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The Outlaw Uses Speed And Precision to Dispatch Any Foe

SKYFORGE INTRODUCES A NEW CLASS – THE OUTLAW

The Outlaw Uses Speed And Precision to Dispatch Any Foe

Amsterdam, The Netherlands – October 13, 2016 – Developer Allods Team and global publisher My.com are proud to present a brand new fighting class called the Outlaw in Skyforge. The new Outlaw class is the master of quickness, skill, and the best option for those who prefer impressive duels and rely on nobody but themselves! The Outlaw class is now available for all players and can be unlocked through in-game progression, and also can be instantly unlocked via the exclusive Outlaw Collector’s Edition available for a limited time only HERE: sf.my.com/lp/11/gb.html

Watch the trailer HERE: www.youtube.com/watch?v=qcBQGG5cd6Q&feature=youtu.be

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The Outlaw can easily evade their enemies’ attacks and quickly approach their targets to deliver an impressive finishing headshot. Armed with a pair of revolvers, they can shoot single targets with precision and spray hordes of enemies with a barrage of bullets. The wide range of attack abilities will allow players to inflict consistent damage on enemies, while the odd dirty trick will help to avoid unfortunate consequences while fighting. PvE adventures are where the Outlaw truly shines as an attack character; his speed and evasive actions will leave even the most seasoned warriors in dismay when it comes to PvP.

Skyforge is a free-to-play MMORPG set in a universe where mortals and immortals use cutting edge technology to fight for survival against mythical creatures and invaders from space. Players start as immortals, newly reborn into the world and vie to become gods themselves.

To learn more about Skyforge and to download for free today, visit sf.my.com. ‘Like’ the game on Facebook and follow the game’s development on Twitter @GodsofSkyforge for all the latest developer updates and news.

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ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2015 My.com.

For more information, visit my.com

Engineer the Future in Transport Fever, Rolling Onto Steam Nov. 8

Engineer the Future in Transport Fever, Rolling Onto Steam Nov. 8

AMSTERDAM – Oct. 13, 2016 – Sustainable city planners Urban Games and bulldozing tycoons Gambitious Digital Entertainment are pleased to cut the ribbon on their new transport simulation game, Transport Fever, coming to Windows PC, Mac and Linux on Nov. 8. In Transport Fever, players are the heart of the economy, giving life to cities and shaping their futures by conducting the flow of commerce through elegantly designed networks of transit and shipping by land, sea and air. The game is available for pre-order now, and players who purchase the game before launch will receive a 10% pre-order discount. Additionally, anyone who owns the original Train Fever on Steam will receive a special 25% loyalty discount from now until launch.

Release Date Announcement Music Video: https://youtu.be/KskfyHjwWgM

Watch 15 minutes of glorious Transport Fever gameplay: https://youtu.be/V1Zubis_y18

Transport Fever is the follow-up to the fan-favorite simulation game Train Fever, as well as the second collaboration between Urban Games and Gambitious Digital Entertainment. It features an upgraded railroad and street construction system, brand-new boat and plane transport simulation options, campaign mode and improved UI, all of which combines to make the game the next step forward for the transport simulation genre.

Transport Fever draws upon over 150 years of transportation history with over 120 detailed trains, aircraft, ships, buses, trams and trucks that age with the passage of time. Construct stations, harbors and airports, linking hubs of trade to meet the needs of evolving cities and shifting populations. Upgrade infrastructure to keep up with the times and connect cargo chains to enable economic growth as you establish your transportation empire.

Let your imagination run wild in Transport Fever‘s endless mode, or put your planning skills to the test in campaign mode with historically inspired missions from Europe and North America. Creating new roads and rails is simple with Transport Fever‘s flexible tools, featuring supremely intuitive and powerful track construction functionality, allowing any player to easily adapt to or transform any terrain challenge. There will also be a wealth of deeply imaginative content available to players thanks to the game’s extensive modding support through Steam Workshop.

For more information about Transport Fever, please visit http://store.steampowered.com/app/446800 and http://www.transportfever.com.

About Urban Games

Urban Games is a young, dynamic, highly motivated and talented team location in Schaffhausen, Switzerland. Team members feature deep knowledge of the genre and expertise in game design and computer graphics. Founded in spring 2013, the company developed Train Fever with four employees and shipped the title in September 2014. With more than 140,000 units sold, the debut title was a big success and enabled the company to double its workforce. After two years of development, Transport Fever, the sequel to Train Fever, will be released in November 2016.

About Gambitious Digital Entertainment

Launched in 2012, Gambitious, Inc. is the first global crowd-financing platform exclusively for games.  With a mission to create and foster a sustainable ecosystem for independent game creation and publishing, Gambitious utilizes its evolving set of creative crowd financing tools and techniques to get more great game titles funded, produced and successfully released. The company’s publishing label, Gambitious Digital Entertainment, was created in 2014 to offer professional, developer-friendly production, marketing and distribution services in order to ensure a timely return to investors and developers on projects. Gambitious has successfully established partnerships and released its titles on Steam, the PlayStation®Store, Xbox Games Store, GOG.com, Humble and the Mac Store as well as a number of emerging global digital distributors. For more information, visit Gambitious, like us on Facebook and follow us on Twitter.

2K Announces NHL® SuperCard 2K17 Featuring NHL All-Star and San Jose Sharks Center Logan Couture

2K Announces NHL® SuperCard 2K17 Featuring NHL All-Star and San Jose Sharks Center Logan Couture

Cover athlete debuts new NHL collectible card-battling game, including more than 400 cards with current NHL players, season-based action, exhibition games and more

New York, NY – October 13, 2016 2K today announced the debut of NHL® SuperCard 2K17, a new collectible card-battling game featuring NHL players. With NHL All-Star Logan Couture gracing the cover, NHL® SuperCard 2K17 is now available for free download from the App Store for iOS devices, including the iPhone®, iPad® and iPod touch®, as well as the Google Play Store and Amazon Appstore for Android™ devices.

“From the huge number of current players to quick games to competitive season play,NHL® SuperCard 2K17 is an awesome way to stay virtually connected to all things NHL,” said Logan Couture. “Serving as the cover athlete for NHL® SuperCard 2K17 is a great honor, and I am excited to help further interest in NHL across sports and gaming fans as I kick off regular season action this week with the defending 2016 Western Conference Champions.”

NHL® SuperCard 2K17 invites players to build teams of NHL players, train their skill sets to full potential and hit the ice to compete in exhibition games, as well as test their capabilities in season-driven action. The game features more than 400 collectible cards in active play, with each card representing one of seven different rarity levels. Alongside cover athlete Couture, fans will find a variety of current NHL players, including Nicklas Backstrom, Drew Doughty, Claude Giroux, Ryan Kesler, Carey Price and Tyler Seguin. In addition, players may complement their gameplay experiences by purchasing individual card packs.

“We are committed to delivering unique and captivating mobile entertainment experiences for our fans, and NHL® SuperCard 2K17 represents the next chapter in our collectible card-battling game offerings,” said Harley Howe, Co-Studio Head at Cat Daddy Games. “Hockey, mainstream sports and collectible card game fans are in for an incredible adrenaline rush when they experience all the energy, excitement and action of the NHL, anytime and anywhere, on their mobile devices.”

 NHL® SuperCard 2K17 includes the following features:

·         EXTENSIVE ROSTER – Explore a lineup of more than 400 current NHL players, including cover athlete Logan Couture alongside Nicklas Backstrom, Drew Doughty, Claude Giroux, Ryan Kesler, Carey Price and Tyler Seguin;
·         QUICK GAME – Participate in quick battle games and add new NHL players to starting lineups;
·         SEASON MODE – Compete against other players in week-long NHL season simulations and earn significant rewards;
·         SEASON CHAT – Communicate with other players throughout current seasons;
·         RIVALS CLASH EVENTS – Pick a side and join like-minded players to compete against rivals for rewards;
·         ROAD TO THE CUP – Compete against opponents, gain points and unlock cards in the game’s additional event-based mode;
·         PLAYER TRAINING – Train NHL player cards in playmaking, stick handling, focus and skating to perform at their maximum potential;
·         CARD ENHANCEMENTS – Increase player ratings through acquisition of various enhancement-driven cards;
·         DAILY LOGIN REWARDS – Log in to play a certain number of times per month and unlock new cards.
·         NEW PACK OFFERS – Take advantage of individual pack purchases and special sales in the game’s Get Cards menu.

Developed by Cat Daddy Games in conjunction with Visual Concepts, both 2K studios,NHL® SuperCard 2K17 is now available for free download on the App Store for iOS devices, including the iPhone®, iPad® and iPod Touch®, as well as the Google Play Store and Amazon Appstore for Android™ devices.

For more information on NHL® SuperCard 2K17 and 2K, visit www.2k.com , become a fan on Facebook, follow the game on Twitter or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

NHL® SuperCard 2K17 is an Officially Licensed Product of the NHL and NHLPA.

NHLPA and the NHLPA logo are trademarks of the National Hockey League Players’ Association. © NHLPA. All Rights Reserved.

NHL, the NHL Shield, and word mark and image of the Stanley Cup Championship® are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of NHL and its teams. © NHL. All Rights Reserved.

All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com .

About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visitwww.2k.com .

*According to 2008 – 2016 Metacritic.com

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Raging Bull Review

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Raging Bull

Studios: Chartoff-Winkler Productions
Publisher: United Artists
Platforms: Cinema
Release DateOut Now

Overview

I’ve never been much of a fan of sports genre films as I find their narrative progression to largely remain immutable across multiple instances. I’m generally uninterested in seeing a likeable, underdog protagonist come up against and then best a rival in the athletic arena of *INSERT SPORT HERE*. If you’ve seen one such film, then you’ve pretty much seen them all. Martin Scorsese’s magnum opus, Raging Bull, is a different beast entirely. Although it is ostensibly a sports film, its scope, subject, and style define as an outlier worthy of notice within a largely stagnant genre. The screening followed a similar format to Niche 505‘s screening of 2001: A Space Odyssey with a quick word from Giles Hardie before the screening to give some context to the film’s conception and production. After this quick tidbit to wet your appetite, the screening began in earnest.

Does this classic live up to its reputation or has time weighed on its blows? Read on.

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Story

The story revolves around the rise and fall of middle-weight boxing champion Jake LaMotta (Robert De Niro). We watch as he trains with his brother Joey (Joe Pesci), meets his second wife Vicky (Cathy Moriarty), and fights a number of boxing matches. We see Jake and his brother navigate the attentions of local mob bosses, a boxing rivalry, and Jake’s own insecurities about his wife’s fidelity to finally claim a championship belt. From there, it’s all downhill as the same stubborn rage which serves Jake so well in the ring, earning him the moniker of ‘Raging Bull’, also causes him to impetuously lash out at his family outside of it. As we see him fight, we also see him attempt to reconcile his everyday life with his own personality.

De Niro’s Jake is not at all a likeable protagonist. Throughout the film we are treated to his worst moments when he is most affected by his paranoia, rage, and insecurity. His character and actions do not improve as the film progresses. In fact, as we watch the action unfold, we bear witness as Jake gets more and more desperate, sleazy, and pitiful. By the film’s end, we’ve seen him at his lowest point, in prison and alienated from his wife and family. During this sequence, we see an intimate of him finally breaking and asking why all of this misfortune was happening to him. Make no mistake, the hell he finds himself in is of his own making and although I did feel a moment of sympathy for him; I only needed to remember his every other action in the movie up to that point to quash that feeling.

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This complete lack of redemptive qualities outside of the ring may be the reason that I found him so difficult to watch. His one redeeming feature, which we are encounter at multiple junctures in the film, is his ability to box. The fights themselves were incredibly cathartic as an outlet for all the tension which had been building up in the film between the scenes as we see him confidently pummel/get pummelled into submission. Watching his interactions outside of fighting were like watching a train wreck itself in slow-motion. It was painful to watch but, to Scorsese’s credit, it was very compelling as well and I could not look away for the duration of the film. This duality is what makes Jake an interesting character to watch in a film and certainly an example that is far removed from the sports films that we normally see.

To make this story as compelling as it was, the film relied heavily on the performance from De Niro who played him excellently at each stage of his character’s career. During the first act, we see an impetuous and haughty young Jake who is eager to earn a name for himself as a fighter. During the second act, we see Jake wracked by his insecurity about his weight and his wife. Finally, in the third act we see a man who is at rock-bottom and completely beaten by the circumstances he finds himself in. De Niro portrayal of this character shows the strength of his ability as an actor to show how the same persona changes over time but also maintains certain constants throughout. A lesser performer may have faltered in the role but De Niro has the talent to play the role with the depth and nuance required of it.

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Visuals

The direction is par excellence with Scorcese’s genius on full display as he plays around with the visual medium. The fights in particular are where he shines as he choreographs the camera alongside the actors’ fights as well. This visual style gives these sequences an almost balletic, serene quality to the violence, even at its most brutal with blood spraying in all directions. My companion for the screening was particularly impressed by Scorcese’s shots of blood dripping from the rope which, despite being quite sanguine, was beautiful in its visual composition. The serenity and beauty of these fight sequences helps to juxtapose the character of Jake between his confidence in the ring and his insecurity out of it.

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Audio

The film’s soundtrack features some incredibly moving orchestral pieces as well as popular singles from each of the decades shown in the film. The film’s main theme, the Intermezzo from Cavalleria Rusticana is an excellent opening track to place this film as a unique entry into the sports drama category of film. It’s melancholy and understated tones help to prepare us for the fact that ultimately, this story is a tragedy. Save for more orchestral pieces during the fight scenes, which reinforce the balletic feeling of those sequences, the rest of the soundtrack appears diegetically in the film. These pieces range from songs by the Ink Spots to Marilyn Monroe and are all good on their own, but largely serve as background dressing for each time period in the film.

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Overall

To say that I simply enjoyed this film would be to sell short the entire experience of Raging Bull. Its protagonist is, without a doubt, a terrible human being with few (if any) redeeming qualities and is portrayed perfectly by De Niro. The direction by Scorcese was masterful in how he used the camera’s lens to create beautiful images out of even the most barbaric subject matter. The soundtrack is moving and powerful in its considered use throughout the film. It is not simply enough to say whether or not I enjoyed this but rather I enjoyed the journey that it took me on and that it provoked a strong emotional response from me. It was definitely something worthwhile to watch and I’d recommend that everyone see it at least once in although it is not something I recommend for easy viewing. Kudos to Niche 505 for screening this masterpiece!

For other films which Niche 505 is screening, feel free to check out their schedule here.

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Capsule Computers review guidelines can be found here.

Civilization VI – from “Baba Yetu” to “Sogno di Volare” with composer Christopher Tin

Civilization VI – from “Baba Yetu” to “Sogno di Volare” with composer Christopher Tin

With the launch of Sid Meier’s Civilization VI on October 21, 2016. 2K and Firaxis Games have released a behind the scenes video with Christopher Tin, the composer of “Sogno di Volare”, the theme music for Sid Meier’s Civilization VI and a live performance of “Baba Yetu” the theme music for Sid Meier’s Civilization IV

The new video is available to view or embed on YouTube: https://youtu.be/T3vREGT7ji0

In the second video you can watch Christopher Tin conduct “Baba Yetu” – his Grammy Award-winning theme song written for Civilization IV, performed by the Royal Philharmonic Orchestra, the Angel City Chorale, Prima Vocal Ensemble, and Lucis at Cadogan Hall in London, July 19, 2016.

The new video is available to view or embed on YouTube: https://youtu.be/ze0wgVO5L5w

For the latest news on Sid Meier’s Civilization VI, visit the official site, follow @CivGame on Twitter, and become a fan of Civilization on Facebook.

THE FUTURE IS NOW – LOADING HUMAN: CHAPTER 1 AVAILABLE TODAY ON PLAYSTATION®VR, HTC VIVE AND OCULUS RIFT

THE FUTURE IS NOW – LOADING HUMAN: CHAPTER 1 AVAILABLE TODAY ON PLAYSTATION®VR, HTC VIVE AND OCULUS RIFT

Developed Specifically for Virtual Reality, the Episodic Sci Fi Adventure from Maximum Games Launches Alongside Highly Anticipated PlayStation®VR

October 13, 2016 – Walnut Creek, CA – Video game publisher Maximum Games, in partnership with developers Untold Games, today announced the release of their brand new virtual reality futuristic adventure game, Loading Human: Chapter 1. Coinciding with the launch of the highly anticipated Sony PlayStation®VR on October 13, 2016, Loading Human: Chapter 1 is available now to purchase for $39.99 on the following platforms: PS VR via the PlayStation®4 computer entertainment system at select retailers and digitally from the PlayStation®Store, and HTC Vive and Oculus Rift via Windows PC digitally from Steam®.

“The emergence of virtual reality has opened new pathways to immerse gamers like never before, and Loading Human: Chapter 1 was developed from the ground up to fully capitalize on this exciting new medium,” said Christina Seelye, CEO of Maximum Games. “Offering full integration with existing VR systems, and as a launch title for PlayStation®VR, Loading Human offers compelling content and cutting edge technology to give gamers the best VR experience possible.”

Completely optimized for the next wave of virtual reality, Loading Human: Chapter 1 takes full advantage of VR hardware and motion controllers to create gripping gameplay complete with genuine, emotional interactions. Players will see the world through the eyes of a young astronaut, Prometheus, as he searches for a cure to save his ailing father. His father is regarded as the most important man in history, an esteemed scientist who has discovered the existence of the Quintessence, a powerful source of energy that will help reverse the aging process. Adding to the tension of the storyline, Prometheus’ love interest, Alice, has her own ideas of how the mission should unfold.

Loading Human: Chapter 1 is an episodic VR adventure game that blends a deep story, interactivity and physical gameplay within a compelling sci-fi universe set in the 22nd century. The story-driven narrative takes a brand new approach to gaming as players will have to form bonds with intriguing characters, explore a lush virtual world and solve their way through puzzles utilizing unique VR controls and movements.

Loading Human: Chapter 1 is available now to purchase for $39.99 on PlayStation®VR via PlayStation®4 at select retailers and digitally from the PlayStation®Store, and HTC Vive and Oculus Rift via Windows PC digitally from Steam®.

For more information on Loading Human: Chapter 1, please visit the official website at: http://www.loadinghuman.com.

For more information on Maximum Games, please visit: http://www.maximumgames.com.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at http://www.maximumgames.com.

About Untold Games

Located in Italy, Untold Games was founded in 2013 with one simple idea: build cinematic adventures for virtual reality.  The founders’ backgrounds vary from the development of multi-platform games to production within the entertainment industry.  As an active contributor of the VR revolution, Untold Games has developed many relationships and collaborations with key partners in technology, console platforms, and game development.

Hanabee Released ‘Plastic Memories’ Part One and ‘Rail Wars’ Today

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Hanabee Entertainment has released two anime titles on home video in Australia today. Rail Wars and Plastic Memories Part One are both now available on DVD and Blu-ray. Part Two of Plastic Memories will be released in Australia on December 8, 2016.

Plastic Memories Part One contains the first seven episodes with Japanese audio and English subtitles. On-disc extras include Staff and Cast Talk Sessions. Both the DVD and Blu-ray editions have a suggested retail price of $39.99 AUD (Australian Dollars).

The release of Rail Wars contains all episodes with Japanese audio and English subtitles. On-disc extras include the textless opening animation and the textless ending animation. Both the DVD and Blu-ray editions have a suggested retail price of $49.99 AUD.

Airborne Actioner AIRHEART Swoops In To Early Access

Airborne Actioner AIRHEART Swoops In To Early Access

Blindflug Studios’ rogue-like action game, AIRHEART – Tales of Broken Wings, enters Steam Early Access

Zürich, Switzerland – October 13, 2016 – Blindflug Studios, the Swiss independent developer, announced that AIRHEART – Tales of Broken Wings – the game that was Greenlit on Steam in just 24 hours – is now available to play on Steam Early Access for £10.99, with a special promotion offer of £8.79 running until 20th October –http://store.steampowered.com/app/531180/.

AIRHEART Early Access Release Trailer: https://youtu.be/ryPH_V_fmj4

The sky high flyer recently won the Best Trailer award at the 2016 AdoptMyGame Awards. Watch the AMG Awards Winners trailer here (2:13): https://youtu.be/vgNKBgZViMY

AIRHEART is a dieselpunk action game about a young woman, who flies her aeroplane and catches skyfish among beautiful sky islands. Amelia’s biggest dream is to reach the stratosphere and to bring down the legendary Skywhale, which promises riches and fame for a lifetime.

In the world she lives in, fishing isn’t a hobby – it’s a risky and competitive job. Amelia needs to venture deep into deadly territory, avoiding sky pirates and automated security drones.

Featured in AIRHEART are a variety of gameplay options with firstly and most importantly flying, navigating the skylayers, fishing, allowing players to buy new equipment, and weaponry, building up planes through arsenal including harpooning.

AIRHEART allows players to advance ever upwards, whilst building-up their aeroplane in the workshop before heading once more into the stratosphere to take on powerful bosses. Featuring sumptuous graphics and memorable music, the game encompass a dynamic gameplay model and fascinating core messaging in which Blindflug Studios touch upon real-world problems such as social inequality and overfishing.

AIRHEART – The Deluxe Edition is also currently available at 28% off for £11.35 –http://store.steampowered.com/bundle/1730/. The Deluxe Edition consists of the game AIRHEART – Tales of Broken Wings, the Original Soundtrack DLC, and the Bonus Content DLC.

AIRHEART – The Original Soundtrack: http://store.steampowered.com/app/540220/
AIRHEART – The Bonus Content: http://store.steampowered.com/app/542190/

For more information, please visit the AIRHEART Steam page:http://steamcommunity.com/sharedfiles/filedetails/?id=714137497

Official website: http://airheartgame.com/

About Blindflug Studios:
We are an indie game studio founded in 2014 from the game team of the creative agency Feinheit. Our mission is simple: We want to create beautiful, imaginative and incredibly fun games that center around complex, real-world dilemmas and through that create interesting new game mechanics and involving settings.

We believe that games are an amazing medium for allowing players to experience the most complex of problems, but the game has to be incredibly fun to play too!

First Strike is our official launch title for the company and was based around the following idea: beautiful to look at, custom made for the platform and a lot of fun, while playing with a topic that is still relevant and frightening.

Ace Banana for the PlayStation®VR Out TODAY

Ace Banana for the PlayStation®VR Out TODAY

Oasis Games Isn’t Monkeying Around with Day One Launch of Whimsical Arcade Archery; Kicks off Month of Exciting PS VR Title Releases

BEIJING – (October 13, 2016) – Monkeys beware as Oasis Games Ltd, a leading independent Chinese publisher, today announced that its day one PlayStation®VR title, Ace Banana, has launched. Developed exclusively for VR, Ace Banana is a first person arcade archery game where players wield a bow to protect their banana stash from a host of marauding monkeys. The light-hearted shooter features a mix of over-the-top fun supported by native VR controls, which allows players to quickly get into the action.

Ace Banana is a great game for the PlayStation VR launch with its fun and unique gameplay offering,” said Alen Wu, Business Director at Oasis Games. “Players will find themselves stepping into a colorful world, armed with a bow and variety of fun ‘arrows’ to protect their tasty bananas from waves of attacking monkeys – the fun is quick and the experience is immersive.”

In the game, players assume the role of a skilled Banana Archer, the world-famous protectors of innocent bananas. In opposition are hordes of mischievous monkeys who are dressed in a variety of different costumes and approach you using different techniques and moves that add to the surprise factor and excitement of the game. As these meddling monkeys arrive in waves through 16 stages, players must use the PlayStation®Move controllers to mimic drawing, aiming and shooting their bow with an arsenal of quirky arrows ranging from plungers to rubber fish and even cute pandas! Players will need to stay alert and be aware of their virtual surroundings as when all their bananas are stolen, the game is over!

Ace Banana is developed by TVR (Time of Virtual Reality) and is published by Oasis Games in North America, Europe and select countries in Asia for the PlayStation®VR.  From October 13, 2016 through October 27, 2016, there will be a 10% discount off the base price of $14.99 and a 20% discount for PlayStation®Plus members. Keep up to date on all the monkey business, including the upcoming co-op feature on Facebook here. This games is rated “E for Everyone” by the ESRB.

Details of more product releases will be announced in the coming weeks for the Oasis Games PS VR line up. Like Oasis Games on Facebook at fb.me/OasisGamesOfficial, follow us on Twitter at @Oas_Games and on Instagram @OasisGamesOfficial.

 

About Oasis Games

A leading independent Chinese game company, Oasis Games prides itself on serving as an ambassador for China’s massive gaming community to the West with its strategic business endeavors. Established in 2011, Oasis Games was one of the first publishers in China to deliver online games to overseas markets, currently reaching over 100 million players in 70 countries. The company continues its pioneering presence as the first, and currently sole, strategic publishing partner of Sony Interactive Entertainment (SIE) Shanghai for the overseas publishing market—uniquely positioning Oasis Games to bring high quality Chinese games to PlayStation® players worldwide. Its blockbuster online RPG, Legend Online has attracted over 50 million players in China and Naruto Online, the official RPG browser game of the Naruto franchise has amassed a global following. The award-winning exploration adventure game, KOI, was Oasis Games’ PlayStation®4 console debut for the western market. The company will launch a lineup of four exciting PlayStation®VR games, in addition to Ace Banana which launch today, during the PS VR launch window, more than any other publisher. For more information, visit http://company.oasgames.com/en/.

SKYLANDERS® IMAGINATORS ON STORE SHELVES NOW — KIDS CAN CREATE THEIR OWN SKYLANDERS FOR THE FIRST TIME IN AWARD-WINNING TOYS-TO-LIFE VIDEOGAME

SKYLANDERS® IMAGINATORS ON STORE SHELVES NOW — KIDS CAN CREATE THEIR OWN SKYLANDERS FOR THE FIRST TIME IN AWARD-WINNING TOYS-TO-LIFE VIDEOGAME

 

Fans to Receive a Free, Fully-Playable Kaos Toy with Purchase of Skylanders Imaginators Starter Packs

Skylanders Creator App Extends the Magic of Creating Skylanders Beyond the Living Room!

SYDNEY, Australia. – Oct. 13, 2016 –  Ready, Set, Create! Skylanders® Imaginators is now available at major retailers worldwide from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI). For the first time, Portal Masters can create their own Skylanders, designing the wildest Skylanders imaginable including customising appearance, powers, abilities, names, catchphrases, musical themes and much more. Fans will also enjoy Crash Bandicoot and Dr. Neo Cortex as guest star Skylanders, as well as a new mobile app Skylanders™ Creator and the upcoming Netflix original series, Skylanders Academy.

Developed by Toys For Bob, Skylanders Imaginators empowers players to unleash their imaginations and bring their creations to life in an all-new adventure with puzzles, battles, a compelling storyline and new line-up of heroes and villains.  As part of the Creation Celebration, fans who purchase a Skylanders Imaginators Starter Pack at selected retailers nationwide will receive a fully-playable Kaos toy for free.  Offer while stocks last.

“This year, we’re letting fans create the magic of Skylanders by giving them the power to express their imaginations in ways never before possible,” said Josh Taub, senior vice president, Skylanders at Activision Publishing. “Skylanders encompasses an award-winning videogame franchise, top toy property and now a new television series Skylanders Academy from Netflix. We’re proud that we’ve created a beloved franchise that has touched fans lives worldwide in so many ways.”

The launch of Skylanders Imaginators also ushers in the release of a fun, new mobile app for the game Skylanders™ Creator that lets fans take their creations on the go!  Featuring similar creation tools available in the Skylanders Imaginators console game, players can create Imaginators from scratch or magically transfer their created characters from the console game to the app using special audio technology! The app helps fans to express their creativity and love for Skylanders. Players can simply download Skylanders Creator for free from select iOS and Android mobile devices’ app stores.

For the first time in toys-to-life history, fans can immortalise their Skylanders Imaginator creations in physical forms using Skylanders Creator. Some fans can choose to have their creations transformed into Imaginator Cards emblazoned with full colour images of their created Skylanders and fully-playable in the Skylanders Imaginators console game. Fans also can create a customised Skylanders Imaginator T-shirt featuring an image of their very own creation. Availability of these items varies by territory, and not all features are available at game launch.

Skylanders Imaginators is sure to be at the top of kids’ wishlists this season. Earlier this year, Skylanders Imaginators won the prestigious “Best Family Game” from the two top videogame tradeshows in the world:   Electronic Entertainment Expo (E3) and Gamescom. The game has also been named on the Toys“R”Us 2016 Hot Holiday Toy List; the Toy Insider’s Hot 20 Holiday Toys List; and highlighted as one of Parents magazine’s “2016 Best Toys.”

The new toys-to-life game offers fans more creative choices than ever before, including a variety of music tracks that players can use to customise their Imaginators. Song selection includes “A State of Trance” music from famous EDM artist and DJ Armin van Buuren. Imaginator music styles provide players with a fun way to express their characters’ personalities – each style morphing to match the players’ gameplay experience.

The story of Skylanders Imaginators takes place long ago when the Ancients used a mysterious power known as “Mind Magic” to create everything in Skylands. With it, they conjured into existence anything that they could imagine!  However, they soon learned that in the wrong hands, it could be very dangerous, and so they sealed it away so that it could never be misused.  After discovering this ancient secret, Kaos has unleashed the power of “Mind Magic” into Skylands once again – and he is using it to create an unstoppable army of Doomlanders, the likes of which have never been seen! Now it’s up to Portal Masters to create Skylanders Imaginators from their own imagination and stop Kaos and his evil Doomlanders before it is too late.  And to help train them, Eon is sending the greatest mystic warriors of all time – the Senseis!

Skylanders Imaginators also introduces two new guest star characters — Crash Bandicoot and his arch-nemesis Dr. Neo Cortex. They join the lineup of Skylanders Sensei characters as fully-playable toys. The game also gives Crash fans a dedicated level, Thumpin Wumpa Islands, that pays homage to be beloved ‘90s videogame icon.  

Skylanders™ Academy, the new animated comedy-adventure show inspired by the award-winning Skylanders franchise, will debut on Netflix on October 28.  Jam-packed with humour and heart, Skylanders Academy promises to keep viewers on the edge of their seats with epic action for kids of all ages. This Netflix original series Season 1 will debut 13 episodes in 190 countries, with a second season planned for late 2017.

The Skylanders Imaginators Starter Pack will be available for the suggested retail price of $99.99 AUD on Xbox 360 and Xbox One video game and entertainment systems from Microsoft, PlayStation® 3 and PlayStation® 4 computer entertainment systems, Nintendo’s Wii Usystem.  Skylanders Imaginators supports all 300+ Skylanders from previous games. For more information, visit Skylanders.com.

About the Skylanders® Franchise

The award-winning, $3 billion Skylanders® franchise has sold through more than 250 million toys1 since pioneering the toys-to-life category in 2011 with the debut of Skylanders® Spyro’s Adventure. The game originated a play pattern that seamlessly bridged physical and virtual worlds across multiple platforms. In 2012, Skylanders® Giants further evolved the genre and added LightCore® characters to the collection of interaction figures. Skylanders® SWAP Force, which launched in 2013, introduced an all new play pattern – swapability. In 2014, Skylanders® Trap Team reversed the magic of bringing toys to life by allowing players to pull characters out of the digital world into the physical world and became the number 1 kids’ console game globally1. Skylanders® SuperChargers launched in 2015 and expanded upon the franchise’s signature gameplay to introduce vehicles-to-life for the first time.

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements with respect to  Skylanders Academy or about the expected features, functionality and release dates of Skylanders Imaginators and Skylanders Creator are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

©2016 Activision Publishing, Inc., SKYLANDERS, SKYLANDERS IMAGINATORS, SKYLANDERS CREATOR, CRASH, CRASH BANDICOOT, SKYLANDERS SUPERCHARGERS, SKYLANDERS TRAP TEAM, SKYLANDERS SPYRO’S ADVENTURE, SKYLANDERS GIANTS, SKYLANDERS SWAP FORCE, SWAP FORCE, LIGHTCORE, PORTAL OF POWER and ACTIVISION are trademarks of Activision Publishing, Inc.

¹The NPD Group, GfK Chart-track, Activision Blizzard internal estimates, including toys and accessories

© 2016 Activision Blizzard Studios, LLC. SKYLANDERS and SKYLANDERS ACADEMY are trademarks of Activision Publishing, Inc.