Physicsvania Planetoid Pioneers Launches Today with QWOP-Style Action and Funny Fails in Space
PHOENIX – 8 Feb., 2018 – Planetoid Pioneers is a cooperative sci-fi physicsvania where kooky old astronauts fall over themselves to explore the asteroid belt beyond Mars. After more than eight years of development, today Data Realms is finally ready to blast out of Early Access and officially launch Planetoid Pioneers with a rocketload of shiny new content on PC via Steam and the Humble Store.
Planetoid Pioneers is the sequel to Cortex Command, which has been downloaded more than 1.7 million times.
Intrastellar adventurers will find new developer-created planetoids to probe, while the community’s highest-rated user-generated content will automatically be gathered from the Steam Workshop and seamlessly integrated to expand all areas of the game. Players who want to try their hand at game design have access to the same fully-integrated editing tools Data Realms used to build all of Planetoid Pioneers.
Data Realms is comprised of video game industry veterans including a former development director at Electronic Arts and Ubisoft, a concept artist at Pixar Animation Studios, a tools engineer at THQ and senior programmer at Rockstar.
Up to four elderly space travelers can gather on the couch to discover diverse worlds occupied by hostile aliens, terrifying robots, and other extraterrestrial creatures. Each planetoid has a distinct, player-editable game mode with ridiculous physics, making for chaotic carnage as enemy limbs fly. The wreckage of foes and structures can be salvaged to craft new vehicles, weapons, and extra lives necessary for delving deeper into the dark unknown of each planetoid.
“Players are encouraged to use their creative imagination to overcome obstacles and build their own custom adventures or inventions for others to enjoy,” said Dan Tabar, founder of Data Realms. “Planetoid Pioneers blends creativity and exploration with wacky physics fun to make endlessly emergent gameplay happen.”
Planetoid Pioneers is available for $19.99 USD / €19.99 in English. Owners of the Early Access Game-Only Edition get a free upgrade to the standard launch version of Planetoid Pioneers, now complete with the Crush2D game development tools. Owners of the special Contributor Edition ($29.99 USD / €27.99) get all of Planetoid Pioneers’ features, plus access to the exclusive Contributor Community Discord server. There, creative minds can collaborate and share their content with each other as well as chat directly with the developers.
The Contributor Edition has a 25% launch discount, and Steam owners of Data Realms’ previous game, Cortex Command, will receive an additional 25% discount on the Contributor Edition for a total of 50% off.
Data Realms is an independent and distributed games studio with team members in ten countries across four continents. They are committed not only to delivering solid gameplay entertainment, but to the democratization of game development by inviting players to truly engage in the development process in a meaningful, creativity-inspiring, and indirectly educational way.
Planetoid Pioneers is backed by the Indie Fund and has already garnered four “Best in Show” awards at events around the world.Their first release, Cortex Command, helped pioneer the concept of “Early Access” nearly a decade before it became widely adopted.
WARFRAME’S PLAINS OF EIDOLON QUAKES WITH TWO NEW TOWERING FIGURES OF MYTH AND POWER
Digital Extremes Challenges Long-Time Players With New Eidolons and Gives First-Time Players the Ride of Their Lives
LONDON, ON – 8 February, 2017 – If the recent Ghoul Purge Bounties added horrific new life to Warframe®’s growing Plains of Eidolon, independent Canadian developer and publisher Digital Extremes’ update today takes a page from ancient mythology. Available today for free on PC, the Shrine of the Eidolon update rattles with the footsteps of two new towering Eidolons and gives new players the chance to take to the skies with the new flying vehicle, the Dargyn. The Shrine of the Eidolon update continues Digital Extremes’ dedication to bringing more diverse gameplay, intriguing lore, and challenges to both long-time and newer players.
Haven’t earned your Archwing yet? Steal a Grinner Dargyn or “Skiff” and dominate the skies.
Rumors from Cetus have spread sightings of towering, magnificent creatures haunting the Plains of Eidolon at night. In the past, Ostron legends have told in hushed accounts of long dormant Teralysts rising again in special conditions. Debuting together in Devstream 103, the Gantulyst is a soaring new beast, nearly twice the size of the original Teralyst (first introduced with Plains of Eidolon), wielding a rock for an arm and capable of hurling a massive ball of energy that rotates and radiates powerful beams of Sentient energy in all directions. The Hydrolyst is a toxic, deadly creature more powerful than its giant brethren. It creates toxic storm clouds, pouring out poisonous Sentient energy that deals constant damage, challenging the most experienced Tenno like never before.
Players will learn from previous battles against the original Teralyst confrontations how to apply those team lessons to coordinate new strategies to defeat the new mammoths at hand. But they must also discover when and how the new Eidolons appear on the Plains. Once defeated, rewards for defeating each will be plentiful. What could the new Eidolons be after, and how will Tenno uncover the purpose of their troublesome nocturnal flights? Check www.warframe.com for more details on rewards, strategies, and lore.
While in search of solving these bigger mysteries, players now have a faster way to transport across the Plains. With the introduction of the Dargyn, a solo airborne craft used by Grineer to patrol, players can now power-glide across geography more quickly than on foot, or light up unsuspecting Grineer combatants by making use of the vehicle’s quiet engines and built-in weaponry. Squads of players – of any experience level — can coordinate teams of two, three of four to dominate Earth’s skies day or night to take on enemies small and large. The introduction of the Dargyn to players complements the existing Archwing as a secondary aerial method of moving through the Plains, handling players more options and tools to succeed. What mayhem can Tenno cause to the growing Grineer presence?
Want to dive into the Warframe community? Head to our forums to start a conversation. Check the official Warframe website at www.warframe.com and download Plains of Eidolon for free on PC, Xbox One or PS4. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.
ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 30 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.
2K and Firaxis Games launched Sid Meier’s Civilization VI: Rise and Fall today. This is the first major expansion for Sid Meier’s Civilization VI, which was released back in 2016. The expansion’s two main themes are loyalty and the rise and fall of civilizations.
Loyalty plays out with the new leadership system. Each city has a loyalty meter that changes based on player actions. Cities who are no longer loyal to their leader will become Free Cities and can be taken over by rival leaders. To keep cities in line, players can assign governors to a city to increase loyalty and gain specialization bonuses. The Government system has also been overhauled, and new policies added to the game.
The new Golden Age and Dark Age mechanics are all about the rise and fall of great civilizations. Historic Moments will trigger a Golden Age or a Dark Age, which will give bonuses or challenges based on a civilization’s previous actions. Those who not only survive but flourish in the Dark Age will turn their next Golden Age into a Heroic Age with extra bonuses. Other civilizations will have new diplomatic options to deal with civilizations undergoing a Golden Age, including declaring an Emergency pact or forming different types of alliances.
Of course, no Civilization expansion would be complete without the addition of new leaders, civilizations, and heroes. Fan favourites like Shaka, the leader of the Zulu, and Genghis Khan, the leader of Mongolia, are joining new leaders like Queen Seondeok of Korea.
Sid Meier’s Civilization VI: Rise and Fall is out now for PC viaSteam. Linux, Mac, and iPad versions will be released in the coming months.
Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle. Build factories and farms, create efficient production and trade routes, keep an eye on the market, beat out your competitors, and, most importantly, make a thriving empire.
You start the game off with a modest amount of wealth to ensure you don’t go bankrupt too quickly, and then, by selecting a towns influence zone (The games version of the Cities: Skylines building areas) you can begin constructing your industry. There is always a counter in the top left corner showing earnings/losses and savings in green/red and white, respectively.
There are random events that can happen during play that can help or detriment your industry. Some of the helpful ones are: paying less taxes, products being in higher demand, faster truck movement. Some of the not so helpful ones are: paying more taxes, trucks moving slowly, low demand, building efficiency dropping. They add a nice challenge so that you’re always improving your industry and not just sticking to one thing only. Branching out can lessen the effects of these massively.
You start by choosing one of four specializations, Gathering, Farming, Industry, or Logistics. Choosing one will give you a few R&D points which you can spend on unlocking buildings and upgrades. Each specialisation has their own separate R&D point counter, which raises passively the more you use that certain specialisation. I’ll go into the specifics of each one later on as they all tie into a lot of other systems.
With gaining R&D points, it can take quite a while to gain them and unlock the buildings and upgrades you want early game. This is a good time to learn the map, the markets, and the other industries, but it does slow down the game by a fair bit. Post-release there will be the ability to upgrade the buildings speeds and efficiency, which should hopefully solve this problem.
One of the primary mechanics in Rise of Industry is managing trade routes between towns and factories. This can be achieved by using trucks, boats, trains, and airships. Each building houses their own trucks, which can be sent either directly to a store or sent to a dispatch building. The buildings you’ll be micromanaging the most is the Logistics buildings and the routes they take.
Logistics is the driving force of your entire industry. You have the choice to not buy the Truck Depot at the start and buy another upgrade instead; either the upgrade to better roads or so all buildings have extra despatch trucks. The most useful one is definitely the Truck Depot as a lot of buildings only allow one truck until you level up your logistics tree. The upgrades in this tree lead to you obtaining trains, and then finally, airships. At this point, there are a few logistical buildings missing, but they will be there in the final release, or will be available in updates after the game is out. Logistics ties into the whole game, as it’s all about planning what you’re going to sell and how you’re going to move it and where to. Set a route for a truck in each building then watch as you start, slowly, raking in money.
Each building also has a running cost and profit. The downside to logistics is that they are very high loss buildings if you build too many too early. In general, the maintenance costs of buildings seem too high, so be careful not to expand very quickly. This ties in to the issue of speed and efficiency upgrades, which will be available after release.
The first industry most people will get in to is farming; It’s the easiest one and is the one the tutorial shows you how to run. Farming is the easiest as well, just look for a city nearby that is buying fruit and vegetables before you place down your buildings! You don’t want to end up in a situation where the nearest fruit market is several towns over. You plant wheat or an apple orchard, or if you spent your R&D points wisely, you can sell the pricier items, like oranges. Farming is pretty simple, it follows the mechanics of most tycoon games that have farming sectors. Make sure there’s enough water and that you’re producing enough so that you don’t make a loss each month. There’s not much to go into here. You can create livestock farms that sell chicken, beef, and milk, then move to plantations. There is a deeper system related to this and gathering, but that will be covered in industry.
Speaking of gathering, it’s definitely one to get into mid-game or if you are doing a second run through. It’s one of the tougher industries to get yourself set up in as it is closely tied with industry. Gathering involves, well, gathering of the raw materials on the map. They can be sent to towns as raw materials, but you gain a lot more out of the game if you delve into the industry system with this.
Industry involves taking the raw materials, whether it be food or natural resources, and turning them into specific products. This is where the game really sets itself apart from other tycoon games. It has a robust system of using multiple factories to create one product. This can be a tough thing to wrap your head around at first, but there are helpful guides within the game.
Industry is the main focus and there is so much to get into that if you’ve made it this far I’d say go and get it for yourself and try it out. Turning oil into petroleum and paint then selling it for way higher than you’re producing it is very satisfying once you reach that point. There are so many steps to reach there though, so be prepared. The good thing is that this game autosaves and is one you can have running in the background generating money, or just open up for a few minutes, tweak a trade route, then switch it off.
The visual style is reminiscent of Rollercoaster Tycoon, Cartoony but still legible. They’re not the most over-the-top graphics, but for the genre and tone the game has, they fit perfectly. They also aren’t very machine heavy, which means almost any machine can run this game. It’s very satisfying to see trucks whizzing around from a zoomed out view, like watching an ant colony almost.
The music is also soothing and gets you into a building mood. I found myself in a trance when playing because of this. It’s the sort of music you’d hear in a nice hotel lobby or fancy store, mainly strings and piano with some wind instruments thrown in. The only other audio is that of chirping birds when you zoom into the world and the sounds of your building. It would be nice to be able to hear the sounds of my factories and trucks if I get close enough.
All in all, it’s a very enjoyable tycoon experience. I myself played it for about 3 hours straight when I first got my hands on it. If you enjoy these kinds of games, you’ll definitely enjoy this one. It’s complex, but that ramps up just as your skill and time investment does. There are many more features to be released, so make sure to keep your eye on this one!
Good Shepherd Entertainment Releases ThirtyThree’s Hyperkinetic Action Platformer ATOMIK: RunGunJumpGun on Nintendo Switch™
AMSTERDAM – Feb. 8, 2018 – Good Shepherd Entertainment and independent developer ThirtyThree have launched ATOMIK: RunGunJumpGun on Nintendo Switch™. This original, tough-as-nails, hyperkinetic action platformer is available today for $7.99 through the Nintendo eShop. A twisted space-opera full of bizarre characters and pulp sci-fi storytelling, ATOMIK: RunGunJumpGun bursts off the screen with colorful, neon-infused visuals and a beat-dropping synth soundtrack.
ATOMIK: RunGunJumpGun’s retro 2D automatic runner gameplay is all about one very big gravity-defying gun with two-button controls: one to fly up, the other to blast forward through obstacles and death traps at breakneck speed. There are over 120 levels of meticulous mayhem to master, with unique challenges that demand quick thinking and reflexes to survive.
The Switch edition of ATOMIK: RunGunJumpGun features the new Shield Mode, which empowers players with an energy shield and decreases overall movement speed to make the game’s intense action more manageable, but no less heart-pounding and exciting.
ATOMIK: RunGunJumpGun is rated E (Everyone) by the ESRB. The game is also available on Windows PC, Mac, iOS and Android. For more information, visit www.RunGunJumpGun.com, and follow Good Shepherd Entertainment and ThirtyThree on Twitter @GoodShepherdEnt and @Team33Games.
About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games
About ThirtyThree
ThirtyThree is a tight-knit three-person game studio in Canada. Our first big title, RunGunJumpGun, began as a parting gift to an old workplace we thought would be done in a week. We split art, code and sound three ways.
LINEAGE 2: REVOLUTION CELEBRATES THE SEASON OF LOVE WITH EXCLUSIVE VALENTINE’S DAY QUESTS
Guard Captain Harold’s Love, Valentine’s Day Happy Loyalty, Chocolate Collection, and 7-Day Login Events Available Throughout February
Seoul, Korea (February 7, 2018) – Netmarble Games Corp., the fastest-growing mobile game company worldwide, is asking players to be their Valentine with the addition of four new Valentine’s Day in-game events to their hit mobile MMORPG Lineage 2: Revolution.
From now until February 28, Lineage 2: Revolution will host two love-themed in-game events that offer exclusive rewards. The Guard Captain’s Love Event allows players to collect candies upon completing quests, with each 100 candies earned, players get the opportunity make a move on the ‘Raw Chocolate of Love’ map to earn special items. Upon completing the ‘Raw Chocolate of Love’ map, players will be rewarded with additional special items such as the Strengthening Material Box, Grade R Weapon/Armor/Accessory Varnish and Grade R Attribute Stone.
The Valentine’s Day Happy Loyalty Event allows players to exchange 300 loyalty points, which can be acquired by purchasing in-game items, for 1 Grade R Attribute Stone used to enhance equipment attributes. (Note: only 1 Grade R Attribute Stone can be exchanged per week).
Beginning today and ending on February 21, two additional in-game events will allow players to earn chocolates to exchange for exclusive gifts. In the Chocolate Collection Event, players can receive chocolates by defeating Named Monsters or Field Bosses and can exchange those chocolates for in-game items like Core Boxes, Valentine’s Gift Boxes and Maphr’s Protection. Players who log into the game daily during the 7-Day Login Event will receive additional Valentine Chocolate Boxes, which also grant chocolates that can be exchanged with special in-game items. When the event ends, chocolates can also be sold or used as buff items.
“Celebrate the season of love with these sweet and lovely in-game quests!” said Netmarble’s Chief Global Officer, Seungwon Lee. “This year we’re asking players to be our Valentine and hope they enjoy the gifts and chocolates we’ve planned throughout the month.”
For more information on Lineage 2: Revolution and the in-game events, please visit the website at http://l2.netmarble.com.
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About Netmarble Games Corporation
Netmarble Games Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.
COGNITIONTM: AN ERICA REED THRILLER GAME OF THE YEAR EDITION RELEASES ALL EPISODES FOR MOBILE ON iOS AND ANDROID
Murder mystery thriller from Phoenix Online Studios includes bonus behind-the-scenes material and more for mobile
February 8th, 2018 – Boston, MA – Phoenix Online Studios is thrilled to announce the long-awaited mobile release of their award-winning game, Cognition: An Erica Reed Thriller – Game of the Year Edition for both iOS and Android platforms today. Take on the role of Erica Reed, a Boston FBI agent with the power to see visions of the past, as she tracks down four different serial killers and uncover a series of clues left for someone with her specific ability. But who’s leaving the clues? How do they know her secret, and what do they want from her? This edition of the critically-acclaimed adventure features directors’ commentary, behind-the-scenes development diaries, concept sketches, outtakes, and more! All 4 exciting episodes are available on mobile for $2.99 each in the App Store (https://itunes.apple.com/us/developer/phoenix-online-studios/id598738598) and on Google Play (https://play.google.com/store/apps/developer?id=Phoenix+Online+Studios+LLC&hl=en).
Originally released in 2012 & 2013, the Cognition Game of the Year Edition was first published in 2014 after winning six Reader’s Choice Aggie Awards, including Best Adventure Game of 2013. Awarded entirely based on reader votes from the adventure game community at AdventureGamers.com, Cognition also came away with Best Writing (Drama), Best Story, Best Independent Adventure, Best Traditional Adventure, and Best Music.
“Working on Cognition again has been a wonderful and surprisingly satisfying experience for all of us,” said Katie Hallahan, PR Director and one of the designers of the game. “We’ve wanted to finish the mobile release with the Game of the Year version for a long time now, and we couldn’t ask for a better game to kick off 2018 for Phoenix. We’ve got some great releases lined up this year, and having Cognition lead the way is the perfect start!”
Cognition Game of the Year Edition is also available on Steam, GOG.com, Humble, and the Phoenix Online Store (http://store.postudios.com) for $14.99.
AboutPhoenix Online Studios – Every Game Has a Story™
Created by adventure game fans for adventure game fans, Phoenix Online Studios is an award-winning game development studio that seeks to put create compelling games where story and character come first. Formed in 2004, Phoenix began as fans seeking to bring back their favorite genre with the King’s Quest fangame The Silver Lining. They’ve followed up with the award-winning Cognition: An Erica Reed Thriller, Jane Jensen’s Moebius: Empire Rising, and the remake of her classic hit game Gabriel Knight: Sins of the Fathers. Phoenix also opened a publishing branch in 2014, putting indie games including Quest for Infamy, Moebius: Empire Rising, Lost Civilization, The Last Door: Collector’s Edition Seaons 1 and 2 and more. More information can be found on the company’s website, www.POStudios.com.
RISING STAR GAMES TO PUBLISH PHYSICAL RETAIL EDITION OF ZOINK GAMES’S FLIPPING DEATH ON PLAYSTATION®4 AND Nintendo Switch™
New Game From Award-Winning Creators of Stick It To The Man and the Forthcoming Fe Heading to Physical Retail Stores With Exclusive Additional In-Box Content
Los Angeles, CA – February 8, 2018 – Videogame publisher Rising Star Games, in collaboration with acclaimed developer Zoink Games, announced today that new title Flipping Death will receive a physical release in the USA, Europe and beyond on the PlayStation®4 computer entertainment system and the Nintendo Switch™. The physical edition releases at the same time as the digital release from Zoink Games, and includes exclusive additional physical ‘collector cards’ in the box.
Death is on vacation in Flatwood Peaks!
The boxed retail edition of Flipping Death contains two physical collector cards lavishly created by the artists at Zoink Games, bringing some of your favorite characters to life. The cards also contain character bios and unlock codes to help complete your full collection of cards inside the game itself.
“We are honored to work in continued partnership with such an esteemed and award-winning creative force as Zoink Games”, said Martin Defries, Managing Director at Rising Star Games. “Being able to bring Zoink’s wild imagination and vision of Flipping Death to players in physical boxed form with additional items in the box enables Rising Star Games to serve the community as well as nurture new Zoink fans.”
The events of Flipping Death take place in Flatwood Peaks, a small whimsical town with a problem – death is on vacation. Play as Penny and help the trapped ghosts with your trusted scythe. Flip the entire world around to solve puzzles on both the living and the dead sides and slowly uncover the mystery surrounding your own demise.
Flipping Death key features:
Unique mix of adventure and platforming set in a twisted, rich and colorful world
Flip the entire world with the press of a single button
Possess the living and use them to solve puzzles
Innovative physics combined with an immersive story told over several different chapters
Spiritual successor to Zoink’s previous smash hit game Stick It To The Man
Flipping Death, developed by Zoink Games and published at physical retail by Rising Star Games, will be available for the PlayStation®4 system and the Nintendo Switch™ at select retailers across the USA, Europe and beyond in Spring 2018. For more information follow Rising Star Games on Instagram, Twitter,Facebook, or visit the official Rising Star Games website.
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ABOUT ZOINK GAMES
Zoink Games is an award-winning game developer located in Gothenburg, Sweden. Most known for indie smash hit Stick It To The Man!. Right now the studio is focused on the spiritual successor called Flipping Death and also on upcoming game Fe.
ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com
The Forbidden Arts Immolates PC Early Access Today
Coming to Nintendo Switch, PlayStation 4, Xbox One Q1 2019
SAN FRANCISCO – 8 Feb. 2018 – The Forbidden Arts, an action adventure platformer, has been summoned onto Steam Early Access. Wizards who prefer to work their magic on consoles can look forward to Q1 2019 when Stingbot Games brings their title to Nintendo Switch, PlayStation 4 and Xbox One simultaneously alongside the complete PC launch.
Phoenix, a young man with newfound pyromancy abilities, sets out to protect the world of Chora from a looming evil. By joining forces with other valiant souls he can confront the evil necromancer Voltaire and his horde of undead.
To overcome the enemies that stand in his way, Phoenix will channel his inner flame – launching fireballs, conjuring elemental shields, and propelling himself into the air in this epic adventure full of action, suspense, and comedy.
Quests, puzzles, mini-games, and long-forgotten secrets await Phoenix and his companions on their travels through Chora. This magical realm delicately combines western and eastern cultures, given life by a vibrant and colorful art style, with an acoustic guitar soundtrack.
“Chora is a magical world full of mystery and wonder, with many more surprises on the way,” says Sterling Selover, founder and visionary, Stingbot Games. “Our Early Access players will help us shape Phoenix’s journey and strengthen him for the challenges ahead.”
The Forbidden Arts is currently available for $9.99 USD in English. Other localizations will come during the full launch next year. New content will be added regularly, with the first major update due out in the next few weeks. The price of The Forbidden Arts will rise as it approaches release, but early adopters will receive all added content at no extra cost.
For more information about The Forbidden Arts and Stingbot Games, please visit the official website or follow them on Twitter and Facebook.
About Stingbot Games
Based in the San Francisco Bay Area, Stingbot Games is an independent game development studio with an insatiable thirst for creating fantastic and unparalleled gaming experiences. The team finds inspiration in retro classics and modern masterpieces alike.
3rd Eye Studios has revealed their latest game Downward Spiral: Horus Station. The narrative heavy thriller inspired by films like 2001: A Space Odyssey, Twin Peaks, and There Will be Blood. The game is set on an abandoned space craft mysteriously abandoned by its crew. The entire story is told without dialogue or cinematic, leaving players to piece together the story themselves based on what they find on board. Players can either explore the craft alone or bring a friend, opening up opportunities for long debate about what really happened to the crew.
Downward Spiral: Horus Station is an FPS/adventure hybrid that arms players with a variety of makeshift weapons based on equipment salvaged from the ship itself. The game features six degrees of freedom in a zero gravity setting. Much like real astronauts, players will need a solid push off a large object or some sort of propulsion equipment to move around the environment.
Downward Spiral: Horus Station is set to launch on PlayStation 4 and PC in Spring 2018 (Autumn 2018 in the Southern Hemisphere). The game will feature optional support for PlayStation VR, Oculus Touch, HTC Vive and Windows Mixed Reality. The game’s prologue is currently available for $1.99 on Steam.