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CLOUDBASE PRIME FULL RELEASE OUT NOW ON PC, MAC AND LINUX

CLOUDBASE PRIME FULL RELEASE OUT NOW ON PC, MAC AND LINUX

First-Person Action Game Launches Out Of Early Access

LUBBOCK, TX – July 26th, 2017. Independent video game developer Floating Island Games is proud to announce that first-person terrain manipulation game, Cloudbase Prime, has officially launched out of Early Access and is now available as a full release on PC, Mac, and Linux. Pilot a robot suit and get lost in the depths of a gas giant mining operation where things have gone very, very wrong.

Cloudbase Prime boasts levels built of modular terrain that you can move to solve puzzles, block missiles, and launch enemies to their doom. Find new weapons, special ammunition, and powers to upgrade your robot suit. You’ll find ample use for them in fast, bouncy combat and a variety of massive boss fights.

Cloudbase Prime is a goofy, cartoonish game where you jump a lot and shoot things, but it’s also an ode to how the first-person games of my youth could make me feel real emotion with simple graphics, simple stories, and heart,” commented creator Tyrus Peace. “I hope you enjoy it.”

A 10% launch discount is available to gamers who buy the game during its launch week.  Thereafter, the standard edition of Cloudbase Prime will be available for $9.99/€9.99/£7.49. The game is currently available on Steam and Humble Store.

To find out more, visit: http://store.steampowered.com/app/511250/Cloudbase_Prime/
Website: http://cloudbaseprime.com/
Facebook: Facebook/CloudbasePrime
Twitter:@TyrusPeace

About Cloudbase Prime

In Cloudbase Prime moving is fun! Launch yourself with terrain to fly high and charge your boost engines. Explore varied levels, plumbing the weird depths of a gas giant’s robotic wilderness. Climb huge robotic trees, swim inside giant jellyfish, and find lost cities in the clouds! The game has a clean, cartoony polygonal style. Players will discover why robots are mutating and acting all murdery via fully animated and voiced in-game story bits.

About Floating Island Games

Floating Island Games is a small dev team composed of Tyrus Peace. Its goal is to make modern games that remind of old feelings while allowing Tyrus to stay home and help raise his family.

TEAM RACING LEAGUE –  TEAM-BASED RACING REVS ONTO STEAM FOR 11TH AUGUST 2017 RELEASE (Steam Review Codes Available Now)

TEAM RACING LEAGUE –  TEAM-BASED RACING REVS ONTO STEAM FOR 11TH AUGUST 2017 RELEASE (Steam Review Codes Available Now)

A New Experience and online interaction where pure gameplay wins

26 July 2017 – Haarlem, the Netherlands – Holland developer Gamious is pleased to announce 11th August 2017 as the release date of their exciting and dedicated multiplayer, 3 on 3 racer, through the Steam Store http://store.steampowered.com/app/504460. With a price point for this ‘race to the line’ game of $9.99/£6.99/€9.99, fans of this genre will be captivated with this first ever team-based racing game. It leaves no circuits untouched to convey the mechanics and sheer sense of teamwork in a challenge to get to the top of the rankings.

Finishing first with a time to match is just the beginning. Players must master a plethora of skills, ensure on the track focus and total interactive bonding with your team, all of which are supported with great and responsive controls.

Once the action begins, be assigned a team, join the fray and show your mettle..be it 3 against 3, red v blue!

Connect with your teammates’ vehicle to improve their overall speed, and support them with extra boosts. The Co-Driver can also create roadblocks which sabotage your opponents perfect racing line. Torch the blocks of the opposition and their hovercrafts, but be aware: with every ploy or master tactic you undertake, this can always be countered by your rivals. Interacting with your fellow teammates is the key to crossing the finish line first.

With lots of different roles to fulfil in Team Racing League, you can never stop assessing what your team needs the most. Decide to race to the end, support your team mate or troll your opponent. In Team Racing League you can play in the style you want to and be thanked for it.

Team Racing League has been a massive undertaking for a small company like ours”, said Pim Bouman. “We hope that our new take on the racing/team-based genre will be welcomed by many once it is released on Steam Early Access.”

Features:

  • Team-based 3v3 racing
  • Win together, lose together
  • Team up literally by connecting your hovercraft
  • Support your teammates with anchor mode, blocks and roadblock
  • Burn your opponents using flaming hot toasting mechanics
  • Pure, skill-based racing
  • Create your own team and rise to the top of the rankings

Team Racing League…. a new and innovative way to compete.

OUT ON STEAM 11TH AUGUST 2017

About Gamious

We are Gamious, a small Dutch game developer, based in Haarlem. We craft original and accessible games with pure gameplay – games we love to play ourselves. Every game we deliver is the result of the collaborative effort of small teams with the right skills, experience and an absolute passion for that specific game genre.

Paragon UFSD for Nucleus Tackles Incompatibility Problems on Embedded Devices, Creating New Opportunities for Device Manufacturers

Paragon UFSD for Nucleus Tackles Incompatibility Problems on Embedded Devices, Creating New Opportunities for Device Manufacturers

Full Access to macOS, Linux, Windows File Systems under Nucleus OS

FREIBURG, Germany, July 26, 2017 – Paragon Software Group (PSG), a technology leader in mobile device and embedded system solutions, announces the release of Paragon UFSD for Nucleus, technology that grants instant access to popular macOS, Linux, or Windows-formatted file systems under Nucleus OS. Targeted at embedded systems manufacturers, Paragon UFSD (Universal File Systems Driver) technology delivers interoperability with all popular file systems – FAT, NTFS, exFAT, HFS+, extFS — when integrated into electronic devices.

More than three billion devices throughout the world run today on the Nucleus real-time operating system (RTOS). For data storage, Nucleus OS includes a FAT-compatible file system tailored specifically to embedded applications. Although the Nucleus file system could be used for various applications, other file systems, such as Windows NTFS, exFAT, Mac HFS+, and Linux extFS are more popular and widely used today.

Paragon UFSD for Nucleus provides full support for Windows, macOS, and Linux file systems, opening up new opportunities for embedded system builders, while making their devices compatible, faster, more reliable, and flexible. Embedded developers are no longer limited to obsolete FAT and can now implement any popular file system on resource-constrained, energy-efficient devices that run at low speeds.

Key Features and Benefits:

  • Maximum interoperability. Full read/write access to FAT, NTFS, exFAT, HFS+, and extFS-formatted volumes under Nucleus OS.
  • High performance. Paragon’s UFSD technology provides the highest data throughput speeds possible — equivalent to or exceeding native file system performance.
  • Rock-solid stability. Tested in different configurations to ensure there are no file or volume corruptions.
  • Support of multiple partitions on a block device. Paragon’s UFSD for Nucleus OS includes functionality for working with several storage partitions at once.
  • All connection types support. Internal and external storage devices supported: SATA HDD, USB-HDD, SSD, SD cards, etc.

The Universal File System Driver for Nucleus OS is delivered in the form of a binary library, which is linked when the firmware is compiled. Depending on the platform, additional modifications to Nucleus kernel code may be necessary. Since most vendors modify Nucleus OS according to their needs, assistance with integration by Paragon’s team of experts is provided.

Direct Developer Support
To provide optimal performance and successful integration of Paragon’s UFSD technology into embedded devices, the company offers:
An individual approach to each customer;
Quick turnaround with a short lead time;
Deep analysis and review of embedded product from Paragon’s team of experts;
Software and hardware compatibility troubleshooting;
English, German, Russian, and Chinese-speaking engineers on staff.
Paragon’s support and integration engineers will optimize applications under the partner’s system or product parameters and conditions.

Availability

Paragon UFSD for Nucleus is available for licensing. For more information, please visit: https://www.paragon-software.com/technologies/universal-file-system-drivers/ufsd-nucleus/

About Paragon Software Group:

Paragon Software Group is an innovative software developer focused on two dynamic growth markets. The company’s comprehensive product line for the data storage market addresses the needs of data security, storage and management for PCs, servers, and networks. A second portfolio of products focuses on mobile productivity applications for handheld devices. Founded in 1994, Paragon Software has offices in the USA, Germany, Japan, Poland, and Russia, delivering its solutions to consumers, small business, and enterprise clients worldwide through a network of Value Added Resellers, distributors, and OEMs as well as online through the company website. Paragon Software provides technology to a host of world-class companies and partners including Belkin, Bosch, Cisco, D-Link, Dell, Toshiba, HP, Western Digital Corp., ASUS, Seagate, LG Electronics, Logitech, Buffalo, Acer, EMC/Iomega, Siemens, Lenovo, Microsoft, Motorola, Nokia, and ZTE. For more information please visit the company website at  www.paragon-software.com

AWAKEN THE POWER OF MEMORY IN LOST SPHEAR AVAILABLE 23rd JANUARY 2018

AWAKEN THE POWER OF MEMORY IN LOST SPHEAR AVAILABLE 23rd JANUARY 2018

SYDNEY, 26TH July 2018Square Enix Ltd., today announced that, LOST SPHEAR®, the latest title from Tokyo RPG Factory™ will be digitally available on PlayStation®4 computer entertainment system, Nintendo Switch™ console, and STEAM® across Australia and New Zealand on 23rd January 2018.

LOST SPHEAR expands upon many of the beloved features from the studio’s debut title, I AM SETSUNA, and continues Tokyo RPG Factory’s dedication to blending the nostalgia of classic Japanese role-playing games with the latest technology for a new generation of gamers.

The game is available to pre-order now from the PlayStation® Store and STEAM. Those who pre-order on the PlayStation® Store will receive a “Memoirs of the Moon” dynamic PlayStation®4 theme, as well as two music tracks. Those who pre-order on STEAM will receive a custom LOST SPHEAR wallpaper, as well as two music tracks.

LOST SPHEAR will be available digitally from the PlayStation®Store, Nintendo eShop on Nintendo Switch, and STEAM® on 23rd January 2018. For more information on LOST SPHEAR, please visit: www.lostsphear.com

Tower of Time Preview

Tower of Time

DeveloperEvent Horizon
PublisherEvent Horizon
PlatformPC (Previewed)
Release Date: 14 July 2017
Price: $14.99 USD – Available Here

Honestly speaking, tactical RPGs were never my cup of tea. Despite that, I have the rule to occasionally get out of my comfort zone and try a different game every once in a while. It served me well so far and made me discover some amazing games in the process. Even though Tower of Time seemed like something I’d usually skip, I decided to go against that impression and ended up being pleasantly surprised.

In my previous article, I mentioned how the devs put some extra effort in graphics as well as level design, amongst other things. After playing Tower of Time during the weekend, I have to say that there are many other segments of the game showcasing the impressive quality being poured into it.

After a short tutorial, we find ourselves in the mystical world of Artara. Taking control of Kane and Maeve, we stumble upon a tower full of ancient knowledge (as well as enemies). Kane is your typical brawler type while Maeve is good with picking enemies off a distance, bow & arrow style. As we explore the depth of the tower, we will find new party members, skills and loads of various treasure. Seriously, despite having only 4 levels in the current stage, the game is filled with so much stuff to discover. Secret passages, optional quests and journals giving us more insight into the history of Artara. What’s interesting about the real-time combat in Tower of Time is that you will only gain some gold, upgrade crystals and equipment after every battle. When it comes to accessing skills and upgrade points, you will have to explore every nook and cranny for blueprints and weapon/armor forges. It is a pretty clever way to entice you more into exploring and eliminate the exp grinding, which is usually the mandatory part in other RPG games.

So far, Event Horizon team has put their money where their mouths are. The graphics are indeed good, so much that one character will stop and comment how beautiful certain waterfall is. Considering the game is still in early access, I can only expect even more improvements on that front. However, what I found particularly impressive is the voice acting during the opening sequence. Shame we only experience it on rare occasions, since whoever was in charge of it did a damn fine job.

We have a couple of difficulty levels available to us when starting the game, ranging from easy to epic. Think of that last one as ultra hard mode, since one wrong step during combat will usually end up in a complete party wipe. There is also a special story mode, that is a bit lighter on difficulty and enemies health/damage. Some combat challenge is still involved there, but the focus is more on following and enjoying the story without the combat giving us too much trouble.

One thing I would like to specifically compliment is outstanding controls. Usually, in these games, I tend to encounter broken waypoints from time to time. You know how sometimes you click on a specific spot to send a character there and (for reasons only known to them) they tend to get all confused, take the longer road or just get stuck in a loop. It is something I encountered in most of the top-down action RPGs. Well, Tower of Time seems to completely devoid of that. Even though it is something I expected, I haven’t encountered a single bug related to character movements and waypoints. It might not seem like a big thing, but considering how common it is in already finished games, I find it impressive how one that is currently in early access seems to be completely devoid of those.

If the current stage of Tower of Time serves as a glimpse of what the finished game will look like, it definitely needs to be on more people’s radars. You have a unique combat system and masterfully crafted environments with a mesmerizing atmosphere. Remember that given the current status of the game, all of that is subject to change – for the better.

Tower of Time is already a special game to me. You see, I have this silly rule when it comes to early access games. Even if I enjoy them in the current stage, I tend to jump into them from time to time, check on the current improvements and still wait for the full release. But then you have Tower of Time who has a crazy amount of content for only 4 levels in the game at the moment, vast areas to explore and an interesting combat system that never makes two battles in the gameplay the same. For the first time ever, I might actually break that rule and play it full time now. I can already say that the game deserves it.

‘Constructor’ Now Available on PlayStation 4 and Xbox One, Coming to Nintendo Switch This Fall

‘Constructor’ Now Available on PlayStation 4 and Xbox One, Coming to Nintendo Switch This Fall

Larkspur, Calif. – July 25th, 2017 – Deep Silver and System 3, the United Kingdom’s longest-operating video game publisher, today announced that Constructor, a modernization of the classic 1997 property tycoon simulator, is now available for $39.99 on PlayStation 4 computer entertainment system and Xbox One, the all-in-one entertainment system by Microsoft. Constructor has also obtained a permit to break land on the Nintendo Switch later this year in October.

Constructor empowers entrepreneurs to establish a successful city through any means necessary. Corruption, murder and sabotage are as viable in the race to build the next booming metropolis as efficient city planning. Devious builders should watch their backs, though; the same unruly band of Undesirables they’re able to hire to intimidate competition can also be used against them.

Featuring four-player online multiplayer, new characters and building types, additional mission modes and game objectives as well as updated visuals, Constructor is the perfect chance for aspiring tycoons to experience the cult British classic. An expansive demo is also available to try across PlayStation 4, PC and Xbox One. The US release of this game features additional content including full voice localization for American English. Players can enjoy their selection of classic British voices or their brand new American counterparts.

Constructor’s retail edition is available exclusively at GameStop:
PlayStation 4: http://www.gamestop.com/ps4/games/constructor-only-at-gamestop/149579
Xbox One: http://www.gamestop.com/xbox-one/games/constructor-only-at-gamestop/149574

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ABOUT SYSTEM 3
Formed in 1982 by Mark Cale, System 3 is recognised as one of the founding pioneers of the gaming industry and as a name synonymous with producing original genre defining gaming concepts year on year. From early 8-bit Commodore 64 and the Sinclair Spectrum machines, through the days of 16-bit Commodore Amiga and Atari ST formats right up to and beyond the phenomenal Sega, Nintendo, PlayStation and Xbox console boom, the company has brought a unique gaming style to new formats as and when they enter the market. System 3 stands proud as the last surviving British Independent Publisher from those grass roots years. System 3 produces games for the key hardware platforms including; Nintendo DS, Nintendo 3DS, PlayStation®4, Xbox One, and Windows®-based personal computers and smart phones. 2017 marks System 3′s 35th anniversary.

ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of MAYHEM. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

 

BLUEHOLE AND ESL ANNOUNCE GAMESCOM PLAYERUNKNOWN’S BATTLEGROUNDS INVITATIONAL

BLUEHOLE AND ESL ANNOUNCE GAMESCOM PLAYERUNKNOWN’S BATTLEGROUNDS INVITATIONAL

Top Eighty Players and Influencers to Compete in First LAN Invitational

SEOUL, SOUTH KOREA AND COLOGNE, GERMANY – July 25, 2017 – Bluehole Inc., developer and publisher of PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) and ESL, the world’s largest esports company, announced today they’re partnering up to bring the popular Battle Royale title to the world’s largest video games and gaming convention. The Gamescom PUBG Invitational Presented by Bluehole and ESL will take place at gamescom on August 23 – 26, 2017 in Cologne, Germany, and will feature eighty of the world’s best PUBG players and influencers competing at the game’s first LAN event.

“From very early on we knew that the success of PUBG was reliant on the passion of its community. We want to celebrate this by inviting eighty of the top players from around the world to compete in the first offline invitational,” said Chang Han Kim, VP and Executive Producer, Bluehole Inc. “It’s been incredibly rewarding to see how quickly our community has grown, and can’t wait to hear about everyone’s experience this summer.”

“We’re thrilled to see PUBG enhancing its already amazing in-game experience with a competitive LAN component at gamescom” said Ralf Reichert, CEO at ESL. “The game’s been a smash hit and its natural evolution into a competitive title has been incredibly exciting to watch. We’re looking forward to working with Bluehole on this, and many more events to come.”

The Gamescom PUBG Invitational will include Solo mode, Duo mode, Duo FPP (First Person Perspective) mode and Squad mode across the four-day event, where the best overall score from three games played will determine the winner.

Starting from August 3rdBluehole, Inc. is giving players the ability to purchase vanity items in PUBG with the proceeds to be used as prizing for winners at the Gamescom PUBG Invitational and for charities of Bluehole’s selection. The tournament prize pool will have a total value of $350,000 USD.

PUBG and ESL will be providing extensive coverage of all activities, including interactive coverage on social media through which communities can engage with the participating players. Select gamescom attendees will have the ability to enter the tournament on the spot, meet Bluehole dev team members, and play the latest build of PUBG. More details will be announced on all the gamescom-related PUBG activities in the coming weeks.

The event will be broadcasted every day at 4:00 pm (CEST) on the official PLAYERUNKNOWN’S BATTLEGROUNDS TwitchFacebookYouTubeMixer and Twitter channels.

ww.youtube.com/watch?v=Ku9MzKHcyII

PLAYERUNKNOWN’S BATTLEGROUNDS has sold more than six million copies in four months since its Early Access launch on March 23, 2017 with peak concurrent users, again surpassing the 422,000 mark with 422,618 simultaneous players at one time on Steam.

For more information on the Gamescom PUBG Invitational, please visit playbattlegrounds.com and follow ESL PUBG on Twitter and Facebook.

A last-man-standing shooter, PLAYERUNKNOWN’S BATTLEGROUNDS is the ultimate life and death fight, as it drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survivor.

To learn more about PLAYERUNKNOWN’S BATTLEGROUNDS, please visit www.playbattlegrounds.com, ‘Like’ it on Facebook, and follow its development on Twitter @PUBATTLEGROUNDS for all the latest updates and news from the team.

PLAYERUNKNOWN’S BATTLEGROUNDS – Not Just a Game. This is Battle Royale.
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ABOUT BLUEHOLE
Founded in 2007 and based in Korea, Bluehole, Inc. is the developer of the popular action MMORPG, TERA, which has attracted over 25 million registered users worldwide. TERA is live in seven different territories including North America, Korea, Japan, Taiwan, Europe and Russia and has reached the #1 spot on Steam’s MMORPG charts. Having achieved high standards and worldwide recognition for its online roleplaying games, the studio has also expanded into the mobile gaming market. Bluehole’s first non-MMO title, PLAYERUNKNOWN’S BATTLEGROUNDS, has sold more than six million units since its Early Access launch on March 23, 2017. PLAYERUNKNOWN’S BATTELGROUNDS is fully developed and published by Bluehole worldwide. For more information, visit www.bluehole.net/en.

ABOUT ESL
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).

READY, SET, SMASH! SMASHBOX ARENA DEBUTS ON PLAYSTATION®VR

READY, SET, SMASH! SMASHBOX ARENA DEBUTS ON PLAYSTATION®VR
Competitive Multiplayer Shooter Brings High Octane Dodgeball Action to the PSVR

VANCOUVER, Canada – July 25, 2017 Archiact and BigBox VR are proud to announce that the hit competitive, virtual arena team shooter Smashbox Arena™ is available today in North America, Europe, Australia, New Zealand and Japan on PlayStation®VR.

Designed from the ground up for VR, and following great success on HTC Vive™ and Oculus Rift, Smashbox Arena is a high-octane hybrid of fast action dodgeball and the arcade-style mayhem of insane physics-driven power-ups.  Dive for cover, dodge, deflect and volley enemy shots in stylish 360 degree environments. Retaliate with wicked power-up combos and perfectly-calculated teleports. Take out opponents in single player mode or by teaming up with humorous characters, friends or players from around the world in crushing 3 vs 3 team match-ups.

“A team deathmatch-style, extreme dodgeball game gets as competitive, and high-spirited as you’d imagine” said Eric Hine, executive producer at Archiact “Smashbox Arena shows how designing a VR game around competitive team play makes for an over-the-top entertaining experience with a surprisingly high skill ceiling and great re-playability.  We’re thrilled to have partnered with the talented BigBox VR team to bring all this fun to PlayStation VR fans.”

Smashbox Arena is available to purchase today for $29.99 USD on the PlayStation™Storehttps://store.playstation.com/#!/en-us/games/smashbox-arena/cid=UP1264-CUSA08139_00-4152434849414354

About Archiact
Archiact is a premium virtual and augmented reality studio headquartered in Vancouver, Canada with an additional office located in Shanghai, China. Archiact specializes in virtual reality game development, publishing, and custom business solutions. As the host of CVR, North America’s first consumer-facing VR/AR/MR conference and expo, Archiact actively powers the growth of the virtual reality industry for both businesses and customers alike. Founded in 2013, Archiact is now one of the world’s largest dedicated immersive reality studios. https://www.archiactvr.com

About BigBox VR
Founded in 2016, Smashbox Arena is BigBox VR’s first release, exclusively developing and publishing multiplayer VR titles. The team capitalizes on a deep game design talent pool with experience leading, building and launching wildly successful titles from Sony, Playdom/Disney, and Valve. https://bigboxvr.com

‘AGENTS OF MAYHEM’ AFTER HOURS COLLECTION REVEALS AGENTS’ HOBBIES

‘AGENTS OF MAYHEM’ AFTER HOURS COLLECTION REVEALS AGENTS’ HOBBIES

See the Agents like Never Before through Exclusive DeviantArt Portraits

Larkspur, Calif. – July 25th, 2017 – Deep Silver today announced a partnership with the world’s largest online art community, DeviantArt, which will give gaming and art fans a window into the private world of the Agents of Mayhem.

Deep Silver has commissioned 12 popular artists from DeviantArt to create candid portraits of each of the Agents enjoying their time away from saving Seoul in the battle with Dr. Babylon and LEGION.   These stunning re-imaginings of each Agent of MAYHEM will be released on an exclusive DeviantArt hub for the next 24 days.  On alternate days, fans will get the opportunity to take a closer look at each of the deviant artists.

Each artist has captured the essence of the Agents’ private lives; some relax by honing their skills, while others have more unexpected pastimes.

The artists will be revealing their work on the following dates:

July 25th:              syncmax
July 26th:               GUWEIZ
July 28th:               Ciaparo-Sans
July 30th:              elsevilla
August 1st:           larienne
August 3rd:           TamberElla
August 5th:           CGlas
August 7th:          NanFe
August 9th:          Valentina-Remenar
August 11th:        Table-Taffy-Studios
August 13th:        GENZOMAN
August 15th:        MartaNael

The collection’s debut is viewable today at deviantart.com/agentsofmayhem.

Agents of Mayhem is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems releasing on August 15th in USA / August 18th in all other territories. For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame or on Facebook at Facebook.com/aomthegame or visit aomthegame.com.

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ABOUT AGENTS OF MAYHEM

Agents of MAYHEM is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems. Fun, funny and full of high-action moments and laugh-out-loud scenarios, in Agents of MAYHEM, you run a no-holds barred operation against the shadowy super-villain organization, LEGION, fighting to take back the world after the horrors of Devil’s Night

Explore the futuristic city of Seoul with a team of three interchangeable agents, each with their own distinct look, sense of humour, weapons, and skillset, with only one aim: to destroy LEGION, its operatives and their vile plans to take over the world.

ABOUT DEVIANTART

DeviantArt was created to entertain, inspire, and empower the artist and art lover in all of us. Founded in August 2000, DeviantArt is home to over 42 million registered members worldwide and features an extensive platform used to exhibit, promote, and discover works and other members within a peer community. As the largest aggregator of creative talent on the Internet, fuelled by tens of thousands of daily submissions and reaching over 45 million monthly unique visitors, DeviantArt is one of the world’s largest websites enabling participation in the arts at a scale never imagined in the traditional art world.

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Dep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of MAYHEM. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Parkour Platformer ‘Super Cloudbuilt’ Now Available on PlayStation 4, PC via Steam

Parkour Platformer ‘Super Cloudbuilt’ Now Available on PlayStation 4, PC via Steam

Fast-Paced Platformer to Clear the Jump to Xbox One on July 28th

Teesside, England – July 25th, 2017 – Coilworks and Double Eleven are thrilled to announce today that Super Cloudbuilt, the parkour platformer with an enthralling sense of speed and gorgeous crosshatch visuals, is now available on PlayStation 4 and PC via Steam ahead of its launch on Xbox One on July 28th. Super Cloudbuilt is $19.99, though fans will receive a 10 percent discount if they pick it up during launch week.

In Super Cloudbuilt, players leap through routes of platforms scattered above an abyss, sharpening their reflexes as they dash across walls, rocket up ledges and blast through hazards blocking their way. Stages are built to encourage exploration and choice through shortcuts or alternate routes; going for a jump that seems unfeasible might be the best way to top a level’s leaderboard.

Players guide Demi, a young soldier who wakes up outside of her body in the ruins of a building within a mysterious world. Demi’s story is revealed through touching voice acting as she clears each section of the campaign, exploring and discovering more about her new surroundings.

Super Cloudbuilt includes a total of 177 challenges throughout its Story, Ranked and Rush modes, offering ample opportunities for players to master their techniques and shave seconds off their best leaderboard times. Whether players focus on Demi’s fate or earning the fastest clear record for every level, Super Cloudbuilt offers an incredible amount of content for platforming and action fans alike.

For more information on Super Cloudbuilt, follow @doubleelevenltd on Twitter or check out www.double11.com.

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ABOUT COILWORKS
Coilworks is a small indie developer, based in Sweden. In 2011, after graduating university, Coilworks was formed with the intention of creating new play experiences for core gamers, with a focus on challenging and engaging gameplay. They released their first title, Cloudbuilt, to Steam in 2014.

ABOUT DOUBLE ELEVEN
Double Eleven is a UK-based indie publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and having recently released their critically acclaimed edition of the Prison Architect for Xbox One and PlayStation 4.