MapleStory M, The Epic Mobile MMORPG, Pre-registration Starts Today
Register Now to Receive Exclusive Rewards
Seoul – June 4, 2018 – The highly anticipated MapleStory M is here! Originally launched in Korea, MapleStory M is now making its debut. MapleStory M, an all-new mobile adventure based on the original side-scrolling MMORPG franchise, will be available on all iOS and Android devices in the App Store and Google Play as a free download.
MapleStory M brings the nostalgia of MapleStory to mobile — an authentic MMORPG experience that you can play right on your mobile device. MapleStory M offers the same endless amount of customization, immersive storylines and epic boss raids that fans come to expect from the epic MapleStory franchise.
In MapleStory M, players will return to the Maple World with all the familiar characters and monsters. Play as five unique MapleStory Characters hunting for loot in Daily Dungeons. Level up, discover new locations, and play with friends in epic boss battles!
FEATURES:
Relive the MapleStory straight from your mobile device;
Explore familiar cities like Henesys, Perion, Kerning City, Elinia, and more;
Play in a real-time, open world MMORPG with live game events;
Distinguish and celebrate your individuality through an endless variety of cosmetic decorations;
Compete with players from around the world in Level Ranking, Mu Lung Dojo, and more;
Create or join a guild with friends to raid challenging epic bosses;
Meet MapleStory’s iconic raid boss, Zakum! Join a raid party with up to 10 players and battle against Zakum for exclusive rewards!
Eager players who pre-register will be rewarded with unique cosmetics, equipment and more! The game has soft-launched in Canada, Australia, New Zealand, Philippines, and Indonesia on May 30 and will fully launch globally (excluding China and Japan) in total nine languages this year.
First released in Korea in October 2016, MapleStory M quickly became the #1 ranked free game on both the App Store and the Google Play Store and amassed over two million downloads in the first two weeks. The game will be available on all iOS and Android devices as a free download from the App Store and Google Play.
About NEXON Co. Ltd. NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.
NEW UNDERWORLD ASCENDANT TRAILER REVEALS AN UNRIVALED INTERACTIVE EXPERIENCE
Godfathers of the Immersive Sim Genre to Release Long-Awaited Follow-Up to their Seminal Game this Fall; E3 Attendees Can be Among the First to Try Demo
Sydney, Australia – June 4, 2018 – A new gameplay trailer and screenshots debuted today for Underworld Ascendant, the first major title from OtherSide Entertainment, an independent game developer founded by industry legends Paul Neurath (Ultima Underworld, Thief) and Warren Spector (Deus Ex, Epic Mickey). The trailer also revealed that the long-awaited return to the Stygian Abyss will launch in September this year:
Published by 505 Games, Underworld Ascendant will return players to a memorable and breathtaking fantasy realm rife with danger and full of intrigue. The game encourages and rewards player experimentation, boasting an environment that reacts dynamically to player choices and a wide range of items, skills and abilities that affords players meaningful gameplay decisions. OtherSide is innovating upon the player-authored gameplay of the original series in bold new ways to bring the ‘immersive sim’ genre forward in this action-RPG.
Underworld Ascendant will be playable for all attendees of E3 at the Alienware booth #647 from June 12-14.
About OtherSide Entertainment
OtherSide Entertainment is an independent game studio with offices in Boston, MA and Austin, TX. We are focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what we call “player-authored” experience in the tradition of Ultima Underworld, System Shock, Thief, Deus Ex and Epic Mickey– games developed by the company’s founders, Paul Neurath and Warren Spector. In 2016, the company launched Underworld Overlord, one of the most highly rated Google Daydream VR games. Currently in development are System Shock 3 and Underworld Ascendant. For more information about OtherSide Entertainment and its products please visit www.otherside-e.com.
About 505 Games
505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.
Publishing highlights in premium games include Last Day of June, PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons, Laser League and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Stardew Valley, Dead by Daylight and Inside/Limbo. Upcoming titles include Indivisible (from the development team behind Skullgirls), Underworld Ascendant and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.
505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets. For more information on 505 Games and its products please visit www.505games.com.
by Ashley Speicher, Head of Engineering, Xbox Game Pass
It’s been one year since we launched Xbox Game Pass, a monthly membership built for gamers. From the very outset, our goal with Xbox Game Pass has been to provide you with more value and choice by delivering a diverse library of games reflective of the long history of Xbox, as well as create new opportunities for our industry partners that make a positive impact. Thanks to you, this last year has been remarkable – we’ve been humbled by your enthusiasm and support.
Over the last year, we’ve achieved several important milestones based on feedback from our fans. We heard from around the world that you wanted Xbox Game Pass, so we expanded and now support 40 markets across the globe.
You also told us your number one must-have feature was to have more AAA blockbuster titles available. In response, we announced in January that going forward, we plan to release all new Xbox games from Microsoft Studios into Xbox Game Pass the same day as their global launch, including new iterations of future unannounced games from some of our biggest franchises such as Halo, Forza and Gears of War.
So, how is Game Pass creating new opportunities for both gamers and developers? In its first year, Xbox Game Pass has proven to be great for both gamers and game developers as an additive means to drive discovery and engagement of games. The freedom to explore and play more great games is changing gaming habits in incredibly positive ways.
After joining Xbox Game Pass, Game Pass members are playing more games than ever before — not only games in the Game Pass catalogue, but also other Xbox games outside the catalogue. As a result, we’re seeing more active players for games across the board, which is having a notable positive impact for our publishers and developers, including increased sales for games in Xbox Game Pass.
Xbox Game Pass is also creating bigger player communities, more buzz and excitement, and longer lifespan for games that enables our partners to drive more business opportunity. For example, in March, Sea of Thieves marked the first Xbox title to release into Xbox Game Pass timed with its global release, which contributed to a thriving Sea of Thieves community that saw more than 2 million players within its first week of release.
And building on this momentum, in May, we made the second Xbox exclusive title from Microsoft Studios available to Xbox Game Pass members with the release of State of Decay 2 on May 22. The response from our community has been extremely positive, contributing to the over one million players across the globe playing and creating their own zombie survival story.
In addition to our first-party portfolio, we’ve continued to add a variety of new titles for you to explore and enjoy every month, so you always have something new to play. We’ve seen an incredible community response to newer titles in the catalogue such as Pro Evolution Soccer 18, theHunter: Call of the Wild and Clustertruck and can’t wait to bring you more popular titles in the year ahead.
It’s also been exciting to see titles in Xbox Game Pass experience revived gaming communities across a variety of genres and franchises. Games in Xbox Game Pass have a longer tail of engagement, sustain their community and help developers connect with new audiences than before.
What’s more, those same community members often go on to then try the next major release from those franchises thanks to being introduced to new genres and content they may not have otherwise explored, simply by having unlimited access through the Xbox Game Pass catalogue.
We have a long-term commitment and belief in making subscriptions a model that benefits gamers with more choice and game creators with more opportunity. We will continue to invest in this space. We look forward to further evolving Xbox Game Pass by bringing even more great games in the year ahead to continue to meet the needs of gamers and game developers.
Omensight is the spiritual successor to Stories: The Path of Destinies.Omensight is an action RPG and murder mystery set in the last day before the end of the world. The Harbinger has been sent to Urralia to solve the murder of the Godless-Priestess Vera in hopes of averting the apocalypse. To find the culprit, the Harbinger can rewind time to start the day over again with new information gleaned from the previous attempt.
Story
Urralia is in the midst of a bloody civil war as the Rodentians rebel under the merciless grasp of the Imperial Empire led by Emperor Indrik. The murder of the Godless-Priestess triggers the coming of the god Voden who consumes the world. To stop Voden, the Harbinger is sent to find the Godless-Priestess’ soul and find her murderer.
Contrary to Omensight’s cartoonish looks, the game’s plot is a mature and grim story where there are few truly evil characters. I found the dialogue and story to be well written. The idea of replaying the same day over and over ala Groundhog Day sounds a bit repetitive, but the writers manage things admirably by having three visions called omensights that can be bestowed upon the game’s four main NPCs. Each vision will trigger very different reactions, sending players to different levels and revealing clues about the murder and details about the characters themselves. For those interested in diving deeper into each character’s backstories, memories can be collected in the levels which unlock a short text passage about important points in each character’s life.
The game keeps track of the murder mystery clues by highlighting important facts in bright green text and keeping the clues organized in a separate screen. Players can opt for the true detective mode that will force them to figure it out themselves. I found the clues to be rather obvious, so players are not so much solving a murder for themselves but tagging along for the ride.
Gameplay
Omensight is an action RPG with combat reminiscent of the Batman Arkham series and a simple progression system. The Harbinger is capable of a light and heavy attack that can be chained into combos of three. Players will need to hit the dodge button in response to exclamation marks above enemy heads to avoid being hit. I found the response window to be inconsistent. Easier monsters have such a large window that it is practically impossible to fail unless the enemy is too far off screen to see. On the other hand, the large shark mini-bosses have such a short window that it’s too challenging to be fun. As players level up, they will gain new skills and can spend amber to improve skill power, stats, and partners. The skills are generally helpful, but the skill to slow time is way overpowered when leveled up. With only a few second cooldown between the end of the first slow and the cast of the second, players can keep the bubble up almost infinitely and simply dodge or dash out of the way while the cooldown ticks down. Once in the slowing bubbles, all enemies and projectiles barely move, making combat trivial.
The level design is an ingenious use of resources. There are only four levels in the game, but each character will take different paths based on their goals. The enemies will also change depending on the character that accompanies the Harbinger. As players progress through the story, they will gain the power to unlock various seals in the four levels. It’s a bit disappointing as most seals hide a small room with bonus currency rather than anything of story value.
The developers handle Omensight’s repetitive nature well. Players are able to battle almost every important character in the game depending on their decisions, and violence is sometimes the right option to earn the trust of characters. In cases where players are faced with different choices at a critical moment, the game allows players to save time by skipping over previous content and return just before that moment upon replaying the day. My only complaint is that some clues can be permanently missed if the player moves onto the next act. Since there is no way to go back to a previous act right now, the only way to find the clue would be the play the game over again.
The game is lacking a bit in polish. I ran into several bugs that required a load from checkpoint. The most common one was NPC events needed to progress to the next area not triggering. The usual cause was straying a bit too far from the NPC when the action sequence is supposed to trigger.
Omensight’s controls are solid. The controller binding is similar to most action titles on the market. While the developers recommend a controller, I found the mouse and keyboard option to be perfectly usable.
The PC port is a bit barebones, but it’s not a huge issue due to Omensight’s simpler graphics. The game doesn’t offer much in the way of graphical customization options, only offering options for resolution, vsync, ant-aliasing, and a vague graphical quality setting. The keybinding options are straight forward and the menus work with the mouse.
Visuals
Omensight’s art style is cartoony with a dark twist. The character’s animal designs are excellent and are even worked into the lore. The animations are great, making the combat look visually smooth and stylish. Although the game only has four levels, I like how the levels become infected with the void over time, filling familiar areas with shadows and purple crystals.
Audio
The audio experience is very good. The sound effects are enjoyable. The soundtrack is an excellent mix of classic video game orchestral scores and some choral work. Ratika’s short song is cringe-inducing, but that’s an outlier in terms of the soundtrack. The voice acting is a mixed bag. It’s obvious the voice actors for the main characters are experienced top end talent, but the minor characters are quite poor. I also found NPCs scolded the players a little too often for exploring, which is odd considering the game actually rewards players with an explorer experience bonus.
Overall
Although the Omensight isn’t really a mystery adventure game, watching the mystery unfold is satisfying and entertaining. The audio/visual experience is very good. The gameplay is fun, but the combat can be tightened up and the bugs stomped out. I recommended Omensight for anyone who appreciates a solid action game that is paired with a good story.
Capsule Computers review guidelines can be found here.
A good portion of my childhood was spent before the internet was a thing (yes, I’m that old!). That way, most of my indoor past time as a kid went on watching cartoons and most importantly – a whole bunch of Italian Bud Spencer & Terence Hill movies. They still have a cult status in these parts of Balkan with their mix of action, comedy and spectacular fist fights. Now, why am I writing this and what does any of this have with my Milanoir review? Well, Bud Spencer & Terence Hill movies were the first thing I remember when I read the description of the game. “Inspired by the Italian crime flicks of the ’70s, Milanoir is a pixel-packed action game set in the violent city of Milan”. So I went in expecting a nice cocktail of shootouts, fist fights and plenty of criminal activities. Let’s see what I actually found in the world of Milanoir.
Story
You play as Piero, a slick-haired mobster devoted to his crime syndicate. You spend some time doing the usual tasks that your job requires (murders, extortion, robberies…you know, classic stuff). Eventually, there is that one job where everything that could go wrong goes wrong. While taking down the rival mob boss you end up killing some innocents by mistake and someone even snitches you to the cops as a bonus. Hello, jail time! And this is where our game truly begins. After getting out of the prison, it’s time to wrap up some unfinished business and find the person who snitched on you. Also, murder them but that goes without saying.
Gameplay
Now we are on our way to exact revenge and some fine revenge that is. What is it that makes Milanoir so fun to play? A couple of things, notably plenty of cool shootouts and engaging “just one more try” gameplay. Most of the seven chapters of the game will ask you to kill a certain rival mob boss. Getting to them is not easy since there is always a small army of goons between the two of you. They vary in appearance and in the ways of dispatching you. You have your average pistol shooting goons, shotgun baddies, Molotov bombers and even some knife-wielding moms. Your standard weapon is a pistol and it usually takes 3-4 shots to kill an enemy. Moving, rolling and shooting at the same time is a smart way to go since you will almost always have to exchange bullets with more than 3 enemies at the same time. Later on, it gets a little easier by finding occasional Molotov and a revolver throughout a level. And my most favorite thing – traffic signs. Hm, that sounds a bit anticlimactic but let me explain. By shooting at a traffic sign while the enemy is near it, the bullet will ricochet off it to the enemy resulting in a smooth one hit kill. Pretty often you might get swarmed with enemies, make a wrong move during a boss shootout and it’s game over for you (resulting in a reload to the most recent checkpoint). Be warned, this is a game where you will die and try not to die a lot, just like in Hotline Miami. Sometimes you might be close to clear the room or take down the boss but there is one last bullet that might foil your plans. Just remember, practice makes perfect!
Visuals
Partnering with some great gameplay, the visual aspect is also on the same level. I get to read those standard press releases or game store pages saying how their game has the best pixel graphic style that is super detailed, visually rich or whatever the new buzzword is. And I just end up looking at some average indie pixel product. Thankfully, that’s not the case with Milanoir. It makes dying so often not so bad since I get to take a second look at some really detailed scenery. Everything is so visually rich (let’s make this a new PR buzzword) from boss shootouts and car chases that I feel bad I got to spend so little time in certain levels.
Audio
One portion of the Milanoir‘s store page description on Steam says tells me to “immerse myself in a groovy ’70s atmosphere!” While that is true and the game has some really groovy tracks there are some rather disappointing sections regarding the soundtrack. Certain parts of levels will have some undefined menacing instrumentals that took me out of the atmosphere. I expected some smooth noir jazz at least during the less intense parts of the game. Good news is that during those action-packed parts, the soundtrack is spot on and does a great job of complimenting the pixelated carnage.
Overall
It’s really hard to find any major flaw in Milanoir. There are a couple of tiny things preventing this great game ascending to a damn good game but it’s nothing serious enough to bring down the overall atmosphere. Milanoir is a well-rounded game perfect to scratch that Hotline Miami itch but most importantly, strong enough to stand on its own. Capsule Computers review guidelines can be found here.
DISSIDIA FINAL FANTASY OPERA OMNIA CELEBRATES TWO MILLION DOWNLOADS
New Milestone Update Features Iconic FINAL FANTASY XIII Heroine, Login Bonuses, Rewards and More
SYDNEY, 1ST June 2018 – Square Enix Ltd., announced today that over two million players have joined the mobile adventure in DISSIDIA® FINAL FANTASY® OPERA OMNIA™ to take on solo and co-op quests with dozens of their favourite FINAL FANTASY heroes and villains. The current roster of 47 FINAL FANTASY characters includes fan favourites like Cloud, Squall, Tifa, Yuna and Y’shtola. To commemorate this milestone, players can access a variety of new content and rewards in the latest update, including Lightning, the popular heroine from the FINAL FANTASY XIII series.
The update also includes the eighth and newest chapter, introducing Papalymo Totolymo (FINAL FANTASY XIV) and Cyan Garamonde (FINAL FANTASY VI) to the ongoing story. For a limited time from now until 15th June, all players who log in to the game will receive 2,000 in-game currency Gems. Doubled Cycle Quest Rewards will also be available, where players receive double the normal rewards when clearing daily cycle quests.
DISSIDIA FINAL FANTASY OPERA OMNIA is available now in the App Store® for iPhone and iPad, and on Google Play™ for Android devices.
FIRE PRO WRESTLING WORLD TAKES ON THE PS4 AUGUST 28 (NA) WITH A BONUS ALMANAC WITH FIRST-PRINT COPIES!
NEW STORY MODE SCREENSHOTS AND WEBSITE UPDATED!
LONG BEACH, CA, MARCH 31, 2018 — It’s almost time for the championship title match! Fire Pro Wrestling World™ arrives on the PlayStation®4 system for North America on August 28! The first-print run will include a New Japan Pro Wrestling Bonus Almanac. Supplies are limited, so pre-order today!
The Fire Pro Wrestling World website is now live and fully updated! Visit the official site here.
About Fire Pro Wrestling World
The greatest grappling game returns to take on the world on the PlayStation 4 system! In Fire Pro Wrestling World, customize every aspect of the match, from your wrestler to the ring itself, to fight your way to the championship belt.
Key Features
Real Wrestlers, Real Moves – NJPW, Japan’s premiere pro-wrestling promotion, joins the roster! Battle alongside and against your favorites in the all-new Fighting Road scenario mode.
Mix Up the Rules – Modes include Deathmatch (steel cage, barbed wire, or landmines), no-holds barred Gruesome Fighting, and SWA homebrew rules that mix pro-wrestling and MMA.
Unlimited Customization – Create your dream wrestler from over a thousand devastating moves, and even more body parts, to battle for custom championship belts. Personalize the ring, mat logos, and even the referee!
Realistic Simulation – Give your creations personalities with a robust system that defines their every action. Does your wrestler play to the crowd, or play dirty? You provide actors for the ringside drama.
Play Online – Share your custom wrestlers and organize bouts with players from around the world.
Log in to the Spike Chunsoft Press Page to download press releases, screenshots, key art, and more!
OPEN WORLD MMORPG, TALION, ENTERS CLOSED BETA FOR ANDROID TODAY
LOS ANGELES – May 31, 2018 – GAMEVIL, Leading mobile developer and publisher, invites Android gamers to join the closed beta test for TALION, an all-new open-world MMORPG. TALION features robust customization, intuitive progression, and a plethora of multiplayer options to engage players while collecting gear, battling in raids and leveling up. Players can join the battle now via Android.
The TALION closed beta test will consist of three hero characters for players to choose from, including Kyle the Warrior, Velletrin the Assassin, and Pell the Mage. Each class possesses multiple combat abilities, hack and slash skills, and upgradable passive skills.
In single player mode, players can gain XP points, collect materials, while earning gold through dungeons and quests. Multiplayer options consist of party dungeons, hunting the raid boss in 50v50 PVP, and synchronous 5v5 and 20v20 PVP modes. With action-packed content in both single and multiplayer modes, TALION is the complete open world package.
Participate in TALION closed beta testing for Android
Gamevil is a leading developer and publisher of mobile games that span across all genres. Our mission is simple. We thrive to create games with a level of depth and engagement rarely experienced on mobile platforms. Our dedication to building a robust gaming community through active engagement with our players has made this possible. Established in 2000 and headquartered in South Korea, we operate international offices in the Los Angeles, Tokyo, Beijing, Berlin, Singapore, Bangkok, Kuala Lumpur, Jakarta, Hanoi and Taipei. For more information about Gamevil and our portfolio of groundbreaking mobile games, visit https://gamevil.com/.
BUS SIMULATOR 18 MULTIPLAYER TRAILER INTRODUCES NEW MULTIPLAYER EXPERIENCE
Moenchengladbach, Germany, May 31, 2018 – As the release of Bus Simulator 18 on June 13, 2018 draws steadily closer, Astragon Entertainment GmbH and the developers of stillalive studios would like to offer their fans a closer look at the game’s cooperative multiplayer mode today.
The official multiplayer trailer of Bus Simulator 18 will also give a closer look on this highly anticipated feature
In Bus Simulator 18 players will get the unique opportunity to create and manage their very own bus company with up to three friends and lead it to success in the fictional European city of Seaside Valley. Thanks to the new synchronous multiplayer mode an exciting gaming experience for all bus and simulation fans!
Not only will players get the chance to manage and expand their bus fleet or create their own network of routes in Bus Simulator 18, they will also be able to chat with each other in real-time and start driving their buses synchronously. While driving around the city they will not only be able to meet and see each other in real-time as well, but also change buses to get a lift with one of their colleagues or completely switch buses to complete the route of another bus driver.
In the event that a teammate will be unavailable the other members of the virtual multiplayer-company will of course still be able continue playing either alone or with a reduced team to keep advancing their common bus enterprise. It is also of course possible to use the end of a successful bus driving day to leisurely discover Seaside Valley on foot – either alone or together as a team – and go in search of the many secrets and sights hidden in the sprawling metropolis
Bus Simulator 18 for PC will be first available on June 13, 2018 in retail and digital stores. The recommended sales price will be 29.99 Euro, 34.99 USD, 26.99 GBP.
astragon Entertainment GmbH
astragon Entertainment (founded in 2000) ranks among the leading independent games publishers in Germany. Our versatile product portfolio focuses on high-quality technical simulation games such as Construction Simulator, Farming Simulator or Bus Simulator, but also covers complex economic simulations and strategy games. The distribution of the Big Fish franchise (Mystery Case Files, Dark Parables, Grim Tales) completes our exciting product range. Games by astragon are available worldwide on many different platforms such as consoles, smartphones, tablets and PC. Please visit us for more information at http://www.astragon.de/en/.
stillalive studios
stillalive studios is an award-winning game development team whose goal is to create dynamic and unique games. The company was incorporated in early 2013 in Innsbruck (Austria) and today counts about 20 members. We are an experienced and enthusiastic team of game developers embracing both gameplay and technological challenges, working with both Unity and Unreal. For more information visit http://stillalive-studios.com/.
XSEED Games Sews Up The Contents on a Pair of Limited Editions for SENRAN KAGURA Burst Re:Newal
Remake to Receive ‘Tailor-Made’ and ‘At the Seams’ Editions for PlayStation®4 system, to Help Double the Fun
XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced the contents for a lovely pair of limited editions for SENRAN KAGURA Burst Re:Newal, the “director’s cut”-style take on the inaugural entry in the SENRAN KAGURA busty brawler series, slated for release on the PlayStation®4 computer entertainment system. The ‘Tailor-Made’ Edition and ‘At the Seams’ Edition feature a mix of physical and digital goodies sure to please SENRAN KAGURA fans, and have MSRPs of $49.99 and $79.99, respectively. Both editions will be available at select retailers when the title releases this fall, and will soon be available for preorder.
The SENRAN KAGURA Burst Re:Newal ‘Tailor-Made’ Edition includes these contents:
· PS4™ system game
· Two-disc soundtrack
· DLC key containing the following DLC
· Yumi – Fan-favorite Yumi becomes a playable character with an exclusive episode
· Re:Newal Old Hanzo Uniform and Burst Girls Uniform
· Lovey-Dovey Couple Diorama Pose Set
The SENRAN KAGURA Burst Re:Newal ‘At the Seams’ Edition includes these contents:
· All items from the ‘Tailor-Made’ Edition
· “Busty Besties” – A set of six rubber straps with display stands
Both editions will have exclusive new artwork for the outer box and will be available soon for pre-purchase through select retailers, so be sure to secure a copy before supplies start getting threadbare!
About SENRAN KAGURA Burst Re:Newal
Originally released under the name SENRAN KAGURA Burst in North America for the Nintendo 3DS system, SENRAN KAGURA Burst Re:Newal brings the prior version’s classic 2.5D action to modern hardware with a full 3D remake and a fresh retelling of the story that started it all. This fast-paced brawler will provide updated combat mechanics and character models, as well as all-new special effects for a voluptuous visual feast! The series’ popular Dressing Room mode continues to see expansions too, with a wealth of new outfits and options that allow players to customize their favorite girls’ looks and styles. With additional DLC episodes, players can also learn more about Yumi and Miyabi’s histories prior to meeting Asuka and Homura, ensuring that while SENRAN KAGURA Burst Re:Newal delivers an authentic recreation of the original game, series fans will have plenty of new content to look forward to as well!
Developed by HONEY∞PARADE GAMES, Inc., SENRAN KAGURA Burst Re:Newal will release this fall both digitally and physically on PS4™ system, and digitally on Windows PC. More release details will be shared at a future time. This title has not yet been rated by the ESRB.
For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook, on Twitter, and via their localization blogs on Tumblr.