New Belgrade studio takes the number of Ubisoft team members in Eastern Europe to over 2000
SYDNEY, AUSTRALIA – November 18, 2016 – Ubisoft has announced the opening of a new production studio in Belgrade, Serbia. Ubisoft Belgrade is the group’s fourth production studio based in Eastern Europe, after Bucharest, Sofia and Kiev. The studio is already home to a team of 15 collaborating on the PC version of Tom Clancy’s Ghost Recon® Wildlands, with the goal of reaching 40 team members in the coming year.
Ubisoft already benefits from its considerable history and experience in Eastern Europe. It was a pioneer in the region, setting up one of the first development studios in Bucharest, Romania 25 years ago, followed by Sofia, Bulgaria in 2006 and Kiev, Ukraine in 2008. Coupled with the growth of the IT sector in the region, and the associated expertise in the job market, it was a natural step forward for Ubisoft to continue to grow its teams in the area. Now, the four Ubisoft studios – Bucharest, Sofia, Kiev and Belgrade gather together more than 2000 people working in a Production and Quality Control capacity, contributing to some of Ubisoft’s biggest brands such as Assassin’s Creed®, Far Cry®, Tom Clancy’s Ghost Recon and Watch Dogs®, and continuously growing their scope and expertise.
“Serbia has a lot to offer in terms of talent, in particular tech professionals. We’re always on the lookout for high potential markets with the passion, skills and expertise to create the very best games, and Serbia’s reputation in several key fields makes this investment the perfect match,” said Sebastien Delen, Managing Director, Ubisoft Bucharest, Ubisoft Kiev and Ubisoft Belgrade. “We are bringing years of expertise to the Serbian market and want to contribute to the development of the local gaming industry, as we did for the other countries in the region.”
The team from Belgrade will collaborate closely with Ubisoft Bucharest, Ubisoft Kiev and Ubisoft Paris on the Tom Clancy’s Ghost Recon Wildlands project, and will collaborate on other projects with other experienced Ubisoft studios in the future. The Belgrade studio opens its doors with a team composed primarily of experienced programmers. In the future, the team will expand to include other job families.
The Belgrade studio is strategically located in the center of the city, very close to the universities’ campus, which will facilitate contact and exchanges with students potentially interested in a career in video game development. Ubisoft Belgrade is actively recruiting. For more information, please visit www.jobs.ubisoft.com
About Ubisoft Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.
Assassin’s Creed® The Ezio Collection Now Available
Relive the critically-acclaimed adventure of beloved Master Assassin Ezio Auditore da Firenze
SYDNEY, AUSTRALIA — November 18 2016 — Ubisoft® has announced that Assassin’s Creed® The Ezio Collection is now available for PlayStation®4 computer entertainment system and Xbox One.
Bringing players to the streets and rooftops of Florence, Venice, Rome, and Constantinople, Assassin’s Creed The Ezio Collection brings to life the unique story of Ezio Auditore da Firenze. This collection includes the thrilling single-player campaigns and single-player add-ons for Assassin’s Creed® 2, Assassin’s Creed® Brotherhood and Assassin’s Creed® Revelations, with enhanced graphics on PlayStation®4 system and Xbox One. Also included with the single-player content are the short films Assassin’s Creed Lineage® and Assassin’s Creed Embers™, which delve into the background of the dashing yet dangerous Ezio.
Set during the Renaissance era, Ezio’s journey begins when his family is struck with tragedy, propelling him into a lifelong quest to avenge his loved ones. Through the three-part saga of Assassin’s Creed The Ezio Collection, players will witness Ezio evolve from an impetuous young man full of vengeance to a mature and Master Assassin, mentoring new recruits with his wit and wisdom.
Produced by Virtuos, a worldwide leader in videogame content production, in collaboration with Ubisoft Montreal, Assassin’s Creed® The Ezio Collection brings enhanced graphics that includes 1080p resolution, and improved textures, lighting and visual effects. Taking advantage of the current console generation, post-processes as godrays, anti-aliasing, depth of field and motion blur have been implemented for an even more immersive gaming experience inviting to discover or re-discover Ezio’s adventures.
Gilles Langourieux, CEO of Virtuos, said: “We pride ourselves in delivering best-in-class design and development, and today’s launch is a reflection of our capabilities. We can’t wait to hear about players’ feedback.”
Assassin’s Creed is an action-adventure series set in fully realized open worlds throughout notable times in history such as the Third Crusade, the Golden Age of Pirates and the Industrial Revolution. Initially launched in 2007, Assassin’s Creed games have sold more than 100 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most engrossing storytelling in the industry, throughout the years, Assassin’s Creed has succeeded to position as a true entertainment license, transcending video games to offer new and immersive experiences on comic books, mobile games, and novels and even movie with the worldwide release of the feature film “Assassin’s Creed®” which opens in theaters on December 21, 2016.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.
Founded in 2004, Virtuos Ltd. is a leading videogame content production company with operations in Shanghai, Chengdu, Xian, Ho Chi Minh City, Vancouver, San Francisco, Paris and Tokyo. With over 1,000 full-time professionals, Virtuos specializes in game development and 3D art production for consoles and mobile devices. For over a decade, the company has successfully delivered nearly 900 projects for clients that include 18 of the top 20 digital entertainment companies and renowned independent studios worldwide. For more information, please visit www.virtuosgames.com.
Steam Workshop Integrated into Early Access Title Starpoint Gemini Warlords on PC
Modding Competition with Massive Prizes Now Running on ModDB.com
Haarlem, The Netherlands – November 17, 2016 – Little Green Men Games and Iceberg Interactive are excited to announce several major events happening with Starpoint Gemini Warlords for PC:
Steam Workshop is now available for Early Access title Starpoint Gemini Warlords via Steam for PC, offering full modding support to the community. With the addition of Workshop comes the massive Update v.0700, including many fixes, additions, perk changes, tweaks and modding, as well as a brand new Gladiatrix Arena. For a full list of changes please visit the official Steam Hub: http://steamcommunity.com/app/419480/discussions/0/361787186426488308/
To celebrate the Workshop launch, the entire Starpoint Gemini franchise is on a massive Steam discount promotion, from today until November 21, with discounts varying from 80% for the original Starpoint Gemini and bestselling sequel Starpoint Gemini 2, to 30% off the stunning latest iteration, Starpoint Gemini Warlords, currently in Early Access.
Dedicated mod website ModDB.com has today launched a grand contest for Starpoint Gemini Warlords, with prizes ranging from a $5,000 cash prize, to awesome gaming gear (sponsored by peripherals manufacturer Roccat™), as well as many other prizes. The contest is now running on the ModDB.com website and ends December 22, 2016. Enthusiastic modders wishing to enter can find more information on the official contest page: spgwmods.com.
Mario Mihokovic, CEO of Little Green Men Games says: “Integration of Workshop and support tools, tutorials and videos is very important for the development of our games. Starpoint Gemini Warlords is, in great part, a community driven project, and as such we wanted to deliver the means for our community members to start making a direct personal impact on the game as soon as possible. We’ll be thrilled to see awesome creations from all around the world and will be here to support modders in any way possible.”
Little Green Men Games have created a new beautiful 4K resolution trailer today for Starpoint Gemini Warlords which is now running on Iceberg Interactive’s YouTube Channel.
Starpoint Gemini Warlords is currently available for $24.99 for Steam Early Access, with regular updates of various sizes throughout the coming weeks. For more information about the game, please visit the official website at www.starpointgemini.com or Steam page http://store.steampowered.com/app/419480/.
ABOUT STARPOINT GEMINI WARLORDS
Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.
ABOUT LGM GAMES
LGM Games is a growing team of highly motivated and talented programmers, writers, 3D and 2D artists and animators, all sharing the same passion for video games. Our mission is to create new worlds and adventures, with players – for players. LGM Games stands behind the successful Starpoint Gemini series, from our debut title in 2011 to the 2014 sequel, along with countless expansions. LGM’s vision of space-flavored RPG simulation games continues to evolve and grow, with many more exciting elements to be revealed in the future. To learn more about Little Green Men Games, visit: http://www.inter-corona.com.
ABOUT ICEBERG INTERACTIVE
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Killing Floor 2, Starpoint Gemini Warlords, Dawn of Andromeda, Lord of Rigel and Stars in Shadow – with further promising games in the pipeline.
KOEI TECMO AMERICA ANNOUNCES UPCOMING RELEASE OF DYNASTY WARRIORS: GODSEEKERS
New Tactics-style Epic Set in the ‘Dynasty Warriors’ Universe Unveiled for PlayStation 4 and PlayStation Vita with Brand New Trailer
Burlingame, Calif. — November 17, 2016 — KOEI TECMO America is pleased to announce today the upcoming release of Dynasty Warriors: Godseekers, a brand new tactics style title set in the legendary Three Kingdoms period of Chinese history. Slated to release digitally on the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system on January 31, 2017, Dynasty Warriors: Godseekers takes cues from the fan-favorite Dynasty Tactics series, offering players an alternate way to experience the events of the famous saga.
Featuring a wide selection of beloved characters from the Dynasty Warriors universe, Dynasty Warriors: Godseekers will add two new characters to the series’ ever-growing roster: Lixia, a girl with magical powers that was sealed in an icy shrine for centuries, and Lei Bin, Zhao Yun’s childhood friend and avid lore master!
Dynasty Warriors: Godseekers unfolds during the chaotic end days of the Han dynasty, when ancient China was overwhelmed by uprisings and internal strife within its imperial court. The story follows renowned warrior Zhao Yun and his close friend Lei Bin, who unwittingly liberate a young girl, Lixia, from a mystical prison. The two friends and the mysterious Lixia then find themselves entangled in a pivotal struggle for the salvation of the world, wherein they must navigate the maelstrom that is Three Kingdoms era China, meet countless great warriors and take part in historic battles. In their efforts to unravel the mystery behind Lixia’s imprisonment, Zhao Yun and Lei Bin uncover a hidden, terrible fate, forcing them to make difficult decisions in a battle that will echo throughout history.
KOEI TECMO America has released a provision of brand new assets to accompany today’s announcement, including an introductory trailer. More information on the gameplay system and key features of Dynasty Warriors: Godseekers will be revealed in the following weeks.
For more information and to stay up-to-date on the latest news for Dynasty Warriors: Godseekers, please visit the official website at www.koeitecmoamerica.com/godseekers, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous, and become part of the #KTfamily by following KOEI TECMO America on Twitter at @KoeiTecmoUS.
ABOUT KOEI TECMO AMERICA CORP.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.
“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.
Lead your squad and master the arena in Star Wars™: Force Arena
Netmarble joins forces with Lucasfilm Ltd. for a completely new Star Wars™ experience on mobile The real-time PvP game launches pre-registration today to players around the world
SEOUL, Korea – November 17, 2016 – Netmarble Games Corp., the fastest-growing mobile game company in Asia, in collaboration with Lucasfilm Ltd, today announced the development of Star Wars™: Force Arena, a real-time PvP game based on the globally popular Star Wars franchise. The free-to-play real-time PvP game optimized for the mobile environment will feature over 65 iconic characters, vehicles, and units upon its global launch.
Star Wars: Force Arena takes place within the Star Wars universe and allows players to choose between the Rebellion or the Empire and command a squad of units to battle against each other in real-time. Players can build squads by recruiting characters with different skill and attack abilities with character cards that can be acquired after each battle and upgraded to strengthen the squad.
Dominating your opponents in the arena will grant top leaderboard placement for rewards, special characters, and bonus items. Strategy and skill will be put to the test as players can build customized decks of characters that feature legendary duos, such as Han Solo and Chewbacca, which boost effectiveness in combat. Leveraging this duo advantage effectively could mean the difference between victory and defeat.
Compete with your favorite iconic characters such as Luke Skywalker, Princess Leia, Darth Vader, Ezra Bridger, and more. In Star Wars: Force Arena players can form unique squads providing seemingly endless ways to play. The game also has various modes of play to choose from, such as single player, training, and real-time 1v1 or 2v2 multiplayer.
“We are thrilled to announce Star Wars: Force Arena, a real-time PvP mobile game based on the globally popular Star Wars franchise,” said Seungwon Lee, Chief Marketing Officer of Netmarble Games. “We hope to bring the same level of excitement to the mobile arena that Star Wars has given its fans around the world. Sign-up for pre-registration today, and be notified when the game goes live as we kick-off a whole new adrenaline-fueled Star Wars adventure together.“
To kick off the game’s pre-registration, all players that sign up will be rewarded crystals that can be used as in-game currency to purchase items and strengthen characters within the game. Depending on the number of players that pre-register, more crystals will be given to players for a duration of two weeks after the official global launch. 250 crystals will be rewarded if more than 10,000 players sign up, 700 crystals for more than 100,000 and 1,400 crystals will be given to all players if more than a million sign up for pre-registration. Players can sign up for pre-registration at the game’s official website (www.starwarsforcearena.com).
Key Features Include:
BATTLE and join forces with other players from around the globe in real-time 1v1 or 2v2 synchronous, PvP arena matches.
LEAD a team of over 65 iconic Star Wars characters and vehicles upon global launch including Luke Skywalker, Darth Vader, and Ezra Bridger
COLLECT and upgrade your favorite characters to create the ideal Rebel or Imperial squad while leveraging powerful character duos that boost your effectiveness in battle.
COMPETE to earn rewards, special characters and bonus items by participating in events.
Star Wars: Force Arena will be available on both the App Store and Google Play. For more information on the game, visit the official website at www.starwarsforcearena.com.
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About Netmarble Games Corporation
Netmarble Games Corp. strives to entertain audiences of all ages, and around the world, by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company in Asia and consistently ranks as a top mobile developer and publisher worldwide. With more than 3,000 employees, Netmarble has been producing and servicing some of the most successful mobile games, including MARVEL Future Fight, Seven Knights, EvilBane (RAVEN in Korea and Japan), and Everybody’s Marble. The largest shareholder to Jam City, a leading casual game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company. More information can be found at www.netmarble.com.
About Lucasfilm Ltd.
Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.
‘BATMAN – The Telltale Series’ Episode 4: Guardian of Gotham Arrives November 22nd
Thrilling and Divergent Penultimate Episode Introduces a Grinning Future Adversary
Today we can unveil an all-new launch trailer and the release date for BATMAN – The Telltale Series Episode 4: ‘Guardian of Gotham’.
The fourth of five episodes in the season, Episode 4: ‘Guardian of Gotham’ will be available digitally worldwide starting Tuesday November 22nd on PC from the Telltale Online Store, Steam, and other digital distribution services, on the Xbox Games Store for Xbox One® and Xbox 360®, and on the PlayStation®Network for PlayStation 4 and PlayStation 3. The episode will be available the same day for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play.
Special note for Episode 4: Players will leave this episode in very different places depending on where they choose to go in the third act, and this will greatly affect their story rolling into the season finale as well.
In Episode 4, Penguin has taken control of Wayne Enterprises, and the Elizabeth Arkham Asylum for the Criminally Insane has a new guest – you – Bruce Wayne. With the Batman removed from the streets of Gotham City, Harvey Dent’s forces and the Children of Arkham are at war, with innocent citizens caught in the crossfire. To escape the ‘comforts’ of your padded cell, you must choose allies to aid in your escape, even if they aren’t the sort to put a smile on your face. How far are you willing to go for justice? For vengeance? What now, Dark Knight?
The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.
Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot,Dave Fennoy as Lucius Fox,Anthony Ingruberas John Doe, and Laura Bailey as Selina Kyle.
BATMAN – The Telltale Series Episode 4: Guardian of Gotham is rated M (Mature) for Violence, Blood and Gore, Language, and Use of Drugs by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.
For more information on Telltale Games, and more news surrounding the series, visit the official website, Facebook, and follow Telltale Games on Twitter @TelltaleGames.
VooFoo Studios’ top-down racer gets first major console update – Xbox One patch coming soon
Birmingham, United Kingdom – 17th November, 2016 – UK indie developer and publisher VooFoo Studios is pleased to announce the release of the first major Mantis Burn Racing® patch for the PlayStation®4. The update, which is available now, adds new features including a new ‘Spotlight’ single-screen multiplayer event, makes improvements to the online experience with the introduction of a new Lobby system and the ability to race with AI drivers online, as well as making numerous bug fixes and general enhancements.
“We’re committed to supporting Mantis Burn Racing® long-term and we want to encourage and support the multiplayer community, so we’re really pleased that today’s update brings some notable improvements to the online experience for our players” said Mark Williams, VooFoo Studio’s Technology Director.
Patch 1.02 is available now and is a 316MB download – here are the patch notes in full:
New ‘Spotlight’ event added – Play single-screen multiplayer in a battle to remain within the spotlight and be the final racer standing!
AI drivers can now be selected to fill the grid of online races
Extensive online stability improvements
Improved online lobby structure to allow players to race against AI while their lobby fills with human opponents
PlayStation Activity feeds added
‘Punching above your weight’, ‘The bigger they are’ and ‘I’ll bring it back without a scratch’ trophies now never blocked from being unlocked
New ‘Far’ camera option
Players XP level now displayed in online lobbies
Gear reward summary now shown post-race
Online leader board now shown post-race
Improved car-to-car collision physics
Mechanic tutorials added for Overtake and Hotlap events as well as x2 upgrades
Boost colour now shown dynamically in the garage
Improved vehicle stat bar calculation
Option to permanently show players online IDs above their vehicle
Ability to fast switch between career seasons
Highlighted career events now auto-scroll when joystick held in any direction
Time bonus for overtaking vehicles in the weekly Overtake challenge
XP line UI graphic tweaks
Weekly Challenge distance units now change dynamically with players selection
Overtake bug fixed that could cause the event to end prematurely
Improved logic for vehicle overtaking
Frame rate performance enhancements
AI tweaks
Audio tweaks
General bug fixes and polish
Fixed an issue where certain trophies would be unlocked at the wrong times
Fixed a potential crash when changing screen resolution.
Minor cosmetic bug fixes.
An update for the game has also today been released on Steam® (for Windows PC) with an update coming soon to Xbox One.
For assets and more information visit www.VooFooStudios.com
About VooFoo Studios Ltd
VooFoo Studios Ltd is an independent UK based video games development studio, founded in 2007 by a small team of experienced industry professionals. Utilising its own proprietary cutting edge technology, VooFoo’s first game, the critically acclaimed Hustle Kings, was released for PlayStation 3 in 2009, reaching the top of the PSN charts and earning VooFoo nominations for two highly coveted Develop Awards. Building on this early success VooFoo have gone on to develop Hustle Kings on PlayStation Vita, Backgammon Blitz and the acclaimed ‘Pure’ series of games – Pure Chess, Pure Pool and Pure Hold’em – all of which have further established our reputation for developing visually stunning, commercially successful games. VooFoo’s first self-published game, the TIGA Games Industry Awards nominated, Mantis Burn Racing®, is available now on PlayStation®4, Xbox One and Steam® (for Windows PC).
THE POKÉMON COMPANY INTERNATIONAL TO AIR FIRST LOOK AT NEW ANIMATED SERIES WITH EUROPEAN PARTNERS
Selected episodes from the new season of the popular Pokémon animated series and latest Pokémon animated movie to be broadcast
London, UK—Thursday, 17 November—The Pokémon Company International announced today that it will be airing a first look at Pokémon the Series: Sun & Moon, which will feature new characters and action-packed adventures that continue the great storytelling and narrative of the Pokémon universe.
In conjunction with a chance to see the first two episodes ahead of the series’ scheduled full release, European fans can also look forward to premieres of the new feature-length animated film, Pokémon the Movie: Volcanion and the Mechanical Marvel.
The film will air on 19 November and the season first look on 20 November in partnership with CITV in the UK. Additional air dates for Pokémon animated content on the channel will be announced at a later date.
A special QR Code is also planned for distribution via the Pokémon TV app from 6 December in Europe. Once scanned in the game, the code enables players to obtain the Mythical Pokémon Magearna. Not only that, but players who purchase Pokémon Sun or Pokémon Moon and connect to the internet between 23 November 2016 and 11 January 2017 can obtain a special Munchlax and a Snorlium Z via the Mystery Gift function. You can even start your adventure early with the Pokémon Sunand Pokémon Moon Special Demo Version—available now for download from Nintendo eShop at no charge. Players can transfer their Greninja from the demo version to their full-game version of Pokémon Sun or Pokémon Moon when it launches later this month.
Jamie Oliver’s Fifteen to offer exclusive FINAL FANTASY XV inspired menu
LONDON (17th November 2016) – To celebrate the upcoming release of FINAL FANTASY® XV, Square Enix Ltd., in collaboration with Jamie Oliver’s Fifteen have announced a week long FINAL FANTASY XV culinary experience.
From the 22nd to the 29th November, the London restaurant will be the host of an exclusive FINAL FANTASY XV menu, featuring a selection of dishes inspired by some of the meals enjoyed by Noctis and his comrades in the game. Fans of the game will be able to come down and request the special menu throughout the week.
‘‘FINAL FANTASY XV has a unique relationship with food. The cooking and sharing of meals by the four friends on their journey emphasises the power a great dish has on bringing people together. We at Fifteen celebrate the magic of food with our meals taking inspiration from all around the world and we’re very pleased to be working together with Square Enix on bringing the fantastic flavours of the game to life.” said Jonathan Woodhouse, Events Manager at Fifteen London.
FINAL FANTASY XV will be available on the 29th November for the Xbox One and PlayStation®4 system. For more information on FINAL FANTASY XV, visit: http://www.finalfantasyxv.com .
Related Links:
FINAL FANTASY XV YouTube: https://www.youtube.com/channel/UCQSuIHSbDFH6Enz3AXeUHaA
FINAL FANTASY XV’s Facebook page: https://www.facebook.com/ffxv/
FINAL FANTASY XV’s Twitter account: @FFXVEN
FINAL FANTASY XV’s Instagram Account: https://www.instagram.com/ffxv/
About FINAL FANTASY XV
The latest instalment in the classic series, FINAL FANTASY XV is set in an enthralling world where fantasy meets reality. Players will embark on an adventure like no other. Join Crown Prince Noctis and his comrades on an epic journey of brotherhood, love and despair as they unravel Noctis’s destiny and take up arms against the warmongering empire, Niflheim. With a captivating cast of characters, breath-taking visuals, open world exploration and thrilling action-packed real time combat, FINAL FANTASY XV is the ultimate FINAL FANTASY experience for both newcomers to the series and series fans alike.
About Jamie Oliver’s Fifteen
Jamie Oliver’s Fifteen is a ‘non-profit’ restaurant and bar near Old Street in London. The kitchen is led by Jamie’s friend and ex St John chef, Robbin Holmgren. The menu is the kind of food Jamie and Robbin want to eat when they’re at their happiest. Taking inspiration from around the world, all the dishes on the menu are made using incredible British produce, whole animals and fish are butchered and prepared on site every day, and paired with ingredients so good they really speak for themselves.
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en
FINAL FANTASY XV, FINAL FANTASY, the FINAL FANTASY logo, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS and TAITO are registered trademarks or trademarks of the Square Enix Group. “PlayStation,” “PlayStation Portable” and “PS4” are registered trademarks or trademarks of Sony Computer Entertainment. Xbox One is a trademark of Microsoft Corporation. All other trademarks are properties of their respective owners.
WWE® SuperCard – Season 3 Now Available for iOS and Android Devices
2K’s popular WWE collectible card-battling game heads into Season 3 with extensive roster of WWE and NXT Superstars, new card tiers and gameplay modes, seamless season transition features and more
New York, NY – November 16, 2016 –2K today announced that Season 3 of WWE® SuperCard, the newest addition to the Company’s action-packed collectible card-battling game, is now available as a free downloadable update on the App Store for iOS devices, including iPhone®, iPad® and iPod touch®, as well as the Google Play Store and Amazon Appstore for Android™ devices*. Featuring the series’ first real-time gameplay mode, three new card tiers, an increased roster of WWE and NXT Superstars, as well as new ways to compete with others from around the world, WWE SuperCard continues raising the bar for competitive and engaging WWE action in a unique format.
“Season 3 of WWE SuperCard delivers accessible and enjoyable gameplay that mirrors our development goals and complements our established collectible card-battling experience,” said Harley Howe, Co-Studio Head at Cat Daddy Games. “The introduction of three new gameplay tiers, new modes, the series’ first real-time gameplay component and notable roster additions formulate Season 3 into our most in-depth and exciting release to date.”
WWE SuperCard has exceeded 11 million global downloads since its August 2014 debut and holds an average rating of 4/5 stars on the App Store, as well as a 4.2/5 rating on Google Play**. Offering thousands of cards in active play, with each card representing one of 13 different rarity levels, WWE SuperCard encourages players to build teams of WWE Superstars and Legends, as well as NXT Superstars, train them to full potential, battle in various match types and test their luck in fast-paced tournament action. In addition, players can enhance their free-to-play experience through purchase of individual card packs.
WWE SuperCard’sSeason 3 includes the following:
NEW CARD TIERS – Access three new card tiers and compete for more than 100 new cards;
ROYAL RUMBLE – Pit 15 cards against 15 of an opponent’s cards in a brand new, real-time gameplay mode in a battle to see the last card standing;
SEASON 1 LEGACY CARDS – Retain Season 1 cards through their transition to Legacy cards in Season 3, with the cards available for play in the game’s new Wild Mode feature;
SEASON 2 CARDS TRANSITION – Retain Season 2 cards for play in all Season 3 game modes;
WILD MODE – Use both active and legacy cards to compete against opponents and gain more active cards;
RANKED MODE – Battle players from around the world for the top slot in a new monthly leaderboard for prestige and awards.
Developed by Cat Daddy Games in conjunction with Visual Concepts, both 2K studios, WWE SuperCard is available now for download free of charge on the App Store for iOS devices, including the iPhone, iPad and Pod touch, as well as the Google Play Store and Amazon Appstore for Android devices. For more information on the WWE SuperCard series and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram or subscribe on YouTube.
WWE SuperCard requires iOS 8.0 or later for iOS devices, including iPhone, iPad and iPad touch, as well as requires Android 4.0.3 and up for Android devices.
** Product ratings as of November 1, 2016.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go tohttp://www.wwe.com/worldwide/ .
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements. For more information about risks and uncertainties associated with the Company’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of the Company’s SEC filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com .
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13 and Cat Daddy Games. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com .
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com . All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.