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First AIRHEART Update ‘Fall of the Armory’ Launched Today On Steam

First AIRHEART Update ‘Fall of the Armory’ Launched Today On Steam

Zürich, Switzerland – November 3, 2016 – Blindflug Studios, the Swiss independent developer today announced that the first update for AIRHEART – Tales of Broken Wings, called Fall of the Armory, is now available to play on Steam. Full details can be found by following this link:

http://steamcommunity.com/games/531180/announcements/detail/975419669869501597

Dastardly pirates managed to shoot down a colossal cargo zeppelin belonging to Gunmetal Ltd in the sky layers above the game world Granaria. As a result of the attack, masses of downed high-tech weaponry descended from the skies, most of which was unusable, with the few guns left intact almost immediately scooped up. But there are still a few remnants left scattered throughout the sky. With that newfound knowledge Amelia, together with the rest of Granaria’s underside, can now attempt to craft a variety of new and unusual weapons.

Features

  • New airplane: fly in the GATI Horizon
  • New weapons: unlock new high-tech weaponry
  • Blueprints: unlocking weapons for future playthroughs
  • New pick-up: a new type of chest from Gunmetal Ltd
  • And much, much more!

AIRHEART is a dieselpunk action game about a young woman, who flies her aeroplane and catches skyfish among beautiful sky islands. Amelia’s biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.

AIRHEART allows players to advance ever upwards, whilst building-up their aeroplane in the workshop before heading once more into the stratosphere to take on powerful bosses. Featuring sumptuous graphics and memorable music, the game encompasses a dynamic gameplay model and fascinating core messaging in which Blindflug Studios touch upon real-world problems such as social inequality and overfishing.

For more information, please visit the AIRHEART Steam page:
http://steamcommunity.com/sharedfiles/filedetails/?id=714137497

Official website:  http://airheartgame.com/

About Blindflug Studios:
We are an indie game studio founded in 2014 from the game team of the creative agency Feinheit. Our mission is simple: We want to create beautiful, imaginative and incredibly fun games that centre around complex, real-world dilemmas and through that create interesting new game mechanics and involving settings.

Heroes of Incredible Tales (HIT) Celebrates 13M Worldwide Downloads and Gets New Archer Character Class, Pets and More

Heroes of Incredible Tales (HIT) Celebrates 13M Worldwide Downloads and Gets New Archer Character Class, Pets and More

Nexon and NAT Games heave released a new update for Heroes of Incredible Tales (HIT)that adds the powerful new Archer character class for players to take into battle in the Unreal Engine 4 powered action RPG. Downloaded more than 13 million times, the AAA fantasy beat‘em up game has engaged a huge community of players. During the first 100 days since its worldwide launching HIT fans created over 4M Heroes and cleared nearly 5.5M Tower of Trials floors.

Developed by the acclaimed designer of Lineage II and TERA, a new playable hero comes to HIT for the first time with the Archer class character Lena Trupp. She is a quick and agile master of the bow who is equally adept at plucking the strings of a harp, employing a combination of ferocious arrow attacks and musical supporting abilities. With moves like Whirling Fire, Storm Bash and Fatal Pummel, she can rain arrows down on her foes, shoot in multiple directions at once and put enemies to sleep using her enchanted lullaby. Lena is perfect for players who value speed, since she is the game’s fastest Hero when it comes to dodging, countering and attacking. The new campaign surrounding Lena will help her discover her true identity and unravel the mysteries of her past.

HIT now features 12 new Pets to assist your hero on their quest. Some pets look dark and foreboding, while others are fun and whimsical. But all pets have unique powers to enhance your hero’s abilities and skills. Use different pets with different heroes, depending upon your quest and challenge. You can manage your pet from the main menu.

Official HIT website: https://hitmobile.nexon.com/.

HITMAN coming to PlayStation 4 Pro this Holiday Season

HITMAN coming to PlayStation 4 Pro this Holiday Season

47 in 4K

COPENHAGEN, November 3, 2016 – Io-Interactive is pleased to announce that HITMAN is coming to PlayStation®4 Pro (PS4®Pro) computer entertainment system on November 10, 2016.

Offering the latest visual and technical enhancements, on the PS4 Pro, HITMAN has had a whole new layer of detail added to it; the overall resolution has been increased, aliasing reduced, reflective surfaces improved and we get more detailed lighting effects, all without compromising the frame rate or the overall gaming experience. A clean and crisp UI rendered natively in 4K, furthermore it uses the extra memory of the PS4 Pro to stream in higher quality textures, yielding more details. Agent 47 has never looked so good.

“With HITMAN we made a live game which is constantly improving and the PS4 Pro aligns perfectly with that vision of constant improvement, we’re proud to support it,” said Hannes Seifert, Studio Head, Io-Interactive.

Players without 4K will also benefit from the increased resolution as the image will be downsampled to 1080p to benefit from higher quality shading and less flickering highlights.

Become the Master Assassin in this intense spy-thriller story. As Agent 47 you perform contract hits on powerful, high-profile targets in exotic locations around the world, from Paris, Italy and Morocco to Bangkok, the USA and Japan in this creative stealth action game. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you.

Related Links:       hitman.com / facebook.com/hitman / twitter.com/hitman /reddit.com/r/hitman

About HITMAN™
HITMAN is the sixth game in the blockbuster series and is the culmination of a journey started by Io-Interactive more than 17 years ago. It builds on the critically acclaimed and commercially successful foundation of games like Silent Assassin, Blood Money and the recent Hitman: Absolution.

About Io-Interactive
Io-Interactive, a Square Enix Studio, is the creative force behind some of the most talked-about multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic “Freedom Fighters”, the controversial “Kane & Lynch” series and the adorable “Mini-Ninjas”. Dedication to creating original IP and unforgettable characters and experiences are the hallmarks of Io-Interactive.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

Hitman © 2016 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. AGENT 47, HITMAN and the HITMAN logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd. All other trademarks are the properties of their respective owners.

The Thing Review

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The Thing

Studios: The Producer Circle Company, Peregrine Productions Hawk Films
Publisher: Universal Pictures
Platforms: Cinema
Release DateOut Now

Overview

I am, when it comes to cinema, an absolute coward. I specifically cannot stand horror films and am the first to run for the covers whenever the music starts to build even slightly. As a film geek, however, that simply will not do. Luckily for me, In the House was screening a Halloween double feature of The Thing and The Shining. John Carpenter’s The Thing has long been of interest to me as an intriguing combination of sci-fi and horror which would melt any geek’s heart (with a flamethrower). I worked up my nerve and headed on down to George St cinemas for their screening of the film.

As is In the House tradition; MCs Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn warmed up the audience before the screening. In a moment of absurdity, which can only be found at In the House screenings, one of the employees of Event cinemas frightened Jabba by hiding inside a prop coffin on the stage. Describing it here doesn’t quite do justice to it (as many moments are at In the House) but his reaction certainly amused both me and my companion before the screening. If you haven’t experienced at least one of these moments at one of these screenings, then you’re missing out. After Jabba calmed down from his brush with mortality, he and Quinny sat down for a chat about some of the trivia behind the film. An interesting tidbit from their discussion was the fact that the entire mystery of the film is revealed within the first ten minutes by one of the Norwegian researchers.

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Story

The starts off on the frozen tundra of Antarctica with a dog being chased and shot at by men in a helicopter. As the dog reaches an American research base, the helicopter lands revealing two crazed Norwegians who try desperately hard to kill the dog but due to their own ineptitude and inability to speak English, they both die. This erratic behaviour prompts the Americans to investigate the Norwegian base and try to ascertain what happened. They come across of slaughter and the mystery deepens as they find the charred remains of a hideous monstrosity. They return to base to try and figure out what to make of all these strange goings on but as the events unfold, they become acutely aware of what it was that drove the Norwegians to their insanity as the alien thing reveals itself.

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The story itself is actually quite simple and linear with the characters all attempting to survive this encounter with the alien being. They realise quickly that they are not alone and that the alien is capable of shapeshifting to appear human. The paranoia which builds subsequently is completely understandable as they quickly work out the danger that it would pose to humanity if it ever got back to civilization. Their attempts to identify who amongst them could be a doppelganger are ingenious and largely seem logical when drawing upon their limited experiences with the unknown being. Unlike a lot of horror films, there aren’t moments where characters do stupid things for the sake of getting killed or moving the plot forward.

I did not feel that we got much time to investigate the personalities of any of the characters but that is not something which I consider to be a point against. They largely all felt interchangeable for me although there were a couple of instances where we got a glimpse of a personality trait such as with the sassy cook. The film sets about fairly quickly in giving us a basic overview of each of these characters before thrusting into the main mystery of the story. There aren’t any subplots or divergent narrative points which take the audience’s attention away from the main narrative. It’s good to see that the film is confident enough in its premise alone to not worry about trying to pad itself out with superfluous subplots and it really helps to keep things moving at a fast pace.

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Visuals

The practical effects, although dated, still hold up to this day and I was surprised by just how realistic they looked. There were a couple of scenes with the alien creature transitioning from the form of a dog into an amorphous and disturbing blob where the special effects seemed a bit plastic. This, I believe was mainly when the, otherwise awesome, glistening prosthetics of the alien being were placed directly next to fake matted fur. Other than that instance, the glistening and unnatural form of the alien being is equal parts disgusting and awesome. What made it so affecting is the fact that the film was restrained in how much it depicted the creature onscreen. This is body horror done right and is a prime example of why practical effects in film are still able to compete with the digital effects of today.

As well as having mostly awesome creature design, the movements of the thing stood out for my companion. She was particularly impressed by the Thing’s twitching as it assimilated one of the hapless researchers and couldn’t tell whether the effect was a result of animatronics, puppetry, or a guy in a suit. Overall, the visual effects worked their magic in creating a creature which is deeply unsettling to behold.

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Audio

The film’s soundtrack was largely solid without any particular standouts. It largely served its purpose of reinforcing the film’s action and narrative beats but without any particularly noticeable tracks. An aspect of the audio design which particularly stuck out for me was the noises which the creature made when it was largely in human form. The combination of having what is ostensibly a human make such eerie sounds was deeply unsettling and evoked a sense of the uncanny for me.

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Overall

Overall, I very much enjoyed this film and the way it approached horror. The story was straightforward and focused which ensured that every moment of screen time was dedicated to deepening the mystery or heightening the tension. The visual effects largely hold up with the practical effects especially still coming across as gross and disturbing as ever. The audio design for the alien was deeply disturbing and absolutely suited the uncanny nature of the moment we hear it scream. It’s films like these which make me realise that my aversion to the horror genre is unfounded and that not every such film has to be composed of jump scares or gore. As a scaredy cat, it was a tense experience but ultimately, quite fun. Kudos to In the House for screening this classic!

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

The Shining Review

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The Shining

Studios: The Turman-Foster Company
Publisher: Warner Bros
Platforms: Cinema
Release DateOut Now

Overview

Straight off the uncanny experience of watching The Thing, I went to the In the House screening of Stanley Kubrick’s The Shining. Kubrick is considered a master of cinema and I have examined his work previously here as a part of the Niche 505 program which the folks at George St cinemas also screen. The Shining is considered a classic of the horror genre of which I have been (painfully) ignorant of for far too long. I ordered a shot of Bourbon to steel my soul before heading back into the theatre for the second screening of the In the House Halloween double feature.

Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn were the MCs for the evening and warmed the audience up quickly with some trivia about the film. An interesting aspect that they spoke about was that for the infamous scene where Jack Nicholson axes through a door, Shelley Duvall was not told that this would happen and that the fear we see her expressing is actually quite real. Before the screening, In the House also featured a small video wherein the director of the upcoming Australian film Red Dog: True Blue, Kriv Stenders, spoke a bit about his love of Kubrick and this film in particular.

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Story

The story follows the Torrance family as they sign on as caretakers for an alpine hotel during the winter. Husband Jack (Jack Nicholson, wife Wendy (Shelley Duvall), and son Danny (Danny Lloyd) arrive at the hotel on closing day and are given a tour. It is revealed quite early that Danny has telepathic abilities and has a connection with a benevolent chef that works at the hotel (Scatman Crothers). As the months pass we see the family settle in to their surroundings with Wendy doing the chores, Jack attempting to write, and Danny playing around the hotel. As time progresses, we see the isolation start taking its toll on the family as Jack becomes increasingly erratic in his behaviour and prone to outbursts. At first, we assume that frustration with his lack of progress might be the cause for this behaviour but it becomes apparent that some other force may be at play which is driving the family to the brink.

Kubrick approaches the story in his own, measured, manner with lots of ambiguity for an audience to explore themselves. As the tension builds in the story, we ask whether the events are unfolding simply as a result of the pressures of isolation upon these characters or whether there are more supernatural forces at play. By the end of it, the film’s plot has resolved but the audience is left with more questions than answers to work upon your anxiety. What is it that drives the family to madness and what relation do they have to history of the hotel? The film does not say, and it is up to us to explore it ourselves.

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Duvall’s performance, I feel, deserves praise especially. She essentially plays a character who is an abuse victim and I found her tenacious optimism to be quite sweet as a foil to Nicholson’s quite clear agitation. When Wendy finally breaks and strikes at Jack, I found Duvall’s performance of that moment to be harrowing alongside the infamous scene where Jack axes through a door. My one problem with her character is that she doesn’t appear to be written to have more of a personality beyond how she relates to her son and husband. I sympathised with her, but I wish her character had been given more than simply being either a caring mother/wife or a hapless damsel-in-distress.

Nicholson does a good turn as the much frustrated Jack and his slow descent into insanity is greatly disturbing. In the video before the film, Stenders mentioned a particular moment in the film where we finally see where Jack goes over the edge. Having seen this moment myself, it’s an amazing performance which Nicholson gives as his motionless face gives the audience everything it needs to know about what exactly he’s going through. My one criticism with his character is that Nicholson starts portraying aggression in the character way too early in the film’s timeline and I feel that the transition from amiable family man to maniac would have been far more conceptually terrifying than having an already belligerent man turn violent. Nonetheless, Nicholson has a face that was made for playing madmen.

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Visuals

Kubrick’s genius with direction is pretty much on full display here as he takes his audience on an exploration of the film’s hotel. You get an acute sense of the layout of the hotel but despite shots of long hallways and cavernous ballrooms, you still get a sense of claustrophobia. Couple this with disturbing sequences of horror, vis-à-vis the elevator of blood sequence, and you get cinematography which is intensely unsettling. The Overlook Hotel is one of the creepiest fictional places I have ever encountered and Kubrick makes it so simply through how he shows it through the lens of the camera.

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Audio

The soundtrack is, what I feel, makes this movie more than any aspect. On the surface, it seems like a fairly standard orchestral score but the genius is in how Kubrick deploys it. Throughout the film, there is a rising tension which is delivered to the audience by the film playing tense music during moments of complete banality. For instance, the music would build and swell as the camera slowly zoomed in to Nicholson’s character working at a desk with the musical climax being timed with him ripping the paper out of the typewriter. By constantly keeping us in a state of high alert in the film’s build up, it almost becomes a relief when things go off the chain and the axe-wielding maniac is on the loose. This film is pretty much a masterclass on how to score horror films.

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Overall

The film has definitely earned its credit as one of the best horror films ever made. The story tells you just enough to keep you both uninformed and painfully aware of what exactly is going on. The cinematography is without a doubt, some of the creepiest I have ever seen. The scoring of the film is absolutely superb with Kubrick keeping his audience in a state of panic pretty much throughout. When I left the cinema, my friend and I had to sit down (again) as the intense anxiety the film had built and maintained throughout the screening had left us completely drained. This film was arduous for me to watch, but that is its appeal as a horror film and that I cannot fault. Despite the nits I have picked about some of the characterisation of the film’s protagonists, I have to say that The Shining is damn near perfect.

Kudos to Kubrick and kudos to In the House for screening this film!

For other films which In The House is screening, feel free to check out their schedule here.

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Capsule Computers review guidelines can be found here.

A NEW ARRIVAL IN TOWN! FREE WELCOME amiibo UPDATE FOR ANIMAL CROSSING: NEW LEAF RELEASED

A NEW ARRIVAL IN TOWN! FREE WELCOME amiibo UPDATE FOR ANIMAL CROSSING: NEW LEAF RELEASED 

Additional update to Nintendo 3DS game adds new area, amiibo functionality, items and other new features, now free to download

3rd November, 2016 – In a new Nintendo Direct video presentation, Nintendo threw a rustic party for Animal Crossing: New Leaf – Welcome amiibo. The update, now available to download*, will also be included in a packaged version exclusively for the Nintendo 3DS family of systems available at retail on 24 November. This update to the classic Animal Crossing: New Leaf game adds the new RV campground area, which opens up a whole neighbourhood of fun new possibilities for all players. And those who own Animal Crossing amiibo figures or amiibo cards can have even more fun in their town.

All kinds of things are possible with amiibo! Depending on which one of the 16 Animal Crossing amiibo figures or the hundreds of Animal Crossing amiibo cards is scanned**, players can invite visitors to the new RV campground area, get new items, take photos with their animal friends using the amiibo Camera function, and some might even move in to town! To view the Nintendo Direct video in its entirety, make yourself at home and visit http://www2.nintendo.com.au/nintendodirect where K.K. Slider and Harvey will introduce all the new features.

While many of the new features introduced in the Animal Crossing: New Leaf – Welcome amiibo update use amiibo, there are some that don’t require amiibo at all. This makes the update perfect for all players, regardless of how many cool amiibo they own. Here’s a list of the new features discussed during the Nintendo Direct:

Work with amiibo!

  • Wisp’s Wishes: By finding the magic lamp in the main game, players will unlock amiibo functionality. Once acquired, the lamp can be used once a day to summon the ghostly Wisp. Simply tap an amiibo and invite that respective amiibo character to your town, or receive a daily item. Want to live in a town full of ducks? Or cows? By using specific amiibo, that wish can come true!
  • New amiibo Cards: Launching on 10 November, players can pick up 50 new Animal Crossing amiibo cards. On the same day, the Sanrio Collaboration Pack will be available via the Official Nintendo AU/NZ eBay Store. All these cards not only include cool new villagers, but also their RVs as well! And speaking of those RVs…
  • New RV campground: After updating the game, players will notice a new area in their town. This new campground offers different interactions with special villagers and new shopping opportunities, as well as Harvey, a hilarious new character that will assist with all campground needs. By tapping a certain amiibo figure or card, that character will show up in their stylish custom RV. This even applies to some non-Animal Crossing amiibo like the Inklings from Splatoon and Wolf Link!
  • More to Play!: By finding a Wii U item or New Nintendo 3DS XL / New Nintendo 3DS item in an RV at the campground, players can unlock two new games and purchase them with MEOW Coupons. The Wii U console unlocks the Desert Island Escape game, while Animal Crossing Puzzle League can be accessed with the New Nintendo 3DS XL / New Nintendo 3DS item. The Wii U and New Nintendo 3DS items can be obtained via fortune cookies at the Nooklings’ shop, but it’s much easier to obtain these items by scanning any of the 16 Animal Crossing amiibo figures. Certain Animal Crossing amiibo figures and cards can also be used while playing these new games.

No amiibo needed!

  • MEOW Coupons: By earning new MEOW (Mutual Exchange of Wealth) coupons players can get unique in-game items at the RV campground or from visiting animal friends. To earn these coupons, players must complete new Town Initiatives, like pulling a set amount of weeds or gathering certain seashells.
  • Say Cheese!: With the new amiibo Camera mode, you can take the coolest in-game selfies ever. By gathering your favourite villagers, you can snap a photo and save it to view whenever you like. You can even share with friends using the 3DS Image Share tool. No amiibo are needed for this mode, but by tapping an amiibo card you can take photos of any animal friends who don’t live in your town!
  • What Do you Do With a New Storeroom?: Store things, of course! In Animal Crossing: New Leaf – Welcome amiibo, players can purchase a new secret storeroom for their house at Nook’s Homes. The secret storeroom can be accessed from anywhere in the house and stores tons of collectibles. Maybe it can even be used to hide a dusty old treasure map in there. Isn’t that where all dusty old treasure maps are stored?
  • Decorating Is Easier Than Ever!: Animal Crossing: New Leaf – Welcome amiibo lets players customise their homes by moving around their furniture and items using the touch screen. Making setting up a perfectly styled room easier than ever.
  • Happy Home, Happy Transfer: Players with Animal Crossing: Happy Home Designersave data on their Nintendo 3DS system, can transfer it to purchase giant furniture in Animal Crossing: New Leaf – Welcome amiibo. This new furniture is huge and will definitely make an impression in any home!

*To download the update, players just connect their Nintendo 3DS family system to the internet and start the game. A notification will appear, prompting to download the update.

**Using the NFC functionality on New Nintendo 3DS and New Nintendo 3DS XL, or by using the NFC Reader/Writer accessory for Nintendo 3DS, Nintendo 2DS, and Nintendo 3DS XL systems.

UBISOFT® DETAILS THE WATCH_DOGS® 2 SEASON PASS

UBISOFT® DETAILS THE WATCH_DOGS® 2 SEASON PASS

PlayStation®4 owners will get a 30- day exclusivity on the 3 downloadable contents

 trailer or watch it HERE

Sydney, Australia— November 3, 2016 — Today, Ubisoft® revealed details of the Watch_Dogs® 2 Season Pass. Players will be able to continue their hacker’s journey with several hours of additional mission contents including new co-op challenges and difficulty levels, outfits, vehicles and tons of customization items. Each downloadable content will be available with a 30-days exclusivity for PlayStation 4 owners.

  • DLC 1 – T-Bone Content Bundle: Players will get the style and the swagger of legendary hacker Raymond “T-Bone” Kenney with his truck and outfit and discover Mayhem, a new co-op difficulty level that will pit players against a new enemy archetype armed with advanced weaponry. (Available on December 13th on PlayStation 4)
  • DLC 2 – Human Conditions: Through several hours of additional mission content in three new world stories, players will uncover San Francisco’s biggest scandals on the cutting edge of science, medicine and misuse. In Human Conditions, players will also experience new elite co-op missions and face a new enemy type: Jammer, with the technology to hunt players down.(Available on Spring 2017)
  • DLC 3 – No Compromise: Players will experience an all-new world story which mixes Marcus up in the seedy underbelly of San Francisco and puts him in the crosshairs of the Russian mafia. Also includes a new co-op mode: Showd0wn, where only the best players will get to survive. .(Available on Autumn 2017)
  • Psychedelic Pack: Customize Marcus’s outfit, weapon, drone and car in the grooviest style. (Available on Day One)
  • Root Access Bundle: Includes full sets of outfits, new cars, a drone skin and a new weapon, as well as the Zodiac Killer mission. (Available this Summer)

The Season Pass is included in the Watch_Dogs 2 Gold Edition and is also available to purchase separately for $59.95 AUD.

In Watch_Dogs 2, players explore the birthplace of the tech revolution as Marcus Holloway, a brilliant young hacker who has fallen victim to ctOS 2.0’s predictive algorithms and accused of a crime he did not commit. In Marcus’s quest to shut down ctOS 2.0 for good, hacking is the ultimate weapon. Players can not only hack into the San Francisco Bay Area’s infrastructure but also every person and any connected device they possess to trigger unpredictable chains of events in this vast open world.

Watch_Dogs 2 will be available worldwide on consoles November 15 and on Windows PC November 29.

For more information about Watch_Dogs 2, please visit watchdogs.ubisoft.com.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

© 2016 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

 

Naruto Online NOVEMBER IN-GAME EVENTS ANNOUNCED FOR first mmorpg gAme from highly popular anime series

Naruto Online NOVEMBER IN-GAME EVENTS ANNOUNCED FOR first mmorpg gAme from highly popular anime series

Oasis Games Ltd, a leading independent publisher, today announced its in-game events for the month of November for Naruto Online, the turn-based MMORPG for Windows PC which can be played for free through any browser. In the final day of the company’s October events, a bevy of timed events and rewards awaits fans in November.

From November 3 – 6 Naruto Online players can share their favorite Konoha Ninja moment and players with the top 20 moments will be rewarded with in-game items through their accounts. Later in the month, the immortal Hidan, who must take on equal amounts of the damage he deals himself, strikes Sarutobi Asuma dead.  Between November 20 – 26 fans can post their tale of how the infamous duel goes down, the 20 best will reap in-game rewards. Details for both contests can be access on the game’s Facebook page at: facebook.com/naruto.en. November will also offer a new ninja, Shino Aburame (Great Ninja War) as a Daily Check in reward.

Substitution Jutsu! As the new month rolls in, today is the last day all Naruto Online October event updates will be available to players before they disappear into the night!  Players have one last day to refine five-star ninja fragments for a bonus Naruto [Nine Tails Chakra] fragment, upgrade battle armor for bonus rebates and achievement packs, participate in “Spooky Halloween” missions with friends for extraordinary ninjas and items and take part in other October events that provide a variety of treats. Full details on each October Halloween event can be found here.  Events will end today, so players should trick or treat and fill their inventories with ninja goodies while they can!

About NARUTO ONLINE

Naruto Online is entirely set in the Naruto universe, and faithfully follows the NARUTO story portrayed in the anime series.  Naruto Online adds five brand-new characters that represent the elements of earth, water, fire, wind and lightning. Players can choose to become one of these characters and start a new adventure, gaining experience in a variety of different types of quests and gameplay modes. Players can also recruit from 170 familiar ninjas from the series including Naruto, Sasuke and Sakura to build their own team.

Naruto Online includes a single player mode, multiplayer dungeons and giant Worldboss battles, giving players tons of ways to gain experience, obtain new items and enhance their characters—and their outfits!

In partnership with BANDAI NAMCO and Tencent, Naruto Online is published by Oasis Games in North America and Europe. The game is free-to-play and browser-based, requiring a PC and Internet connection and available via the Oasis Games portal and Facebook.  This game is not rated by the ESRB.

For more information on NARUTO ONLINE visit: naruto.oasgames.com. For the latest updates follow: facebook.com/Naruto.en and twitter.com/NarutoOnline_en.

MOBILE MOBA GAME PLANET OF HEROES UNVEILS FIRST NEW HERO

MOBILE MOBA GAME PLANET OF HEROES UNVEILS FIRST NEW HERO

Next Testing Phase Dates And Brand New Content Revealed

Moscow, Russia – November 2, 2016 – Developer Fast Forward Studios and global publisher My.com are pleased to announce the next testing phase dates for its MOBA for mobile devices, Planet of Heroes. Getting ready for a release on iOS and Android devices, the community-driven development project embraces feedback from a counsel of pro MOBA players including notable figures in the streaming community. In addition to the counsel, Planet of Heroes is actively looking for player feedback as the next closed beta phase begins November 2 and finishes up on November 20.

To sign up for the beta and get more details, please visit the beta sign up page.

Watch the Planet of Heroes – gameplay trailer HERE: www.youtube.com/watch?v=4nUKRrj6QeU

This code can be used by players to get free in game currency.

New features available in this testing phase include:

  • A Brand-New Hero: Adding to the already diverse roster of heroes, Candy will join the fray as a ranged physical damage dealer. Her range and utility allows her to set up lethal ambushes from afar, and will fill an essential role for teams seeking to outplay their adversaries.
  • New Sparks: New summoner powers like Smite and Scatter will be available for players.
  • An All-New User Interface
  • Automated iOS10 Streaming
  • Integrated Facebook Invitations

Planet of Heroes is an action-packed modern MOBA for mobile devices that aims to capture the essence of what makes the genre great on PC, while playing to the strengths of mobile platforms. Planet of Heroes makes the most of the mobile experience, allowing for both simultaneous head-to-head online play, and asynchronous offline play. Game controls are tailored to make the most of mobile devices, eschewing awkward gestures and control layouts in favor of friendly, easy-to-grasp control schemes.

To learn more about Planet of Heroes, visit moba.my.com. ‘Like’ the game on Facebook and follow the game’s development on Twitter @PoHMOBA for all the latest developer updates and news.

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ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2016 My.com.

For more information, visit my.com

ABOUT FAST FORWARD STUDIO

Fast Forward Studio, recently formed by international multimedia powerhouse My.com, focuses on mobile development and making games that are optimized for mobile platforms. With a staff of more than 30 experienced developers, Fast Forward Studio takes a “Community Driven” approach to development, integrating members of popular online communities, live streamers and bloggers to help fine-tune their game designs.

‘Sailor Moon S’ Part 1 DVD and More Listed for February 2017 Release in Australia

Steven-Universe-Season-One-Screenshot-02

Madman Entertainment’s B2B (business-to-business) website has revealed their full release schedule for February 2017. It should be noted that the schedule and the exact details of each release are tentative and subject to change. The following anime titles are currently scheduled for release on February 8, 2017.

  • Aoharu x Machinegun on DVD. Contains all 12 episodes.
  • Chaos Dragon on DVD. Contains all 12 episodes.
  • Charlotte on DVD and Blu-ray. Contains all 13 episodes.
  • Death Parade on DVD and Blu-ray. Contains all 12 episodes.
  • Fairy Tail Collection 22 on DVD and Blu-ray. Contains episodes 253-265.
  • Heavy Object Part 1 on DVD. Contains all 12 episodes.
  • Puella Magi Madoka Magica Complete Series on Blu-ray. Contains all 12 episodes.
  • Sailor Moon S (Season 3) Part 1 on standard and limited edition DVD. Contains episodes 90-108.
  • Shimoneta: A Boring World Where the Concept of Dirty Jokes Doesn’t Exist on DVD and Blu-ray. Contains all 12 episodes.
  • Snow White with the Red Hair Season 1 on DVD and Blu-ray. Contains all 12 episodes.
  • The Asterisk War on DVD. Contains all 12 episodes.
  • Ultimate Otaku Teacher Part 1 on DVD. Contains all 12 episodes.

Except for The Asterisk War, all anime series listed above have been dubbed into English. For Cartoon Network fans, Madman has also scheduled the release of Steven Universe Season 2 on DVD and Blu-ray for February 10, 2017.

UPDATE: The Steven Universe Season 2 product listing has been removed from Madman’s website.

UPDATE 2: The release of Steven Universe Season 2 has been rescheduled for May 24, 2017.