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Hit Confirmed for Dragon Ball Xenoverse 2

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One of the final images leaked from V-Jump before the release of Dragon Ball Xenoverse 2 has revealed that Hit, from the recent Universe 6 vs Universe 7 arc of Dragon Ball Super will be one of the final characters (possibly the last) to join the roster of the base game.

This marks a few notable milestones including the first time Hit will be a playable character in a video game and the first time we will hear his voice in English. He is sure to come with a unique fighting style and make use of his ‘time skip’ abilities that he demonstrated in Dragon Ball Super. We don’t know much about his move set but he definitely has a time-skip super (which may be able to learned by the custom avatars) and maximum charge.

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The full retail version of Dragon Ball Xenoverse 2 launches on PS4 and Xbox One on the 25th of October in North America and the 28th in Europe and most other parts of the world. You can check out my full impressions from the Closed Beta here.

Update: Bandai Namco seems to be right on top of this leak, revealing a short trailer about Hit’s inclusion in the game!

Rockstar Announces Red Dead Redemption 2

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Good news and bad news from Rockstar today. Bad news is that the much wished for Red Dead Redemption port has still not materialized. The good news is that Red Dead Redemption 2 is coming. Be still, my heart!

Details on the game is a bit thin at the moment, but there will be multiplayer. The first trailer will be released this Friday, October 21st at 2AM ADT. The trailer will be shown at the official Red Dead Redemption 2 website, YouTube, and Twitch. The game will be coming to PlayStation 4 and Xbox One in Spring 2017 with no mention of a PC release date. If a PC release does happen, then it will likely follow the release schedule of Grand Theft Auto V and launch several months after the console release.

TAKE TO THE SKIES WITH EAGLE FLIGHT™ – THE FIRST VIRTUAL REALITY GAME FROM UBISOFT®

TAKE TO THE SKIES WITH EAGLE FLIGHT™ – THE FIRST VIRTUAL REALITY GAME FROM UBISOFT®

SYDNEY, AUSTRALIA – October 19, 2016 –Ubisoft has announced that its first Virtual Reality game, Eagle Flight, is now available on Oculus Rift and will be available on PlayStation®VR on November 8 and HTC Vive on December 20.

Developed by FunHouse, a division of Ubisoft Montreal, Eagle Flight is set 50 years after humans have disappeared from Earth, where wildlife and nature have taken over Paris. The game lets players explore one of the most visited cities from a new point of view, as a bird of prey. As an eagle, players glide past historic landmarks and weave through narrow streets and secret passages. In single-player mode, players refine their flying skills, learning new tricks by competing in challenges and in multiplayer face-off in a heart-pounding capture-the-prey dogfights for up to three vs three players.

 

Eagle Flight, developed specifically for VR, focuses strongly on accessibility and comfort. The game features a VR control technology breakthrough that provides players with natural and precise movement controls. With this breakthrough players can comfortably hone their flying skills in order to achieve remarkable aerial manoeuvres, and experience the true sensation of flight.

“At Ubisoft we care deeply about innovation and new technology, so we’re excited to release Eagle Flight, our first Virtual Reality game,” said Patrick Plourde, VP of FunHouse. “Eagle Flight is a fantastic game for newcomers to VR and experienced players alike. The game is very intuitive, so novice players can simply boot up the game and fly at their own pace with ease. For more seasoned players looking for a more intense experience, they can jump into the single player challenges or into a multiplayer match where they will have to expertly navigate the streets, skies and underground of Paris as they try to capture the prey and defeat their opponents.”

Eagle Flight marks the first virtual reality game launch for Ubisoft, who are also working on Werewolves Within™, Star TrekTM: Bridge Crew and a VR partnership with the film company, SpectreVision.

For more information about Eagle Flight, please visit eagleflightgame.com.

To learn more about other Ubisoft games, please visit ubiblog.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

OCULUS and RIFT are trademarks of Oculus VR, LLC. All rights reserved.

© 2016 Ubisoft Entertainment. All Rights Reserved. The Eagle Flight logo, the Werewolves Within logo, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

TM & © 2016 CBS Studios Inc. © 2016 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Game Software © 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Battlefield 1 Early Enlister Deluxe Edition Now Available

Battlefield 1 Early Enlister Deluxe Edition Now Available

Experience the Dawn of All-Out-War Three Days Before the Worldwide Launch on October 21

SYDNEY, Australia – October 19, 2016 – Today, DICE released the Battlefield™ 1 Early Enlister Deluxe Edition worldwide on Xbox One, PlayStation®4 and Origin™ on PC. Players with the Early Enlister Deluxe Edition will get into the full game up to three days before anyone else. Players will also receive three themed content packs stuffed with weapons, vehicles and other items, as well as three vehicle skins and five Battlepacks to enhance their Battlefield 1 experience. In addition, those who pre-ordered the Early Enlister Deluxe Edition will have up to a one-week advance on the new map, Giant’s Shadow, coming to Battlefield 1 as part of a free* update in December.

The three themed content packs include:
• The Hellfighter Pack, inspired by the Harlem Hellfighters, the first African-American infantry unit and one of the toughest of the Great War. The pack contains themed items based on their heroic deeds.
• The Red Baron Pack, to take to the skies crammed with items inspired by the famous fighter pilot, the flying ace of the German air force.
• The Lawrence of Arabia Pack, where the weapons and items available are based on the adventures of the famous archeologist and diplomat who played a pivotal role in the Arab Revolt against the Ottoman Empire.

Filled with a variety of new gameplay opportunities like piloting an airship through the French countryside or bringing a horse to a tank fight through the deserts of the Middle East, Battlefield 1 allows players to discover war on an epic scale at the dawn of all-out-war.

In Battlefield 1, DICE set out to build the most immersive and dynamic Battlefield game ever, continuing to improve their multiplayer sandbox experience. Through ever-changing environments with intuitive destruction and dynamic weather, no battle is ever the same. In the games unique single player campaign, players will immerse themselves in War Stories told by multiple protagonists with different backgrounds and skills from the Great War.

Battlefield 1 launches on October 21st worldwide on Xbox One, Origin for PC and PlayStation 4. The Early Enlister Deluxe Edition is still available for purchase until October 21st, for instant access to the game.

For more information on Battlefield 1, please visit https://www.battlefield.com/en-au or join the conversation on Facebook, YouTube, and Twitter®.

*Internet connection and, for console players, Xbox Live Gold or PlayStation Plus subscription (sold separately) required.

*Battlefield 1 on applicable platform (sold separately) required. Early access only available for any expansion pack not yet released. Check www.battlefield.com/games/battlefield-1/premium often for details and release dates for each expansion pack.

**Conditions and restrictions apply. See www.battlefield.com/disclaimers for details.
***Conditions, limitations and exclusions apply.

See http://www.ea.com/eaaccess andhttp://www.origin.com/store/origin-access for details.

Experience the Dawn of All-Out-War Three Days Before the Worldwide Launch on October 21
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news. ;

EA, EA SPORTS, Origin, The Sims, Dragon Age, Plants vs. Zombies, Battlefield, and Battlefield 1 are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission.  “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Fight For Glory with the New ‘Gladiatrix Update’ in Starpoint Gemini Warlords on PC

Fight For Glory with the New ‘Gladiatrix Update’ in Starpoint Gemini Warlords on PC

‘Gladiatrix Update’ Trailer and New Screenshots Released

Haarlem, The Netherlands – October 18 2016 – Iceberg Interactive and developer Little Green Men Games today released a major update to their popular Steam Early Access title Starpoint Gemini Warlords. With the Gladiatrix update, players are offered a completely new gameplay option, by now being able to set up their matches and battle against other ships, testing their skills with the new ‘direct combat’ system.

Some highlights of the update:

  • Added Arena battle gameplay mode (Arena structure with “skirmish” battles. The first Arena out of several planned)
  • Added entirely new skill system
  • Added Artefact Vault system (with quests and rewards)
  • Redesigned combat system to accommodate the new Arena gameplay mode and different application of skills
  • Added remaining Outerlands spaceship designs (Ragnarok and Loki)

The complete changelog for the Gladiatrix update can be found in the Steam Hub.

Mario Mihokovic, CEO of Little Green Men Games says: “As we go full-steam ahead with Warlords development, some fans have shown concern that the game lacks something to expand gameplay until the storyline and full conquest has been added. Our antidote is the Arena agmeplay mode. Now you’ll be able to set up your own “matches”, see more ships and test your unique skills without having to travel halfway across Gemini. With Arena, we’re also introducing a completely new skill system and new direct combat mechanics. We’re keen to hear feedback on the new direction we’re taking…”

In addition, LGM Games is working to include these upcoming features below to Starpoint Gemini Warlords during their continuous development in the Steam Early Access Program:

UPCOMING FEATURES INCLUDE:

  • Full controller support
  • VR support
  • Steam Workshop support for a mod-friendly environment
  • Intricate campaign with branching quests
  • Customize your faction and go berserk on the unsuspecting Gemini factions in free-form Conquest mode
  • Call on your companions to join you in your adventures
  • Hire officers who improve over time, and promote them to fleet leaders

Starpoint Gemini Warlords is currently available for $24.99 for Steam Early Access, with regular updates of various sizes throughout the coming weeks. For more information about the game, please visit the official website at www.starpointgemini.com or Steam page http://store.steampowered.com/app/419480/.

ABOUT STARPOINT GEMINI WARLORDS
Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you.

ABOUT LGM GAMES

LGM Games is a growing team of highly motivated and talented programmers, writers, 3D and 2D artists and animators, all sharing the same passion for video games. Our mission is to create new worlds and adventures, with players – for players. LGM Games stands behind the successful Starpoint Gemini series, from our debut title in 2011 to the 2014 sequel, along with countless expansions. LGM’s vision of space-flavored RPG simulation games continues to evolve and grow, with many more exciting elements to be revealed in the future. To learn more about Little Green Men Games, visit: http://www.inter-corona.com.

ABOUT ICEBERG INTERACTIVE 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Killing Floor 2, Starpoint Gemini Warlords, Dawn of Andromeda, Lord of Rigel and Stars in Shadow – with further promising games in the pipeline.

Viking: Season 4 Volume 1 Review

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Vikings: Season Four Volume 1

Studios: MGM
Publisher: MGM Television, 20th Century Fox
Platforms: DVD, Blu-Ray (Reviewed)
Release Date: 12th of October, 2016
Price: $44.98 AUD- Available here & $39.98 USD- Available Here

Overview

The Norse raiders have returned once more to the shores of my channel surfing coach kingdom. Considering this is the fourth visit by these brutish sailors, you might consider that I’d feel their attentions to be somewhat unwanted. Luckily, I’ve enjoyed their previous visits in seasons 1, 2, and 3 so I’ve been looking forward to this new season (of which, we’ve only seen half apparently). Is this the season which finally breaks upon the high walls of my expectations or has it found a way to scale over them? Read on, dear reader, and find out for yourself.

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Story

The show returns us to the story of Ragnar Lothbrok (Travis Flimmel) and his family in the aftermath of his successful raid on Paris and return home. The focus jumps between Ragnar, Wessex, and Paris as each make their preparations for the next confrontation. Ragnar deals with competing egos amongst the other Viking nobles as he prepares for the next great raid on Paris. King Ecbert (Linus Roache) of Wessex plays regional politics amongst the kingdoms of Wessex, Mercia, and Northumbria while also playing his immediate family members against each other. The court at Paris deals with their recently acquired Viking duke in the form of Rollo (Clive Standen) switching sides to join in the defence of Paris against his brother. Each of these disparate story points build up the tension as the various personas the story features will come into conflict in their own due course with every outcome uncertain (for anyone who has not read their history too closely).

The show has certainly begun to feature a lot more intrigue and politics within its plotlines than it has in its first series. I feel that is largely a result of the fact that the scope of the show has expanded to meet the growing power of Ragnar himself who has gone from peasant farmer to King. The interactions and power plays in the courts of each of the major historical players is entertaining and compelling as we see the various characters connive and fight for power. In particular, I find Ecbert’s storyline to be one which stands out in the realm of intrigue as he works his political muscle to make each and every unfolding event work in some manner towards his benefit. This increased scope does mean that we do spend much less time with any one particular character which can at times be annoying when the focus shifts to a plotline which is less interesting.

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Once again I find that the weakness of this series lies in its depiction of life on the Viking homefront. When Ragnar and the rest of the adventurers are off raiding in Frankia, we keep getting cutaways to Aslaug (Alyssa Sutherland) as she attempts to engage in one affair or another, mainly centred on the wanderer Harbard (who may in fact be a god) played by Kevin Durand, but they’re generally quite unengaging. When compared to the excitement of sea battles, sieges, and the intrigues within other points of focus within the show, I really could not give a toss about with whom or what Aslaug is sleeping/angry with. In the first season of the series, it was interesting to see the depiction of Viking life on the homestead but as the scope of the series pulled back to show us a wider picture, I feel that this aspect of the show needs to do more than simply melodrama in order to keep me interested… especially when it takes away from other more interesting plot points in the show.

In terms of the new characters and plot developments introduced, I find Ivar Boneless (Alex Høgh Andersen) to be particularly intriguing as one such example. His nuanced relationship to his father is interesting as he declares his admiration for Ragnar as he defends his actions while denying that he feels any love for him. Of equal interest is the heavy hints that the coming season of Vikings will feature Bjorn travelling down to the Mediterranean. As an avid student of history and a fan of the tales of the Varangian Guard in the court of Constantinople, I am very interested to see where showrunner, Michael Hirst, ends up taking these plot threads. One thing which I know for certain, in regards to the sons of Ragnar, is that we are getting closer and closer to seeing the formation of the ‘Great Heathen Army’.

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Visuals

The visual direction of the series is somewhat more restrained this season. I feel that this is largely the result of the departure of the character of Athelstan and his religious visions. The first episode does feature a pretty cool shot of Ragnar’s fever dream, but I don’t believe we get anything else quite like it in the rest of the season. There are still some noteworthy shots and sequences such as the montages comparing the religious rituals of the pagan Vikings to the rituals of Christendom. The battle sequences were not nearly as visually interesting as they were in the seasons previous and I feel that the greater scale that we have gradually been introduced to has hamstrung the directors of these sequences as I feel the combat loses focus. Without going into the full-on production spectacle required by the likes of films such as Kingdom of Heaven, a television show can only do so much with its budget to film elaborate battle scenes. That being said, their use of practical effects are certainly awesome and their depiction of a medieval river battle certainly felt genuine.

The show continues to feature awesome sets and costumes to really bring you into the period. When it comes to historical dramas and period pieces, getting the feel of the costumes right even if they’re not necessarily historically accurate, is what is crucial in selling a series like this. Luckily, the show has some really awesome costume designers who can pull it off and make each group of characters feel different just from their fashion. The sets are of a similarly high quality with each location setting its own character with the Parisian and Roman courts featuring a degree of opulence not found in either the longhouse of Kattegatt or the stone hall of Wessex.

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Audio

The show’s soundtrack largely maintains its offerings from its previous season in terms of its soundtrack. This isn’t a fault that I’m pointing out however, as the music and soundscape these tracks create suit the show’s theme and content quite well. The direction also makes careful use of the music to follow through on a scene’s emotional beat. There is a heavy focus upon pieces which feature vocals such as Gregorian and other types of chanting. It certainly fits into the idea that most people would have of the time period and I see no problem with that.

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Extras

As this is a History Channel production, the extras largely revolve around discussing the historical basis of the show. In terms of documentary content to provide context to the show, the extras certainly feature some great additions including discussion of the Viking raid of Paris and the establishment of the Vikings as ‘Normans’ in Normandy. In particular I liked one of the pieces which discussed the historical contention around one of the show’s central conceits which is the Vikings use of sunstones as navigational tools. This conceit has been featured on the show since the first season when Ragnar first decided to sail westward and its inclusion, I feel, helps to show that the study of history is a living discussion rather than a set account which never changes.

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Overall

Overall, I continue to enjoy the Vikings series immensely and this new season continues to draw me in with its depiction of a world that is quite foreign to me. The narrative of the show now features a far greater scope which brings both benefits and drawbacks. The excellent costumes and sets are visual aspects which bring the time period to life to help sell the series to its audience. The soundtrack is well suited to match with the visuals but largely feels unchanged from offerings in previous seasons. The show continues to entertain in this half of the season and I look forward to seeing the rest of the episodes when they come out in a month’s time from today. I can recommend this season to old fans and I strongly recommend starting from the beginning if you’re interested in the show.
Capsule Computers review guidelines can be found here.

JACKBOX GAMES LAUNCHES THE JACKBOX PARTY PACK 3 ON PLAYSTATION®4, XBOX ONE, WINDOWS PC, MAC AND AMAZON FIRE TV

JACKBOX GAMES LAUNCHES THE JACKBOX PARTY PACK 3 ON PLAYSTATION®4, XBOX ONE, WINDOWS PC, MAC AND AMAZON FIRE TV

YOU DON’T KNOW JACK® Studio’s Latest Entertaining Game Bundle Features Five Completely New Titles

CHICAGO – Oct. 18, 2016 – Jackbox Games, independent developer of hilarious party games like Drawful, Quiplash and YOU DON’T KNOW JACK®, keeps the tradition of making holiday parties a roaring success with The Jackbox Party Pack 3. Like its predecessors, this newest bundle in the series features five multiplayer games that use phones or tablets as controllers. By visiting Jackbox.tv and entering a room code, players anywhere in the world can join the fun – and up to 10,000 spectators can participate in the audience, in some instances affecting the outcome of the game.

The Jackbox Party Pack 3 features four totally original titles: Trivia Murder Party challenges up to eight contestants to test their knowledge while being held captive by a hilariously unstable serial killer; Guesspionage is a game of percentages that asks up to eight players to guess the public’s answers to thought-provoking questions; Tee K.O. combines your artistic side with witty wordplay by turning drawings and slogans from up to eight players into hysterical T-shirts; and Fakin’ It tasks up to six players with secret, ridiculous instructions, with the exception of one clueless player who must lie and cheat to avoid being discovered as “The Faker.”

The pack’s fifth title is the exciting return of a party game favorite. Quiplash 2 is a bigger, better version of the original, with more say-anything prompts and a new final round, The Last Lash. And for the first time, Quiplash 2 allows users to write their own custom prompts, making it infinitely replayable.

The Jackbox Party Pack 3 also includes improved audience and streaming features. VIP status within games allows censoring of unruly players or audience members, keeping games troll-free. And for family game nights, mature content can be eliminated in Guesspionage, Fakin’ It and Quiplash 2 with the Family Friendly Filter.

The Jackbox Party Pack 3 is available today as a digital title for the PlayStation®4 computer entertainment system via the PlayStation®Store (in North America), Windows and Mac via Steam, and Amazon Fire TV. It will be available on the PlayStation®4 system in Europe on Oct. 19, as well as worldwide on Xbox One through the Xbox Games Store on Oct. 21. All formats are priced at $24.99. This title is rated T (Teen) by the ESRB. The games in the pack are accessible in English only.

For the latest from Jackbox Games, please visit www.jackboxgames.com, and follow the studio on Facebook, Twitter and Twitch.

About Jackbox Games

Jackbox Games, formerly Jellyvision Games, is a developer and publisher of party games on major gaming platforms and home entertainment devices. The studio is best known for comedic party games like YOU DON’T KNOW JACK, Fibbage, Quiplash and Drawful. Jackbox Games “make the world’s best party games” according to Business Insider; YOU DON’T KNOW JACK has been called “the greatest quiz-show game ever made” by The Onion’s A.V. Club. All current-generation Jackbox games feature the innovative use of mobile devices as controllers, allowing anyone with an internet-connected phone, tablet or laptop to join a game without the need for extra game controllers. Players connect to games on their devices by going to http://jackbox.tv/ and entering the custom game code displayed via the system hosting the game. This unique concept also allows for games that involve secret player input. The digital release of The Jackbox Party Pack, a massive collection of five party games, was named “Best Local Multiplayer Game of the Year” by Giant Bomb. The company is located in Chicago, Illinois.

NAVIGATE THE PERILOUS PUZZLES OF CHRONICLE’S FIRST SOLO CAMPAIGN, THE ‘TRIALS OF RADIMUS’

NAVIGATE THE PERILOUS PUZZLES OF CHRONICLE’S FIRST SOLO CAMPAIGN, THE ‘TRIALS OF RADIMUS’

New chapter environments, global and friends chat, and Mac support, debut alongside the new PvE adventure in Jagex’s online strategy card game.

Tuesday 18th October 2016, Cambridge, UK – The cards have been dealt for the six Legends of Chronicle as they – and players – are tasked with overcoming the ‘Trials of Radimus’, the new single-player campaign for Jagex’s acclaimed online strategy card game. Taking part in a series of adventures set by the Grand Vizier of the Legends’ Guild, Radimus Erkle, players battle to overcome perilous quests and win the right to add Erkle to their deck . The launch of Trials of Radimus heralds the addition of new dynamic chapter environments, and a global and friends chat system.

Since its launch this summer, Chronicle: RuneScape Legends has offered a compelling and original collectible card game (CCG) experience, as players battle against their own cards while strategically working to overcome their opponent across five rounds of play. In addition to the campaign mode, the latest update also unlocks Chronicle for new players who aspire to be Legends, as the game makes its debut on Mac. Three new environments from the Karamja region of the RuneScape world of Gielinor – Shilo Village, Karamja Volcano , and Musa Point – have also been added to the journey.

“We’ve been planning on giving players a solo campaign mode for quite some time, so we’re really excited to see how they perform in the Trials,” said James Sweatman, lead designer, Chronicle: RuneScape Legends. “The addition of Mac support is something we’ve been asked for since our summer launch, so it’s great to be able to open the Chronicle to more players. We’ve worked hard to ensure that Chronicle: RuneScape Legends is the complete CCG package.”

Chronicle: RuneScape Legends is available on PC and Mac from Steam and fromwww.rschronicle.com .

About Jagex
Established in 2001, Jagex Games Studio today stands as the UK’s largest independent game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 245 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex is developing new RuneScape-branded games as it enters additional genres, including Chronicle: RuneScape Legends, an adventure strategy card game, and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found at www.jagex.com .

About Chronicle: RuneScape Legends
Chronicle: RuneScape Legends is an online strategy card game from Jagex, the studio behind the award-winning fantasy MMORPG, RuneScape. Set within the pages of a magical book where the world of Gielinor unfolds before your eyes, Chronicle: RuneScape Legends offers a unique strategic twist on card games. Craft your quest with a deck of cards, battle enemies for gold and bonuses, and then face the final challenge of player vs. player combat. Chronicle: RuneScape Legends is available on PC and Mac. For more information visit: www.rschronicle.com .

Champions of Anteria™ – New CHampions in town!

Champions of Anteria™ – New CHampions in town!

Two free DLCs announced including one available now

Ubisoft® has announced two new free DLCs for Champions of Anteria™, a tactical real-time strategy game developed by Ubisoft’s Blue Byte studio. The additional content expands Champions of Anteria with two new Champions and a new village building.

The Alchemist free update available today, delivers the first of two new Champions “Weissle (The Alchemist)” who will be unlocked by conquering a certain territory on the world map. Through her Special Resource called “Reagent” she is able to use the elements water, fire and lightning. Additionally player will receive a blueprint to the new building “Foundry of Affinities” which once built will grant access to 5 hybrid potion recipes.

The Beastmaster free update available October 25th, brings the new Champion “Tarn (The Beastmaster)” to the players. With the help of his Special Resource called “Rage” he can use the elements metal and nature.

In Champions of Anteria, players immerse themselves in the magical fantasy land of Anteria, where they must strategically wield the powers of their champions to defeat enemies in order to reclaim the kingdom.

 

For the latest information on Champions of Anteria, please visit: ubisoft.com/en-AU/game/champions-of-anteria

 

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Watch_Dogs, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

About Blue Byte, a Ubisoft Studio

Blue Byte has a long history of developing AAA PC games such as the beloved build-up strategy series The Settlers® which debuted in 1993 and ANNO® for which the studio began overseeing the production in 2007. Blue Byte opened its doors in 1988 and was acquired by Ubisoft in 2001. Since then Blue Byte is located in the city of Düsseldorf, Germany and expanded in 2014 with the acquisition of a new branch in Mainz. Recent projects include Anno 2205™ which brought the acclaimed city-builder series into space and Champions of Anteria™, a new Real-Time-Strategy experience. Blue Byte also works in close collaboration with other Ubisoft studios on projects such as the PC version of For Honor™ and post-launch content creation for Rainbow Six® Siege.  Additional teams work on browser-based and mobile games, like The Settlers® Online and Assassin’s Creed® Identity. In 2016 Blue Byte is celebrating 15 years of being part of the Ubisoft family. To learn more, please visit www.bluebyte.com.

 

© 2016 Ubisoft Entertainment. All Rights Reserved. Anno 2205, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Anno, Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries.

RAZER ACQUIRES THX

RAZER ACQUIRES THX

THX to be Spun-Off as a New Startup; Management and Employees Retained; Renewed Focus on Best-in-Class Audio-Visual Certification, Optimization of Audio Experiences and Development of Core Audio and Visual IP

 

Razer™, the leading global lifestyle brand for gamers, today confirmed it acquired the majority of the assets of THX Ltd. and have brought onboard the management and employees of the company. Financial details of the transaction, which closed earlier this month, were not disclosed.

“Razer has a vision for innovation at every level of entertainment, a vision which THX has championed since its inception more than 30 years ago,” says Razer Co-Founder and CEO Min-Liang Tan. “This acquisition will allow us to reinforce Razer’s leadership in gaming and extend the brand into broader areas of entertainment, while at the same time empowering THX to develop into a global powerhouse, independently.”

THX will operate as an independent startup under its own management and apart from the ongoing business of its parent company. Further to the point, the audio technology business will have discretion to seek agreements with other product makers, service providers and financial partners apart from Razer.

“For over 30 years, THX has maintained a proud legacy of being one of the leaders in audio technology and certification worldwide,” said Laurie Fincham, senior vice president of Audio Research and Development at THX. “With their focus on quality, design and innovation, Razer supports our vision to optimize and deliver the best audiovisual experiences to audiences worldwide.”

“Our focus has always been on ensuring that anyone can experience high quality entertainment, regardless of their medium of choice. With Razer, we can now continue to strengthen our core lines of business while delivering excellence for our customers’ ever-changing needs,” said Ty Ahmad-Taylor, CEO of THX. “As a standalone company, THX will work with Razer, but will primarily continue to service our partners in the industry in order to deliver great products to consumers.”

According to Tan, “The value of THX rests in its bedrock competencies with certification, optimization of audio and intellectual property development. We expect Ty, Laurie, and the executive team and employees of THX, who we have also retained, to continue leading the world in innovations and technology in the audiovisual space.”

 

About Razer:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

About THX:
Founded by legendary filmmaker George Lucas in 1983, THX and their partners provide premium entertainment experiences in the cinema, in the home and on the go. THX develops audio-video and environmental designs, technologies, products and specifications to ensure an artist’s vision is truthfully delivered to audiences worldwide. For more information on THX please visit www.thx.com.