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Die, Return, and Decimate Demons in Ember and Blade During Steam Next Fest Today

Harness cursed immortality, slay hordes of demons, and seal the archdemon Asmodeus in this seraphic survivors-like

[October 13, 2025] — The gates to the Sanctuary of Oblivion have now opened once more, are you ready to face the archdemon’s army? Ember and Blade’s new demo is now available to download on Steam, and is sure to be a devilish delight. Aspiring demon hunters will be greeted with a wealth of new content, including Ember and Blade’s narrative-packed Act 2, two new angels who provide helpful, heavenly blessings, a baleful boss to challenge, the Steam Next Fest-exclusive Arbor’s Crucible, and more! 

After clearing Act 2, players will unlock Arbor’s Crucible, a Steam Next Fest-exclusive area perfect for players to hone their demon slaying prowess. There’s only one goal: survive as long as you possibly can while defeating hordes of infinitely-spawning demons to earn points. Want to make a deal with the devil and earn more points? Make a Vow of Austerity to up the difficulty — high risk, high reward. With randomized blessings shaping every attempt and scores tracked on a global leaderboard, the Crucible is where immortality meets true competition.

Key Features

  • Carve Through Endless Hordes – As the immortal hunter, sweep across battlefields teeming with demons in fast-paced survivors-like action. Every swing scatters foes, every run escalates the chaos, and only your blade stands between order and oblivion.
  • Hellsent Boss Encounters – Face the Judicators of Fate. Once mortals who sold their souls to become demons, they now wield immense power and devastating attacks. Only precise timing, careful strategy, and the edge of immortality can carry you to victory.
  • Harness Celestial Blessings – Angels grant you powers beyond mortal reach. Choose between their heavenly gifts and forge evolving strategies that change with each run. Your path is never the same twice. Immortality does come with certain perks. 
  • Defy The Cycle Of Death – Each fall is only the start of another run. Resurrection brings deeper secrets and the chance to twist fate itself.
  • Atmospheric Worlds And Dynamic Battles – Step into a realm forged by divine fire and demonic corruption. A visually rich world awaits with balanced design, unique characters, vibrant colors, and vivid effects that bring every battle to life.

Ready to slash into the dark seraphic world of Ember and Blade? Wishlist the game on Steam and play the new demo in Steam Next Fest from October 13th – 20th.

About LINE Games
LINE Games, a subsidiary of LINE Yahoo, is a Seoul-based publisher and developer dedicated to creating and publishing games across PC, console, and mobile platforms. With a portfolio spanning action RPGs, narrative adventures, and multiplayer experiences, LINE Games brings distinctive titles from Korea to players worldwide. Its in-house studio, Nine Lives, is a small team of 15 industry veterans, with experience across globally recognized titles, dedicated to delivering high-quality, memorable game experiences.

Casting Whispers – When the Dark Speaks, Listen

A chilling new psychological horror launches October 22 on Steam, with a haunting new demo live now for Steam Next Fest. For Immediate Release

Los Angeles, California – October 13, 2025. Solo developer Lantern Bay Entertainment is thrilled to announce that its debut title, Casting Whispers, will launch on PC via Steam on October 22, 2025.

Casting Whispers is a first-person psychological horror game where sound is the key to surviving a malevolent, unseen presence. Step into a 1960s apartment block in small-town America, where something ancient and unexplainable has taken hold. As you search for your missing mentor, you’ll uncover the echoes of a terrible secret and confront the horror waiting in the dark.

New Demo Available Now During Steam Next Fest

Launching today as part of Steam Next Fest, a brand-new playable demo invites horror fans to dive deeper into the world of Casting Whispers. Shut your eyes, steady your breath, and brave the shadows in this uniquely atmospheric and immersive horror experience, where every sound might lead you closer to survival, or to your doom. Download the new demo via Steam now

About Casting Whispers

Casting Whispers is a first-person psychological horror experience where sound is your greatest tool. Investigate the paranormal events that plague a city in 1960s America. Shut your eyes. Trust your senses. Listen to the darkness.

The past doesn’t die, it echoes… 

1961, Corburgh, Connecticut. A decaying industrial city haunted by urban legends, guilt, and grief. For Victoria, a young lab assistant studying Extra-Sensory Perception (ESP), Corburgh was always home. But tonight, something has gone horribly wrong. Her mentor, Professor Henry Zubringer, has vanished, and something in his apartment at 1195 Norman Ave. is calling your name.

Enter the shadows, investigate what happened, and try to save your friend… and yourself.

Listen for the truth

Press and hold to shut your eyes and listen, calm your mind, and focus your hearing. This unique mechanic allows players to eavesdrop on hidden conversations, locate secret mechanisms, and hear that which cannot be seen. Use it wisely, as every discovery brings you closer to the truth, but also closer to what lurks in the dark.

Featuring 6–8 hours of single-player narrative horror, Casting Whispers draws inspiration from Americana and Lovecraftian myths. Multiple endings can be unlocked through your choices, or by chance, revealing the many faces of Corburgh’s tragedy.

Key Features:

  • First-Person Psychological Horror: Developed by solo creator Lantern Bay, whose sound work includes League of Legends, Westworld Awakening, and Horizon Zero Dawn.
  • Corburgh, 1961: Explore a city steeped in American decay and urban legend, where the past refuses to stay buried.
  • Investigate Paranormal Phenomena: Survive the entity stalking the halls of 1195 Norman Ave. and uncover the truth behind your mentor’s disappearance.
  • Listen for Survival: Close your eyes to enhance your hearing, revealing the unseen and unspoken.
  • Multiple Endings: A 6–8 hour story with branching outcomes based on your actions and chance.
  • Sounds of Terror: Music by Ed Lima, violin solos by Kim Levin, full voice acting by union talent, and immersive original sound design by Lantern Bay.

Wishlist Now! The Casting Whispers demo is available now during Steam Next Fest, and horror fans can Wishlist the game now. Download the demo, listen to the dark, and prepare for the full release on October 22, 2025.

About Lantern Bay Entertainment
Lantern Bay is a solo developer with a background in video game audio (Horizon Zero Dawn, League of Legends, Westworld Awakening). Drawing from his industry experience and years of crafting worlds and systems as a Dungeons & Dragons DM, Lantern Bay leverages his passion and expertise to create singular, atmospheric gaming experiences. His debut title is Casting Whispers, a first-person psychological horror game launching on Steam in October 2025.

Wall World 2 Drills into Steam on November 11th

Explore, fight, and mine your way through the endless Wall when the full game launches next month.

[October 13, 2025] – Alawar is excited to announce that Wall World 2 will officially launch November 11th on Steam, bringing its signature blend of roguelite, mining, and tower defense action to players worldwide. Prepare to dig deep, recover powerful tech and resources, and survive deadly threats while uncovering the secrets hidden within.

Revealed earlier this year and recently featured in the Steam Next Fest, Wall World 2 builds on the original hit with deeper progression, deadlier enemies, and expanded customization. Players return to the cockpit of the robospider tank to mine, upgrade, and battle across the vast vertical expanse of the Wall, now more unpredictable and mysterious than ever before.

Set in a world where the Wall stretches endlessly in all directions, Wall World 2 challenges players to survive dangerous expeditions into procedurally generated mines, face off against waves of enemies on the surface, and uncover the secrets hidden deep within. Between runs, players can explore Sphere City, a new hub where they’ll unlock technologies, gear up, and interact with NPCs to shape the course of their journey.

Key Features Include:

  • Mining & Exploration – Plunge into shifting mines filled with traps, technologies, and twisted anomalies.
  • Roguelite Progression – Persistently upgrade your robospider and exosuit between runs for increasingly powerful builds.
  • Dynamic Combat – Battle swarms of foes with a growing arsenal of weapons, tools, and deployables.
  • Environments & Anomalies – Navigate unpredictable terrain, explosive anomalies, and biome-changing hazards.
  • Customization – Swap robospider legs, weapons, and modules to craft a playstyle that suits your strategy.

Wall World 2 launches on November 11th and will be available for $11.99 USD with a 10% discount during its first 7 days on sale. Wishlist Wall World 2 now on Steam.

About Alawar
Alawar is an independent video game developer and publisher founded in 1999. Specializing in midcore and casual games, the company extends its creative influence across PCs, video game consoles, and mobile devices. Alawar’s key titles include the Beholder series, Do Not Feed the Monkeys, Karate Survivor, Necrosmith, Wall World, and an array of other releases.

PlayStation 30th Anniversary Collection is returning in Australia with limited stock, to celebrate the local 30th Anniversary

PlayStation Australia is excited to share the PlayStation 30th Anniversary Collection is returning with limited stock to celebrate the local 30th Anniversary this November. 

The limited edition designs pay homage to 30 wonderful years of gaming, a journey made possible by the passion and support of our fans and talented game developers. Reminiscent of the very first PlayStation console to launch in Australia on November 15, 1995, this limited edition offering utilises the original PlayStation colour design and integrates it into the latest line of PS5 hardware products.

The restock of the PlayStation 30th Anniversary Collection will be available for pre-order at select retailers in limited supply on Wednesday, 15th October 2025 at 10am (local time). The products will then be released on Friday, 14th November 2025. Check your local retailer for details. 

The following products will be restocked in Australia: 

  • PlayStation 5 Digital Edition – 30th Anniversary Limited Edition Bundle 
    • Includes the limited edition PS5 Digital Edition console with 1TD SSD and matching limited edition accessories – 
      • DualSense wireless controller 
      • Console Cover for a Disc Drive (Disc Drive sold separately).
      • Vertical Stand 
  • PlayStation Portal Remote Player – 30th Anniversary Limited Edition 
  • DualSense Wireless Controller – 30th Anniversary Limited Edition 

Keep an eye out for future local 30th Anniversary announcements for the Australian PlayStation community!

For the latest PlayStation news, follow PlayStation Australia on FacebookTwitterYouTube, and Instagram

Magic: The Gathering | Teenage Mutant Ninja Turtles Unveiled at New York Comic Con 

Nickelodeon and Wizards of the Coast Give Fans a First Look at New Universes Beyond Set Launching Globally March 6, 2026

Renton, WA and New York, NY – October 10, 2025 – Today, at a special New York Comic Con panel, Wizards of the Coast, a division of Hasbro, Inc., and Nickelodeon announced that the heroes in a half shell are heading into the world’s premier collectible card game as fans got the first look at Magic: The Gathering | Teenage Mutant Ninja Turtles (TMNT). The upcoming Universes Beyond set launches globally on March 6, 2026, and brings decades of Turtle Power to Magic with the famous heroes along with their infamous foes and friends.For players who grew up watching the adventures of Leonardo, Raphael, Donatello and Michelangelo, they can now share those stories with a new generation of Magic players.

The TMNT franchise spans generations, both in its media and fans. With Magic: The Gathering | TMNT, Wizards of the Coast is reaching out to players of all ages to offer them a new style of Magic. Whether a die-hard fan of Kevin Eastman’s art or a Turtles superfan who adores their recent animated incarnations, there’s a card in this set for everyone. This upcoming set draws from the entire history of TMNT media and offers a wide range of ways to play. 

During today’s panel, fans in attendance were given the first look at some of the radical cards coming to the set, brand new products and set details, including: 

  • An exclusive look at the Villains in the set including Shredder and the Foot Clan, Krang, Bebop and Rocksteady
  • The first look at Turtle friends and allies including April O’Neil, Casey Jones and Splinter
  • Showcase Scene cards, which combine to form a stunning scene that looks like it came straight out of the comic book or the animated series
  • Join forces with the Turtles with the interchangeable Turtle Power! Commander decks
  • An exclusive Pizza Bundle to grab a slice from! Wizards of the Coast is cooking up six cards from Magic‘s past, topping them with pizza-themed artwork, and serving them as part of the Pizza Bundle
  • Borderless Headliner Cards with Art by Kevin Eastman, the original illustrator of TMNT. These cards feature original borderless artwork complete with a shiny stamp of Kevin’s signature
  • Borderless Source Material Cards take cards from Magic‘s history and trick them out with turtle-tastic artwork. Source material cards from Magic: The Gathering | TMNT feature artwork from throughout the TMNT franchise
  • Turtle Team Up: Form your own team of heroes in a half shell with this brand new two-to-four player co-op experience
  • Borderless Pixel Cards that reimagine cards from the Turtle Power! Commander deck in the pixel card treatment. Each card features a video game-themed font and pixel art by Kirokaze
  • New mechanics and ways to play such as Pick-Two Draft 
  • Full-Art Pizza Basic Lands: The Turtles’ love of pizza is so strong that we’re bringing it to the set’s basic lands. These full-art pizza basic lands feature a hearty helping of pizza toppings across all five basic lands

Fans can watch the full panel on Twitch and YouTube

Key Upcoming Dates

  • Magic: The Gathering | TMNT Debut: February 10, 2026
  • Prerelease Events: February 27–March 5
  • Commander Box League: February 27–March 5
  • MTG Arena Release Date: March 3
  • Tabletop Release Date: March 6
  • Commander Party, Round 1: March 13–19
  • Magic Presents: Turtle Time: March 13–April 16
  • Commander Party, Round 2: April 4–9

The full Card Image Gallery and product list can be found at Magic: The Gathering | TMNT. This set’s products, including the Turtle Power! Commander deck, are available for pre-order now from your local game store, TCGplayer, Amazon, and elsewhere Magic products are sold.

For more information, please visit Magic.wizards.com

About Nickelodeon  

Nickelodeon, now in its 46th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The brand includes television programming and production in the United States and around the world, plus consumer products, digital, location-based experiences, publishing and feature films.

Nickelodeon is a part of Paramount’s (Nasdaq: PSKY) global portfolio of multimedia entertainment brands.

About Magic: The Gathering    

Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.    

About Wizards of the Coast  

Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises MAGIC: THE GATHERING and DUNGEONS & DRAGONS, and from Hasbro’s unparalleled portfolio of thousands of iconic marks. Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios, Atomic Arcade and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.  

About Hasbro 

Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With over 164 years of expertise, Hasbro delivers groundbreaking play experiences and reaches over 500 million kids, families and fans around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.   

Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.  

For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or @Hasbro on LinkedIn.

© 2025 Viacom International Inc. All Rights Reserved. Nickelodeon, Teenage Mutant Ninja Turtles, and all related titles, logos and characters are trademarks of Viacom International Inc.

Ghost of Yotei Review

Ghost of Yotei

Developer: Sucker Punch
Publisher: Sony
Platform: PlayStation 5
Release Date: Available Now
Price: $69.99 USD – Available Here $124.95 AUD – Available Here

Overview

When it comes to big budget sequels, it is always curious to see what the studio might have in mind. This is far from exclusive to video games, as any major series that saw a blockbuster hit will be tentative on what direction they should take their sequel, be it a movie, book, or game. With Sucker Punch and Sony landing quite the success story with Ghost of Tsushima five years ago, many wondered just how they would proceed, especially since Jin’s story had come to a fairly solid conclusion. Would they bring Jin back to the battlefield, would they reinvent the gameplay, or would they take and deliver more of what made the first so great but with a new protagonist and storyline? Well, Sucker Punch opted for the latter route and with Ghost of Yotei has a brought forth a brand new protagonist steeped in the same type of open world gameplay that fans loved from the first, but between some lackluster storytelling and a little too much recycling, it might not have hurt to try and reinvent Yotei at least a bit further.

Story

Set three hundred years after the first game, this journey takes us to the northern island of Japan in the Ezo region surrounding Mount Yōtei. With Jin being long forgotten to history at this point, this time the story focuses on Atsu, a mercenary that has honed her skills in battle serving as a mercenary throughout countless battles in the southern region of Japan for sixteen years. Finally believing she is ready for her revenge, Atsu returns to Ezo to do just that, enact revenge upon the Yōtei Six that slaughtered her family right in front of her eyes and left her for dead. With her father and mother lying dead in front of her and her brother out of sight, Atsu was pinned to the burning Ginko that served as the family’s signature tree by the so-called Lord Saito, the leader of the band.

Upon arriving in Ezo, Atsu tracks down her very first target, The Snake, and manages to slay him in dirty combat that leaves her on death’s door, only for her to miraculously come back, earning her the nickname “Onryō”, a ghost that haunts the men who pledge their loyalty to Saito’s side. From this point on Atsu’s journey fractures slightly as she finds herself being able to track down two of her targets primarily in either order, the Oni or the Kitsune, with the twin siblings Spider and Dragon being locked until players complete the other two. Atsu also learns that Saito is gathering an army, looking to establish himself as the so-called Shogun of the North to oppose the rising shogunate throughout Japan and current samurai class. As Atsu tears her way through the wandering ronin, forces looking to collect the bounty on her head, and even Saito’s men who have set up base throughout the region, news slowly trickles back proving Atsu is a force to be reckoned with, not just a mythological rumor to frighten the men and her journey is one that features plenty of highs and some unfortunate lows as it gets a bit lost in its own storytelling despite some strong side-content.

Ghost of Yotei tells a fairly by the numbers revenge story but happens to get lost within its own storyline a bit as even this basic concept of revenge gets muddled a bit too much for its own good. As Atsu continues her journey she will encounter a wide-range of twists and revelations that make for some incredibly poignant moments as well as an incredibly well-handled character shift that works both thematically and for the overall journey, especially since it gives Atsu some semblance of forgiveness even amongst her rage fueled journey for vengeance. Unfortunately this whole aspect of the plot quickly begins to fall apart in the third and final act, almost as if the writers didn’t know what they were doing or if they wanted to stick with the concept at all to a certain point. Sure, there is a solid conclusion when everything is said and done, Lord Saito makes for an incredibly bland villain even what players learn throughout the story and the final few confrontations are incredibly lacking. When you can’t even count the number of times a “big bad” escapes thanks to some convenient development on two hands, it’s some pretty poor writing.

Thankfully the side-content throughout Ghost of Yotei is handled incredibly well. While there is still the standard side-activities, collectables, and similar things we will discuss momentarily there are also a wide range of side quests that each have their own unique bits of story that help set the mood of the world and even provide some little twists to the standard formula. What makes this more interesting is that players can stumble on these side-quests just by arriving in locations during exploration, by talking to random passer-by’s on a dirt road, or even interrogating a surviving member of an enemy force for information. Atsu cares little for any samurai code and doesn’t care about honor, more than willing to hold a man hostage for info and even let players slice them through once they’ve spilled their guts. While we won’t go into detail about the side-quests here, it is nice to note that they come in all kinds of shapes and sizes and usually the rewards are definitely worth it. It is also interesting to note that there are “familiar spots” that allow Atsu to reminisce back to her younger self in these same locations and talk with her mother, father, and brother and interact here, adding extra emotion to exploring standard locations since they once held such personal importance to Atsu and now serve only as memories to help drive her further towards revenge, and usually an unlockable song, armor coloration, skill, or other useful reward.

Gameplay

Almost immediately after the short introduction of battling against The Snake as a short tutorial, players are dropped right into the open world where they can freely explore many of Ezo’s locations, though as mentioned before they can only directly choose to aim for either the Oni or Kitsune first as their primary missions. Other than that though, the world is once again wide-open and available with a massive amount of content on offer. Atsu can use her spyglass to locate various points of interest and unveil them on her map, purchase map pieces from a cartographer and line them up with the vague map she has to unveil shrines, hot springs, and other useful locations, or even interrogate enemies for other quest locations and tips against the Yōtei Six as mentioned earlier. This creates a very organic feeling to uncover the vast array of things to do rather than simply going from obvious place to place and encouraging players to stop by locations that may seem innocuous, since there is usually something of value to be found there even if it is just an extra armor color or weapon design.

Nearly all of the side-activities from the first game have returned here such as bamboo strikes to increase Atsu’s spirit that is used to restore health and perform skills in combat, hot springs to increase her health, shrines to unlock skills, and of course fox dens for charms and other bonuses. Alongside these we have Sumi-E paintings, bounties to hunt down, wolf dens to save to power up the wolf that occasionally joins Atsu’s side in fights, and even shamisen playing locations to learn songs. Some of these songs are nothing more than small bonuses but others can directly point the player to their nearest bamboo strike or other collectible using the wind, making them quite useful. It is also nice to note that fast-travel in the game is near instantaneous and players can fast-travel to any location they have visited before, be it a named field of flowers or a dining hall where the merchants tend to gather, reducing the need for redundant traveling if players happen to go far off-field for a side-quest or collectable.

There are various other mini-games and little side-activities that make use of every aspect of the DualSense controller’s capabilities. First and foremost it is worth noting that swiping up will trigger the guiding wind towards the current mission marker or pinpointed location while swiping left pulls out Atsu’s shamisen, swiping right sheathes her current weapon, and swiping down will bow. While out in the field players can camp in most locations to restore their health and spirit and while they can also be visited by members of her “Wolf Pack”, which are allies that tend to be merchants or people capable of refining their gear, where they can manufacture ammo, and it is also where they can cook meals for short buffs. Starting a campfire can involve swiping the touch pad up to strike the flint to light the tinder and either using L2/R2 to blow on the embers or literally using the microphone to do so if players want. Once the fire is started players can then move the controller around to cook their chosen food over the fire while trying not to burn it, though there isn’t a consequence for doing so. In fact, while novel, these processes can be skipped entirely by simply holding X and most will likely do so after their first time. The same can be said for upgrading Atsu’s weaponry at her father’s forge that sees players swinging the controller like a hammer, that can also be skipped. It is nice these elements are here, but the ability to skip them is far more welcoming in the end.

As players track down their various objectives and aren’t spending time using the controller for mini-games, they will be taking part in Ghost of Yotei’s most refined feature, its combat. For the most part the combat remains as fluid as fans can expect with each impact of the blades clashing together, slashes through enemies, and parried attacks feeling as intense as possible and the feeling of such a fluid combat system while attacking, parrying, and even using abilities remains solid throughout the game, but there are now a number of new tools that Atsu brings to the table and one of these replaces another element from the first game. Rather than having stances like Jin, Atsu is a trained mercenary and the farthest thing from an honorable samurai. As such she may wield her katana primarily but will also obtain multiple weapon types that she will wield instead, including dual katanas, the sickle-and-chain kusarigama, an odachi, and a yari (spear).

Each of these weapons have their own type of weapon that they are stronger against, with dual katanas outperforming spears and the kusarigama allowing for long-range assassinations and crowd-control. It is entirely possible to use weapons against an enemy that may be wielding the counter to the player’s gear, the fight will just be a bit harder as a result. Of course, Atsu isn’t afraid of a few “cheats” in fights either as players can unlock “quickfire” items that can be used at the tap of the button and range from throwing sand into an enemy’s eyes, igniting her weapon, and more. In fact, Atsu can even wield different kinds of bows and arrows to take out foes from a distance or eliminate a fleeing foe to put them down for good and, since time has jumped forward a few hundred years, players will eventually even gain access to a powerful, albeit slow loading, matchlock rifle and pistol. 

Swapping between melee weapons and even ranged weapons can be done on the fly even in the middle of combat, allowing for players to keep themselves active and moving, even if the controls are a bit overwhelming at times, especially since for whatever reason the development team thought players needed a dedicated photo mode button rather than using it for any other aspect of gameplay. This may be a complaint of my own, but it is worth noting that since picking up items, mounting Atsu’s horse, or even interacting with people or things are all done with the same button as the weapon swap, meaning players may easily find themselves stuck trying in a weapon swap rather than interacting with the world like they intend. 

Audio & Visuals

If there was anything that you can say about a Sucker Punch game is that they know how to make an absolutely gorgeous and varied environment. Ghost of Yotei is an outstanding example of how a game can offer a wide variety of vistas for players to explore even while traveling through the same biome. The plains players start in with Atsu are filled with fields of different kinds of vibrant flowers and battling against enemy bandits or ronin in these fields is a sight to behold. This doesn’t even touch upon the other different locations of Ezo that each feature their own wildly unique designs compared to the starting area, making sure to keep things varied for players throughout the game. 

The character animations in combat are handled perfectly for Atsu, who is a smaller warrior and this is highlighted by how some of her finishing strikes rely on her either needing to step through to drag her sword through a foe or even roll over their corpse to withdraw her blade and face off against her next target. This type of squirting blood and muddy mess can be heightened even further by turning on various visual modes such as Miike mode that tightens the camera for more intense feeling fights and messier combat, making things a bit harder but far more impressive looking. Thankfully the “cinematic” bars can be removed by clicking R3 which is a personal recommendation even if it might heighten some of the more intense boss duels.

It is interesting to note that a lot of attention has been paid to making sure that various elements of Atsu’s equipment are all customizable in one way or another. Upgrading her armor will add additional pieces to every set and while some unlock various headbands and masks they can be removed just as easily. Everything can be dyed in various color patterns as well though players will need to trade “flowers” to merchants for that. Weapon kits allow for Atsu to adjust the way her weaponry looks, all giving players an extra level of customization far beyond what many may expect.

The title releases with both the Japanese voice track as well as the English voice track for those who want to use it and it is nice to note that the lip synching does appear to have been adjusted depending on the dub being used. That being said, while the English voice cast does a mostly solid job with their roles here, including Atsu’s adult voice actress, there are some members of the English cast that sound shockingly terrible, especially Atsu’s child-voice that is so incredibly off-base that it removes all immersion from flashback scenes. Thankfully the Japanese voice cast avoids these issues and also fits into the theme and setting of the game perfectly. As for the soundtrack, Ghost of Yotei offers an impressive array of thematic tracks that work both for the time period and for the more intense larger scale battles that break out throughout the story. There is even an additional soundtrack players can choose to turn on if they want a hip-hop style that’ll flow to combat, though we found it took away a bit from the experience.

Overall

Ghost of Yotei manages to build on its predecessor by expanding its open world elements and offering just as intuitive combat with plenty of modifications to keep the intense free flowing combat as fresh as ever. Unfortunately the by-the-numbers revenge storyline that slowly falls apart is only held together by the strong side-quests and few major twists that happen throughout Atsu’s journey through the gorgeous lands of Ezo, making this an open world action game that certainly lives up to expectations but won’t surpass them.

Capsule Computers review guidelines can be found here.

BATTLEFIELD 6  – THE ULTIMATE ALL-OUT WARFARE EXPERIENCE LAUNCHES TODAY

THE BATTLE BEGINS ON PLAYSTATION 5, PC AND XBOXJoin the Fight across Exhilarating Multiplayer Maps and Modes, a Globe-Trotting Single Player Campaign, and Much More

SYDNEY, Australia – October 11, 2025 — Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios have launched Battlefield 6™, the ultimate all-out warfare experience. Battlefield 6 takes the fight to an unprecedented level, with brand new multiplayer modes, a thrilling blockbuster Single Player campaign, the return of Portal offering powerful creator tools, and a host of enhancements that have created a remarkable sandbox where every fight, vehicle, and strategy leads to victory. Battlefield 6 is now available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store).

The year is 2027, and the world is on the edge of chaos. The once unshakeable NATO alliance is crumbling, its foundations cracked by distrust and uncertainty. Financial instability, proxy wars, and political disputes have left some countries adrift in a sea of geopolitical turmoil. Amidst this chaos, a formidable force emerges – Pax Armata – A massive private military corporation unafraid to cross lines, with deep pockets and the latest tech seizes the opportunity to step into the power vacuum.

Multiplayer is more varied than ever, packed with an incredible breadth of modes and content. Players battle across richly detailed and destructive maps, including fighting through Tajikistan’s glorious mountains in Liberation Peak, in an intense stand-off underneath Manhattan Bridge and across dangerous construction sites on the outskirts of Cairo in New Sobek City. Plus six other maps, which also take mass destruction on a global scale.

Fan favourite multiplayer modes return in Battlefield 6, with classic all-out warfare modes, Conquest, Breakthrough, and Rush returning, as players battle across a chaotic and destructive sandbox, utilising every weapon, vehicle and even the environment to their advantage. These modes are joined by Escalation, a brand-new way to engage with this genre-defining gameplay. In addition to all-out warfare, Battlefield 6 includes a selection of modes inspired by shooter staples that are infused with Battlefield’s DNA that brings our genre-defining destruction and new levels of tactical play to Team Deathmatch, Squad Deathmatch, Domination and King of the Hill.

“This is the moment we’ve all been waiting for: the new era of ultimate all-out warfare is here and on behalf of Battlefield Studios, we couldn’t be more excited for you to join the fight,” said Byron Beede, General Manager of Battlefield. “With Battlefield 6, we set out to raise the series to new heights with intense combat powered by world-class gunplay, epic warfare featuring a new tactical take on the series’ trademark awe-inspiring destruction, and the incredible player freedom that has made Battlefield an iconic series over the years.”

The Single Player campaign takes place across nine pulse-pounding missions, as players step into the boots of Dagger 13, a squad of elite US Marine raiders taking the fight to Pax Armata. With adrenaline-charged set pieces taking place around the world from Brooklyn to Cairo, this is the blockbuster Single Player campaign, with jaw-dropping moments and explosive action, on an unparalleled scale.

Battlefield 6 also launches with an all-new and improved iteration of Portal, where players can redraw the lines of battle by putting their own spin on Battlefield or even create experiences that push the series to its limits. These tools give power to players to customise their Battlefield experience to fit a variety of preferences or even create unexpected experiences that push the limits of what Battlefield can be.

“Today’s launch is simply day one for Battlefield 6,” said Vince Zampella, Executive Vice President. “Battlefield 6 launches with more ways to play than any other Battlefield, but this is the tip of the iceberg. In a few weeks we will kick off Season 1 as part of our commitment to deliver non-stop entertainment to our players.”

The first season of content for Battlefield 6 will release imminently on October 28. Each season features distinct phases, with Season 1 kicking off with Rogue Ops, which includes a new map called Blackwell Fields and a new 4v4 mode. Seasonal content will be released on a consistent basis, with the next two phases of Season 1 content arriving later this year, including California Resistance on November 18, which includes a map located in SoCal called Eastwood and Winter Offensive on December 9, which includes a seasonal map update to Empire State. All gameplay-impacting features will be free or earnable as part of our commitment to fair play and access for all players.

Battlefield 6 is now available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store). Battlefield 6 is available in a Standard Edition (AUD $109.95) and also a Phantom Edition (AUD $149.95)*. The Phantom Edition includes a full game download of Battlefield 6, as well as the exclusive “Phantom Squad” Soldier Skin pack, plus two high-performance Weapon Packages, a Vehicle Skin, and a Combat Knife Skin. The Phantom Edition also includes a token for Battlefield Pro, a Season 1 package that includes the Battle Pass, 25 Tier Skips, exclusive cosmetics, XP tokens, and much more.

EA Play* members take control before you hit the front lines in Battlefield™ 6 when you use your 10% member discount on the digital version of the full game and experience all-out warfare today. Plus, deck out your soldier before the fight when you claim your EA Play Deployment Pack, and secure recurring in-game rewards to keep your equipment looking fresh. EA Play and EA Play Pro are the home for all things Battlefield, giving members unlimited access to Battlefield™ 2042, Battlefield™ 3, Battlefield™ 4 and more. https://www.ea.com/ea-play. * Conditions, limitations and exclusions apply. See EA Play Terms for details.

Visit us on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

*Offers may vary or change. See retailer site for details.

About Battlefield
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive, and Ripple Effect – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA, that all starts with Battlefield 6.

About Electronic Arts 
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. 

In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

SNOOPY & THE GREAT MYSTERY CLUB OUT NOW ON VIDEO GAME CONSOLES & PC

The world’s greatest beagle is on the case! Join the Peanuts gang for a delightful mystery adventure perfect for fans of all ages!

MINNEAPOLIS October 10, 2025 – Put on your detective cap and grab your magnifying glass! Snoopy & The Great Mystery Club is an all-new mystery adventure game that’s available now on Nintendo SwitchPlayStation®5Xbox Series X|S, and PC via Steam and the Epic Games Store! Play as Snoopy, using your wits to explore, solve clever puzzles and uncover hidden mysteries around town with help from the lovable Peanuts gang. Swap between different Snoopy personas, play a huge variety of mini games, and experience a hilarious journey of teamwork and friendship!

The Standard Edition of Snoopy & The Great Mystery Club is available now at major retailers and on digital stores for $39.99.

Players can also purchase the game’s Deluxe Edition for $49.99 on all digital stores, featuring an exclusive Joe Cool outfit for Snoopy, two Red Baron mini-games, two Peanuts soapbox racing mini games, and 75 full-color comics available to read in-game. A physical version of the Deluxe Edition is available exclusively for Nintendo Switch at Target. Deluxe Edition in-game content can also be purchased separately with the “Joe Cool Fun Pack” for $14.99.

Whether you’re investigating missing kites or seeking the mysterious Lake Ness Monster, Snoopy & The Great Mystery Club is filled with brain-teasing challenges and unexpected surprises. Build a team of four with friends like Charlie Brown, Peppermint Patty, Lucy, Marcie, Schroeder, Franklin, and others—each bringing their own special skills to the case. Lighthearted, witty, and full of classic Peanuts charm, this feel-good action-puzzle adventure is perfect for players of all ages!

KEY FEATURES

  • PLAY AS SNOOPY:Snoopy’s on the case! Take charge of the Great Mystery Club and team up with the Peanuts gang, using their quirky strengths to help you solve puzzles.
  • EXPLORE ICONIC LOCATIONS:Visit the school, the iconic music hall, Charlie Brown’s house, the baseball field, the Kite-Eating Tree, and more on your hunt for the truth!
  • SNOOPY’S ON THE CASE:Switch between Snoopy’s personas—Detective, Beagle Scout, Fierce Pirate, and more—to solve puzzles with clever tools like a leaf blower, super-sleuth’s magnifying glass, a trusty metal detector, and others.
  • MYSTERY CLUB MINI-GAMES:Have a blast with baseball, football, crafting, memory tests, object hunts, piano playing, and Snoopy soapbox racing—and take flight in the legendary Sopwith Camel to chase down the Red Baron!
  • A STORY PACKED WITH HEART & HUMOR:Enjoy humorous and delightful encounters in an emotional story that celebrates the power of friendship, teamwork, and staying true to who you are.

Snoopy & The Great Mystery Club is developed by Cradle Games and published by GameMill Entertainment.

About Peanuts

The characters of Peanuts and related intellectual property are owned by Peanuts Worldwide, which is 41% owned by WildBrain Ltd., 39% owned by Sony Music Entertainment (Japan) Inc., and 20% owned by the family of Charles M. Schulz, who first introduced the world to Peanuts in 1950, when the comic strip debuted in seven newspapers. Since then, Charlie Brown, Snoopy and the rest of the Peanuts gang have made an indelible mark on popular culture. In addition to enjoying beloved Peanuts shows and specials on Apple TV+, fans of all ages celebrate the Peanuts brand worldwide through thousands of consumer products, as well as amusement park attractions, cultural events, social media, and comic strips available in all formats, from traditional to digital. In 2018, Peanuts partnered with NASA on a multi-year Space Act Agreement designed to inspire a passion for space exploration and STEM among the next generation of students.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, visit https://gamemill.com, as well as Facebook, YouTube, and Twitter.

Play new demo for The Remake of the End of the Greatest RPG of All Time ahead of launch

Delve into a deduction puzzle game, disguised as a JRPG, to uncover its dark secret!

Foster City, CA, October 10th, 2025 – Coin Drop Games and Glootschke Games have released an all new demo of their upcoming meta puzzle game The Remake of the End of the Greatest RPG of All Time ahead of its Steam release in very early 2026. Deduce puzzles and solve secrets behind this greatest game that never was!

The Remake of the End of the Greatest RPG of All Time (or TRotEotGRPGoAT for short) is the last hour of a lost (nonexistent) JRPG, “remade” in 3D pixel art complete with director’s commentary, a digital manual, and archival footage. 

Players start at level 99, seeing the conclusion to story arcs they were never present for, heroic sacrifices by side characters they never knew existed, all while uncovering the meta-narrative of why they’ve never heard of this game, why they can only play the last hour, and why it’s being remade in the first place.

This demo teases a snippet of its non-chronological storytelling, offbeat humor, and deduction puzzles as players are dropped in blind to an epic conclusion with no context, and must scour the in-game world – and documentation behind the game world – to understand what’s going on and what to do about it. 

“I’ve always loved making games that mess around with genre, continually surprising players on gameplay, storytelling, and aesthetic levels,” said Lead Designer Lucas Immanuel. “The Remake of the End of the Greatest RPG of All Time is a deduction game, an RPG, and a narrative rabbit hole exploring our relationship to games and the creative process.”

Features:

  • A Fully featured RPG Battle System
  • Complex deduction puzzles
  • Beautiful 3D/pixel hybrid visuals
  • Full-motion video
  • A mystery at its core

For more information on The Remake of the End of the Greatest RPG of All Time:
Wishlist on Steam: https://store.steampowered.com/app/2809660/The_Remake_of_the_End_of_the_Greatest

Genshin Impact Launches User-Generated Content System “Miliastra Wonderland” on October 22 in Version “Luna II”

Singapore – HoYoverse is pleased to announce the launch of Miliastra Wonderland, the brand-new User-Generated Content (UGC) system for Genshin Impact, arriving on October 22 as part of Version “Luna II.” This transformative update introduces creative gameplay tools, a new 5-star character, and an exciting continuation of the ongoing Archon Quest.


Key Highlights of Version “Luna II”:

Miliastra Wonderland – UGC Experience Begins

The Miliastra Wonderland UGC system brings expansive creative freedom to Travelers, allowing players to:

  • Explore hundreds of user-generated Stages, either solo or with friends.
  • Customize their new avatar with unique looks and traits.
  • Build and share their own Stages using the Miliastra Sandbox, an intuitive and robust editing toolkit.

New Archon Quest: Secrets of the Moonlight

The ongoing Archon storyline intensifies as players confront the menacing Rerir, supported by both familiar faces and unexpected allies. Key characters featured include:

  • Arlecchino
  • Sandrone
  • Nefer
  • Varka

This narrative chapter promises high-stakes battles and emotional revelations in the ever-expanding world of Teyvat.

New Playable Character: Nefer

Joining the roster is Nefer, a 5-star Dendro catalyst user who specializes in dealing Lunar-Bloom damage. Her unique intel-gathering skill uncovers hidden lore and character interactions, enriching the world-building experience for players.

Additional Content and Rewards

  • The mysterious Damselette at Silvermoon Hall unlocks new stories, provides combat support, and offers a limited-time namecard reward.
  • A free Collei will be gifted to players participating in a new seasonal event in Sumeru.
  • Additional quality-of-life improvements and event enhancements round out the update.

With the arrival of Miliastra Wonderland, Genshin Impact continues to push creative boundaries by empowering players to build, share, and experience content like never before.