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Titanfall 2 Review

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Titanfall 2

Developer: Respawn Entertainment
Publisher: EA
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 28 October 2016
Price: $59.99 USD – Available Here / $89.95 AUD (PC) – $99.95 AUD (Consoles) – Available Here

Video Review

Overview

Titanfall 2 has launched in the shadow of the two behemoth FPS franchises Battlefield and Call of Duty. Titanfall 2 is mix of high speed, parkour based ground combat and slower, more focused Titan battles wrapped up in a chaotic world full of AI units. Looking to build on the innovative, but content-short Titanfall, Respawn Entertainment has loaded Titanfall 2 with a single player campaign and a revamped multiplayer experience.

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Story

Titanfall 2 picks up a short while after the events of Titanfall. After the Militia victories at Demeter and Hammond Robotics over the IMC, the Militia is pressing the assault against the remaining forces. In response, the IMC have developed a new super weapon called the Fold Weapon to destroy the planet the Militia is headquartered. The player takes on the role of Jack Cooper, a rifleman with the Militia and a pilot in training who receives a field promotion after the pilot of the Titan BT-7274 assigns BT to Cooper as his dying act. Cooper and BT-7274 are tasked with completing their original mission and destroying the Fold Weapon once and for all.

There is nothing particularly new or innovative about Titanfall 2’s plot. It follows the standard hero storyline that is found in most modern shooters. The twists and turns are all predictable. BT-7274 is probably the most interesting character in the game, as the Titan seems to straddle the line between the standard humourless robot trope and having a bit of a human personality. Players have the option of interacting with BT in either the standard hero lines or a smarmy, sarcastic rogue personality, with neither lines being that interesting. The remaining characters are even more shallow and one dimensional. While it is nice to see the return of a few characters from Titanfall, the story is just easily forgettable.

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Gameplay

Titanfall 2’s gameplay is where it really shines. The single player campaign started out as the standard extended tutorial for multiplayer seen in most FPS titles these days with the addition of some parkour elements. While I loved the fact that reaching collectibles usually includes a parkour puzzle, I was not impressed until the later half of the campaign. The Titan-based boss fights were intense experiences, but something about Titanfall 2’s campaign just clicked once the time travelling portions of the campaign started. By the time I finished with the campaign, I realized that it was always at its best when a new mechanic was added to the parkour puzzles. The arc tool and the time travelling segments perfectly melded a Portal-like puzzle FPS experience with the intensity of a modern shooter.

Of course, the bread and butter of Titanfall 2 is the multiplayer experience. As someone who has sunk in a few hundred hours into Titanfall, I can definitely say this is not Titanfall with some new Titans and a singleplayer campaign tacked on. Much of the base gameplay remains the same. Pilots are highly agile units that survive with mobility, while the Titans are comparatively slow moving power houses. The pilot loadout system has been overhauled significantly. The most notable change is that pilots can only carry two weapons. Primary weapons break down into assault rifles, submachine guns, shotguns, sniper rifles, and grenadier kits while secondary weapons are split between pistol and anti-titan weapons. Out of all the changes Titanfall 2 has made, this is likely the one I am most unhappy about. Players are now forced to sacrifice some anti-pilot capabilities for anti-Titan weapons, but on the flip side making pure anti-Titan loadouts are a lot easier. Personally, I prefer the flexibility of all pilots having access to an anti-Titan weapon as it encourages pilots to actually participate in taking down a Titan. Pilot abilities has also been expanded. Cloak and sprint make their return along side several new skills. Some of the skills like Grapple and Pulse Blade are welcome additions, while Holo Pilot is useless in comparison.

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Another significant change to Titanfall 2 is the removal of the burn cards. Instead, pilots now have two bars to fill, a boost bar for killstreak style rewards and the Titan bar. Points for both bars are awarded for damaging Titans, killing enemies, completing objectives and so forth. Activating a boost will reward players with their pre-selected ability. I frankly prefer the new boost system as it provides a little more predictability for me over the burn card system, which could have teams whipping out Titans right at the beginning of the match.

Titans have been completely overhauled. Instead of selecting specific weapon load outs like the pilots, players now select one of six Titans that have five skills each and a set weapon. The offensive, defensive, and utility skills have a short cooldown while the core ability and the anti-pilot electric smoke are earned with kills. Pilots can choose one of four Titan-specific modifiers that will tweak one of the abilities plus an extra general bonus. Titan shields no longer regenerate and pilots who rodeo Titans now remove a battery from the Titan that can be installed on a friendly Titan for a health boost. The new system puts more emphasis on teamwork, as pilots who rodeo Titans now play a bigger role and Titans must cover each other’s weaknesses.

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The maps are good, though they fall a bit short compared to Titanfall’s levels. Each level seems to be inspired by a map from the first game, which makes them feel like a slightly inferior clone. The traditional slew of FPS modes make their appearance along with a few rarer variants like Bounty Hunt, where teams attempt to bank the most money possible from kills. Respawn Entertainment should be lauded for giving the Season Pass system the boot. They have pledged to release all content post-launch for free. It’s a refreshing breath of air considering every sixty dollar game these days seem to launch with a fifty dollar Season Pass at the same time.

Titanfall 2’s multiplayer matchmaking is decent; however, the social features need a little polish. Players now can join networks that serve as a hub for clans and communities. Unfortunately, administrating a network is a bit of a nightmare at the moment as there is no way to invite friends to your network and accepting pending join requests is a bit on the buggy side at the moment. Additionally, there is a glitch that is preventing party leaders from pulling the entire party out of the matchmaking queue after their first match.

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With all the parts combined, Titanfall 2’s multiplayer is an intense and refreshing experience. Respawn Entertainment seems to have found the just right sized bed when it comes to balancing the pilot/Titan gameplay. While there are some balance issues that still need to be fine tuned in upcoming patches, there is a beautiful symphony among the chaos of Titanfall 2.

Visuals

Titanfall 2 looks great. The animations, textures, and models are excellent, for the exception of Jack Cooper. For whatever reason, the when players finally see Cooper in the final cut scene, he looks rather plastic and a bit creepy. Since Titanfall 2 is built from a heavily modified Source Engine, the game is very friendly for PC tweaking.

Audio

The sound effects, soundtrack, and voice acting are all excellent in Titanfall 2. My biggest gripe is the lack of variety in the multiplayer voice work. While there are now six different factions players can choose from, the AI grunts have only a small handful of lines and the leader of each faction has only one introduction line. A bit more variety would have gone a long way to spice things up.

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Overall

Titanfall 2 is not a perfect game. The plot is completely forgettable, the multiplayer could use a little more variety in the voice work, and there are some balance issues to be ironed out. But overall, Titanfall 2 has a fantastic multiplayer experience, some surprisingly strong moments in its single player campaign, and dispensed with the traditional Season Pass. It is just a shame that Titanfall 2 is already being overshadowed by the monster releases of Battlefield 1 and Call of Duty: Infinite Warfare.

Capsule Computers review guidelines can be found here.

Akiba’s Beat Opening Animation Revealed

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The opening animation for Akiba’s Beat has been revealed by Acquire and it just so happens to be set to the song “Again” from the popular music group ClariS, though since this is one of their new songs it might sound a little different due to one of the singers changing.

That being said, you can find the opening animation below where each of the main characters are shown off a bit as well as some other scenes. Currently Akiba’s Beat is set to be released in Japan on December 15th for the PlayStation 4 with a PS Vita version still being developed while a Western release has already been confirmed for sometime in Q1 2017.

https://youtu.be/zG14RLlD97M

Enjoy four-player side-scrolling co-op with Cartoon Network’s biggest heroes on the PlayStation®4 system and Xbox One, or brawl anywhere on Nintendo 3DS™

Enjoy four-player side-scrolling co-op with Cartoon Network’s biggest heroes on the PlayStation®4 system and Xbox One, or brawl anywhere on Nintendo 3DS™

Sydney, 9th November 2016 – Maximum Games, a dedicated global video game publisher in partnership with GameMill Entertainment, are pleased to announce the upcoming release of Cartoon Network: Battle Crashers, an original side-scrolling action game available today on the PlayStation®4 computer entertainment system, Xbox One and Nintendo 3DS™.

Cartoon Network: Battle Crashers for the first time ever smashes together the universes of some of Cartoon Network’s biggest animated series for one outrageous adventure across dimensions. There are six fan-favourite heroes to choose from, including Steven Universe (Steven Universe), Gumball (The Amazing World of Gumball), Clarence (Clarence), Uncle Grandpa (Uncle Grandpa), as well as the buddy pairs Finn & Jake (Adventure Time) and Mordecai & Rigby (Regular Show)

With a single-player campaign and local drop-in/drop-out co-op* for up to four players, Cartoon Network: Battle Crashers is great for fans of all ages of beat-em-up games and off-the-wall humour. It features tag-team gameplay, character progression, and special stages and boss battles for a fast-paced and enjoyable action experience. There’s also a bonus Bonkers mode that remixes stages for even greater challenges.

*Multiplayer available on the PlayStation®4 system and Xbox One only.

Cartoon Network: Battle Crashers is available November 11th on the PlayStation®4 system, Xbox One and Nintendo 3DS in Australia and New Zealand.

 

 

About Cartoon Network

Cartoon Network is Turner’s global entertainment brand offering the best in original animation for kids and families; and is known as an industry leader for putting its fans at the center of everything by applying creative thinking and innovation across multiple platforms. Seen in 192 countries and over 370 million homes with the original hit series Adventure Time, The Powerpuff Girls, Steven Universe, We Bare Bears and The Amazing World of Gumball, Cartoon Network also takes its responsibilities to its audience seriously by addressing those issues affecting families with the Stop Bullying: Speak Up campaign and by promoting education and creative development through its commitment to STEAM enterprises and an integral involvement in Computer Science for All, the White House initiative empowering young people to generate skills to thrive in our digital world.

Cartoon Network is part of Turner  a Time Warner company that creates and programs branded news, entertainment, sports, animation and young adult multi-platform content for consumers around the world. Turner brands and businesses include CNN/U.S., HLN, CNN International and CNN.com, TBS, TNT, TCM, truTV, Cartoon Network, Boomerang, Adult Swim, Turner Sports, Bleacher Report, iStreamPlanet and ELEAGUE.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.

Deep Silver FISHLABS Releases New Galaxy on Fire 3 – Manticore Trailer

Deep Silver FISHLABS Releases New Galaxy on Fire 3 – Manticore Trailer

Players Can Sign Up Now as VIP Fans to Receive Exclusive Launch Content

HAMBURG, Germany – Nov. 8, 2016 – Deep Silver FISHLABS revealed today that development on Galaxy on Fire 3 – Manticore is reaching its final stage and have released a video that teases its impending global launch on iOS.

Galaxy on Fire 3 – Manticore is a space action game where players are bounty hunters going after the galaxy’s most wanted criminals and the ruthless pirate gangs they command. The game’s vast scope and ambition promise to set a new standard for mobile gaming, with complex gameplay, rich content and AAA production values. It will be released as a free app with in-app purchases. During live operation, its universe will constantly be expanded.

To kick off their adventures with a bang in Galaxy on Fire 3 – Manticore‘s dark and gritty game world, the Neox Sector, players can now sign up as VIP fans via http://www.gof3manticore.com to receive exclusive in-game goodies on launch day.

Robinson: The Journey Out Now for PlayStation® VR

Robinson: The Journey Out Now for PlayStation® VR

Step into a world of adventure in Crytek’s sci-fi spectacular

FRANKFURT, Germany – Nov. 8, 2016 – Get ready for a breathtaking encounter with a whole new reality in Crytek’s Robinson: The Journey – out now for PlayStation®VR in North America and launching Nov. 9 in European territories.

Combining the power of PS VR and Crytek’s CRYENGINE technology, Robinson: The Journey invites players to step into a sci-fi world full of adventure, secrets and dinosaurs. Playing as Robin – a boy stranded in the unmapped territory of Tyson III – gamers’ resourcefulness will be put to the test as they search for survivors of a doomed space voyage alongside AI unit HIGS and baby T-Rex Laika. With each step, they’ll discover just how hostile their surroundings truly are and unravel the engrossing storyline at the heart of the living, breathing VR world they find themselves in.

To mark the release of the game, a new launch trailer setting the scene for Robin’s adventure is now live at youtube.com/robinsonthejourney. Gamers can also go deeper into the development of Robinson: The Journey with a series of dev diaries and blogs at http://www.robinsonthegame.com/.

Robinson: The Journey is available now from the PlayStation®Store, the game’s official website, and major retailers for a recommended retail price of $59.99/€59.99. Players can choose to experience the game on both PlayStation®4 and PS4 Pro using the PlayStation®VR headset.

PRESS ONLY

YouTube Trailer Link: https://youtu.be/Z7byoJEeYUU

Assets related to this press release can be previewed and downloaded here: http://assets.crytek.com/asset-bank/images/assetbox/e1579ac1-424b-4b99-a47b-cb432e9dddd0/assetbox.html

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development platform CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and The Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.

For more information, visit www.crytek.com and www.cryengine.com.

Gun Gun Pixies Revealed by Compile Heart

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Compile Heart is known for developing some rather unique games and they have just announced one of their strangest yet. The game is a PS Vita title and it is called Gun Gun Pixies. Developed by Shade, the studio who developed Bullet Girls, Gun Gun Pixies is an action title where players take on the role of two tiny alien girls who must infiltrate a woman’s dormitory to save their mother star from crisis.

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For now we know very few details about what Gun Gun Pixies is supposed to entail, though it has stated that there are boss girls, hostile aliens, and various reward scenes, though more details are meant to be revealed next week. You can check out a teaser trailer below.

Roccat Suora FX to Hit Stores December 6th

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Roccat announced the Roccat Suora FX will launch on December 6th. The company is adding RGB lighting to their frameless mechanical keyboard. It appears that Roccat is also swapping switches for the Suora FX, subbing the TTC brown key switches for blacks. There’s no word on which manufacturer will be providing the key switches, but it is probably a safe assumption that the TTC switches will be making their return.

The Roccat Suora FX will feature the same compact, frameless design with a metal housing. The F1-4 keys control the RGB lighting modes. When Game Mode is engaged, the Insert/Delete key cluster becomes a set of macro keys. The ROCCAT Suora FX hits Independent Channel Stores in mid-December and will be available for AUD$199.95 / $139.99 USD.

Four Goddesses Online: Cyber Dimension Neptune Reveals Nepgear as a Mage

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An online preview for Four Goddesses Online: Cyber Dimension Neptune has gone live on Dengeki and with it came a look at a little bit more of the game as well as a look at how Nepgear will look in the title. In the game, where the girls are inside of “Four Goddesses Online” Nepgear will take on the role of a magician and while screenshots were not released for these, Uni will serve as a thief, Ram as a ninja, and Rom as a warrior.

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Next week’s issue of Dengeki PlayStation will reveal more details for Four Goddesses Online: Cyber Dimension Neptune along with some new character information, with Kiria and Kuronekohime, both new characters who are apparently beta test players in the game, being involved with Neptune’s party. Currently this game is set to be released in Japan for the PlayStation 4 on February 9th.

Touhou Genso Wanderer’s Six Partner Characters Detailed

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In Touhou Genso Wanderer players will be able to select from six different partner characters that will join them on their mission and each of these six partners has a special ability that will help fit the player’s own unique playstyle. As such NIS America has released details for each of the six characters, with Satori Komeiji, Kokoro Hata, Futo Mononobe, Kasen Ibaraki, Rei’sen, and Utsuho Reiuji being the selected few.

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Satori Komeiji
The owner of the Palace of the Earth Spirits, which was built in the Remains of Blazing Hell. She is very quiet and has a flexible mindset. Koishi is her younger sister. With her third eye that is on the left side of her chest, she can read her target’s mind. Due to her ability to read the hearts and minds of others, a lot of yokais dislike her. Because she knows that, she often spends the whole day in her palace. However, the palace is full of animals that like her, because they cannot normally be understood.

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Kokoro Hata
A menreiki type of tsukumogami, she is the masks of Kawakatsu Hata, the father of Sarugaku theater, come to life. The masks that float around her all have different expressions, and she changes emotions by wearing them. If even a single mask goes missing, her emotional balance tips and she loses control. When she lost her Mask of Hope, Miko Toyosatomimi prepared a new one for her, but she didn’t want to wear it.

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Futo Mononobe
A daughter from the Mononobe clan from the Asuka era. She became a shikaisen by falsely dying and letting go of her body. But, it’s unknown whether she completely became a shikaisen, and to be exact, she’s a “monk who claims to be a shikaisen.” Her ability is to manipulate feng shui. She’s a hard worker who dreams of becoming a first-class sage. She is very straightforward, but she overthinks things and easily gets mixed up. She’s very aggressive to yokais, and often gets into pointless arguments.

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Kasen Ibaraki
A sage who lives in a mansion on Yokai Mountain. Her sage name is Kasen Ibara. Since she lost her right arm, it’s covered with bandages with a smoke-like substance inside. She is very serious and tends to lecture others. She once made Reimu go through difficult training, which traumatized her, so now she can’t refuse Reimu. Her ability is to guide animals, and she makes raijus, great eagles, tigers, and dragons work for her.

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Rei’sen
A moon rabbit who lives at the Lunar Capital. She loves rumors and is a coward. She easily gets carried away, but sometimes realizes how conceited she is and then regrets it. She got tired of making mochi, so she ran away to Earth in the past. When she ran away, she met Eirin Yagokoro, who figured out that she left the moon, so Eirin made her write a letter and return to the Watatsuki Sisters. Afterward, Toyohime Watatsuki named her after a pet that ran away (Reisen Udongein Inaba), and to pay for running away, she became their pet.

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Utsuho Reiuji
A pet of the owner of the Palace of the Earth Spirits, Satori Komeiji. Her nickname is Okuu. She is very hasty, and doesn’t have a good memory. She is good friends with Rin Kaenbyo, the kasha. She admires Satori and addresses her as Miss Satori. She was originally just a hell raven, but she received the powers of Yatagarasu, who lives in the sun, from the God of the Mountain, and gained her ability to control nuclear fusion. Normally, she manages the flames in the Hell of Blazing Fires, and also manages the Nuclear Furnace near the Underground Geyser Center underneath Yokai Mountain.

Touhou Genso Wanderer is currently set to be released on February 7th in North America and February 10th in Europe where they will be released physically (with Touhou Double Focus included) and digitally for the PlayStation 4 and digitally for the PS Vita.

Nioh to be Published by Sony in North America and Europe

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While Koei Tecmo and Team Ninja might be working on developing the upcoming action RPG Nioh, it has been announced that Sony will be handling the publishing of the game in North America, Europe, and Asia with Koei Tecmo only publishing the game in Japan. According to the team, this was so that the game would be able to be delivered into as many hands as possible.

When Nioh is released on February 9th it will support various graphical options for the PlayStation 4 as well as the PlayStation 4 Pro and you can find the breakdown of those options below and below that you’ll also find a few new screenshots.

  • PS4, Option 1: “Movie Mode”
    This mode focuses on resolution over frame rate, offering beautiful high resolution graphics with stable 30fps
  • PS4, Option 2: “Action Mode”
    Here the emphasis is on frame rate, providing a stable 60fps
  • PS4, Option 3: “Movie Mode (Variable frame rate)”
    Finally, this option provides high resolution graphics with a variable frame rate that may go over 30fps.
  • PS4 Pro, HD display. Option 1: “Movie Mode”
    Stable 1920×1080 resolution with high quality anti-aliasing at 30fps
  • PS4 Pro, HD display. Option 2: “Action Mode”
    Stable 1920×1080 resolution at 60fps
  • PS4 Pro, 4K display. Option 1: “Movie Mode”
    Stable 3840×2160 resolution at 30fps
  • PS4 Pro, 4K display. Option 2: “Action Mode”
    Stable 1920×1080 resolution at 60fps