming Headset.

The Logitech G403 Prodigy Gaming Mouse and the Logitech G403 Prodigy Wireless Gaming Mouse feature a light weight design with rubber grips on either side of the mouse. Owners can tweak the mouse by adding up to 10 grams of weights to the mouse. The sensor is the PMW3366 12,000 DPI optical sensor, a wildly popular pick among eSports pros and gamers. The wireless version also feature a 2.4GHz wireless connection with a 1ms report rate. Both mice will launch sometime this month in US and Europe. The wired mouse will carry an MSRP of $69.99 USD, while the wireless version will be priced at $99.99 USD.

The Logitech G213 Prodigy RGB Gaming Keyboard is a rubber domed keyboard with RGB lighting. It features an integrated palm rest and two keyboard feet, allowing gamers to choose a keyboard angle that suits their wrists the best. Clumsy gamers will probably love the fact the G213 Prodigy is spill resistant. There are also a full set of dedicated media keys in the top right corner of the keyboard, letting users control their media without fussing with the FN key. The keyboard is set to launch in the US and Europe in this month for $69.99 USD.

Finally, the Logitech G231 Prodigy Gaming Headset is a stereo headset that connects to PC, PlayStation 4, and Xbox One via an analog connection. It features 40mm neodymium drivers surrounded by a light weight frame. The ear cups are a soft mesh used for sports equipment to help wick away sweat and heat. The ear cups can also swivel, allowing the headset to lay flat for storage. The headset as a foldable unidirectional mic and on cable controls. The headset will also be available in the US and Europe this month for $69.99 USD.

Logitech Prodigy series is an intriguing addition to the Logitech G series. The pricing structure is straight forward and extremely affordable. The products themselves have a strong feature set, making the Prodigy series a serious contender as the best bang for your buck gaming peripherals.

‘The Walking Dead: The Telltale Series – A New Frontier’ Premieres This November

‘The Walking Dead: The Telltale Series – A New Frontier’ Premieres This November

Third Full Season in Critically-Acclaimed Series Premieres This November

E3 Announcement Trailer:  https://youtu.be/rmMkoJlwefk

During our panel at PAX West today, Telltale took the stage to deliver some additional details surrounding the highly-anticipated third season of  The Walking Dead.

Since its unveiling at E3 in June, the title and release window for the next season of the series have been tightly under wraps. Today, we can announce that ‘The Walking Dead: The Telltale Series – A New Frontier’  will be premiering this November on consoles, PC/Mac, and mobile platforms. The series will also be available for purchase on a special ‘Season Pass Disc’ for consoles, which will include the premiere episode for the third season, as well as access to all subsequent episodes in the five episode season for download as they become available.

“This third new season will serve as both a continuation of what’s come before in our story, as well as an all-new beginning set nearly four years after the outbreak events of Season One,”  said Kevin Bruner, Co-Founder and CEO of Telltale Games.  “As a harrowing and horrific drama, ‘A New Frontier’ will explore beyond what it means to survive in a world ravaged by the undead, and will see our characters confronting the new rules of order and justice in a land being brutally reclaimed and rediscovered by what’s left of humanity itself.”

Players will take control of series newcomer Javier, a man struggling to keep his family together in the new world, while also playing as Clementine, now a teenage survivor holding secrets of her past while fighting to protect family of her own.

“When we began this series, we explored what it meant to protect a character like Clementine at all costs,” said Kevin Boyle, Executive Producer on the series. “Years later, meeting her for the first time, Javier will begin to unravel the mystery of who Clementine has become, as her story intersects with his – both of them still driven by the things they value most long after society’s collapse.”

‘The Walking Dead: The Telltale Series – A New Frontier’ will be premiering this November. For more news and information on the third season, stay tuned to telltale.com, follow @telltalegames on twitter, and on follow our page on Facebook.com/TheWalkingDeadGame.