FULL TRACK LIST UNVEILED ALONGSIDE NEW TRAILER FOR WE SING, THE ULTIMATE SINGING GAME EXPERIENCE FOR PLAYSTATION 4 AND XBOX ONE
Sing Along to Chart-topping Hits Comprised of Original Artist Recordings with Up to 10 Simultaneous Players Using the Official ‘We Sing Mic’ Companion App for iOS and Android
LONDON — September 28, 2016 — Interactive music collaboration We Sing Productions, a joint enterprise between THQ Nordic, Wired Productions and Le Cortex, today revealed the full list of all-star tracks alongside fresh screenshots and a euphonious new trailer to usher in the revival of the top-selling, award-winning music game series, We Sing. The ultimate singing game experience is headed to the PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft later this year.
Offering original artist recordings for 30 of the hottest and most iconic hits accompanied by their official music videos, We Sing aims to be the defining music singing game experience this holiday season. Including 26 international number one hits spanning five decades, each track was hand-picked by the We Sing Productions team with the goal of appealing to players around the world, including exclusives only available in We Sing.
Players can sing along, belt one out, or serenade with the following tracks:
· Fifth Harmony ft. Kid Ink – Worth It
· Pharrell Williams – Happy
· Demi Lovato – Let It Go
· Bruno Mars – Locked Out of Heaven
· Major Lazer & DJ Snake ft. MØ – Lean On
· Avicii – Wake Me Up
· Macklemore & Ryan Lewis ft. Wanz – Thrift Shop
· OneRepublic – Counting Stars
· Shawn Mendes – Stitches
· Sia – Chandelier
· Queen – Another One Bites the Dust
· a-ha – Take On Me
· Rita Ora – Poison
· Charlie Puth ft. Megan Trainor – Marvin Gaye
· John Newman – Love Me Again
· Coldplay – Viva La Vida
· DNCE – Cake by the Ocean
· Maroon 5 – She Will Be Loved
· Wiz Khalifa ft. Charlie Puth – See You Again
· Lady Gaga – Bad Romance
· Lukas Graham – 7 Years
· The Bangles – Eternal Flame
· Fall Out Boy – This Ain’t A Scene, It’s An Arms Race
· Cyndi Lauper – Girls Just Wanna Have Fun
· ABBA – Dancing Queen
· Avril Lavigne – Complicated
· Britney Spears – …Baby One More Time
· Elton John & Kiki Dee – Don’t Go Breaking My Heart
· Usher ft. Lil Jon & Ludacris – Yeah!
· David Bowie – Let’s Dance
In addition to using up to four of the game’s official We Sing microphones – which provide a truly authentic studio experience – players can turn their iOS or Android smartphones into fully-fledged microphones using the free We Sing Mic companion app, which allows for an unprecedented 10 simultaneous players to #OwnTheStage on one console! Simply install the app and connect to an internet-enabled PS4™ system or Xbox One within the same network to get the party started. A fresh batch of new screenshots of We Sing Mic were released today amid today’s harmonious collection of new assets.
In We Sing, players can sing together or go solo, climbing to the top of the online leaderboards to become the star they were born to be. Players can rock out to the game’s tracks in 12 game modes, create playlists for nonstop play, sing along with the original artists or to each song’s instrumental tracks for an authentic karaoke experience, turn their console into a music channel in Jukebox mode, and much more.
We Sing builds on the success of the original series for Nintendo Wii, which set the bar for being the only music game to support group singing with up to four microphones. This next generation version of We Sing will offer a host of cutting edge technology and gameplay experiences for the music singing category, including unique support for up to 10 players on one system. All three companies comprising We Sing Productions collaborated on the original series, bringing together over 150 combined years of experience and expertise in creating titles featuring high-profile intellectual properties from the music industry.
We Sing Productions will reveal more in the coming weeks on We Sing.
About THQ Nordic
Founded in 2008, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction and Titan Quest. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IP. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.
The company’s internal development studios are Grimlore Games based in Munich, Germany and Rainbow Studios based in Phoenix, Arizona.
About Wired Productions Ltd
Wired Productions are an established independent games publisher based in Watford, Hertfordshire, UK. Wired have produced over 35 titles, and are the team responsible for the 1.5 million unit selling We Sing franchise as well as producing and co-developing The Voice branded console products. In 2013/14, Wired Productions moved back into digital console publishing with Let’s Fish! Hooked On for the PlayStation Vita, Tiny Troopers Joint Ops on the PlayStation 3, PlayStation 4 and PlayStation Vita (including cross buy) and Last Inua on PC & Mac, and Super Dungeon Bros on Xbox One, PS4 and PC.
About Le Cortex
Le Cortex is an independent development studio based in Paris, France. Founded by the creative duo Frédéric Sommer and Johan Spielmann, Le Cortex have been instrumental in over 20 music and singing games, ranging from the hugely successful We Sing franchise, to The Voice branded games. Alongside music games, Le Cortex created their own unique IP, Ninja Pony, culminating in the release of a Neo-Geo version. Driven by strong beliefs in gameplay design and known for the ingenuity of work, Le Cortex have managed to build a trusted relationship with publishers and gamers throughout the world.
For more information visit: www.lecortex.com .
We Sing uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.
We Sing uses the KaraEngine™. The KaraEngine is a trademark of Lecortex S.à r.l./Wired Productions Ltd.
Amplitude Studios has dated their upcoming 4X strategy game’s early access launch. Slightly delayed from their original summer goal, Endless Space 2 will come to Steam Early Access on October 6th. The time spent in early access will be part development and part balance. Endless Space 2 will start things off with four of their eight planned factions and will release the final four as development progresses. Amplitude Studios is putting the game on their GAMES2GETHER platform, where gamers can vote on development choices, submit ideas, and participate in contests to help build the game’s lore.
Endless Space 2 is the refinement of Amplitude Studio’s lauded debut title Endless Space. The sequel will put a greater focus on the furthering the series lore, streamlining the game’s experience, and introducing a new battle plan system. No word yet on Endless Space 2‘s launch price on Steam or supported platforms.
Razer is shoring up their eSports line up with the announcement of the Razer DeathAdder Elite gaming mouse and of the Razer Gigantus mouse pad. The Razer DeathAdder Elite is the latest iteration of the popular DeathAdder mouse. The new version has been upgraded with the Razer 5G optical sensor that can track at up to 16,000 DPI at 4509 inches per second. Razer boasts that the sensor has the highest resolution accuracy on the market at 99.4%. Over the last several years, Razer has been bringing more and more manufacturing of parts for their products in house, such as their Cherry MX-style mechanical keyboard switches. They are now adding mechanical mouse switches to their portfolio. The Razer DeathAdder Elite will be the first mouse to use Razer’s in house switch, that boasts a 50 million click lifespan, equal to the company’s mechanical keyboard switches. Of course, the classic Razer DeathAdder shape is sticking around for the new DeathAdder Elite. The mouse will cost $69.99 USD/€79.99. Pre-orders are available now at Razer’s online store. The mouse will hit retailers in October.
Razer also announced their appropriately named Razer Gigantus mouse pad. Clocking in at 455mm by 455mm, the new mouse pad dwarfs the Razer Goliathus Large. The only thing larger in Razer’s line is the desktop sized Goliathus pads. Designed for low resolution mouse users like professional Counter Strike: Global Offensive players, the Razer Gigantus is a cloth mouse pad at only 5mm thick that will make sure large mouse swipes won’t fall off the end of the pad. The edges are stitched to prevent fraying and features a dense foam base. Pre-orders for the mouse pad are available now through Razer at $29.99 USD.
The penultimate chapter for the King’s Questreboot is out now. King’s Quest Chapter 4 “Snow Place Like Home” covers another important part of King Graham’s life. After his son Alexander was kidnapped as a newborn, Alexander returns 18 years later as a young man. King Graham looks to make up for lost time and connect with his son while on an adventure at the Ice Palace, all while players discovered what really happened to Alexander.
This chapter holds a special place in the hearts of many developers at The Odd Gentlemen. Creative Director Matt Korba said “Making this game has been surreal for our team as we ourselves have grown right beside Graham, some of us have even had children. We based this chapter on the team’s family experiences and we were inspired by our team members with newborns.”
King’s Quest Chapter 4 “Snow Place Like Home” is available now for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
Rockstar finally put a date on their next Grand Theft Auto Online update. “Bikers” will launch on October 4th for PC, PlayStation 4, and Xbox One. The new update introduces outlaw biker gangs to the game, putting them in direct competition with each other and the previously introduced criminal corporations. “Bikers” is adding melee combat on bikes, allowing gangs to duke it out while riding down the highway at high speeds. Gang leaders can set up their motorcycle clubs so players can work their way up the ranks from lowly prospect.
Of course, no update is complete without some new vehicles, clothing, and accessories. A new Western Rat bike is being added to the game. Based on the new screenshot, this rust bucket looks like the perfect bike for a brand new gang prospect. Additionally, new clothing and accessories to make motorcycle gang members look utterly bad ass is coming to Grand Theft Auto Online.
LIVE WITH YOUR FAVOURITE DISNEY CHARACTERS IN DISNEY MAGICAL WORLD 2 COMING TO NINTENDO 3DS FAMILY SYSTEMS ON 15TH OCTOBER IN AUSTRALIA AND NEW ZEALAND
Explore six Disney-themed worlds from classics like Disney’s Frozen and befriend over 100 Disney characters 28th September, 2016 – Enter the magical town of Castleton and live among your favourite Disney characters when Disney Magical World 2 arrives in Australia and New Zealand for Nintendo 3DS family systems on 15th October. Adventure with Elsa and Olaf, go under the sea with The Little Mermaid and help a cast of over 100 cherished Disney characters, whilst living in the beautiful town of Castleton.
In Disney Magical World 2, players can create their own avatars – or import their Mii character – and move in to Castleton, where they’ll live with Disney neighbours such as Mickey, Minnie, Goofy and Donald Duck. Castleton is home to several shops, a castle area, and access to four brand new connected Disney-themed worlds from classics Frozen, Snow Whiteand the Seven Dwarfs, Lilo & Stitch and The Little Mermaid. Once players are familiar with their surroundings, they are free to explore the six Disney worlds and assist the residents of Castleton around town.
Players can enjoy many activities in Castleton and its connected Disney worlds, including crafting items, surfing, or simply taking some time to decorate their new house. Players can also name and run their very own café, where they’ll decide which food to sell, which decorations and Disney-themed furniture to use, what outfits staff should wear, and change the music played for customers. Once up and running, there is even the chance to throw parties that can be attended by various Disney characters. As players progress through the game, further items and decorations can be unlocked. Prospective residents of Castleton can get a closer look at these items and decorations in action in the brand new A Wonderful Lifevideo premiering today.
From the castle area of Castleton, there are six worlds for players to delve into, including Hawaii from Lilo & Stitch, 100 Acre Wood from Winnie the Pooh, and Arendelle from Frozen. Across the six worlds there are over 100 episodes for players to tackle, and using their magical wand players can cast powerful spells to defeat enemies and help their Disney friends. Those wanting a break from the action can join Winnie the Pooh with some farming on Rabbit’s plot, where an array of seeds can be planted and harvested for materials, and rare plants and vegetables can be obtained through cross-pollination.
New to Disney Magical World 2 are Magical Dreams, special parade-like events that are rewarded to players for completing Dream Puzzles. Dream Puzzle pieces can be collected by talking to characters in Castleton, or by exchanging the Twinkle Stones players will collect as they progress on their adventure.
Disney Magical World 2 lets players bring their worlds to life with multiplayer modes and online features. Players can visit each other via Local Play, and will even appear in other player’s towns that they’ve met via StreetPass. By participating in these modes players can earn medals, which can be exchanged for rare items in-game. Castleton also hosts various seasonal events where additional medals can be earned.
Players with Disney Magical World save data on their Nintendo 3DS family system will receive a golden balloon and a voucher to use at McDuck’s when they play Disney Magical World 2 on the same system.
Prepare for an enchanting journey across multiple worlds with your favourite Disney characters when Disney Magical World 2 arrives for Nintendo 3DS family systems on 15th October.
JAGEX PLACED AT THE HEART OF A NEW PUBLICLY-LISTED GAMES COMPANY AS ZHONGJI HOLDING IS LAUNCHED IN CHINA.
Wednesday, 28th September – 10am UK – Jagex, the owner of the iconic RuneScape online gaming franchise, today revealed its pivotal role in the creation of a new Chinese publicly-listed games company, Zhongji Holding, trading code (SH.600634).
The announcement was made following Zhongji Holding’s successful placement on the Chinese Stock Market and its subsequent 51% purchase of Hongtou, which acquired Jagex as a first step in the process. Zhongji Holding will acquire the remaining 49% of Hongtou within next 12 months.
Zhongji Holding is part of Shanghai Zhongji Enterprise Group, a highly respected and well-established Chinese organisation, and its ownership of Jagex represents the first foray into the gaming sector by the group. Shanghai Zhongji Enterprise Group holds two Chinese public companies, Zhongji Holding and Shandong Hongda Mining (SH.600532).
The initial trading and operational performance of Zhongji Holding will stem from Jagex’s established business and its proven RuneScape franchise. Further to record profits in 2015, which saw Jagex hit new revenue highs of $88.4m, with $36.1m profit after tax, further uplift is expected in 2016. In addition, Jagex will expand with the opening of a new London office to sit alongside its Cambridge HQ.
Zhongji Holding is committing significant resources to its investment in the global games sector and further acquisition activity is anticipated as the Company increases its presence in the space.
Rod Cousens will continue as Chairman, CEO and Member of the Board of Directors of Jagex. Lisa Pan, the controlling shareholder of Pan Capital. International, who led the acquisition, has been appointed to the Board of Directors of Jagex and named director of Zhongji Enterprise Group, with responsibility for international and M&A business.
“The process of building up Jagex to bring about an initial acquisition and then taking it forward on a path that sees it taking centre stage in a new public gaming-focused company listed in China, can only be viewed as remarkable. It is only now that the plans are starting to take shape for all to see.” said Rod Cousens, Chairman and CEO, Jagex.
“Zhongji Holding has great ambition in the gaming space and Jagex is at the forefront of its charge. China is the biggest gaming market in the world and Zhongji Holding’s motivation in the sector will prove a compelling proposition for other gaming businesses seeking access to the region. While an integral part of Zhongji Holding’s plans, Jagex’s operations remain unchanged and its business as usual for our games, players and our employees.”
RuneScape, the world’s most popular free-to-play MMORPG, continues to enjoy high growth and Jagex is actively expanding the franchise across multiple titles, devices and via multiple business models and more geographies than ever before.
Celebrating its 15th anniversary this year, RuneScape, is a major success story in gaming.RuneScape has welcomed almost 250 million players to its world and its monthly players number in the multi-millions. This year, RuneScape has introduced NXT, an all-new visual engine and game client, and unveiled The Eastern Lands, an entirely new continent in the game this summer. RuneScape is watched by audiences of millions on social channels and is one of the top ten most-watched games on Twitch†.
RuneScape’s retro incarnation, Old School RuneScape, is also experiencing accelerated user growth through its impact in the eSports sector. The game’s Deadman Tournament series continues to deliver a high-profile eSport audience.
Further franchise extensions include the critically acclaimed Chronicle: RuneScape Legends and RuneScape: Idle Adventures, currently in Early Access and created in partnership with the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its headquarters in Cambridge, UK.
About Jagex
Established in 2001, Jagex Games Studio today stands as one of the UK’s largest game developer and publishers and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 245 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex is developing new RuneScape-branded games as it enters additional genres, including Chronicle: RuneScape Legends, an adventure strategy card game, and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found at www.jagex.com .
Forward Looking Statements
This information may include predictions, estimates or other information that might be considered forward-looking. While these forward-looking statements represent our current judgment on what the future holds, they are subject to risks and uncertainties that could cause actual results to differ materially. You are cautioned not to place undue reliance on these forward-looking statements, which reflect our opinions only as of the date of this information. Please keep in mind that we are not obligating ourselves to revise or publicly release the results of any revision to these forward-looking statements in light of new information or future events.
†Most Watched Video-Game Livestreams on Twitch – leading gaming content on Twitch worldwide by numbers of hours viewed (May 2016 on 1,610 channels). Source: Gamoloco.
Forza Horizon 3 is the third entry in the arcade style open world Forza franchise. Featuring licensed cars, a festival vibe and my homeland Australia as the setting, I was very excited to try out Forza Horizon 3 as a gamer who has loved open world arcade racers such as The Crew and Need for Speed, but never got a chance to check out this particular series thanks to it’s Xbox exclusivity. Thanks to the new Xbox Play Anywhere initiative I was finally able to delve into the series on PC and it was well worth the wait.
Story
While not much of a story, the games progression all revolves around an event called the Horizon Festival. The main character who you take the role of is the boss of the Horizon Festival and it’s basically your job, with the help of your crew, to expand the festival into something greater. It’s sure not an epic tale and it’s not even particularly interesting, but it gives reason to many of the games actions and the currency of fans which you need to grow your festival. You can choose the look and name of your avatar from a fairly substantial list; a nice novelty especially as the name gets spoken in dialogue.
As you grow your festival more events open up which in turn gives you experience fans and credits which in turn allows you to grow your festival even more. It’s a simple progression system yet an effective one that clearly demonstrates your progress and constantly showers you with rewards such as new cars, credits and other goodies like new novelty horns. Wheel spins are undoubtedly fun and reward you with heaps of credits and rare cars with a bit of luck at each level up. Leveling also rewards you with skill points for use on perks, skills and one time bonuses which give you even more rewards. While a small feature it gives the game a small RPG element and does nothing to detract from all the fun.
As the boss of the festival you also have the ability to modify most events to your liking with the new blueprint feature which gives you the ability to change the amount of laps, weather, time of day and more. A very nice touch that gives a sense of meaning to your role of boss.
Gameplay
Perhaps the most important aspect of any racer are it’s controls. Rest assured, Forza Horizon 3 does just fine in this regard. Controls feel responsive and not too slippery or too ‘grippy’. As expected, each car handles differently based on it’s size, weight and build. You should be able to find a car you feel comfortable with in the games 350+ roster of unique vehicles which includes lots of recognisable ‘standard’ cars as well as super cars, classic cars, buggies and even some novelty cars like the Warthog from Halo. Car experts can enter the tuning menu to modify all sorts of things from tyre pressure to wheel alignment to further affect their cars handling. I played with the control pad with no issues and of course the game has wheel support for those looking for a more immersive experience.
The ‘sense of speed’ FH3 delivers is another highlight and is really well demonstrated in the Koenigsegg Regera which can reach speeds upwards of 400km/h and just feels absolutely insane, however is surprisingly still controllable if you can keep focused. All the games physics are realistic and you won’t find yourself crashing for no reason or anything like that, even though I did get stuck on rocks a few times and was forced to use the handy rewind feature to get free. My only complaint in this section is that crashes are handled in a very lackluster fashion, with cars just bouncing off walls and other vehicles with no real consequence. It’s a small issue but in a game trying to strike the more real end of the spectrum it does come across as odd.
The second most important thing for me in a racer is the amount of things to do and Forza Horizon 3 does not disappoint here with a stunning variety of gameplay modes and ways to play. You’ve got standard sprint and circuit races, street races, drag races, unique bucket list challenges, head to head races against anyone you find on the road, speed camera challenges, jump challenges, barns to find, billboards to smash and unique story races that put you in crazy situations like racing a helicopter with an SUV attached. You can do all of this solo or online through the 4 player campaign co-op mode. It’s going to take you a long time to complete everything this game has to offer. Most importantly the events make great use of the Australian setting and they are all fun, with no particular event inducing any groans.
While the online co-op and free roam are a great way for you to play together co-cooperatively, the online adventure mode is the centerpiece of the competitive online community. Up to 12 players can compete at once in an online adventure which is like a pack of 4 separate events. Your total XP yield from each of the four events and in between races to the event location is tallied at the end to decide the winner and each player is then rewarded based on their position. It’s a great system that doesn’t just reward those for coming in first as driving style and other factors are also considered. Each online adventure is different and can focus on sprint races, off road races, games and more.
The ‘playground games’ online adventure was my personal favourite, with three different types of events being included with capture the flag, infected and king. These take place in small arenas and most of the time you’ll be avoiding or chasing down a player to try and win. As you can guess this is heaps of fun, especially if you’re playing infected and are one of the few remaining survivors in the party or are avoiding everyone as the king. It’s a great break from all the racing and allows players who might not be the fastest in time trials to enjoy some victory as well. All the online features work well with minimal lag issues and finding games outside online co-op was a quick process.
The third and final integral part of an open world racer is the world itself. Props to Playground Games for choosing the seldom seen Australia as their setting, it was a gamble that definitely payed off. Well far from a one to one realisation, the developers have taken all the best, wild and unique parts of Australia and merged them into one substantially sized map featuring outback desserts, beaches, sand dunes, caves, farms, rainforests, towns and cities to explore. This allows for some truly awesome exploration and unique race tracks to be formed, some of which take place over multiple terrain. The games inbuilt navigation system ANNA does a great job guiding you around Horizon Australia, featuring a no-nonsense navigation system that also helps your progress with the ability to take you to the next biggest event on the map or an event that will give you the most fans quickly.
Apart from the core features Horizon 3 also does a whole lot of other stuff right. Detailed car customisation is present here and while physical modifications to your cars parts are in short supply, a fully fleshed out paint and decal system makes up for it. Players are able to paint separate parts of their vehicle how they like and use layers and the provided decals to build truly unique works of art. If you aren’t good at being creative don’t fret, as browsing and downloading everyone else’s awesome creations is incredibly easy. Rest assured any popular movie car design will be there for you to download.
The game is also very challenging. Even on the games default average difficulty I found myself barely winning races as the AI drivers here are no slouches apart from the odd hiccup where they might do something random. A vehicle class system helps create balance in events so that all cars are on a fairly even playing field. I also praise the development team for one of the most intuitive difficulty settings menu I have ever seen, allowing the player to change certain settings and features which has a correlated effect on the percentage of Credits you receive for completing events and skills. For example, turning off the racing line guide or rewind feature will provide you with more Credits at the cost of losing two helpful, but not completely essential features, leaving the player able to set all these difficulty features to their liking. Forza Horizon 3 never punishes you for experimenting with all the freedom it offers and it all works in the favour of the player.
There’s really not too much to say in terms of negatives outside of a few problems with loading times which strangely are not an issue out in the open world at all but are in the garage menus. Notable times where lag became annoying include when I was selecting rims for my car and in the auction house where it seemed the server was struggling to obtain the data needed which can lead to some lost opportunities bidding on soon ending auctions. If you have a reasonable amount of patience this won’t bother you too much but it will otherwise. Hopefully this small problem will see a patch in the future.
Visuals
It always seems like racing games are used as a showcase for what games can accomplish in the graphical department and Forza Horizon 3 could be the centerpiece. The car models, the sky boxes, dynamic time and weather effects, the landscapes, it all looks incredible and in certain moments could pass for real life. The first time you see the detail on the 12 apostles on the Great Southern Road it will blow your mind. The team that worked on the lighting and reflection systems particularly need to be commended. They have perfectly captured the feel of Australia’s varied terrain from the outback to the rain forest and cities.
This is one of the first Xbox Play Anywhere titles and Forza Horizon 3 is a great advocate for the feature. PC gamers will be happy to know this is in no way a lazy Xbox One port, with all the graphical options one would expect on offer here. There are also numerous improvements on the PC provided your rig can run it, most notably higher resolution textures and an option to run the game at 60 FPS as opposed to the locked 30 on the Xbox One which is important for any racer. The cross save feature between Xbox One and PC also works effortlessly although the inability to manage your save data on the PC at all is annoying.
It’s important to note I was running the game on the medium preset which was recommended to me once the game had finished optimising. My PC is slowly becoming outdated and for Forza I was just able to meet the minimum requirements recommended by the dev team. My PC struggled to keep a consistent frame rate, often hovering around the 40 to 50 FPS mark. As a testament to the games optimisation, I will say that with frame smoothing turned on this was hard to notice without the frame counter turned on and I can’t say I was unsatisfied with the games performance in that regard. With the recommended hardware these issues will most likely not arise.
What was more noticeable was the pop in which only affects shadows and dynamic foliage like trees and grass. If pop in does bother you this will be a bit of an issue as I couldn’t alleviate this issue on any setting. The photo mode on PC also seems bugged at the moment, lowering picture resolution dramatically and darkening colours (although a quick fix is to use the drone and turn of the UI to simulate the photo mode but you have less options available then). That being said for the most part this game is a well performing visual treat and I could only imagine how great it would look at max settings with a HDR enabled 4K monitor.
Audio
The sound design matches up very nicely with the quality of the visuals. Drifting through dirt, driving over a wooden bridge and even jumping off a cliff all sound as you would imagine. Car engine sounds are a highlight with most cars having their own signature engine sound which comes through your speakers loud and crystal clear. There are also lots of options within the audio menu so you can adjust car engine volume, tyre screeching volume and more which is nice as after a while I prefer to just hear the music playing instead of my obnoxiously powerful engine revving.
The voice acting is well done and believable except for the lead male character Warren. This guys voice just irritated me from his bad jokes to his played up Australian accent. In contrast the female lead who is always talking in your ear sounds much more natural even though her dialogue isn’t much better.
The soundtrack is excellent and features lots of variety. You’ve got your big name tracks from popular artists most people would have heard of as well as some equally great sounding tracks from lesser known artists. A lot of genres are covered here with each genre typically being represented by a radio station making it easy to find something you want to hear. My only criticism is that you actually have to unlock radio stations as you progress through the game which seems like a strange limitation to me especially as someones mood for certain music can change quickly. The option to use your own songs through Groove Music is also locked until you’ve put a decent amount of time into the game but the included soundtrack should easily hold you over until them.
Overall
Forza Horizon 3 is a fantastic addition to the open world arcade racer market. Featuring an expansive car roster, awesome setting and gorgeous presentation on both the visual and audio side, the fantastic and varied gameplay ties everything into a near perfect package. While the story and surrounding elements are lacking that is clearly not the focus here and most of the issues noted in this review will hopefully be fixed in time or aren’t big enough to detract from the games overall quality. Racers seem to be enjoying their golden age right about now and it’s title like Forza Horizon 3 that help solidify that ideal.
Capsule Computers review guidelines can be found here.
Hired Ops: “Cry ‘Havoc!’, and let slip the dogs of war
The modern world will never be the same. “War. War never changes,” they used to say, but these times are gone. Classic war on the battlefield is no more. There is no more borderline between war and peace. What does that mean? That means there are no front lines anymore, no right and wrong, there is no good and evil.
Want to change the governments? Slice up state borders like a pie? Intrude on someone else’s territory to defend your interests? Eliminate undesired persons? No problem.Hand us cash up front, and let’s roll. Hire us to get it done without much fuss. We are PMCs, private military companies.
If your superiors want to stay in the shadows, we shall be the ones to act. If you need to keep your hands clean trust us with your task. Dirty business is our business.
Anyone can arrange a bit of a crapstorm just about anywhere on the planet, as long as there is enough money. The fine mechanism of supporting the world order keeps failing increasingly often. Huge corporations are spying on each other, shots are echoing through infospace, people are falling like dummies, something sinister is moving behind the scenes of the world geopolitics. States no longer confront each other openly. Instead, under cover of the diplomatic night, their tasks are being carried out by unknown, nameless mercenaries.The fragile world balance is being disturbed. TerraGroup, a large, multinational corporation, directed by unknown shadow leadership, conducts its business, intruding into private and public entities throughout the world.
Having hired a large private military company called United Security, TerraGroup has ensured protection and cover for all of its illegal activities. As a countermeasure, by secret decree, the Government of the Russian Federation creates a new PMC – BEAR – to investigate and prevent the illegal activities of TerraGroup worldwide. More companies and government agencies engage in the new wars without borders, set up private armies, as the balance of the world begins to crumble.
What is going on? What will this chain of events lead to? Nobody knows.
What’s most important to remember is that, whatever virtuous goals are set forth by the initiators of these conflicts, the underlying goal is making money. Spilled blood transforms into a currency. Every shot fired echoes with a sound of the cash register, counting profit.
But even the largest private military company cannot change the world, it is, a puppet, run by other people. The master of puppets solves its own clandestine tasks, and what we see on the surface is just the tip of the iceberg.
The conflict is not limited to one country or region it has ensnared the entire planet: covert operations going on in the snowy expanses of the Arctic, dusty hot deserts of Benghazi, and at the heart of a European cities.
Wielding the most modern weapons and equipment that are not always available to regular armies, “soldiers of fortune” are carrying out daring raids and cleanups in any place of the globe, without any restraints or sympathy.
Want to become one of us? Go for it! Join our ranks in Hired Ops –www.hiredops.com.
Hired Ops is scheduled for launch in Q4 of 2016 on Steam’s Early Access. Players can sign up to learn more about Hired Ops at the official web site –www.hiredops.com.
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ABOUT ABSOLUTSOFT
AbsolutSoft is a privately-owned Russian game development studio, established in St. Petersburg,Russia in 2010. The company has previously released the browser-based online FPS Contract Wars, which won the attention of 48 million players worldwide. In 2016, AbsolutSoft moved it’s headquarters to Moscow and focused on development of Hired Ops, a Contract Wars Standalone.
Sierra™ Releases King’s Quest™ – Chapter 4: Snow Place Like Home
Reunite With King Graham’s Long-lost Son to Solve the Towering Puzzles of the Ice Palace
SANTA MONICA, Calif. – Sept. 27, 2016 – Sierra™ has launched King’s Quest™ – Chapter 4: Snow Place Like Home, the penultimate installment in the new King’s Quest™ series, for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360 and Windows PC via Steam. This new page in the adventure finds King Graham coping with the sudden, unexplained return of his lost son, Alexander, 18 years after his kidnapping as a baby. While working together to solve the colossal challenges of the frigid Ice Palace, Graham must wrestle with the mystery of what happened to his child during all those years apart.
Developed by The Odd Gentlemen, the new King’s Quest is the highly celebrated reimagining of one of adventure gaming’s founding franchises, featuring the same classic spirit of wit and wonder that launched the series over 30 years ago. Join Graham and his curious granddaughter, Gwendolyn, on a journey back through a life of daring, danger and discovery, experiencing firsthand the greatest untold trials and triumphs of his legendary reign.
King’s Quest™: The Complete Collection (a bundle* containing all five chapters and a bonus playable story epilogue) and the King’s Quest™ Season Pass (a bundle* containing Chapters 2-5) are available now as digital purchases through the PlayStation®Store, Xbox Games Store and Steam. The game’s previous installments – King’s Quest™ – Chapter 1: A Knight to Remember, King’s Quest™ – Chapter 2: Rubble Without a Cause, and King’s Quest™ – Chapter 3: Once Upon a Climb– may also be purchased individually**.
King’s Quest is rated E10+ (Everyone 10 and Up) by the ESRB. For more information, please visit www.sierra.com, and follow Sierra on Facebook and Twitter.
*Subsequent chapters and epilogue may be downloaded in-game upon individual release.
**King’s Quest Chapter 1: A Knight to Remember is required to play subsequent chapters and is sold separately.
About The Odd Gentlemen
The Odd Gentlemen are a small team of gentlefolks based in Los Angeles. Founded in 2008, they create games that are humorous and charming with fantastical worlds, quirky characters, and compelling stories that highlight creative and innovative gameplay. Striving to create experiences that all ages can enjoy, they want to bring classic charm and wonder back into games. For more information or updates about The Odd Gentlemen, visit www.theoddgentlemen.com, or follow them @TheOddGentlemen on Twitter.
About Sierra
Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation™Network and Steam for PC. For more information, please visit www.sierra.com.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about King’s Quest are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.