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The Walking Dead: A New Frontier – Above the Law Review

The Walking Dead: A New Frontier – Above the Law

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

After starting things off at a brisk pace, with two episodes being released at the same time, Telltale Games slowed things down a bit with The Walking Dead: A New Frontier by taking a bit over three months to release the third episode. After leaving players with one hell of a cliffhanger, is Above the Law able to move the story along in a satisfying manner?

Story

After starting things off with a double episode, those who have yet to play through both parts of Ties that Bind should note that the following review will mention certain events that have taken place over the course of the series so continuing on past this point will likely risk spoiling major events or revelations that should be experienced firsthand.

Similar to the previous episodes Above The Law begins by showing off Javi and his family a few short months after the outbreak began. This serves as a way to expand upon the motivations for Javi and the rest of his surviving group members and why they had to leave and hit the road, potentially sacrificing ever meeting the rest of their family again for the hopes of staying safe, and more importantly supplied, while on the road.

Afterwards players will immediately begin where things left off, with Javi’s brother David shockingly alive and also a member of the New Frontier that have been causing our survivors no end of strife throughout the series so far. As one might expect, despite bringing his wife Kat and son Gabe back to him, things grow quite tense as the rest of your companions are not only treated as potential threats but are also quite angry at the fact that they are now meeting people who have previously caused the fall of Prescott and the deaths of friends and family.

Thanks to these hostilities and the fact that the New Frontier is managed by four leaders who Javi has to prove his worth to in an effort to stay inside the walls, reuniting with your long lost brother is far from a blessing, especially with what has been hinted at about David by his wife, various flashbacks, and Clementine. Thanks to another trip back to the past we learn about why Clementine ended up being expelled from the group and why she is so angry at them while showing off just how much of a survivor she is even if she has to act on her own.

Above The Law focuses heavily on raising the tension and drama between Javi and his companions, the New Frontier members, and his family. This does sort of lead to a number of expected developments that tend to leave the player feel like they have very little choice in the matter as the story advances despite their best efforts to either co-operate or stand up for themselves. In fact, an action that one would usually take as common sense is treated as an unthinkable act by one of these companions.

Regardless of the lack of player choice mattering this time, the clever framing and developments over the hour and a half episode will leave the player questioning just who they should believe as the final section plays out. Although the ending this time around does take a rather predictable turn, it is easy to feel like things could have went an entirely different way if certain alignments were shifted and the fact that the threat was there, albeit not seized, leads into an interesting confrontation that only slightly builds things up for the next episode.

In fact, while there are various signs pointing to where the story will be going in The Walking Dead: A New Frontier, the lack of an actual main goal at the moment does feel a little troubling considering this is already past the half-way point of the series.

Gameplay

While there is plenty of dialogue and a few action sequences that require the player to either take down Walkers in quick fashion or solve a puzzle, there is very little in the way of actual exploration. In fact even the puzzle this time around is limited by the fact that players can only complete it after they have examined every aspect of the puzzle. Without doing this you cannot even take the few actions necessary to complete it and considering this is a timed one, players will feel rather disappointed by how tightly the mechanics are held back this time through.

Visuals & Audio

Above The Law continues to look rather impressive with the slightly upgraded looking engine offering better detailed characters and smooth gameplay that never once saw a hiccup throughout my time with the episode. The zombies this time around are fairly similar looking to what we have come to expect though the new areas explored this time, including the inside of the New Frontier’s compound are a nice treat.

It is interesting to note that the voice actors for the characters in this series continue to be very impressive with their roles. Clementine continues to shine in her cut-back role and even the various sound effects during combat have been modified a bit and can be quite humorous considering the weapon that Javi brings into battle this time around.

Overall

With plenty of tension halting what should have been an impossible reunion Above The Law keeps the story moving at a fairly solid pace while keeping players on their toes when it comes to dealing with the various members of New Frontier and what actions they should take. Unfortunately these actions are currently given little consequence at the moment and while the predictable route is taken, things do seem to be gaining momentum for whichever route the story will continue down in the episode four.

Marvel’s Guardians of the Galaxy: The Telltale Series: Tangled Up in Blue Review

Marvel’s Guardians of the Galaxy: The Telltale Series: Tangled Up in Blue

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 Available Here

Overview

After successfully managing to transfer numerous comic properties into successful video game adaptations, Telltale Games tackled one of the DC’s biggest characters last year and now they have begun releasing their first series from Marvel comics. Few may have guessed that Guardians of the Galaxy would be the license they would choose to go after but with a brand new movie out in theaters and the success of the first film, fans are ready to see more of what this quarreling band is up to. So now that the first episode, Tangled Up in Blue, has been released does the series get off to a satisfying start?

Story

Those who may be familiar with the series primarily through the movie counterparts may be a bit put off initially as they try to figure out where exactly Guardians of the Galaxy: The Telltale Series: Tangled Up in Blue is set to take place since we already have Star-Lord, Gamora, Rocket, Groot, and Drax gathered together and in the midst of some trouble but it quickly grows apparent that the setting is quite far from what they may be familiar with. In fact, one of the biggest twists that happens in this episode immediately sets the series apart from the “cinematic universe” that Marvel has been building up over the years.

It is a good thing that Telltale Games felt like taking some risks here by moving the Guardians through in a new direction with a hook that is sure to snag into fans and even newcomers with the basest knowledge of the series into continuing along with the series to see just where the journey this time will end up. Considering the story is just starting I won’t discuss these twists much other than that the introduction of flashbacks and the new villain introduced this time around create an interesting plotline that will keep fans eager to see what will happen next.

While these plotlines are obviously the hook, the meat of the story so far comes from the oft arguing members of the Guardians of the Galaxy. Despite being together for quite some time by this part in the story, the group continues to bicker quite often with plenty of quick-witted one-liners mixed in with the standard dialogue that is exchanged between them. The personalities of the crew are as one would expect and their interactions are similarly perfect.

That being said, players will often feel like they are playing something of a balancing act as Star-Lord as they try to keep some of their crew happy while trying to avoid angering other members too much. Obviously it is currently unknown just how much certain choices will affect the player’s relationship with various members of the gang in the future though with one member already preparing to write themselves off and leave the group it is clear that the infighting will only grow worse from here on out.

One thing that is also worth mentioning is that, thanks primarily to Star-Lord’s gadgets of which we’ll touch on more in a bit, Telltale has added in the option to talk with your team members during exploration sequences and this is a nice way to add additional dialogue and get your crews’ thoughts on a situation that would have been missed otherwise.

Gameplay

Those familiar with Telltale’s style will feel quite at home with most of the gameplay found throughout this episode. With action taking place through quick time events and almost all dialogue involving two to four choices that must be selected within a certain time frame the company hasn’t stepped out of familiar territory all that much.

They did however manage to expand on their current mechanics though and as mentioned earlier most of this comes through Star-Lord’s tools. Extra dialogue is unlocked through radio discussions, his tool to see holographic events of previous events add a new layer to some puzzles that still are fairly easy, and using his jet-boots to travel between floors at a quick pace allow for new exploration features that ad a bit of extra spice into the game.

Visuals & Audio

One must say that, outside of a few appearance changes that fans who have only seen the films to this point will need to adjust to, the character models in this episode are fantastic. The Guardians as well as other familiar faces are nicely detailed and even the environments you explore have a nice amount of variety to them. It is also worth noting that throughout my time with this episode I didn’t experience any glitches or hiccups which is a nice touch considering the common nature of these issues in The Walking Dead: New Frontier.

The voice work for the characters is also fairly well done with many of the characters fitting along nicely with what fans may be familiar with as the new voice cast steps into these roles. It is interesting to note that Telltale has not skimped on the classic rock music that Guardians of the Galaxy is known for using and have included a couple of great tracks in this episode alongside standard tunes used for background music.

Overall

Guardians of the Galaxy: The Telltale Series: Tangled Up in Blue had some difficult ground to break but thankfully Telltale’s writing has managed to successfully set up an interesting storyline while still holding together most of the familiar personalities of these characters. With these flawed characters continuing together towards a new journey, it will be an interesting ride for sure and this just so happens to be a solid start for fans and even newcomers looking for a fresh story.

NINTENDO ADDS POKKÉN TOURNAMENT DX TO THE E3 LINE-UP

NINTENDO ADDS POKKÉN TOURNAMENT DX TO THE E3 LINE-UP

Pokkén Tournament DX joins ARMS and Splatoon 2 with its own invitational tournament at E3 2017

8th June, 2017 – Joining the already announced ARMS and Splatoon 2 tournaments, Pokkén Tournament DX for Nintendo Switch will complete the triad of social, competitive games in action at Nintendo’s booth next week at the E3 video game trade show in Los Angeles. Fans around the world can watch all the tournament action in English at Nintendo’s E3 2017 website*, as well as on Nintendo’s Twitch channels with a chatroom available.

Here’s a schedule of events for the week:

Tournaments

Name: 2017 Splatoon 2 World Inkling Invitational

Date: Wednesday 14th June

Time: 7:30am AEST**

Details: For the first time ever, competitors from four different global regions will compete for world dominance in Splatoon 2. The four four-person teams – from the United States, Japan, Europe, and from Australia/New Zealand – defeated their local rivals and gained the chance to take on competitors at E3.

Format: Teams will battle in a round-robin Turf War tournament that will decide seeding for the next round. All teams will play one another and get a chance to scope out their opponents’ strengths and weaknesses. In the next round, teams will battle in the game’s Ranked Battle modes. The semifinal stage will be a best-of-five battle, while the championship will be best-of-seven.

Prize: The winning team will win global bragging rights and a special Splatoon 2 trophy engraved with their names.

Casters: Jordan Kent, Ashley Esqueda, and Nintendo of America’s Eric Smith

 

Name: Pokkén Tournament DX Invitational

Date: Thursday 15th June

Time: 3:30am AEST**

Competitors: Eight YouTube and Twitch stars

Format: Crew battle with four teams and two players per team. Random draft order. The first person in each crew must choose one of the new characters, the other person can choose one of the original characters.

Prize: Both winners will each receive a Pokkén Tournament DX art piece signed by Tsunekazu Ishihara, president and CEO of The Pokémon Company, and members of the development team.

Casters: D1 and VikkiKitty

 

Name: 2017 ARMS Open Invitational

Date: Thursday 15th June

Time: 8:30am AEST**

Competitors: Four professional competitive fighting game players (Alex Valle, Kelsy “SuperGirlKels” Medeiros, Daniel “Tafokints” Lee, and Marie-Laure “Kayane” Norindr) will take on four E3 attendees who rise to the top by competing in Nintendo’s booth.

Format: Single elimination

Prize: The coveted 2017 ARMS Open Invitational Belt

Casters: D1 and VikkiKitty

 

Nintendo Treehouse: Live at E3

What: Members of Nintendo’s Treehouse will once again delve into the details of the Nintendo Switch console and games for the Nintendo 3DS family of systems, including Super Mario Odyssey and Pokkén Tournament DX. Viewers will get an in-depth look at gameplay and hear behind-the-scenes details about Nintendo’s line-up for E3.

When: On Wednesday 14th June, the show starts right after the Nintendo Spotlight: E3 2017 presentation at approximately 2:30am AEST. On Thursday 15th and Friday 16th June, the show starts about 3:00am AEST.**

Who: Treehouse members, as well as developers and other game experts, including Tsunekazu Ishihara, president and CEO of The Pokémon Company. Mr Ishihara and various developers will talk about the upcoming Pokkén Tournament DX game for Nintendo Switch.

 

* This content is presented by Nintendo of America. Please check www.nintendo.com.au for information specific to Australia and New Zealand.

**Times subject to change
Additional Links:

Nintendo Australia website: http://www.nintendo.com.au
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Kalypso Secures Distribution Rights for The Inner World – The Last Wind Monk

Kalypso Secures Distribution Rights for The Inner World – The Last Wind Monk

Sequel to hit adventure title coming this summer

Sydney, 8th June 2017 – Kalypso Media has secured the distribution rights for the forthcoming adventure hit The Inner World – The Last Wind Monk by developer Studio Fizbin and Publisher Headup Games.

“With The Inner World – The Last Wind Monk, we are expanding our already strong line-up with another top title as well as growing the genre diversity of our portfolio,” said Simon Hellwig, Global Managing Director of Kalypso Media Group GmbH. “The original game was both critically acclaimed and beloved by fans and we look forward to an exciting summer launch on all major platforms.”

“With Kalypso Media as a strong sales partner by our side, we are taking the next logical and logistical step for The Inner World and open up the door to Asposia for the many adventure fans around the world,” said Dieter Schoeller, founder of Headup Games.

About Inner World – The Last Wind Monk

Solve mind-bending puzzles in a world full of mystery and save the family of the flute-noses! Their dynasty has been watching over Asposia for centuries and in secret, they fill the roly-poly world with light and life. But when their existence is discovered, they become hunted. Emil, a trader for odds and ends, has made all the Asposians believe that the dynasty is in cahoots with dark forces. The only one who can stop the evil Emil is Robert, the heir to the throne. The only problem is that Robert has been petrified in stone for three years.

With a huge dose of enthusiasm, but little to no idea what he’s actually doing, Robert embarks on an adventure to find the legendary last wind monk. Of course, he has some great company: Peck, as loyal as he is flightless and Laura, a rebel who certainly does fly, but only off the handle – and who Robert loves, with a capital ‘L’. Everything changes however when they meet the mysterious Mama Dola, who seems to know more about Robert’s destiny than Robert would like.

FEATURES

  • Switch seamlessly between playing our charming Asposian heroes Robert and Laura, and their clumsy but friendly pigeon, Peck.
  • Enjoy hilarious dialogues with amazing voice-overs.
  • Hours of fun brainteasers await you: Challenge Uncle Oboe to a game of Knock-Knock and win some much needed prison toilet paper, cause trouble in the tumble mouse shearing factory, help a desperate Bingo Pony become happy once again, bring an adorable baby gorf back home, and save Asposia! Again!
  • A patented, multi-level hint system enables everyone to finish the game!
  • Learn new songs on your magic flute nose, to activate ancient artifacts and invoke the wind!
  • Lose yourself in the beautiful animation and atmospheric soundtrack.
  • Explore the topsy-turvy cable car station of Asposia Central, get to know the quirky tumble mouse factory workers, reveal the secret of the Shovel Mountains, and much more!

 

About Mindscape Asia Pacific

Mindscape Asia Pacific is a leading publisher and distributor of interactive entertainment and software products. Software specialists for over 20 years, Mindscape has been providing its clients and customers with highly satisfying entertainment products and experiences through it’s portfolio of award-winning products from world leading publishing partners and brands. Visit www.mindscape.com.au.

About The Kalypso Media Group

Celebrating its 10th year in the video games industry, the Kalypso Media Group is a global, independent developer, marketer and publisher of interactive entertainment software with close to 100 employees worldwide with seven offices across Germany, the United Kingdom and the United States. Kalypso Media also enjoys very strong global digital distribution through its Kalypso Media Digital Ltd. subsidiary, owns two development studios – Realmforge Studios GmbH and Gaming Minds Studios GmbH – and works with multiple leading independent developers. In 2015, Kalypso Media Mobile was founded in Hamburg, Germany to deliver great games globally for mobile devices.

Kalypso Media’s titles include the critically acclaimed Tropico 3Tropico 4Tropico 5 (PC, Xbox 360, PS4), Vikings – Wolves of Midgard (PC, PS4, Xbox One), Dungeons and Dungeons 2. Upcoming titles include, Sudden Strike 4 (PC, PS4), Shadow Tactics – Blades of the Shogun (PS4, Xbox One),Blackguards 2 (PS4, Xbox One), Dungeons 3 (PC, Xbox One, PC) and Railway Empire (PC, Xbox One, PS4). Further information about Kalypso Media is available at http://www.kalypsomedia.com.

DISSIDIA FINAL FANTASY NT REDEFINES THE BRAWLER GENRE Legendary FINAL FANTASY Characters Team Up In Exhilarating Battle

DISSIDIA FINAL FANTASY NT REDEFINES THE BRAWLER GENRE Legendary FINAL FANTASY Characters Team Up In Exhilarating Battle

SYDNEY, 8TH June 2017 – SQUARE ENIX® announced that DISSIDIA® FINAL FANTASY® NT  will make its Western debut on the PlayStation®4 computer entertainment system in early 2018. Developed in partnership with veteran fighting game studio, Team NINJA from KOEI TECMO GAMES, this team-based brawler pits legendary heroes and villains from the FINAL FANTASY franchise together in epic and strategic team battles.

Offering strategic online and offline play, players can select from over 20 legendary characters and familiar summons, including Ifrit, Shiva and Odin, to bring into 3 vs. 3 battle. The game also brings back the DISSIDIA series’ unique “bravery combat system,” alongside unparalleled visuals and seamless gameplay.

Tune in to a deep dive panel with Producer Ichiro Hazama, Director Takeo Kujiraoka, Justin Wong of Echo Fox and K-Brad at the E3 Coliseum on Tuesday June 13th @ 3:15 p.m. (Pacific). The E3 Coliseum presentation will be streamed on Twitch and YouTube (14th June, 8.15am AEST / 10.15am NZST). More information can be found here – https://www.e3expo.com/show-info/3203/e3-coliseum/.

DISSIDIA FINAL FANTASY NT will be available for the PlayStation®4 in early 2018. For more information, visit: www.dissidiafinalfantasynt.com

Related Links:

Official Website: www.dissidiafinalfantasynt.com

Facebook Page: http://www.facebook.com/finalfantasy

Twitter: @FINALFANTASY

 

 

Rurouni Kenshin Collab RETURNS TO PUZZLE & DRAGONS WITH ALL-NEW CHARACTERS

EL SEGUNDO, Calif. — June 5, 2017 — GungHo Online Entertainment America announced today the return of the Rurouni Kenshin Collab, the iconic Japanese manga and anime series, with brand new characters to mobile phenomenon Puzzle & Dragons running from June 5-June 18.

Puzzle & Dragons invites players to draw their swords once again to take on Shishio Makoto and thwart his plans to topple the Meiji Government in 19th Century Japan through a dungeon inspired by the Kyoto arc of the original series. The dungeon, which ranges from Intermediate to Mythical difficulty, will house brand new Skill Up items, such as Ni’itsu Kakunoshin’s Pottery and Steel Tonfa.

The Rurouni Kenshin Collab brings new evolutions for returning characters as well, including Himura Kenshin and Saito Hajime, who players can summon into battle against dungeon boss Shishio Makoto. Additionally, for a limited time, players Rank 50 or higher will receive an in-game message allowing them one free pull at the Rank 50 Rurouni Kenshin Egg Machine, and the chance to get their hands on one of the featured collab characters.

Rurouni Kenshin Egg Machine Lineup:

★6
– Himura Kenshin
– Saito Hajime
– Ni’itsu Kakunoshin (NEW!) (Hiko Seijuro after Ultimate Evolution)

★5
– Sagara Sanosuke
– Shinomori Aoshi
– Seta Sojiro
– Kashiwazaki Nenji (NEW!)

★4
– Kamiya Kaoru
– Myojin Yahiko
– Takani Megumi
– Makimachi Misao
– Honjo Kamatari
– Komagata Yumi (NEW!)
– Udo Jin-e (NEW!)

Skill Up Materials:

– Sakabato Shinuchi
– Secret Art of Destruction
– Oniwaban-Style Kodachi Nito-ryu
– Unnamed Sword
– Kikuichimonji, Norimune
– Ni’itsu Kakunoshin’s Pottery (NEW!)
– Steel Tonfa (NEW!)

Puzzle & Dragons is a mobile gaming phenomenon that continues to see tremendous growth. The game features an addictive combination of puzzle, dungeon-crawling, and monster-collecting gameplay. In the game, players capture, collect, and evolve hundreds of elemental monsters while using quick thinking to chain combos and maximize the abilities and skills of their monsters. Puzzle & Dragons has surpassed 60 million downloads worldwide and can be download from the App Store, Google Play, and Amazon Appstore.

For information on GungHo Online Entertainment America, visit
www.gunghoonline.com. Fans can also follow the latest Puzzle & Dragons news on Facebook and Twitter.

ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA
GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix U.S.A. and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America’s content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in El Segundo, CA. For more information, visit www.gunghoonline.com.

‘God Eater’ Part 2 and ‘RWBY’ Volume 4 Are Now Available from Hanabee

Hanabee Entertainment’s releases of June 8, 2017, are now available in Australia. Part 2 of the anime adaptation of God Eater and RWBY Volume 4 are both now available on DVD and Blu-ray. These releases can be purchased from Hanabee’s official online store here.

God Eater Part 2 presents the final six episodes of the adaptation with English audio and Japanese audio with English subtitles. The textless opening and ending animation sequences are included as on-disc extras.

RWBY Volume 4 comes with every episode of the fourth season and an exclusive lenticular card. The on-disc extras include behind-the-scenes featurettes and audio commentary. A review of the first three volumes of RWBY can be read here.

Hanabee will be releasing Is It Wrong to Try to Pick Up Girls in a Dungeon? and The Perfect Insider on DVD and Blu-ray in Australia next month, on July 13, 2017.

MARVEL Future Fight Welcomes The X-Men in New Update

MARVEL Future Fight Welcomes The X-Men in New Update

Additional content includes new uniforms, content status board system and more

Seoul, Korea (June 7, 2017) – The fastest-growing mobile game company in Asia, Netmarble Games Corp., released a new update for its hit action role-playing game MARVEL Future Fight welcoming six of the most popular mutant heroes known as The X-Men — Cyclops, Jean Grey, Rogue, Storm, Beast, and Wolverine – and also their infamous enemy Magneto, the Master of Magnetism. Taking on the role of Wolverine, players will fight their way through a new Epic Quest, becoming increasingly powerful until the last quest is completed, at which point they unlock Cyclops, Storm, Beast, and Rogue. This update also introduces new growth materials, such as X-genes, M’kraan Shards, M’kraan Crystals, and Phoenix Feathers that will help these mutant characters grow stronger.

“The X-Men are historically some of the most beloved characters in the Marvel universe,” said Seungwon Lee, Chief Global officer at Netmarble Games. “This update gives fans a rare opportunity to play as Wolverine, Cyclops, Storm and other favorites as they demonstrate mutant abilities and carry out epic quests in the new storylines.”

“As life-long fans of the X-Men, all of us at Marvel Games are thrilled to bring the mighty mutants to Marvel Future Fight,” said Bill Rosemann, executive creative director of Marvel Games. “And what better way to introduce them than with a hand-selected group of their most popular members! From Wolverine’s razor-sharp claws to Storm’s searing bolts of lighting, Marvel Future Fight players will experience the X-Men in all their excitement!”

In addition to the X-Men, two new uniforms are also being added for other characters in MARVEL Future Fight: A royal suit uniform for the Inhuman known as Crystal and a special unmasked uniform for the fan-favorite Gwenpool.

This update also brings improvements to the Daily Missions format to include chapters instead of stages, allowing players to select from the various chapters to play for certain rewards in order to obtain materials needed. There is also a new system in place called the Contents Status Board that will allow players to check on the status at the main lobby for all the contents that have daily limits at once.

The full list of characters joining MARVEL Future Fight today includes:

  • Cyclops – The leader of the X-Men, who can shoot powerful energy from his eyes.
  • Jean Grey – A founding member of the X-Men with great telepathic powers who can also transform into the cosmic being known as the Phoenix.
  • Wolverine – One of the most famous X-Men, who has an advanced healing factor, adamantium-laced skeleton and retractable claws.
  • Storm – One of the most powerful, noble and respected members of the X-Men, who can control nature itself.
  • Beast –While he may look like a bouncing blue monster, Hank McCoy possesses a brilliant mind and a love of science.
  • Rogue – Evolving from an enemy of the X-Men to one of their most valued members, Rogue can fly, is super strong, and can absorb the powers of anyone she touches.
  • Magneto – While Magneto – who has the ability to control magnetic fields — fights for the survival of all mutants, his misguided actions have made him the most feared foe and #1 archenemy of the X-Men.

MARVEL Future Fight is available worldwide in the App Store® and Google Play™.

App Store®: https://itunes.apple.com/us/app/marvel-future-fight/id955705796

Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Games Corporation

Netmarble Games Corp. strives to entertain audiences of all ages, and around the world, by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company in Asia and consistently ranks as a top mobile developer and publisher worldwide. With more than 3,500 employees, Netmarble has been developing and servicing some of the most successful mobile games, including Lineage2 Revolution, MARVEL Future Fight, STAR WARS™: Force Arena, Everybody’s Marble, and Seven Knights. The largest shareholder to Jam City, a leading casual game developer, and parent company to Kabam, a top global game developer in massively multiplayer free-to-play games, Netmarble has strategic partnerships with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company. More information can be found at www.netmarble.com.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com. © 2017 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

ATARI® BRINGS NEW MOBILE GAMES TO E3 2017

ATARI® BRINGS NEW MOBILE GAMES TO E3 2017

E3 Lineup Features Roadmap for Smash Hit Theme-Park Sim, RollerCoaster Tycoon® Touch™ and Demos for Upcoming Mobile Titles, Goon Squad™ and Lunar Battle™

New York, NY (June 7, 2017) Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today announced they will be previewing several mobile titles at E3 2017, the world’s premier event for computer, video and mobile games. Attendees have the opportunity to get a first look at newly announced titles Goon Squad™ and Lunar Battle™, as well as future content for the highly-successful RollerCoaster Tycoon® Touch™.

Based on RollerCoaster Tycoon®, one of the best-selling franchises in PC gaming history, RollerCoaster Tycoon Touch is an innovative, 3D simulation game where players can build, manage and share their coolest park creations with friends from all over the world. Released in early 2017 on mobile devices, RollerCoaster Tycoon Touch has been downloaded over seven million times in three months and soared to the top of the charts after being featured on the App Store and Google Play. During E3, Atari will share details on upcoming features and the next big update based on the product roadmap.

Goon Squad drops players into an underworld ruled by mobsters, gambling and fast-paced card battles. Players can plot a path from Goon to Godfather in the free-to-play mobile title, collecting cards to rise through the ranks and build the ultimate criminal empire.

Lunar Battle is a new city-builder and space shooter that crash lands players into an epic deep space adventure to explore uncharted terrain and conquer the galaxy. The free-to-play game incorporates arcade-style combat elements originally popularized in classic Atari space shooters such as Asteroids™ and Star Raiders® into a base-building experience for mobile.

E3 game demonstrations are available by request, and based on limited availability. Playable demos include:

  • RollerCoaster Tycoon Touch 
  • Goon Squad  
  • Lunar Battle 

E3 takes place June 13-15, 2017, at the Los Angeles Convention Center in Los Angeles, CA.

To register to learn more about RollerCoaster Tycoon Touch, Goon Squad and Lunar Battle, please visit: RollerCoasterTycoon.com, GoonSquadGame.com and LunarBattle.com.

To keep up with all the action while at E3, be sure to follow Atari on Twitter at @Atari and ‘Like’ Atari on Facebook: facebook.com/atari.

About Atari

Atari (www.atari.com) is an interactive entertainment production company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. Atari has offices in New York and Paris.

© 2017 Atari Interactive, Inc. All rights reserved. Atari word mark and logo are trademarks owned by Atari Interactive, Inc.

Escape From New York Review

Escape From New York

Studios: AVCO Embassy Pictures
Platforms: Cinema 
Release DateOut Now

Overview

Directed by the cult cinema director John Carpenter, Escape from New York occupies an interesting place in the pop culture landscape. It is, by most measures, an above average piece of shlock cinema. It really should not have had the lasting appeal it has found but, in spite of this, it has found a niche and fills it with gusto. When it comes to schlock, it’s best to approach it with a positive mindset and a degree of insobriety. With these facts in mind, I fly a gullfire down to George St Cinemas to watch the action unveil at the In the House screening of Escape from New York.

The MCs for the evening were Jason ‘Jabba’ Davis and David ‘Quinny’ Quinn who, in true In the House fashion went off script and gave two jetboating tickets to some cosplayers who were dressed as characters from the film. Originally, I imagine they were meant to (I imagine) give the tickets away to the winners of whatever competition they could organise at short notice but In the House runs upon the rule of cool and these cosplayers were evidently so cool that they deserved this prize purely by walking in the door. Kudos to Jabba and Quinny for sticking by their guns and going with the flow!

Following their snap decision, we sat down to enjoy some trivia regarding the film’s production. Of particular interest to me was the fact that this film wasn’t shot on location in New York but rather in St Louis after it had suffered a catastrophic urban fire (which is why the sets look so lavish and expansive compared to the rest of the film). Another of the highlights which Quinny elucidated on was the fact that Hideo Kojima, creator of the Metal Gear series, took such inspiration from the main character of this film that he named the protagonist of his video game series after him. I’m going to give you an extra tidbit of trivia, dear reader, and reveal that Hideo Kojima was not the only luminary who was inspired by this film. William Gibson, the de facto father of the cyberpunk genre, was similarly inspired by this film and it’s protagonist to go and write Neuromancer. Ruminating upon the serendipitous nature of this film’s place within pop culture, I kicked back and awaited the screening proper.

Story

The story starts off with intertitles explaining that in not so distant future (of 1997), America decided to make a super maximum security prison out of the city of New York. The city is walled off with any attempts to escape meeting with fatal force from the militarised guard units stationed around the perimeter. Into this mix, terrorists hijack Air Force One and crash the plane into the ruined city with the president surviving the crash in an escape capsule. The warden, unable to send a larger force in to rescue the president, coerces war hero turned criminal, Snake Plisken (Kurt Russel), to enter the city and rescue the president. Plisken has to traverse a ruined cityscape, avoid the predations of the inmates, and extract the president before the micro-explosives in his neck blow up and kill him.

This film is unabashedly sci-fi action movie shlock. It’s action is largely nonsensical with pretty much every plot point in the film being almost without any semblance of logic. Characters often do things purely for the sake of moving the plot along and not any sense of personality or internal motivation.  Not to mention the whole of New York getting walled off and turned into a hellish prison city. What I will give is that the film does have a sense of humour though with a number of running gags throughout the film which only become funnier with repetition. That’s not an easy trick to pull off and the film rightly deserves praise for being able to pull it off. Some of this humour may also have been unintentional and my companion for the evening did laugh at the film’s vague understanding of science whereby X-rays can neutralise explosive charges.

Russel’s performance as the tough-as-nails Snake is fairly monotonal, as you’d expect from an action hero from this era. Most of what we learn of his character we learn secondhand from his interactions with characters with references to events which occurred before the start of the film’s narrative. It would have been nice if we could see a bit more of this backstory but it works to create who we feel has a history and grounding in this world. We do see glimmers of selflessness near the end of the film but ultimately he’s more akin to a classical idea of a hero who is largely motivated by ensuring his own survival.

There are far too many moments where the story decides to drag its feet. There were quite a few scenes where Snake pretty much just walked around the ruins of New York aimlessly trying to find his quarry. Sure it may be more realistic for a buff and tough action hero protagonist to actually have a hard time figuring out how he can find the missing president in the middle of a blasted cityscape he’s never been in before. Sure, it might be realistic but if I wanted to experience a story where the main character wanders around ruined buildings waiting to trigger the next plot element, I’d have stayed home and played Fallout (da dum tis). I wouldn’t have minded a bit more contrivance or serendipity of it meant the film’s story moved with a bit more brevity.

Visuals

The biggest gripe I have with this film is that it’s far too dark… in a literal sense. As Quinny and Jabba mentioned before the film started, the film is almost divested of any semblance of ample lighting. Pretty everything in this film is wreathed in shadow which creates some pretty cool shadows and reveals here and there but overall it feels somewhat underlit and I would have appreciated a floodlight or two to let me see what was going on. Nonetheless, the burnt out remains of St Louis did an admirable job of doubling as the burnt out remains of New York. I understand that in a pre-9/11 world, the image of a New York in rubble was considered in ground-breaking and I can appreciate the ground that this film broke in imagining a corner stone of the Western world as a blasted hellscape.

Audio

The film’s audio proves to be an interesting creation of Carpenter’s. Generally the scores by Carpenter are known for their synthy tones and Escape From New York does not skimp in this particular regard. Besides being a hallmark of a particular director’s style, there really isn’t much I can say about the film’s soundtrack. It does the job of punctuating the film’s emotional beats but it doesn’t leave much of an impression otherwise. It’s not something which I’d hold out as an exemplar of a cinematic soundtrack but I’m not going to denigrate it as a terrible example either. It’s competent, it matches the film’s general 70s aesthetic, and it gets the job done.

Overall

Escape from New York is an interesting film to examine in retrospect. It very much falls into the category of schlock action film with an inspired concept but limited script which often tells more than it shows of its characters. The visuals are generally drowned in darkness but shooting on location in actual ruined buildings was pretty cool. The soundtrack is a healthy dose of synthy tracks, as is characteristic of John Carpenter, but didn’t leave too much of an impression upon yours truly. Despite these many shortcomings, I found myself enjoying my time with this film very much. I can recommend watching it at least once for the sake of seeing a film which served as the inspiration for so much of our modern zeitgeist but I’m not sure it’ll hold up over multiple viewings…

For other films which In The House is screening, feel free to check out their schedule here.
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