STUDIO WILDCARD REVEALS FIRST TRAILER & GAMEPLAY DETAILS FOR ITS UPCOMING EXPANSION PACK, ARK: EXTINCTION
Seattle, WA – June 19, 2018 – Today, Studio Wildcard released into the wild its first trailer for ARK: Extinction, the upcoming expansion pack of its dinosaur action-adventure game ARK: Survival Evolved! Finish your journey through the worlds of ARK in ‘Extinction’, where the story began and ends: on Earth itself! An Element-infested, ravaged planet filled with fantastical creatures both organic and technological, Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, the ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet and complete the ARK cycle to save Earth’s future?
In the months leading up to Extinction, there will be regular drops of Extinction-related Explorer Notes within ARK and its already released expansion packs, which once collected will unlock new skins, as well as the appearance of powerful Tek-themed Dinosaur variants within the ARKs. Studio Wildcard released the first set of these Explorer Notes last Friday, along with the first Extinction related skin ‘Corrupted Helm’. ARK: Extinction will release worldwide November 6, 2018, for PlayStation 4, Xbox One and Steam, joining the desert-themed Scorched Earth and the underground, derelict biome Aberration, in continuing to unravel the mysteries of ARK!
ARK Survivors who own the Explorer’s Pack or Season Pass will automatically receive Extinction for no additional cost, it will also be available as a standalone expansion pack and upgrade.
Haven’t yet explored the island of ARK? The massive hit survival game has 100+ prehistoric creatures, from dinos to mega-sharks, has huge discounts happening on all platforms (PlayStation, Xbox and Steam) during the month of June. Score this fantastically huge Jurassic-themed survival-adventure at a fantastic price!
For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.
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ABOUT STUDIO WILDCARD
Studio Wildcard was co-founded in 2014 by industry veteran Jeremy Stieglitz and Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions that are designed for core gamers. With combined 25 years of industry experience across multiple independent and studio-backed titles, Jeremy and Jesse have teamed up with other veteran developers for Seattle, WA-based and Gainesville, FL-based development studios that also include distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!
BAFTA YGD Award Winner Dan Smith Launching ‘The Spectrum Retreat’ This July
Pre-order available now for PlayStation 4 and Xbox One with a 10% discount
London, United Kingdom – June 19th, 2018 – BAFTA Young Game Designer winner, Dan Smith, and publisher, Ripstone Games, are proud to share the release date for The Spectrum Retreat for PlayStation 4, Xbox One and PC. The upcoming first-person narrative puzzler will come to PlayStation 4 from July 10th. The game will launch globally for Xbox One and PC on July 13th with Nintendo Switch following later this summer. In The Spectrum Retreat players must explore the pristine and uncanny hotel, The Penrose, solving a series of ingenious colour-coded puzzles, all the while uncovering the reasons behind their seemingly never-ending stay. To celebrate the news, Ripstone Games has produced an all-new launch trailer, showing never seen before footage. The Spectrum Retreat will launch for £9.99 / €12.99 / $12.99.*
Having won the BAFTA Young Game Designers Award (YGD) 2016 for the prototype when he was only 18 years old, Dan Smith has subsequently developed The Spectrum Retreat with the support of Ripstone, building an intriguing narrative around the intuitive first-person puzzle action. Putting players in the role of a guest at a peculiar, pristine hotel where nothing is as it seems, The Spectrum Retreat is a trippy, art deco-inspired sci-fi adventure, albeit grounded in the possibility of current technology.
“I can’t wait for people to finally play The Spectrum Retreat now that we’re only a few weeks away from launch,” said Dan Smith, Designer of The Spectrum Retreat. “The game has been a part of my life for the last five years and to get to this stage is hugely exciting. I’m really proud of the game, and working with Ripstone I’ve been able to create something that looks and plays great, with an intriguing story and new mechanics.”
“Announcing the release date today makes us realise how close we are to the culmination of such focused hard work,” said Matt Southern, Head of Development at Ripstone Games. “Dan’s puzzle design has got stronger as we’ve worked with him, and the game is now a must-play for fans of elegant first-person puzzle design. But remarkably it’s also a milestone in emotional, intelligent narrative adventure, especially for anyone interested in how new technologies might impact our lives very soon.”
The Spectrum Retreat takes place in the near future at The Penrose hotel, a peaceful yet unsettling refuge from the outside world. As a valued guest, your existence is embedded into the corridors and guest rooms of The Penrose. Through exploration of the striking art-deco hotel you will begin to uncover the mysteries of both The Penrose and the uncertainties surrounding your current stay. Your desire to unearth the truth is obstructed by an array of colour coded first-person puzzles, mind-bending physics challenges and the growing fear of exposing your true intentions.
About Dan Smith
Dan Smith Studios is an independent game development studio, represented by Dan Smith. Founded in 2016, its first focus has been on the development of first person puzzle game ‘The Spectrum Retreat’, which is due for a 2018 release for PC and consoles. Dan Smith is a BAFTA YGD Game Making Award winner and Computer Science student at the University of Leeds. He is based mainly in Newcastle and Leeds, England.
About Ripstone Games
Ripstone is an independent games label that fully fund the development, distribution, marketing and sales of games made by indie teams worldwide. Founded in 2011 by publishing and film industry veterans, to date they have financed and published 15 games across 14 platforms and have worldwide sales in excess of 10 million units. Their focus is on supporting indie developers to make games for PC and home consoles, making sure gamers know about them, and rewarding the talent for it.
Ripstone’s back catalogue includes Ironcast, Stick It To The Man, Pure Pool and Extreme Exorcism. At their home in Liverpool, England they also have a first-party development studio, and their stunning first title Chess Ultra launched in Summer 2017. www.ripstone.com
’39 Days to Mars: Additional Victorian Adventures’ Free Content Update Arrives July 23rd for Windows, Mac and Linux
New puzzles coming soon for acclaimed co-op adventure game
June 19th, 2018 — Developer It’s Anecdotal is excited to announce a new and free content release for its PC puzzle-adventure game 39 Days to Mars is set to launch July 23rd on Steam, Humble Store and itch.io!
Dubbed ‘Additional Victorian Adventures’ and free for all current owners of 39 Days to Mars, the update will contain a variety of new puzzles cleverly-devised for co-op play — join Sir Albert Wickes and The Right Honourable Clarence Baxter once again for another set of exciting 19th century adventures!
39 Days to Mars is a 1-2 player co-operative adventure game set in an alternate reality some 150 years in the past. You’re tasked with piloting the HMS Fearful — a masterpiece of unreliable engineering — on its maiden voyage to Mars. When the steam engine runs out of coal, the ship’s cat shreds the navigation chart, and the tea gets cold, it becomes clear that interstellar transportation isn’t a walk in the park. It will take the talents of two working together on a mix of puzzles and action sequences to get to Mars in one piece (let alone in 39 days).
39 Days to Mars is available on Windows, Mac and Linux platforms. A console release is also in the works for later this year.
It’s Anecdotal is the one-person indie development studio of Philip Buchanan. Having previously worked on titles such as Lara Croft GO and Hitman GO, Philip is now focused on bringing small indie titles to life. Working out of Montreal, Canada; and Christchurch, New Zealand, his aim is to produce concise games that give memorable experiences and have strong atmosphere.
CLOSERS UNLEASHES SWORDSWOMAN VIOLET AND NO FATIGUE GAMEPLAY TO NEXT MAJOR UPDATE JULY 3
En Masse Reveals Plans to Fulfill Top Request in Removing Fatigue and Details of Final Wolf Dogs Team Member
En Masse Entertainment announced today two major changes coming to the upcoming major update to Closers, the anime-styled, online RPG beat’ em up. Arriving July 3, gamers will be able to select the greatsword-wielding Violet, who utilizes her Phase Force abilities in conjunction with her devastating sword attacks to ravage all enemies within sight. Assisted by her personal assistant Hyde, Violet secretly hides her own goal while working for the Wolf Dogs – to bring her real father’s killer to justice.
With the release of the final Wolf Dogs character, En Masse has heard the feedback from players about Fatigue and is delighted to announce that the in-game Fatigue system will be permanently removed July 3. Removing Fatigue allows gamers to spend more time pursuing more achievements, finding elite loot, and improve the overall Closers gameplay experience.
Closers is a multiplayer online action RPG (MOARPG) beat-em-up in which players take the role of one of the “Closers,” a group of psychic teenagers chosen by the world government to stop an alien invasion by defeating hordes of lethal monsters and closing interdimensional gates to thwart the invaders and their evil incursion. Fast, intense, and eye-poppingly beautiful, the game masterfully combines the frenetic action of old school arcade 2D beat ‘em ups with the engaging combo mechanics of fighting games, and the vivid art style and drama of an episodic anime.
ICEBERG INTERACTIVE AND LUMINOUS ANNOUNCE RTS GAME ‘CIRCLE EMPIRES’ (PC)
NEW TRAILER SHOWS OFF UNIQUE GAME WORLD
Iceberg Interactive and developer Luminous announce PC RTS game Circle Empires. Many may recognize the title as an indie demo which was available on Game Jolt and has been downloaded by well over 150.000 strategy fans.
Since then Circle Empires has blossomed into a fully-fledged real time strategy game, with completely overhauled art and countless new features, which will be available at an impulse price of $7.99.
“We worked on the Circle Empires demo for many years and we’re pleased to now have a final product in our hands. Folks who played the demo can expect a greatly improved experience with a lot more content. Love from thousands of Youtubers during the development (who only played the demo, without having the faintest idea Luminous was making it into a full-sized RTS) actively inspired us to stay focused on bringing the game to a new level of experience.” – Mihkel Trei, lead developer at Luminous.
Circle Empires Announcement Trailer
The Circle Empires universe is made up of interconnected circles, each containing loot to plunder, and foes to be defeated. You are the god-like leader of your tiny kingdom, on the road to power. Using your guile and strategic prowess, you must hunt down increasingly powerful foes and expand your territory. The game world changes every time you play – no two games will be the same. And… you can grow pumpkins!
Future circle conquerors can wishlist the game on Steam now.
KEY FEATURES
Fast-paced real-time strategic gameplay with large-scale battles
Expand your empire, circle by circle
Units can gain XP and level up
Procedurally generated worlds containing unique flora and fauna
150+ different creatures, buildings and resources
18 Different faction leaders, a variety of bonuses
12 enemy boss monsters
A magnificent treasury that grows with each battle
ABOUT LUMINOUS
Luminous is an Estonian indie game company founded by developer Mihkel Trei. He’s been developing games since 2002 and got the idea of Circle Empires from a famous graphic designer who said “Always start a design by drawing a circle”.
In 2016, Luminous partnered with Edvin Aedma, a developer on the Estonian indie hit Teleglitch: Die More Edition. Together, they decided to involve two more Estonian indie dev companies run by Edvin: Interactive Fate, to create a complete overhaul of all Circle Empires graphics, and Playtest Games, to ensure smooth production of the entire project.
ABOUT ICEBERG INTERACTIVE
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Having enjoyed recent success with titles such as Starpoint Gemini Warlords and Oriental Empires, the company has many exciting games in the pipeline, including Gas Guzzlers Extreme (PS4), Conarium (PS4/XB1), as well as Headsnatchers (PC/PS4) and Circle Empires (PC). To learn more, please visit www.iceberg-games.com
STEAMWORLD DIG 2 RELEASES TODAY AT PHYSICAL RETAIL ON Nintendo Switch™ AND PLAYSTATION®4 WITH EXCLUSIVE DOUBLE-SIDED POSTER AND REVERSIBLE INLAY
Image & Form’s Much Beloved Title Releases Today Across North America, Complete with Additional In-Box Items
LOS ANGELES, CA – June 19, 2018 – Videogame publisher Rising Star Games, in collaboration with critically-acclaimed developer Image & Form, announced today that the smash-hit title SteamWorld Dig 2 is available now for the Nintendo Switch™ System and PlayStation®4 computer entertainment system as a physical retail release. The boxed editions include an exclusive double-sided poster featuring iconic artwork from the game, along with a reversible inlay with never-before-seen artwork.
Lavished with praise and accolades since its digital release in late 2017, SteamWorld Dig 2 has proven a runaway smash-hit with consumers, fans and critics alike.
SteamWorld Dig 2 takes players on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath.
SteamWorld Dig 2 key features:
Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps.
Combat dangerous enemies at every turn of the underworld’s twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat.
Upgrade your gear to forge deeper into the earth and take on bigger challenges.
Swing across large chasms with your Hookshot and fly through caves with the jet engine!
And finally, learn the truth about your long lost friend…
SteamWorld Dig 2 for Nintendo Switch™ System and PlayStation®4 System, developed by Image & Form and published at physical retail by Rising Star Games, is now available at selected retailers across North America and beyond. For more information follow Rising Star Games on Instagram, Twitter,Facebook, or visit the official Rising Star Games website.
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ABOUT IMAGE & FORM
Image & Form Games is a video game development studio made up of more than a dozen childishly creative people in Gothenburg, Sweden. We’ve been at it since 1997, and are more productive than ever. Historically we’ve developed more than 25 award-winning PC/Mac edutainment titles for Scandinavian publishers. Since then we’ve moved on to more ambitious projects. Our best-sellers SteamWorld Dig and SteamWorld Heist have captivated gamers of all ages all around the world and are blessed with multiple Game of the Year awards and nominations, including Best Original Game, Best Indie Game, and – wait for it – Overall Game of the Year!
ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com
Seligenstadt, June 19th, 2018 – Libredia, specialist in digital distribution of computer- and videogames since 2008, is expanding its business. The company, founded by industry veteran Stefan Layer, is starting to venture into publishing its own projects and expanding its team.
The company’s goal is to bring new titles produced and financed by Libredia into international markets, by taking advantage of the vast network of distribution partners that Libredia established during the past ten years.
“With our strong global presence working with over 120 partners and hundreds of portals and digital stores around the globe, we have established an ideal basis for the distribution of digital entertainment products”, says Stefan Layer. “It is only reasonable to use this potential for the successful placement of our own products on a wide scale, on top of our existing line-up.”
The first fully self-produced games are already planned for 2018, including the roguelike retro shooter Woodpunk from Spanish developer Meteorbyte Studios.
“Woodpunk has already attracted fan attention during Steam Greenlight and we’re seeing great potential in its exhilarating gameplay”, says Beco Mulderij, Head of Marketing at Libredia. “This is a game for true gamers that fits well into our young portfolio, and our broad digital distribution network is perfectly suited to reach this audience on a global scale.”
Libredia’s publishing activities are not restricted to new IP however, the company also takes over the publishing of selected titles from its existing portfolio. This includes the over-the-top fighting game GUTS, which is currently being reworked and enhanced with features for future console releases. The same is true for the acclaimed indie adventure Bohemian Killing.
These planned releases only mark the start for Libredia in building up a high-quality publishing portfolio, which is planned to comprise half a dozen titles by the end of the current year.
About Libredia Entertainment GmbH Libredia is an independent games publisher offering games of all genres on PC, consoles, smartphones and tablets. Specialized in digital publishing and distribution, Libredia always strives for innovation and high sales potential. Even though Libredia as a company has grown to an international level, we are still gamers at heart and understand our customers’ needs. The team of Libredia possesses the knowledge, the resources and the passion in sales, producing and marketing to bring games to international markets.
WWE® 2K19 Cover Superstar AJ Styles Issues International Challenge for Potential One Million Dollar Payday
“The Phenomenal One” announces the WWE 2K19 Million Dollar Challenge, with one contest winner to compete against Styles in the game, and if victorious, win the sizable cash prize
Early Access initiative returns, inviting fans to purchase the WWE 2K19 Deluxe Edition or WWE 2K19 Collector’s Edition and receive the game four days prior to worldwide release
SYDNEY, AUSTRALIA – June 19, 2018 – 2K has announced AJ Styles® as the cover Superstar for WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. An unparalleled in-ring competitor and distinguished personality recognized globally for his accomplishments spanning nearly two decades, “The Phenomenal One” – also a massive video game enthusiast – will usher in WWE 2K19’s worldwide marketing campaign of “Never Say Never” while inviting fans to learn more about the video game. WWE 2K19 is currently scheduled for worldwide release on October 9, 2018 for the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC.
2K also disclosed initial plans for the groundbreaking WWE 2K19 Million Dollar Challenge*. In a call to action issued by Styles today, eligible entrants can participate in the international contest* via PS4™ system and Xbox One in four steps:
Beat a to-be-announced new mode in the game;
Submit a winning promotional video that shows why you will beat AJ Styles in WWE 2K19;
Make it to the semifinal round of competition and beat the other three semifinalists in WWE 2K19;
As the finalist, compete one-on-one in WWE 2K19 against AJ Styles – and defeat him – to win one million dollars.
Additional details surrounding the WWE 2K19 Million Dollar Challenge are available at wwe.2k.com/milliondollarchallenge/rules, with further announcements to come later this year.
“As a hardcore gamer and ambassador of everything it means to ‘Never Say Never’ in both my professional and personal life, it is a dream come true to be selected as the WWE 2K19 cover Superstar,” said AJ Styles. “From Seth Rollins® last year to Dwayne “The Rock®” Johnson, John Cena®, Stone Cold Steve Austin® and Brock Lesnar®, I am honored to join this incredible list of past WWE 2K cover Superstars and put my own unique stamp on the franchise. Get ready to join me in the virtual ring, because WWE 2K19 and the WWE 2K19 Million Dollar Challenge will be nothing short of phenomenal!”
“With AJ Styles at the helm, we’re putting ‘Never Say Never’ to the ultimate test with WWE 2K19 and the WWE 2K19 Million Dollar Challenge,” said Chris Snyder, Vice President of Marketing for 2K. “Each year, we work to deliver the best in WWE product authenticity, gameplay, modes, customization and creative control, and this year will be no different for our passionate worldwide fan base. Buckle in and get ready, as we have some big surprises in store this year!”
In addition, 2K has announced details surrounding WWE 2K19premium product offerings and their scheduled release dates:
About the WWE 2K19 Deluxe Edition
Players who purchase the WWE 2K19 Deluxe Edition, available in both physical and digital varieties at participating retailers, will receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system, Xbox One and Windows PC. The WWE 2K19 Deluxe Edition includes the following items:
Copy of WWE 2K19 video game with Deluxe Edition packaging;
Access to WWE 2K19 Season Pass digital content (details announced this winter);
Access to WWE 2K19 pre-order bonus digital content (details announced this winter);
Access to WWE 2K19 Collector’s Edition digital content (details announced this winter).
About the WWE 2K19 Collector’s Edition*
Players who purchase the WWE 2K19 Collector’s Edition at participating retailers will also receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system and Xbox One. The WWE 2K19 Collector’s Edition includes the following items:
Copy of WWE 2K19 Deluxe Edition, which includes the following items:
Copy of WWE 2K19 video game with Deluxe Edition packaging;
Access to WWE 2K19 Season Pass digital content (details announced this winter;
Access to WWE 2K19 pre-order bonus digital content (details announced this winter);
Access to WWE 2K19 Collector’s Edition digital content (details announced this winter)
Premium packaging;
Exclusive and rare physical collectibles;
Limited Edition WWE® SuperCard content.
*Only available at select retailers in Australia while stocks last. Not available in New Zealand
About WWE 2K19
Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K19 is not yet rated by the Australian ratings Board. WWE 2K19is currently scheduled for worldwide release on October 9, 2018 for the PS4™ system, Xbox One and Windows PC. For more information on WWE 2K19 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube.
About the WWE 2K19 Million Dollar Challenge*
Open to legal residents of the 50 United States & D.C. (excluding AZ, CT, MD, and ND), Australia, Belgium, Canada (excluding Quebec), France, Germany, Great Britain, Ireland, Mexico, Netherlands, New Zealand, Portugal, Singapore, Spain & Switzerland, who are at least 18 years of age and the age of majority in their state/country/province of residence. WWE 2K19 game and Internet connection are required. Game must be played on Xbox One or PlayStation 4. Void in AZ, CT, MD, ND, Quebec and where prohibited. Entry begins 12:00:01 AM Eastern Time on October 9, 2018 and ends at 11:59:59 PM Eastern Time on January 31, 2019. Subject to the Official Rules, which will be posted at wwe.2k.com/milliondollarchallenge/rules. Sponsored by 2K Games, Inc. (“2K”), a wholly owned subsidiary of Take-Two Interactive Software, Inc., 10 Hamilton Landing, Novato, CA 94949, USA. Grand Prize Tournament is expected to take place in NYC on or about April 7, 2019, result will be announced same day. THE ONE MILLION DOLLAR GRAND PRIZE (MINUS APPLICABLE TAXES) WILL ONLY BE AWARDED IF, AND ONLY IF, THE CONTEST WINNER BEATS AJ STYLES IN THE GRAND PRIZE TOURNAMENT IN ACCORDANCE WITH THE OFFICIAL RULES.
For more information on the WWE 2K19 Million Dollar Challenge, please visit wwe.2k.com/milliondollarchallenge.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly can be seen in more than 800 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercising control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares which are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made, are subject to change without any obligation on the part of the Company to update or revise them, and undue reliance should not be placed on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K for the fiscal year ended March 31, 2016, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
The cult game FLASHBACK will be out tomorrow on Nintendo Switch
Paris – June 18th, 2018: To celebrate the European release of Flashback tomorrow – Tuesday June 19th – on Nintendo Switch, Microïds unveils the launch trailer of the game.
In the Nintendo Switch version of Flashback, players will be able to choose between the original 1993 gaming experience, including the original graphism and difficulty settings and Modern mode, which contains:
6 Post-FX graphic filters that players can turn on or off on the fly
Completely remastered sound and music,
A brand new “Rewind” function, variable according to the level of difficulty,
Tutorials for those who need a boost!
Flashback the story:
After fleeing from a space ship, but stripped of all memory, the young scientist Conrad B. Hart awakens on Titan, a colonised moon of the planet Saturn. His enemies and kidnapers are snapping at his heels, and he has to find a way back to Earth while warding off the dangers that beset him and unravelling a fiendish extra-terrestrial plot that threatens the planet…
To celebrate the 25th anniversary of the Super Nintendo version of game, Microïds is releasing a Collector’s Edition, which includes the game in physical edition, a retro cartridge style metal case, an exclusive numbered metal card, a 24-page retro-style instruction booklet, the digital soundtrack (remastered version). Pre-orders are now open!
About Microïds Over the last few years, Microïds has built up a solid catalogue of games for PC and next-generation consoles. Its work with well-known studios and authors (Pendulo Studios, Eden Games, Paul Cuisset, Benoit Sokal…) and its adaptations of famous licences (Asterix and Obelix, Blacksad, Vertigo, Garfield….) have enabled it to reach a wide audience.
Always at the cutting edge, Microïds is plunging into new territory by developing several titles for the Nintendo Switch (Gear.Club Unlimited, Super Chariot, Flashback…).
About Paul Cuisset Paul Cuisset is one of the most prolific French creators of video games in history. Co-founder of Delphine Software, he has been a programmer, game designer and scriptwriter on famous titles such as “Future Wars”, “Operation Stealth”, “Cruise for a Corpse”, “Moto Racer” and “Darkstone”. In 1992, his classic action/adventure game “Flashback” entered the Guinness Book of World Records as the top-selling French video game in the world. In 2005, he founded the studio VectorCell, which developed “Amy” (PS3 and Xbox 360) and the HD remake of “Flashback” (PS3, Xbox 360 and PC). In 2015, he returned to the adventure genre with “Subject 13”, released on PC/Mac, PS4 and Xbox One.
‘Cook, Serve, Delicious! 2!! – The Barista Update’ Massive Free Content Update Launches June 18 for PC, Mac and Linux
Hit hardcore restaurant management sim set to receive massive free content update
Vertigo Gaming is excited to announce ‘The Barista Update’ for Cook, Serve, Delicious! 2!! – the first major content update to the intense restaurant management sim will launch June 18th on Steam, and shortly thereafter on GOG.com and Humble Store!
First showcased in April at PAX East 2018, ‘The Barista Update’ contains 36 new shifts, 119 new objects, 24 new foods, 3 new restaurants, and a higher level cap, and is completely FREE to all current and future Cook, Serve, Delicious! 2!! players.
‘The Barista Update’ centers around café-inspired treats and drinks such as coffee, lattes, and espressos, as well as all new foods from across the globe, ranging from upscale dining to twists on the classics. In addition to the mastering the new foods, players will test their skills against 36 new shifts in the new Contrast Coffee, Burrito Time and Planet BLUE restaurants in an effort to reach the newly increased 125 level cap, as well as further personalize their restaurants with 119 new decorative objects. ‘The Barista Update’ gives players more of everything they love about Cook, Serve, Delicious! 2!!
Cook, Serve, Delicious! 2!! is the colossal sequel to the surprise best-selling original, and is one of the few games that gives players complete control over how they choose to build their restaurant. A console edition is currently in development and is targeting going into certification for PlayStation 4 in September.
About Vertigo Gaming Inc.
Vertigo Gaming Inc. has been in the business of making games for two decades, including popular puzzle games such as The Oil Blue and The Sandbox of God, as well the incredibly successful hardcore cooking sim games Cook, Serve, Delicious! and its sequel, Cook, Serve, Delicious! 2!! The company is currently developing an unannounced video game that continues its tradition of creating fun, engaging, and addicting gameplay for gamers of all demographics.