Strong Reception from Local Gamers at South America’s Largest Gaming Exhibition – Expansion into South America and Acceleration of Global Strategy
Seoul, South Korea — October 14, 2025 — Aniplex Inc. (President: Atsuhiro Iwakami) announced the successful conclusion of its participation in Brazil Game Show 2025, South America’s largest gaming exhibition, where it showcased Resident Evil Survival Unit, a mobile strategy game co-developed with JOYCITY Corporation (CEO: Sung-Won Cho). Resident Evil Survival Unit is expected to be released later this year, already generating a lot of excitement among fans of the franchise.
Resident Evil Survival Unit attracted significant attention for its adaptation of Capcom’s globally acclaimed Resident Evil universe into a strategic mobile experience, drawing enthusiastic responses from local attendees at the booth.
Through its participation in Brazil Game Show, Resident Evil Survival Unit garnered strong interest from South American gamers, effectively showcasing the appeal of the IP and the game’s potential as a strategic experience. The event also confirmed the title’s growth prospects and competitiveness in global markets, including North America. Based on feedback from South American players, enhanced localization is planned for future updates.
About Aniplex Inc.
Aniplex Inc. is a diversified entertainment company headquartered in Tokyo, Japan. Known for its leadership in anime production and distribution, Aniplex also develops and publishes games, films, stage productions, and live events for audiences worldwide. Aniplex is a subsidiary of Sony Music Entertainment (Japan) Inc. https://www.aniplex.co.jp
About JOYCITY Corporation
JOYCITY Corporation is a leading game developer and publisher based in South Korea, specializing in online and mobile games. The company is known for global hits such as Gunship Battle: Total Warfare, Pirates of the Caribbean: Tides of War and 3on3 Freestyle.
Resident Evil is a registered trademarks of Capcom Co., Ltd. All other trademarks are the property of their respective owners. Game content and release details are subject to change.
London, UK – October 15, 2025 – Mythwright and SUN AND SERPENT creations are thrilled to announce that the cutting-edge swordmaking game BLADESONG has received over 100,000 Steam wishlists, marking a major milestone for the game ahead of its Early Access launch later this year.
Yet to try BLADESONG? Play the Next Fest demo today to take your first steps into becoming a legendary swordsmith, and check out IGN Fan Fest’s countdown show from 5pm BST tonight for the first look at the game’s latest trailer.
Launching into Steam Early Access later in 2025, BLADESONG is the ultimate swordmaking game. Forge unique swords using freeform blade shaping and an intricate modular building system, mastering the art of swordsmithing to create weapons from any world and setting, from Eastern to Western, historic, futuristic and fantasy.
Take commissions from warriors, nobles, and mercenaries in Story Mode, meeting their specific needs and expectations by fine-tuning your design, and balancing your sword ratings based on real-world physics. Forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings, and use Magic Words to share creations quickly and easily among BLADESONG’s community of swordsmiths.
With every detail completely customisable, and every piece meticulously crafted and adorned, no two creations are ever the same. The forge is yours.
“Being able to announce this major milestone during Steam Next Fest is incredibly exciting for all of us here at Mythwright, and I’d like to say a huge thank you to the BLADESONG community for all of the passion and excitement they’ve shown as we count down to the game’s release,” said Stuart Morton, Publishing Director at Mythwright. “Like true blacksmiths, the team at SUN AND SERPENT creations have been honing their craft for years to develop this very special game, and we’re delighted to be celebrating this incredible milestone with them today.”
BLADESONG will be available on Steam Early Access in late 2025 and can be added to your Steam Wishlist today. For more information, follow
ABOUT SUN AND SERPENT CREATIONS SUN AND SERPENT creations are a rising indie studio based in Germany with talent from Moon Studios and Ninja Theory. Founded in 2023, Bladesong will be the studio’s debut title and is slated for Early Access release in 2025.
ABOUT MYTHWRIGHT Mythwright is an independent publisher founded by industry veterans. Established in 2024, Mythwright has already signed a range of exciting titles including Kaiju Cleanup, TerraTech Legion, TerraTech, TerraTech Worlds, War for the Overworld, Going Medieval, Bladesong, Innkeep, Scriptorium: Master of Manuscripts, Deadstick – Bush Flight Simulator and Touch Type Tale – Strategic Typing.
Gather hands-on combat data with this high-flying technical powerhouse across Fighting Gound, World Tour, and Battle Hub!
London (October 15, 2025) C. Viper joins the Street Fighter™ 6 roster today across Nintendo Switch™ 2, PlayStation®5, PlayStation®4, Xbox Series X|S, and PC via Steam! First introduced in Street Fighter™ IV, the undercover agent has put aside her alias as Grace Hill, Research Director at SiRN, to take a hands-on approach to cleaning up the remnants of Shadaloo. Check out C. Viper across all three game modes, including fighting fierce battles in Fighting Ground, discovering her hiding in plain sight as the newest Master in World Tour, and using her technical combos in avatar battles in Battle Hub!
Watch the C. Viper Launch Trailer here on YouTube below!
C. Viper can be acquired with the Street Fighter 6 Year 3 Character Pass, Year 3 Ultimate Pass, or individually with Fighter Coins. She will feature with two outfits upon release, including Outfit 1 which reflects her new role at SiRN, and Outfit 2 which draws inspiration from her original look in Street Fighter IV. Outfit 2 can be acquired either with Fighter Coins or by maxing out your bond with her in World Tour mode.
As seen in the previously released Gameplay Trailer on YouTube, C. Viper uses a potent combination of high-tech gadgets in her gloves and boots to augment her attacks and mobility, making her a fierce and complex combatant. Players can expect fiendish feints, elusive verticality, and plenty of covert combos so even when you’re out of resources you’re never out of options. Once you’ve wrapped up your time with her in World Tour, move your clandestine operations to the Battle Hub or take C. Viper to the streets in Fighting Ground.
Additional updates coming alongside the release of C. Viper include:
Zangief Outfit 4: Zangief’s mecha-inspired Outfit 4 arrives today, complete with the original track “Piledriver” created by the heavy metal band Cavalera Conspiracy. The collab also includes free avatar gear featuring the band’s logo in the Battle Hub starting today. Check out the trailer for Zangief Outfit 4, and the lyric video for “Piledriver” here on the Street Fighter™ YouTube channel.
Banshee’s Last Cry Collab: Celebrate the 30th anniversary of the classic visual novel with a special crossover. The festivities include free content like a new episode within World Tour, a newly decorated Battle Hub through October 30, and free items for players who log-in during the campaign period.
Li-Fen’s Sim Sim Sticker Feature: Li-Fen’s V-Rival simulator in the Battle Hub arrives with handcrafted challenges to master for each character. Complete each one to increase your skill and collect fun rewards! Head over to the Street Fighter YouTube channel to preview the rewards and challenges heading your way.
2ndStreet Fighter Art Contest: The 26 winning entries from the “2nd Street Fighter Art Contest: New Challenger Edition,” are now available. Additionally, all players who participated in the illustration popularity vote will receive a special in-game title. Customize your New Challenger animations with your favorite illustrations and show them off to your opponents!
Song of the Streets Festival: Looking to celebrate Autumn in a big way? Check out the Song of the Streets festival in World Tour to see what all the fuss is about. Between the multiple stages, dancing, and a plethora of roving speaker drones, there are plenty of ways to ring in the season.
Year 3 of Street Fighter 6 has reached its halfway point, and the hits keep on coming with the release of Sagat and now C. Viper. Stay tuned for more updates around Year 3 and the upcoming releases of Alex and Ingrid in 2026!
About Street Fighter 6 Street Fighter 6, having sold more than five million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam. Additionally, Street Fighter 6 and Street Fighter 6 Years 1-2 Fighters Edition is also now available with exclusive new modes on Nintendo Switch 2.
About Capcom Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.
Upon finding ourselves within a devil’s game where a single mistake means death, we deal with demons, traps, and tricks to survive the first couple of trials in HideWorks’ The Devil is in the Details.
The Devil is in the Details is a tense, first-person horror / puzzle hybrid from HideWorks, blending anomaly detection, escape-room mechanics, and survival elements. Trapped in a shifting, hellish mansion, you must spot subtle anomalies in your surroundings—then mark them with talismans—while demons, traps, and random “pranks” threaten to derail every step. Each playthrough feels unique thanks to randomized cursed objects and unpredictable challenges across four distinct mansion campaigns.
Every moment bears weight: time is your lifeline (it doubles as health), and resources like potions and keys are scarce. You’ll alternate between Observation (spotting and marking anomalies) and Ritual phases, all while demons may chase you or throw curveballs—like reversed controls or visual interference. Performance and survival depend on sharp observation, route planning, and quick reactions in this psychological, atmospheric horror experience.
The Devil is in the Details Developer: HideWorks Publisher: HideWorks Platform: PC, PlayStation 5, Xbox Series X|S Release Date: PC – September 30, 2024; PS5 & Xbox – September 12, 2025 Price: $9.99 USD
Recommended – “The Devil is in the Details blends eerie design with anomaly spotting and hidden puzzles, offering freedom of play and tons of scares and variety for replay, though not every trick lands.”
LILLE, France – 15 Oct., 2025 – Tabletop Game Shop Simulator, the wargame miniature store simulator from developer Knight Fever Games, opens its doors to board game enthusiasts on Wednesday, Nov. 12, 2025, on PC via Steam Early Access.
Unload boxes and set up miniature displays on the path of entrepreneurship with a brand-new shop. Hire and train employees to help run the store efficiently, stock the latest Forge Wars expansions, and set prices for each nerdy commodity on the shelf. Foster a thriving tabletop haven from the ground up, and become a staple in the local community.
Collect, assemble, and paint figurines from mystery boxes. Discover rare parts, glue them together, and choose to either add another masterpiece to the collection or flip them for profit. Increase the shop’s level by maintaining its cleanliness and placing stylish decorations to attract more customers.
Expand the store over time as profits roll in. Host in-store events and tournaments, challenge overconfident collectors for bragging rights, and stock highly anticipated releases. Cement a place as the community’s tabletop gaming hub by forming bonds with patrons, turning first-time shoppers and enthusiasts into loyal customers.
“Growing up, I’ve always had a strong passion for miniatures as a creative outlet,” said Adrien Britta, Co-Founder of Knight Fever Games. “I can’t wait to see the type of store players will be crafting! We look forward to bringing players alongside us on this Early Access journey and building upon their experiences for 1.0.”
Tabletop Game Shop Simulator greets customers on PC via Steam Early Access on Wednesday, November 12, 2025. Follow Knight Fever Games on Steam, X, and YouTube for the latest updates.
About Knight Fever Games
Knight Fever Games is a young French studio founded by two video game industry veterans, Franck Delfortrie and Adrien Briatta. Passionate about strategy, simulation, and RPGs, the duo joined forces to create the kind of games they always dreamed of playing, deep, addictive experiences with rich gameplay.
TOKYO, Japan — Oct 14, 2025 —NeverAwake FLASHBACK, the nightmarish roguelite twin-stick shooter and sequel to NeverAwake (and Metacritic’s 40th highest-rated PC game of 2022) developed by Neotro Inc. and published by Phoenixx Inc., battles never-ending night terrors on PC via Steam on Wednesday, Dec. 10th, 2025. The bad dreams begin with the debut demo launching today during Steam Next Fest.
When young Rem’s restful sleep patterns once again turn tumultuous, her recurring nightmares return with a vengeance. With her favorite stuffed animal Gabe-chan at her side, explore the unknown corners of the mind where demonic spirits…wait…are those vegetables?
Well…vegetables can be scary for a little kid! Blast asparagus apparitions, broccoli beasts, and wild wasabi — all of Rem’s least favorite foods. You know what else she hates? The dentist… that one rabid dog that almost bit her on the way home from school…and many other terrible memories across more than 80 randomly shuffled levels.
Begin each run by creating a custom combination of three weapons and three accessories, then float through procedurally generated horrors where enemies approach from all directions. Create hundreds of combat builds for every situation — pelt enemies from afar with traditional twin-stick directional fire, deal chunk damage with short-range shotgun-style blasts, or wreak havoc with wave-clearing 360° bursts.
In the demo, learn all the dreamy details through a gameplay tutorial followed by three stages of hell adolescent anxiety where unpleasant meals manifest as menacing monsters. Turn up the heat and topple two spicy wasabi demons that guard the path forward.
“The feedback we received after the launch of the original NeverAwake is the reason its sequel exists today,” said Hiroshi Sawatari, developer of NeverAwake FLASHBACK. “We are very grateful to have such a vocal community, and we look forward to hearing their input once more with today’s demo launch.”
Neotro Inc. is a Japanese independent game development company based in Yokohama with a particular affection for arcade games, and has previously released the 2D fantasy side-scrolling shooters VRITRA Complete Edition and VRITRA HEXA for exA-Arcadia. By bringing two words, “Neo” and “Retro” together, Neotro Inc. chose their name to follow the saying “OnkoShuin”(温故知新, which translates to “learning from the past” and “carrying old wisdom to create new.”
About Phoenixx Inc.
Established in 2019 by industry veterans, Phoenixx Inc. aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.
New Indie Pack DLC launching on PC, Consoles, and VR 11 Nov.
MELBOURNE — 15 Oct. 2025 —Spin Rhythm XD, the action-packed intergalactic rhythm game with the juiciest beats in the universe that sold more than 100K units, announces partnership with Crunchyroll, the global destination for anime. Spin Rhythm XD will make its mobile debut in Q4 2025 exclusively on Crunchyroll Game Vault—a growing catalogue of games for Crunchyroll Mega and Ultimate Fans.
Additionally, developer Super Spin Digital will drop seven brand new banger tracks in the next Indie Pack DLC, coming to PC via Steam, Nintendo Switch, and PlayStation 5|4 on Tuesday, 11 Nov. 2025. Take a road trip to a distant, heartfelt past with the Spin Rhythm XD Indie Pack. Spin through nostalgic tunes from artists Mei Semones, Hachiku, Blanco Tranco and more.
Host the ultimate jam session with up to four players locally, and take center stage to show off real DJing skills thanks to controller support for MIDI DJ turntables (available on PC and mobile only). Perfect each song’s timing, keep up with the melody, and aim for the highest place on the global leaderboard with more than 70 killer songs available to play.
“We’re pleased to be partnering with Crunchyroll to bring Spin Rhythm XD’s groovy beats and satisfying controls to mobile players,” said Dave Curro, co-founder of Super Spin Digital. “Our team hasn’t tackled mobile in some time, but with experience on hits like Fruit Ninja, Jetpack Joyride, and Steppy Pants, we’re excited to bring that same energy and polish to Spin Rhythm XD”
“The Indie Pack DLC gives us an awesome opportunity to shine the light on some artists that are upcoming, and we’re privileged to be able to offer them a platform,” said another co-founder, Stephen Last.
Spin Rhythm XD will launch the new Indie Pack DLC ($7.99/€6,99) on Tuesday, 11 Nov. 2025 for PC via Steam, Nintendo Switch, and PlayStation 5|4. The base game ($19.99/€17,99) is available to play now on PlayStation 5|4, PSVR2, Nintendo Switch, PC via Steam, SteamVR, and Mac with support for English, French, Italian, German, and Spanish languages.
Super Spin Digital was founded to create the best games possible without the crunch and stress experienced so readily in the games industry. Focusing on rhythm games, Super Spin Digital is dedicated to bringing the golden age of gaming into the future.
For more information on Super Spin Digital, please visit their official website.
About Crunchyroll
Crunchyroll is the global anime brand that fuels fans’ love of anime. With the ambition to make anime an even bigger part of pop culture, Crunchyroll offers fans the ultimate anime experience and destination centered around a premium streaming service. Crunchyroll has the largest dedicated anime library, an immersive world of events, exciting theatrical releases, unique games, must-have merchandise, timely news, and more. Anime is for everyone and is accessible to stream across territories through Crunchyroll—whether on the go on mobile, through gaming consoles and big-screen devices at home, or on desktops anywhere.
Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.
Netmarble highlights multi-platform gameplay as its global roadshow reaches South America
LOS ANGELES – OCTOBER 14, 2025 – Netmarble, a leading developer and publisher of high-quality games, announced that its upcoming monster-taming action RPG MONGIL: STAR DIVE continued its global roadshow with a successful showcase at Brazil Game Show 2025, following high-profile appearances at major European and Asian gaming events in recent months.
MONGIL: STAR DIVE first debuted at G-STAR 2024 in Busan before reaching international audiences at Summer Game Fest 2025, where a new global trailer was revealed. The title then made headlines at gamescom 2025 and IFA 2025 in Germany as part of its partnership with Samsung Electronics, delivering immersive hands-on demos on the Odyssey 3D glasses-free monitor and the Galaxy Z Fold7.
In September, Netmarble hosted its first dedicated booth at Tokyo Game Show 2025, where fans experienced a console build of MONGIL: STAR DIVE optimized for PlayStation®5 alongside the PC version. The addition of DualSense™ controller support and a console-specific HUD underscored Netmarble’s commitment to delivering a seamless multi-platform experience.
Most recently, the global tour arrived in São Paulo for Brazil Game Show 2025, the largest gaming convention in Latin America. Together with Samsung Electronics, Netmarble offered fans an immersive hands-on demo of MONGIL: STAR DIVE on par with the premium experience showcased in Germany and Japan. The highly popular booth drew in crowds, with players praising the game’s cinematic combat and Monsterling system, further reinforcing its international appeal as anticipation builds for launch.
“MONGIL: STAR DIVE is now approaching the final stages of development, and the excitement we’ve seen from fans around the world has been truly inspiring,” said Jung Ho Lee, Game Publishing Director at Netmarble. “Our team is fully focused on delivering an impeccable experience that lives up to this anticipation, and we encourage players everywhere to stay tuned for the latest news and updates as launch draws near.”
Netmarble also recently conducted a global closed beta test in select regions, introducing new story content, expanded Monsterling features, and fresh gameplay systems. Feedback from this test will be reflected in the final release, and the CBT program is expected to expand into additional countries in the near future.
Global pre-registration is underway on the official website, Epic Games Store, Google Play, and the App Store. Players who pre-register will receive the fan-favorite Francis (4-Star Grade) character, with additional milestone rewards including the exclusive Mollumander Monsterling unlocked as community participation grows.
As the sequel to the beloved Monster Taming (2013), MONGIL: STAR DIVE delivers Unreal Engine 5-powered visuals, dynamic tag-team combat, and a unique Monsterling system that allows players to capture, collect, and equip companions in battle. The title is scheduled to launch worldwide later this year.
For more information and the latest updates, follow the official MONGIL: STAR DIVE social media channels.
About Netmarble Corporation
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
iRacing and NASCAR go full throttle with the most immersive NASCAR video game experience yet, also coming to PC November 11
CHELMSFORD, Mass. – Oct. 14, 2025 – iRacing Studios and NASCAR® are proud to announce that NASCAR 25, the foundation of their all-new console gaming franchise, is now available on PlayStation 5 and Xbox Series X|S. Suit up as your favorite NASCAR drivers and burn rubber on iconic speedways with a massive roster of stars like William Byron, Ryan Blaney, Chase Elliott, Joey Logano, Christopher Bell and more. Race to win in competitive online multiplayer and experience a robust Career Mode with guidance from the legendary Dale Earnhardt Jr. featuring all four premier NASCAR series – the NASCAR Cup Series, Xfinity Series, CRAFTSMAN Truck Series, and, appearing among the NASCAR series in a standalone title for the first time, the ARCA Menards Series.
“Fans have been asking for a true next-gen NASCAR console experience for years, and with NASCAR 25 we’re finally delivering it,” said Nick Rend, NASCAR Vice President, Interactive and Emerging Platforms. “This game is the result of our long-standing collaboration with iRacing — a partner that understands the DNA of our sport better than anyone. What makes this launch so special is that it’s not just a racing game; it’s the most authentic NASCAR experience ever brought to console, built alongside the people who live and breathe this sport for anyone who’s ever wanted to feel what it’s really like.”
NASCAR 25 is the first standalone NASCAR console title produced by iRacing, the developers behind the most authentic motorsport racing simulation in the world. iRacing has brought their decades of racing expertise – including developers who worked on fan-favorite NASCAR games like NASCAR Racing 2003, NASCAR: Dirt to Daytona, and the NASCAR Thunder series – to deliver the ultimate NASCAR video game experience.
“NASCAR 25 is the result of an incredible team effort, and we’re so proud of what we’ve accomplished together. Our goal was to capture the authenticity, intensity, and passion that defines the sport, and I believe this game delivers that experience better than ever before,” said iRacing President Tony Gardner.
Players can purchase NASCAR 25’s Standard Edition ($59.99) today on PlayStation 5 and Xbox Series X|S. The Gold Edition ($79.99) features the full base game and the Season Pass, which includes a variety of in-game currency and bonuses, as well as three DLC packs offering over 230 paint schemes and fire suits. Standard Edition owners can grab the Season Pass separately for $24.99.
Race for glory in NASCAR 25, featuring all four premier NASCAR series – the NASCAR Cup Series, Xfinity Series, CRAFTSMAN Truck Series, and ARCA Menards Series – along with real drivers from each. All four series feature extensively in Career Mode, where you can customize your own driver and vehicles, manage contracts, money, facility, and staff, and make strategic choices on and off the track that play a pivotal role in your journey to becoming a NASCAR Cup Series champion. The four series are also playable in other gameplay modes, such as quick races, seasons, and online multiplayer for up to 40 players.
The PC version of NASCAR 25 releases on Steam on Nov. 11, 2025, and is available to wishlist now!
The world leader in the online racing simulation and gaming market, iRacing was founded in 2003 by Dave Kaemmer, co-founder of Papyrus Design Group, and John Henry, principal owner of the Boston Red Sox and Liverpool Football Club and co-owner of Roush Fenway Racing. iRacing has developed dozens of formal partnerships in the motorsport industry to help create the most authentic racing simulation in the world, including with NASCAR, INDYCAR, the FIA, Mercedes-AMG Petronas F1 Team, and numerous other car manufacturers, tracks, and racing series. Alongside its PC simulation, iRacing also produces the official console games of NASCAR (beginning in 2025) and the World of Outlaws, as well as the fantasy off-road racing game ExoCross. Learn more at www.iracing.com.
About NASCAR
The National Association for Stock Car Auto Racing (NASCAR) is the sanctioning body for the No. 1 form of motorsports in the United States and owner of 14 of the nation’s major motorsports entertainment facilities. NASCAR sanctions races in three national series (NASCAR Cup Series™, NASCAR Xfinity Series™, and NASCAR CRAFTSMAN Truck Series™), four international series (NASCAR Brasil Series, NASCAR Canada Series, NASCAR Mexico Series, NASCAR Whelen Euro Series), four regional series (ARCA Menards Series, ARCA Menards Series East & West and the NASCAR Whelen Modified Tour) and a local grassroots series (NASCAR Advance Auto Parts Weekly Series). The International Motor Sports Association™ (IMSA®) governs the IMSA WeatherTech SportsCar Championship™, the premier U.S. sports car series. NASCAR also owns Motor Racing Network, Racing Electronics, and ONE DAYTONA. Based in Daytona Beach, Florida, with offices in five cities across North America, NASCAR sanctions more than 1,200 races annually in 11 countries and more than 30 U.S. states.
The game is licensed through NASCAR Team Properties, which is a NASCAR industry managed organization created to promote efficiency and operational structure for the sport’s licensed merchandise business. NTP comprises NASCAR, NASCAR-owned tracks and participating teams in NASCAR’s national race series, and is operated under a Board of Directors representing those organizations.
Los Angeles, CA — Oct. 14, 2025 — Acclaim, Inc., the legendary video game publisher known for shaping video game culture in the 1990s, is thrilled to announce the appointment of Tiago Teixeira Correia to its Advisory Board. A veteran executive with over 16 years of experience in the realms of media, entertainment, and technology, Tiago brings a wealth of knowledge and expertise to the revived brand, which relaunched with a bold new vision in March.
Correia is currently a Venture Partner at Griffin Gaming Partners, one of the world’s leading gaming-focused investment firms, an advisor at FOV Ventures, a frontier tech fund, and the managing director of TTC Ventures, his own investment and deal advisory firm focused in media and entertainment. Most recently, he served as CEO of Transcend, a private equity-backed transmedia studio based in London. With a master’s degree from London Business School, his career has spanned blue-chip companies including Amazon and CNN, and he has delivered projects for major clients such as Apple, Google, NBCUniversal, Sky, and Spotify.
Correia’s most public-facing role was at Warner Music Group, where he led the company’s early forays into gaming, AI, decentralization, digital self identity and virtual merchandising. He was an early pioneer in the UGC space where he executive produced projects with Roblox, Epic Games, and The Sandbox, and spearheaded strategic investments into innovative companies such as Dapper Labs, Overwolf, Anything World, and Move.ai, where he later served as VP of Growth.
Representative of his work across the transmedia landscape, Tiago has been inducted as a member of BAFTA, The Recording Academy, and the Royal Television Society.
Tiago Correia joins fellow advisory board members Russell Binder, Eric Vogel, Phil Toronto, Mark Caplan, and professional wrestler Jeff Jarrett in helping guide Acclaim’s future as it aims to honor the brand’s historic legacy while providing unforgettable new titles from a worldwide stable of passionate indie developers.
Commenting on his new role, Correia said:
“No matter who you were, if you were playing games in the 90s, you knew of Acclaim! Today, I’m joining Acclaim to bring back that distinctive vibe of the early gaming days. It warms me up to be part of this project that I know will show the utmost respect for the fans it still holds to this day. And I’ll be right here, helping bring my experience from across the media and entertainment landscape to make sure this brand soars again.”
“Tiago is an amazing addition to the already impressive advisory board at Acclaim,” said Alex Josef, CEO. “He brings a wealth of experience as well as some incredible industry connections that are already proving invaluable, and I couldn’t be more happy to have him joining the team.”
About Acclaim
Originally founded in 1987, Acclaim established itself over the years as a leading worldwide developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam to home consoles. Today, Acclaim carries forward the ideology on which it was founded with its unrelenting support of talented indie developers and its delivery of high-quality, premium indie games to a global audience of discerning gamers. Acclaim’s return is a testament to the strength and enduring appeal of its iconic brand.