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Naruto Shippuden: Ultimate Ninja Storm 4 Road to Boruto Story Details and Screenshots

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Bandai Namco has announced some new details as well as a few new screenshots for Naruto Shippuden: Ultimate Ninja Storm 4 Road to Boruto. The upcoming expansion to the fighting game will offer an entirely new story mode that is based around the events that took place in the Boruto: Naruto the Movie film that was recently released in the West and will feature a number of new battles and events for players to take part in.

The game will also offer Naruto‘s 7th Hokage form and Sasuke the Wandering Shinobi as playable characters and both fighters will also have special “Combination Techniques” that they can use in combat. You can check out the new screenshots below while the game itself is set to be released on February 3rd for the PlayStation 4, Xbox One, and PC.

Nioh Alpha and Beta Rewards Revealed, New Footage Released

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Koei Tecmo has released some new footage for Nioh as well as detailed just what type of bonuses those who braved the alpha and beta demos for the game and managed to clear them. Those who have cleared the alpha test will be given the “Onryoma Helmet” shown above while those who cleared the beat test will be given the “Hinoenma Helmet” shown below.

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The company also announced that Nioh will feature an “Appearance Copy” system that will allow the player to wear whatever equipment they want while keeping the appearances of their favorite armor set, giving players a chance to not only min-max their character but also look however they want while doing it. As for the new footage, a new stage called “Iga” and a new boss called the “Great Toad” are shown off and you can check that out below.

https://youtu.be/cD29IDN-m1I

New Danganronpa V3 Trailer Introduces Kiibo, Gokuhara, Saihara, and Shirogane

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A new character trailer for New Danganronpa V3 has been released by Spike Chunsoft and this time around the characters that are being introduced are the strange robot that drew many questions when the character list was first revealed, Kiibo, Gonta Gokuhara, Schuichi Saihara, and Tsumugi Shirogane.

Kiibo is described as being a robot with “growing AI” and will often say strange things due to it being a robot that still learning about the world. Gonta is called the Ultimate Entomologist and once got lost looking for insects. Due to being lost for over ten years he was raised by a family of wolves and learned to communicate with all manner of creatures but thanks to this, he is lacking in basic education and can have difficulty talking to others.

Saihara is called the Ultimate Detective and worked with her uncle as an apprentice detective since a young age and managed to quickly solve a murder once, though he doesn’t believe he is talented. Finally Tsumugi is called the Ultimate Cosplayer who can craft beautiful outfits and adores making them more than wearing them, causing her to occasionally completely ignore the world around her when she is thinking about cosplaying.

New Dangranronpa V3 is currently set to be released in Japan for the PlayStation 4 and PS Vita on January 12, 2017.

Resident Evil 7: biohazard Collector’s Edition Revealed at GameStop

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It appears that GameStop in North America will be selling an exclusive collector’s edition of Resident Evil 7: biohazard. The company has placed up a listing for a $179.99 Resident Evil 7: biohazard collector’s edition that comes with a large number of bonuses that fans of collectibles will be pleased with.

This version of the game will include a copy of the game, a replica of the Mansion that is also a 8″ tall music box that plays a sample of Aunt Rhody with LED light effects, a dummy finger 4GB USB drive, an exclusive metal case, VHS tape box, lithograph, creepy note, and some premium packaging. Currently Capcom is planning on releasing Resident Evil 7: biohazard on the Xbox One, PlayStation 4, and PC on January 24th in North America.

Tune In and Turn Up with NBA® 2K17’s Park After Dark Music Series

Tune In and Turn Up with NBA® 2K17’s Park After Dark Music Series   

Future, Snoop Dogg, DJ Premier and More to Headline Innovative In-Game Performances

Sydney, Australia – November 21, 20162K have announced that NBA® 2K17, the latest iteration of the top-selling and top-rated NBA video game simulation series*, will kick off an in-game music series dubbed Park After Dark tipping off on November 27th in Australia and New Zealand. Park After Dark will transform NBA 2K17’s MyPARK mode into a high-energy music destination with special performances from music icons, including Future, Snoop Dogg AKA “DJ SNOOPADELIC”, DJ Premier and more to be announced. These one-of-a-kind performances are open to anyone with NBA 2K17 on PlayStation®4 computer entertainment system, Xbox One and Windows PC.

“As the world’s greatest NBA 2K17 player, it’s only right that I get to Snoopify the Park After Dark,” said Hip-Hop legend Snoop Dogg, who DJ’S under the name “DJ SNOOPADELIC”, and was recently scanned into NBA 2K17 for the appearance. “I’m going to set off the park with a SNOOPADELIC set that’s going to have house parties around the globe JUMPING OFF.”

Park After Dark will feature an eclectic nighttime setting reminiscent of today’s biggest music festivals, complete with a center stage for the performance featuring a superstar avatar, glowing décor and MyPLAYER apparel, and light shows to make this the most lit NBA 2K experience ever. Players who attend can compete in traditional MyPARK games while they soak in the ambiance or opt for exclusive Park After Dark 3Pt Shoot-Out and Dunk Show-off challenges.

“Music is such a big part of the NBA 2K franchise and greater basketball culture, so taking such an innovative approach demonstrates our commitment to evolving the game into a destination for more than just hoops,” said Alfie Brody, VP of Marketing for NBA 2K. “Park After Dark is something we hope further connects our community and elevates their NBA 2K17 experience.”

The NBA 2K17 Standard Edition is now available in both digital and physical formats on Xbox One, Xbox 360, PlayStation®4 and PlayStation®3 computer entertainment systems, and Windows PC platforms.

Developed by Visual Concepts, NBA 2K17 is rated ‘G’ in Australia and New Zealand.

Follow @NBA2K on social media and look for the hashtag #ThisIsNotAGame for the latest NBA 2K17 news.

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through October 2016.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

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About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, and Cat Daddy Games. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2016 Metacritic.com

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The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

This Tuesday from Sentai Filmworks: ‘Gatchaman Crowds Insight’

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This coming Tuesday, the 22nd of November, 2016, will see Sentai Filmworks releasing Gatchaman Crowds Insight in North America. The second season of the series is being released on both DVD and Blu-ray. It was originally broadcast on Japanese television from July to September in 2015.

All 13 episodes will be presented with English audio, Japanese audio and English subtitles. The textless opening animation and textless ending animation will be featured as on-disc extras.

The DVD edition has a suggested retail price of $59.98, but it can currently be purchased from Sentai Filmworks’ online store for $41.99. The Blu-ray edition has a suggested retail price of $69.98, but it can currently be purchased for $48.99. All prices are in USD (United States Dollars).

The Disappearance of Nagato Yuki-chan Review

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The Disappearance of Nagato Yuki-chan

Studio: Satelight
Publisher: Madman Entertainment
Platforms: DVD (reviewed) / Blu-ray
Release Date: November 2, 2016
Price: DVD $59.95 AUD – Available Here / Blu-ray $69.95 AUD – Available Here

Overview

Yuki Nagato is a shy student at North High School and the president of its literature club. She also happens to be the only member of that club until she manages to recruit her protective friend Ryoko Asakura and her new friend Kyon. Tsuruya and Mikuru Asahina soon join the fun, and Haruhi Suzumiya and Itsuki Koizumi even manage to get in on it too. What ensues is an endless amount of fun for Haruhi, all while Yuki struggles to work up the courage to tell her crush Kyon how she feels about him.

Story

Something to get out of the way first: this is not a sequel to The Disappearance of Haruhi Suzumiya. If you want an official sequel to it, look for a copy of the 2011 PSP/PS3 game Suzumiya Haruhi no Tsuisou, which may still be available from online Japanese retailers. Now, onto what this anime adaptation is. Puyo’s series largely mirrors the events of Nagaru Tanigawa’s original series; it progresses like a time-delayed version of it. It seems that this series is aimed at people feeling nostalgia towards the original, and it is filled with references to or actual events from it. This saves the series from being just another bland romantic comedy, but it should not take stealing ideas and whole events from something far superior to save a series. It is nothing more than fan-fiction; for the most part, it is up to the characters to give this series even the slightest hint of integrity.

the-disappearance-of-nagato-yuki-chan-screenshot-2The characterisation of three of the main characters is particularly disappointing, including that of Yuki Nagato. This version of her character is shy and awkward, and she spends more time playing video games than reading books. Yuki wants to get close to Kyon, whom she has developed feelings for, but they only end up physically close due to contrived circumstances that only occur because the writers repeatedly insist that Kyon is just generally a nice person. However, this version of Kyon is just a watered-down version of the real Kyon. Bafflingly, he now has a terrible memory. Anyone familiar with the original series will know that Kyon’s memory is impeccable, yet Puyo does not seem to actually understand the characters he is ripping off. The one thing he does well regarding Kyon is depicting him as nervous and confused after one particular event. Kyon does have emotions, so it is good to see them being explored. Unfortunately, Mikuru Asahina’s characterisation is downright insulting; she is relegated to the role of ‘moe blob’. She serves absolutely no purpose whatsoever. Even though there are no actual aliens, time travelers or ESPers in this fan-fiction, she should not be forced to deal with repeated sexual harassment from Haruhi and Tsuruya. What is truly incomprehensible is every scene featuring her in the final episode; what purpose could Mikuru getting ridiculously excited about a blender possibly serve? They may not be the same characters from the original world, but Mikuru, Tsuruya and Kyon in Puyo’s story are all nothing more than poor imitations of those from even the alternate world. Taniguchi and Kunikida are roughly the same, however, and some of the changes in characterisation are actually effective.

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Two characters go through interesting character development. Haruhi is shown to have an emotional and reflective side in some scenes, which is caused by Kyon of all people. She even gives good advice to others on multiple occasions. Asakura’s development is perhaps even more significant than Haruhi’s. She is annoying in several scenes, at one point literally holding Tsuruya and Haruhi back just because she disagrees with their idea of fun, but she ends up being a surprisingly well-developed character later on. She is thoughtful and considerate, if overly-protective, when it comes to Yuki. She shows the capacity for positive emotions and introspection, making her one of the better characters in this otherwise unoriginal fan-fiction. Koizumi is hard to figure out, though; it seems as if Puyo thinks he is attracted to Kyon, yet is also happy being Haruhi’s lackey. The positive character development is only given out selectively at best.

The title of the series does not start making sense until episode 10, given that these characters are entirely unaware of and disconnected from the original world. Following an incident that causes Yuki to suffer from some kind of poorly-explained trauma, the consciousness of the moe Yuki is buried by a mostly-silent Yuki similar to the one in Tanigawa’s alternate world. Asakura has a hard time accepting the new Yuki, but this ends up causing her to go through the strongest character development she will ever receive. These episodes present what this whole series should have been: a focus on the silent Yuki’s feelings. It seems as if Puyo was inspired by Golden Time in regard to Yuki’s mental battle in this arc. After the first episode of this arc, it even manages to be rather engaging. Kyon’s part in this story, which becomes the main focus of the series once this arc is over, eventually comes to a resolution. Unfortunately, the moe Yuki’s feelings are not explored further, drawing attention to the lack of consistent direction and purpose in this story.

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Visuals

This may not be the third season of The Melancholy of Haruhi Suzumiya that we want from Kyoto Animation, but Satelight does not do too badly. Most of the character designs look somewhat like the originals, most of the time, at least. Haruhi occasionally appears rather off-model, and Yuki is noticeably different. It seems that she is meant to come across as moe visually as well as mentally. This does not work as well as it could have. It is extremely disappointing that Tsuruya is groping Mikuru’s breasts in the opening animation sequence used in episodes 2-16 and the OVA, and that she does the same with Haruhi as an accomplice in an episode set in a hot spring. Fan-service is otherwise limited to non-explicit shots of characters taking their clothes off, which would be mostly harmless if not for the embarrassment it causes Yuki. The animation can be fluid at times, but it only occasionally comes across as visually appealing. It does not even come close to the level of quality in Kyoto Animation’s adaptations. The static effects in the ‘Disappearance’ arc are considered by some to be one of the better visual features of this adaptation, but take that as you will.

Audio

The audio is the best part of this adaptation. The background music is great and very well-suited to the atmosphere of the series, and it seems to kick up a gear in the ‘Disappearance’ arc. The only disappointing thing about the music is that half of it is made up of arrangements of Satoru Kousaki’s music. Said music is excellent and fits perfectly when it is used here, but it would have been better if Tatsuya Katou had demonstrated more of his abilities to compose original music. The opening theme song seems to be trying to recapture the feeling of the songs from the first season of the Melancholy of Haruhi Suzumiya anime adaptation, and it is not entirely bad. The ending song is pleasant to listen to, but the main thing to pay attention to is the lyrics of both songs. These lyrics accurately summarise the only real plot featured in this series.

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The original voice actors reprise their roles in both the Japanese version and the English dub. The Japanese voice actors all do a fantastic job, as do the voice actors in the English version. The only difference is the way Yuki sounds in the English dub. The moe Yuki just does not sound right, but this might have something to do with Puyo’s characterisation. She does sound more normal in the ‘Disappearance’ arc, though. The main positive thing that stands out is the way that Kyon reacts at the end of the ‘Disappearance’ arc. His voice actor has to be quite emotive in these scenes, and both his Japanese and English voice actor do an excellent job.

Extras

Included on the third disc are the TV spots, DVD and Blu-ray promo, the textless opening and ending animation sequences and the subtitled-only OVA episode “I Cannot Let Summer Break End”. It contains 20 minutes of Kyon procrastinating instead of doing his homework, and the only meaningful scene in the entire episode occurs right at the very end. The episode is entertaining, but it should have been used to explore the relationship between Kyon and Yuki instead of referencing “Endless Eight” for the third time.

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Overall

This is not a dreadfully bad piece of fan-fiction. In fact, it can be surprisingly interesting at times. It just happens to feature a significant lack of originality and poor characterisation. If you have seen the film adaptation of or read The Disappearance of Haruhi Suzumiya, you may enjoy this as an alternate ‘what if’ story. The character of Ryoko Asakura is surprisingly well-rounded, and the ‘Disappearance’ arc that gives this spin-off its name turns out to be a great piece of storytelling, despite Puyo using a personality disorder in a very contrived manner as its basis. If you are intrigued by the idea of Golden Time meets The Melancholy of Haruhi Suzumiya meets School Rumble, consider checking The Disappearance of Nagato Yuki-chan out, even if only for a quarter of its episodes.
Capsule Computers review guidelines can be found here

Author’s Note: The original score provided for this review was incorrect, and has been updated by the author to reflect Capsule Computers’ ongoing commitment to providing reliable reviews for its readers.

Genital Jousting Bursts onto Steam Early Access

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If Mount Your Friend wasn’t homoerotic enough for your tastes, Free Lives and Devolver Digital (Shadow Warrior 2) have launched their multiplayer game Genital Jousting on PC. The title gives every player a disembodied, flaccid penis with an anus and a pair of testicles attached to the end. Genital Jousting is thick with gameplay options for up to eight players, both locally or online. Games are based around players attempting to penetrate each other while avoiding penetration, with different modes throwing in a new curve into the game.

Unfortunately, Devolver Digital has opted to not release the game in territories with rock hard censorship laws. Australians and New Zealanders have been stiffed and will need to move elsewhere to play Genital Jousting. The rest of us can plunge right in for $4.99 USD on Steam.

Danganronpa Another Episode: Ultra Despair Girls Heading to PlayStation 4

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It looks like the entire series of Danganronpa games will soon be available for the PlayStation 4 as NIS America has announced that they plan on releasing the 2015 PS Vita action game Danganronpa Another Episode: Ultra Despair Girls for the PlayStation 4 and PC sometime in summer 2017. This announcement follows the reveal that Danganronpa 1•2 Reload will be released early next year on the PlayStation 4.

Danganronpa Another Episode: Ultra Despair Girls is set between the events that take place during the first and second game in the main series and is seen as a spin-off title that places players in control of Kamaru Naegi, the little sister of Makoto Naegi who has been held prisoner by unknown forces for over a year. When she is rescued by Byakuya Togami of Future Foundation she finds herself assaulted by hundreds of Monokumas that have invaded the city and with the help of Toko Fukawa, the pair must survive the city and put a stop to the plans of the Monokuma Kids.

The Last Guardian CG Trailer Released

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As The Last Guardian approaches release, Sony has released another new trailer for the title but this time around the video is entirely CG and focuses on showing how trusting the little boy in the game is of the creature Trico (who is described as a mixture of a cat, a dog, a bird, and the like by Fumito Ueda) as he runs from danger.

You can check out the video below and keep an eye out for the game itself when it finally releases on the PlayStation 4 on December 6th in North America and Japan, December 7th in Europe, and December 9th in the UK and Ireland.