HELLION CINEMATIC TRAILER REVEALS NO PARADISE BEYOND EARTH
Set in a distant future where mankind is no longer confined to Earth, the new Hellion cinematic trailer gives viewers a glimpse of the disaster that struck humanity’s attempt to build the first interstellar colony. Beginning with intimate shots of the crew’s quarters—scattered personal belongings floating through the cabins—the trailer hints at the dark force that drove the colony and its inhabitants to the brink of extinction. Set against the backdrop of a looming sun, the odds of survival are made clear amidst the desolation and vastness of space. With humanity’s descent into fear, anger and violence, Hellion’s cinematic trailer suggests that maybe the stars really are better off without us.
A solar system thousands of lightyears from Earth, Hellion is the destination of the first interstellar colonization mission of the 23rd century. A million colonists, suspended in cryogenic hibernation, wake up a century later and find themselves trapped in a nightmare. Instead of grand habitats and planets waiting to receive new settlers, there is only evidence of devastation and conflict everywhere with ruins, debris fields and empty stations. With no trace of UN officials, corporate representatives, engineers, scientists or law enforcement troops, and a rescue operation over half a century away, colonists turn to scavenging, stealing and outright violence. Others try to live in a more civilized way and begin uncovering the truth behind the largest disaster in human history.
Snake Pass Patch Inbound! Time Trials and Leaderboards for Nintendo Switch! Fixes and Improvements Across All Platforms!
Sumo Digital have launched an all platform patch for Snake Pass, its slithery physics platformer. On Nintendo Switch, the patch adds time trials and online leaderboards, allowing players to challenge each other to see who is the best snake charmer of them all. On PC, Razer Chroma Keyboard support has been added, along with a 4K UI fix for those that game in 2160p. There are also a host of improvements and fixes for all platforms. Most importantly, Sumo has had a chat with Doodle as he was being a little unreliable with his tail grabs. He has agreed to listen out for Noodle’s whistles a lot more attentively, so players should find him a much more helpful buddy from now on. Full patch notes can be found below.
Snake Pass is a retro-inspired platformer, where players slither, curl and climb their way through increasingly challenging worlds filled with intricate obstacles and fiendishly mind-bending challenges. Snake Pass is available now on Nintendo Switch via the Nintendo eShop, Xbox One via the Xbox Games Store, PlayStation 4 via the PlayStation Store and PC via Steam or the Windows Store. Snake Pass supports HDR on PlayStation 4, PlayStation 4 Pro and Xbox One S, for players with an HDR compatible TV.
When a mysterious intruder threatens the tranquillity of their home, it’s up to Noodle the Snake and Doodle the Hummingbird to embark on a daring journey to save the day. Controlling this dynamic duo, you must ‘think like a snake’ and slither, curl and climb your way through 15 levels across 4 increasingly challenging themed worlds. Snake Pass is a unique take on the platforming genre that is intuitive and fun to learn, but will gradually test your snake charming skills to the limit!
TIME TRIAL AND LEADERBOARDS: Time Trial mode is now available for Nintendo Switch players. Battle it out against friends to see who can make it to the top of the leader boards with the quickest time
Steam / Windows 10
RAZER CHROMA: support for Razer Chroma Keyboards has been added
4K UI: fixed a bug where the UI was not displaying correctly on 4k monitors for PC players
STEAM: Steam version now sets to the language that Steam is set to rather than the OS of the PC
PlayStation 4
PLAYSTATION 4 AUDIO: fixed an issue where PlayStation 4 audio was unintentionally compressed
Global
TAIL GRAB: fixed a bug where Tail Grab was unreliable
TIME TRIAL: fixed a TT exploit where players could get a time of zero
TIME TRIAL: fixed an issue in Time Trial where some players could not complete the level
TIME TRIAL: fixed an issue in Time Trial that prevented the timer from not displaying correctly
LEVEL 11: fixed an issue where the ball would activate incorrectly for some players
QUETZALCOATL ACHIEVEMENT: fixed an issue with Quetzalcoatl not triggering correctly for some players. If players have previously reached the requirements, playing a level without dying again should trigger the achievement.
FLOOR IS MOLTEN ROCK ACHIEVEMENT: The Floor Is Molten Rock achievement now triggers correctly
CAMERA: fixed an issue where the camera did not move as fast as intended
LEVEL 9: fixed an issue where the camera would not move for some players making the level unplayable
TAIL GRAB: fixed an issue where Noodle would move faster than intended while Doodle was holding his tail
Pokémon Trading Card Game: Sun & Moon— Burning Shadows expansion launches 4 August!
London, UK—21 June 2017—The third expansion in the latest Pokémon Trading Card Game series, Sun & Moon—Burning Shadows, launches in the UK on 4 August.
Minions of Team Skull and a cavalcade of new Pokémon stand ready to battle in the dark of night and in the blazing sun! Battle with new titans like Necrozma-GX, and join forces with Machamp-GX and Charizard-GX to fight for victory in the Pokémon TCG: Sun & Moon—Burning Shadows expansion this August.
Features of the Sun & Moon—Burning Shadows expansion include:
More than 140 cards: Over 140 cards, including brand-new Pokémon-GX and full-art Supporter cards.
Two new theme decks: Two 60-card preconstructed decks are designed to introduce players to the Pokémon TCG by letting them play straight from the get-go.
Even more brand-new Pokémon: Many of the exotic and tropical Pokémon that Trainers have come to love in the Pokémon Sun and Pokémon Moon video games join the Pokémon Trading Card Game, including Necrozma, Marshadow, and more!
Alolan Pokémon: Regional variants of classic Pokémon who have a new look in the Alola region make their appearance.
Booster packs: Each pack contains 10 cards selected from the expansion and includes at least one rare card.
For more information about the Sun & Moon—Burning Shadows expansion, please visit: www.pokemon.co.uk
The Long Journey Home is a space RPG that sends players on an epic adventure to return home after being stranded on the other side of the universe. To get home, players must navigate the waters of alien diplomacy, extract resources from planets for fuel, and do their best to patch up a ship that is quickly falling apart. The game takes some inspiration from rogue-like games, encouraging replayability with a procedurally generated universe, permadeath, and two novels worth of dialogue to discover.
Story
The Long Journey Home does not spin a story in a traditional sense. Each playthrough is its own story of survival, but it’s not particularly interesting in its own right. The premise is always the same and the ending is usually pretty predictable due to the game’s permadeath mechanic. Instead, the writers at Daedalic has focused their effort in crafting massive and detailed lore. The universe is packed with many unique alien races to discover. Each have their own culture, motivations, and relationships with other species. Players cannot endlessly chat with individual aliens. It is always made clear that the individuals encountered have lives of their own. Players can tease little bits of information from every conversation, slowly filling out the picture of each alien race. One thing that bothers me about the aliens is that each “individual” alien is often indistinguishable from another unless they hold some important role. They feel like they lack individual personalities. I find it to be rather problematic on a social level, as for the most part, the alien characters encountered are reduced to exaggerated stereotypes of their respective races.
Luckily, the human crew is treated with a little more finesse. Players pick four crew members from distinct backgrounds. As the player navigates the universe, crew members will weigh in on the current situation, make suggestions, and carry on short conversations with one another. I find there is not enough conversation for a player to develop a deep attachment to their crew, but there is enough to see each individual’s personality shine through.
The Long Journey Home’s indirect method of storytelling is not for everyone. While Daedalic does a fantastic job of creating a grim and somber game punctuated with moments of levity, the randomly generated nature of the game and the focus on exploration means the pacing of game is slow and feels a scattered in multiple directions at times. Even if a player is able to get their crew home in in their first playthrough, it will still take multiple playthroughs to experience the game’s full lore. This is not a game for a person looking for a tightly directed experience or a story that ties up with a nice bow. The Long Journey Home is for the sci-fi fan who wants to experience massive worlds and is willing to put in the effort to do so.
Gameplay
To start a game, players must assemble a crew of four astronauts. Each character comes with there own special skill and one item they are able to bring on board. The item can be of immediate use for repairs, can be pawned off for credits at a later time, or may have a mysterious use that must be discovered through experimentation. Next, players can pick their space ship and landing craft, with three options for tough, agile, and balanced stats. Players can opt to generate a random seed or input one shared to them. The Long Journey Home currently has three vaguely named difficulty levels that vary how quickly ships degrade, tweak general mission difficulty, change resource levels, and provide options for rewinding time.
The tutorials in game are extremely basic and a bit inadequate. The developers released three videos on YouTube that serve as the game’s true tutorial. These videos are absolute must watch to understand the game. Honestly, I have no idea why they are not included in the game itself.
The bulk of the player’s time in The Long Journey Home is spent flying from planet to planet in the solar system view collecting enough resources to keep the ship fueled up to travel towards Earth while fighting off the inevitable wear and tear. Don’t let the top down camera fool you, The Long Journey Home has an incredibly tough flight system that takes a lot of practice to master. The game’s flight system accounts for Newtonian physics and planetary gravity. With limited fuel, players need to learn to use their engines and boosters sparingly to get to their destination and into orbit. Mastering the flight system comes when the player is able to use the gravitational pull of celestial bodies to slow or accelerate one’s ship without burning up precious fuel. My only concern with the solar system view is the poor mini-map. The mini-map is a bit vague and a lack of legend results in a bit of trial and error until all the meanings behind the colours and icons are memorized.
To repair the hull of the lander and space ship, to refuel the jump drive, and refuel the engine, players will need to regularly land on planets to extract metals, minerals, and gases. Landing on planets also comes with the added benefit of encountering random ruins, which can provide players the opportunity for loot and misadventure. The planetary lander portion of the game is very much a modern take on the classic arcade game Lunar Lander. Players need to angle their lander and its static thrusters to guide the craft. Each planet has its own environment, posing different challenges like gravity levels, winds, and electrical storms. I found the planetary lander gameplay to be less entertaining and more repetitive feeling due to the higher level of micromanagement the lander needed and how punishing a badly generated planet could be. Normally, a planetary scan from orbit should warn a player of any serious danger awaiting a player, but sometimes a harmless planet could become deadly with a poorly generated landscape that dropped a high piece of land right in the spawn path of the lander.
Players will spend some time in their space ship navigating asteroid belts, exploring wrecks, and interacting with other ships both peacefully and in combat. Like the solar system view, it is a top down affair here. The controls in this mode should be the most familiar with gamers, as players simply need to point in the right direction and hit the gas. Combat is a bit like old naval battles, with the player needing to maneuver their ship alongside the enemy to fire a full broadside of cannons. Alternatively, players can opt to flee by trying to put a little space between them and their attacker and try to exit the map. While it seems a bit simple, combat is actually quite a bit of fun as the constant worry about fuel and hull integrity forces players to be a bit more careful.
The final major component of The Long Journey Home is the survival RPG mechanic. Scavenging resources will almost never be enough alone to make it home as player error and game time takes its toll on the ship, the lander, and its crew. Players will inevitably have to wade into the diplomatic sea of alien life as they make friends and enemies with different species so they can get access to the necessary gates and credits to jump from galaxy to galaxy. The slow (or sometimes fast) slide into desperation can put players in some uncomfortable situations where it is no longer a matter of keeping the ship in tip top shape, but trying to triage and solve the most pressing problems. Errors here will have long term effects elsewhere. For example, opting to repair a broken pilot ejection seat instead of a jammed lander thruster engine will have long and frustrating consequences. Even at its easiest, The Long Journey Home is not a forgiving game and requires a certain level of masochism to enjoy.
Visuals
The graphics in The Long Journey Home are excellent. The art style generally is a bit on the cartoony and colourful side, which adds a bit of levity to an incredibly grim game. Each alien race has their own unique style, from their ship design to their body types. On the technical side, the basic graphics options are available for tweaking. In my testing, I did not run into any issues with the game.
Audio
The Long Journey Home features a solid audio presentation. While the game lacks any real voice acting, the game’s sound effects are enjoyable. The soundtrack is fantastic. Even at its tensest moments, there is a restrained somber feeling to the music that fits the game’s themes well. The music plays a major role in setting the game’s grim mood, and I think is integral to the storytelling.
Overall
The Long Journey Home is a grim and somber game that requires a certain personality to really appreciate. It pulls together some neat, arcade-style game mechanics with a growing desperation set in a vibrant universe of alien life. Many will find the game to be a bit tough to learn, a bit on the punishing side, and even a little repetitive at times. But those willing to tough it out will be rewarded with a fantastic universe of desperation, hope, and amazement.
Capsule Computers review guidelines can be found here.
The Nintendo Switch has gotten its feet wet, and thus far has been nothing but impressive. In what is surely an attempt to capture a little bit of that success, Nippon Ichi have put their heavy hitter on the semi-portable with Disgaea 5 Complete. Of course fans of the franchise will be happy to see an old favorite make the transfer, but is this journey one that came without hiccups? Let’s find out.
Story
As usual, the story is where the experience lies within Disgaea, as 5 still doesn’t miss a beat when it comes to its narrative of revenge. As a quick catch-up for those new, Void Dark is destroying Netherworlds one at a time. Killia, our main protagonist makes a stand against him with Seraphina and several others – utilizing their hate to protect one world. It’s a fascinating story and quite enjoyable, and features DLC to make this story a bit more “Complete”.
Those who pick up this version can also play into eight bonus scenarios (which are not that long), as well as add several fan favorites to the past to their roster, such as Laharl, Fionne, and many others. This is mainly an offering of value, truly – as that DLC for Disgaea did not run cheap on the Playstation 4, and having the ability to get more out of a game that prides itself on over 100 hours of content should be more than enough for most to give it a look.
Gameplay
Disgaea 5’s gameplay is honestly not too different from its predecessors at the core. The concept remains the same, as you utilize a very well built strategy RPG engine to diminish a great number of oncoming enemies. As most returning players know, every battle takes place on an isometric map, where players have to utilize each character’s special abilities in order to attack. The environment also plays a role in some battles, but most of the time – it is the player controlling a set number of units, facing off in turn-based affair with multiple opponents. Yes, you still have free roam to explore and what have you outside of battle, but in battle – it is a game of shuffling through menus and utilizing all of the upgrades and goods that you have been collecting in order to conquer the current fight.
For the “Complete” Switch version, we really don’t have a lot of general upgrades other than DLC, so I won’t go on and on about new features compared to the Playstation cousin of this title that came out a while back. That said, there are some awesome new mechanics in play for newcomers to the fifth installment, and with the already 100 hours of gameplay – that is a lot to chew on for a good while. Players can go into a “revenge” system when their units have fallen, boosting stats and momentum to up the chances of survival. While in revenge mode, specific characters can also use a very special Overload attack – which in turn will change the tide of battle by making the enemies fight each other or allowing for up to three different attacks to be used in one turn. Sure, only Overlords can execute this ability while in revenge, but it certainly is a nice little gimmick that feels right at home in this franchise.
While the depth of Disgaea is satisfying, it may be too much for many players. This is a Nintendo console and it has been a minute since I have dove into a Disgaea title. Disgaea does not hold your hand at all, as there are a ton of menus, drenched in options for customization that add several layers to the experience. It is easy to get lose and other than minor tutorials, one will need to understand the lack of accessibility comes with a territory, as NIS have constructed a game (and franchise for that matter) that is meant to come with a steep learning curve. Can new people hop right in? Yes, as long as you have the patience and desire to take time to feel around, or else you could be missing a lot of wonderful options that could turn your experience around completely. Just don’t let the innocent little charms of the characters camouflage the heavy amount of substance, as there is a monster underneath this hood that hides its most enjoyable elements deep within its body. I say this because I had to grind a lot at times, and found out that there are several non-battle related events that fill the need to do that, which made my own experience much more pleasant.
Instead of DLC, the Complete offering gives us a Special Item Shop, which kind of eases the blade of the game’s difficulty. There are a good number of free items up for grabs, along with a good number of characters that should point any new player into the right direction when it comes to squad building, which is an integral part of the game. There is also some currency incentives in this, and while it may make the beginning of the game easier, it doesn’t really matter in a game this long and advanced it that money is spent or not.
Visuals and Audio
I really don’t know how I feel about the visuals for Disgaea 5 Complete. I mean, the sprites look great, the animations are well done – but everything visually just looks better on a smaller screen. I tested this a good bit and every single time I would put the game on a large screen, the visuals just seemed to suffer in a small way. I can say that I have only played this franchise on a portable (the DS version) so that may definitely be it, but Disgaea looks fine on a television, but feels right on the actual Switch tablet. It is a shame we didn’t see a lot of touch mechanics in the game, as it certainly is a title that could benefit from some swiping and direct touch due to the heavy amount of menus.
The music in Disgaea 5 is lovely. While not a ton of the tracks really come off as different from the prior installments, everything fits and gives these evil little faces a bit of light and humor, which is what makes the experience so endearing. The voice acting is also plentiful, and very well done. I wouldn’t expect a franchise with such a big name to take the easy road on a Nintendo port in terms of voice acting, but we all know we have seen Nintendo get ports with missing features such as frames, audio, dialogue, and so on, and its great to see NIS make a slam dunk by keeping everything just as it was in the original.
Overall
As of this writing, there are not a ton of titles for the Nintendo Switch. That changes everyday, but those who want a rich, strategic RPG on their Switch should definitely invest in this stellar experience, as there is a ton of content that will keep the player invested for some time. This may sound odd, but I feel like this release, despite it being a port – is the perfect example of a game you get to play in-between other games. That is exactly how I played it. A fantastic game on its own, and one that will give you a lot of satisfaction while you take a break from Mario Kart in order to grind a squad when friends leave. Disgaea 5 Complete shows that the Switch is a perfect platform for RPGs with depth and ambition, delivering a large offering that is best consumed on a small screen.
“I’m proud to announce that our first hello as an independent studio is to invite all gamers to play the beginning of HITMAN for free. There is a lot of love out there for HITMAN and with this offering we hope that many more will fall in love with the game. We believe that this is Hitman at its best. So jump in and give a try.” said Hakan Abrak, CEO Io-Interactive.
From today gamers will be able to play everything in the first location of HITMAN – The Complete First Season, for free.
Experiment, Improvise, try things and have fun: Welcome to The Playground. Everyone who downloads the game for free will have full access to everything included in the ‘ICA Facility’ location including:
2 Story missions, including all cut-scenes
2 Escalations Contracts
40+ Challenges
17 Achievements/trophies
Plus players will keep all progress if they upgrade to the full game. And for players who have been waiting to try the Bafta nominated game that Edge described as “Dazzling”, all platforms will run up to 60% off promotion for one week, so there’s never been a better time to jump in.
Available to download now on the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft and on Steam.
About HITMAN – The Complete First Season
Become the Master Assassin in this intense spy-thriller story. As Agent 47 you perform contract hits on powerful, high-profile targets in exotic locations around the world, in this creative stealth action game. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you.
SERIOUS SAM’S BOGUS DETOUR AVAILABLE NOW ON PC + LINUX
– 20% Off for Serious Sam and Hammerwatch Owners –
Independent developer Crackshell (Hammerwatch), series creator Croteam (Serious Sam), and label Devolver Digital have unleashed Serious Sam’s Bogus Detour, a retro-styled take on the legendary first-person shooter series, on Steam, GOG, and the Humble Store.
Serious Sam’s Bogus Detour launches with up to 20% off the standard price for a limited time as fans that own any Serious Sam game or Crackshell’s Hammerwatch will receive 10% off in additional to the standard 10% off launch discount. The debut of Serious Sam’s Bogus Detour hits alongside a massive Serious Sam franchise sale on Steam with up to 90% off all other games in the beloved series http://store.steampowered.com/sale/serious-sam/].
Serious Sam’s Bogus Detour is an all-new action-adventure in the legendary Serious Sam saga from Hammerwatch developer Crackshell. Battle through beautiful Mediterranean locales, dangerous biological weapons labs and even high-tech moon bases as a one-man wrecking crew or in four-player online cooperative for maximum chaos! Dominate the chaotic 12-player Survival and Versus modes or make your own mods, modes, and even total conversions with the included game editor. Serious Sam’s Bogus Detour is the biggest little Serious Sam game ever made!
The Serious Sam series began as the prototypical indie game with developer Croteam existing as a group of childhood friends working on a groundbreaking tech demo in a garage. The series has gone on to sell millions of copies and recently branched into virtual reality with a collection of Serious Sam VR games. Serious Sam’s Bogus Detour is a return to these indie roots and a continuation of the Serious Sam Indie Series that includes Vlambeer’s Serious Sam: The Random Encounter and Mommy’s Best Games’ Serious Sam Double D.
For more information on Serious Sam’s Bogus Detour visit crackshell.dk and follow @RealCrackshell on Twitter.
STARPOINT GEMINI WARLORDS ‘DEADLY DOZEN’ DLC OUT NOW LARGE UPDATE AND FRANCHISE BUNDLE ALSO RELEASED
Haarlem, The Netherlands – June 20, 2017 – Developer Little Green Men Games and publisher Iceberg Interactive are overjoyed to announce the release of the first additional content for epic space sim/strategy/RPG crossover Starpoint Gemini Warlords. In Deadly Dozen, players can hunt down legendary characters from the Starpoint Gemini universe, gain new ships and acquire new Warmasters and carriers. The Deadly Dozen DLC is on sale now with an SRP of $4.99 via Steam, GOG.com and all major digital retailers.
In addition, following community feedback, a large Starpoint Gemini Warlords update featuring many fixes and improvements has also been released. The update also introduces the Bounty system in which you can hunt special NPCs for rewards. For a detailed change log, please refer to the Starpoint Gemini Warlords update 1.100 patch notes.
Also releasing on Steam today is the Starpoint Gemini Franchise Bundle. This bundle features all Starpoint Gemini games and DLC released to date. The bundle has a permanent 25% discount and is a “complete the set” type of bundle. If you already own one of the games you don’t have to buy them again and still get the rest of the games and DLC discounted.
The franchise bundle includes the new Deadly Dozen DLC. The Deadly Dozen DLC drastically expands the Bounty system by adding legendary characters and ships from previous games.
Starpoint Gemini Warlords: Deadly Dozen
As the dust of recent conflicts settled, so came to light the emergence of a new system wide threat: The Deadly Dozen. They are a roaming gang of once-solitary criminals that have banded together under a mysterious leader to capitalize on current galactic turmoil. The Deadly Dozen have pitted themselves against all other factions and have quickly risen to prominence with acts of extreme violence and abolition of local laws. They are well-hidden, well-trained and scattered among Gemini in localized terror cells. Even though the call for someone’s life or capture is a barbaric method of governance, desperate times call for desperate measures, so the factions in turn sent out a call: “Bounties have been placed for the capture or demise of the twelve leading members of The Deadly Dozen and all captains are welcome to end their oppression.”
Key Features
Hunt down 12 new Bounties
Capture and fly 3 new unique ships
Acquire a new Warmaster or build new, devastating Carriers for your war fleets
Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X strategy games and incorporates the best features of each genre. Command your starship, send your war fleets into enemy territory, level up, gain skills, engage in branching dialogues, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies of why they fear you. Strategy from the front lines!
Review keys for PC are available to qualified press and influencers. Please contact Iceberg PR team at [email protected].
LGM Games is a growing team of highly motivated and talented programmers, writers, 3D and 2D artists and animators, all sharing the same passion for video games. Their mission is to create new worlds and adventures, with players – for players. LGM Games stands behind the successful Starpoint Gemini series, from their debut title in 2011 to the 2014 sequel, along with countless expansions. LGM’s vision of space-flavored RPG simulation games continues to evolve and grow, with many more exciting elements to be revealed in the future. To learn more about Little Green Men Games, visit: http://www.inter-corona.com
ABOUT ICEBERG INTERACTIVE
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Killing Floor 2,Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires and The Last Crown: Blackenrock – with further promising games in the pipeline.
.HACK//G.U.™ LAST RECODE COMING TO PLAYSTATION 4 AND STEAM IN 2017 FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.
Experience the Entire .hack//G.U. Trilogy Remastered for PlayStation 4 and STEAM
SANTA CLARA, Calif., (June 20, 2017) – Leading interactive entertainment company, BANDAI NAMCO Entertainment America Inc., today announces .hack//G.U.™ Last Recode for the PlayStation®4 computer entertainment system and PC via STEAM®. .hack//G.U. Last Recode collects the three .hack//G.U. action-RPG titles; Rebirth, Reminisce, and Redemption with updated 1080p resolution, 16:9 widescreen picture, and 60fps frame rate, gameplay balance changes, and additional features to be announced at a later date making this collection the definitive .hack//G.U. experience for fans and newcomers alike.
.hack is a multimedia franchise created and developed by famed Japanese developer CyberConnect2. Comprising of video games, anime, novels, and manga, the world of .hack focuses on the mysterious events surrounding a wildly popular in-universe massively multiplayer role-playing game called The World. .hack//G.U. begins after the events of the original .hack series with players assuming the role of Haseo as he tracks down a powerful Player Killer named Tri-Edge who killed his friend’s in-game avatar Shino, and put her into a coma in real life.
In addition to offering the .hack//G.U. trilogy, .hack//G.U. Last Recode will also include enhanced battle balance and game pacing to provide an optimal experience as well as a new Cheat Mode enabling players who want to just enjoy the story to start the game with full stats.
“The .hack series continues to be one of the most requested titles we hear about from our community,” said Dennis Lee, Brand Marketing Director for BANDAI NAMCO Entertainment America Inc. “We are very excited for these fans to return to The World and experience .hack//G.U. like never before with .hack//G.U. Last Recode!”
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS
Crytek Releases First Gameplay Footage From Hunt: Showdown
New gameplay video showcases how players will hunt together or die alone in Crytek’s upcoming PvP monster hunter.
FRANKFURT, Germany – June 20, 2017 – Gameplay footage from Crytek’s PvP monster hunter, Hunt: Showdown, debuted to overwhelmingly positive feedback last week at E3. Today, Crytek is making that footage available to the public via the Hunt Youtube channel, so gamers can take a look at the latest IP from the creators of Crysis.
In the HD video, Hunt creative director Magnus Larbrant and level design director Chris Auty hunt down a monstrous spider in a dark Louisiana swamp. With four other teams of two after the same bounty, and many more monsters lurking in the shadows, they must use a combination of stealth maneuvering and violent confrontation to reach their goal and get out with the bounty—and their lives.
Though matches can last anywhere between 20 and 40 minutes, this gameplay footage consolidates one round into a tense eight-minute experience, capturing the atmosphere, drama and arc of the gameplay players will experience when Hunt: Showdown launches for PC.
About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, and Robinson: The Journey. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.