Origami mirages and characters bring the WORLD OF FINAL FANTASY to life
Fans will be able to try their hand at folding chocobos and cactuars at MCM London this October
LONDON (25th October 2016) – In partnership with Creaselightning, Square Enix Ltd., has created origami versions of three popular characters that will appear in the upcoming epic and adorable adventure, WORLD OF FINAL FANTASY®, which will arrive in Europe and PAL territories on Friday exclusively for the PlayStation®4 and PlayStation®Vita.
MCM London will be the host of chocobos, cactuars and Lann and Reynn’s steadfast companion through Grymoire, Tama, as instructions for creating adorable paper versions of each will be available at the booth of London Origami for all 3 days of the show, from Friday 28th October. The London Origami staff will be on hand for help in case fans get stuck creating the perfect cactuar or Tama’s majestic crown.
Those not attending MCM London Comic Con can also try their hand at some WORLD OF FINAL FANTASY paper craft by downloading the instruction guides for cactuar, chocobo and Tama from http://worldoffinalfantasy.com/gb/.
Adventurers can jump into the WORLD OF FINAL FANTASY with the playable demo available now for both PlayStation®4 and PlayStation®Vita from the PlayStation®Store. Upon completion, players will unlock the ability to obtain “Magitek Armor P” in the Coliseum when playing the full version of the game.
WORLD OF FINAL FANTASY will be available for the PlayStation®4 and PlayStation®Vita on 28th October 2016. To pre-order the Day-one edition, which features the game and includes extra digital content including an exclusive Sephiroth Summon and the Japanese voice-over option, visit: https://store.eu.square-enix.com/uk/product/313373/world-of-final-fantasy-day-one-edition-ps4.
WORLD OF FINAL FANTASY, a brand-new title in the FINAL FANTASY franchise, combines classic RPG gameplay mechanics with fresh and imaginative visuals to welcome both fans and newcomers to the series. Players will lead a pair of twins through varied FINAL FANTASY worlds and capture and raise such adorably familiar beasts as cactuar, chocobo and behemoth to discover alternate forms and learn new abilities.
About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide, DRAGON QUEST® which has sold over 68 million units worldwide and TOMB RAIDER® which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
WORLD OF FINAL FANTASY, the WORLD OF FINAL FANTASY logo, FINAL FANTASY, CHOCOBO, SQUARE ENIX, the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix group of companies. “PlayStation” is a registered trademark. “PS4” and “PS Vita” are trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
ENTER THE ROTTED WORLD OF DARK SOULS III™: ASHES OF ARIANDEL™ FROM BANDAI NAMCO ENTERTAINMENT EUROPE!
Slip into the shivery world of Ariandel and delve deeper into the lore behind DARK SOULS III!
SYDNEY, AUSTRALIA – October 25th, 2016 – Leading interactive entertainment company BANDAI NAMCO Entertainment Europe has released DARK SOULS III™: Ashes of Ariandel™, the first of two planned downloadable expansions to the critically acclaimed DARK SOULS III for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM. Step back into the world of DARK SOULS III and uncover a terrible secret that lies within a cursed painting from another age. Players will find themselves steeped in a brand new environment filled with terrifying new enemies, challenges, and exciting new lore to expand the DARK SOULS III storyline.
Return to the mysterious world of Lothric and embrace a new mission as players encounter a diseased world within a painting created to house unwanted beings. Players are tasked to enter this new world, uncover its mysteries, and defeat the evil sealed within its frigid landscape. Throughout their adventure, players will equip new weapons, armor, and spells as they encounter hulking battle-hardened warriors, packs of territorial wolves, a settlement of grotesque inhabitants, and other horrors as they venture deeper into a world descended into madness.
DARK SOULS III: Ashes of Ariandel also includes Undead Matches, a brand new way to play online against other DARK SOULS III: Ashes of Ariandel players around the world. By entering these multiplayer matches players can honorably duel against a fellow Cursed Undead, or do battle in free-for-all brawls or team-based fights for up to five other players. Entry into the Undead Matches does not come easily though, as adventurous players must first defeat a fearsome foe hidden within the world of Ariandel.
DARK SOULS III: Ashes of Ariandel is now available for download on PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM for a suggested price of €14.99. A season pass for DARK SOULS III which includes the DARK SOULS III: Ashes of Ariandel and a second expansion, expected to be released in early 2017, is available for purchase for €24.99 for all versions of the game.
During the past year, WWE has taken its home grown talent from NXT, mixed them up with some new recruits from the independents, and made them into the next generation of Superstars. What was once a worrying time for fans as an underdeveloped roster struggled to break out is now a time of pure celebration, with new stories, fanfare, and a heaping cup of re-invigoration added to a product that is finally starting to feel fresh again. Yes folks, it is finally time to be excited about wrestling again, and what better way to enjoy these efforts than by reliving the experiences on television through another video game adaptation. WWE 2K17 looks to break the mold through means of re-invention itself – promising more customization, a bigger roster, and even more of what we love on one disc. Is this release worthy of carrying the weight of reinvention, or is WWE Games yet again ready to disappoint with the usual two steps back, one step forward dance of the past? Let’s find out.
Story
I suppose I will start here, as My Career mode has carried over from the past couple of offerings to provide a pre-made storyline for fans to hop right into. I honestly don’t know why, with the resurgence of women’s wrestling and the general focus on the roster that WWE Games feels the need to force the player to create a wrestler for this, as that element makes the entire mode feel like a copy and paste job from predecessors. That is more of a personal gripe that I wanted to get out of the way as I’ve always felt that being able to select one actual star from the entire roster allowed for far more replayability and overall enjoyment (much like past Season Modes) – which is something we have lacked with this franchise since 2008. Getting back to 2K17’s My Career, get ready for the grind, as that is the name of the game.
After a terribly tedious tutorial in NXT, the player is thrown right into television with a bunch of random no-name stars as they all try to be the next big thing through their ring-work and promos. The player will pick a character, watch unstoppable openings for shows, and fight the lower card week after week as they work to get a decently ranked match. Yes, we are now ranked on our matches, but it isn’t quite what it seems. Matches have a five star rating mechanic this year, where everything you do adds stars to the overall scoring of a competition. The more “excitement” that the game feels the match is receiving, the more the ranking goes up. Its a simple formula that SHOULD work, but fails to do anything noteworthy as matches with random punching and a quick submission can end in three stars, and count-out victories can score higher even if there is little ring work throughout the match. It is an absolutely worthless gimmick that carries into the standard game, reminding players of how broken the new mechanic is throughout their entire experience.
After hours of work to get a title shot, the player can eventually get the attention of Paul Heyman (by selecting the default option) or join The Authority to cause some chaos. These little fork-in-the-road paths offer only light rewards, as you are still doing the same grind, but with a few more inflated scenes that attempt to give the options meaning, but fall flat due to the lack of substance. Speaking of lack of substance, the promo system borrows from a dialogue tree as players must quickly string preset phrases together in order to build their character at random points. Sadly, the dialogue options provided are stale and generic, delivering no connection to the actual event that may be occurring during the mode. All of this is a mess, bound together by actual WWE footage that constantly plays before any big event, reminding us how far away from the actual show we actually are. There just isn’t any originality or imagination to make this mode work, as it instantly hands the player a script for their own character while it forces them to color by numbers until the last bell is sound.
Gameplay
I won’t spend a ton of time speaking about the core gameplay, as not a lot has changed. Grapples, strikes, and so on have about the same and feel and are no more polished than last year in terms of execution. Other minor tweaks do nothing to improve – and instead take away from the more solid experiences players have had in the past. Let’s start with taunts. Instead of being able to execute from one of four taunts, the player has a taunt to raise the opposing player (known as the “wake up taunt”, as well as randomized character taunts that are based off the default selections the game has already made. This means that if you want to run up the ramp and taunt “JUST BRING IT” or scream out “THIS IS MY HOUSE!” at free will, it comes down to luck of what will actually come out. In the game’s favor, we can now do taunts in the corner, but the gestures usually take too long and feel messy as a lot of times the game will not properly detect any type of taunt a majority of the time and just have the model slightly jerk in a direction until they finally do something underwhelming such as raise their hands. Sadly, that is only the beginning. I think the developers were going for crowd interaction as the crowd does indeed provide some cheers and jeers based on if the Superstar who is taunting is heel or face – but this is a huge trade off that is just sloppy overall.
The standard match types are all back as well, but with huge exclusions such as tag team table and tag team ladder matches nowhere to be seen, we as fans are getting to recreate less of those famous moments due to shortcuts that were implemented due to new mechanics that come into the mix already broken. The ladder matches have had a large overhaul this year, as the player now doesn’t have to worry about setting the ladder up properly due to a handful of predetermined spots being the only location the weapon can go. I suppose this was done to make spots easier, but the AI seem to get glitched out a lot while trying to set up the ladder and if blocked by another AI, will walk in place holding it until they finally float (yes, FLOAT, as in hovering without legs moving) to that particular position. Most wrestlers can no longer properly tie up on the ladder as well, as now simple kicks and punches have replaced most of the grapples. Grabbing a briefcase is also a headache as instead of just “pull until loose” we have yet another game-breaking mini-game that makes this match predictable and rather stale.
Table matches are not much better. In my first table match I had online, I walked over to an opponent, got DDT’d near a table, and the table collapsed. Since I was close to it (maybe in a hitbox that didn’t visually click correctly), I got the loss. Another example, a Hell in a Cell. I did two finishers on the top to my opponent and the top broke through each time, but my opponent simply teleported to a safe spot on top and the piece fell out without much fanfare. I can keep going as there is not one special match type I played more than five minutes of that did not have a glitch, or a bug – or some kind of missing feature to make that particular match feel incomplete or scripted. Somehow the only matches worth playing now are the standard exhibition, but those are also crippled due to new “fixes” to old mechanics that cripple the experience.
Take submissions for example. The whole blue and red circle chase was terrible last year, so WWE Games added another option of tapping buttons. When I heard this I was actually excited as that worked in the old games – and when I lost, I felt like I earned that defeat. What’s disappointing about this is that they managed to ruin that small swap by using the same, broken tapping mechanic in play when in the corner of the ring during the rumble. This means you have to pick a button quickly and shift to the next input on the screen when you are in a submission, and while that might sound more intuitive, it actually makes matches end to headlocks and simple submissions way too easy. The window comes too fast and changes direction at a dime, leaving the player watching the AI fill the tap meter instantly while defeat is devoured by a bitter player who didn’t even get a chance. Mini-games are not fun to start with as they take you out of the match. Having to watch the AI bust out a standard submission to end a match (and then get a one star match as a salty surprise) is just miserable and without a slider to adjust submission ratios, there is simply no fix and we get stuck with the horrible submission system of the past that is still broken online.
Online has a positive addition, and that is the ability to watch entrances in private matches. I know that is a small thing, but it has been taken away the past couple of years and I was super excited and appreciative to see entrances back online. Its too bad the game is not built for the online side of things, even worse off than years prior. Pin meters NEVER match up. You can have someone roll you up and you will be lucky to kick out due to the lag of input that rarely allows you to even stop the little notch in the circle so the pin can be stopped. Same goes for the submission system, the ladder lockpick, and so-on. Online is simply an abomination as I tried every single match type to find at least one experience that would be pleasing, but due to latency of input, server issues, and the roadblocks from the game itself, I never quite found any enjoyable takeaways after hours upon hours of play.
I hate that I am being so cynical and negative, but there are just so many more things wrong and after last year, I thought maybe we could only go up. I mean, the roster is great for the most part aside from the copy and pasting from last year, and Create a Wrestler is indeed deeper than ever with a lot more options to sculpt a nearly perfect creation. Universe mode is not too different from last year, borrowing the promo elements to add a small bit of freshness into what is beginning to show some age. It is terribly sad to see those positive go to waste due to a broken game, but with 2K and WWE Games at the helm, it seems we are going to keep digging until we burn up in the Earth’s core.
Visuals and Audio
For the most part, the graphics, or visual aspect of WWE 2K17 is spectacular. The models look great, the animations are well done, and the general presentation may indeed be as fine as they ever have been. That said, that doesn’t mean everything is eye candy. While the most popular and sure to be most chosen competitors do look great, we have a few duds such as Dana Brooke (who is absolutely stunning in real life) has a bloated face with make-up that makes her look like a clown. This isn’t every wrestler and I am aware some face scans may be a miss due to technicalities, but I feel we should have seen a bit more polish on every member of the roster, not just the John Cenas and Sashas. The crowd is as animated as ever this year, and while not perfect, the backstage areas and standard menus make this package look AAA.
If only all of that would have transferred into the sound. I don’t think I have ever heard such awful commentary in a WWE game. Forgiving the fact that all matches are commentated by King, Cole, and JBL – most of the lines have been recycled and capture outdated gimmicks and Superstars, some who are not even in the game. Much like the legendary WWF Smackdown: Just Bring It!, some might have a bit of entertainment in hearing the nonsensical phrases blurted over and over, but I found that it massacred the atmosphere of every match. The sound suffers in other ways as well, as most voice acting (looking at you Carmella and Enzo) does not match animation, and a lot of the general sound effects seem mistimed and misplaced.
Overall
WWE 2K17 is a tragedy. In a generation that has yet to experience a quality wrestling game, this entry takes the franchise on another backwards dive when the fans needed it make a big splash. Right now, the WWE is all about reinvention, rejuvenation, and refocus. WWE Games may have nailed that in terms of the roster, but have absolutely failed to deliver a competent and functional product this year, opting to take fans on a bumpy shortcut to Suplex City. There are just too many band-aids applied to glaring issues, and far to many holes for the player to actually feel immersed in the product they love. I am a wrestling fan. I do not buy these titles to play mini-games or experience glitches that should have never made it to the final release. I make my yearly purchase to make their product my own. I buy it to take a break out of my day and fine-tune a roster, spar with personalities, and spend hours online with friends as we recreate some of our finest memories from history while making our own.
Nearly every year I review this franchise for this website as I am so passionate about these games that have entered my collection upon release year after year – and for the first year, I feel just like WWE 2K17 – broken and exhausted. WWE Games have taken away the immersion. Underneath that gloss and glamour is a hollow, scripted beast that has lost its smile.
Ride 2 awarded Guinness World Records title for most licensed bikes in a video game
25th October, Sydney – Milestone, the historic race games developer, announces it has been awarded a prestigious Guinness World Records title for the Most licensed bikes in a video game.
Featuring 190 licensed real-world bikes, with a further 40 bikes expected as DLC, Ride 2 aims to be the must-have game for every racing and motorcycle enthusiast. Each bike model boasts an unrivaled level of precision, the vast roster of bikes includes models for major manufacturers such as Yamaha, Kawasaki, Ducati, Aprilia, BMW, Suzuki, Triumph and much more.
“We are really proud to be recognized for such an important award. This year represent Milestone’s 20th Anniversary since our first release and this Guinness World Records achievement is the best way to head to our 30th Anniversary,” said Luisa Bixio, CEO of Milestone.
“The racing genre has often striven for realism and authenticity, so it’s great to see a motorcycle game delivering some serious options for two-wheel enthusiasts. Having just launched our Guinness World Records 2017 Gamer’s Edition, there’s every chance now that Ride 2 could be haring into next year’s book…” added Stephen Daultrey – Editor of The Guinness World Record Gamer’s Edition.
Ride 2 is available on PS4™ and Xbox One®, the all-in-one games and entertainment system and PC.
EA and Respawn have released the official Titanfall 2launch trailer ahead of the game’s release this Friday. Set to a Titanfall-themed spoof of “Bang Bang (My Baby Shot Me Down)” by Nancy Sinatra (many will remember the original song Kill Bill), the trailer features a mix of combat and down time shots of a Militia pilot and his Titan mech.
Titanfall 2is set to launch on October 28th for PlayStation 4, Xbox One, and Windows. The sequel to the 2014 FPS is introducing a singleplayer campaign starring Jack Cooper, a Frontier Militia grunt and aspiring Titan pilot. The game is revamping its line up of titans, replacing the original three with six new mechs, including the first melee Titan called the Ronin.
Get motivated for the week with Indie Gala’sMonday Motivation Bundle, no matter what you need motivation for. This week’s bundle comes with eleven indie games for only $2.99 USD during the first 24 hours of the sale.
For a minimum purchase of $1.00 USD, buyers will receive:
Galactic Storm – A simple shoot’em up featuring four weapons types and four levels.
Guardian’s Oath – A physics based top down action RPG with three classes, 12 skills, and over 200 upgradable items.
Endless Room – You are trapped in a house that is constantly changing, can you escape?
For a minimum purchase price of $2.99 USD during the first 24 hours of the sale, buyers will also receive:
Spectrum – An eye catching abstract platformer with 80 levels full of traps and puzzles to complete.
Chopper: Lethal Darkness – As the gunner of an attack chopper, you are in charge of firing an array of devastating weaponry to protect the troops on the ground and destroy the enemy.
Thrills & Chills – Roller Coasters – Strap on your VR glasses and take a ride on some of the craziest roller coaster rides set in a wide variety of urban environments.
Lost Crew – A text based adventure where the player will communicate with five astronauts stranded on a space station lost in time in hopes of getting them home.
Super Jagua – A retro styled 3d platformer inspired by classic platformers from the 1980s.
Green Game: TimeSwapper – A challenging 2d platformer that gives players power over time to guide a mechanical bird with a life of it’s own back to its cage.
Showdown Adventure – A cute and colourful hack’n slash action game featuring simple pick up and play gameplay.
Next Games and AMC to Integrate The Walking Dead: No Man’s Land With Season 7 of The Walking Dead
Official mobile game of the hit TV series announces first-of-its-kind experience unlocking new weekly playable in-game content in real time
NEW YORK and HELSINKI – Oct. 24, 2016 – Next Games and AMC will tightly integrate The Walking Dead: No Man’s Land, the official mobile game of the hit TV series The Walking Dead, with the seventh season of the blockbuster show. In a first-of-its-kind, real-time partnership throughout the season, fans of the show will be able to unlock exclusive weekly content featuring new playable characters as they appear on the show, in addition to bonus themes, special cuts and behind-the-scenes videos directly in game.
“A game and a TV show have never been integrated in quite this way before, and we owe it to all the incredible support The Walking Dead: No Man’s Land received during its first year. We’re excited to work with AMC to expand the connections between the worlds of the TV series and game, giving fans an experience that continues to stay true to the show they love,” said Teemu Huuhtanen, CEO, Next Games.
New playable content will unlock in The Walking Dead: No Man’s Land on Mondays beginning today. The Season 7 premiere of The Walking Dead debuted last night on AMC.
Nearly 15 million players have immersed themselves in the life and death struggle of The Walking Dead: No Man’s Land. The game gives fans an unparalleled experience inside the world of this thrilling series with official characters like Michonne, Daryl, Rick and more, as well as cinematic graphics, intense turn-based combat, intuitive touchscreen gameplay and unique connections to The Walking Dead.
Fans can also visit http://iTunes.com/TheWalkingDead to download the game now for iPhone and iPad, get a Season Pass for the new season, catch up on past seasons and explore more in books, music and apps.
About Next Games
Next Games, the developers of the critically acclaimed The Walking Dead: No Man’s Land, redefines the way franchise entertainment transforms into highly engaging mobile games played together with friends and fellow fans. Next Games has assembled a veteran team with a profound love for games and a burning desire to develop lasting global entertainment. The 70-people-strong company is funded by an elite list of investors and headquartered in Helsinki, Finland, at the heart of mobile games development. www.nextgames.com
About The Walking Dead
Based on the comic book series written by Robert Kirkman and published by Image Comics, The Walking Dead reigns as television’s most watched drama for Adults 18-49 four years in a row. The Walking Dead tells the story of the months and years that follow after a zombie apocalypse, and follows a group of survivors, led by police officer Rick Grimes, who travel in search of a safe and secure home. The series is executive produced by Showrunner Scott M. Gimple, Robert Kirkman, Gale Anne Hurd, David Alpert, Greg Nicotero and Tom Luse.
Pursue the Children of Arkham in ‘BATMAN – The Telltale Series’ Episode 3: New World Order
Third of Five Episodes Available Starting October 25th
Today we can unveil an all-new launch trailer for BATMAN – The Telltale Series Episode 3: ‘New World Order’.
The third of five episodes in the season, Episode 3: ‘New World Order’ will be available digitally worldwide starting Tuesday October 25th on PC from the Telltale Online Store, Steam, and other digital distribution services, and on the Xbox Games Store for Xbox One®. The episode will also be available October 25th on the PlayStation®Network for PlayStation 4 and PlayStation 3 in North America (SIEA territories), and starting October 27th for PS4 and PS3 in European (SIEE territories). Release dates for additional platforms will be announced in the near future.
In Episode 3, Penguin’s brutal attack broadcast on live TV has left Gotham City reeling. As Bruce and Batman, you’ll dig deeper into the web of intrigue surrounding the newly revealed Children of Arkham. Meanwhile, behind closed doors, the mysterious Selina Kyle reveals more of herself to Bruce. And in the aftermath of the attack, Bruce’s friend and Gotham’s new mayor, Harvey Dent, is a deeply changed man. Who can be trusted when the future of Bruce Wayne – and the Batman – could be determined by the flip of a coin?
The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.
Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne,Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.
BATMAN – The Telltale Series Episode 3: New World Order is rated M (Mature) for Violence, Blood, Sexual Themes, Language, and Use of Drugs by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.
For more information on Telltale Games, and more news surrounding the series, visit the official website, Facebook, and follow Telltale Games on Twitter @TelltaleGames.
POKÉMON GO CELEBRATES HALLOWEEN WITH GLOBAL IN-GAME EVENT
Increased Encounters of Spooky Pokémon and Candy Bonuses Await Trainers in the First-Ever In-Game Event for the Popular Mobile Title
Bellevue, WA, and San Francisco, CA—October 24, 2016— This Halloween, players of the popular Pokémon GO mobile game will experience exciting treats from Niantic Labs, Inc. and The Pokémon Company International. Beginning Wednesday, October 26, through Tuesday, November 1, Pokémon GO Trainers will have the chance to catch some of the spookiest Pokémon available in the game with increased global encounters of Drowzee, Gastly, Gengar, Golbat, Haunter, Hypno, and, yes, Zubat. And, since it wouldn’t be Halloween without candy, Trainers will have the opportunity to earn more Pokémon Candy during this event as they explore the world around them in search of Pokémon.
“It’s been incredible watching people explore their neighborhoods and catch wild Pokémon all summer,” said Tatsuo Nomura, senior product manager at Niantic, Inc. “We would like to trick-or-treat in our own special way by giving Trainers the chance to catch more Pokémon and earn extra Candy this Halloween.”
During this period, every Pokémon caught will earn Trainers six Candies—twice the normal amount. The professor will also give Trainers two Candies instead of one for every Pokémon transferred to him. In addition, Buddy Pokémon will award four candies instead of the usual one. Pokémon Candies enable Trainers to evolve or strengthen their Pokémon, so players will want to walk and catch all the Pokémon they can to get their fill of Candy during this special event.
“The excitement of Pokémon’s 20-year celebration continues this Halloween with the first-ever in-game Pokémon GO event,” said J.C. Smith, senior director of consumer marketing at The Pokémon Company International. “We anticipate seeing many Pokémon-themed costumes during this anniversary year, and now Trainers can add Pokémon GO to their trick-or-treat route to receive Candy and add some of the spookier Pokémon to their Pokédex.”
To learn even more details about the Pokémon GO in-game Halloween event, visit the official Niantic blog at PokemonGOlive.com.
To view a video about the event, visit this link: <iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/An2Dq6FcMjU ” frameborder=”0″ allowfullscreen></iframe>
About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, please visit www.pokemon.co.uk.
About Niantic, Inc.
Niantic, Inc. builds mobile real-world experiences that foster fun, exploration, discovery and social interaction. Originally incubated within Google, Niantic was founded by John Hanke, who previously helmed the Google Geo team (including Google Maps and Google Earth) after his startup Keyhole was acquired by Google. In 2015, Niantic, Inc., spun out from Google, becoming an independent company with investments from Google, The Pokémon Company and Nintendo. The company’s immersive real-world mobile game Ingress has been downloaded more than 15 million times and is played in more than 200 countries and territories worldwide. Niantic, Inc., developed and published Pokémon GO, a real-world Pokémon game for iOS and Android mobile devices. For more information on Niantic, please visit www.nianticlabs.com .
Yo-kai Watch 2: Fleshy Souls (and by extension Yo-kai Watch 2: Bony Spirits as the only difference between the two versions are a few obtainable Yo-kai and minor story details) is the sequel to the mildly successful first game in the series simply titled Yo-kai Watch. In Japan Yo-kai Watch is a huge phenomenon with lots of games, a big anime following and even a few big screen films. Yo-kai Watch 2 actually came out over 2 years ago in it’s home country so now that the title has received an international release, how does this monster centric RPG hold up today?
Story
As soon as you boot up the game, watch the opening animated rap video (yes, rap, it’s no DK 64 rap but it’s pretty fun) and then proceed to the title screen you can already tell what kind of game this is going to be. Those initial impressions of Saturday morning cartoon hi-jinks are not misleading, as the story begins with two evil looking cronies stealing the Yo-kai Watch and the main characters memories. It’s not long before you regain these though and are reunited with Whisper and Jibanyan who remain by your side for most of the game.
As someone who never played the first game I had no trouble getting into the narrative here as apart from a few early flashbacks, it seems the first game is never referenced at all. The story is well presented, using voiced cutscenes and classic RPG text dialogue, all accompanied by animation that acts out the text.The story is a bit slow to start off with the first few hours really failing to grip me outside of meeting the Yo-kai, but once it starts going into the origins of the Yo-kai watch and time travel sections it becomes much more intriguing.
The Yo-kai are definitely the stars of this game as the main character and most other humans are about as anime cookie cutter as you can get. Yo-kai however all have their own look, personalities and way of speaking that normally results in a good laugh or neat concept. From the whimsical Casper looking Whisper to Swelton, a fat sweaty Yo-kai who will break your heart as he explains how he has no friends and will just sweat all alone in the sewer, each Yo-kai you meet has a positive impact on your adventure. The idea that most negative feelings are associated with a Yo-kai haunting you is an interesting one and I always liked when the story played that up.
My big issue with the narrative is that you can’t just run through the story at your leisure. Whether it was simply to pad the game length or give you away to acquire more Yo-kai, the game forces you to complete mostly unrelated ‘key quests’ after every major story point before you unlock more story. This design choice is a strange one that not only hurts the games pacing and players freedom to progress as they would like, but also the game overall as I’ll explain in the following section.
Gameplay
Yo-kai Watch 2 has three main facets of gameplay, running around town completing quests, collecting Yo-kai and battling Yo-kai. The quests are easily the downfall of this title and unfortunately, makes up the largest chunk of your gameplay time outside of battles. It’s not that the map in Yo-kai Watch 2 is small or repetitive. In fact it’s quite the opposite as Springdale and it’s surroundings is actually a large, interesting metropolis full of life and secrets to uncover. It’s that most of your time is simply spent running between places. There is little variety in these quests with the majority being simple fetch quest that involve even more running, or having to take part in an average mini game like catching bugs or fish.
All this running is made worse by the near pointless stamina bar, that only seems to exists to hinder you. You do unlock a bike, warp points and a train system as you progress, but these do little to help. The train actually makes the problem worse, as it doesn’t act as fast travel but instead moves in real time. Have fun waiting 10 plus minutes if you want to get across the map on the train with little to nothing happening during that time.
Catching Yo-kai is another issue. There are multiple ways to get Yo-kai and most of them are completely fine. Yo-kai that join from quests or you get from a capsule machine are a great reward for your trouble, ones from quest especially as you get a nice story that accompanies them. You can even fuse Yo-kai and items later on to make all new Yo-kai.
Befriending Yo-kai in encounters is the big problem here. Unlike Pokemon for example, you don’t have a specific way to recruit Yo-kai. Instead, gaming’s best prolonging friend RNG is here. So first you have to find a Yo-kai, some of which are fairly rare, then you can try feeding Yo-kai a food item to increase there chance of you joining (there is no indication of what food a Yo-kai will like so this is all trial and error), then even if they loved the food you gave them, you just have to hope that at the end of the battle they decide to join you. This process was just a pain and I basically gave up trying to befriend any Yo-kai this way, making do with whatever Yo-kai I received in the story.
Lastly there are battles, which apart from the Yo-kai themselves are easily the best part of this game. The battle system in Yo-kai Watch 2 is based around management and strategy (with the emphasis on management). You manage up to 6 Yo-kai at a time while they automatically battle for you, however battles are from passive. Players have to actively manage targets, buffs and debuffs, health, Yo-kai placement, use items and more. Early in the game it may be possible to just let your Yo-kai do there thing with little input, but you definitely won’t get through with that strategy in later stages where monitoring both screens carefully is the key to success. This is a fun and involved experience that makes great use of the games best aspect, the Yo-kai, who to add to the strategy behind battles all have their own special skills, equipment slots, type bonuses and stats as well as the ability to level up.
My only issue with the battle system are the Soultimate attacks. These are moves you can trigger when your Yo-kai’s soul gauge is full and are basically the only way to get your Yo-kai to initiate an attack on your own command. So what’s the problem with this you may ask. They are really repetitive. From the touchscreen mini game you have to play to activate them (thankfully there are a few variations) to the identical animation that plays each time, these get old really fast. It wouldn’t be a problem if they were less frequent, but they just always seem to be available and as they are your most powerful attacks damage or effect wise, not using them rarely makes sense.
I must also praise Yo-kai Watch 2’s many game modes and post game content which is far from limited to simply trying to ‘catch em all’. You can battle online and locally with your strongest teams, trade Yo-kai online or locally, play Yo-kai busters (with up to 4 players in local co-op) which is it’s own decent mini game that can get you rare items, collect trophies, challenge the very difficult end game dungeons and more. Meaningful content is a non-issue in Yo-kai Watch 2.
Visuals
Yo-kai Watch 2 graphics really impress. All the polish and care taken here with the games bright and colourful graphics really shines through here. Even small details like the main character taking off their shoes before entering a home or how actual events take place with animation instead of just text, it adds to the experience and just makes everything feel like a living, complete world. From the bustling metropolis of Springdale and beyond to battles and the Yo-kai designs and models, the whole game is really just a complete visual charm.
The map on the bottom screen is essential for navigation and the UI during battle is intuitive and simple to understand. I honestly can’t find a single flaw in the visual departments. I never experienced any notable frame rate drops and I even found myself using 3D fairly just because it was implemented so well here. I’m definitely a bigger Pokemon fan but Game Freak could stand to learn a lot from Level-5 and what they have done with the presentation of Yo-kai Watch 2.
Audio
Just as impressive as the graphics is the energetic soundtrack. A ‘ghastly’ influence that is present in almost every song ties in with the Yo-kai/ghost/spirits concept of Yo-kai Watch 2 to deliver a very strong and thematic soundtrack. Each background song is just fun and perfect for the moment. The intro and closing credits song are excellent and make good use of the Yo-kai in ways I won’t spoil here.
Outside of the music, all the games sound effects are on point, from menu sounds to status effects and attacks. Lastly for sound, all the voice actors perform their roles outstandingly here and no one sounds out of place. Every actor feels like they are giving 100% with lots of energy and enthusiasm. The quality of the sound can’t be flawed and everything sounded excellent and loud coming through my headphones.
Overall
The world of Yo-kai is a fun and charming one and Yo-kai Watch 2 features perhaps the best audio visual presentation I have ever seen on the Nintendo 3DS. Unfortunately the gameplay outside of battles just failed to interest me and I had little desire to complete the mostly boring missions that infuriatingly lock off the main story, which itself suffers from a slow start. Yo-kai Watch 2 seems perfectly suited to younger audiences however there is merit for the older crowd to try it, particularly in the enjoyable battle system that requires good knowledge, preparation and management skills. The main issue will be if those gamers can be bothered to slog through the tediousness to get to the fun parts.