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TRAILBLAZERS RACES INTO RETAIL ON PLAYSTATION®4 AND NINTENDO SWITCH™

TRAILBLAZERS RACES INTO RETAIL ON PLAYSTATION®4 AND NINTENDO SWITCH™

Retro-Futuristic Co-Op Racer Available As Boxed Product Globally In September

LOS ANGELES, CA – July 6, 2018 – Videogame publisher Rising Star Games announced today that Trailblazers, the revolutionary co-op arcade racing game, will be made available for the PlayStation®4 computer entertainment system and the Nintendo Switch™ System at physical retail in September. The game will on the same date also be made available digitally for the Nintendo Switch™ System for the first time.

To celebrate, both the boxed and digital versions of Trailblazers on the Nintendo Switch™ System will pack in extra content, including brand new racer ‘Boo’s Dad’ as well as increased single-player content available straight out of the gate.

Experience vibrant visuals, mesmerizing track designs, and the scorching sensation of speed where players use the on-track game mechanic of painting the track to create boosting lanes for each team. Racing together in teams of up to three, gamers will cover key areas of the racing line as well as painting over opponents’ painted paths to gain the advantage for their team. Racers who drive with flair and style will also amass skill points to blaze their way to victory!

Trailblazers Gameplay Features:

  • Innovative Paint and Boost Racing: Introducing a unique ‘paint and boost’ game mechanic, racers paint the track to create custom speed boosting lanes innovating the racing genre with new strategic gameplay.
  • Scenic Tracks: In the race for glory, players will scorch their way through mountain ranges, lush forests and arid desert valleys in Trailblazers.
  • Diverse Characters: Each driver plays a vital role in the racing community and together they unfold the story of the Trailblazers world, each having a specific role and style of driving.
  • Futuristic Fleet: Players can choose from a showroom of the fastest race cars in the galaxy, each with customised stats to fit every play style and track type.
  • A Musical Feast: Enjoy the retro-futuristic soundtrack that fits perfectly with the visual aesthetic of the game, aural soundscapes from the officially licensed soundtrack featuring artists like; Skope, Derevolutions, A.Skillz and more.
  • Award Winning Artist: Gorgeous artwork designed by BAFTA award-winning artist Will Milton.
  • Campaign Mode: Multiplayer thrills and single-player challenges
  • Multiplayer Mayhem: Players can experience the blistering high-speed action with up to six players online, or locally via split-screen for up to four local players with additional online or CPU-controlled challengers.
  • Cross-platform play: Team-up or face-off across the platform divide!
  • Bonus content: Cool new additions and revisions for players on Nintendo Switch™.

Developed by Supergonk and published by Rising Star Games, Trailblazers will be available at physical retail for PlayStation®4 system and the Nintendo Switch™ System in September, as well as digitally on the Nintendo Switch™ System at the same time.

Keep your engines fueled and ready for more incoming information by following Rising Star Games on Instagram, Twitter, Facebook or on the official Trailblazers website.
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ABOUT SUPERGONK
Supergonk is an exciting new independent game developer, located in the vibrant creative hub of Guildford, UK. It is formed of industry veterans with over 10 years of top-flight game development expertise at studios such as Codemasters, Bizarre Creations and Lionhead. Supergonk creates extremely high-quality indie racing titles, and prides itself on creating innovative new experiences and never-before-seen game mechanics. www.supergonk.co.uk

ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

Microïds announces the release of Asterix & Obelix XXL 3 in 2019

Microïds announces the release of Asterix & Obelix XXL 3 in 2019

In the meantime, a remastered version of Asterix & Obelix XXL 2 will be released on November 29th, 2018, on PlayStation 4, Xbox One, Nintendo Switch and PC. The game can be pre-ordered now!

Paris, July 6th, 2018 – Anuman Interactive is happy to unveil the arrival of two Asterix & Obelix video games, developed by the studio OSome. “It’s a great honor to put the Asterix and Obelix XXL series back at center stage! We are delighted to bring players a new game in this intergenerational franchise,” stated Elliot Grassiano –Vice-President of Microïds. 

Asterix and Obelix XXL2: a remastered version for new or existing fans of the adventure game!

Set for release under the video games label Microïds, players will be able to discover or rediscover Asterix & Obelix XXL 2 on November 29th 2018. Originally released in 2005 on PlayStation 2 and PC, the two famous Gauls take up the challenges set by Julius Caesar in his new amusement park. Players will need to keep their eyes peeled to find the many pop culture references hidden in the scenery and dialogue. The game will be available on PlayStation 4, Xbox One, Nintendo Switch and PC, as a digital and retail version. Two special editions will also be available:

  • Asterix & Obelix XXL2 Limited Edition, which will include the video game (for PlayStation4, Xbox One or Nintendo Switch) as well as three figurines (Asterix, Obelix and Dogmatix).
  • The Collector Edition ‘these Gauls are crazy!’ (for the PlayStation 4 and Nintendo Switch versions) which will include the video game, a resin figurine and other surprises to be discovered very soon.
  • Place your pre-orders now! 

Asterix and Obelix XXL3: an original story for the two indomitable Gauls, set for release in 2019

At the end of 2019, players will be able to discover Asterix and Obelix XXL 3, an original story set in a world that remains faithful to that of the comic books, on all platforms. This new action/adventure game will offer players the chance to play as Asterix or Obelix, alone or with a friend, in an adventure featuring spectacular combat rounds, exploration and puzzles to solve. Both diehard and more recent fans will be excited about taking part in this epic adventure with our two heroes.

http://www.asterix.com  Asterix et Obelix @asterixofficiel

Join Microïds on Facebook, Twitter or Instagram

Watch all of our videos on YouTube

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FREE DEMO OF WARIOWARE GOLD NOW AVAILABLE TO DOWNLOAD FROM NINTENDO ESHOP

FREE DEMO OF WARIOWARE GOLD NOW AVAILABLE TO DOWNLOAD FROM NINTENDO ESHOP

It’s the biggest WarioWare yet as Wario returns with 300 wacky microgames in WarioWare Gold on Nintendo 3DS from 28th July

6th July, 2018 – Wario is up to his old tricks again in WarioWare Gold which releases exclusively for Nintendo 3DS family systems on 28th July. Press buttons, tilt the system, use the Touch Screen and blow into the microphone through 300 wacky microgames in the biggest WarioWare game yet, featuring a mix of series’ classics as well as some brand new, quick-fire challenges. Try out some of Wario’s favourite microgames today by downloading the demo directly from Nintendo eShop, and watch the WarioWare Gold – Demo Trailer on the official Nintendo YouTube channel.

WarioWare Gold introduces an all-new, fully-voiced story featuring Wario at his mischievous best, as well as an all-star cast of zany characters. After a long day of treasure hunting in Luxeville – and discovering a precious artefact along the way – Wario heads home to play video games and eat food, only to discover he’s all out of money! Watching a news report about a best-selling video game, Wario decides to cash in on the opportunity and persuades some old pals to create games for him so he can host the lucrative Wario Bowl games at the Diamond City Stadium.

Players must battle through the different leagues of the Wario Bowl games by completing a series of quickfire microgames – each unique to their creator – before going to battle with the final boss. Each set of microgames gifts players with just four chances, but if they run out they can keep going if they’re prepared to cough up some in-game coins. Whether it’s Jimmy T with his slick dance moves, Mona’s high sense of fashion or 9-Volt and 5 Volt’s selection of retro classics, players will need to think quick and react sharpish if they want to walk away with the Wario Cup and coins galore. Meanwhile, who is this mysterious girl trying to get to Wario and what is she up to?

Coins won in Story mode by completing the different leagues or fulfilling specific missions can be taken to the Arcade and spent in the Capsule Machine to unlock a treasure trove of additional modes, fun gadgets and souvenirs in the Toy Room, such as:

  • Minigames: Aim to top the high score charts in over 10 unique minigames, including Micro Golf Tour, Autograph! and Mewtroid. There’s even a play on the classic Game & Watch game, Manhole.
  • Studio: Players can show off their voice acting skills by recording their own voiceovers for any of the unlocked movies.
  • Records: Get down and boogie to a selection of songs from previous WarioWare games – some of them even in Japanese!

While any microgame unlocked in Story mode can be replayed as a high-score challenge in Index mode, completing the Story mode unlocks the additional Challenge mode. Within Challenge, 9 barmy game modes put a series of twists on the core mechanics for players to challenge their skills alone or with friends, including:

  • Battle Time: Up to 2 friends can compete against each other and test their WarioWare skills by connecting over a local wireless connection* and taking on the same microgames simultaneously. Each player gets 4 tries and the last player standing is the winner. For players who are new to the WarioWare series or can’t handle the heat, there’s the option to adjust the number of tries for each player between 1 and 4.
  • All Mixed Up: All of the microgames are played at random, so players better have their wits about them if they want to crush their high score.
  • WarioWatch: Time is ticking down! Players only have a limited amount of time to complete as many microgames as possible. Bonus seconds are rewarded for every microgame completed so aim to complete as many as possible.
  • Super Hard: This is the ultimate challenge for WarioWare experts. All microgames start at a high speed and continue to increase in speed as the game goes on.
  • Sneaky Gamer: Take on the role of 9-Volt as he sneakily plays games in bed. Keep an eye on the top screen where 9-Volt’s mother, 5-Volt, is keeping a watchful eye – if she catches him playing, it’s an instant game over.

Mash, touch, twist and blow through over 300 microgames when WarioWare Gold releases exclusively for Nintendo 3DS family systems on 28th July. Download the demo from Nintendo eShop today.

Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

GO BEYOND WHEN MY HERO ONE’S JUSTICE OFFICIALLY ARRIVES ON OCTOBER 26, 2018

GO BEYOND WHEN MY HERO ONE’S JUSTICE OFFICIALLY ARRIVES ON OCTOBER 26, 2018

Attention all MY HERO fans! MY HERO ONE’S JUSTICE, the 3D arena fighting game based on the popular Weekly Shonen Jump® manga and anime franchise, will officially arrive in the Americas on October 26, 2018; the game will be available for the PlayStation®4 computer entertainment system, Xbox One, PC via STEAM®, and Nintendo Switch™. In celebration of this announcement, BANDAI NAMCO Entertainment America Inc. is revealing three new playable characters, one of which will be available as an early-access pre-order bonus.

Two characters pivotal to the anime’s third season will be joining the game’s roster at launch: Gran Torino, the retired Pro Hero and revered teacher of both All Might and Izuku Midoriya, and Muscular, the sadistic enforcer of the League of Villains’ Vanguard Action Squad. Gran Torino’s Quirk, “Jet,” helps him bounce around battlefields at nearly untraceable speeds, while Muscular’s “Muscle Augmentation” enhances his physical abilities (and physique) to superhuman levels.

Players who pre-order MY HERO ONE’S JUSTICE will also receive “Flame Hero” Endeavor—the #2 Pro Hero, heated rival of All Might and father of Shoto Todoroki—as a playable character. Endeavor ignites the fight with his “Hellflame” Quirk, incinerating opponents with an overwhelming barrage of fire-based techniques.

MY HERO ONE’S JUSTICE gives players the opportunity to experience iconic moments from the MY HERO series like never before, featuring a Story Mode played from the perspective of both the Heroes and the Villains. In addition to the unique story, the game also offers a robust character customization system, enabling players to put their own quirky twists on each Hero and Villain uniform with costume pieces from across the MY HERO universe, such as Eraserhead’s glasses, Katsuki Bakugo’s gauntlets, and even a leg-hugging Minoru Mineta plush.

S.T.A.L.K.E.R. Inspired Battle Royale Fear the Wolves Coming to Steam Early Access on July 18

Focus Home Interactive and Vostok Games announced their battle royale Fear the Wolves is coming to Steam Early Access on July 18th. A console and a full PC release is scheduled to launch in 2019.

Vostok Games is a Ukraine-based studio is staffed by several former S.T.A.L.K.E.R. developers. Their previous work inspired Fear the Wolves, as players not only must survive other hostile players but also the constant dangers of hunger, thirst, and radiation. The map is set in Chernobyl with dynamic weather and radiation systems. The winner will be the players who are able to survive the entire day and leave the map on the only extraction helicopter.

Fear the Wolves is still in active development, as the initial Steam Early Access release will not be feature complete. Vostok Games believes the game is stable enough for interested players to try Fear the Wolves and provide feedback to help guide the future of the game.

There are no pre-orders available, but the Steam page is live.

 

SPEAK TO THE PRESS AND MAKE HEADLINES IN F1® 2018

SPEAK TO THE PRESS AND MAKE HEADLINES IN F1® 2018

New Developer Diary Details Immersive Career Mode

Larkspur, Calif. – July 5, 2018 – Codemasters® has today released the first of a four part series of developer diaries for F1® 2018, the official videogame of the 2018 FIA FORMULA ONE WORLD CHAMPIONSHIP™, which reveals how you can ‘Make Headlines’ both on and off the track. New, time-pressured press interviews at key moments throughout your career will put you in the spotlight and immerse you into the world of F1 more than ever before.

The new developer diary, available to view now at www.youtube.com/formula1game, details how your interactions with Claire, the new reporter character in F1 2018, will shape the way in which you are seen in the sport and directly affect your career. Will you choose to exhibit showmanship or sportsmanship? Your answers can increase/decrease the motivation within departments in your own team, altering the price or reliability of upgrades, as well as any offers you might receive from rival teams.

“The media are going to play a huge part in the player’s career,” commented F1 2018’s Game Director, Lee Mather. “It’s super important for a driver to not just be skilled on track. It’s all about being the complete package. The player is going to need to consider how their answers impact the morale of their team and also how other teams in the paddock perceive them.

Lee continued: “Certain teams may like to see a driver who is a great sportsman: demure and calm in front of the press, even under high-pressure situations, while others may want a driver who is more of a showman who can create buzz.”

The answers available to you will develop over time as your character becomes better known within F1. The interviews will take place in new locations in the Paddock and in front of the team and scrutineering garages.

There are further improvements within the career mode. You now have more control over your destiny and can approach rival teams about a potential move, including the opportunity to switch within the season. You also have the opportunity to select your own championship rival.

Details of further enhancements to the career mode will be unveiled in part two of the developer diary series.

F1 2018 will release onto PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC worldwide on August 24, 2018. Featuring all of the official teams, the drivers and all 21 circuits of the thrilling 2018 season, this year also sees the return of the French and German Grand Prix™ to the calendar meaning that you can now race at Circuit Paul Ricard and the Hockenheimring.

Follow Codemasters F1 games blog (http://blog.codemasters.com/f1/) and social channels on Twitter (https://twitter.com/Formula1game) and Facebook (https://www.facebook.com/formula1game) for future updates. 

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About Codemasters

Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specialises in high quality racing games including DiRT, GRID and the BAFTA award-winning official FORMULA 1 series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2018 Game – an official product of the FIA FORMULA ONE WORLD CHAMPIONSHIP. © 2018 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”® and the Codemasters logo are registered trade marks owned by Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, FORMULA ONE, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula 1 company. © 2018 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The FIA and FIA AfRS logos are trade marks of Federation Internationale de l’Automobile. All rights reserved.

All other copyrights or trade marks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

Warhorse Studios Releases From the Ashes, First Premium DLC for Kingdom Come: Deliverance

Warhorse Studios Releases From the Ashes, First Premium DLC for Kingdom Come: Deliverance

Larkspur, Calif. – July 5, 2018 – Warhorse Studios and Deep Silver today released From the Ashes, the first premium DLC for the critically acclaimed medieval role-playing game Kingdom Come: Deliverance on PC, PlayStation®4, and Xbox One for $9.99. From the Ashes DLC is available now on the respective digital stores.

Kingdom Come: Deliverance’s first DLC introduces a new type of adventure. Players will have the ability to build an entire authentic village “from the ashes” of a burned down bandit camp and experience first-hand what it was like to build a new settlement from the ground up in the Holy Roman Empire.

As the newly appointed bailiff, players will decide which structures to build first, how they want to attract people to their settlement, and how to handle disputes amongst citizens. But a bailiff’s lot is not all hard work; village leaders can also enjoy recreational activities like taking one of the new horses for a ride, rolling the dice in games of chance, or just visiting the local (and recently built on your orders) tavern. These are just some of the activities awaiting players in From the Ashes.

From the Ashes – Features
Manage a village and control the finances. Plan accordingly and take care of your reputation.
Upgrade your buildings and get unique items which will help you on your journey through Bohemia.
Hire special NPCs and upgrade your production with well-known characters from the game.
Mediate disputes and influence the wellbeing of your citizens and budget. 

Kingdom Come: Deliverance Key Facts
Title:                           Kingdom Come: Deliverance
Platform:                    PlayStation®4, Xbox One, PC
Developer:                 Warhorse Studios
Co-Publishers:          Deep Silver, Warhorse Studios
Age Ratings:             ESRB M for Mature
Genre:                        RPG
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About Warhorse Studios
Warhorse Studios is a young independent game developer studio from the Czech Republic, Prague. It was founded by Daniel Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR (Original War, UFO:* trilogy). The studio contains a mix of experienced game industry veterans (and young-guns from all over the world), with dozens of games published and millions of copies sold.

In January 2014, Warhorse launched a Kickstarter campaign for a realistic medieval RPG game called Kingdom Come: Deliverance. It ended up being the third most successful project, according to the number of backers, in 2014. With an initial goal of £300,000, we finally gathered more than £1.1M. Warhorse Studios was also named among the World‘s TOP10 Most Innovative Companies on Kickstarter of 2015 by Fast Company.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

DOVETAIL GAMES ANNOUNCES FISHING SIM WORLD, COMING SEPT. 18, 2018

DOVETAIL GAMES ANNOUNCES FISHING SIM WORLD, COMING SEPT. 18, 2018

CHATHAM, Kent July 5, 2018 – Dovetail Games has announced Fishing Sim World, the most authentic fishing experience ever made. Feel the adrenaline rush of landing trophy largemouth bass and the thrill of fighting huge carp and monster pike. Fishing Sim World perfectly combines realistic game physics and accurate fish AI for a genuine fishing adventure that will keep you hooked.

As you rise from beginner to pro, you’ll improve your skills, upgrade your equipment and master each environment. Fishing Sim World takes players to seven uniquely challenging and beautiful locations across the U.S. and Europe. Travel from the glacial Lake Boulder of Upstate New York and Florida’s sun-kissed Lake Johnson to the licensed Gigantica Main Lake in France and a challenging stretch of the UK’s Grand Union Canal.

Cast out on your own or with friends in multiplayer for up to four players, comparing catches in real time on the leaderboards. The battle doesn’t end there – compete in live tournaments against opponents from around the world as you fight to be crowned Fishing Sim World champion.

Fish from land, or get out on the water with your boat, using sonar to find the perfect fishing spot. You’ll need every advantage you can get – each of Fishing Sim World’s 18 species of fish has its own advanced AI and behavioural systems. From water temperature to choice of bait, you’ll have to learn how each fish reacts to its surroundings and adapt your strategy to catch your prey.

Fishing Sim World is fully licensed, featuring some of the biggest names in the industry from North America and Europe. Choose from hundreds of rods, reels and lures from real brands like Bass Cat Boats, Bill Lewis Outdoors (Rat-L-Trap), Duckett, Korda, and many more, offering thousands of winning equipment combinations to tackle the challenges ahead. Whether you’re a beginner picking up a fishing rod for the first time or a veteran looking to put your real-life angling skills to the test, Fishing Sim World will have something for you all.

“Our passion for simulation and realism ensures that Fishing Sim World will be the most authentic fishing game on the market,” said Mark Greenway, Fishing Sim World Director at Dovetail Games. “We cannot wait for fishing fans to take on the challenges of bass and predator fishing, as well as catching huge carp!”

Fishing Sim World will be released on Sept. 18, 2018, on PlayStation®4, Xbox One and Steam (PC) at a cost of $39.99 / £29.99 / €34.99.

About Dovetail Games

Dovetail Games was launched in 2013. Previously trading as RailSimulator.com Ltd, the business launched in 2009, initially producing and marketing the PC game Train Simulator. Today Dovetail Games is responsible for train, flight and fishing simulation games and is developing for PC and leading consoles. http://www.dovetailgames.com.

Past Cure re-written as a swathe of game-changing additions and enhancements creates an experience shaped by the fans and celebrated by the community

Past Cure re-written as a swathe of game-changing additions and enhancements creates an experience shaped by the fans and celebrated by the community

New patch adds story elements, new game mechanics, improved graphics, new areas and more focused gameplay

Berlin, Germany, July 5th, 2018 –Phantom 8, a Berlin-based indie developer, is pleased to announce a raft of additions and enhancements to Past Cure that presents the studio’s title in a whole new light.

Changes include new story elements, cinematics, redesigned levels, reworked sanity meter, and the addition of new abilities; allowing you to interact more with the environment and experience Ian’s story in a more compelling and engaging way.

The updated and enhanced Past Cure is available to download now for PC, and will release in the coming weeks for PlayStation and Xbox One.

To watch the relaunch trailer, visit the link below:

“We were astounded by the level of feedback the community offered. The response to Past Cure has been incredible, and for a small studio, we’ve been really humbled by the positive contribution fans have made,” said Simon Gerdesmann, Phantom 8’s Managing Director. “We also listened to the things that didn’t resonate as we would have hoped, and have made a swathe of changes, additions, enhancements, redesigns to really bring out the best in Past Cure, a true labour of love for us.”

Other enhancements include improved auto-aim, new and improved voice overs, improved texturing and graphical upgrades and more.

Updated Features:
New areas and redesigned levels

Entirely new areas have been created to enable more immersive gameplay in levels that have been redesigned to offer a more challenging, and ultimately more enjoyable experience for the player.

More mind-bending abilities

In Past Cure, players have many different abilities, but to create more ways to play, and feel even more powerful, two new abilities have been added.
Mind bash allows you to stun or kill enemies and destroy objects within the environment.
Mind Fly creates a shield around Ian, which utilises sanity as the hits reign in, giving you a useful addition to your journey, but one that comes at a cost.

A story that continues to unfold

Throughout Past Cure, cinematics have been reworked to tell more of the story loved by its fans, and splintered across its levels are more elements of the backstory to discover.

Reworked Sanity Meter

The new sanity meter doesn’t recover from under 35%, and as it depletes toward zero, the nightmares from Ian’s dream world begin to surface in the real world, creating a new threat. Ian will have to decide upon fight or flight against these new foes until his sanity recovers.

Winner of multiple awards – including Best Storytelling at White Nights, Public Choice Award at Game Connection 2017, nominated for best emotional game in the Emotional Game awards, and for Best Indie Game at GamesCom 2017 – PAST CURE sees you play as Ian, a former special operations soldier unsure of his surroundings, and desperate to make sense of the last few years.

After the victim of experimentation and torture in prison, Ian’s mind has become fractured. His captors left him scarred with unrelenting nightmares, visions and new unstable and largely unexplainable powers such as time manipulation and telekinesis. Drifting between reality and hallucinogenic states, Ian must make sense of the world around him as he sets out on a path of revenge and discovery, uncertain of what awaits around the next corner.

Developed by an eight-person studio, PAST CURE is Phantom 8’s debut game. It launches globally at digital and retail, echoing modern film making in its cinematic design, and redefining the quality that can be achieved with a small, but focused studio.

PAST CURE is available now at retail and digitally for PlayStation 4 & Xbox One and Steam.

To keep up-to-date with Past Cure, more information can be found on the official channels:
Twitter
Facebook
Official Website

About PAST CURE
After years of being tortured in dark prisons across Europe, former elite soldier Ian lives in his brother’s safehouse, struggling with the consequences of the military experiments he was put through. They twisted his mind; imbued him with preternatural mental abilities such as time manipulation and telekinesis, and fractured his grip on reality. Driven by hallucinations and his thirst for revenge, Ian enlists his brother’s help and sets out on a thrilling hunt; both for the perpetrators of the conspiracy against him and for the truth underlying his torment. During the course of his mission Ian experiments with his new powers, quickly coming to realize their inherent danger – with each use, his sanity frays a little more, drawing the nightmarish attention of something beyond reality.

In pursuit of the men behind his imprisonment, Ian soon realises that his true enemy may be hiding within his own madness.

About Phantom 8
We are an independent development studio with our headquarters in Berlin, Germany — a place that gives us our inspiration and drive. We started in late 2015 with the idea to build a unique and high-quality independent game. In January 2016, the studio was officially founded. Our highly motivated and extraordinary performing team currently consists of 10 people, topped with a 2-head management team. All of us share the same passion for gaming. We focus on the essence of making good games – gameplay, story, design and fun factor. For more information, visit https://phantom8.studio.

LIONSGATE AND APPS MINISTRY RELEASE NEW TOURNAMENT MODE FOR THE REAL-TIME MULTIPLAYER GAME DEPLOY AND DESTROY ON iOS AND ANDROID

LIONSGATE AND APPS MINISTRY RELEASE NEW TOURNAMENT MODE FOR THE REAL-TIME MULTIPLAYER GAME DEPLOY AND DESTROY ON iOS AND ANDROID

Amazon GameOn integration helps level the playing field for the most competitive rivals

LOS ANGELES July 5, 2018 – Global content leader Lionsgate (NYSE: LGF.A, LGF.B) and independent developer and publisher Apps Ministry have released a major Deploy and Destroy update to enable tournament play, powered by Amazon GameOn, a cross-platform, competitive gaming service. Deploy and Destroy is a real‐time multiplayer game featuring some of the world’s biggest action franchises, including Ash vs Evil Dead and The Divergent Series. The game’s new competitive mode levels the playing field for everyone by disabling auto-aim and bots while making weapons available from the get-go to characters eligible for each tournament.

Deploy and Destroy is a competitive action spectacle at heart, and the feedback from our most passionate players helped create specific features that encourage and reward competition at its finest,” said Peter Levin, President of Interactive Ventures, Games & Digital Strategy at Lionsgate.

“This huge push to support and promote the very best competitive play is one we share with our community, and it’s just the beginning of what players can expect for the future of Deploy and Destroy,” said Apps Ministry Founder Vadim Shilov. “Moving ahead, we’ll continue to offer new experiences, rewards and IPs to keep fans engaged with fresh content and gameplay.”

Tournaments will run for a limited time in Deploy and Destroy, and players can compete in as many matches as they like during the time allotted. Points accumulate across all matches played within a given tournament, with special in-game rewards going to top finishers on the leaderboards. Tournaments currently support Deathmatch for up to eight players, though Team Deathmatch tournaments and other evolutions based on community feedback are planned down the road. Deploy and Destroy’s debut tournament will focus specifically around the Ash vs Evil Dead IP.

Amazon GameOn, which powers Deploy and Destroy’s competitive mode, is a cross-platform, competitive gaming service that allows developers to easily integrate competitions natively into their games on mobile, PC and console through a set of flexible APIs. With GameOn, developers can drive engagement, increase monetization, and bring more players in on the action. Learn more about GameOn here.

Beyond Deploy and Destroy, Lionsgate’s strides into competitive gaming and esports are highlighted by its investment in the professional esports organization Immortals, which owns and operates the newly crowned Stage 4 champions of The Overwatch League™, the Los Angeles Valiant. Immortals also recently acquired the Counter-Strike team Made in Brazil alongside a series of new partnerships with Razer, PepsiCo, K-Swiss, Betway and Tinder, as well as their first-ever motion picture jersey sponsorship for Lionsgate’s Uncle Drew feature film. In addition, Lionsgate is a partner on the mobile hit Power Rangers: Legacy Wars, the free-to-play, real-time multiplayer fighting game from developer nWay, which has been downloaded over 36 million times and was just showcased as part of Amazon’s Mobile Masters tournament series.

Deploy and Destroy is free to download now on iOS and Android smartphones and tablets. For more information, visit www.deployanddestroy.com.

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About Lionsgate

The first major new studio in decades, Lionsgate is a global content platform whose films, television series, digital products and linear and over‐the‐top platforms reach next generation audiences around the world. In addition to its filmed entertainment leadership, Lionsgate content drives a growing presence in interactive and location‐based entertainment, gaming, virtual reality and other new entertainment technologies. Lionsgate’s content initiatives are backed by a 16,000‐title film and television library and delivered through a global licensing infrastructure. The Lionsgate brand is synonymous with original, daring and groundbreaking content created with special emphasis on the evolving patterns and diverse composition of the Company’s worldwide consumer base.

About Apps Ministry

Based in Russia and the U.S., Apps Ministry is a talented, ambitious video game and app developer focused on iOS and Android. Our team of experienced developers, designers, testers, and project managers can handle complex development challenges, integrating the best monetizing models, localization techniques, and testing methods. Learn more at http://appsministry.com.