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The List of Madman’s Anime Releases of November 2, 2016

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Madman Entertainment released 13 anime titles in Australia today. They are:

  • Code Geass: Akito the Exiled Episode 5: “To Beloved Ones” – DVD. The episode is featured with Japanese audio and English subtitles.
  • Dragon Ball Z Remastered Complete Collection – DVD and Blu-ray. Every episode has been remastered into high definition from the original Japanese film. The episodes are presented with a revised English dub, which restores the original Japanese music. A featurette titled “Restoration Process” is included.
  • Fairy Tail Collection 21 – DVD and Blu-ray. Episodes 240-252 are included with dual audio. Extras include: commentary for episodes 243 and 248, “Katsucon with Cherami Leigh”, the textless animation for the opening song “Never-End Tale” and the textless animation for the ending song “Forever Here”.
  • Garo the Animation Part 2 – DVD. Episodes 13-25 are featured with dual audio. On-disc extras include: commentary for episodes 9 and 11, special episode “-Daybreak-“, the textless animation for opening song “Divine Flame” and the textless animation for ending song “Chiastolite”.
  • Gourmet Girl Graffiti – DVD. All episodes are included with English subtitles. The textless opening and ending animations are included as on-disc extras.
  • High School DxD BorN – DVD and Blu-ray. All episodes from the third season are featured with dual audio. Extras include: six OVAs, promotional videos and the textless opening and ending animations.
  • Junjo Romantica Season 1 – DVD. All 12 episodes are featured English subtitles. Extras include: the U.S. trailer for season 1, the textless opening and ending animations, a TV spot and DVD commercials.
  • One Piece Collection 39 – DVD. Episodes 469-480 are featured with dual audio. The textless opening animation is included.
  • Project Itoh: Harmony – DVD and Blu-ray. The film is featured with dual audio.
  • Rin-Ne Part 2 – DVD. Episodes 14-25 are featured with English subtitles. The textless opening and ending animations are included as extras.
  • The Disappearance of Nagato Yuki-chan – DVD and Blu-ray. All episodes are featured with dual audio.
  • Yowamushi Pedal Part 3 – DVD. Episodes 26-38 are featured with English subtitles.
  • Yuruyuri Season 1 – DVD. All episodes are featured with English subtitles.

STEAMWORLD COLLECTION LAUNCHES AT RETAIL TODAY BRINGING TWO HIT STEAMWORLD GAMES TOGETHER FOR THE FIRST TIME

STEAMWORLD COLLECTION LAUNCHES AT RETAIL TODAY BRINGING TWO HIT STEAMWORLD GAMES TOGETHER FOR THE FIRST TIME

Two Smash-Hit Titles Now Available Together in a Physical Boxed Edition at Retailers Across the USA, South America, and Canada

LOS ANGELES, CA – November 2, 2016 – Rising Star Games today announced that SteamWorld Collection, from acclaimed developer Image & Form, is now available at participating retailers across the USA, South America, and Canada.

SteamWorld Collection features 2013’s ground-breaking SteamWorld Dig, in which players drill down into a platform game mining adventure full of secrets, treasure, and terrors. Also featured is this year’s SteamWorld Heist, which delivers turn-based strategy with a twist: manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action. Board, loot and shoot your way through enemy spaceships and upgrade your recruits with unique abilities, weapons and, of course, stylish hats!

View the trailers for SteamWorld Dig and SteamWorld Heist HERE: www.youtube.com/watch?v=mV5_Hp3kG7U

 

Critical praise for SteamWorld Dig:

  • “SteamWorld Dig is a really lovely, very fun time. What a great thing for a game to be.” ROCK, PAPER, SHOTGUN
  • “SteamWorld Dig is an utterly phenomenal video game.” 10 out of 10 Pocket Gamer UK
  • “SteamWorld’s simple hook and hypnotic rhythm will keep you mining long into the night.” 5 out of 10 IGN

Critical acclaim for SteamWorld Heist:

  • “What more can I say? I loved SteamWorld Heist and I think everyone should play it.” 10 out of 10 – USGamer
  • “As much a work of art as a video game… a swagger and attention to detail usually associated with big budget games.” 10 out of 10 The Mirror
  • “SteamWorld Heist stole my heart… the Firefly-style adventure made every battle a blast.” 8 out of 10 – IGN

Developed by Image & Form and published by Rising Star Games, SteamWorld Collection is available now for PlayStation®4 computer entertainment system in the USA, South America and Canada at participating retailers, and will be available on Wii U™ from November 15. In Europe, Australia, New Zealand and Middle East, Rising Star Games publishes SteamWorld Collection on PlayStation®4 system, which is also available now.

For more information, follow Image & Form on Twitter and visit the official Image & Form website.

For more information about the publisher, follow Rising Star Games on Twitter and visit the official Rising Star Games website.

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ABOUT IMAGE & FORM

Image & Form Games is a video game development studio made up of nearly two dozen childishly creative people in Gothenburg, Sweden. They’ve been at it since 1997, and are more productive than ever.

Their bestsellers SteamWorld Dig and SteamWorld Heist have captivated gamers of all ages all around the world, and are blessed with multiple Game of the Year awards and nominations, including Best Original Game, Best Indie Game, and – wait for it – Overall Game of the Year!

www.imageform.se

ABOUT RISING STAR GAMES

Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 120 titles.

www.risingstargames.com

Diablo 3 Expansion? Diablo 4? A BlizzCon 2016 Rumour Round Up

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With BlizzCon kicking off this Friday and celebrations for Diablo’s 20th anniversary on the schedule, rumours have been flying like crazy. Here’s a round up of the current popular announcements we could be expecting.

Diablo 2 HD

This one popular rumour was busted back in September by PC Gamer after a website with a countdown popped up. Blizzard has denied all relations to the site, but that doesn’t mean the hope for an HD remake of Diablo 2 is gone. It’s just likely that it won’t be announced at BlizzCon.

New Diablo 3 Expansion

This rumour has gained traction in the last 48 hours after some concept art with the word “necromancer” in the file name popped up. The image depicts the popular Diablo 2 class with male and female variants of the class, stoking the rumours that a new expansion is coming. I personally don’t see this happening as the original Diablo 3 is four years old and Diablo 3: Reaper of Souls is two years old. However, given Blizzard’s habit of putting many years between new titles in a franchise and its decision to spend five years to release all three Starcraft II titles, a new Diablo 3 expansion could still happen.

Diablo 4

Out of all the Diablo related rumours, I probably expect this one to be the most likely. It’s the 20th anniversary for the series, Blizzard has been hiring new staff for the franchise, and they’ve been teasing a major Diablo related announcement at BlizzCon this year. What would be more fitting for the 20th anniversary than to announce the latest title? The only concern I have for the franchise is who else is left to kill? After all, we are quickly running out of evils and Blizzard has already opened up angels as fair game with Diablo 3: Reaper of Souls.

Sombra

Good grief, Charlie Brown! I would not consider this so much as a rumour as a practical given considering the Overwatch community has been dragged through an incredibly long ARG hinting to Sombra’s release. This ARG has dragged so long that Ana was released in the mean time and members of the Overwatch subreddit are about to riot. Knowing Blizzard’s obsession with polish, it is extremely likely that Sombra was meant to launch a lot sooner but ran into serious balance issues, thus causing the ARG to be extended far too long. Some art popped up in the Blizzard store depicting a high tech girl looking a lot like some art that looks an awful lot like the Sombra concept art that appeared a while ago. If Sombra is unveiled at BlizzCon, I suspect that she should be released on the PTRs shortlyafter the announcement.

The Hayne Plane in training for space combat at Call of Duty: Infinite Warfare Academy

The Hayne Plane in training for space combat at Call of Duty: Infinite Warfare Academy

Call of Duty: Infinite Warfare launches November 4, 2016

2 November, 2016 – Ahead of the launch of Call of Duty®: Infinite Warfare on 4 November, avid Call of Duty® fan and NRL superstar, Jarryd Hayne attended a special training session at the Call of Duty: Infinite Warfare Academy, hosted by the NSW Institute of Sport (NSWIS). Hayne was joined by Australia’s leading professional Call of Duty esports team, Mindfreak; together they were pushed to the limit through a series of physical and mental challenges at the national high performance center and Olympic training facility.

The Call of Duty: Infinite Warfare Academy was developed to enhance the skills of local esports professionals. Participants endured a series of intense trials:

  • The performance stressor test used a light board to measure the participants’ reaction times and hand-eye co-ordination, an exercise that was repeated after a physical drill, to demonstrate the effects of fatigue.
  • To combat the negative impact of stress, participants were placed in an extreme stress environment underwater, allowing NSWIS’s performance psychologist to teach them stress management strategies to quieten the mind and optimise performance.
  • In the Mindroom they were taught how to improve attentional skills by tracking multiple moving objects in a 3D field.

In a first for the franchise, Call of Duty: Infinite Warfare introduces an all-new story set beyond Earth’s atmosphere. To further help Hayne with his training before he plays the game, he recently visited the Spaceflight Academy, Australia’s first astronaut test center, where he took part in a one-of-a-kind space training simulation. Jarryd strapped himself in to the Multi-Axis Trainer (MAT), which simulated the disorientation that you would feel during a tumble spin on reentry into the Earth’s atmosphere, as well as scaling a Zero-G Gravity Wall, which emulates the feeling of weightlessness in space and gameplay featured in Infinite Warfare.

Video content of Jarryd Hayne in action can be downloaded here.

Hayne said, “It was unreal to witness the amount of preparation that is needed to go into space at the Spaceflight Academy and to see how my own sports training applies within the esports environment at NSWIS. The highlight was definitely hanging out with Australia’s best Call of Duty players and picking their brains on the game to improve mine. I’m ready and looking forward to the launch of Call of Duty: Infinite Warfare on November 4.”

Activision’s Call of Duty franchise is a major player in the esports world, with the Call of Duty World League in full swing and Call of Duty World League Championship taking place annually.

Mindfreak’s team captain, Mitchell Mader said, “When we compete in the Call of Duty World League Championship, we come head-to-head with fierce international teams who we play for up to twelve hours at a time.  The skills we learnt at the Call of Duty: Infinite Warfare Academy will be extremely beneficial in these moments of high pressure.”

“Mindfreak team is really excited about the release of Call of Duty: Infinite Warfare, which puts us back on a level playing field as all professional teams worldwide learn the intricacies of the new game.”

Dr. Mike Martin, Lead Performance Psychologist, NSWIS said, “With any elite level performance, comes the need for top tier training and preparation, no matter the discipline. Our team of leading experts in physiology, psychology and high performance developed a training program that targeted tactical awareness, superior mental performance under pressure and improved decision making and targeting accuracy. We look forward to seeing how MindFreak benefit from what we’ve taught them. Hopefully it gives them a great start heading into major competitions.”

Call of Duty: Infinite Warfare will be available for PlayStation® 4 computer entertainment system, Xbox One and PC on Steam starting November 4th.

Images from the Call of Duty: Infinite Warfare Academy can be downloaded here.

The Official Call of Duty®: Infinite Warfare Live Action Trailer – “Screw It, Let’s Go To Space” can be viewed here: https://www.youtube.com/watch?v=zIE4CggSB2E

About Call of Duty: Infinite Warfare

Award-winning studio Infinity Ward breaks new ground in storytelling, by exploring the weight of leadership and the responsibilities that come with it in an emotional, character-driven narrative. Players are thrust into wartime leadership as Captain Reyes, a Tier 1 Special Operations soldier, who takes the helm of the Retribution, one of Earth’s last remaining warships. In a time of unthinkable hardships, Reyes must lead the remnants of coalition forces against a relentless enemy in a war that stretches to new terrains across the vast expanse of our solar system beyond Earth.

Infinite Warfare introduces new weaponry, new player abilities and stunning new settings to the Call of Duty franchise. In addition to a riveting single player campaign, Call of Duty: Infinite Warfare will also deliver a robust multiplayer mode, and a unique cooperative zombies experience.

For the latest intel, check out: www.callofduty.com, www.youtube.com/callofduty or follow @CallofDuty and @InfinityWard on TwitterInstagram and FacebookCall of Duty: Infinite Warfare is scheduled for release November 4th on PlayStation® 4 system, Xbox One, the all-in-one games and entertainment system from Microsoft, and PC, rated MA15+ for Mature (Blood, Intense Violence, Strong Language).

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected Call of Duty:  Infinite Warfare beta release dates are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

King’s Quest: The Good Knight Review

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King’s Quest: The Good Knight

Developer: The Odd Gentlemen
Publisher: Sierra
Platform: PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Windows (Reviewed)
Release Date: 26 October 2016
Price: $9.99 USD – Available Here

Video Review

Overview

The King’s Quest reboot is finally wrapping up. “The Good Knight” serves as King Graham’s final adventure to cement his legacy and save Daventry one more. In this chapter, Graham and Manny’s rivalry will finally come to its stunning conclusion and we will discover who will inherit the throne of Daventry.

Story

Warning: Spoilers Ahead

King Graham is fighting his body for one last grand adventure. Unable to leave the bed and his memory fading, Graham is insistent on trying to tell Gwendolyn about all the details he’s forgotten all these years while retelling the story of his latest adventure. It is clear Graham is obsessed with his legacy and is worried he will be forgotten as his predecessor King Edward was. As Graham’s final story kicks off, Manny interrupts Graham’s plan on an epic adventure. In a rather childish “if I can’t have it, then no one can” attack, Manny sets fire to Daventry and agrees to engage in one last battle of wits against Graham. Manny forces Graham to prove he is still quick and witty before the pair buckle down for one final deadly showdown of wits.

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I love how King Graham’s worsening condition is conveyed in words, gameplay, and visuals. Places are covered up in white to represent Graham’s failing memory and there are inconsistencies in certain places when Graham is unable to remember the details. Without a doubt, it is one of the best storytelling devices in the entire series that The Odd Gentlemen have pulled out of their sleeve.

“The Good Knight” is just as much about King Graham coming to terms with death and discovering the legacy he wishes to leave behind as it is about concluding the long running rivalry between Graham and Manny. Watching Graham struggle with having that last adventure is like watching an addict looking for one more hit as they insist this will be the one before they quit. Whether Graham’s actual desire for that last quest is an actual addiction to adventure, an inability to stop and appreciate what he has, or a way of refusing to die is worth a lengthy argument in its own right; but the theme is a great choice for the final chapter of the game. The story is without a doubt one of the stronger plots so far, putting it very close to “Snow Place Like Home” in terms of quality. The only thing that would have pushed it to become the best of the five chapters is if more time was spent on plot development. I feel that the game was simply trying to jam in too much in a very short period of time.

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Gameplay

“The Good Knight” is sporting one of the most varied set of puzzles in King’s Quest, making the chapter a lot less stale than “Snow Place Like Home” or “Rubble without a Cause.” There are a couple of puzzles from previous chapters that makes a return, but overall the mix is very good. All the item fetching to find the four keys is a bit dull, but The Odd Gentlemen make up for it with some neat puzzles like the commemorative plates and multi-step numerical padlock. I did have issues with the controls for the “Snow Place Like Home” puzzle, as I discovered the borders were on the unforgiving side compared to what the screens displayed. Although not technically a puzzle, the throwback to 8-bit and 16-bit King’s Quest titles easily was the most memorable moment of the game.

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Visuals

King’s Quest continues to be an excellent looking game. The art style is gorgeous and the graphics continues to be solid. I like the fact that the animations in this chapter have been tweaked slightly to reflect Graham’s advanced age. Small touches like Graham panting after climbing up a ledge is a huge change from the young and vigorous Graham players have become used to from the last four chapters. I think it is a great, subtle way to help tell the story.

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Audio

It seems like The Odd Gentlemen have saved the best audio experience for last. “The Good Knight” puts Christopher Lloyd’s acting front and centre, as the voice of young Graham is no more. Lloyd puts on a wonderful performance as the aged Graham, making me wish he played a larger role in the previous four chapters. While the sound effects are good, the soundtrack outshone the sound effects. The music hits all the right emotional notes just at the right time, serving as the perfect pairing to the game.

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Overall

The King’s Quest reboot has had its struggles. It started strong, but it soon became apparent that The Odd Gentlemen had a serious issue with consistent quality. I am thrilled to see that King’s Quest is ending on a high note with “The Good Knight.” The chapter has one of the better stories, a great variety of puzzles, and an excellent delivery that pays homage to previous games.

Capsule Computers review guidelines can be found here.

Dragon Quest: Builders Review

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Dragon Quest: Builders

Developer: Square Enix
Publisher: Square Enix
Platforms: Playstation 4 (Reviewed), Playstation 3, PS Vita,
Release Date: October 11, 2016
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Over 25 years ago, Dragon Quest changed the way role-playing games were played by refining the formula with a mana system. All of these years later, the grand franchise is still alive and kicking – ready to change the wheel again by offering a more simplistic entry into the series in the form of a spin-off that capitalizes on the success of Minecraft. While the idea of building your own city from scratch may not be new, Dragon Quest: Builders hopes to add a new flavor to the experience by blending sandbox with the age-old RPG to create something far more refined. How does this concept work? Let’s find out.

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Story

While the comparisons to Minecraft are easy to make with Dragon Quest: Builders, the narrative instantly sets it far apart by giving the player a sense of purpose. Instead of spending a ton of time hiding in the ground at night and gathering materials for no reason other than to stockpile, this title has the player go along in a main quest where they must rebuild the city of Alefgard – which most will remember from the original Dragon Quest. The player is known as “The Legendary Builder” who has come to save this little world with his knowledge of building. It is his job to rebuild using blueprints and general knowledge that no one in the world can utilize. Sure, it isn’t exactly going to compete with a lot of epics out there, but the dialogue is plenty and the amount of witty character keeps the game charming throughout.

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Gameplay

The gameplay is about what you would expect when it comes to building. Utilizing a third-person perspective, the player can stack blocks to build structures, and take advantage of crafting tables to create armor, food, and decorations. Yes, the main formula for Minecraft is there (even the menus are nearly identical and just as easy to use), but there is far more than just aimlessly building to do in this adventure. As the players expand their base, they will be able to lure more villagers into their town that all have more quests and small goals to be completed. These quests can be anything from slaying a few slimes to get some goo, or obtaining rare materials to improve the town. Portals can also be used to travel to other parts of the world, where the game begins to gain more depth with new monsters to discover, as well as new materials that are dropped that allow for more customization as a whole when it comes to decoration.

dragon-quest-builders-screenshot-04While there are plenty of different types of weapons within the game, the combat generally stays the same. The player hacks and slashes everything, which includes all enemies, dirt, fruit, and so on. This combat does work and is just fine, but leaves a little bit to be desired compared to the main franchise of Dragon Quest – a series known for its has many classes and abilities for players to choose from. As for creating your character, there is not a lot of customization as the most you will really be doing is choosing a hair color and skin tone before setting off in this adventure. Since we do get to obtain different outfits later on however, this lack of early customization is made up entirely by creating another purpose to hunt for rare threads as the game progresses.

dragon-quest-builders-screenshot-05Going back to building for a moment, after you complete the main game, there is still a lot to do as the game opens up for as much customization as you can handle. Until you get there however, there are blueprints that can be earned from quests that will give you an idea of what you will need in order to build rooms. Unlike Minecraft, there are some requirements for a kitchen to be a kitchen or a workshop to be the place you build. These requirements are simple, with little things such as a specific fire and worktable having to be in a room with four walls, but give the player a sense of direction when it comes to putting together their house while still allowing those same personal touches that other crafting titles offer. It also gives the NPCs purpose as well, as they will then know that your kitchen is such, and begin cooking for you or using your craft table in order to earn their worth among the other townsfolk.

Visuals and Audio

While the blocky gimmickry is definitely on display in Dragon Quest: Builders, the art style is far from generic. The textures are rich and the colors are bright and varied within this title, with a smooth coat of polish making the textures pop. The character models are also on point, all possessing that Toriyama charm that longtime fans will appreciate. Animations are also well done, but the actual combat animations could use a little more life as the lack of connection animations can making battles slightly frustrating.

dragon-quest-builders-screenshot-02Sound wise, the game is wonderful. The soundtrack captures some ambient tunes from Dragon Quest and plays them over the easy-going gameplay to create a nice, relaxing atmosphere. This is needed in a game that you will be spending hours upon hours in, and with the classic little chimes and sound effects mixed in, you will definitely feel the themes at work as this is definitely much more DQ than Minecraft.

Overall

Dragon Quest: Builders borrows from the success of Minecraft to put a new spin on the sandbox genre, and actually refines and upgrades the experience while doing so. Everything feels meaningful now, and fans of Dragon Quest are sure to feel right at home in an adventure that makes the crafting gimmick come into its world, rather than the other way around. In a time where clones do nothing but make quick cash grabs, Dragon Quest: Builders arrives on the scene to make a strong statement through quality and character, utilizing the building blocks from others to create an unforgettable and unique entry into one of the most storied franchises of all time.

SUPER DUNGEON BROS SHREDS ACROSS CONSOLES AND PC TODAY WITH A ROCKIN’ LAUNCH TRAILER

SUPER DUNGEON BROS SHREDS ACROSS CONSOLES AND PC TODAY WITH A ROCKIN’ LAUNCH TRAILER

Brooperation is Key to Success in this Four-Player, Action RPG Style Dungeon Brawler, Now Available on Xbox One, PlayStation®4, Steam and Windows PC in Physical and Digital Formats

Watford, U.K. — November 1, 2016 — Get #Ready2Rock, Bros and Broettes! Developer React Games and publisher Wired Productions proudly announced today that its rock-‘n’-roll inspired co-op dungeon brawler Super Dungeon Bros is now available worldwide for Xbox One, the all-in-one games and entertainment system from Microsoft, the PlayStation®4 computer entertainment system, Steam and Windows PC for an MSRP of $19.99. Gamers with an Xbox Live Gold account can download Super Dungeon Bros on Xbox One at no charge starting today for the game’s first month of sale, and the recently-revealed cast of Broettes – four fearless female counterparts to the titular Bros – are available to download free from November 1 to November 15 across all platforms.

To celebrate the game’s long-awaited debut, a headbangin’ new trailer was released today that showcases the Brotacular co-op gameplay that gave Super Dungeon Bros its “Bros B4 Foes” catchphrase, as well as features that fans will enjoy: https://youtu.be/wo78NGxewAg

“We’re delighted to finally see the game hitting shelves and digital storefronts around the world,” said Leo Zullo, Managing Director at Wired Productions. “Super Dungeon Bros is a brilliantly fun game to play – whether that’s as a single player experience, in co-op or with three other bros in tow. It’s all about having fun and it’s no exaggeration to say that Super Dungeon Bros turns it up to eleven!”

“The game is the result of a tremendous ongoing effort by the React Games team,” said Brad Moss, CEO at React Games.  “Super Dungeon Bros began life as a concept over two years ago, and to see the game now available at retail is a truly humbling experience; we can’t wait to share it with fans who have waited patiently to finally get their hands on the finished product.”
In the multiplayer-centric Super Dungeon Bros, a band of heavy metal heroes are summoned to embark on a quest from the Gods of Rock. Their mission: to navigate the fantasy realm of Rökheim and seek out epic loot, vanquish hordes of evil undead and uncover the legends of long lost fabled rock stars! Featuring captivating, laugh out loud action and adventure, players can rock out on or offline with four bros as they fling their friends onto far off ledges and distant trap triggers, or unleash their best tag team tactics with the ultimate bro-op offensive. Legendary tools of destruction can be individually leveled up to carry progress across sessions, and players can unleash weapon-specific co-op attacks that grow in power as others join in, such as the Bronado (stack up to create a whirling totem pole of destruction).

Three unique and challenging worlds await the brave ones as they explore the rock-themed realm of Rökheim and dive deep into the worlds of Cryptheim (an underground dungeon complex), Chillheim (a brewery built upon a natural brew geyser) and Bogheim (a sprawling jungle filled with poisonous plants and animals). Players will never rock the same dungeon twice thanks to the random room generation AI, and near-endless dungeon combinations! To keep things fresh between campaign sessions, players are also able to assemble and compete against other teams in the daily and weekly challenges to see who can claim the top spot on the global leaderboards!

Developed by Utah-based React Games, Super Dungeon Bros is published by Wired Productions and physical retail distribution is handled by THQ Nordic. This title has been rated “E10+ for Everyone 10 and up” by the ESRB.
For more information and to stay up to date with all the latest Super Dungeon Bros news, announcements and more, please visit the official website at www.superdungeonbros.com, Like the game’s Facebook page at www.facebook.com/DungeonBros or follow the Dungeon Bros on Twitter at https://twitter.com/DungeonBros.

About Wired Productions

Wired Productions are an established independent games publisher based in Watford, Hertfordshire, UK.  Wired have produced over 35 titles, and are the team responsible for the 1.3 million unit selling We Sing franchise as well as producing and co-developing The Voice branded console products.  In 2013/14, Wired Productions moved back into digital console publishing with Let’s Fish! Hooked On for the PlayStation Vita, Tiny Troopers Joint Ops on the PlayStation 3, PlayStation 4 and PlayStation Vita (including cross buy) and Last Inua on PC & Mac.  For more information visit www.wiredproductions.com or follow at: www.facebook.com/WiredPro and on Twitter https://twitter.com/WiredP.
About React Games

Founded in 2008, React Games are an award winning, independent video games developer based in Salt Lake City, Utah. Specializing in development for Xbox, PlayStation®, iOS, Android, Windows, Facebook, PC, Mac as well as the Nintendo 3DS, React Games have shipped over 37 titles in 7 years.  React Games are well known for delivering fun gameplay and high quality production values on every project.  For more information, please visit http://www.reactgames.com or follow us on Twitter via https://twitter.com/reactgames.
About THQ Nordic

Founded in 2008, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction and Titan Quest. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IP. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.
The company’s internal development studios are Grimlore Games based in Munich, Germany and Rainbow Studios based in Phoenix, Arizona.

NIGHTHAWK INTERACTIVE AND 13AM GAMES RELEASE COLORFUL PARTY PLATFORMER RUNBOW DELUXE AT RETAIL FOR WII U

NIGHTHAWK INTERACTIVE AND 13AM GAMES RELEASE COLORFUL PARTY PLATFORMER RUNBOW DELUXE AT RETAIL FOR WII U

Definitive Edition of Acclaimed Multiplayer Game Comes With All DLC Included

EDISON, N.J. – Nov. 1, 2016 – Nighthawk Interactive and independent developer 13AM Games have announced that Runbow Deluxe is available today on Nintendo’s Wii U™ system at select retailers in North America for $29.99 and in Canada for $39.99. This updated edition of the stellar party platformer Runbow contains all of the original game’s DLC, including the new story adventure, levels, costumes, characters and more, as well as a bonus download for the game’s two-volume original soundtrack.

Featuring hundreds of stages, Runbow Deluxe is a side-scrolling action game that supports competitive multiplayer for up to nine players online and locally on Wii U. Runbow Deluxe’s bright and vivid artwork is more than just visual design – it’s also an integral gameplay mechanic, as platforms and obstacles in the environment shift in and out of existence with broad swipes of color across the screen, challenging players to think and react while constantly on the move.

The guest cast of Runbow Deluxe is a true party, featuring exciting characters from a number of beloved video game series, including Shovel Knight (Shovel Knight), Drifter (Hyper Light Drifter), Shantae (Shantae Half-Genie Hero), Juan (Guacamelee!), CommanderVideo and CommandgirlVideo (BIT.TRIP RUNNER), Max (Mutant Mudds Super Challenge), Gunvolt (Azure Striker Gunvolt) and more.

Runbow Deluxe is rated E (Everyone) by the ESRB.

About Nighthawk Interactive

Built by a team of industry veterans, Nighthawk Interactive aims to combine their proven experience with the ever-changing needs of modern game development. With a strong focus on publishing, co-publishing, retail distribution and business development support, Nighthawk is about helping developers make the great games we love to play. For more information about Nighthawk, visit www.NighthawkInteractive.com, and follow us on Twitter at (@NH_Interactive).

About 13AM Games

13AM Games is an independent gaming studio operating out of Toronto. In 2015, they launched their first game, Runbow, to critical acclaim. 13AM Games likes building games that are as much fun to design as they are to play. Their office is very loud. Follow them on Twitter at (@13amgames).

EXPLOSIVE ACTION GAME EARTH’S DAWN AVAILABLE NOW AT RETAIL AND DIGITALLY FOR PLAYSTATION®4

EXPLOSIVE ACTION GAME EARTH’S DAWN AVAILABLE NOW AT RETAIL AND DIGITALLY FOR PLAYSTATION®4

Physical Retail Edition and Digital Version of the Fast-Paced Pyrotechnic Action Shooter Release on Playstation®4 Today, With the Xbox One Release to Follow on November 2

Los Angeles, CA – November 1, 2016 – Videogame publisher Rising Star Games announced today that the physical boxed edition and digital download version of side-scrolling action title Earth’s Dawn are now available for PlayStation®4 computer entertainment system in the USA, South America, and Canada. The global digital release date for Earth’s Dawn on Xbox One is November 2.

View the Earth’s Dawn trailer HERE: www.youtube.com/watch?v=KTXb8p1OElw

 

Developed by oneoreight and previously released in Japan under the name Earth Wars, Earth’s Dawn mixes fast-paced, side-scrolling 2D action game mechanics, unique dark-edge anime visuals, and deep RPG-like systems. For fans of the action genre, Earth’s Dawn offers instantly accessible combat mechanics with further intricacy built into directional attacks, evades and combos. Upon this foundation Earth’s Dawn creates additional layers of complexity with an unrivaled skill-tree and crafting system for weapons, armour and accessories.

Earth’s Dawn takes place after the Earth was decimated by an invasion from an alien race known to humans as E.B.E. The E.B.E. moved across the planet, consuming anything in their path, and proved impervious to existing weapons. Ahead of the impending annihilation, a breakthrough was made – the E.B.E. was susceptible to damage by weaponry designed using its very own technology. The power to fight back was now in the hands of an elite fighting force.

Developed by oneoreight and published by Rising Star Games, Earth’s Dawn is available now for PlayStation®4 system digitally and as a physical boxed edition in the USA, South America, Canada, Europe, Australia, New Zealand and Middle East. The digital release date for Earth’s Dawn on Xbox One in these regions is November 2. All versions of Earth’s Dawn are available for the suggested retail price of $29.99/€29.99/£29.99.

For more information, follow Rising Star Games on Twitter and visit the official Rising Star Games website.

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ABOUT ONEOREIGHT

We are a Japanese game creator established by gathering members who want to “make games that we ourselves think are interesting.” The Earth’s Dawn (Earth Wars) series is our first entry into console gaming as oneoreight. We would be delighted if you were able to play this game which we ourselves think is “fun to play.”

one-or-eight.co.jp

ABOUT RISING STAR GAMES

Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 120 titles.

www.risingstargames.com

POKÉMON CONTINUES ITS 20-YEAR CELEBRATION WITH ’90s-THEMED WEBSITE

POKÉMON CONTINUES ITS 20-YEAR CELEBRATION WITH ’90s-THEMED WEBSITE

Retro Web Design Timed to the Release of the Pokémon Trading Card Game: XY—Evolutions Expansion

London—November 1, 2016—In a digital flashback to the 1990s, The Pokémon Company International has overhauled the Pokémon Trading Card Game (TCG) website today with a whimsical homage to the decade. As part of the brand’s 20-year celebration, the ’90s-inspired site launches today to herald the release of the Pokémon TCG: XY—Evolutions expansion. The cards in this expansion are updated versions of the very first Pokémon cards that launched in the ’90s.

“The Pokémon brand launched in the ’90s with the introduction of the first video games and quickly became a global sensation,” said J.C. Smith, director of consumer marketing at The Pokémon Company International. “As we celebrate our 20th year and introduce the Pokémon TCG: XY—Evolutions expansion, this promotional website was an extremely fun project to develop for our fans. They’ll love learning about the Trading Card Game while exploring web design from the decade in which the cards were introduced.”

The Pokémon TCG: XY—Evolutions expansion restores the very first Pokémon trading cards to glory, with classic cards reinvented for a new generation of Trainers.XY—Evolutions includes more than 100 cards; 12 new Pokémon-EX, including five Mega Evolution Pokémon; and four new Pokémon BREAK. Booster packs and two theme decks—Pikachu Power and Mewtwo Mayhem—are available at participating stores and hobby shops in the UK from the 2nd November 2016. The complete  XY—Evolutions expansion is also available to play in the Pokémon Trading Card Game Online beginning today.

Fans can visit the retro website at the following link: http://xy12.pokemontcgxy.com/en-gb/

About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, and marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit www.pokemon.com .