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Mass Effect: Andromeda Review

Mass Effect: Andromeda

Developer: BioWare
Publisher: EA
Platforms: PC, Xbox One, PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

The original Mass Effect trilogy came as something of a surprise from BioWare who continued to evolve the games over the course of six years as the titles were released. While Shepard’s journey may have come to an end five years ago, there is still a universe of content that the developer has a chance to delve into and they have begun with Mass Effect: Andromeda. Set apart from the original trilogy, does this new adventure lead the series to fresh territory?

Story

With the Milky Way set behind them, Mass Effect: Andromeda is quick to mention that this is an entirely new system for the players to explore. Sent forth on Arks the main races of the Citadel have traveled six hundred years in cryo-sleep hoping to awaken in the Andromeda galaxy with pre-selected “golden worlds” being areas that they can settle down and begin life anew. Taking on the role of Ryder, the female or male pair of children to humanity’s Pathfinder, things quickly go south as soon as the Ark arrives in the galaxy.

After a series of disasters leave you an orphan and the new human Pathfinder, things only get worse as all pre-established worlds have become unlivable during the journey leaving the Nexus, an orbiting space station meant to serve as a hub for the settling effort, with a severe lack of resources, numerous people still frozen due to a lack of resources, and enough problems that there have already been fractions that have left the group as renegades. To top it all off, the human’s ark has been the only one to reach the Nexus so far with the fate of the Turian, Salarian, and Asari arks unknown.

It isn’t long before Ryder learns of ways to begin fixing the planets that have fallen into unlivable conditions but almost every step forward for survival brings with it more questions as to what happened since they began their journey. With a villainous alien race making Andromeda its home and an immediate threat to those from the Milky Way, Ryder’s hopes of a golden future is far darker and much more dangerous than any would have expected.

Mass Effect: Andromeda is quick to move away from the familiar aspects of the series by leaving almost every trace of the original trilogy behind. Outside of the rare mention of an element of the past games and of course the fact that the alien races traveling from the Milky Way remain the same, almost every aspect of the game delivers a new storyline that is completely unattached to the original trilogy meaning it is highly inviting to newcomers.

That being said, it wouldn’t have hurt to probably borrow a few aspects of the original trilogy here as Mass Effect: Andromeda’s storyline tends to be a real drag. Not only do the majority of the characters that you meet, including many of your rather predictable and lackluster crewmembers, feel rather stiffly done but they are highly generic when you interact with them. This is partially due to the fact every crewmember is handed to you within a short period of time and also that the Paragon and Renegade systems have been removed entirely and instead players are given various dialogue choices that fall into certain categories such as passionate, intellectual, etc.

Most of the conversation choices during interactions end up being between two of these categories with there being almost no difference between the outcomes. In fact when what appeared to be a pivotal moment in the game’s story that starts with outrage from a crewmember quickly dwindles to nothing as if he didn’t care at all. Moments where these tonal shifts happen are far too frequent throughout the storyline and it leads to many characters falling flat. In fact, even the relationship elements are lackluster as players are literally shown options to immediately try and romance certain characters right off the bat and sure while it doesn’t end up being that easy, the way it is handled is as generic as the rest of the dialogue elements in the game.

Outside of the poorly handled characters and their interactions, Mass Effect: Andromeda’s core storyline also has a number of missteps. The storyline begins to develop quickly once you manage to reach a certain point in the game but prior to that point almost everything feels like busywork that is meant to discourage the player from even continuing on with the story. These initial hours are one of the biggest hurdles to overcome before the game opens up more and offers an intriguing storyline to hook you into continuing but prepare to be discouraged before the story makes significant improvements.

Gameplay

Although the characters may be a bit lacking one place that Mass Effect: Andromeda pulls through strongly is in its exploration and combat mechanics. In fact, it appears that the developers have looked at what has worked in the past and what hasn’t and have managed to find a very satisfying combination of mechanics to bring forth from the past trilogy in these elements. The first thing players will notice is different is that they now have the ability to apply skill points to any of the three class tiers, allowing them to choose from a mix of biotic, tech, and combat styled skills to best fit their playstyle. To make things even better, there are various “profiles” that will be unlocked by applying enough points to certain styles and these profiles can be changed at any time with each one offering different boosts.

Through this upgraded customization system players will also find that combat is also far faster paced and fluid than before. Part of this is due to the fact that players are now equipped with a jetpack that Ryder to dodge enemy attacks and duck behind cover faster, double jump around an environment to find a useful vantage point, and even hover while aiming to target a stubborn AI that won’t leave its cover. The only downside to the jetpack is the fact that the game does feature a number of platforming areas that tend to slow things down more than anything else and there are more than a few areas that can leave the player stuck in the level geometry if they try to get too adventurous while exploring a planet.

Mass Effect: Andromeda relies quite heavily on planet exploration for the bulk of its content as players will find a number of worlds that they can explore in the new Nomad vehicle that serves as a faster form of travel and a way to shield your crew from some of the harsher environments that are either too cold, radioactive, or hot for regular human travel. By exploring these planets and completing various quests while also unlocking “Remnant” vaults players will need to help each planet grow in viability so the surviving members of the Nexus can begin to set down outposts.

This does mean that there are quite a lot of side-quests to take on but very rarely do these tasks feel overwhelming in nature despite how many there are to take on. This wealth of side content is surprisingly well varied with various bits of lore about the core planets also being revealed as you explore and complete certain missions, some of which can be rather surprising in nature since a few tend to rely on the player’s scanning ability to track down hidden parts of a quest.

It is interesting to note that this game does feature a rather extensive multiplayer mode that you can dabble in as well. Though players can earn various side-bonuses by sending AI teams out to take on missions that last for hours at a time for small rewards, various APEX missions as they are called drop the player into a wave based multiplayer mode that can be played outside of the main game as well. These modes are quite fun when played in small bursts though it is clear that they are meant to be played with friends more than with random players as certain stages can be quite troublesome without a tightly focused team.

While the combat and exploration mechanics in Mass Effect: Andromeda have been improved, there is an unfortunately high number of bugs accompanying both features. As mentioned briefly, exploring on foot can be troublesome with various glitches either sticking Ryder into a level or falling entirely through the floor and needing to be respawned. Even the Nomad, as nimble as it can be at times, has a tendency to get spawned inside of the ground or an object if you happen to drive off a cliff with it, forcing the player to leave the planet. As for the combat, the main issue tends to be ally AI as they tend to be incredible dull when certain skills are used. While certain ally skills can easily be seen as working in combat, the number of times I witnessed an ally firing a special move directly into their own cover or a random rock nowhere near an enemy made me lose count.

Visuals & Audio

Since exploration is such a huge element in Andromeda it is a good thing that BioWare have managed to craft gorgeous looking worlds and cities for the player to travel through. Though two of the planets do happen to be desert worlds, they are varied enough to stand out and considering the amount of variety and attention to detail in these worlds, you’ll be more than happy to see what each one has to offer. Unfortunately even post-patch the same cannot be said for many of the characters. While the designs for the alien creatures remain fairly interesting in nature, facial animations and designs are still quite unfortunate to look at times.

While a few animations did improve post-release these issues appear far too often and considering the number of times I’ve ran into characters in default T style poses, there are various load issues with crew models as well. The voice work for the characters in this entry does stand out as being quite exceptional which is a nice touch even though some of the actual characters fall a bit flat in the development department.

Overall

Mass Effect: Andromeda is clearly a title that wants to set itself apart from the original trilogy and while it does serve as a decent enough entry into a new galaxy for players to explore, it is also one that is plagued with various issues and lacks a decent supporting cast to hold up the mysterious storyline that they are attempting to tell here. Fans of the series will be delighted with the new combat and exploration mechanics and with so many new worlds to enjoy you can easily sink hours into exploring a new area by losing track of time but be prepared for the various aforementioned issues to rear their head far too often and damper the experience.

 

TRACKMANIA®² LAGOON NOW AVAILABLE

TRACKMANIA®² LAGOON NOW AVAILABLE

The fourth environment in the Trackmania² series comes to PC and Maniaplanet 

SYDNEY, AUSTRALIA — May 26, 2017 — Ubisoft® has announced that Trackmania®² Lagoon is now available for Windows PC on Uplay, Steam and Maniaplanet. As the fourth environment in the Trackmania² series, Trackmania² Lagoon has players racing on raised tracks above a tropical island filled with insane activities. It comes with a brand new solo campaign, a new official team game mode, Chase, multiplayer experiences and an infinite world of possibilities with user-generated content, thanks to an upgraded ManiaPlanet system.

Like other TrackMania² games, TrackMania2 Lagoon is pure fun and simple, offering thrilling graphics and instant gameplay. Featuring a stunning tropical environment, players will experience intense speed on crazy tracks. With six game modes, a 65-track solo campaign and free online multiplayer channel, there are endless activities for players to enjoy.

For more information about Trackmania² Lagoon, please visit trackmania.com.

For more information about Maniaplanet, please visit maniaplanet.com

 About Nadeo

In 2009, Ubisoft acquired the development studio Nadeo, creator of Trackmania, the cult multiplayer car racing video game. Set up in 2000 in Paris and comprising a highly talented team of developers, the Nadeo studio has won acclaim for the quality of its multiplayer technology, which offers one of the best available online gaming experiences and has already notched up 21 million registered players. Since then the studio continues to work tirelessly to offer user-generated content instruments through the cutting-edge gaming network called Maniaplanet, offering two great series, Trackmania² and Shootmania. In 2016, Nadeo released its first title on next-gen consoles and VR, Trackmania Turbo.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016-17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoft.com.

© 2016–2017 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Nadeo and the Trackmania logo are trademarks of Nadeo in the US and/or other countries. Nadeo is a Ubisoft Entertainment company.

New Shoreline Locale Coming to Escape from Tarkov

Battlestate Games announced that a shoreline zone will be added to their open world FPS Escape from Tarkov. This picturesque locale will be one of the largest in the game’s map. It is home to the Azure Coast health resort complex, where players will be able to explore both the areas enjoyed by tourists and the hidden staff areas that kept the resort running. There are also a variety of other points of interest, such as a gas station and a marina to discover.

Escape from Tarkov is a story driven open world FPS where players from two private military corporations are trapped in the city of Tarkov after the Russian military and a UN force sealed the city. Players will need to scavenge ever dwindling resources in the face of growing competition to survive. The game is currently in closed beta, with an open beta scheduled for Summer 2018 (Autumn 2018 for those in the southern hemisphere).

A CALL-TO-ARMS AS XBOX ONE, XBOX 360 AND WINDOWS 10 ACTION-BATTLE GAME HAPPY WARS KICKS OFF WORLD ALLIANCE MODE TODAY

A CALL-TO-ARMS AS XBOX ONE, XBOX 360 AND WINDOWS 10 ACTION-BATTLE GAME HAPPY WARS KICKS OFF WORLD ALLIANCE MODE TODAY

Toylogic Declares The Opening of World Alliance Mode Where Every Player Wins Big 
TOKYO – May 25, 2017 – Toylogic Inc., a prominent game developer based in Tokyo, has today announced the commencement of its biggest initiative yet – the World Alliance Mode for the studio’s popular online action-battle game, Happy Wars. For two weeks, from May 25 through June 7, Toylogic’s exciting new game mode will allow “Happy Warriors” to engage in intense 15-person team matches culminating with massive Boss battles for a chance to win big prizes. Four years in the making, World Alliance Mode is sure to entrance the existing Happy Wars player community while introducing new players to the chaotically fun and frenetically paced and wacky world of the Happy Universe.

As a community-wide meta event, the Happy Wars World Alliance will require that Xbox One, Xbox 360 and Windows 10 players from around the world band together to tackle the game’s biggest challenge ever. Every boss defeated during this event counts towards a worldwide total. All participating players can and will win big rewards with each set goal achieved.   World Alliance Goals and Rewards tiers are as follows:

  • 10,000 Bosses Defeated:
    • (2) Free Spawn Stronger Tickets
  • 20,000 Bosses Defeated:
    • (2) Free Spawn Stronger Tickets
    • (1) Warrior-Type Sticker
    • (1) Cleric-Type Sticker
    • (1) Mage-Type Sticker
  • 30,000 Bosses Defeated:
    • (1) High-Grade Sticker
    • (2) Free Spawn Stronger Tickets
    • (1) Warrior-Type Sticker
    • (1) Cleric-Type Sticker
    • (1) Mage-Type Sticker
  • 40,000 Bosses Defeated:
    • (1) Legendary Statue
    • (1) High-Grade Sticker
    • (2) Free Spawn Stronger Tickets
    • (1) Warrior-Type Sticker
    • (1) Cleric-Type Sticker
    • (1) Mage-Type Sticker
  • 50,000 Bosses Defeated:
    • (75) Happy Tickets
    • (1) Mythical Statue
    • (1) Super Hammer
    • (1) Legendary Statue
    • (1) High-Grade Sticker
    • (2) Free Spawn Stronger Tickets
    • (1) Warrior-Type Sticker
    • (1) Cleric-Type Sticker
    • (1) Mage-Type Sticker

Happy Wars made its debut on Xbox 360 followed soon after by Xbox One and most recently for Windows 10.  The online multiplayer action-battle game delivers wild, over-the-top melees in charming fantasy settings, stylized and comical characters, six unique classes, thousands of customization combinations and a variety of game modes including Quick Match mode, Co-op, Special Games, Player Match, Skirmish and Story Campaign.  World Alliance Mode along with many other events through the years is testament to Toylogic’s commitment to the Happy Universe and its community of players.

Happy Wars is available now on Xbox 360, Xbox One and for Windows 10 Gaming. For more information about Happy Wars visit https://www.happywars.net/.

About Toylogic
Toylogic was founded on two principles “Toy” and “Logic”.  The Company was born in the spirit of creating “Enjoyment, Surprise and Impression”. Inspired by the quest for technologies and passion for creation, the company offers a wide variety of entertainment across all genres through breathtaking spectacle images, heartwarming stories and exciting new games that can be played by families, friends and gamers of all ages and from all around the world.

Gear up Your Battle Suits as Acaratus is Now Available on Steam

 Gear up Your Battle Suits as Acaratus is Now Available on Steam

Medieval Steampunk World Awaits with Randomized Maps, Highly Customizable Battle Suits and Collectible Cards

 

Ronneby, Sweden – May 25th, 2017 – Independent developer Nodbrim Interactive today announced that its medieval steampunk tactical turn-based RPG Acaratus is out now on Steam. A deep tactical combat system with customizable battle suits a.k.a. mecha units, elaborate item and unit customization, PvP battles and a rich narrative story, blend nicely into a beautiful medieval steampunk setting to create a unique feel for this challenging turn-based strategy title.

Acaratus has been significantly updated since the first Early Access build as we tweaked the battle system, created a three-act deep narrative story for the campaign mode and balanced the whole game, including the multiplayer mode to help new players kick off the game easier”, said Martin Kupski, Creative Director at Nodbrim Interactive. “We’ve also added a lot more customizable content from an array of weapons to multiple types of booster cards, so there’s enough variety to execute even the most intricate strategies.”

Acaratus has multiplayer and single player modes, both brimming with high-strategy challenges, which encourage players to plan their battle tactics in advance. Players can construct their own Steampunk inspired mecha units from highly customizable modular attachments and decide between ranged, melee, boosters and defensive parts. Weapons range from war hammers to longer ranged projectile-based weapons, such as cannons. Ability card decks can also be used by players as attack, defence or skill boosts to support their unique play styles and help them succeed in the deep tactical turn-based gameplay. Combat takes place in a mesmerising medieval Steampunk setting with randomised maps, or players can challenge each other in battle arenas. Acaratus is now available on Steam for $14.99/£10.99/€13.99.

Get Acaratus on Steam: http://store.steampowered.com/app/376410/

Stay tuned for future updates at the Nodbrim Interactive dev blog: http://nodbrim.tumblr.com

About Acaratus

Acaratus is a tactical turn-based RPG set in a medieval steampunk world where players build their own mecha units (aka battle suits). They can customize these units to fit their play style by adding attachments and building a deck of ability cards and then explore the vast randomized world map and fight it out on grid-based battles. Essentially the game presents a mashup heavily inspired by games like Heroes of Might and Magic and Hearthstone.

http://www.acaratus.com/

CHAOS;CHILD IS COMING TO THE WEST

CHAOS;CHILD IS COMING TO THE WEST

PQube (London, UK) May 25 2017 – PQube is delighted to announce that we will be bringing MAGES and 5pb’s acclaimed visual novel CHAOS;CHILD to Europe and North America for PlayStation 4 and PlayStation Vita in Q3 2017.

CHAOS;CHILD is part of the Science Adventure Series, the visual novel series that also spawned the critically acclaimed STEINS;GATE. Taking place in Shibuya, Tokyo, several years after an earthquake has nearly destroyed the district, it follows Takuru Miyashiro, a high school student who lost his parents in the earthquake, and his group of friends.

When a series of bizarre murder cases take place in Shibuya, Takuru notices that the dates of the murders match up with a series of murders that happened six years before. Using this knowledge, Takuru and his friends begin to investigate and find themselves embroiled in a dangerous murder mystery…

CHAOS;CHILD will be releasing on PS4 and PSVita in Europe and North America in Q3 2017!

Check out #ChaosChild on social media! For more information and the latest news, follow us on Twitter at www.twitter.com/PQubeGames, and on Facebook at www.facebook.com/pqube.

ABOUT MAGES., INC.
Based in Tokyo Japan, MAGES., Inc. is a leading developer and publisher of interactive entertainment on various platforms. MAGES., Inc. is most famous for its critically acclaimed ADV (Visual Novels) – CHAOS;HEAD, STEINS;GATE and ROBOTICS;NOTES from MAGES., Inc. main brands – ‘5pb.Games’ and ‘Science Adventure Team’. MAGES., Inc. is a subsidiary of DWANGO Co., Ltd, one of the biggest internet entertainment business groups in Japan,. DWANGO Co., Ltd also owns “niconico” (commonly known as “niconico”Japan’s biggest video sharing portal). MAGES., Inc official website is at http://mages.co.jp
About PQube
PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth, Paris, Bristol and Bawtry. PQube is a licensed publisher for Sony, Microsoft and Nintendo platforms and publishes and distributes games on PlayStation 4, PlayStation Vita, Xbox One, 3DS, iOS, Android, PC and digital download. PQube has established a track record of success with major franchises including: BlazBlue, GuiltyGear, WRC, MotoGP, Ride, MXGP, Arcana Heart, Harvest Moon, Senran Kagura and Steins;Gate. PQube also creates and distributes hardware, consoles and technology including Sega MegaDrive, Atari Flashback, BlazeTab and BlazeGear. PQube also provides a full range of creative, design, web, marketing, PR, development and e-commerce and fulfilment solutions. We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners. www.pqube.co.uk

Award Winning Studio Launches a New VR Game

Award Winning Studio Launches a New VR Game

Hidden Path Debuts Access Code Amid Virtual Reality Acclaim
Bellevue, WA (May 25, 2017) – The creators of the award winning Defense Grid franchise have recently made a huge splash in virtual reality. Amid numerous accolades for their upcoming RTS Brass Tactics and the available Defense Grid 2 Enhanced VR Edition, they expanded their VR library further this week. The team at Hidden Path Entertainment launched Access Code exclusively on Google Daydream. Access Code is an adventure game where players investigate an art heist and uncover a deeper conspiracy. Cunning is required for this alluring crime exploration.

To learn more about Access Code visit: http://www.hiddenpath.com/game/access-code/ or https://play.google.com/store/apps/details?id=com.hiddenpath.AccessCode

In Access Code you will join your partner, Eve – voiced by Rose McIver (iZombie, The Lovely Bones), on a search for hidden clues and hard evidence as you investigate a ring of art thieves by exploring detailed, exotic locations.  Decipher the clues and prove your cunning by solving puzzles that turn the tables on the conspirators, thwarting their plans. With cinematic videos, cutting-edge mobile graphics, and over 30 puzzles, Access Code will immerse you in its smart, suspenseful world of infiltration and intrigue. Uncover the conspiracy in this alluring crime adventure and reveal the true master plan.

Hidden Path CEO Jeff Pobst explains how the team found themselves immersed in the virtual reality world, “We were approached two and a half years ago, asking our team to jump into VR development.  We dove in fully, and found that a lot of our unique talents and abilities really set our games apart in VR.  Once Defense Grid 2 became one of the most played games on the Rift, opportunities to build many new VR games opened up for us.  Google gave us an exceptional opportunity, and we built a unique adventure game for Daydream that’s accessible for all players.  It features amazing new technology with stunning graphics unlike what’s typically found in Mobile VR games. We have even more fun VR up our sleeves.”

Expect more VR brilliance from the dynamic team at Hidden Path Entertainment. To learn more about Hidden Path Entertainment visit http://www.hiddenpath.com.

GET A FIRST-HAND LOOK AT ESCAPE FROM TARKOV’S NEW LOCATION – THE SHORELINE

GET A FIRST-HAND LOOK AT ESCAPE FROM TARKOV’S NEW LOCATION – THE SHORELINE

Saint Petersburg, Russia – Battlestate Games, developer of Escape from Tarkov, the realism-focused hardcore FPS/MMO hybrid, have released screenshots and concept artwork for the new location – The Shoreline.

The Shoreline closely neighbors the Tarkov evacuation point, and is characterized by a noticeably larger map footprint than any other Tarkov locations. The Shoreline houses a partially abandoned village, modern private housing, fields, a marina, gas station, weather station, cellular base station and more.
Its chief point of interest is the large “Azure Coast” health resort, consisting of several buildings with a central hydroelectric power plant. The main exit from of this new area will be located next to the  Russian Armed Forces checkpoint at the Port entrance.

Escape from Tarkov is a hardcore story-driven MMO featuring FPS and RPG elements. The events take place in the Russian city of Tarkov, which has been sealed off by roadblocks and sunk into the chaos of local warfare between private military companies. Escape from Tarkov‘s Hazardous Environment Combat Simulator employs a number of custom system modules to create incredibly immersive gameplay and make players feel the reality of what is happening in the game.

The closed beta-testing of Escape from Tarkov is planned for summer 2017. To learn more about Escape from Tarkov and to sign up for closed beta, visit www.escapefromtarkov.com.Like’ the game on Facebook and follow the game’s development on Twitter @bstategames for all the latest developer updates and news.

Players can get guaranteed access to Escape from Tarkov’s testing stages by placing a pre-order on the official website: www.escapefromtarkov.com/preorder-page

War Thunder: ‘Regia Aeronautica’ released!

War Thunder: ‘Regia Aeronautica’ released!

Update 1.69 adds Italy as new major nation and introduces new vehicles, locations and features including support for PlayStation®4 Pro

May 25th, 2017 — Gaijin Entertainment today announced the release of Update 1.69 ‘Regia Aeronautica’ for its vehicular combat MMOG War Thunder. “Regia Aeronautica” unlocks Italy as War Thunder’s sixth nation, initially offering a formidable line-up of 35 of the most historically accurate representations of their famous Air Force in any computer game ever.  Other features include new aircraft and tanks for four other nations, the long-awaited ability to launch smoke shells and smokescreens from tanks, new realistic recreations of battlefields, and support for PlayStation®4 Pro.

The Regia Aeronautica
The new Italian aircraft tree stretches from Italy’s famous biplanes of the 1930’s to its powerful jet fighters of the 1960s. Among the latter is the Fiat G.91, a light, fast and agile fighter-bomber that is highly versatile in combat, thanks to its rapid-firing, heavy Browning machine guns, bombs and 38 rockets. Italian bombers include highlights such as the heavy four-engined Piaggio P.108B, which can carry a staggering 3.5 tons of bombs or three torpedoes. Its sister model, the ship hunter P.108A, comes equipped with a massive 102mm anti-ship cannon with 50 rounds of ammunition, which is now the largest aviation weapon in the game by far. All players will get gradual access to the new nation’s aircraft, with new models being unlocked for research every few days. More information will follow in the Developer’s Blog at:
http://www.warthunder.com/en/devblog

New ground vehicles
The United States gets access to a new top-rank vehicle, the M60A2 “Starship”, which can fire both conventional shells and guided-missiles from its 152mm cannon. For the Soviet Union, the T-55A is introduced as a worthy successor to the T-54, sporting excellent close combat and flanking capabilities. The German tree sees its first armored car, the Sd.Kfz. 234/2 “Puma” with a rapid-firing 50mm cannon.

Smoke shells and smokescreen launchers
Two completely new features in War Thunder are smoke shells and smokescreen launchers.  The former, will allow tankers to deploy protective smoke over large distances, while the latter is an effective method to hide from enemy fire while repairing on the battlefield or defending a capture point.

Three new locations
The ground battles location ‘Kuban’ has been greatly revamped, which will make tank combat on the new location much more tactical and varied. For pilots, the hot sands of ‘Tunisia’ await, while naval captains can now assault the Black Sea on the new ‘Port of Novorossiysk’ map.

PlayStation®4 Pro support
Now, thanks to the improved performance of the PlayStation®4 Pro console, owners can play War Thunder in native 4K resolution.

For more information, visit:  http://warthunder.com/en/news/4726-update-1-69-regia-aeronautica-released-en

About War Thunder
War Thunder is a free-to-play, cross-platform, massively multiplayer military masterpiece for PC, PS4, Mac and Linux with millions of fans worldwide, that allows players to fight their way across air land and sea with access to over 800+ historically accurate planes and armored vehicles from WWII to the Cold War. Fans can expect hundreds more added as Gaijin Entertainment commits to ongoing development via regular updates. Official website: http://warthunder.com

About Gaijin Entertainment
Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout and Star Conflict as well as PC, Mac, Linux, PS4, PS3, Xbox One, Xbox 360, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as KRI Awards, Gamescom Award and many more. Official website: http://gaijinent.com/

HARVEST MOON LIL’ FARMERS ACTIVITY PLAYSET APP AVAILABLE NOW ON MOBILE AND SMART DEVICES

HARVEST MOON LIL’ FARMERS ACTIVITY PLAYSET APP AVAILABLE NOW ON MOBILE AND SMART DEVICES

Today’s Release of First Ever Harvest Moon App for Kids Continues Celebration of Harvest Moon’s 20th Anniversary

LOS ANGELES, CA – May 25, 2017 – Videogame publisher Rising Star Games, in cooperation with videogame developer and publisher Natsume Inc., announced today that the first ever Harvest Moon mobile and smart device app designed for youngsters, Harvest Moon Lil’ Farmers, is now available to download.

Harvest Moon Lil’ Farmers is available worldwide on iOS, Android, and Kindle Fire devices and is a one-time purchase app, completely ad-free and with no micro-transactions or in-app purchases. The app is priced $3.99/€3.99/£3.99 or local currency equivalent.

 

Harvest Moon Lil’ Farmers is a digital activity playset for young children – and the young at heart! Simple enough for pre-schoolers to play alone as well as with help from a caregiver, players can enjoy all the fun of farming and animal care with just a tap, swipe, drag and press of the screen.

Harvest Moon Lil’ Farmers is the first app published by Rising Star Games and is inspired by the critically acclaimed and cherished Harvest Moon farming game series, which celebrates its 20th anniversary this year. The first Harvest Moon game released in North America in 1997 and the series continues to see a steady rise in popularity and player community worldwide, making it one of today’s most beloved franchises. Harvest Moon is revered for being a non-violent, family-oriented game for everyone. There have been more than 30 games released in the series.

The Harvest Moon Lil’ Farmers app was created by the talented, creative team at Daredevil Development, the studio behind recent popular apps based on classic kids’ franchises including, Postman Pat, Bob the Builder and Paddington Bear*.

Harvest Moon Lil’ Farmers Key Features:

  • A welcoming and intuitive experience with no text to read – a perfect playset for pre-schoolers.
  • Grow veggies in the vegetable patch; plant seeds and help them grow them with tender loving care!
  • Shear sheep, collect eggs, milk your cow and more, as you care for and nurture all of your animals.
  • Keep the locals happy by providing a wide range of produce in your farm shop.

For more information please visit the Lil’ Farmers website, follow Rising Star Games on Twitter and visit the official Rising Star Games website.
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*Third party trademarks are property of their respective owners.

ABOUT NATSUME
Natsume Inc. is a worldwide developer and publisher that specialise in unique and family-oriented interactive entertainment software for a variety of platforms. Most known for publishing Reel Fishing and Harvest Moon, Natsume is dedicated to producing quality video games. For more information about Natsume Inc., visit www.natsume.com

ABOUT DAREDEVIL DEVELOPMENT
Daredevil Development was formed in 2011 by veteran developer, artist and producer David Mowbray. With over 100 games to his credit including such licenses as Star Wars, Lego, Peppa Pig, Teletubbies, Ben and Holly’s Little Kingdom, Postman Pat, Bob the Builder and many others. In recent years Daredevil has developed the Paddington Bear’s Adventures game, which featured in the Apple iTunes App Store new and Noteworthy section. http://www.daredevil-development.com/

ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 120 titles. www.risingstargames.com