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Star Ocean: The Last Hope 4K & Full HD Remaster Review

Star Ocean: The Last Hope 4K & Full HD Remaster

Developer: tri-Ace
Publisher: Square Enix
PlatformPlayStation 4Windows (Reviewed)
Release Date: 28 November 2017
Price: $19.99 USD – Available Here

Video Review

Overview

Star Ocean: The Last Hope is the latest game to be remastered in Square Enix’s campaign to update their greatest hits. The game features real time battles and an epic story about the last hope for humanity’s survival. The remastered version delivers visuals upgraded to full HD with 4K support and a revamped control scheme for both PlayStation 4 and Windows PC.

Story

The story for Star Ocean: The Last Hope is enjoyable. The plot touches upon some interesting themes of technological progress and leadership. The Private Action system is an excellent method of character development, giving players extra opportunities to dive deeper into the story through positive interactions between Edge and his crew. The dialogue is generally quite good, though there are a few rough spots in the translations. The writers have done an great job with breaking up the serious tone of the game with some laugh out loud comic relief.

Gameplay

Star Ocean: The Last Hope is a classic JRPG with a real-time battle system. Players control one character at a time and can either manually handle all four characters on the battlefield or have the AI take care of them. The friendly AI is programmed well and can handle itself in a fight. There are several AI tactics to choose from to help fine tune the flow of battle. The names are playful, which means they aren’t the clearest things in the world. Player controlled characters have the usual trappings of a JRPG, with plenty of items and spells to fling around. The main difference is that basic attacks, dodging, and special attacks are handled in real time combat. Specific to Star Ocean: The Last Hope is the Rush gauge and the blindside attacks. Overall, I enjoy the combat system. It’s responsive and a lot more interactive than the old school turn based system. My only complaint is the blindside attack system, which takes too long to trigger. It’s just way more efficient to keep attacking or to just jump out of the way, unless a player needs to specifically drop aggro.

The overworld gameplay for Star Ocean: The Last Hope gives player a slightly more active role. Instead of the random monster battles, enemies wander around the map. When the player gets in the line of sight, the enemy will scurry over to engage. If either the player or the enemy touches the opponent’s back, they are given a better starting position in the upcoming battle through a pre-preemptive strike. To assist players, Edge can dash a short period of time, helping players avoid combat in low level areas or ambush a mob. I’m not a huge fan of the short dash system as I find myself spamming the dash button just to get around the map faster anyways. I think a stamina bar and longer dash times would have been a better choice.

The crafting system in Star Ocean: The Last Hope is rather novel. Players group their characters into brainstorming groups to come up with new recipes. Each character has their own skill points in a variety of crafting disciplines, so players need to mix and match characters based on what type of items they are looking to craft. Brainstorming costs skill points that are also used to level up character skills, but the points are given quite generously from looting chests and harvesting nodes. Once the recipe is brainstormed, players simply need to buy or harvest the materials they need to craft.

The PC port for Star Ocean: The Last Hope is bad. While the controller works well, the mouse and keyboard experience fall short. Binding keys is an awkward endeavour. Some keys can’t be bound at all, while other functions cannot be rebound to new keys. There is also no option to modify mouse sensitivity. Support for basic functions like Alt-F4 or switching the UI automatically between keyboard and controller icons is absent. Quitting the game is really awkward. Players need to load a save first and then quit, instead of quitting from the main menu. Furthermore, if Window’s audio output settings are set higher than 48000Hz, then the game will automatically crash to desktop. Worst off, the game’s speed is tied to the FPS, but the game itself is FPS uncapped. Anyone with a monitor running higher than 60Hz will find the game running at warp speeds. Luckily the community has stepped up to make up for tri-Ace’s clear inexperience with developing for PC. Kaldaien has created a version of his SpecialK tool to at least cap the game at 60 frames and implement some quality of life features that are desperately missing on the PC. It’s a must use for anyone running this game on PC.

Visuals

The art style of Star Ocean: The Last Hope is excellent. It merges traditional JRPG fantasy with science fiction beautifully. There are a lot of creative monsters in the game, alongside the more traditional fodder of werewolves and trolls. Like many JRPGs, the game even manages to throw in a little fan service from time to time. The HD remastering of the visuals are done well for the most part. The game looks sharp in full HD. The models and most of the textures are excellent. There are a few textures that full HD has not been kind to, most notably Edge’s arms, but they are generally quite rare.

Audio

Star Ocean: The Last Hope delivers a solid audio experience as long as you switch the voice acting to the original Japanese actors. The English voice actors swing between cast in the wrong role to downright awful. It’s a good thing that the original Japanese voices are included with the game. Otherwise, the sound effects and soundtrack are excellent.

Overall

Star Ocean: The Last Hope is a solid JRPG. The story is fun mix of classic JRPG tropes and science fiction. The gameplay is enjoyable, with an entertaining combat system and a novel crafting system. Unfortunately, the game is really hobbled by the poor quality of the port. While it’s great that the community has stepped in to fill the gap, a lot of the problems are small details things that can snowball into big problems. The developers are clearly not familiar with the need of PC gamers.

Capsule Computers review guidelines can be found here.

AMAZING KATAMARI DAMACY™ IS NOW AVAILABLE ON iOS AND ANDROID DEVICES

AMAZING KATAMARI DAMACY™ IS NOW AVAILABLE ON iOS AND ANDROID DEVICES

Crazy world of Katamari is now within a finger’s reach with the global release of AMAZING KATAMARI DAMACY on App Store and on Google Play Store. Roll your Katamari into a ball of galactic proportions in this cosmic endless runner!

The King of All Cosmos needs you to win back the Queen’s heart and, by the way, save the universe from impending doom in AMAZING KATAMARI DAMACY. Roll, roll and roll again to help The Prince in this amazing adventure to collect thousands of objects and team up with royal cousins on a mission to restore the galaxy. But be careful, many enemies will stand on your way such as black holes, charging cows, parade of zoo animals and even cats on skateboards!

Developed by Paladin Studios, AMAZING KATAMARI DAMACY is now available on the App Store and on Google Play Store. Ready to run? To learn more, head up to the Official Website and follow us on Facebook and Twitter.

 

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About BANDAI NAMCO Entertainment Europe
BANDAI NAMCO Entertainment Europe part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®,TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment Europe is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoEU.

About Paladin Studios

Paladin is an independent game developer based in The Netherlands. The studio was founded in 2005, and is home to a team of 30+ developers. Paladin aims to create Magic Moments through beautiful, innovative games with a worldwide appeal. www.paladinstudios.com

WELCOME BACK TO THE STAGE OF HISTORY WITH SOULCALIBUR VI COMING IN 2018 FOR PLAYSTATION 4, XBOX ONE AND PC DIGITAL

WELCOME BACK TO THE STAGE OF HISTORY WITH SOULCALIBUR VI COMING IN 2018 FOR PLAYSTATION 4, XBOX ONE AND PC DIGITAL

Sword battles between Mitsurugi and Sophitia revealed in the first trailer

Famous weapon-based fighting franchise is back with SOULCALIBUR VI, scheduled to be launched in 2018 for PlayStation®4, Xbox One and PC Digital. BANDAI NAMCO Entertainment Europe is extremely delighted to announce the comeback of SOULCALIBUR series following the 20th anniversary of the franchise. Two decades after its first iteration, SoulCalibur VI returns to its roots while bringing brand-new gameplay features to the fight.

SOULCALIBUR VI has never looked more dynamic or dramatic, intensified with eye-popping graphics powered by Unreal Engine 4.Travel through the signature 16th century stages and experience the struggle for the two legendary swords using a complete roster of returning iconic SOULCALIBUR characters including Mitsurugi and Sophitia, along with some newcomers! Gameplay has been revamped with all new features such as the Reversal Edge system allowing players to take balance between attack and defense. Once the Reversal Edge is activated, players can defend against opponent attack without any break and directly counterattack with a powerful attack. These deep tactics and battles will be highlighted through a dynamic camera.

SOULCALIBUR VI will be launched in 2018 for PlayStation®4, Xbox One and PC Digital via STEAM® and other distributors. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU , or join the conversation at https://www.twitter.com/BandaiNamcoEU .

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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN™, GALAGA™,TEKKEN™, SOULCALIBUR™, ACE COMBAT™ and DARK SOULS™. BANDAI NAMCO Entertainment Europe is the premier publisher for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE™. More information about the company and its products can be found at http://www.bandainamcoent.eu or www.facebook.com/BandaiNamcoEU

Upcoming MechWarrior 5: Mercenaries Releases New Gameplay Footage at Mech_Con 2017, Announces Four Player Co-op & Full Mod Support

Upcoming MechWarrior 5: Mercenaries Releases New Gameplay Footage at Mech_Con 2017, Announces Four Player Co-op & Full Mod Support

The first standalone single-player MechWarrior title in 15 years lands in late 2018

VANCOUVER – Dec. 9, 2017 – Piranha Games announced tonight at Mech_Con that the upcoming and highly anticipated MechWarrior 5: Mercenaries will feature four-player co-op and full modding and Steam Workshop support, and during the keynote speech at the event revealed all-new gameplay footage showcasing a variety of ‘Mechs in combat on a selection of biomes to be featured in the final game, set to launch in late 2018 (www.mw5mercs.com).

MechWarrior 5: Mercenaries features intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice. Featuring an advancing timeline starting in the year 3015, players will adopt the role of a new MechWarrior mercenary thrust into leadership of a mercenary squad as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.

The game’s newly-announced co-op functionality will enable players to host up to three friends inside their campaign universe, running missions together as a coordinated lance under the banner of the host’s mercenary unit.

MechWarrior 5: Mercenaries will also receive full mod support, empowering fans to customize their own missions, contracts, planetary systems, biomes, and much more, via powerful toolsets and Steam Workshop integration.

The feature announcements and new gameplay footage were unveiled at Mech_Con 2017, an annual celebration of all things MechWarrior and BattleTech. Hosted by Piranha Games and featuring a variety of partners – each with a deep history of involvement in the beloved franchise – and attended by fans from around the world, the evening was capped off by an exciting conclusion to the first-ever MechWarrior Online World Championship Finals, where two teams of eight duked it out on the battlefield for their shot at the World Championship title and a share of the prize pool.

For more information about MechWarrior 5: Mercenaries, and to keep up to date with Piranha Games and MechWarrior Online, make sure to visit the MechWarrior 5: Mercenaries (https://mw5mercs.com/) and MechWarrior Online (https://mwomercs.com/) websites, or follow Piranha Games on Twitter through @PiranhaGames (https://twitter.com/piranhagames) and @MechWarriorF2P (https://twitter.com/Mechwarriorf2p).

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Asmodee Digital, Fantasy Flight Interactive to Adapt The Lord of the RingsTM: The Card Game for PC

Asmodee Digital, Fantasy Flight Interactive to Adapt The Lord of the RingsTM: The Card Game for PC

Best-selling cooperative card game heads to PC for an immersive digital experience

ROSEVILLE, Minnesota – Dec. 9, 2017 – Asmodee Digital and Fantasy Flight Interactive today announced they are partnering to bring The Lord of the Rings™: The Card Game to PC, as a digitally optimized adaption of the best-selling Living Card Game® from Fantasy Flight Games.

Fantasy Flight Games revolutionized tabletop card games with the highly successful The Lord of the Rings: The Card Game. As a Living Card Game, The Lord of the Rings: The Card Game relied on a fixed distribution of cards to remove randomness from the purchase model and brought players deeper into The Lord of the Rings universe with a focus on immersive, narrative-driven experiences. Now, Fantasy Flight Interactive brings that same philosophy to the digital card game market with The Lord of the Rings Living Card Game—a completely unique digital card game with a non-randomized approach to card purchasing and a focus on cooperative, story-based gameplay.

The Lord of the Rings Living Card Game takes what fans love about the physical card game—adventure, lore, and a chance to play using powerful characters and artifacts—and adapts it for an entirely unique interactive experience on the PC,” said Tim Gerritsen, Head of Fantasy Flight Interactive. “For those unfamiliar with the card game, the digital adaptation invites players to become a part of the fantastical world J.R.R. Tolkien created and embark on new adventures.”

As a single-player experience, The Lord of the Rings Living Card Game tasks players with leading a team of three heroes through a series of narrative campaigns across Middle-earth as they face off against the dark forces of Sauron, controlled by the computer. Players will forge their own fellowships and build decks comprised of ally, event, and equipment cards to face challenges that test their willpower, knowledge, tactics and leadership. In the future, The Lord of the Rings Living Card Game will be expanded to support co-op play, allowing two players to bring their fellowships together and fight through quests side-by-side!

https://youtu.be/AxaMLfI444Q

The Lord of the Rings Living Card Game will launch first into Early Access via Steam, as a single-player-only game in the coming months. The game will be launched as a full free-to-play release in 2018.

For more information:
Steam: store.steampowered.com/app/509580/
Twitch: https://www.twitch.tv/ffigames
Twitter: twitter.com/ffi_games
Facebook: facebook.com/ffigames

About Fantasy Flight Interactive
Fantasy Flight Interactive is a digital game studio based out of Madison, Wisconsin and a subsidiary of Asmodee North America. Founded in 2017, the studio’s mission is to bring the Fantasy Flight experience to digital platforms, delivering on the innovative gameplay, immersive
gaming experiences, industry-leading customer service and top-quality game components that
define Fantasy Flight.

About Fantasy Flight Games
Fantasy Flight Games is a leading hobby game company based out of Roseville, Minnesota,
publishing a massive array of board and card games, roleplaying games, miniatures games, digital games, and Living Card Games®. Established in 1995, Fantasy Flight Games has earned a reputation for innovative gameplay, immersive experiences, industry-leading customer
service and top-quality game components. Many of its popular titles are based on renowned
licenses like Star Wars, A Song of Ice and Fire, and The Lord of the Rings, as well as proprietary licenses such as Legend of the Five Rings, Android, and Runebound. Fantasy Flight
Games has published titles in over thirty languages and distributed to more than fifty territories.

About Asmodee Digital
Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of digital board games with operations located in Europe, North America, and China. Asmodee Digital manages the creation, design, development, publishing, and marketing of board and card games on leading digital platforms for Asmodee studios as well as for third-party publishers. The current Asmodee Digital catalog includes best-selling digital games such as Ticket to Ride, Splendor, Pandemic, Small World 2, Mr. Jack London, Lexigo Rush, Story Cubes, Colt Express, Mysterium, Potion Explosion, Onirim, Jaipur, Spot It! Duel, Harald, Smash Up and digital versions of many other well-known board games. Learn more at www.asmodee-digital.com.

About Middle-earth Enterprises
Inspired by a deep appreciation for the fictional world created by J.R.R. Tolkien, Middle-earth Enterprises is dedicated to working with businesses providing quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.

The Saul Zaentz Company dba Middle-earth Enterprises, has been producing and licensing films, merchandise and stage productions based on The Lord of the Rings and The Hobbit for more than 40 years. With headquarters located in Berkeley, California, its website may be found at www.middleearth.com.

Eldritch Horror Fade to Silence Announced for PC, PlayStation 4, and Xbox One

THQ Nordic and Black Forest Games are partnering up to released the character driven horror/survival game Fade to Silence for PlayStation 4, Xbox One, and Windows. The game is stars Ash, a natural born leader trying to survive in an endless winter that has destroyed the world as we know it. To survive, Ash and his band of followers must brave the blizzards outside to scavenge food and crafting materials to create an outpost. The plunging temperatures and accumulating snow isn’t the only danger that lurks out in the wilderness, Eldritch horrors will test everyone’s sanity.

The game focuses heavily on social interaction among the survivors. As resources dwindle and sanity fades away, players will need to make tough moral choices for the survival of their team. If the player can survive, they might find the secret behind the corruption that plagues the world.

Fade to Silence is launching first on Steam Early Access. The game will be out on December 14 for $29.99 USD.

Dark Fantasy FPS Witchfire Announced for PC

The Astronauts, the team behind The Vanishing of Ethan Carter, revealed their latest game Witchfire at The Game Awards yesterday. Witchfire is a dark fantasy FPS that mixes the usual ghosts and ghouls with steampunk-inspired firearms. The Astronauts will be drawing on their previous experience with developing Bulletstorm and Painkiller for their new game. Like The Vanishing of Ethan Carder, The Astronauts have incorporated photogrammetry technology to scan in real world objects to use in Witchfire to create a natural looking world.

The Astronauts say Witchfire is still early in development, so no launch date has been announced. The game will be released for PC via Steam, though it is unknown at this time if a console release will come and when.

https://www.youtube.com/watch?v=fL-M4f9TkFM

SpellForce 3 Released on Steam and GOG

SpellForce 3 is out on Windows via Steam and GOG. The game is the first addition to the franchise since the last addon to SpellForce 2 was released in 2013. SpellForce 3 is a hybrid of top down action RPGs and classic RTS gameplay. SpellForce 3 features a 30 hour campaign where players will create their own hero that will command an army from three different factions into battle. The spoils of war will go towards gearing up the player’s hero, making them even more potent. Of course, no single hero can win an entire battle alone. Players will need to use their army to exploit the enemy’s weakness to win.

SpellForce 3 is a prequel to the previous games, set just after the Mage Wars. The campaign can be played alone or with a friend with online co-op. The game also supports up to six players in the competitive multiplayer mode.

SpellForce 3 is available now for $49.99 USD.

https://youtu.be/3mRyummiEM0

Romancing Saga 2 Coming to PC, PS4, PS Vita, Switch, and Xbox One

A remastered version of classic Super Famicom RPG Romancing Sagahas been in the works for western audiences for some time. An iOS and Android version was released last year, but the console versions has been hit with a few delays. It seems like the delays are about to pay off for gamers, as Romancing Saga 2 will be coming to more platforms than just the originally announced PS Vita. Romancing Saga 2 will launch on PlayStation 4, PS Vita, Switch, Xbox One, and Windows via Steam on December 15.

The remastered version is more than just an upgraded audio/visual experience. The game will come with brand new classes, a new dungeon, and a New Game+ feature for extra replay value. No word yet on the exact price, but the game will be discounted by 20% as part of a launch sale.

https://youtu.be/ETGyxaPTlXU

Co-op FPS GTFO Revealed at The Game Awards

10 Chambers Collective revealed their first game at The Game Awards last night with an explosive gameplay trailer. GTFO if a four player co-operative FPS that pitches players against hordes on monsters in the underworld zone known as The Complex. The game is set after a mysterious apocalypse and is written by Adam Gascoine, the writer behind the Doom reboot.

GTFO is designed by Ulf Andersson, who designed the PayDay franchise. It appears maps may have a certain degree of random generation as Andersson says that game “you and your teammates will never know your way or where the monsters are.” It is unknown exactly how much of the game will be randomly generated, though the prospect of a randomly generated map in a co-operative horror game is quite intriguing.

GTFO will launch on Steam in 2018. No word as of yet on a PlayStation 4 or Xbox One release.

https://youtu.be/Kcm96PhN20Q