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Nelke & the Legendary Alchemists: Ateliers of the New World Exploration and Battles Detailed

Today Koei Tecmo went into some new details regarding the gameplay in Nelke & the Legendary Alchemists: Ateliers of the New World. With players taking control of Nelke they will be tasked with building a brand new town where they must venture out into Westwald’s surrounding lands to find raw materials; perfect to entrust to one of the town’s alchemists to synthesize into sellable goods. An adventure party of up to five characters from throughout Atelier’s collection of fan-favorite games will be formed before setting off on an investigation route, with each party member having a role: Attack or Support. During an investigation, players will need to be mindful of the Action Gauge. Running through an area too fast will not only rapidly decrease the gauge, but there is risk of missing items and finishing the exploration with less rewards. The Action Gauge is also used for special Field Events where investigative teams will search for unique items critical to success, like a shovel.

Exploration does come with its fair share of danger, though. While venturing out on various investigative routes, players will encounter perilous foes which must be defeated in order to proceed. Utilizing a collection of different skills, players will whittle down the enemy’s HP bar during their time on the Turn Gauge. As attack and support skills are used, the Burst Gauge gradually fills, enabling characters to perform a more powerful ability, striking down enemies with a damaging blow, or using the new power to boost defense. In addition, each character will have their own Drive Gauge, a meter that will be filled from both attacks and the use of the Burst Gauge. Utilizing the Drive Gauge is of upmost importance as it enables members of the party to speed up their normal attacks.

Nelke & the Legendary Alchemists: Ateliers of the New World is currently set to be released on the PlayStation 4, Nintendo Switch, and PC on March 26th in North America and March 29th in Europe.

Jump Force Review

Jump Force

Developer: Spike Chunsoft
Publisher: Bandai Namco
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $59.99 – Available Here $99.95 AUD – Available Here

Overview

With hundreds of properties to work with and a massive array of powers to choose from, the crossover potential for an anime/manga style fighting game is endless and Japan has capitalized on this fact many times in the past. The latest crossover of these series happens to be Jump Force with its focus being on Shonen Jump properties. With an odd stylistic art choice and bringing in over forty different characters from sixteen different series, Jump Force seems like it has potential but does it take advantage of it?

Story

Due to unknown forces the real world, has been merged with elements of various Jump (manga) worlds. With cities across the globe coming under attack from mysterious enemies known as Venom being led by numerous villains from popular series, the Jump Force has been organized to take them down and protect what is left of the world from falling into complete disarray. During a battle between Goku and Frieza in New York a random civilian is blasted with a stray energy blast and mortally wounded. With no other option, Trunks chooses to revive the civilian with a powerful “umbras cube” that not only brings them back to life but gives them powers that match those of the heroes and villains.

As such, the player takes on the role of this newly revived fighter who can be customized at will and learn a wide array of abilities but not quite all of them. Being recruited as the newest member of the force, the player must team up with the rest of the group to put a stop to the plans of two original characters and potentially put the world back to the way it once was. Now it is worth noting right off the bat that those who are looking for an interesting story or one with twists that you won’t see coming will be disappointed here.

Jump Force’s storyline plays things as safe as possible and the actual progression of the story also feels like a humdrum affair as you rescue various heroes and do battle against evil forces to move the story along. Even the various interactions that fans of the series’ could have hoped for are kept to something of a minimum as so many elements of the game’s story are kept so rigid that outside of exchanging some lines of dialogue, you won’t be seeing many funny crossover interactions which is highly disappointing in a game where seeing Light Yagami, Goku, and Kenshiro all in the same room would be ripe for interactions that just don’t exist.

Gameplay

Before getting into the fighting players will find themselves navigating a hub world. This area allows for interaction with various NPCs who can give you mission select screens, shops to purchase items, upgrade areas, and locations to partake in online and offline battles. Players control their create-a-character here and will be able to purchase various outfit pieces that allow them to change the look of their fighter, be it costumes from the various series or generic items, skills from unlocked fighters, and even ability enhancements that provide overall boosts to your character’s stats. It is worth noting that this area can be accessed either through online play where other players can be seen running around or offline if you want to stay in the game and not be disconnected when the terrible servers drop you from the lobby.

When entering into any battle players must select three different fighters for their team. Story missions will often relegate you to certain characters and limit your choices until some fighters are unlocked while free missions and the like will offer nearly the full roster right off the bat. Once you drop into a fight players must win two rounds while using a, generally, fast-paced feeling combat system. There are two strings of auto combos available in the form of quick and heavy attacks, guard breaking attacks that take time to charge, blocking, dodges that make use of the block button, and a dedicated grabbing button. There is even a dash button that will allow you to either quickly move in on a distant opponent or run away to avoid attacks or gain distance from a foe. There are also mechanics that allow for instant dodging or countering when blocking or attacking at the exact moment your opponent does as well as the ability to burn your entire movement gauge to escape a combo.

Outside of the standard fighting mechanics each character is equipped with four unique abilities that require the usage of the ability meter which is simple enough as it only requires holding RT and the chosen face button. One of these skills does require the player to use their “awakened” ability. As the player takes damages and dishes it out their Awakening Gauge will fill up and when it is at least half full it may be used to either Awaken and provide a status boost or unleash an instant fourth skill, an Awakened Ability. For many characters the Awakening is a full transformation, such as entering Super Saiyan form, equipping full armor, or something else that fits that character’s specific original storyline.

With over forty different playable fighters and a customizable one players will find that there are so many different play styles available here. Various characters will be stronger at long range while others can specialize in close quarters combat. In fact thanks to the wide-ranging skills there even some that provide various debuffs and buffs, deal damage over time to certain parts of the map, or even throw up walls to protect the player from incoming attacks. Along those same lines though it is extremely evident that attempting to actually balance these characters’ abilities was an afterthought, just like the enemy AI. There are a large number of abilities that are flat out better than others of the same category simply because the either track the opponent better or bust through a guard with ease. Some skills even take priority over others despite being used later, making for a highly unbalanced set of abilities. This unblockable and guard breaking abilities happen to play a factor into the aforementioned enemy AI as they generally are little more than turtles at higher difficulty levels.

When the opposing team simply guards non-stop until they are grabbed and thrown, hit with a guard buster, or an unblockable skill it turns what can occasionally be fast paced highly frantic looking action into a crawl. It doesn’t help that transitioning mid-combo into a special ability is about as complicated as the fighting system can be as not only do grabs phase right through blocking enemies if used after a combo leading to fights that often look more like beating down a wall than something one would expect from two teams of three fighters fighting one another. This part happens to be due to there being no reason to even swap characters in combat since every fighter on your team shares the same life bar, so be prepared to really only use them for an occasional assist attack or extending a standard combo a bit. Don’t get me wrong, when the combat in Jump Force actually works well it is a great spectacle thanks to the visual flourish of most moves and the fast-paced action that ends up becoming a fun core battling experience but be prepared for some waiting after every fight.

The reason for this happens to be the incredibly long load times that happen for literally everything in the game. Loading into the hub-world takes nearly a minute after completing a fight, a little over thirty seconds to load up the fighter selection screen, and then another minute to load up the stage. This often leads to load times of up to three minutes total simply to start a new battle. Even rematches against foes that defeated you require over thirty seconds of loading. Even cutscenes require more load time than they generally run for, but make sure you are paying attention as it is impossible to pause them. To make matters worse even customizing your character or even loading up a store in the hub can take up to twenty seconds so no place features a quick loading system outside of altering the character’s skills.

Visuals & Audio

Now anyone that has kept an eye on Jump Force has seen that Spike Chunsoft’s option of using Unreal Engine for the game has led to something of a unique pseudo-realistic design for the characters. This may work well for the environments in the game, of which there are a number of fun stages that show the great merging of real-life locations with signature Jump areas, and with the Awakened abilities that are absolutely glorious looking when used, but range from being decent to downright terrible looking when applied to the characters.

Character designs at least attempt to stay true to their original appearances but the transition to being more realistic have created some real monstrosities. While fighting these character models may not look too rough and the characters’ appearances changing when they are hit with massive attacks that show battle damage is a nice touch, but whenever you see them in cutscenes the true horror comes forth. To make matters worse, cutscenes will see character models jittering around randomly, having hair or pieces of clothing spinning wildly out of control, or flat out clipping into other character models in what ends up being some distressingly bad scenes.

The voice work for the game retains only the original Japanese voice work for the game, which is fitting considering the massive array of series the game pulls from, and with all of the original Japanese voice actors retaining their roles fans will be happy in that regard. The soundtrack is a bit of a mixed bag as there are unfortunately no tracks or themes used from any of the series in the game and instead we have a mixture of standard tunes used throughout battles and while walking the hub-world.

Overall

Jump Force is a very odd game. It takes the combination of numerous classic series and while fans of these Jump series may wonder why some characters are included over others, the roster is impressive in size and the massive array of abilities and their unique implementations in combat make for a variety of playstyles in what ends up being a fairly decent and enjoyable brawling experience. That being said, horrendous load times, poorly designed AI that slows the game’s pace down, and terribly handled visuals filled with glitches and flat out game crashes make this one that even hardcore anime and manga fans will likely want to pass up.

Capsule Computers review guidelines can be found here.

NINTENDO ANNOUNCES TWO UPCOMING TOURNAMENTS FOR NINTENDO SWITCH GAMES IN AUSTRALIA AND NEW ZEALAND

NINTENDO ANNOUNCES TWO UPCOMING TOURNAMENTS FOR NINTENDO SWITCH GAMES IN AUSTRALIA AND NEW ZEALAND

Compete in Super Smash Bros. Ultimate or Splatoon 2 for the chance to be crowned the champion


20th February, 2019 – Have you always wanted to participate in a video game tournament? Nintendo has two upcoming tournaments for you! Starting in March, Nintendo is hosting a series of online qualifying events for the Splatoon 2 and Super Smash Bros. Ultimate Australasian Open – two tournaments for two competitive Nintendo Switch games. These open qualifiers will determine who will compete in the Grand Final at Supanova Melbourne on April 6th and 7th. There are multiple ways to play and participate, and players of all experience levels are welcome. More details about these exciting events can be found at Nintendo Australia’s website.

To determine the first Australian and New Zealand Super Smash Bros. Ultimate champions, individuals will battle it out in Timed Stock matches with low items – including the powerful Smash Ball, which can turn up at any time to seal an emphatic victory or give the underdog a chance to turn the tables and snatch a win.

Australia and New Zealand’s freshest Splatoon 2 squid squad (or octo-posse) will be decided through Turf Wars and Ranked Battles, where strong teamwork and clever strategy will be needed in heated four-on-four match-ups. Registered teams will face off against each other in a best-of-three single elimination bracket.

The schedule for the online qualifying events for both the Super Smash Bros. Ultimate and Splatoon 2 Australasian Open tournaments are below. Both tournaments will host qualifiers across two weekends each in March, allowing players and teams two chances to reach the Grand Final at Supanova Melbourne.

Nintendo Switch Game Online Event Date Time
Super Smash Bros. Ultimate AU Online Qualifier #1 2nd March 11:00am AEDT
NZ Online Qualifier #1 2nd March 1:00pm NZDT
AU Online Qualifier #2 9th March 11:00am AEDT
NZ Online Qualifier #2 9th March 1:00pm NZDT
Splatoon 2 Online Qualifier #1 16th March 11:00am AEDT
1:00pm NZDT
Online Qualifier #2 23rd March 11:00am AEDT 1:00pm NZDT

More details about how to enter the online qualifier events can be found at https://www.nintendo.com.au/australasian-open-2019.

Super Smash Bros. Ultimate and Splatoon 2 are both currently available for the Nintendo Switch system. Players who are interested in taking part in the tournaments can head online now to start practicing; online play can be accessed in both of these games with a Nintendo Switch Online membership. A free seven-day trial is available for non-members directly through the Nintendo Switch system.

Compete to be the champion of Australia and New Zealand in the Super Smash Bros. Ultimate or Splatoon 2 Australasian Open, with the exciting Grand Finals to take place at Supanova Melbourne in April 2019.


Additional Links:

Nintendo Switch website: http://www.nintendo.com.au/nintendo-switch/

Nintendo Australia website: http://www.nintendo.com.au/  

Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ

Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ

Nintendo AU on YouTube: http://www.youtube.com/nintendoau

DiRT RALLY 2.0™ CELEBRATES FORTHCOMING RELEASE WITH NEW TRAILER

DiRT RALLY 2.0™ CELEBRATES FORTHCOMING RELEASE WITH NEW TRAILER

RISE TO THE CHALLENGE WHEN DiRT RALLY 2.0 HITS SHELVES ON FEB. 26, 2019

Larkspur, Calif. – Feb. 19, 2019 – Codemasters has today revealed the launch trailer for DiRT Rally 2.0™, which releases on the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC on Feb. 26, 2019. You can view the new gameplay trailer on the official DiRT YouTube channel: www.youtube.com/dirtgame.

The new trailer showcases the breadth of challenge on offer: from piloting legendary rally cars through the fast and flowing mixed surfaces of Poland, to fighting for first place in an FIA World Rallycross Championship supercar, to conquering tricky weather conditions in the Porsche 911 RGT Rally Spec. With new features including improved handling, stage degradation and tire choice, DiRT Rally 2.0 brings the most immersive and truly off-road racing experience ever.

DiRT Rally 2.0 is follow-up title to the critically and commercially acclaimed DiRT Rally® – which after its hugely successful Early Access program on Steam, launched fully on consoles and PC in April 2016.

Codemasters’ SVP Product Development, Clive Moody, said of the game: “DiRT Rally 2.0 builds on the challenge thrown down by the original DiRT Rally and delivers the toughest challenge in the DiRT franchise. The combination of enhanced handling with each individual car and improved weather systems, alongside the new track degradation, makes every stage feel completely different. Every corner in every location has its own personality, requiring drivers to remain focused and determined from start to finish. Aim for a clean stage, but failing that just try to get to the end!”

In addition to the content available at launch, Codemasters recently announced additional content available through Season 1, starting on March 12:

  • Week 1: ŠKODA Fabia Rally, Citroën C4 Rally
  • Week 3: Monte Carlo Rally, Special Livery
  • Week 5: BMW M1 Procar Rally, Opel Manta 400, Special Livery
  • Week 7: Sweden Rally
  • Week 9: Ford Focus RS Rally 2007, Subaru Impreza, Special Livery
  • Week 11: Germany Rally

Players who pre-order or buy the Deluxe Edition will receive this Season One content as part of their purchase, plus Season Two which contains a similar level of content and features as part of their Season Pass. Players who pre-order the Deluxe Edition will also have early access to the game from Feb. 22, 2019. The retail versions of the DiRT Rally 2.0 Day One Edition includes the stunning Porsche 911 RGT Rally Spec along with early unlocks for the Fiat 131 Abarth Rally and Alpine Renault A110 1600 S.

Day One or Standard Edition players will have the opportunity to purchase each season and piece of content separately from their digital store of choice.

DiRT Rally 2.0, including official licensed content of the FIA World Rallycross Championship presented by Monster Energy, will launch on the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC on Feb. 26, 2019.

With more news to come on the forthcoming release of DiRT Rally 2.0 you can keep up with all the news and follow updates from the studio on Facebook and Twitter.

# # #

About Codemasters
Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specializes in high quality racing games including DiRT, GRID, ONRUSH and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

All copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Trademarks are property of their respective owners.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com 

GOOD SHEPHERD ENTERTAINMENT AND SUPERSCARYSNAKES’ BLACK FUTURE ‘88 COMING TO NINTENDO SWITCH™

GOOD SHEPHERD ENTERTAINMENT AND SUPERSCARYSNAKES’ BLACK FUTURE ‘88 COMING TO NINTENDO SWITCH™

Dystopian Roguelike Action Shooter Coming to Switch and Windows PC Later This Year

OAKLAND, Calif., and AMSTERDAM – Feb. 19, 2019 – Good Shepherd Entertainment and independent developer SuperScarySnakes have announced that Black Future ‘88, the 2D synth-punk roguelike action shooter, will launch on Nintendo Switch™ in 2019. Set in a grim alternate history where it’s always 1988, Black Future ‘88 puts players on a non-stop dungeon-crawling ascent against homicidal robots, cutthroats, bosses and more to exact revenge on the man who destroyed the world.

Black Future ‘88 is constantly evolving to try to kill you. As one of the last remaining survivors of nuclear cataclysm, you’ll climb a procedurally generated tower through a merciless onslaught of fire, lasers and steel. The only way to kill your mark before your heart explodes is strategically choosing and combining dozens of unique buffs and curses. Choose from several characters with a huge arsenal of weapons and powers as you shoot, slash and dash through anything standing between you and the top of the world.

Survive this nightmarish neon-lit retro dystopia alone or with a friend in two-player local co-op, then measure your mettle against other players by taking on special daily challenges to scale the global leaderboard.

Black Future ‘88 will also arrive on Windows PC later this year. For more information, visit www.BlackFuture88.com, and follow Good Shepherd Entertainment and SuperScarySnakes on Twitter @GoodShepherdEnt and @SuperScarySnake.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking ​risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About SuperScarySnakes

SUPERSCARYSNAKES is a mostly one-man studio based in Oakland, California, established with the focus of making over-the-top action games with incredible soundtracks.

CALL OF DUTY: BLACK OPS 4 LAUNCHES MASSIVE EVENT, NEW SEASON ‘OPERATION GRAND HEIST’ BEGINS TODAY

CALL OF DUTY: BLACK OPS 4 LAUNCHES MASSIVE EVENT, NEW SEASON ‘OPERATION GRAND HEIST’ BEGINS TODAY

Available First on PlayStation®4, Operation Grand Heist Delivers New Content Across Multiplayer, Blackout and Zombies, Including a New Specialist Making Her Black Ops 4 Debut, Huge Addition of Personalization Items, Gear, Map Updates and Much More to Come

Black Ops Pass Owners Gain Immediate Access to Two New Multiplayer Maps and an Exclusive Blackout Character, with a New Zombies Experience Coming in March

Additionally, the Zombies Experience Classified, Previously Only Available as Part of the Black Ops Pass, Available Now to Purchase as Standalone Map

SANTA MONICA, Calif. – Feb. 19, 2019 – Strike it big in the Grand Heist! The newest seasonal event and community celebration for Call of Duty®: Black Ops 4is availablenow on PlayStation®4, with other platforms to follow.Titled Operation Grand Heist, the all-new season ofcontentfeatures updates across the game, including a new Specialist, two brand-new Multiplayer maps, new playable destinations across the Blackout map, as well as a wide variety of personalization items, accessories, new vehicles, new game modes and much more.

“With Operation Grand Heist, the team has packed in an incredible amount of new content, and we can’t wait for fans to jump in and check it out,” said Dan Bunting, Co-Studio Head, Treyarch. “We love the 1970s-style heist theme of this Operation, and the fast-paced action that it brings to Blackout and Multiplayer, along with the brand-new Zombies experience following in March.”

“One of our favorite things at the studio is creating new ways for the community to play,” said Mark Gordon, Co-Studio Head, Treyarch. “We set out since day one to support Black Ops 4 long after launch, so we’re delivering a ton of new ways for players to engage with each mode of the game and we’re committed to giving fans new reasons to keep coming back week in and week out.”

Operation Grand Heist’s free, new content includes:

  • New Specialist – Available in Multiplayer and Blackout, Outrider makes her Black Ops 4 debut, allowing players to silently take out enemies with explosive precision with her longbow, the Sparrow.
  • New Blackout Location and Updates – Drop into the roughest, toughest, and wildest new Blackout location, Ghost Town, which features two areas. Inspired by Standoff, an intense classic multiplayer map from Black Ops II, the above ground destination provides flanking routes that call for strategic positioning with long and medium ranged combat.Below ground, fans can also explore underlying caverns inspired by the classic Zombies map Buried, where they’ll find heavy duty gear amongst hordes of the undead. Additionally, Operation Grand Heist introduces a new Blackout mode called Hot Pursuit, launching on February 22 on PlayStation 4 and other platforms to follow. Hot Pursuit is fast-paced and frenetic, and debuts three new vehicles – SUV, muscle car and PBR assault boat, all in special variants themed to Operation Grand Heist – as squads race to supply drops placed around the map containing high-level armor, weapons and grenades to dominate their opponents.
  • New Black Market Gear – The Black Market has been restocked with new weapon camos, outfits, gestures, and accessories themed for Operation Grand Heist. This includes notable weapons like the Rampage Auto Shotgun, Switchblade X9 SMG, and the Home Wrecker demolition hammer, all unlockable through the Contraband Tiers as fans play through the game. A new long-range weapon called the Vendetta Sniper Rifle is also coming later in the season.
  • New Zombies Features – Operation Grand Heist delivers new features to the Zombies mode including a new round-based Gauntlet challenge mode for the Classified map, along with a brand-new perk addition called the Ethereal Razor that substantially increases a player’s melee damage with area of effect and life re-gen for each hit.

In addition to the free content, Black Ops Pass owners gain access to even more in-game content, available first on PlayStation®4:

  • New Multiplayer Map, Casino – A medium-sized map set in a luxurious casino in Monaco where elite thieves formed an elaborate plan to steal the winning racecars on display. Casino features high-intensity combat as players weave through buzzing slot-machines and topple across gambling tables. This wide-open space allows for long-range to mid-range combat with little protection from enemies.
  • New Multiplayer Map, Lockup – A medium-sized map set in a Los Angeles police station, Lockup was the site of an assault to destroy evidence that led to the headquarters of an organized crime syndicate. Fans can dominate the rooftop positions, bail out when cornered and tactically shut down areas with operational doors to gain the upper hand on their opponents.
  • New Blackout Character, Cosmic Silverback – Black Ops Pass owners will unlock this deadly Zombie silverback gorilla, an iconic fan-favorite boss originally from the Dead Ops Arcade from Call of Duty: Black Ops.

Ancient Evil, an all-newZombies experience,will also launch in March for Black Ops Pass owners, with details being revealed soon.

The Black Ops Pass* is included in the Digital Deluxe Edition, the Digital Deluxe Enhanced Edition, the Pro Edition, and the Mystery Box Edition of Call of Duty: Black Ops 4, and can also be purchased standalone digitally or at participating retailers.

Additionally, the Zombies experience Classified, previously only available as part of the Black Ops Pass, is available now for all players to purchase as a standalone map. Classified features the “Ultimis” cast of characters in a chilling, survival experience as they fight the undead and investigate The Pentagon after mysteriously being teleported there.

Call of Duty: Black Ops 4 is published by Activision and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For the latest intel check out: www.callofduty.com, www.youtube.com/callofduty and follow @CallofDuty and @Treyarch on Twitter, Instagram and Facebook. The game is rated M for Mature (Blood and Gore, Drug Reference, Intense Violence, Strong Language).

*Black Ops Pass (BOP) content is not final, is subject to change, and may not include all downloadable content available for the game. BOP content may not be available in all countries, and pricing and release dates may vary by platform. BOP content should be downloaded from the in-game store only; do not purchase separately, or you will be charged again. BOP content may be sold separately. 

About Treyarch

Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped to make the studio behind the Call of Duty®: Black Ops series of games an industry-leading developer. Call of Duty: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time, according to NPD and GfK Chart-Track; Call of Duty®: Black Ops II set world-wide launch day records; and Call of Duty®: Black Ops III held the biggest entertainment opening weekend of 2015, and was the #1 console game globally for the calendar year. Call of Duty: Black Ops 4 isthe studio’s most recent release. Additionally, Treyarch is the birthplace of Call of Duty’s Zombies. Treyarch is wholly owned by Activision.

About Activision

Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected availability, features, functionality, events and content for Operation Grand Heist and the Black Ops Pass, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

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ENTROPIA UNIVERSE CELEBRATES SWEET 16 WITH MAJOR GAMEPLAY UPDATE 

ENTROPIA UNIVERSE CELEBRATES SWEET 16 WITH MAJOR GAMEPLAY UPDATE

MindArk outlines unprecedented control and selection changes for multi-world online game

GOTHENBURG, SWEDEN – Feb. 19, 2019 – As long-running living, breathing virtual multi-world MMO game Entropia Universe celebrates 16 years, the game’s developers are unveiling significant gameplay updates today to deliver an updated experience that will make exploring, looting and battling enemies even easier. The free update offers a streamlined experience while at the same time knocking down barriers for new players exploring many of Entropia Universe’s six diverse virtual planets.

Existing players will immediately notice all-new aiming controls, allowing them to quickly lock on enemy targets, and swap between camera perspectives with one click of a button.

“Much has changed in the last 16 years, but Entropia Universe continues to grow and evolve, and the MindArk team remains committed to keeping the gameplay experience familiar yet fresh,” said Dennis Antonsson, project lead, MindArk. “Long-time players will notice an immediate difference as they switch camera views, toggle their aim and more efficiently interact with the world of Entropia Universe.”

The Entropia Universe Version 16.0 Update includes:

  • Revamped Aiming – Players can now lock onto targets and quickly cycle through new ones, allowing for total control to defeat waves of enemies much more easily;
  • Camera Transitions – Going from first-person to third-person is now possible, with an all-new toggle option;
  • Full Interactions – Right-clicking is dead! No more working through menus to enter vehicles or to pick up items as players can simply interact with objects with one key.

Players can also check out video tutorials for the updated controls through the following YouTube links:

https://youtu.be/gOTol8JkEAs
https://www.youtube.com/watch?v=gpA6wMoolBA&t=140s&list=PLVMtSFvghzF6iu8EDG0M6gI6NeZTvwrf1&index=2

ABOUT ENTROPIA UNIVERSE
Entropia Universe is a living, breathing virtual multi-world online game where players can escape and create their own reality, choosing their own path and transforming themselves into whoever they want to be. First launched in 2003, Entropia Universe hascontinuously raised the bar for online virtual societies by introducing players to real-cash currency, limitless job possibilities, and a full-on item investment platform. Players collect and earn virtual currency (‘Project Entropia Dollars’ or ‘PED’) within the game and are able to convert this cash to and from their real-world bank accounts. Since launch, five other developers through the Entropia Planet Partners program have created additional planets, each with their own unique attributes and systems.

Social Media

Facebook: https://www.facebook.com/entropiauniverse/

Twitter: https://twitter.com/EntropiaNews

YouTube: https://www.youtube.com/user/TheEntropiaUniverse

More information on Entropia Universe can be found at http://www.entropiauniverse.com/.

New Live Action Trailer Released for Tom Clancy’s The Division 2

Ubisoft partnered with Drive director Nicolas Winding Refn and DDB to create two live action short films based on Tom Clancy’s The Division 2.

The first is entitled “The Drawing” and shows a Division agent struggling with the loss of his family while fighting to keep order in Washington D.C. in hopes of a better tomorrow.

Tom Clancy’s The Division 2 is set to launch on PlayStation 4, Xbox One, and Windows on March 15, 2019. The third person shooter/RPG will take players to Washington D.C., only months after the virus hit New York City on Black Friday and spread like wildfire across the United States. Now agents from the SHD are fighting to maintain order in Washington D.C., where gangs are pushing the city to the brink of collapse.

Lead Your Enterprise to Global Success: Good Company Coming to Steam Early Access

Lead Your Enterprise to Global Success:
Good Company Coming to Steam Early Access

Chasing Carrots and The Irregular Corporation team up for this exciting new management simulation game, arriving later this year

LONDON – Feb. 19, 2019 – Business + economics + sales + marketing + profit + business again = SUCCESS! An equation anyone can stick to and a sure-fire way to turn your fledgling venture into a thriving empire. Good Company lets you build your own company from the ground up, starting out in your garage and making critical business decisions that will impact design, research, logistics, production and, ultimately, profit.

https://www.youtube.com/watch?v=ofPEJzXZZJQ&feature=youtu.be

Good Company is a single-player and multiplayer management simulation game about building, automating, and optimizing your machine and robot manufacturing corporation, set in a colorful, 80s-inspired world. Start your Good Company literally with your own hands. Build your first products to turn a profit and invest in growing your workforce. Hire employees and scale your business! Only a firm foundation will pave your road to success.

“We’re very excited to be working alongside the Carrots to publish Good Company,” said Pete Simmons, marketing director for The Irregular Corporation. “Chasing Carrots have amassed a huge community following for this title in a very short space of time.”

“The long-standing experience in marketing and publishing Irregular brings into this partnership is what Good Company as a project was vitally missing,” said Dominik Schneider, co-founder of Chasing Carrots. ”For us, it’s a perfect fit. They are a very pleasant yet professional bunch, and we’re very happy to have signed with them.”

With great wealth comes great responsibility. Organize and automate your workflow, allowing you the freedom to dream even bigger. Design increasingly complex products to please the markets and take your enterprise to the next level. Remember to keep your employees in mind, though. Happy workers make better products, but then again, robots never sleep…

Be the first to get your hands on Good Company through Steam Early Access later this year. For more information on Good Company, please visit http://www.goodcompanygame.com/. Follow Good Company on Twitter, Twitch, Discord and Facebook for the latest news and updates. Details of early beta access will be announced through the Good Company Discord channel.

Steam Page: https://store.steampowered.com/app/911430/Good_Company/

# # #

Chasing Carrots is an independent game development studio based in Stuttgart, Germany. Our recipe is simple: we develop delicious game creations that have a unique look and feel paired with innovative mechanics for PC, consoles and mobile devices. Created for a wide audience, our ideas spread over different genres while staying true to the kind of games we love to play ourselves.

Twitter: http://twitter.com/Chasing_Carrots
Facebook: http://facebook.com/ChasingCarrotsGames
Website: https://chasing-carrots.com

The Irregular Corporation is a British games publisher based in London. Founded by industry veterans based in the UK, their focus is on creating and supporting original games for niche markets and communities. They have recently released the full version of PC Building Simulator after a short period in early access.

Twitter: https://twitter.com/IrregularCorp
Facebook: https://www.facebook.com/theirregularcorp/
Website: http://www.theirregularcorporation.com/

PUBG Mobile and Resident Evil 2 Launch “Zombie: Survive Till Dawn” Gameplay Mode – First Resident Evil Crossover With Mobile Game Launching Around The World

PUBG Mobile and Resident Evil 2 Launch “Zombie: Survive Till Dawn” Gameplay Mode – First Resident Evil Crossover With Mobile Game Launching Around The World

Gameplay Combines the Fast Action of PUBG Mobile’s Battle Royale Structure with Resident Evil 2’s Iconic Zombies that Become Increasingly Rage-Fueled as Darkness Falls

LOS ANGELES, Feb. 19, 2019 /PRNewswire/ — Tencent Games and PUBG Corporation (PUBG Corp.) announced today the launch of a new gameplay mode called “Zombie: Survive till Dawn”, a crossover collaboration between PUBG MOBILEand Resident Evil 2. In late 2018 PUBG MOBILE announced the cross-branding partnership with Capcom’s game Resident Evil 2 at the PUBG MOBILE STAR CHALLENGE 2018 Global Finals. The announcement generated significant interest and culminated in the launch of this new gameplay mode.

PUBG MOBILE x RESIDENT EVIL 2
PUBG MOBILE x RESIDENT EVIL 2

The gameplay will feature three days and two nights in one 30-minute round that features 60 players within the usual PUBG Mobile game structure. Players will encounter multiple types of zombies from the Resident Evil series such as Police, Licker and G1 as well as other zombies created by the PUBG Mobile team.

As Survive till Dawn turns from day through dusk and into night time, the zombies become considerably more aggressive and will pose a significant challenge for PUBG Mobile players. During the day players can defeat zombies from long range and conduct farming. Dusk preps the players for fighting as zombies become more dangerous and visibility drops. Night time sees the zombies become enraged and players will have limited PvP engagements due to very low visibility. The legendary Resident Evil 2 characters G (Stage 1) and Tyrant will also appear through random spawning during night time. Also, players can win Leon and Claire skin sets, and Ada and Marvin costumes in-game, which are all popular characters in Resident Evil 2.

“Our Resident Evil 2 partnership announcement generated a lot of buzz in the media and among both games’ rabid fan bases,” said Vincent Wang, General Manager of Global Publishing Center, Tencent. “We’re thrilled to launch Survive till Dawn, a new gameplay mode that offers the very best of our two game platforms. The Resident Evil series is iconic among gamers and we anticipate incredible support for this gameplay that pushes players to survive a night of terror.”

PUBG MOBILE has enjoyed unprecedented success since its launch, exceeding 30 million daily active users and 200 million downloads in just eight months. In 2018, PUBG MOBILE took home multiple awards and nominations, just eight months after the game’s release. The game earned three awards at the Google Play Awards last month, including “Best Game.” It also won the “Mobile Game of the Year” award at the 2018 Golden Joysticks and received nominations from The Game Awards and the App Store.

About PUBG MOBILE
PUBG MOBILE is available to download for free on the App Store and Google Play. PUBG MOBILE is based onPLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), the original battle royale phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone. For more information, please visit the official PUBG MOBILE accounts on Facebook, Twitter and YouTube.

About Resident Evil
The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to escape terrifying situations. Cumulative sales of the games in the series now total 88 million units* since the first title debuted in 1996. More than 20 years later, support from the passionate fan base across the globe even today makes it Capcom’s flagship game series. Originally released in 1998, Resident Evil 2 went on to achieve cumulative sales of 4.96 million units, making it the fourth best-selling game in the Resident Evil franchise. The new Resident Evil 2 has shipped 3 million units* globally since it was released in January. *As of January 28, 2019

Title: Resident Evil 2
Genre: Survival horror
Platforms: PlayStation4 system, Xbox One, PC
Release Date: January 25, 2019
Official Site: http://www.residentevil2.com/
*Microsoft and Xbox One are either registered trademarks or trademarks of Microsoft Corporation in the United Statesand/or other countries.