Saints Row Favorite Johnny Gat available through pre-order incentive as the 13th Agent in Agents of Mayhem
SEOUL – June 8, 2017 – He just couldn’t stay away. Saints Row fans love him, Saints Row fans want to be him, and now they can.
The “Have God re-create the Earth and retcon the entire world of Saints Row” ending of Saints Row: Gat out of Hell means that the dead don’t stay dead. Johnny is back where he was born – Seoul. Gat’s been hard on the beat in this universe as a Lieutenant in Seoul’s police department, but the tragic events of Devil’s Night left Johnny in a coma. After awakening almost a year later, Johnny discovers that all of the Seoul Metropolitan Police Agency have been wiped out and replaced with C.O.P (Civilian Overwatch Patrol) robot units. Johnny hates robots, loves guns, and his reputation for wanton destruction makes him the perfect fit for MAYHEM.
Exclusively available to those pre-ordering Agents of Mayhem at GameStop, Johnny Gat will be the 13th Agent of Mayhem. Featuring an exclusive unlock mission, personal mission, vehicle/character/weapon skins, as well as the unmistakeable voice of Daniel Dae Kim, that’s a whole lot of Johnny.
Agents of Mayhem is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems releasing on August 15th. For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame or on Facebook at Facebook.com/aomthegame or visit aomthegame.com.
ABOUT AGENTS OF MAYHEM
Agents of MAYHEM is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems. Fun, funny and full of high-action moments and laugh-out-loud scenarios, in Agents of MAYHEM, you run a no-holds barred operation against the shadowy super-villain organization, LEGION, fighting to take back the world after the horrors of Devil’s Night.
Explore the futuristic city of Seoul with a team of three interchangeable agents, each with their own distinct look, sense of humour, weapons, and skillset, with only one aim: to destroy LEGION, its operatives and their vile plans to take over the world.
ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com



Continuing with the theme of the season so far From the Gallows starts with a flashback that touches upon Javi and David’s past as they play a game of dominoes with their father. This short look back at the past gives us another look at the family dynamic between the brothers and another chance for players to establish Javi’s feelings for his family, something that has been another running theme through this season.
Despite these awkward shifts, these confrontations are easily the most engaging you’ll have with these survivors at this point thanks to the fact that the stakes are so high and everyone is inches away from losing it. After figuring out a plan, the episode takes a slower pace as the group continues to move towards surviving and finalize their little arcs until everything once again comes to a head before the episode comes to a close and players are forced to make a heavy decision that may play a large role in future events depending on how things are handled going forward.
It is also worth noting that this episode suffered from quite a large number of glitches. Not only does a character that died in the previous episode, or should be dead at this point anyway, briefly appear during a scene but there are numerous graphical glitches that pop up. This includes a navigational scene that has zombies appear abruptly leading to a death scene after a non-intractable cutscene.
The voice work for the characters, including a familiar face that makes an appearance again, is once again handled incredibly well. This does wonders for the emotional scenes that take place by playing up the fact that these are still decently written characters despite the random emotion swings.

Once again The Walking Dead: A New Frontier begins with a fresh flashback to before the undead began to walk the Earth but this time the focus is placed solely on Javi and David as they spend some time at the batting cages. While many of these flashbacks have given us hints into the family dynamic that was established long before zombies became an issue, this one falls flat primarily due to the fact that we see very little in the way of new information here other than giving the player an option to support David one more time.
While certain character interactions are interesting to see, such as a certain Clementine scene proving that she is growing up in other ways besides mentally that leads to a humorously awkward scene between her and Javi, many of the other interactions we see here demonstrate very little growth for our cast of characters. This is especially true for core members of the cast who will randomly act one way only to completely change their mannerisms in the next scene, leading to some odd mood swings that are rather out of character.
Although building players up for an exciting and uncertain final episode is the main purpose for Thicker than Water, there were likely many more ways that this could have been done but unfortunately the way that was taken here often makes certain characters act out of the norm and certain revelations end up being incredibly simplistic and easy to see coming, especially when the main villain this time is as basic in nature as we have seen from the New Frontier.

Similar to the previous episodes Above The Law begins by showing off Javi and his family a few short months after the outbreak began. This serves as a way to expand upon the motivations for Javi and the rest of his surviving group members and why they had to leave and hit the road, potentially sacrificing ever meeting the rest of their family again for the hopes of staying safe, and more importantly supplied, while on the road.
Thanks to these hostilities and the fact that the New Frontier is managed by four leaders who Javi has to prove his worth to in an effort to stay inside the walls, reuniting with your long lost brother is far from a blessing, especially with what has been hinted at about David by his wife, various flashbacks, and Clementine. Thanks to another trip back to the past we learn about why Clementine ended up being expelled from the group and why she is so angry at them while showing off just how much of a survivor she is even if she has to act on her own.
Regardless of the lack of player choice mattering this time, the clever framing and developments over the hour and a half episode will leave the player questioning just who they should believe as the final section plays out. Although the ending this time around does take a rather predictable turn, it is easy to feel like things could have went an entirely different way if certain alignments were shifted and the fact that the threat was there, albeit not seized, leads into an interesting confrontation that only slightly builds things up for the next episode.
It is interesting to note that the voice actors for the characters in this series continue to be very impressive with their roles. Clementine continues to shine in her cut-back role and even the various sound effects during combat have been modified a bit and can be quite humorous considering the weapon that Javi brings into battle this time around.

It is a good thing that Telltale Games felt like taking some risks here by moving the Guardians through in a new direction with a hook that is sure to snag into fans and even newcomers with the basest knowledge of the series into continuing along with the series to see just where the journey this time will end up. Considering the story is just starting I won’t discuss these twists much other than that the introduction of flashbacks and the new villain introduced this time around create an interesting plotline that will keep fans eager to see what will happen next.
That being said, players will often feel like they are playing something of a balancing act as Star-Lord as they try to keep some of their crew happy while trying to avoid angering other members too much. Obviously it is currently unknown just how much certain choices will affect the player’s relationship with various members of the gang in the future though with one member already preparing to write themselves off and leave the group it is clear that the infighting will only grow worse from here on out.
They did however manage to expand on their current mechanics though and as mentioned earlier most of this comes through Star-Lord’s tools. Extra dialogue is unlocked through radio discussions, his tool to see holographic events of previous events add a new layer to some puzzles that still are fairly easy, and using his jet-boots to travel between floors at a quick pace allow for new exploration features that ad a bit of extra spice into the game.
The voice work for the characters is also fairly well done with many of the characters fitting along nicely with what fans may be familiar with as the new voice cast steps into these roles. It is interesting to note that Telltale has not skimped on the classic rock music that Guardians of the Galaxy is known for using and have included a couple of great tracks in this episode alongside standard tunes used for background music.