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Supernatural Adventure ‘Barrow Hill: The Dark Path’ Now Available

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Supernatural Adventure ‘Barrow Hill: The Dark Path’ Now Available

Prequel ‘Curse of the Ancient Circle’ Aso Debuts on Steam from Iceberg Interactive

Haarlem, The Netherlands – September 22nd, 2016 – The Autumn Equinox seems a fitting date for the Steam release of supernatural point-and-click adventure game Barrow Hill: The Dark Path, developed by Shadow Tor Studios and published by Iceberg Interactive. Celebrating its 10-year anniversary, the original Barrow Hill title, ’Curse of the Ancient Circle’ also re-emerges into the light, as the classic will now be available on Steam for the first time.

Celtic myth meets modern technology in The Dark Path, as an ancient Bronze Age deity is let loose upon the Cornish landscape. Baibin, a shamanic, mythical creature, is angry; archaeologists have disturbed her tomb and removed precious items. The Equinox is upon us, when day and night are equal, and Baibin won’t rest until she finds what is rightfully hers, no matter what the cost. Lives are at stake, including your own, during an endless night of Pagan ritual and Celtic ceremony.

Lead developer Matt Clark says: “It’s been a very nostalgic journey, making another Barrow Hill game. Returning to the old locations, to write the new story, was a trip down memory lane. Some locations, especially the ancient sites like standing stones and megaliths, barely change with the passing millennia; they are a stark reminder of their immortality and power. Other locations, such as woods and wild places, have become even more wooded and wild, a neo-pagan or white wiccan playground.” He continues to say:  Fans of the original game will find the game very familiar, if all new, as I’ve tried to capture the spirit of the first Barrow Hill. It’s a classic, retro point-and-click adventure, with lots of returning characters, as well as the actors who played them. It was brilliant to get everyone back, to reprise their roles, no matter how small. So, expect DJ Emma Harry to keep you company, through the night, as well as a whole host of characters on the airwaves.”

Watch the trailer for Barrow Hill: The Dark Path on Iceberg’s YouTube channel HERE. 

Barrow Hill: Curse of the Ancient Circle, including its soundtrack as free DLC, will release at $7.99 and the all new The Dark Path at $14.99. For more information regarding Barrow Hill: The Dark Path, please visit the official website http://www.thedarkpath.co.uk or check out the game on Steam.

 

About Curse of the Ancient Circle

Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Following in the footsteps of the well-known archaeologist, Conrad Morse, you will discover that the barrow is more than just a collection of forgotten standing stones. Experience the detailed and immersive storyline yourself, in this classic point-and-click adventure.

The eerie Cornish landscape is brought to life like never before. Arriving during the Autumn Equinox you have one night to unravel a sinister story. Explore the well-trodden pathways across the land, seek clues in almost forgotten shrines and experience the ancient forces which exist in the standing stone monument known as Barrow Hill.

Ancient Celtic Monuments: Standing stones are, perhaps, the most mysterious wonders of the ancient world. There are still no satisfactory explanations as to what they are, how they were built, and who constructed them. A detailed, and spellbinding, story is woven through the very fabric of Barrow Hill, offering possible explanations, further mysteries and a chance to get beneath the surface of archaeology like no other game before it.

Dig deeper: Use real archaeological techniques, and practice, to unearth forgotten artefacts and delve into the Celtic legends which haunt the green lanes of the hill. Cornwall boasts itself as the home of many sorcerers, ancient kings and mythological characters. From the piskie folk of the hedgerows and clifftops to the beasts of Bodmin Moor. There isn’t a corner of England’s most western county that isn’t rich in folklore, magic and danger!

 

About The Dark Path

It has been 10 years since the ‘Barrow Hill Incident’, a terrible, unsolved mystery, when several people lost their lives to the force inside the hill. No-one knows what really happened, except you. Something to do with the ancient standing stones, the old Druid Circle. It was built by pagans, millennia ago, for purposes that we can only guess at. Until now.

It is the Autumn Equinox, when day and night are equal, exactly as they were a decade ago. You have returned to the scene of the crime, seeking answers. Could such an event happen again? What trials and offerings await? As you leave the car behind, and step into the dark world of the old woods, you wonder whether you seek the truth, or you are following the Dark Path.

Joining you on your adventure, once again, is kooky amateur late-night DJ Emma Harry. She is worried for her teenage friend, Mia, who has been behaving suspiciously. Emma has heard rumours of rituals, ceremonies and Devil Worship near the old Barrow Hill Service Station. Could Mia be involved? She may have good reason, Mia’s brother Ben was among the missing, 10 years ago. Is time repeating itself?

About Shadow Tor Studios

Shadow Tor Studios is based in Cornwall, England, and produce supernatural point-and click adventure games for PC. It has developed titles include Barrow Hill: Curse of the Ancient Circle and Barrow Hill; The Dark Path, with Bracken Tor: The Time of Tooth and Claw in pre-production. Shadow Tor has also collaborated on several titles along with Darkling Room.

About Iceberg Interactive 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive and Starpoint Gemini 2, the company has an exceptional current line-up, including Oriental Empires, Killing Floor 2, Starpoint Gemini Warlords, Blackenrock, Empathy, Conarium  and Starship Corporation – with further promising games in the pipeline.

Fractured Space Officially Launches On Its Glorious Mission to Bring PC Space MOBA Combat to Captains Worldwide

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Fractured Space Officially Launches On Its Glorious Mission to Bring PC Space MOBA Combat to Captains Worldwide

New Features on Steam at Launch Include Co-op & Solo Play vs. Bots, Player Drafting, Gameplay Enhancements & a New Ship as Team-Based Space Combat Blasts Off

Guildford, UKSeptember 22, 2016 – Edge Case Games, developers of the award-winning team-based space combat game, Fractured Space, today announced the game has officially launched and is available free-to-play on Steam as a featured title. As shown in today’s Launch Phase 1 trailer, Fractured Space pits two teams of five giant capital ships against each other in matches that highlight teamwork and strategy with MOBA-style lanes and sectors as players work toward the ultimate goal of destroying the enemy’s team base.

New features added at launch include the #1 player-requested feature of AI Captains for solo and co-op play vs. bots, new pre-match drafting options, new ways to play with friends, a new and improved Zarek Paragon ship, a revamped user interface and gameplay enhancements designed to enhance match intensity.

Fractured Space launches after two successful years in alpha on Early Access. With the help of its 600,000 players the game has evolved from bare bones team matches to a fully-fledged game with over 30 customizable ships, well-tuned battle mechanics, two different game modes, deep team strategy, gorgeously detailed graphics and a balanced free-to-play economy. The game’s progression was recently recognized with a “Best MOBA of PAX West 2016” award from MMOgames.com.

“Our Fractured Space journey started with a small studio, a love for sci-fi and the passion to create the space MOBA game we always wanted to play,” said James Brooksby, CEO of Edge Case Games. “With the support of our player community feeding into our Open Development philosophy, nearly 100 updates over two years have brought us to launch with intense team-based battles between teams of giant capital ships vying to dominate sectors, win ship-to-ship battles and achieve ultimate victory by destroying the enemy’s base station.”

The addition of AI Captains, the top feature requested by the community, allows new players to ease into the game while also providing team practice and solo play options. After the initial tutorial, players can now jump into solo bot games at an easy level to get a feel for match play, progress to co-op team play vs. bots to work on tactics and then proceed to full 5v5 matches with human players. Additionally, AI Captains can temporarily take over for any player who loses connection during a match, keeping play going without interruption.

At launch, there are two modes in the game. The main Conquest mode offers varied gameplay possibilities with three lanes, five sectors and an epic endgame scenario to destroy the enemy base. The streamlined Frontline mode, available to players level 8 and higher, has a single lane and a 10-minute limit for capturing the enemy base before the game goes to sudden death overtime. In both modes, a sleek new UI experience delivers players the info they need during matches, and matches in general have been tweaked to accelerate early game progress. New kill screen graphics show players how their ship went down and spectator mode cameras now let streamers present the game in a more cinematic light.

Players can now pair up to join a team together, assemble five friends to go into a match as a united team or even set up a custom match for ten players. The new Zarek Paragon ship joins the fray, giving players more options among the more than 30 “equal but different” ships that range across light, medium and heavy classes with a range of functions. Players can choose from damage-dealing cruisers, long range snipers, helpful support ships or more specialized spaceships that can cloak to ambush, grapple another ship to pull it close or blink to surprise attack and escape. As always, all ships can be purchased with earned credits (they can also be purchased with Platinum premium currency but this is not required) and all ships can be battle tested on the Firing Range before purchase.

Edge Case Games promises that many more features will continue to be added after launch, including the ability to draft different sectors before a match to choose a configuration suiting your team’s play style. The battle to dominate space has begun—jump in and help your team to fight to victory!

For updates on Fractured Space please follow us on Twitter at @FracturedSpace or on Facebook.

About Edge Case Games
Formed in 2014 from the team behind the hit space game, Strike Suit ZeroEdge Case Games brings its expertise and passion for space games to its inaugural title, the tactical space MOBA, Fractured Space. Based in the development hotbed of Guildford, UK, the team is dedicated to expanding the scope and scale of space-based gaming through an open development philosophy that leverages the enthusiasm of the gaming community.

About Fractured Space
Fractured Space is the award-winning team-based space combat game fought in gigantic capital ships with strategy, teamwork and MOBA elements. Fractured Space officially launched on September 22, 2016 and is currently available free-to-play for PC on Steam.

 

NEW VIDEO EXPLORES THE OPEN WORLD OF ROAD RAGE IN PREPARATION OF NOVEMBER 15 LAUNCH

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NEW VIDEO EXPLORES THE OPEN WORLD OF ROAD RAGE IN PREPARATION OF NOVEMBER 15 LAUNCH

Rumble Through Highly Distinctive Neighborhoods, Dive into Story-Based Missions, and Fight to the Top of a Ruthless Gang in Maximum Games’ Upcoming Open-World Motorcycle Brawler

September 22, 2016 – Walnut Creek, CA – Get ready to own the road! Video game publisher Maximum Games has released a brand new video for its upcoming open-world, melee-based combat motorcycle racing game, Road Rage, focusing on the massive city of Ashen and the neighborhoods that players will fight to control. Road Rage is set for release on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC on November 15, 2016.

The outward beauty of Ashen belies the dangerous underbelly of the motorcycle gangs that rule its streets. From the city of Chitaly, to the suburbs of Ruscago, to the outer reaches of its Farmlands, players will need to explore, race, and battle for control of the expansive neighborhoods of Ashen if they want to survive and advance within their gang.

Maximum Games’ new video takes a closer look at the Story, Environments and Missions in Road Rage, giving players an overall taste of the mayhem they’ll encounter in the game. From all-out gang brawls to timed races, you’ll get a preview of the types of missions you’ll have to complete within each district on your way to becoming Club President.

Road Rage boasts heavy melee-based combat racing that promises an adrenaline-pumping motorcycle ride for all. Featuring 42 story-based missions and over 50 side missions, players must take the helm as Reef Jackson, the newest member of the outlaw motorcycle club controlling underground crime in the city of Ashen. There are absolutely no limits in Road Rage: ride through a vast open-world environment, play as a range of distinct characters, explore unique neighborhoods, customize bikes and weapons, and battle your way to become ruler of the road!

Road Rage is currently in development from Team 6 and will be published by Maximum Games. The game will be available on PlayStation®4 and Xbox One, and digitally on PC on November 15, 2016 for $39.99.

Players who pre-order Road Rage through select retailers will receive the Smash and Slash Pack, which includes two exclusive characters and weapons. Please visit www.road-rage-the-game.com for more information. This title has been rated “M for Mature” by the ESRB.

Stay up-to-date with the latest Road Rage news and information on the Official Website, Facebook and Twitter pages.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.

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ESRB Guidelines for Road Rage

*This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar); (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

 

2K Announces WWE® 2K17 Downloadable Content Offerings, Season Pass and Digital Deluxe Editions

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2K Announces WWE® 2K17 Downloadable Content Offerings, Season Pass and Digital Deluxe Editions

Content to include playable WWE, NXT, WCW and WCCW characters; a playable WWE Hall of Fame Class of 2016 match showcase and access to a wide variety of new moves; and unlockable content and player progression features

Windsor, UK – September 22, 2016 – 2K today announced details surrounding the downloadable content offerings, Season Pass and Digital Deluxe Editions for WWE® 2K17, the forthcoming release in the flagship WWE video game franchise. The downloadable content offerings will include playable characters from WWE, NXT, WCW and WCCW; a playable match showcase based on the WWE Hall of Fame Class of 2016; a host of new in-game moves; and access to both unlockable content and player progression features. The individual content packages will begin releasing in late 2016, with some packages releasing in early 2017, for the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Xbox One and Xbox 360.

“WWE 2K17’s extensive and diverse downloadable content offering celebrates WWE’s past, present and future, including playable characters from WWE, NXT, WCW and WWE, match-driven content based on the WWE Hall of Fame Class of 2016 and a large number of new in-game moves,” said Greg Thomas, President at Visual Concepts. “Alongside WWE 2K17’s commitment to authentic, simulation-based gameplay, an extensive playable roster and fan-favorite features, such as MyCareer and the Creation Suite, this year’s offering complements our all-inclusive WWE experience at a great value.”

About the WWE 2K17 Downloadable Content Offerings*

The WWE 2K17 downloadable content offerings are scheduled to include the following items and be available for purchase on the PlayStation™Network for the PlayStation®4 and PlayStation®3 systems, as well as Xbox Live online entertainment network from Microsoft for Xbox One and Xbox 360:

Accelerator
• Players will gain instant access to all content available in the game’s VC Purchasable section (excluding downloadable content);
• Players can also decide overall rankings and attribute levels for all playable characters throughout the life of the product;

Future Stars Pack
• Playable WWE and NXT Superstars: Austin Aries, Karl Anderson, Luke Gallows, Mojo Rawley and Tye Dillinger;

Hall of Fame Showcase
• Playable matches include:
o Cactus Jack and Diamond Dallas Page vs. The Fabulous Freebirds (Jimmy Garvin and Michael “PS” Hayes) (WCW Saturday Night 1992);
o The Fabulous Freebirds (Buddy Roberts and Michael “PS” Hayes) vs. Kerry and Kevin Von Erich (WCCW 1986);
o Ivory vs. Jacqueline (SmackDown 2000);
o Sting (gold and black tights) vs. Ric Flair (Clash of Champions 1988);
o Sting (n.W.o. Wolfpac ring gear) vs. Bret Hart (WCW Halloween Havoc 1998);
o Papa Shango vs. The Godfather (Dream Match);
o Big Boss Man (with Albert) vs. The Big Show (Armageddon 1999);

Legends Pack
• Playable WWE Legends: Brutus “The Barber” Beefcake, Eddie Guerrero, Greg “The Hammer” Valentine, Sycho Sid and Tatanka;

MyPlayer Kick Start (PS4™ system and Xbox One Exclusive)
• Players will gain instant access to boost created Superstar ratings and attributes made available at launch as part of the game’s  MyCareer mode;
• Players can also unlock all clothing made available at launch that provides attribute boosts in MyCareer;

New Moves Pack
• Explore a wide variety of new in-game moves, including the Swingout Neckbreaker (made popular by current WWE Raw Women’s Champion Charlotte); the Elbro Drop (made popular by WWE Superstar Zack Ryder); the Face Wash Combo (made popular by NXT Superstar Samoa Joe; and the TJP Clutch (made popular by current WWE Cruiserweight Champion T.J. Perkins);

NXT Enhancement Pack (PS4™ system and Xbox One Exclusive)
• Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;
• Players will earn a 50 percent boost  in points while competing at NXT during  MyCareer;

NXT Legacy Pack (PS3™ system and Xbox 360 Exclusive)
• Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;

About the WWE 2K17 Season Pass

Players may purchase select WWE 2K17 downloadable content at a reduced price point through the game’s Season Pass. Players will receive the following items as they become available:
• Accelerator;
• Future Stars Pack;
• Hall of Fame Showcase;
• Legends Pack;
• New Moves Pack.

About the WWE 2K17 Digital Deluxe Editions

2K also announced Digital Deluxe Editions for WWE 2K17 will be available via PlayStation™Network and Xbox Live as follows:
• PS4™ system and Xbox One – available for pre-order now:
o Copy of WWE 2K17;
o WWE 2K17 Season Pass;
o WWE 2K17 MyPlayer Kick Start;
o WWE 2K16 MyPlayer Kick Start (available immediately with pre-order purchase);
o Goldberg Pack (access to two playable Bill Goldberg characters, as well as playable WCW Monday Nitro and Halloween Havoc arenas);
o Theme (PS4™ system only; available immediately with pre-order purchase);
• PS3™ system– available beginning October 11, 2016:
o Copy of WWE 2K17;
o WWE 2K17 Season Pass;
o NXT Legacy Pack.

  • PlayStation™Network or Xbox Live account and Internet connection required. Copy of WWE 2K17 required to play.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K17 is rated PEGI 16. WWE 2K17 is currently scheduled for worldwide release on the PlayStation®4 and PlayStation®3 systems, Xbox One and Xbox 360 on October 11, 2016. Consumers who pre-order WWE 2K17 at any participating retailer will receive two playable Bill Goldberg characters, as well as playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost on launch day. For more information on WWE 2K17 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2K17 or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go tohttp://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements.  For more information about risks and uncertainties associated with the Company’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of the Company’s SEC filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through August 2016.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

MAFIA III: RIVALS COMING TO IOS AND ANDROID

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MAFIA III: RIVALS COMING TO IOS AND ANDROID

Run the streets of New Bordeaux from your mobile device. 2K and Cat Daddy’s new mobile battle RPG, Mafia III: Rivals, hits iOS and Android on October 7, 2016. Experience the diverse and dangerous New Bordeaux from a whole new perspective – and a completely different way to fight your way to the top of the criminal underworld with characters, locations and events based on Hangar 13’s Mafia III. Assemble your crime syndicate by seizing property, collecting loot (including weapons and vehicles) and defeating any rival mobs that interfere with your plans.

Begin your life of crime squaring off against rival gangs in battle RPG combat. Recruit and train 40 crime bosses from the Mafia III universe as they join your crew, and destroy any foes getting in the way. Outfit New Bordeaux’s newest hit squad with an assortment of deadly weaponry and other gear. Join up with friends and battle players worldwide to see who has the deadliest crew in New Bordeaux.

Pre-register for Mafia III: Rivals now at www.mafiagame.com/rivals for in-game bonuses when the game launches for free on October 7. Stay up-to-date on Mafia III Rivals onFacebook and Twitter.

Also check out Mafia III for PlayStation®4 computer entertainment system, Xbox One and Windows PC. Developed by Hangar 13, Mafia III  will be available October 7 and is rated PEGI 18. For more information on  Mafia III, visit www.mafiagame.com , subscribe on YouTube, follow us on  Twitter and become a fan on  Facebook.

UBISOFT® ANNOUNCES LINEUP FOR EB EXPO 2016

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UBISOFT® ANNOUNCES LINEUP FOR EB EXPO 2016

Ubisoft brings Jason VandenBerghe to Sydney and showcases key titles with hands on opportunities

SYDNEY, AUSTRALIA – September 22, 2016 — Today Ubisoft announced its line-up for EB EXPO 2016; For HonorTM, Watch Dogs® 2, Just Dance® 2017, Tom Clancy’s Ghost Recon® Wildlands, SteepTM and South ParkTM: The Fractured But WholeTM will be presented at the show. Attendees can check out the full line-up at the Ubisoft stand at the Sydney Showground Sep 30 – Oct 2.

The Ubisoft stand will feature all of this year’s biggest releases where attendees can go hands on with For Honor and experience the game’s innovative control system which allows you to wield the weight of your weapon and feel the power and impact of every strike. The Just Dance 2017 dance floor is open for all-comers to join in the fun and dance along to some of the hottest new hits and retro classics. Steep will give attendees the chance to ski, snowboard, paraglide or even wingsuit their way through a huge chunk of this epic open world. South Park: The Fractured But Whole will offer gamers the chance to play, fart and laugh their way through a section of the game plus a lucky few will be chosen to experience the fart power of the revolutionary Nosulus Rift.

Attendees will also have the opportunity to see behind closed doors exclusive demos of Watch Dogs 2, showcasing gameplay segments that haven’t been shown before in Australia, and never before seen gameplay from Tom Clancy’s Ghost Recon Wildlands.

This year Ubisoft will also be bringing Jason VandenBerghe, Creative Director of For Honor, to Sydney. He will be presenting the game on stage in his trademark style, which promises to be an arena highlight.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs.  For its 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2009 – 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. © 2016 South Park Digital Studios LLC. All Rights Reserved. South Park and all elements thereof © 2016 Comedy Partners. All Rights Reserved. Comedy Central, South Park and all related titles, logos, and characters are trademarks of Comedy Partners. Game software © 2016 Ubisoft Entertainment. All Rights Reserved.

For further information about EB EXPO 2016 and updates during the event; please visit Ubisoft Australia’s Facebook page (facebook.com/UbisoftAustralia) Twitter account (twitter.com/UbiAustralia) and Instagram account (instagram.com/ubisoftanz)

GOKU AND FRIENDS ARE ON THE MOVE AS BANDAI NAMCO ENTERTAINMENT EUROPE ANNOUNCES DRAGON BALL FUSIONS FOR THE NINTENDO 3DS

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GOKU AND FRIENDS ARE ON THE MOVE AS BANDAI NAMCO ENTERTAINMENT EUROPE ANNOUNCES DRAGON BALL FUSIONS FOR THE NINTENDO 3DS

Players will embark on a new portable Dragon Ball adventure in February 2017!

BANDAI NAMCO Entertainment Europe announces DRAGON BALL Fusions, a new portable Dragon Ball Action-RPG experience for the Nintendo 3DS handheld system. DRAGON BALL Fusions is scheduled to launch in Europe, Middle East and Australasian territories in February 2017.

 

Currently in development at Fukuoka, Japan based Ganbarion Co., Ltd; DRAGON BALL Fusions is the latest Dragon Ball experience to appear on the Nintendo 3DS platform. DRAGON BALL Fusions is an Action-RPG game that combines fighting, customization, and collecting elements to bring the Dragon Ball world to life. The game features a huge roster of character appearances stretching across the Dragon Ball anime series and movies. Players will have the opportunity to enter an all new original Dragon Ball story in DRAGON BALL Fusions’ Adventure mode or prove their fighting prowess in Multiplayer Battle mode. DRAGON BALL Fusions also enables players to combine the powers between characters to create endless combinations of powerful characters. Players looking to share their DRAGON BALL Fusions fun will be able to use the Nintendo 3DS’ camera to take pictures with friends and fuse them with Dragon Ball characters or trade special moves with nearby players.

DRAGON BALL Fusions will be coming to Europe, Middle East and Australasian territories in February 2017.

Exclusively for the Nintendo 3DS handheld system. To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU

 

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

KONAMI delivers unrivalled levels of realism, gameplay and control as PES 2017 looks to extend league dominance

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KONAMI delivers unrivalled levels of realism, gameplay and control as PES 2017 looks to extend league dominance

Sydney, 22nd September 2016 – Konami Digital Entertainment B.V. takes football to a new level today, as its vaunted PES 2017 title is released for PlayStation®4, XboxOne, PlayStation®3, Xbox360 and Steam.

PES 2017 centres on the concept of ‘Control Reality’, as the game ups its levels of intuitive control and its recreation of top-level football. With its ‘Real Touch’ system to ensure players can receive a pass and make space with a variety of movements, all-new ‘Precise Pass’ elements that ensure the user has complete control over the weight and speed of every pass they make, and stunning advances to both the out-field and goal keeping AI, PES 2017 delivers the definitive match day experience in every way.

“KONAMI is extremely proud of what we have achieved with PES 2017,” said Tomotada Tashiro, President of Konami Digital Entertainment B.V. “Our close relationship with our fantastic fan base has seen us make a series of improvements that they wanted to see. We have established close relationships with key partners to ensure the realism within the game reaches new heights, and have plans to add a dedicated PES League element to capture the imaginations of our more competitive eSports players later this year. PES 2017 represents a new standard in football games and we are delighted that, from today, football fans all over the world can get to grips with its many intricacies and stunning gameplay.”

The PES series has long been famed for its gameplay, and PES 2017 is designed to be played with and against friends. The intuitive controls and instantaneous response times deliver a game where players will feel the sheer joy of delivering a perfectly-weighted pass, or completing a flowing attacking move with an unstoppable shot to the top corner. The on-pitch detail also boasts an incredible level of tactical options, with players adding on-the-fly instructions to break down stubborn defences or to implement set-pieces in dead-ball situations. Similarly, the game’s proprietary ‘Adaptive AI’ ensures that the game will constantly analyse playing styles and look to counter specific threats using intelligent solutions.

KONAMI’s quest for realism is also showcased by the continuation of the PES series’ ‘Player ID’ and ‘Team ID’ focus. Introduced in PES 2015, the ID system ensures that the many players in the game not only resemble their real-life counterparts, but move, react and enjoy the same abilities as them. Players will be instantly recognisable via distinct running styles, kicking stances, or the way they hold up play or find space, while the Team ID system extends this to ensure that teams are automatically designed to recreate the playing style they are famed for. This level of detail is then extended to the game’s incredible visuals. PES 2017 continues the series’ use of the acclaimed FOX Engine to produce stunning player likenesses within authentically lit and accurately modeled grounds, while the huge amount of animation flows seamlessly to create unrivaled realism.

The publisher has also agreed a series of close relationships with key clubs, granting them access to players and grounds for recreation in the game. Agreements with FC Barcelona, Borussia Dortmund and Liverpool FC mark the start of a series of long-term partnerships where KONAMI has been granted unique access to the teams, using state-of-the-art 3D scanning techniques to replicate them in the game, and to deliver exact models of the stadiums. In addition to their playing styles, authentic match day atmosphere has also been created with the addition of famed chants and crowd songs before and during matches. PES 2017 also marks the continuation of existing exclusive agreements, and is the only game to feature official modes based on the UEFA Champions League and UEFA Europa League.

On September 15th, PES 2017 the first update file for the game will also be released. The free download will update all rosters and teams to include all signings made during the most recent transfer window, while the game’s online servers are up and running and ready for the millions of online matches played each year. The game’s online element will also have a more competitive edge in PES 2017, with KONAMI integrating a dedicated PES League option that allows users to join directly into the Official PES League against rival players which will be made available via downloadable data pack later this year.

PES 2017’s popular myClub mode will launch today as well, allowing users to get used to the new gameplay elements in readiness for building their own title-winning squad. myClub has proved exceptionally popular since its introduction, with players using accrued points from in-game achievements or micro-transactions to assemble a team of their own. PES 2017 refines key elements, such as the use of agents within myClub and in-game competitions within the game’s tutorial mode. Players will also be given access to a special agent, four start-up agents that represent key on-pitch positions, and 10,000 GP currency, ahead of the mode’s myClub coin transaction option going live on September 22nd. Also going live on September 22nd, for one week, will be a UCL special agent promotion that will give users a chance to access UEFA Champions League stars from the group stages, as well as 11 players from the UEFA Team of the Year 2015. Users can obtain a UEFA Champions League special agent as an award if they beat teams that play in the group stage, in the PES 2017 VS Com Challenge Cup. Going live on September 29th, users will have the option to purchase two agents, using in game GP or myClub coins, giving players the chance to add an iconic ‘Legend’ players, including legend players from FC Barcelona.

Sci-Fi Sandbox MMORPG Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

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Sci-Fi Sandbox MMORPG Dual Universe Releases New Video Featuring Voxel Technology to Celebrate Achieving Kickstarter Milestone

Video highlights the revolutionary voxel technology of the highly-anticipated game which has now eclipsed the halfway mark of its Kickstarter goal

Paris, France, September 21, 2016 – Paris-based game studio Novaquark has released today a new video which gives a glimpse at the Voxel Technology featured in Dual Universe, a continuous Shingle-Shard sandbox MMORPG for PCs slated for release in 2018. The three-minute video gives a look at the revolutionary Voxel Technology featured in the pre-alpha version of the game with first-hand commentary from the game’s creator Jean-Christophe Baillie and was released in celebration of the game breaking the halfway mark of its Kickstarter campaign.

“Our vision for Dual Universe is to give a maximum amount of freedom for players to create anything they want in the game, using our new Voxel Technology and builder gameplay mechanics” said Jean-Christophe Baillie, founder and president of Novaquark. “The new video truly takes viewers on a journey into the world we are building with the game and provides a must-see snapshot of the making behind the universe they will soon be able to explore.”

Giving an in-depth look at the voxel technology behind Dual Universe, the tech demo video is narrated by game creative director Jean-Christophe Baillie as he explains how the construction gameplay has been implemented. In the video, viewers are given an inaugural detailed introduction to exactly how one of the key technological breakthrough of Dual Universe will serve as a key building foundation of the game. This behind the scene moment showcases the main three elements of Dual Universe’s Voxel integration which are: the technology that will allow players to sculpt structures of any shape they like, the fact that these structures will be unbounded in size, and that all this will take place within the context of a single-shard MMO, which means that all creations are visible to all other players.

The video can be watched here https://youtu.be/MWcuwt9bjHo

Backed by more than 4,800 gamers through an enthusiastic Kickstarter campaign, Dual Universe has now raised more than 337,000€  and is more than halfway to their initial target of  500,000€  to add to Novaquark’s own investment in order to continue the development of the game. The Kickstarter campaign is open for 18 more days and those who choose to back the project will gain access to a variety of rewards including access to Alpha and Beta versions, highly-discounted monthly subscription coupons, original soundtrack and artwork.

For more information about Dual Universe, please visit the game’s website: https://www.dualthegame.com/press

About Novaquark

Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple, Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.

Check out the latest news

 

Game site:https://www.dualthegame.com

Twitter: https://twitter.com/dualuniverse

Facebook: https://www.facebook.com/dualuniverse

Devblog: https://devblog.dualthegame.com

Community:https://community.dualthegame.com

Forum:https://board.dualthegame.com

Music:https://soundcloud.com/dualuniverse

King’s Quest Chapter 4: Snow Place Like Home to Launch September 27

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Sierra and The Odd Gentlemen will be releasing the penultimate chapter of the King’s Quest reboot on September 27th. Entitled “Snow Place Like Home,” the chapter is set about two decades after the events of “Once upon a Climb.” After being kidnapped as an infant, Alexander returns home to his parents King Graham and Queen Valanice 18 years later as a man. King Graham and Alexander decide to build the father/son relationship they missed out on by going on an adventure in the Ice Palace while gamers discover what really happened to Alexander.

King’s Quest “Snow Place Like Home” will launch for PlayStation 4, PlayStation 4, Xbox 360, Xbox One, and Windows on September 27th. Matt Korba of The Odd Gentlemen has confirmed that the fifth and final chapter and the epilogue will launch before the end of 2016. King’s Quest is available individually or as part of the King’s Quest: The Complete Collection with all five chapters and the bonus epilogue.