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Nintendo’s Win Confirmed in Patent Case against Mii Characters

Nintendo’s Win Confirmed in Patent Case against Mii Characters

Police Sketch Patent Ruled Unpatentable

REDMOND, Wash.–(BUSINESS WIRE)– On April 28, a federal appeals court confirmed that the patent asserted against Nintendo by RecogniCorp should never have been granted. The court’s order resolves a patent infringement lawsuit originally filed against Nintendo in 2011, in which RecogniCorp, LLC claimed that Nintendo’s Mii characters employed the same techniques described in the patent for making police sketches of suspects.

“We are very pleased with the court’s decision,” said Ajay Singh, Nintendo of America’s Director of Litigation and Compliance. “The decision marks another case in which Nintendo’s unique ideas overcame unjustified threats of patent infringement. Nintendo has a long history of developing innovative products and we will continue to vigorously defend all our products from meritless patent lawsuits.”

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.4 billion video games and more than 700 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com

 

Sniper Ghost Warrior 3 Review

Sniper Ghost Warrior 3

Developer: CI Games
Publisher: CI Games
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 25 April 2017
Price: $49.99 (PC) /$59.99 (Consoles) USD – Available Here / $89.95 (PC)/$99.95 (Consoles) AUD – Available Here

Video Review

Overview

After two budget releases, CI Games has decided to take a bold step by opting to develop Sniper Ghost Warrior 3 as an AAA title. Sniper Ghost Warrior 3 is an open world stealth FPS featuring realistic ballistics and three styles of gameplay. The game takes players to the Republic of Georgia, near the Russian border where various factions jostle for control of the country. Players take on the role of Jon North, a United States Marine Corps sniper working for JSOC. North is sent into the country to stabilize Georgia by hampering the efforts of the separatist forces. Unofficially, Jon is looking to find his brother Robert who was captured in Georgia after a mission went south almost two years before.

Story

Sniper Ghost Warrior 3 starts off as a pretty standard covert ops US military intervention plot. The official mission is then mixed into the web of relationships Jon North has cultivated over the years. I found the overall story to be a little on the convoluted side, with new elements like super soldiers suddenly thrown into the mix. The characters are a bit shallow and predictable. The story is at its best when exploring Jon’s relationships, especially with his brother Robert. Jon becomes a much more likeable and human character when seen through the lens of these relationships. The game provides a little more background into the lore with a variety of unlockable journal entries. While the writing quality of the entries are good, it seems that some one forgot to proofread the entries as several blatant and simple grammar errors are found throughout.

Gameplay

Sniper Ghost Warrior 3 is an open world stealth FPS. Like most modern stealth games, Jon is a little fragile, but is still the predator waiting to strike from the shadows. At the basic difficulty level, Jon can absorb a few enemy bullets in a firefight, and his health will regenerate to the closest block. A variety of healing items top up his health, and armour can help absorb a little bit of incoming damage; however, this is not a game players can run around guns blazing like Rambo. Scouting enemy positions and ambushing them is the key to victory. At lower difficulty levels, tagged enemies can be seen through walls, but the new challenge mode completely removes tags and forces players to memorize enemy locations and patrol paths.

The gunplay feels solid. The weapons handle well. The ballistics system strikes a good balance between accessibility and realism. The training wheels come off as the difficulty setting increases, as assissting UI elements are removed. Sniper Ghost Warrior 3 may not boast the most accurate representation of long distance rifle shooting on the market, it sits near the top of the list as the game accounts for wind, bullet travel time, gravity, and rifle support.

There are a variety of guns and equipment for use. For the most part, the overall feel of each sniper rifle is not radically different. Bolt action sniper rifles trade rate of fire for stability with a bipod, while semi-automatic rifles excel at taking out multiple targets before they can raise an alarm. For those who prefer to do their work up close and personal, Sniper Ghost Warrior 3 has shotguns, assault rifles, machine guns, pistols, and knives. All guns can be modified with attachments, but the game saves the biggest variety for sniper rifles. The melee takedown system is responsive, but I find the melee interrogations to be a little fussy at times.

The game is built around three gameplay styles: sniper, ghost, and warrior. Each style is has its own skill tree and various actions will award experience points in its respective tree. The system feels quite natural, letting players develop characters based on their preferred playstyle. The skills are not absolute game changers, but provide a nice impact. I found the trees are rather well balanced, with at least a skill in each tier that supports other styles.

Sniper Ghost Warrior 3’s stealth mechanics are excellent, channeling elements of recent Far Cry games and Metal Gear Solid. The UI has clear visual indicators for noise generated and visual detection. The enemy AI is decent for the most part and provide a nice challenge. Levels are very well designed and often have multiple potential paths. The vertical climbing system is used often to access different routes. Using scout mode will light up all climbable ledges, offering players access to a variety of sniping spots or shortcuts through an area.

Like every other open world game out there, Sniper Ghost Warrior 3 offers collectibles to discover, enemy encampments to conquer, and side missions to complete. While the three maps have a ton of exploration potential, they feel rather empty. It’s rare to see civilians going about their day and almost everything in the world feels like it exists simply for the player. The illusion that the player is in a living, breathing world just isn’t there.

The controls for Sniper Ghost Warrior 3 is a mixed bag. The overall design is good. Infantry and vehicle controls are solid; however, the drone handles like a drunk penguin sliding around an ice field. I do wish the game came with a refill all button that would automatically repair items, top off ammo, and restock any used consumables, as it is a hassle to manually purchase everything. I suspect console players will have little to no trouble with the game’s controls for the most part. PC players on the other hand will have to contend with a rather messy port. Vehicle movement keys cannot be rebound within the game, so the small group of players who don’t use WASD will have a tough time. Additionally, it is impossible to rebind the move body key as it is forever stuck to the game’s default melee key.

Visuals

Sniper Ghost Warrior 3’s graphics are good, though a little buggy. The models and animations are solid. I wish the game opted to render cutscenes in-game instead of pre-rendered cut scenes as there is a noticeable drop in visual quality between cut scenes and in-game renders, especially at high graphic settings. The rag doll effects are the most obviously bugged, as enemies can get stuck in the ground in weird positions. The game also has a bit of a clipping issue at times, most noticeable when watching Jon climb ladders or walk near large boxes of collectibles. I like how the game pays attention to small details, such as Jon’s first person outfits noticeably changing in response to the different weather conditions on the three open world maps.

For PC players, the game is still needing a bit of polish. The initial loading times are atrocious. While wandering around the open map is okay, switching to a new map leads to long loading screens that almost rival the initial load. CI Games has already acknowledged issues related to load times and frame rate drops, promising to work on optimization before releasing any new content. In my personal experience, these issues did not render the game unplayable, but there are some rough patches.

Audio

The audio experience is good, though a little lacking in variety. The game’s voice acting is excellent for the most part. The voice lines for enemy characters are repetitive as it feels like there are only one or two lines for each enemy state. The sound effects pack a great punch. The audio rendering system does a good job for pinpointing the location of enemies with a pair of headphones. The music is a solid mix and features a lot of eastern European music in both traditional and modern styles.

Overall

Sniper Ghost Warrior 3 is not quite ready to be an AAA blockbuster quite yet, but it is still a solid game. It delivers an entertaining open world stealth experience with enjoyable sniping mechanics in an easy to approach format. While the game could have used some polish and the lack of variety in enemy lines is a bit of a drag, Sniper Ghost Warrior 3 is a solid pick for stealth fans and those looking for a semi-realistic military shooter.

Capsule Computers review guidelines can be found here.

New Nintendo 2DS XL Launching on June 15, 4 New Games Added to Nintendo Select

Nintendo has announced that the 2DS XL will launch on June 15th in Australia and New Zealand for an MSRP of $199.95 AUD. The original Nintendo 2DS earned itself a variety of colourful names due to the console’s wedge-like form factor. This time around, Nintendo has opted for a more familiar clam-shell design and added an accenting color for the buttons and the rim of the device. The Nintendo 2DS XL will be released in black/turquoise and white/orange. All the functionality of the Nintendo 3DS XL is found on the new device, but will be limited to 2D.

Two new games are also coming to Nintendo 3DS on July 29. Hey! Pikman is a 2D take on the classic franchise. Miitopia lets players build their own personalized town with Miis imported from Miitomo and Tomodachi Life.

Nintendo has also announced the expansion of the Nintendo Select range of classic 3DS games. Donkey Kong Country Returns 3DLuigi’s Mansion 2Mario & Luigi: Dream Team Bros., and Paper Mario: Sticker Star will be available for $29.95 AUD each.

https://www.youtube.com/watch?v=75z3KenmnzQ&feature=youtu.be

First Hour of Prey Now Available for Free

Bethesda is releasing a good old demo for the upcoming Prey reboot. The demo contains the first hour of gameplay and is available for free on PlayStation 4 and Xbox One. While the full game will launch on PC, it does not appear that PC gamers will have access to the demo at this time.

Prey stars lead scientist turned hardened survivor Morgan Yu. Morgan’s first day on the ship Talos I goes off the rails when aliens known as the Typhon take over the ship and begin killing the crew. Now Morgan is in a fight to not only survive, but stop the alien assault from reaching Earth. The key to stopping the attack will be to discover the secret of Talos I and its cutting edge research.

Prey is set to launch on PlayStation 4, Xbox One, and Windows on May 5th.

For Honor Season Two Kicks off on May 16 with New Content

Ubisoft announced Season Two of For Honor today. “Shadow and Might” is one part DLC pack and one part seasonal change. The update will introduce two new characters. The Shinobi is an assassin for the Samurai faction and wields a Kusarigama, a traditional Japanese weapon consisting of a rope dart attached to a kama (hand sickle). The Centurion is a Roman inspired hybrid class for the Knights that specializes in close range combat with a gladius.

Season two also introduces two new maps. Forge features some dark indoor locations lit by molten steel and fire of a blacksmith’s shop. Temple Garden channels a zen like atmosphere with its cherry blossoms and lanterns that gently light the path. In addition to the two new maps, a variety of customization options and the new epic gear being added to the game.

With the end of the very first season of For Honor, the scores for each faction will be reset. The next major patch will be released along with the new season. It brings some major hero balancing, gameplay changes, and improved network stability. Season Two begins on May 16 on all platforms. “Shadow and Might” content will be unlocked for free for all Season Pass holders on the same day. Non-Season Pass holders will have to wait until May 23rd to buy the new content with in-game currency.

https://www.youtube.com/watch?v=jwtwPyPGECo

FACE YOUR CHILDHOOD FEARS IN BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND TARSIER STUDIOS’ LITTLE NIGHTMARES

FACE YOUR CHILDHOOD FEARS IN BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND TARSIER STUDIOS’ LITTLE NIGHTMARES

Escape the Jaws of Grotesque Creatures in The Maw; Available Now on PlayStation 4, Xbox One, and PC

SANTA CLARA, Calif., (April 28, 2017) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces that LITTLE NIGHTMARES, a new adventure title from Tarsier Studios is now available digitally in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®. LITTLE NIGHTMARES is also available in physical form with the special collectable Six Edition for the PlayStation 4 and Xbox One at select retailers in North and Latin America.

LITTLE NIGHTMARES welcomes players into a grim and shadowy universe as the tiny heroine “Six,” and presents a harrowing journey to escape from the dark and gruesome creatures that lurk within. Featuring an interactive storyline and a darkly whimsical art-style, LITTLE NIGHTMARES takes players deep within The Maw, an eerie, twisted vessel filled with disturbing and dangerous enemies who are eager to devour their next victim. Players guide Six — a young girl equipped with only her wits, a lighter, and her yellow raincoat — through the mysterious world to help her escape from the nightmares that await her at every turn. Through the eyes of Six, players will experience a bleak and oversized world that blurs the lines between dreams and nightmares.

“This has been one of the most creative, imaginative, and darkly eccentric games we have developed at Tarsier,” said Andreas Johnsson – Business Developer & Deputy CEO at Tarsier Studios. “This project has been over 10 years in the making, and our team is extremely proud to launch LITTLE NIGHTMARES and let players experience our vision.”

“Tarsier Studios ran with the concept of creating this chilling world from the imagination and perspective of a child, and the result is a unique gaming experience that greatly surpassed our high expectations,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We’ve all been children with wild imaginations at some point, and to play a game where you come face-to-face with the monsters in the closet is truly a spine-chilling experience.”

LITTLE NIGHTMARES is rated T for TEEN by the ESRB and is now available in digital form for the PlayStation 4 system, Xbox One, and STEAM for PC. Fans eager to get their hands on a physical copy of the game can purchase the special Six Edition for PlayStation 4 and Xbox One that features a Six figurine, the original game soundtrack, sticker board, an exclusive poster, and a themed cage box. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS and on Twitter at http://www.twitter.com/bandainamcous.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

About Tarsier Studios

Tarsier Studios is a world class game development studio best known for their award-winning work on the LittleBigPlanet™ franchise, which culminated in their own beloved installment LittleBigPlanet PS Vita in 2012. The future for Tarsier Studios lies in creating original games, and the darkly whimsical Little Nightmares, produced in collaboration with BANDAI NAMCO Entertainment, is their first original game. Statik, a mysterious puzzle game, is the second original title currently in development for PlayStation VR. Read more about Tarsier Studios at www.tarsier.se.

The Battle for Galactic Power Starts Today with the Open Beta Launch of Games of Glory

The Battle for Galactic Power Starts Today with the Open Beta Launch of Games of Glory

Lightbulb Crew’s Competitive Cross-Platform Top-Down Team Shooter Now Available as a Free Download on PlayStation®4 and PC Steam

PARIS – April 25, 2017 – Calling all gladiators across the galaxy! Lightbulb Crew has officially launched the Open Beta for Games of Glory, the competitive, free to play top-down team shooter, available now with seamless cross-platform play on PlayStation®4 and PC. Gamers worldwide can now team up with their friends and test their might in the arena by downloading Games of Glory for free on the PlayStation Store and Steam.

In Games of Glory, players will take center-stage in the arena as one of 15 powerful warriors, each with three unique abilities to take into battle. The five distinct classes – tank, support, carry, assassin and scout – provide players with the ability to choose the character that best fits their preferred play style. As players earn credits in a match, they will be able to customize their elite soldiers by purchasing and upgrading 50 unique non-character specific weapons. From flamethrowers and swords to rocket launchers and sniper rifles, dozens of deadly combinations are at the disposal of Games of Glory competitors.

“The highs and lows of competing alongside friends is why we made Games of Glory and we can’t wait to see and hear about the friendships and rivalries alike being forged on the battlefield,” said Anders Larsson, CEO and founder of Lightbulb Crew. “Now that the Games of Glory arena gates are open to gamers worldwide we’re already looking forward to what’s to come in the weeks, months and years ahead with new characters, weapons, in-game events, maps, modes and much more. Today is just the beginning of Games of Glory.”

Games of Glory’s Club feature provides teams with the ability to customize their skins with an expansive color and logo creator or import custom designs directly into the game. Clubs give players a new way to play together and show their true colors as they wreak havoc across the two arena modes on the planets Arkashan and Svandia. Arkashan features a 4v4 battle arena where players must take control of capture points in order to lay siege to their opponent’s base. Svandia is a lightning-fast 3v3 matchup where players focus on defeating the randomized Star player on their opponents team in a race to win five rounds.

For more information on Games of Glory, check out the game’s official developer blog at www.games-of-glory.com/home or follow Games of Glory on Twitter at @GamesOfGlory.

Nintendo to Launch New Nintendo 2DS XL Portable System on July 28

Nintendo to Launch New Nintendo 2DS XL Portable System on July 28

New Dedicated Hand-Held System Will Sell at a Suggested Retail Price of $149.99

REDMOND, Wash.–(BUSINESS WIRE)– The Nintendo 3DS family of systems will soon be adding a new member. On July 28, New Nintendo 2DS XL makes its debut in the United States at a suggested retail price of $149.99. The New Nintendo 2DS XL system gives consumers a third choice of hand-held systems, one that offers pricing and features that fit between the Nintendo 2DS and New Nintendo 3DS XL systems. New Nintendo 2DS XL will launch on the same day as two big new games for the Nintendo 3DS family of systems: Hey! PIKMIN and Miitopia.

The Nintendo 3DS family of systems will soon be adding a new member. On July 28, New Nintendo 2DS XL makes its debut in the United States at a suggested retail price of $149.99. (Photo: Business Wire)

“This new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market,” said Reggie Fils-Aime, Nintendo of America’s President and COO. “New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.”

The new system will be available in a stylish black/turquoise color, and will use the same size large screen found on New Nintendo 3DS XL systems. As the name of the new system implies, visuals will be displayed in 2D only. The system is lighter but still packs the same power as New Nintendo 3DS XL, and has built-in NFC support for amiibo cards and figures. It can play the massive library of quality Nintendo 3DS, New Nintendo 3DS and Nintendo DS games in 2D. Nintendo systems are also the only dedicated video game systems where people can find their favorite characters and game franchises, such as Mario, Peach, Yoshi, Kirby, Pokémon, Fire Emblem, Mario Kart, Super Smash Bros., Animal Crossing and The Legend of Zelda.

There are over a thousand games in the Nintendo 3DS game library and more are always on the way, including two that launch on the same day as New Nintendo 2DS XL. These new games will offer fun new experiences for New Nintendo 2DS XL owners, and for owners of any Nintendo 3DS family systems.

  • Hey! PIKMIN: In this brand-new style of Pikmin game, players guide Captain Olimar through 2D side-scrolling levels and collect Sparklium to refuel his crashed ship, the S.S. Dolphin 2, so he can escape the planet. The touch-screen controls let players choose the right Pikmin to toss at enemies and objects, which is critical to defeating foes and solving the many puzzles Olimar encounters during his adventure.
  • Miitopia: Band together with your Mii and Mii friends to explore your own personalized world of Miitopia. Cast Mii characters into various roles and watch hilarious scenes unfold as they work together to defeat the Dark Lord who has stolen the faces of townspeople of Miitopia. Players can bring in their created Mii characters from the Miitomo or Tomodachi Life games, or create their own Mii team in the game. This game has a lighthearted tone with traditional and strategic RPG-like elements, including customization, relationship building and team management.

Remember that New Nintendo 2DS XL features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/2ds/new-nintendo-2ds.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.4 billion video games and more than 700 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

PROPHECY COMES TO PASS, Warhammer® 40,000®: Dawn of War® III Available Now!

PROPHECY COMES TO PASS, Warhammer® 40,000®: Dawn of War® III Available Now!

Sydney, 28th April 2017 – Relic Entertainment and SEGA Europe welcome players back to battle today with the release of Warhammer 40,000: Dawn of War III on Windows PC. Dawn of War III brings the iconic Warhammer 40,000 universe to life, immersing players in the explosive brutality of galactic war as they vie for supremacy and survival.

 

Dawn of War III marks the franchise’s return to real-time strategy essentials like base building, massive armies, and resource management, while retaining the series’ innovations in powerful heroes and unit customization. The result is a fresh take on RTS, made even better by the introduction of the largest units and most devastating abilities Relic has ever produced on-screen.

https://www.youtube.com/watch?v=w4_MJVhO5mU&feature=youtu.be 

“This is a huge day for everyone at Relic,” said Philippe Boulle, Game Director of Dawn of War III. “Seeing Dawn of War III in the hands of players is the culmination of years of effort. We’ve been blown away by the reception at shows, and during betas. We’re thrilled to get it in the hands of fans.”

The battles of Dawn of War III surge to life as three familiar foes clash once more: Space Marines, genetically modified super soldiers fighting for the Imperium of Man; the Eldar, a mysterious race imbued with powerful psychic abilities; and the Orks, a brutal and violent horde of hooligans that are as entertaining to watch as they are terrifying to encounter.

A mysterious prophecy, a powerful weapon, and a planet re-emerging from the Warp set the events of the single-player campaign in motion. Told from the perspectives of all three factions, you’ll uncover a dark truth lies beneath the surface as the fates of Gabriel Angelos, Farseer Macha, and Gorgutz ‘Ead’unter become increasingly intertwined. The 17-mission campaign challenges you to command epic heroes, assemble huge armies, and wage war across a range of hostile environments.

In Multiplayer, the scale of Dawn of War III hits its peak as teams of up to three players go head-to-head in a fast-paced fight to the finish. But before you hit the battlefield, you’ll need to forge an army. With three factions, 27 elite heroes, and 60 Doctrines available to unlock, there are unprecedented options to shape your playstyle, and obliterate your foes across eight dynamic maps.

“This release marks a huge step forward into a new era for the studio,” said Justin Dowdeswell, General Manager of Relic. “It’s the perfect way to kick off our 20th year of making great games and a strong sign of what’s to come. This is only the beginning.”

For future updates, visit www.dawnofwar.com and follow us on Twitter, Facebook, and YouTube.

DRAGON QUEST HEROES II AVAILABLE NOW ON PLAYSTATION®4 SYSTEM AND STEAM

DRAGON QUEST HEROES II AVAILABLE NOW ON PLAYSTATION®4 SYSTEM AND STEAM

Iconic DRAGON QUEST Heroes Band Together in Action-RPG Sequel

SYDNEY, 28TH April 2017 – The fight to restore peace in the Seven Realms begins today in DRAGON QUEST HEROES™ IIthe action-RPG derived from the beloved DRAGON QUEST® videogame franchise and the anticipated follow-up to 2015’s DRAGON QUEST HEROES. Developed by KOEI TECMO (creators of NIOH™), the title brings back the charming characters, engaging music and deep role-playing mechanics that fans know and love about DRAGON QUEST. The game also adds new and exciting features including multiplayer, an interconnected single player world, the ability to play as iconic monsters and more.

The new launch trailer can be viewed on YouTube

With artwork and designs by world-renowned artist Akira Toriyama, DRAGON QUEST HEROES II will also offer players access to the series’ most expansive roster yet, with 15 playable heroes both new and old in Story Mode including newcomers Lazarel and Teresa and fan-favorites from DRAGON QUEST IV, DRAGON QUEST VI, DRAGON QUEST VII, DRAGON QUEST VIII and more. Eight additional characters will also be playable in the series’ first-ever multiplayer mode, where up to four players can band together online to vanquish hordes of monsters in Dimensional Dungeons and story-driven battles called War Zones.

DRAGON QUEST HEROES II will feature more customization options than ever before with a diverse selection of skills, weapons and accessories for players to choose from, and even deeper gameplay through a new and improved “Monster Medal” system where heroes can not only summon but also transform into iconic DRAGON QUEST monsters to help turn the tide in battle.

DRAGON QUEST HEROES II is now available for the PlayStation®4 computer entertainment system and STEAM®.

Story: 
After a thousand years of peace, the Seven Realms suddenly collapse into conflict as if guided by a mysterious and malicious force. Now, players must lead a band of powerful heroes in a quest to defeat evil and save the war-torn world.

About the Game: 
DRAGON QUEST HEROES II is a hack-and-slash, field-roaming Action RPG that sends players on a new adventure to restore order in a once peaceful world filled with hordes of monsters and battles of epic proportions. Up to four players can band together in cooperative multiplayer to conquer swarms of enemies and defeat challenging boss monsters. There is also a cast of many playable characters each with unique moves and abilities – including a host of familiar faces from the DRAGON QUEST series and four brand-new heroes that must team up to defeat an unknown threat looming over the Seven Realms.

Related Links: 
Official Homepage: www.dragonquest-game.com
Facebook: http://www.facebook.com/DragonQuest
YouTube: www.youtube.com/DragonQuest
Twitter: @DragonQuest