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HEAVY METAL MACHINES OPEN BETA TO BEGIN JANUARY 31

HEAVY METAL MACHINES OPEN BETA TO BEGIN JANUARY 31

Host of New Features Included, New Character Announced

Florianópolis BRAZIL, January 31, 2017 – Hoplon, the developers of Heavy Metal Machines, are pleased to announce that starting January 31, 2017, gamers of all racing stripes will be able to strap into their favorite vehicle and start tearing up the arenas of Metal City. Gamers who want to sign up for the open beta can do so by visiting www.heavymetalmachines.com.

After months of closed beta testing, Heavy Metal Machines is ready to reveal for a bigger group of fans to experience its unique brand of car combat, MOBA action. In addition to being available to more gamers, this open beta introduces a number of significant upgrades, including an all new character.

New Character
Photon is a real tech-head, so it makes sense that her vehicle in the arena is one of the most advanced support units in the

game. A support unit, capable of healing teammates, Photon is covered in individual solar panels that draw power to charge its Sparkling Engine. This technology allows this character to not only move at high speeds, but turn herself and her car as intangible as light itself!

New Features
Hoplon is also adding some significant new features to the open beta that will improve upon the experience that players in the closed beta got to take part in. Those new features include:

  • New Player Game Guide – From the most basic commands such as “how to move your
    car” to very in-depth knowledge about droppers and goals, this is the place to learn
    everything about Heavy Metal Machines.
  • Voice Chat – Players can now communicate with their team without the need of any external software. Just hold a key and you’re able to ask for a bomb pass or announce that your ultimate is up and ready to wreak havoc in the arena.
  • Russian Localization – Welcome, Russian players! We are happy to announce that Heavy Metal Machines is now 100% localized to the Russian language.

To sign up for the Heavy Metal Machines open Beta, please visit www.heavymetalmachines.com and sign up today.

To find out more about the exciting world of Hoplon’s Heavy Metal Machines, please follow them on Twitter and Facebook or visit http://www.heavymetalmachines.com/site/.

About Hoplon

Founded in 2000, Hoplon is comprised of a one-hundred-person team specializing in video game development, publishing and support services with titles like APB: Reloaded to their credit. Already a fan-favorite in their native Brazil, in mid-2017 Hoplon plans to delight North American audiences with their most ambitious title to-date, Heavy Metal Machines. For more information about Hoplon, please visit www.hoplon.com . To learn more about Heavy Metal Machines, please visit www.heavymetalmachines.com or follow us on Facebook at FB.com/HeavyMetalMachines and on Twitter @HMM_Hoplon_EN.

This Tuesday from Sentai Filmworks: ‘Fate/Kaleid Liner’ Season Three

This Tuesday, the 31st of January, 2017, will see Sentai Filmworks releasing the third season of Fate/Kaleid Liner Prisma Illya, 2wei Herz, on DVD and Blu-ray. All 10 episodes will be featured with English audio, Japanese audio and English subtitles. The Herz! shorts will be presented with Japanese audio and English subtitles only. The textless opening animation and textless ending animation will also be included as on-disc extras.

The DVD edition has a suggested retail price of $ 37.99 USD, but can currently be pre-ordered from Sentai Filmworks’ online store for $59.98 USD. Similarly, the Blu-ray edition is currently available for pre-order for $44.99 USD, although its suggested retail price is $69.98 USD.  If you are unfamiliar with this Fate/Stay Night spin-off series, you can read a review of its first season here.

Indie Gala Monday Motivation #15 Now Available

Start the new Lunar year with a brand new bundle! Indie Gala’s Monday Motivation bundle is the way to start the year on a good foot. Bundle #15 comes packed with 11 great indie games.

For a minimum purchase price of $1.00 USD, buyers will receive:

Dungeon Escape – A hardcore 2D platformer filled with traps, dangerous enemies, and a soundtrack by HateBit.

The Spirit Underneath – A first person horror game set in the depths of hell with multiple endings.

Mistwood Heroes – Four mercenaries accidentally find themselves on a journey together through the forest state of Mistwood.

For a minimum purchase price of $2.99 USD during the first 24 hours of the sale, buyers will also receive:

Spirits of Xanadu – After the research ship Xanadu wakes up from slumber and its crew unresponsive, an operative is sent inside to see what has become of the ship and bring it home.

klocki – A minimalistic puzzle game that is relaxing yet just challenging enough to keep players interested.

Orbox C – A pure puzzle game where players must move an orbox through levels with a variety of objectives such as blowing up all the bombs in the level or collecting all the stars.

Fearful Symmetry – A unique puzzle game where players control two characters moving in symmetry at the exact same time.

Blaite – A challenging platformer that releases new levels each week to drive you mad.

Acro Storm – A high speed airbike racing game currently on Steam Early Access.

Wormhole City – Acero Astra has been brought to Wormhole City to serve with Space Force in this cyberpunk/sci-fi adventure.

Massive Cleavage vs Zombies – A bloody action game that will have players chopping up thousands of zombies.

The special $2.99 USD price will only last for the first 24 hours of the sale. Be sure to grab your copy at Indie Gala before the price goes up!

Double Dragon IV Available Today on PlayStation®Network for the PlayStation®4 and Steam (PC)

Double Dragon IV Available Today on PlayStation®Network for the PlayStation®4 and Steam (PC) 

Billy and Jimmy Lee are back! 

YOKOHAMA, Japan – January 30, 2017 – Arc System Works Co., Ltd. is proud to announce the release of Double Dragon IV on the PlayStation®Network for the PlayStation®4 and Steam (PC). Key team members involved in the 1987 arcade version including Original Planner, Yoshihisa Kishimoto, Designer, Koji Ogata, and Composer, Kazunaka Yamane, have teamed up to recreate the next chapter in the Double Dragon saga.

Billy and Jimmy Lee are back and they’ve brought the 80’s with them except the battlefield has moved to Japan!

Title: Double Dragon IV
Platforms: PlayStation®Network for the PlayStation®4 and Steam (PC)
Genre: Side-Scrolling Beat’em Up
Price: $6.99 USD
Players: 1-2 Players (Share Play on PS4 Only)
ESRB: T for Teen

For more information, please visit the official Double Dragon IV website at http://www.arcsystemworks.jp/dd4/

About Arc System Works
Arc System Works is a developer and fighting game specialist from Japan—best known for the Guilty Gear series of games and, more recently, the BlazBlue series—that has garnered international critical acclaim for its innovative fighting system and spectacular 2D artwork. For more information, please visit the official website at www.arcsystemworksu.comAll other trademarks are the property of their respective owners.

Copyright: © Arc System Works

HITMAN Steelbook edition detailed in new video

HITMAN Steelbook edition detailed in new video

What’s in the box: https://youtu.be/FIwW7EXg8LQ

With only one day left before the launch of The Complete First Season for HITMAN, a video detailing what’s in the upcoming disc release for HITMAN is now available to view here: https://youtu.be/FIwW7EXg8LQ


Become the Master Assassin in this intense spy-thriller story. As Agent 47 you perform contract hits on powerful, high-profile targets in exotic locations around the world, from Paris, Italy and Morocco to Bangkok, the USA and Japan in this creative stealth action game. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you.

HITMAN The Complete First Season is available on January 31st on the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft.

Related Links: hitman.com / facebook.com/hitman / twitter.com/hitman / reddit.com/r/hitman

About HITMAN™ – HITMAN is the sixth game in the blockbuster series and is the culmination of a journey started by Io-Interactive more than 17 years ago. It builds on the critically acclaimed and commercially successful foundation of games like Silent Assassin, Blood Money and the recent Hitman: Absolution.

About Io-Interactive – Io-Interactive, a Square Enix Studio, is the creative force behind some of the most talked-about multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic “Freedom Fighters”, the controversial “Kane & Lynch” series and the adorable “Mini-Ninjas”. Dedication to creating original IP and unforgettable characters and experiences are the hallmarks of Io-Interactive.

About Square Enix Ltd. – Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

Hitman © 2016 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. AGENT 47, HITMAN and the HITMAN logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd. All other trademarks are the properties of their respective owners.

Pokémon TCG: Sun & Moon midnight openings at GAME

Pokémon TCG: Sun & Moon midnight openings at GAME

Pikachu card giveaway, Bottle Cap download codes and Snorlax T-shirts all await attending fans

London, UK, 30 January 2017—Pokémon TCG: Sun & Moon, the latest expansion to the Pokémon Trading Card Game (TCG) franchise, will be available in the UK from 3 February. Interested players will receive a warm welcome not only to the tropical Alola region – based on the incredibly popular Pokémon Sun and Pokémon Moon video games – but also at a number of GAME stores in the UK.

Participating outlets in Liverpool, Hinckley, Brentwood and Plymouth will host midnight openings, with the added bonus of a special Pokémon TCG card featuring Pikachu being available for the first 250 fans through the door.

A giveaway code, containing a downloadable Bottle Cap, will also be available at all stores’ point of purchase for owners of the Pokémon Sun and Pokémon Moon video games. These items allow a player to increase a single stat of a Lv. 100 Pokémon as part of Hyper Training. Wireless broadband internet access is required to access the Bottle Cap, and players will need to trade the item with Mr. Hyper, who can be found in-game.

Midnight opening attendees will additionally have the chance to purchase a unique Snorlax T-shirt, ensuring they look the part as they commence their adventures with Rowlet, Litten and Popplio.

All-in-all, it’s a great opportunity for Pokémon TCG fans to discover dozens of never-before-seen Pokémon, including the Legendary Solgaleo-GX and Lunala-GX, Alola forms of some familiar favourites, and new ways to battle with a powerful new kind of Pokémon: each Pokémon-GX brings an attack so devastating that a player can use only one of them per game! Just a few highlights of what promises to be an exciting start to this all-new series of Pokémon TCG expansions.

About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit Pokemon.co.uk.

Toukiden 2 Arrives on the PlayStation 4, PS Vita, and PC in the West in Late March

Late last year Koei Tecmo announced plans to release Toukiden 2 in the West and now the company has revealed exactly when fans of the game can expect the open-world sequel to be released. The game will launch on the PlayStation 4, PC, and PS Vita on March 21st in North America and March 24th in Europe.

Those who pre-order Toukiden 2 will be given special “Tenko Costume” armor that allows players to dress up as the signature fluffy fox companion, as well as the Miitama for “Sanada Masayuki,” “Sanada Noboyuki,” “Sarutobi Sasuke,” and “Chiku Rin In” to provide an initial boost to the player’s abilities and skills.

Injustice 2 Adds Robin to the Roster

It wouldn’t be a game with Batman in it without Robin also being available in it in some form and recently NetherRealm Studios and Warner Bros. confirmed that Robin will indeed be a playable character in Injustice 2 when it is released, though he might not be very kind when meeting Batman. He joins the previously announced characters of Batman, Harley Quinn, Superman, Supergirl, Gorilla Grodd, Deadshot, Aquaman, Blue Beetle, Atrocitus, Flash, Wonder Woman, and the pre-order character Darkseid.

You can check Robin out in the gameplay video below and as for the game itself, Injustice 2 is currently set to be released on the Xbox One and PlayStation 4 on May 16th.

I Am Setsuna Launches on Switch on March 3

Square Enix has confirmed that they are planning on releasing I Am Setsuna as a launch title for the Nintendo Switch. This means the game will be made available as a digital download on March 3rd and will feature some brand new content such as a Temporal Battle Arena where players can take their party and fight against other players’ parties to see who is best at the game.

For those who passed on I Am Setsuna when it was originally released for the PlayStation 4, the game follows the story of Setsuna, a young woman of incredible power and inner strength, and the sacrifice she must undertake to save the people of her land as she leaves her hometown.

Resident Evil 7: biohazard Review

Resident Evil 7: biohazard

Developer: Capcom
Publisher: Capcom
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $109.95 AUD – Available Here

Overview

Over the many mainline titles in the Resident Evil series there have been many changes to the formula and while some of these alterations were met with adoration, others drove off longtime fans. After revisiting some of these classic games through “HD” releases, Capcom has brought us perhaps the biggest change in the series’ history with Resident Evil 7: biohazard. Now whether or not these changes were for the best was up to debate as many demos were released but with the title now available, is it worth picking up?

Story

After receiving a message from his missing wife Mia, Ethan Winters travels to the deep south in order to track her down. Despite the location being far off the beaten path and deep into the bayou, Ethan has no qualms if it means meeting someone he practically thought was dead. Once he arrives however he is in for quite a disturbing surprise.

Though evidence is found that Mia is indeed on the premise, eerie footage found in the dilapidated house point towards there being far more sinister things at foot and soon Ethan finds himself face to face with his goal but also with the deranged Baker family. Initially at their mercy, it is up to Ethan to survive the halls of the Baker’s large residence and try to save his wife, even if it means facing off against untold horrors and seemingly immortal monstrosities.

For the most part the game’s storyline is fairly straightforward for a Resident Evil title, albeit a bit thin on background information. In other ways it is also incredibly similar to original entries in the way that many of the biggest revelations are kept under wraps to keep players guessing and trying to figure things out on their own for most of the game.  Unfortunately this does mean that once these details start to be revealed the story does rush towards a conclusion that feels like it could have been extended a bit more to give players some better context.

That being said, with the various notes that players find around the grounds, the haunting images that show just how things used to be for the Baker family, and some decent variety to the characters that players encounter and face off against, especially in regards to their dialogue as they chase after them, players will find Resident Evil 7: biohazard to be an unnerving horror story that occasionally dips into “cheesy” territory but in the same familiar and endearing way that the series is known for.

Gameplay

One of the first elements that players will need to get used to in Resident Evil 7: biohazard is the fact that the game is entirely first-person. Outside of only a few seconds of cutscenes players will be viewing things through the perspective of the character they are controlling. This may be a bit disorienting at first but it is easy to get the hang of and thanks to a minimalistic UI players will be able to see everything in the game quite clearly.

Traditional elements from the series return in many ways as players will need to often balance their limited (but upgradeable) item holding capabilities by using item storage boxes, taking part in tense combat situations in first person form with limited ammunition and enemies that are often more dangerous than they seem, doors that require specific keys to open, and of course puzzle solving. This element is fairly prevalent in the game and players will need to solve a number of puzzles to open pathways, including one that can be cleverly dodged much to the shock of the creator, though don’t expect anything really tricky here.

As far as the gun mechanics go, players will find that Ethan will gain access to a few different types of weaponry while exploring the Baker grounds and while many of these tend to be handguns or shotguns, a few heavier weapon types are available as well. In interesting fashion, players will often need to go out of their way to get the better equipment available during a playthrough and even then ammo tends to be extremely limited for a long time, especially if you happen to be a bad shot.

This is primarily due to the fact that the enemies, both the Bakers and the new mutated “Molded” tend to be vicious and constant when attacking the player. Between shrugging off most wounds and being able to move at basically the same pace as Ethan, most encounters rely on the player either timing blocks properly where they still receive some damage, constantly trying to keep distance between you and your target, or simply dodging them when you can. This isn’t the most effective option at times as many corridors tend to be tight as well as the game not having much in the way of a stealth system other than crouching and trying to stay out of sight and in the few dark places. Combine this with the fact that the first person perspective limits what you can see around you and you’ll often feel like nowhere is really safe when you are exploring it for the first time.

One thing that does make the encounters in Resident Evil 7: biohazard unique is the way that they can play out in multiple ways. There are many sequences that might take place in one playthrough that might not even happen in another and while these different scenarios are rather limited, it is a nice touch to be caught by surprise on a second run through the game. Of course if you happen to touch the unlockable Madhouse difficulty, then you’ll certainly be in for a much different experience as far as encounters go since not only does the challenge of the game increase by limiting ammo and requiring tapes to save, but enemy patterns will also vary.

Outside of standard encounters the bosses that players come across tend to be incredibly memorable. Each of the boss’ areas are handled in different ways and have unique themes to them to give players an extra challenge while keeping things fresh. The same cannot really be said about the Molded who unfortunately come in only a few flavors and quickly become repetitive enemies that are rather unimaginative after a short time.Combine this with players having the ability to craft healing items and ammo using certain items and players may often feel like they can easily overpower a standard set of Molded.

It is interesting to note that alongside the various weaponry you can gather, Resident Evil 7: biohazard features numerous collectibles that can unlock bonus weaponry or items for use in your next playthrough as well as simple things such as antique coins that can be used to unlock bird cages containing things ranging from Steroids to permanently boot your health total, Stabilizer to increase reload time, and a powerful handgun. Between these various unlockables to enhance your next time through the game and the amount of changes and difficulty thrown your way with Madhouse mode, players will definitely feel encouraged to dive into the Baker household once again after their first run through the story.

Visuals & Audio

The switch to first person also marks the first time that the company makes use of the company’s new “RE Engine” and thankfully this helps make the game look disgustingly great. From examining the obviously mildewed furniture or rotten food to traveling through a room filled with sickening goop the title really helps deliver the feeling of exploring a place where cleanliness has long been abandoned. The designs of the enemies range from quite gruesome to fairly simplistic in form, with the Molded initially coming off as monstrosities that end up losing their horror as the game progresses.

It is also worth noting that the health feedback system tends to get rather annoying after a short time. While Ethan wears a watch that can display his current health level ranging from green all the way to red, your health is also demonstrated through on-screen blood that covers parts of the screen. The bad thing is that even if you are slightly hurt the onscreen blood tends to become an annoying distraction that you’ll often want to simply pop an herb to clear off rather than save it to craft a full med-kit.

Resident Evil 7: biohazard makes simple use of music as the title only tends to play heavy tones during dramatic and emotional moments though there is one signature tune that plays in the intro and during the credits that is thoroughly creepy. The voice work is quite fitting for the series as well, though be prepared for a couple of sequences where certain lines are repeated a few too many times if a fight wears long.

Overall

Resident Evil 7: biohazard may not be an incredibly long game with roughly ten hours on a standard first run being an expected completion time but thanks to plenty of unlockables and different events that can take place, it makes great use of its replay value. Combine that with certain story twists that will have players shocked and gameplay that remains quite tense and you have a game that may fall short in some regards but delivers a great survival horror experience that few may have expected.