Home Blog Page 2601

Minecraft: Story Mode Season 2 – Giant Consequences Review

Minecraft: Story Mode Season 2 – Giant Consequences

Developer: Telltale Games
Publisher: Telltale Games
Platforms: Xbox One (Reviewed), PlayStation 4, PC, iOS, Android
Release Date: Available Now
Price: $4.99 – Available Here

Overview

After a little under a year of downtime Telltale Games managed to kick off Minecraft: Story Mode Season 2 quite successfully by giving older characters just enough focus to show fans where they ended up while introducing a number of new characters at the same time. Following a strong lead-in and an interesting take on the Minecraft world, will Minecraft: Story Mode Season 2 – Giant Consequences manage to hold up?

Story

As per usual with episodic titles, it is worth noting that readers should play and complete the first episode of Minecraft: Story Mode Season 2 before continuing on with this review as various events and reveals from the first episode will be discussed below, though major twists for this episode will be avoided.

After managing to complete a difficult adventure into a Sea Temple and seal a monster spawning portal one would hope to relax for the rest of the day but unfortunately for Jesse and his new group that is the exact opposite of what happened at the end of the first episode. Instead the colossal prismarine golem claiming to be the Admin had followed them back to Beacon Town and this threat is capable of far more than simply wielding its gigantic fists.

Picking up immediately after where the first episode leaves off we witness that the Admin has indescribable power at its disposal. Capable of plunging the entire world into eternal night, the Admin challenges Jesse once more to a series of trials that will prove that he has what “it” takes and with the defenses of Beacon Town destroyed, Jesse has no choice but to accept this challenge, bringing with him most of his compatriots from the Sea Temple adventure, a returning friend, and even a couple of unlikely faces that seem far less capable than the rest of the group.

It is interesting to see how quickly Telltale Games is attempting to move the story along in Minecraft: Story Mode Season 2. Events that previously may have been seen as threats that could last multiple episodes are completed in a single chapter only to find our group sent forward on another task that puts the fate of those they care for in the balance. This makes for some exciting action sequences and plenty of new environments to explore but it does end up leaving us with a storyline that doesn’t really reveal much at the moment.

Sure there are still twists here and there but thanks to the abrupt nature of some developments and the completely straightforward way that the plot is progressing down, even with an established and insanely powerful entity serving as the main villain, there is a lack of impact to the story that unfolds in this second episode. This may partly be due to the fact that there is little character development for any of your returning allies and even the new team members are given barely any time to shine outside of some obvious developments for two specific characters.

As such, with a cliffhanger once again leaving Jesse and his friends’ fates unknown Telltale really has to try and tighten the reigns a bit more going forward so that this adventure feels like it has more weight and meaning to it rather than just a series of rushed events being strung together.

Gameplay

For the most part players will still experience plenty of the standard gameplay elements that Telltale is known for such as making dialogue choices within a time limit, taking part in quick time events to avoid death, and fighting here and there but it is worth noting that the exploration elements do take a back seat this episode. That being said the various puzzles that players can end up completing are a bit more detailed this time around and the building section, where players can design an object of their choosing, also makes a return.

It is also interesting to note that there is a choice in this episode that temporarily separates the party into two groups and depending on which group Jesse follows, a different challenge will be awaiting them. This makes it so at least during this section players will have a unique feeling experience even if the story remains the same past this point.

Visuals & Audio

One thing that can be praised about how quickly players are ushered from one event to another is the unique environments that they will be exploring. This time around an icy palace filled with challenges of various kinds awaits the group and it looks extremely impressive both inside and out. Plus, thanks to the unique abilities of the Admin there are even a number of unique looking enemies that players will encounter throughout their time in the palace.

As for the voice work, the cast continues to fit their roles quite nicely, especially in the case of Radar who plays a larger role this time around. The soundtrack for the episode is fairly standard and enjoyable though don’t expect anything too memorable.

Overall

Perhaps as a way to show just how powerful their foe is or simply due to oddly paced storytelling, Minecraft: Story Mode Season 2 ends up feeling like it is already putting the season into cruise control. While large scale combat and various twists are revealed, the resulting outcome changes almost nothing from when the episode begins, leaving Jesse once more at the mercy of the Admin’s plans. Whether it is the former or the latter will end up being revealed further down the line but hopefully along the way more meaning is given to the plight of Jesse and the gang to give players a reason to be concerned.

DESTINY 2 DELIVERS BIGGEST CONSOLE VIDEO GAME LAUNCH WEEK OF THE YEAR TO DATE WITH PC LAUNCH STILL TO COME

0

DESTINY 2 DELIVERS BIGGEST CONSOLE VIDEO GAME LAUNCH WEEK OF THE YEAR TO DATE WITH PC LAUNCH STILL TO COME

Destiny 2’s Concurrency Hits All-Time High for the Franchise Destiny 2 is Largest Ever Day 1 Sales Globally for PlayStation Store

September 18, 2017 – Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), delivered the world-renowned, first-person action game, Destiny 2, to players across the globe on September 6 on PlayStation®4 systems with additional, timed exclusive* content, and Xbox One (PlayStation®Plus or Xbox Live Gold subscription, respectively, required for significant features).  The original Destiny became the biggest new console video game franchise launch in history, and Destiny 2 surpassed the original’s records for engagement and digital sales in launch week.  This universe will welcome players in on a new platform next month for the first time on PC.  Destiny 2 PC is available for pre-order now and is coming October 24 at retail and as the first non-Blizzard game to be offered digitally via Battle.net®, Blizzard Entertainment’s online gaming service.

“With franchise pre-order records broken, and record day-one performance on PlayStation Store, it’s exciting to see engagement at the highest ever week-one concurrency for the franchise. “Destiny 2 is off to a strong start as the #1 console gaming launch week of the year to date,” said Eric Hirshberg, CEO of Activision.   “With the PC version yet to ship, Destiny 2 sets the stage for being one of the biggest video game entertainment events of the year.”

Bungie CEO, Pete Parsons, said, “We hit some great milestones this week with our community.”  He added, “We are blown away that we’ve had eight days in a row in Destiny 2 where we’ve seen more than one-million concurrent players grace our worlds. It’s equal parts inspiring and humbling, and we’re looking forward to showing everyone what’s coming next!”

For the third year in a row, Destiny is the #1 console-only game viewed on Twitch by minutes watched.  Destiny 2, including its two betas, had more than 600M minutes watched on Twitch before the raid, a fan-favourite, endgame, 6-player gameplay experience started.  The raid, called “Leviathan,” went live for players on Sept. 13 globally and immediately shot to the #1 position on Twitch based on total concurrent viewers.

Destiny 2 takes players on an epic journey across the universe to defend humanity from annihilation.  The game welcomes new players to the universe, as well as those who have been devoted to the universe since the beginning, with an array of modes and activities to explore.  In the story of Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new army.  Players must master new abilities and weapons to reunite the city’s forces, stand together and fight back to reclaim their home.

In Destiny 2, every player creates their own character called a “Guardian,” humanity’s chosen protectors.  Players can choose from playing the cinematic, story campaign, venturing into the expansive destinations to joining in cooperative modes including Strike missions. For competitive players, Destiny 2 offers intense 4v4 multiplayer matches in ‘The Crucible’. An all-new, community-oriented feature to be implemented in Destiny 2 started rolling out on Tuesday, and is called the ‘Guided Games’ system and helps players find groups to team up with to tackle Destiny 2’s most challenging activities.

Destiny 2 is rated M for Mature and is available at a suggested retail price of $99.95 AUD RRP. The product line-up also features the Destiny 2 – Game + Expansion Pass Bundle at $139.95 AUD RRP, the Destiny 2 – Digital Deluxe Edition featuring premium digital content at $149.95AUD RRP, the Limited Edition at $149.95AUD RRP, and the Collector’s Edition, featuring a fully-wearable Destiny 2 – Frontier Bag, Expansion Pass, premium digital content and a Cabal-themed Collector’s Box for $349.95 AUD RRP.

Also available are Sony PlayStation®4 timed exclusives* which include a competitive multiplayer map, a three-player cooperative Strike, a blue and white coloured ship, specialized gear sets, and an exclusive exotic weapon: https://www.youtube.com/watch?v=rXZYMVqwvDQ.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch.

About Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities. For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on creating new experiences and adventures for the Destiny 2 community to share

 

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment, including Call of Duty®, Destiny, Skylanders and Crash Bandicoot some of the world’s most successful interactive entertainment franchises. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

###

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release dates, features and functionality of Destiny 2, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Raiders of the Broken Planet Open Beta Kicks Off

MercurySteam is running a short open beta for Raiders of the Broken Planet until Monday morning. While the game’s first campaign is set to launch on September 22, players can test out the Prologue ahead of time. The Prologue will serve as the game’s demo and will continue to be free after launch, so the open beta test is probably a bit of a misnomer.

Players will be able to access two missions. The first mission is called First Round and is a single player tutorial. The second and final mission of the Prologue is called Hanging by Thread and features the full 4V1 gameplay. A team of four players will raid an airship in an attempt to rescue the legendary warrior Lycus Dion; however, there is a chance that a player controlled antagonist can join the game and put a stop to the rescue.

Raiders of the Broken Planet is set to launch on PlayStation 4, Xbox One, and Windows on September 22. The first campaign will be available for €9.99/$9.99 USD/£9.99, with each of the following three campaign costing the same price. As an added incentive, owners can invite their friends who don’t own the game to play through a campaign with them using the free invite passes. Additional passes can be purchased in-game.

New Assassin’s Creed Origins Trailer Reveals The Order of the Ancients

Ubisoft released a brand new gameplay trailer for Assassin’s Creed Origins today. The trailer focuses on Bayek’s main foe, the Order of the Ancients, the predecessors to the Templars. These masked individuals who hold the true power in Egypt, playing the Pharaoh like a puppet. The Order seek to cement their place by controlling the power of the ancient gods.

Ubisoft released a short teaser trailer yesterday ahead of the big reveal. While the teaser is less action packed, it features members of the Order of the Ancients in their a variety of masks with Greek and Egyptian styles taunting the viewer.

Assassin’s Creed Origins takes players to the earliest days of the Assassin Brotherhood. Bayek serves as the protector of the people in the midst of Ptolemaic Egypt. The game is set to launch on PlayStation 4, Xbox One, and Windows on October 27.

Masks of Conspiracy Teaser Trailer

Order of the Ancients Gameplay Trailer

Reliance Games and WWE Announce Upcoming Mobile Game WWE Mayhem

0

Reliance Games and WWE Announce Upcoming Mobile Game WWE Mayhem

CHICAGO and STAMFORD, Conn.Sept. 15, 2017 – Reliance Games, a leading global developer and publisher of free-to-play mobile games, today announced a multi-year agreement with WWE, a recognized leader in global entertainment, to develop a mobile game featuring WWE Superstars and Legends. Currently in development, WWE Mayhem will include arcade action with over-the-top signature moves enhanced by unlockable content when used in conjunction with items from a forthcoming Mattel action figure line. 

The game will allow players to take control of WWE’s most popular Legends, including Dwayne “The Rock” Johnson, The Undertaker, Stone Cold Steve Austin and Goldberg, as well as the current roster of fan-favorites, such as John Cena, Triple H, Brock Lesnar and Roman Reigns.

“Reliance is excited to be working with WWE so tightly to create this experience,” said Amit Khanduja, CEO, Reliance Entertainment – Digital. “WWE is known worldwide for the energy and explosiveness that they bring every single night. We couldn’t be more excited to help translate this excitement to mobile.”

WWE Mayhem brings action and entertainment for the entire family with simple gameplay mechanics for casual players and deep progression elements for core gamers,” said Casey Collins, WWE Executive Vice President, Consumer Products. “Reliance’s history of working with world-class brands and their expertise in free-to-play mobile gaming made them the natural choice to partner with on this exciting new game.”

About Reliance Games

Reliance Games, a leading publisher and developer of mobile games, is a division of Reliance Entertainment Group which is part of Reliance Group.

Reliance Games blockbuster hits include Into The Badlands Blade Battle, the Real Steel series, Drone Shadow Strike, Drone 2 Air Assault, Monster Trucks Racing, Hotel Transylvania 2, Pacific Rim, Super Pixel Hero and a slew of exciting mobile games developed in association with Hollywood Studios such as DreamWorks- SKG, Sony Pictures, Paramount Pictures, AMC, Disney, A&E, Columbia Pictures, Warner Bros and more.

With over 250+ million downloads globally, Reliance Games currently operates across five countries supporting gamers worldwide. Award winning titles can be enjoyed through iTunes, Google Play, Amazon and 80 leading networks across 40 countries. More information about Reliance Games is available at www.reliancegames.com.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 20 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/

Your Turn to #RunTheNeighborhood is Here!  NBA® 2K18 is Now Available

0

Your Turn to #RunTheNeighborhood is Here!  NBA® 2K18 is Now Available

Be part of the first fully-immersive basketball environment to explore, socialize, and most importantly compete with NBA 2K18’s groundbreaking new feature

Sydney, NSW – September 15, 20172K today announced that NBA® 2K18, the next iteration of the top-selling and top-rated NBA video game simulation series*, is now available for purchase at retail and online vendors worldwide. One of the most dominant entertainment franchises of the past decade, NBA 2K18 is reinventing sports gaming yet again with the introduction of the Neighborhood, the first live world inside NBA 2K18.

“Our commitment to authenticity has always been top priority, and we’re truly changing the game with the new features in NBA 2K18,” said Greg Thomas, president of Visual Concepts. “It’s exciting to be at the forefront of sports gaming by evolving the franchise year after year, and we can’t wait for our community to experience it for themselves.”

NBA 2K18 on PlayStation® 4, Xbox One, Windows PC and Nintendo Switch delivers dynamic new features including:

  • RUN THE ALL-NEW NEIGHBORHOOD: The future of sports career modes has arrived, allowing you to play the game the way you like while living in an immersive basketball themed environment. Build your career in NBA games, hit the courts in The Playground Park, join the Pro-Am circuit, or explore the shops and venues in an all-new open neighborhood setting.
  • THE ROAD TO 99: The overarching meta-game that rewards users for improving their MyPLAYER’s overall rating, regardless of which MyCAREER modes they choose to play. Featuring a unified badge system across Pro-Am, Playground Park and your NBA journey in MyCAREER, your attributes, animations and badges all combine to define your play style on your road to a 99 overall rating.
  • NEW MOTION SYSTEM: The new motion system brings player control to a new level of realism.  Now, dribbling and off the ball movement are no longer driven by animations. This groundbreaking technology dynamically creates animations to deliver the best gameplay experience possible. You are now in complete control.
  • MyTEAM: Collect cards featuring NBA legends from yesterday and today, and compete in a variety of online & offline modes including the all-new Super Max and Pack & Playoffs. 
  • UPDATED CREATE A PLAYER: Create the MyPLAYER you want, whether scanning your face with the MyNBA2K18 mobile app or building something custom using preset options. Hairstyles have been updated with numerous new options to choose from, and body weight and height are more accurately represented to ensure the unique look you want for your MyPLAYER.
  • ALL-TIME TEAMS: The greatest players in NBA history from all 30 teams, together on All-Time franchise rosters for the very first time. Compete in Play Now to find out which franchise’s All-Time Team reigns supreme, or challenge all 30 All-Time Teams in MyTEAM’s All-Time Domination mode.
  • CLASSIC TEAMS: Play with 62 of the NBA’s greatest teams from the past, including 17 new additions. Pit your favorite classic roster against current NBA teams, replay epic Finals matchups, find out if Shaq & Kobe can compete with the great Lakers teams of the past, or matchup the ’97-98 Bulls against the ’15-16 Warriors to settle the argument once and for all. The possibilities are endless.

The NBA 2K18 Standard Edition is now available in both digital and physical formats for PlayStation®4 and PlayStation®3 entertainment systems, Xbox One and Xbox 360, and Windows PC platforms (digital only). The NBA 2K18 Legend Edition and Legend Edition Gold are also now available in digital formats, on PlayStation®4 computer entertainment system and Xbox One. NBA 2K18 is available in digital format on Nintendo Switch, and will be released physically on the platform on October 17, 2017.

Developed by Visual Concepts, NBA 2K18 is rated G by the Australian Classification Board.

Follow @NBA2K on social media for the latest NBA 2K18 news. 

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

Online Account (13+) required to access online features. See www.take2games.com/legal  and www.take2games.com/privacy for additional details.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

Darren Aronofsky’s Mother! now in Cinemas

Darren Aronofsky’s (Requiem for a Dream) latest film is in cinemas now. Mother! is a horror film starring Jennifer Lawrence and Javier Bardem as a couple who take in a mysterious couple, played by Michelle Pfeiffer and Ed Harris, into their home. Lawrence and Bardem’s choices soon haunt them when their tranquil home becomes hell in this psychological thriller. The film has been met with generally positive reviews so far by film critics.

To celebrate the release of the film, Paramount Pictures (Rings) has released a series of conversations with the cast mixed with a few short clips of the film. Director Darren Aronofsky talks about the film’s conversation starting value, Jennifer Lawrence discusses Mother’s scalding hot tempo, and Michelle Pfeiffer speaks about the film’s thought provoking qualities and the visceral reactions it will provoke.

Darren Aronofsky – Conversation

Jennifer Lawrence – Scalding Hot

Michelle Pfeiffer – Thought Provoking

Michelle Pfeiffer – Visceral Reactions

Divinity: Original Sin 2 Launches on Steam and GOG

Larian Studios launched Divinity: Original Sinout of Steam Early Access today. The game’s first act has been available in Steam Early Access for a year. The full release marks the introduction of new content and features to the game. Along with the remaining acts in the story, the previously announced split screen co-op and controller support is now available. Additionally, Divinity: Original Sin 2 is the first game with Discord integration baked into the game. Players will have their game progress displayed on Discord and friends can join the game directly from Discord.

The game boasts a massive world with deep character customization. Players can choose one of six starting characters or craft their own with over 200 base skills and spells. From there, gamers will embark on an epic adventure filled with branching storylines and deep turn based combat.

New to the series is the Game Master mode. Much like tabletop RPGs, game masters in Divinity: Original Sin 2 will be able to create scenarios for gamers to play. GMs will be able to build their campaign ahead of time using their own uploaded assets and assets provided by Larian Studios. Then, up to four players can experience the campaign as the GM manages it in real time. GM mode will have full Steam Workshop support.

Divinity: Original Sin 2 is available now on Steam and GOG for $44.99 USD.

Samurai Riot Review

Samurai Riot

Developer: Wako Factory
Publisher: Wako Factory
Format: PC (Reviewed)
Release Date: 13 Sep 2017
Price: $14.99USD – Available Here

Overview

Arcade beat ’em ups hold a special place in gaming history (and mine as well). Double Dragon, Streets of RageBattletoads…..many of them have achieved a cult status by now. Since Steam introduced Greenlight, we have seen a revival of many familiar genres from the early days of gaming. Despite that, I have yet to find a good new beat ’em up release. Samurai Riot looks like a good candidate for that, so let’s dive in deeper to see what’s under the hood.

https://www.youtube.com/watch?v=1Wm_9DWDw7w

Story

The story begins by introducing us to two playable characters in the game, Tsurumaru and Sukane. Tsurumaru is your typical samurai with a sword and ability to throw grenades (kinda out of character for a samurai but oh well). Sukane seems to be a bit faster compared to Tsurumaru and also has a cute pet fox that can distract and pull enemies, giving you the opportunity to easily line up your combo on them. Sukane informs our grand master that she failed to infiltrate the rebel cell so he sends them both to kill the chieftain of the cell. In other words, forget stealth and go full carnage instead. To be fair, the story was never an important aspect of these games so let’s focus on the next segment where the game is really supposed to shine.

Gameplay

As we defeat waves of enemies and continuously move to the right, we have a couple of attacks at our disposal. To get the most of them, the first thing you should do is to pause the game and check the combo list. There is no tutorial of any kind in the game whatsoever, so unless you go there you’ll miss out on some useful combo combinations. The first couple of enemies are pretty simple, they poke and hit you but pretty soon you’re introduced with a lot of new ones that can guard, charge at you and some even shoot! As much as enemies are diverse, I can’t say the same for the attacks of your character. Despite a couple of special moves and grabs, the best strategy seems to be circling around enemies to trick them into grouping together and then just spam the attack button. The only move that it is powerful as much as it is handy is the special co-op one. But here is the thing, it’s only available in co-op (well, duh) which wouldn’t be the issue if the game had the option of online co-op. However, the local co-op option is all that’s available to us.

There are a couple of things that add a bit of a replay value to Samurai Riot. A bit later we get to choose from one of the many branching paths in the game that will impact the next stages and most importantly – endings. We also have a bunch of fighting schools we can pledge our allegiance to when we select our character. One gives us the ability to double jump, another adds one extra life and another one health. More fighting schools are unlockable later from the money we earn by defeating enemies. Then again, replay value doesn’t mean much when the core gameplay seems so repetitive.

Visuals

Art direction of Samurai Riot is a shining aspect of it, if not the only one. As you progress through the first stage alone, it’s clear that a lot of effort went into crafting the background and visuals of every level. Up close drawings of characters and some boss designs are simply outstanding. If you manage to force yourself through the waves if simplistic combat, you will be well rewarded with some nice screenshot material.

Audio

When I got to this part, I had to start up the game again to remind myself if there is any music at all (despite playing it for quite a bit by then). But yeah, there is actually some. Through your fist & blade rampage, you are accompanied by some uplifting Nujabes-like tunes and they’re not bad at all. The only issue is that most of them are drowned in sounds of kicks and punches (which explains why I was barely aware of any) so you might wanna lower the sound effects volume since there isn’t anything notable about them.

Overall

There is a lot of promise behind Samurai Riot but that’s what most of it ends up being. Promises. With a bit of polishing of the combat system and an inclusion of online play, this would end up being a really fun time killer. It is a shame since I can tell that a lot of love went into the creation of Samurai Riot. A few aspects of the game ended up being rather satisfying but sadly not the most important one – gameplay.

Capsule Computers review guidelines can be found here.

VIKING ONLINE RPG VALNIR ROK LAUNCHING INTO EARLY ACCESS SEPTEMBER 26

0

VIKING ONLINE RPG VALNIR ROK LAUNCHING INTO EARLY ACCESS SEPTEMBER 26

Take Part in a Viking Saga Filled with Savage Beasts, Fierce Rival Warrior Clans, and High Adventure

COLOGNE, GERMANY – September 14, 2017 – Independent game developer Encurio GmbH announced today that Valnir Rok, an epic online Viking role-playing adventure, will be launching into Steam Early Access on September 26. Set on a mystical Nordic island, players will discover the harsh, dangerous life of a Viking clansman where vicious beasts roam, forgotten gods lay waiting, and great warrior clans can be joined or conquered. Learn the skills to survive, discover recipes and formulas to create new weapons and gear, and build a thriving village to increase clan strength and notoriety.

A beautiful sun-drenched, bloodletting in Valnir Rok.

Valnir Rok is an online sandbox, roleplaying game inspired by Norse mythology. Players will awaken to find themselves on Valnir Island and must do whatever it takes to survive in a land of wild animals, mythical beasts, and violent men. As a hardened Viking warrior, butcher your enemies in bloody combat, build and improve village structures, and form a clan to expand your power and reputation. Battle against opposing clans, place bounties on hated enemies, and discover ruin artifacts to gain favor with the gods with great deeds and holy sacrifices. Might makes right in the Viking world of Valnir Rok.

Valnir Rok will be launching into Steam Early Access on September 26. Join the adventure filled with heroic deeds and legendary battles – follow the game development on Twitter, “Like” us on Facebook and visit the official site, www.valnir.net.

Gaming media members interested in previewing Valnir Rok, please make a code request by emailing Anthony Chau ([email protected]). Influencers and content creators can apply to request Valnir Rok game codes by registering at the Reverb All-Access Portal.

# # #
ABOUT ENCURIO
Founded in 2007 by Sebastian Rahmel, Encurio is an internet company and game studio based in Cologne, Germany. Encurio has been developing software, portals, websites and online shops for the finance, beauty, gaming and entertainment industry. Using the knowledge and expertise from their internet and gaming business ventures has naturally led to the development of online games. Valnir Rok will be the first online game from Encurio GbmH.