THE SIMS 4 IS CALLING ON ITS FANS FOR AN ALL-NEW STUFF PACK
For the First Time Ever in the Franchise, Players Will Be Able Participate in the Creation Process
April 4, 2017 – Stuff Pack dreams are about to come true for fans of The Sims™ 4. Maxis announced an exciting new partnership between The Sims 4 players and the Maxis Development Team where, for the first time ever in The Sims, players will help create an all-new Stuff Pack. Starting today, players can participate in the first round of voting to help select an overall theme for the new pack.
By voting on The Sims blog, Sims community members will help guide the pack through each of the critical stages of development. Maxis will be asking players the same questions they ask themselves during the process. While development at Maxis has always been collaborative and influenced by community feedback, the development of the new Stuff Pack will be transparent in a brand new way. Players will have the chance to be included in choosing the specific features through numerous rounds of voting, and participating in a new dedicated section of The Sims forums, while gaining insight into the meetings that take place during development.
The full scheduling for Community Voting includes:
Theme Vote (April 4th – April 7th): Select the overall theme for the pack. Every part of the pack will be influenced by this key decision.
Art Style Vote (April 11th – April 13th): Players will select between proposed art styles for the pack, which will guide Maxis concept artists in the objects and clothing they create.
Objects & Clothing Vote (May 19th – May 22nd): Fans can browse through the concept art developers have drawn for the pack, and select their top choices to help determine which objects and pieces of clothing are included.
Feature Vote (June 24th – June 27th): Players get to select the top gameplay feature(s) they want to have included in the pack.
Pack Icon Vote (Spring): Players can peruse different icons and help select the one that will appear in the pack’s box art and within the in-game catalog.
Pack Title Vote (Spring): Fans will help select a title that best summarizes the pack’s atmosphere and content.
Find out more, vote, and stay tuned for additional information on The Sims blog. Check out The Sims on Twitter and Instagram, like The Sims on Facebook, and subscribe to the YouTube channel.
The Sims 4 is available now on Origin for PC and Mac.
By submitting feedback or material, you expressly grant EA all rights necessary to enable EA to use the feedback or material in any form and for any purpose without attribution, notice, or compensation to you. While your votes will help us determine what we may include in this stuff pack, EA will make the final decision. This pack will be offered for a separate fee standard to our prior stuff pack launches.
XSEED GAMES CONFIRMS UPCOMING NEW TITLE IN SHAPELY SHINOBI SERIES, SENRAN KAGURAPEACH BEACH SPLASH
Third-Person “Splasher” Starring the Fan-Favorite Nubile Ninjas Takes Aim for PlayStation®4 this Summer
Torrance, Calif. — April 3, 2017 — XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that SENRAN KAGURA Peach Beach Splash, the much anticipated summer-themed title in its beloved busty brawler series, is headed to the PlayStation®4 computer entertainment system this summer. The ninja girls of SENRAN KAGURA are back in a whole new way armed with water guns and hydro-jetpacks in Peach Beach Splash, which features all-new visual enhancements to the series, 5-on-5 online team battles, and more lovely ladies than any entry before, all packed into one slip-sliding third-person “splasher.”
The summer of bouncy, high-flying hijinks continues for everyone’s favorite shinobi schoolgirls in SENRAN KAGURA Peach Beach Splash. They’ve fought rival ninja, evil masterminds, and apocalyptic demons from beyond the veil of sanity, but nothing in their lives has ever prepared them for… a water gun fight?! Summoned to a mysterious tournament with no choice but to duke it out for dominance, the nubile ninjas team up and face off, using ten types of water weapons to soak, splash, and steamroll their opponents.
In SENRAN KAGURA Peach Beach Splash, when players are in single-player mode, they will choose a team of five from the more than 30 girls available, outfit them with customizable weapons and abilities, and then lead them into lighthearted water gun battles in a variety of combat arenas. Players can also go online to join their friends and take on opposing teams in 5-on-5 team battles as well as survival matches. Attribute cards add another layer of strategy to the water gun war with over 800 available, providing improved weapons, unique skills, and summonable pets. Players can equip any combination of six skill cards and three pet cards per match for a combo their opponents will never see coming. Come on in; the water’s great!
Developed by Marvelous Inc. and published in North America by XSEED Games, SENRAN KAGURA Peach Beach Splash is slated to launch this summer for the PlayStation®4 system. This title has not yet been rated by the ESRB.
KEEP CALM AND STAY WARM, HELP WILL ARRIVE… A LITTLE LATER! IMPACT WINTER™ WILL BE LAUNCHED ON MAY 23rd, 2017
Just a few more additional weeks to go before the adventure begins!
Lyon, FRANCE – April 3, 2017 – BANDAI NAMCO Entertainment Europe and Mojo Bones announce today that the development of IMPACT WINTER needs a little bit more time to be completed. The post-apocalyptic survival adventure is going to arrive on May 23rd , 2017 on PC Digital. This will give more time to pre-order the PC Digital version and get the exclusive soundtrack created by composer Mitch Murder. The PlayStation®4 and Xbox One on digital versions are still planned to release later this year.
“Unfortunately IMPACT WINTER will now release a little later than expected, hitting Steam on 23rd May 2017. Why the delay? Well, the truth is, IMPACT WINTER has become a LOT bigger than we first expected: a pretty complex beast with lots of different systems and mechanics. Everything is in place, but one of our main priorities in the run up to release has been making sure that the initial stages of the game aren’t too overwhelming and that the overall experience is evenly balanced. Given the scope of the project and our team size it’s taking a little longer than expected. Ultimately, it’s all in aid of giving everyone the best experience possible which is the No.1 priority” explained Stuart Ryall Co-Founder and Designer at Mojo Bones Ltd on their website. “On the flip side, we’ve had some really positive feedback from our playtest sessions and the game is shaping up to be something unique, and definitely a lot more than we envisioned all those years ago.”
Game assets for IMPACT WINTER can be downloaded here.
About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu
About Mojo Bones:
Mojo Bones is an independent studio founded in September 2011 by a team of experienced game developers. The company prides itself on creating visceral concepts across PC, console and handheld, with a main focus on delivering high-quality and innovation.
Agents of Mayhem Returns in a Blaze of Massive Crotch-fired Grenade Explosions
The Agents will be kicking into action this August…
SEOUL – APRIL 3, 2017 – It’s MAYHEM Monday, and the Agents are back! Agents of Mayhem will be releasing on PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system by Microsoft, and Windows PC via Steam on August 15th, 2017. When the Agents weren’t busy taking down Dr. Babylon and generally causing havoc around Seoul, they took a brief recess to show you a little more about themselves and what they can do (trailer link).
After the horrors of Devil’s Night, the world was left in ruins from the devastation that the shadowy supervillain organization LEGION (League of Evil Gentlemen Intent on Obliterating Nations) had left in its wake.
They needed heroes.
They got the Agents of MAYHEM (Multinational AgencY for Hunting Evil Masterminds).
In a case of bad versus evil this elite band of often unstable misfits, armed with a variety of crazy weapons, work under the watchful eye of Persephone Brimstone, ex-LEGION lieutenant, and her assistant Friday, to bring down LEGION and its mysterious leader, the Morningstar.
Explore the city of Seoul with a diverse cast of twelve interchangeable agents that you can assemble into squads of three, each with their own distinct look, sense of humor, weapons, and skillset. Players can build and customize their squads however they choose, switching from Daisy, a mini-gun wielding, beer-swigging, foul-mouthed roller derby girl, to Rama, an immunologist with a futuristic bow firing energy arrows, to Red Card, a loveable but psychotic German soccer hooligan with a temper that can literally clear a crowd.
With a toy box of twelve unique agents to choose from, players can jump between reality TV star/pretty boy Hollywood, to sky pirate and internationally infamous thief Fortune, as the open-world missions demand.
So kick back, cue the action music and find out how to create your A-Team of agents.
For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame or on Facebook at Facebook.com/aomthegame, or visit aomthegame.com.
# # # ABOUT AGENTS OF MAYHEM
Agents of Mayhem is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems. Fun, funny and full of high-action moments and laugh-out-loud scenarios, in Agents of Mayhem, you run a no-holds barred operation against the shadowy super-villain organization, LEGION, fighting to take back the world after the horrors of Devil’s Night.
Explore the futuristic city of Seoul with a team of three interchangeable agents, each with their own distinct look, sense of humor, weapons, and skillset, with only one aim: to destroy LEGION, its operatives and their vile plans to take over the world.
ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com
ABOUT VOLITION
Volition was founded in 1996 with a focus on creating innovative technology and applying it to new IP. Located in Champaign, Illinois, USA, Volition has spent 20 years building a culture based on proprietary technology, creativity, and teamwork. Best known for its multi-million selling Saints Row franchise and its skill at combining best in class design fueled with pop culture references, the studio is currently putting its open world expertise and its creative culture behind its new multiplatform IP: Agents of Mayhem.
Madman Entertainment announced last night that they will be bringing Eureka Seven: Hi-Evolution to cinemas across Australia and New Zealand. Precise dates, cinema locations and other details will be revealed as they become available. A trailer for the film trilogy is embedded below.
Madman describes the story as follows:
Ten years ago, the major earth-shaking “First Summer of Love” event occurred. Renton, who lost his father during the event, now attends the army school of the United Federation of Predgio Towers located in the border town of Bellforest. Because his late father is still praised, Renton feels something is lacking as he continues with his ordinary, boring days. Then one day, Nirvash, the world’s oldest LFO, appears in front of him and a girl named Eureka emerges from the cockpit. This was the beginning of the future of humans and Scub Coral, another intelligent lifeform. Was this encounter all just a coincidence? Or was it fate? Where will Renton and Eureka’s journey end?
Eureka Seven: Hi-Evolution is a three-part movie project by Bones. The original Eureka Seven TV series ran on Japanese television from April 2005 to April 2006. Madman has released it and Eureka Seven Ao on home video in Australia and New Zealand.
Madman has been bringing more and more Japanese films to cinemas in Australia and New Zealand in recent times. Thanks to Madman, the animated film adaptation of A Silent Voice will be shown in cinemas with English subtitles for a limited time in just two days, on Thursday, the 6th of April 2017.
Two of the most notable gaming reviewers, Jim Sterling & John Bain (better known by his online handle TotalBiscuit), recently paid a visit to Valve offices where they were consulted on the future of Steam, Steam curation, dealing with scam games and upcoming features for the platform.
On the topic of “scam game” studios, developers who pump low-quality content on Steam in large numbers, Jim Sterling has said that he was “pleased with what I (he) heard. Quite pleased indeed” with TotalBiscuit stating that “Scam games days are hopefully numbered”.
Both of the guests seemed satisfied with how the meeting progressed, saying that Valve “really did listen” to what two content creators had to say. What was discussed at Valve’s headquarters is not exactly NDA’d, so you can expect Sterling’s video on the topic today or tomorrow, while TotalBiscuit already released his take which you can check out thoroughly down bellow.
However, in case you don’t have a whole hour to spare for watching the video, here is the summary of the most important bits:
The main theme of these changes is to make sure good games get attention and bad games become invisible.
Make curators more useful/make life easier for curators. Valve wants more people to be curators. There may be some kind of leveling system.
Refine recommendations further by making many more metrics of a game publicly available. Users will be able to see exactly why a game appears. A goal of Valve is for a user to never see a PC game they’re not interested in.
Steam Explorers: Sign-up program to give exposure to games that deserve it. Users will have their own forum to discuss the games and arrange multiplayer. It will still be required to buy the game but Valve is thinking about giving perks like a once per week no-strings-attached refund for games they are exploring.
Valve will be giving developers the ability to directly give users games through Steam. Should cut down on people imitating reviewers to get keys to resell.
Valve wants to use Steam Direct to make sure “Fake Games” can’t make any money. Games like asset flips or trading card milling games, or games that just plain don’t work. Valve will have a set of rules for games on Steam Direct, and games can be removed if a game or the developer is in violation of the rules.
Steam Support: Over the past few years, Valve has hired two external companies to provide the majority of “front-line support”. There is a division within Valve to deal with cases that the external companies can’t deal with. Valve is looking to further improve it, though they are hoping that by making the Steam store a better place support will be less necessary.
As it is common with Valve, there are no timetables on any of these upcoming changes and some of them might even be changed/scrapped altogether, but nonetheless, it is good to see them making some progress regarding the better quality control on their platform.
Madman Entertainment has revealed their July 2017 release plans on their b2b (business-to-business) website. Unless otherwise stated, all of the following anime products are scheduled for release on July 5, 2017.
Chivalry of a Failed Knight on DVD and Blu-ray. Episodes 1-12 will be presented with dual audio options and English subtitles.
Date a Live Complete Series Collection on DVD. All 24 episodes from seasons 1 and 2 will be presented with dual audio options and English subtitles. Actor commentaries, the textless opening and ending animation sequences, the U.S. trailer and “News Flash” will be included as on-disc extras.
Digimon Adventure Tri. Part 1: Reunion on DVD and Blu-ray. The film will be presented with dual audio options and English subtitles.
Dimension W on DVD. All 12 episodes will be presented with dual audio options and English subtitles.
Erased Volume 1 on DVD and Blu-ray. Episodes 1-6 will be presented with dual audio options and English subtitles. Commentary for episodes 1 and 6, trailer collections and the textless opening and ending animation sequences will be included as on-disc extras.
Fate/Zero on DVD and Blu-ray. All 26 episodes will be presented with dual audio options and English subtitles. The textless opening and ending animation sequences will be included as on-disc extras.
Gangsta Complete Season 1 on DVD and Blu-ray. Episodes 1-12 will be presented with dual audio options and English subtitles.
Garo: Crimson Moon (Complete Season 2) on DVD. Episodes 1-24 will be presented with dual audio options and English subtitles.
Grimgar, Ashes and Illusions on DVD and Blu-ray and in a DVD and Blu-ray combo pack. All 12 episodes will be presented with dual audio options and English subtitles.
Gundam: Reconguista of G Complete Collection on DVD. All 26 episodes will be presented with dual audio options and English subtitles. Promotional videos and the textless opening and ending animation sequences will be included as on-disc extras.
Haruta & Chika on DVD. All 12 episodes will be presented with Japanese audio and English subtitles.
Himouto! Umaru-chan on DVD and Blu-ray. All 12 episodes will be presented with dual audio options and English subtitles.
Magi: the Labyrinth of Magic (Complete Season 1) on DVD. Episodes 1-25 will be presented with dual audio options and English subtitles. The textless opening and ending animation sequences will be included as on-disc extras.
Magi: the Kingdom of Magic (Complete Season 2) on DVD. Episodes 26-50 will be presented with dual audio options and English subtitles. The textless opening and ending animation sequences will be included as on-disc extras.
Nurse Witch Komugi-chan R on DVD. All 12 episodes will be presented with Japanese audio and English subtitles.
One Piece Film: Gold on DVD and Blu-ray with dual audio options and English subtitles. Both editions will come with a limited edition poker chip.
One Piece: Heart of Gold TV Special on DVD and Blu-ray with dual audio options and English subtitles.
The Asterisk War Part 2 on DVD. Episodes 13-24 will be presented with dual audio options and English subtitles. Japanese previews, the textless opening and ending animation sequences and the textless epilogue animation will be included as on-disc extras.
The Red Turtle on DVD. This film was co-produced by Studio Ghibli and contains no dialogue. It will be released on July 26, 2017.
Tokyo Ghoul: Jack/Pinto OVA Collection on DVD. The OVAs will be presented with Japanese audio and English subtitles.
Undefeated Bahamut Chronicles on DVD. All 12 episodes will be presented with Japanese audio and English subtitles.
Madman Entertainment’s June 2017 anime releases are now available for pre-order. Additionally, Madman’s April 2017 anime releases will be available in stores across Australia in just two days.
The following titles are scheduled for release on June 7, 2017:
Actually, I Am… on DVD. All 13 episodes will be presented with Japanese audio and English subtitles.
Aria the Scarlet Ammo Aa (Season 2) on DVD and Blu-ray. All 12 episodes will be presented with dual audio options and English subtitles.
Bleach Complete Series on DVD. All episodes will be presented with dual audio options and English subtitles. The textless opening and ending animation sequences, a production art gallery, Bleach game trailer and omake featurettes will be included as on-disc extras.
Charlotte Volume 1 on DVD and Blu-ray. Episodes 1-7 will be presented with dual audio options and English subtitles. The web trailers and textless ending animation will be included as on-disc extras. The product page for the Blu-ray edition also lists an extra titled “Beginning of a New Destiny”.
Dagashi Kashi Complete Series on DVD. All 12 episodes will be presented with dual audio options and English subtitles.
Dragon Ball Z Kai: The Final Chapter Part 1 on DVD and Blu-ray. Episodes 1-23 will be presented with dual audio options and English subtitles.
Heavy Object Part 2 on DVD. Episodes 13-24 will be presented with dual audio options and English subtitles. Commentary for episode 23 and the textless opening and ending animation sequences will be included as on-disc extras.
K’ the Movie: Missing Kings on DVD and Blu-ray. The movie will be presented with dual audio options and English subtitles.
Luck & Logic Complete Series on DVD. All 12 episodes will be presented with dual audio options and English subtitles.
Naruto Shippuden Collection 30 on DVD. Episode 375-387 will be presented with dual audio options and English subtitles.
One Punch Man Complete Season 1 on DVD and Blu-ray and in a DVD and Blu-ray combo pack. All 12 episodes will be presented with dual audio options and English subtitles.
Parasyte Movie Collection (Live-Action) on DVD. The two films will be presented with Japanese audio and English subtitles.
Prince of Stride Alternative Complete Series on DVD. All 12 episodes will be presented with dual audio options and English subtitles.
Robotics;Notes Complete Series on Blu-Ray. All 22 episodes will be presented with dual audio options and English subtitles. The on-disc extras will include: “Science Adventure Series Interview” Parts 1 and 2, the U.S. trailer, actor commentaries and the textless opening and ending animation sequences.
Sailor Moon R: The Movie on DVD. The film will be presented with dual audio options and English subtitles.
Snow White with the Red Hair Complete Season 2 on DVD and Blu-ray. Episodes 13-24 will be presented with dual audio options and English subtitles. The current product details do not suggest that the OVA episode will be included. A review of the complete first season of this series can be read here.
Steins;Gate the Movie: Load Region of Déjà Vu on DVD and Blu-ray. The film will be presented with dual audio options and English subtitles.
Valkyrie Drive: Mermaid Complete Series on DVD. All 12 episodes will be presented with dual audio options and English subtitles.
Yu-Gi-Oh: The Dark Side of Dimensions on DVD. The film will be presented with English audio only. The theatrical trailers will be included as on-disc extras.
Horizon Zero Dawn instantly peaked my interest when it debuted at E3 2015. A post-post apocalyptic open world game with robot dinosaurs as the main enemy, how could anyone not be interested in that? Horizon Zero Dawn continued to receive great looking trailers and even though the ambitious project was delayed multiple times, it was thankfully not cancelled unlike another new IP I was looking forward to (here’s to you Scalebound). Marking developer Guerrilla Games first departure from the First Person Shooter genre, was Horizon Zero Dawn a risk worth taking for the development studio? I firmly believe it was.
Story
From the first hour Horizon Zero Dawn‘s story presents many mysteries on both a personal and larger scale. Who is Aloy’s mother? Why are her and her adoptive father Rost shunned? Why has society reformed to tribe living? What caused the destruction of the world we know today? These questions all receive satisfying answers at some point or another while new inquests arise alongside some interesting characters that will keep you on your toes. Horizon has a decently lengthy narrative (at around 35 hours give or take) and the story manages to continue pumping along with major plot points for its entirety, delivering some worthwhile emotional payoff.
The main story is largely presented through cutscenes however the narrative presents itself in a number of various ways. A person might be telling a story and you can either listen or walk on by. Items around the world are littered with diary entries and other random notes from the world past, helping paint a picture of what the world was like before (literally in some cases as some collectibles overlay parts of the world with what it looked like at the time). Crumbling buildings, rusted car shells and tanks and other remnants of a generation long gone all contribute to the believable fantasy world that has been constructed.
The character of Aloy is complex, fast thinking and likable. The ability to shape how some interactions play out by being aggressive, smart or compassionate allow you some control in how you craft Aloy’s personality, with some of your actions having minor consequences in dialogue and events at future moments in the story. Other characters around her obviously don’t get as much development as our lead protagonist, but are well fleshed out, developing personalities and motivations of their own that can often be expanded upon if the player wants to engage them in additional conversations. A small detail that deserves a nod is that some dialogue during cutscenes for main story quests will reference side quests (and vice versa) depending on your progress on those missions. While only a couple of different lines from what I imagine would have been said, this makes the characters feel much more human rather than just another NPC.
Side quests are plentiful and unique, each coming with their own mini story that often stands alone from the main narrative or only has loose ties to it. Personally I found this unfortunate as it left me feeling disengaged and the characters you help really don’t matter in the grand scheme of things, ultimately being forgotten which is strange as the game often goes decent lengths to give that character a personality and backstory. Luckily the rewards are bountiful for completing them and many of the side quests don’t overstay their welcome, being done with fairly quickly. Apart from the Trial side quests (easily my favourite to complete), many of the missions do just equate to find this person or retrieve this. While a few missions do branch out slightly beyond those premises, more variety in the tasks you are given would have been appreciated. Fortunately this is somewhat mitigated by the other objectives you can complete like the collectibles, mini dungeons and bandit camps
Gameplay
Horizon Zero Dawn doesn’t do much too reinvent the wheel in terms of open world gaming, instead relying on doing all of those tropes perfectly with some of it’s own unique aesthetics, story and combat to differentiate itself from what has come before it. Most of your time will be spent following way points, exploring for yourself or engaging in combat and all of those aspects are handled excellently. Aloy controls perfectly with a good weight and feel to her actions as she runs, jumps, slides and crouches through the world all at a nice speed and without a stamina bar to hold her back. Even climbing is fast and fun in Horizon and I normally despise climbing in video games. Traversing this full, varied world is a real joy and the abundance of objects to loot to keep up your inventory stocks never makes a journey feel meaningless. If you do find yourself wanting to get to places quickly you can fast travel to any past campfires you have discovered.
Combat, particularly of the ranged variety, is equally fun and engaging with many different types of enemies and ways to take them out. Stealth, tactical or full-on assault are all options in most scenarios allowing you to play how you like. There were some corrupted zones where I felt like I was playing a Batman Arkham game, stealthily making my way around setting up heaps of traps before causing a ruckus and letting explosions and electricity rain down on the enemy. In some bandit camps I would be forced to go in guns blazing as a watcher would spot me leading to an onslaught of angry tribesman rushing me from both close and a far and Aloy performing dodge rolls like she’s in the circus. Close combat gets the job done but is very basic, with only a light combo and single heavy staff attack at your disposal, the heavy attack in particular being especially damaging to small machines and humans, arguably too powerful. It’s obvious the focus was on range combat with Horizon.
So it’s a good thing ranged combat is handled excellently. There is much more variety here with bows, slingshots, trip-casters and rope-casters are you main weapons, each with a few weapon sub types (e.g. hunter bow, long range bow) to mix things up further. You have a number of other traps you can lay and there are many ammo types with different elemental affinities, all of which are effective in different situations. The rope-caster gets my personal nod for favourite weapon as tying a gigantic robot down is incredibly satisfying and is a weapon I haven’t seen in any other game before. Movement and combat all feel natural and are mapped well to the DualShock 4 Controller. 99% of my deaths were my own fault although I do question some deaths I suffered from fall damage.
Combat would be nothing without enemies to fight and Horizon brings a good variety of challenging opponents for you to deal with, from small robotic velociraptors to more boss like creatures that you’re going to have to work hard to take down. Each robot has a unique set of attack patterns and weak points, meaning you’ll get better with dealing with them as you spend time fighting them in game which is what a good game allows you to do. The first time you challenge these beasts in battle really feels awesome. The help of your focus, which works kind of like Batman’s detective vision, allows you to see enemy weak points, effective ammo types and various points of interest. There was one point where Aloy and hunters from another tribe were essentially in a skirmish against four or five machines all engaging in combat, it was one of those gaming moments where I just sit back and say ‘whoa, this is awesome’.
Much less interesting in terms of design but still a challenge are the human enemies. These guys are fairly standard run of the mill foes and even the heavy units aren’t too hard to take down outside of taking a few extra arrows before they hit the dirt. The AI is fairly basic and it’s not too hard to hide behind an area you know the enemies won’t go to and slowly pick them off one by one. Make too many mistakes though and you’ll be the one in trouble as they can swarm you to put a quick end to your life meter. My biggest oddity with the human enemies are that the focus shows Aloy their predetermined walking paths just like the machines which I found very odd considering a human wouldn’t be programmed to walk a certain route like the machines would. No matter who your opponent though combat is a blast and offers a great, well paced challenge (at least on the ‘hard’ difficulty which I played with on my play-through). If the game ever gets too hard or too easy you can change the setting at any time in the games menu.
Horizon also employs some basic RPG elements that while simple, do enhance the gameplay and give the player a little more involvement in growth and strategy. You gain experience and level up which mostly awards you with some extra hit points and a skill point which you may use in the skill tree system. Again the offering here is basic and similar to many games before it, but I can’t deny it was fun deciding where to spend my points and it does grant some nice extra abilities and quirks which range from more options in combat to other bonuses such as faster healing and the ability to call mounts.
Another big part of the game is crafting and I was relieved to see it doesn’t get in the way of the action in Horizon, instead supplementing it rather well. Aloy can craft ammo in seconds, even in the heat of battle, while other items require you to make a quick trip to the menu which is easy to navigate (although I don’t see the need for a separate crafting tab that’s identical to the inventory tab). Weapons and outfits can also be enhanced with different resistances and strengths by equipping coils. On a related note, the game economy is very fair and I never felt too rich or too poor if I managed my inventory and currency correctly. The RPG components employed here do a great job in contributing to Horizon‘s exploration and combat.
Graphics
In terms of a game with realistic styled graphics I would say Horizon currently wears the crown for greatest looking game on the PlayStation 4 system. Detailed character models, incredible looking foliage, dynamic weather, natural looking cliff faces and realistic lighting and shadows. In some sort of technical wizardry the game manages to run at a stable 30 frames per second that almost never dips. My play-through was entirely completed on an original model PS4 with a normal full HD TV, so those who have access to a PS4 Pro and a 4K display should be in for a real treat with HDR and an increased resolution. Just look at these in game screenshots I was able to capture, all in game, no filters applied. They still look amazing even though the PS4 screenshot function is known to reduce quality.
Apart from the graphics themselves, the design work put into every aspect of this games world is just as masterful. Every robot design, character design, the outfits, the villages and the lush and varied world itself, not only does everything look fantastic but nearly every aspect of it serves the gameplay in some form or another. From yellow natural objects indicating climbable surfaces to all the individual components of a robot that can be shot off to limit a robots attack functions, this game is a masterclass in game design, visuals and performance.
Lastly the animations, particularly for Aloy and the robot enemies are again very high level. I was impressed to see Aloy shimmy down steep slopes (with in game commentary from Aloy to boot) and steeds react naturally to jumps and cliff edges. She also reacts to the environment very well with barely any clipping issues or times where I couldn’t fit through a large enough gap due to poor hit detection. Watching the robots engage in combat is a sight to behold as they lunge, shoot, ram, pounce and blast you all in unique ways. Big props to Guerrilla Games for the presentation here, Horizon Zero Dawn truly feels ‘next generation’.
Audio
Just as impressive as the visuals, the sound design is another masterpiece. The music is typically sparse and quiet when traveling like in many open world games but this just makes the soundtrack stronger when it is utilised. The music used is impactful and stirs emotion, bringing appropriate feelings during story beats and causing tension in combat. The games powerful main theme permeates through a lot of the games music in one way or another, giving the soundtrack a strong connected feel and sense of theme. The intensity of the music really amps up important story moments and combat situations alike and I love how it goes from quiet when you’re sneaking around enemies to intense as soon as you engage them or are spotted.
Even more impressive than the music is the sound design. This is a fully realised world and the sound is a big part of that. One of my favourite experiences so far was when a very convincing sounding rain storm had just let up and then I heard this loud booming thunder sound effect. I thought the rain had let up to make way for thunder but to my surprise it was a giant robotic Tallneck (think a Brontosaurus) stomping around about 200 meters away. The sound also does a great job assisting gameplay, whether it be hearing an animal or machine that’s close-by but out of sight or letting you know when you’ve landed a clean shot or an enemy, the sound just comes together in a truly perfect way. Combat in particular feels incredibly satisfying, especially when you down a big machine and hear it’s robotic parts glitch out as it hits the ground in defeat with a giant thud. It should be noted the quality and mastering of the sound is equally high level.
The only very slight letdown for me was some of the voice work. 90% of it is great, Aloy’s voice actress does a very convincing job so no quarrels there. Most of the more occurring characters are great as well, but every now and then there will be an awkward performance from a side quest character that kind of reminds you you’re playing a game and there’s someone behind that microphone that just wasn’t very good at their job. In the whole scheme of the audio this is only a small blemish on an otherwise perfectly presented game.
Overall
Horizon Zero Dawn is an excellent addition to Sony’s slowly growing list of first party exclusives. A well polished open world adventure with a unique premise, main character and enemies presented gorgeously with almost no performance issues to speak of. Throw in a compelling narrative set in one of the most beautiful and natural maps to date and Guerrilla Games have proven they can make an excellent experience outside of the First Person Shooter genre. The game isn’t perfect but it’s close to it, with most of my complaints being very minor in comparison to the amount of fun I had in this beautiful world. If you generally love PlayStation exclusives or have any interest in this game at all it’s definitely worth your time.
Machamp signed as face of exclusive new spring underwear campaign ‘MaChamps’
The first Pokémon to officially score a high-profile modelling contract, Machamp is now being touted as the style icon of the century.
April 1, London, United Kingdom
IT’S OFFICIAL: Spring 2017 is here, and with each passing season come the hottest new fashion and couture. It looks like this season is set to be the most iconic yet, as the Superpower Pokémon Machamp has now officially been confirmed as the face of this year’s hottest underwear campaign, “MaChamps”. The campaign is already breaking records, as Machamp is now recognised as the first Pokémon to break the mould and land a high-profile modelling contract.
Inspired by Machamp’s own markings and the essence of nature, the campaign aims to take the concept of undergarments back to basics whilst challenging everything we thought we knew about underwear. Elegant, casual, stylish and functional, “MaChamps” will showcase something for everyone’s personal taste.
Avril Fürst, newly appointed VP of Underwear at The Pokémon Company International, commented, “It is great to see such an inspirational Pokémon like Machamp headlining what some are calling the fashion campaign of our generation. We can’t wait to see Machamp slaying the runway across the world at some of this year’s highest-profile fashion events. Machamp truly deserves recognition in the style hall of fame, and this campaign will highlight that incredible talent to a global audience.”
More details regarding the “MaChamps” campaign are expected to be revealed throughout the month at key fashion showcases, so make sure to keep a look out!