From the creators of the indie
hit ‘A Normal Lost Phone’ and co-produced by ARTE (Bury me, my Love) comes an
intriguing new mystery with entirely unique gameplay mechanics
PARIS –
May 16th, 2019 — Lauded
development studio Accidental Queens (A Normal Lost Phone), co-producer ARTE
(Bury me, my Love) and publisher Plug In Digital confirmed that their
narrative-driven, audio-based mystery game lands on PC and mobile today.
The studio has also released a brand new launch trailer to celebrate the game’s arrival, which you can watch here.
Alt-Frequencies
tasks players with unravelling a mystery taking place between multiple radio
stations among a disparate group of people, intersecting where interactive
investigation meets podcasting. Record, rewind time and broadcast snippets of
radio shows to find out the truth about the time loop, a conspiracy and the
biggest vote in history.
Alt-Frequencies
supports Visually Impaired players
and Blind gamers with inclusion of players of various disabilities being a
cornerstone of the game design. In Alt-Frequencies players will solve a
series of puzzles to progress in their investigation. A radio/audio format is
used as the game’s key mechanic, delivering an innovative and original method
of non-linear storytelling which has become the signature calling card of
acclaimed development studio Accidental Queens.
Players
will get an intimate look into the lives of radio hosts, conspiracy theorists,
students, politicians, underground activists, train station managers and even a
dog as they manipulate and redistribute information between them and impact
their lives in various ways.
An endless winter has fallen on Earth. Eldritch horrors now
prowl the wilderness. You are Ash, a man battling with his own internal
Eldritch horror while trying to create a safe haven for his daughter. To do so,
Ash will need to venture out into the wilderness to scavenge supplies, rescue
survivors, and battle back against the horrors.
Story
Fade to Silenceis a rogue-lite survival game, so storytelling is minimalist. Players will learn about the world from exploring, chatting with survivors, listening to the Eldritch horror, and dreaming during rest breaks. The writing is generally ham fisted, awkward, and at times cringe inducing. The interactions with survivors are too occasional to develop any serious attachment to them. The Eldritch horror that pesters Ash is maddening for all the wrong reasons, as it is repetitive and annoying instead of creepy. At best, the story is context for the game, at worst, it’s a nuisance.
Gameplay
Fade to Silence mixes
elements of Dark Souls-type action,
survival, and rogue-lite gameplay. Ash’s actions are restricted by his stamina
bar, so players need to choose their actions wisely in combat. Resources do not
respawn, so healing items are limited. Dodging, parrying, and blocking is a
must for long term success. The combat system is solid. Attacks are well
telegraphed, leaving much to player skill. There are a few hitches where Ash
may get stuck on something in the environment, but it is not a common
occurrence.
The game offers two difficulties. Explorer mode has
unlimited lives, more resources, better followers, and is generally more
forgiving. The main mode is not. Resources and respawns are limited, so players
will need to plan ahead of time what they will craft to get themselves out of
the gate and moving forward. Surviving outside of the settlement is tough. Staying
warm is a constant challenge, especially when blizzards drive down the
temperatures and drop visibility down to zero. Fade to Silence is not the type of game players will master on the
first playthrough. It’s a game of trial and error to find out the most
efficient way through the tech tree and the map.
Being a rogue-lite, permanent death does not wipe all
progress. Players are able to purchase boons for their next playthrough with
items collected from major story events and clearing strongholds. The boons
range from bonus starting resources to saved buildings and equipment.
Additionally, Ash becomes stronger and more resilient each playthrough by
collecting certain items. They are a huge time saver and create some feeling of
progression between attempts.
WhiteSilence
Getting into Fade to
Silence can be difficult. The tutorial is barebones, with players only
taught the basics of combat and gathering before being sent into the world.
There are slightly more detailed instructions in the survival guide, but better
tooltips would have been appreciated.
The pace of the game is slow. Ash has a slow, plodding
footspeed and limited stamina for sprinting. Unlocking the dogsled and wolves
will speed up the pace by a bit, but I find the dogsled controls to be clumsy. The
hassle of having to move the dog sled into place, hopping on, travelling, and hopping
off barely outweighs walking on your own two feet. Additionally, players will
need to stick to the path, or they will be in for a bumpy ride and risk
flipping the sled. Navigating is particularly brutal because there is no GPS type
arrow, so players will need to squint through the snow to find the path and constantly
pull up the map to figure out where to go. Early playthroughs are brutal until the sled
is unlocked and the ability to retain the sled between playthroughs is
purchased. The slow walking pace and the large distances between points of
interest means players will spend quite a bit of time staring at the wintery
environment.
Fade to Silence is
a real grind due to the repeated playthroughs, the poor tutorials, the slow
movement speeds, and missing quality of life features. Base building is a time
and resource expensive process, but buildings can’t be moved once built. The
buildings that are retained between playthroughs appear to stay in the same
place, so players will need to destroy perfectly good buildings. Starting new
games will take players through the initial tutorial each time, instead of providing
the option to skip through.
The controls in Fade
to Silence is rough. The game is built with consoles in mind, as controllers
feel more natural. The menus are radial and designed for thumb sticks. Item
management and crafting feels messy and unintuitive. The options for PC users
are also limited. Basics like toggle to aim or sprint is missing. Several menu
keys are hardcoded, so those who don’t use WASD or QWERTY keyboards may have
trouble.
Visuals
The visuals are a mixed bag. Fade to Silence’s environment is nice. A lot of time has clearly
been spent to create the winter wasteland where nature and Eldritch horrors
battle to reclaim the remains of humanity. The enemy character design is good.
The Eldritch horrors look alien, serving as a foil to the natural environment. On
the other hand, the character models are rather clunky and awkward looking.
Audio
The audio experience is rough. The sound effects are
probably the best of the bunch. A lot of attention has been paid to the sound
of footsteps treading across a variety of wintery terrain. The sound effect
alerts for low health, hunger, and cold are played way too often. Replacing
half of the sound effect cues with visual cues would provide the same effect
and be less annoying. The music itself is decent, mostly excelling at creepy
horror-style music to build tension. The biggest issue lies in the inappropriate
or overuse of tension setting music. The squeaky strings kick in randomly for
no apparent reason, making the music ineffective when tension should be built
up. The voice acting is also poor. Ash’s voice actor is barely passable, and
everyone else falls behind. The player is supposed to develop a fatherly bond
with Ash’s daughter, but her voice actor is bad enough for me to desire as
little contact with her as possible.
Overall
The
premise of a hardcore rogue-lite survival game is an attractive one.
Unfortunately, Fade to Silence struggles
with lousy writing, bad pacing, poor quality of life decisions, and a clunky
feeling that never goes away. I can see a very small niche of gamers who will
be willing to put up with the game’s quirks in exchange for a tough game
combining Dark Souls-type combat and
survival gameplay. On the other hand, most gamers can avoid the game’s clumsy execution
and never feel like they’ve missed out in life.
Capsule Computers review guidelines can be found here.
’39 DAYS
TO MARS’ NINTENDO SWITCH EDITION OUT TODAY
Joins Xbox One and Steam Releases
May 16th, 2019 — Developer
It’s Anecdotal is excited to announce its puzzle-adventure game 39
Days to Mars is now available on Nintendo Switch™ for $14.99 —
join Sir Albert Wickes and The Right Honourable Clarence Baxter for an exciting
19th century adventure!
39 Days to Mars is
a 1-2 player co-operative adventure game set in an alternate reality some 150 years
in the past. You’re tasked with piloting the HMS Fearful — a masterpiece of
unreliable engineering — on its maiden voyage to Mars. When the steam engine
runs out of coal, the ship’s cat shreds the navigation chart, and the tea gets
cold, it becomes clear that interstellar transportation isn’t a walk in the
park. It will take the talents of two working together on a mix of puzzles and
action sequences to get to Mars in one piece (let alone in 39 days).
39 Days to Mars is
also out on Xbox One, Windows PC, Mac, and Linux platforms. The Additional
Victorian Adventures content update released on PC in 2018 is included as part
of the console edition as well.
It’s Anecdotal is the one-person
indie development studio of Philip Buchanan. Having previously worked on titles
such as Lara Croft GO and Hitman GO, Philip is now focused on bringing small
indie titles to life. Working out of Montreal, Canada; and Christchurch, New
Zealand, his aim is to produce concise games that give memorable experiences
and have strong atmosphere.
New update lets PvE players focus on creative
community-building and exploration while balancing the competition for PvP
survivalists
HAMBURG,
Germany – May 16, 2019 –
Publisher Daedalic Entertainment and developer AtomicTorch Studio have released
a new free content update for the sci-fi multiplayer survival RPG CryoFallintroducing dedicated
PvE servers, one of the community’s most requested features. Players interested
in peaceful exploration, survival and community-building on CryoFall’s alien world can
now enjoy the game in cooperation with each other more fully without the
pressure of bloodshed.
In addition, several improvements have been
made based on community feedback to balance PvP servers, where going rogue is
always an option and survival of the fittest is ultimately all that matters. To
decrease the likelihood players log back on to find their bases and possessions
devastated, a new 7-10 PM local time raiding window* has been introduced to
ensure that most raids happen when players are likely to be online to fight
back directly. But this doesn’t mean PvP players can rest easy. Bombs now do
more damage, and the chests that protect your belongings can now be more easily
opened by invaders.
CryoFall
delivers a complex survival
experience with unlimited opportunities for players to make their mark on a
hostile alien world full of secrets, dangers and wealth. Discover new ways of
farming, hunting, cooking, crafting, mining, building and trading, with
multiple specializations available per character. Work with your fellow players
to build a functional new society, or succumb to the most basic of urges and
take what others have worked so hard to build. Whether you choose PvE or PvP, CryoFall offers a richly
varied gameplay experience, featuring:
Complex crafting and
industrial system, including oil refining and lithium extraction.
Various stages of
technological progress (primitive, industrial, modern, post-modern,
sci-fi).
Farming with complex
crop growth simulation, fertilizers, etc., and diverse cooking options.
Wide range of player
interactions and roles with specialization options emphasizing meaningful
interactions, rather than just combat.
Fully functional economy
simulation with coin minting, trading and automated vending machines
managed by players.
Carefully handcrafted
maps and locations (plus map editor).
Storyline elements
discovered through exploration.
Diverse environments
with several biomes (temperate, desert, tropical, boreal, wasteland,
etc.).
In-house developed
Renkei Engine™, allowing hundreds of players on the same server.
Complex character
simulation with several dozens of status effects (e.g., bleeding,
poisoning, radiation, etc.).
Extensive modding
capabilities, including real-time code editing.
CryoFall
is currently available for Windows
PC via Steam
Early Access and will be on sale for 10% off later today.
For more information, visit http://cryofall.com.
For the most recent patch notes, visit the game on Steam.
*Community server owners are free to configure
these raiding hours as they wish or even disable the feature altogether.
About
Daedalic Entertainment
Daedalic Entertainment publishes and develops
high-quality games for all platforms. The company has a diverse line-up of
high-quality titles, including classic adventures, RPGs, and strategy and
multiplayer games. With more than 80 employees, Daedalic is currently
developing a new line-up of innovative games across consoles, PC and mobile
platforms.
Among the AAA titles in production at the
studio are the team-RTS A
Year of Rain (PC), as well as The
Lord of the Rings – Gollum (multiplatform). A Yearof Rain combines classical
elements like base-building and a comprehensive story campaign with
hero-focused and team-oriented gameplay. The
Lord of the Rings – Gollum is an action-adventure that tells the
story of Gollum from a perspective never witnessed before in any storytelling
media, all the while staying faithful to the legendary books of J.R.R. Tolkien.
Based in Hamburg, Germany, Daedalic is one of
Europe’s most acclaimed publishers and developers. With a total of 32 awards in
the German Developers Award (including multiple accolades for “Studio of the
Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun,
Ken Follett’s The Pillars of
the Earth, The
Long Journey Home, and State
of Mind, Daedalic is a record holder for the two most prestigious
games awards in Germany.
About
AtomicTorch Studio
Founded in 2013, AtomicTorch Studio is an
independent game development company based in Singapore. Their goal is to
develop innovative, fun and accessible games that fuse gameplay and visuals
from classic old-school titles with modern technologies and novel ideas. CryoFall marks the third
and most ambitious game by the studio.
NEW SUPER MARIO MAKER
2 DETAILS REVEALED IN LATEST NINTENDO DIRECT PRESENTATION
The presentation also
introduced Nintendo Switch Game Vouchers, a new exclusive way for Nintendo
Switch Online members to save on digital purchases
16th May, 2019 – During the Super Mario Maker 2 Direct video presentation, Nintendo shared new details about Super Mario Maker 2, launching exclusively for Nintendo Switch on 28th June. The deep dive into the game revealed some of what’s new in Super Mario Maker 2, including new course parts and tools; a new single-player story mode with more than 100 Nintendo-created courses; new course themes; details about online course sharing*; options to create and play together with others**; and information about a special offer for Nintendo Switch Online members. The presentation also announced the upcoming Super Mario Maker 2 Invitational 2019 tournament, streaming live online the weekend before E3 from Los Angeles.
To view the entire Nintendo
Direct video chock-a-block with exciting new details, visit http://www.nintendo.com.au/nintendo-direct. Some of the highlights revealed in the video include:
What’s
New?: There are a ton of
new course parts, tools and features for creators to use in Super Mario Maker 2, some of which include:
Slopes – Create angled
surfaces by just picking a direction and setting the length. Gentler
slopes are an additional option as well.
Angry Sun –
Remember the angry sun that attacked Mario in Super Mario Bros. 3? It’s back and ready to put the pressure on players
in this new game.
ON/OFF Switch –
Hit an ON/OFF Switch, and all the red and blue blocks in the course will
swap. Setting them up wisely will help players create tricky puzzles and
obstacles.
Water Level –
The water level in Super Mario Maker 2 can
be adjusted in the Forest theme, so only half the course can be
underwater if that’s what the player wants. Water can even be set to rise
and fall at different speeds over time.
Banzai Bill –
The red variations of these classic Super
Mario enemies have a homing function that chases poor Mario wherever
he goes.
Co-op Making:
Pass a Joy-Con controller to a friend to create a course together.
To Be Continued…:
There are more new secrets in Super Mario
Maker 2. Players will have a blast experimenting with all
the tools and features they can use to create the courses of their
dreams.
Story
Mode: In the single-player
Story Mode, which can be played entirely offline, Mario sets out to help
rebuild Princess Peach’s castle. To fund this reconstruction project, he
needs to collect Coins, which he can earn by accepting jobs from the
bulletin board and completing the associated courses. Story Mode is a
great way for makers to get inspired, with more than 100 original
Nintendo-crafted courses to play.
New
Course Themes: In addition to
all the course themes from the original game, players will be able to
create and play courses using the Desert, Snow, Forest and Sky themes.
These themes feature new music by veteran Super Mario series composer Koji Kondo. The new Moon course
part can be used to unlock night versions of course themes. And depending
on the theme used, wild things will happen at night, including floating
Goombas, dimmed lighting in the Ghost House and sandstorms in the Desert.
Some items might even transform during nighttime…
Super Mario 3D World: Players can choose to create their courses in the
style of Super Mario
Bros., Super Mario Bros. 3,
Super Mario World, New Super Mario Bros.
U and a new style based on Super Mario 3D World. Some new features unique to this style include:
Cat Mario –
Cat Mario can climb walls, scratch, slide and pounce on enemies. Players
can even use Cat Mario to climb up the Goal Pole.
Clear Pipe –
Clear Pipes can be placed in any shape the player wants, but they have to
be careful, as enemies can also slide through these transparent pipes.
Koopa Troopa Car –
Hop in this sweet ride and zoom through the course. Players just need to
make sure not to crash!
Track Block –
The Track Block will follow any path the player draws. The blue one
starts moving when the player steps on it.
Piranha Creeper –
The Piranha Creeper follows the path that the player draws, extending its
dangerous spiky stem around the course.
Who’s Who in Super Mario 3D
World?: A cast of other
familiar faces will also make appearances in Super Mario Maker 2, so players are in for a treat.
Course
World: An online hub where
players can play and share courses, as well as play together, Course World
is available for players around the world who have a membership to
Nintendo Switch Online. Players can browse by Popular Courses, New Courses
or even search for specific tags like “puzzle-solving” or “autoscroll”
using a pre-defined set of filters. Once a course is downloaded, it can be
played anytime – even offline. Players can also personalise their Mii
character’s appearance using items like shirts and hats that unlock after
completing various objectives. In Endless Challenge, players will try to
complete as many Course World courses as possible on the difficulty of
their choice before getting a game over. Earning impressive scores in this
mode might even get the player on the Leaderboards.
Play
Together: In Course World,
players can play courses with people from all over the world. When playing
with four players, players can choose Mario, Luigi, Toad or Toadette.
Multiplayer Versus –
Four players face off in a side-scrolling showdown in this online
multiplayer mode. Each player will be assigned a different character,
then race each other in a randomly selected course. The player who clears
the course first wins and increases their Versus Rating.
Multiplayer Co-op – In
this online mode, up to four players must work together to beat the
course. If one player finishes it, everyone wins.
Nearby Play – If
up to four players each own a Nintendo Switch console and a copy of Super Mario Maker 2, one of them can set up a virtual room that the
others in the same location can join to play together, each on their own
console. Only the player setting up the room needs an internet
connection.
Super Mario
Maker 2 + Nintendo Switch Online Bundle:
Launching in stores and digitally in Nintendo eShop on 28th
June in addition to the stand-alone game, there will also be a Limited
Edition bundle which includes a 12-month Nintendo Switch Online Individual
Membership with a suggested retail price of AU$94.95 / NZ$106.45. Players
can also get an exclusive Super Mario Maker 2-themed
Nintendo Switch stylus when they pre-order the Super Mario Maker 2 Limited Edition from
Nintendo eShop, or by pre-ordering either version from selected retailers
(while stocks last). A Nintendo Switch Online membership is required to
use the game’s online features. The stand-alone game will launch with a
suggested retail price of AU$79.95 / NZ$89.95.
Nintendo
Switch Game Vouchers: this
exclusive offer allows Nintendo Switch Online members to buy two Nintendo Switch Game Vouchers for
just AU$134.95 / NZ$148.45. Each voucher can be redeemed for a download
version of any game from the programme’s catalogue, so members can get two
games together at a reduced price. For example, if members redeem one
voucher to pre-order Super
Mario Maker 2, and
use the other to download Super Smash Bros. Ultimate, they’ll save AU$34.95 / NZ$41.45 from the combined
Nintendo eShop price for this pair of games. This program is a great way
to get two games, including the latest pre-orders, at a discounted price.
Vouchers are redeemable for one year from the date of purchase and don’t
have to be used at the same time. Nintendo Switch Online members can buy
and redeem Nintendo Switch Game Vouchers via Nintendo eShop on Nintendo Switch.
Super
Mario Maker 2 Invitational 2019
– On 9th June AEST, four members of the Super Mario Maker community will compete in a variety of wild
and unpredictable Super
Mario Maker 2 courses designed
by Nintendo’s Treehouse team. The event will open up the festivities at
The Theatre at the Ace Hotel in Los Angeles, starting at 4:00am AEST /
6:00am NZST and will be followed by the Splatoon 2 World Championship 2019
and the Super Smash Bros. Ultimate World Championship 3v3 2019. For more
information, visit https://e3.nintendo.com/***.
* Nintendo
Switch Online membership (sold separately) and Nintendo Account required for
online play. Not available in all countries. Internet access required for
online features. Terms apply. https://www.nintendo.com.au/switch-online
** Additional
accessories may be required for multiplayer mode (sold separately).
*** This content is presented by Nintendo of
America. Please check www.nintendo.com.au for information
specific to Australia and New Zealand.
DIVE
DEEP INTO THE RABBIT HOLEWITH ALL-NEW ‘WAR IN WONDERLAND’ EVENT FOR
LINEAGE 2: REVOLUTION
All New
Alice-in-Wonderland-themed Content, Monsters, and Items Now Available to
Players
LOS ANGELES – MAY 15, 2019 – The Heroes of
Aden have an all-new threat to face and conquer in Wonderland as Netmarble
Corp. issues its latest update that brings the
mad world of the Alice in Wonderland novel to the popular mobile massive multiplayer online role-playing
game (MMORPG), Lineage
2: Revolution. Thanks to the mistake of Varot
the curious cat, players can step into Wonderland and join forces with Alice on
a quest to save her world with the new ‘War in Wonderland’ update.
Inspired by the classic Alice in Wonderland novel,
Lineage 2: Revolution’s War in Wonderland update adds a special
Temporal Rift Dungeon – Alice’s Dream – that lets players enter the world
of Wonderland at Level 10 where they will encounter weird animals, card
soldiers, and the Cheshire Cat as the final boss. An all-new Adena Vault –
Queen’s Treasure Chest – will be available for entry at Level 35 where expert
players can conquer Card captains and soldiers for rewards.
Other updates to Lineage 2 Revolution’s War
in Wonderland event include:
Alice in Wonderland-Themed Items –
Introduced in this update are Alice-themed items for players to collect
and enjoy. These include new costumes, an all-new Mount and Agathion, and
3D Wonderland Wardrobe Tickets
that allow players to try on all event costumes for a limited time.
Cloak and Costume Substats
– Starting today, cloak and costume stats will be categorized into
‘collection bonus’ and ‘equipped effect’ items. ‘Collection Bonus’ items
apply its bonus regardless of the player’s loadout while ‘Equipped Effect’
items only activate when players equip them. Once all War in Wonderland
costumes are collected, players can expect 30,000 CP from these items.
Event Field Monsters & World Bosses
– Later this month, monsters inspired the rabbits in Alice in
Wonderland, will appear in game and a new Event World Boss, Elnagandr,
will be added to the last half. These monsters drop special items when
defeated.
Lineage 2:
Revolution is a groundbreaking MMORPG bringing top-quality
visuals, a massive open-world, and large-scale PvP to mobile devices. Powered
by the Unreal Engine, the game features stunning visuals, large-scale
open-world combat where up to 200 players can battle in real-time on a single
screen – all in a gorgeous, fully-featured, persistent world MMORPG that can be
enjoyed alongside millions around the world, all within the palm of your hands.
Netmarble
Corp. strives to entertain audiences of all ages around the world by providing
great mobile gaming experiences. Established in Korea in 2000, Netmarble is the
fastest-growing mobile game company and consistently ranks as a top mobile
developer and publisher worldwide. With more than 5,500 employees, Netmarble
has been producing and servicing some of the most successful mobile games
including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and
Seven Knights. As a parent company to Kabam, a top mobile game developer in
massively multiplayer free-to-play games, and the largest shareholder to Jam
City, a leading casual social game developer, Netmarble has a strategic
partnership with CJ ENM Corporation, Asia’s largest entertainment company,
Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent
MMORPG company. More information can be found at http://company.netmarble.com.
The first eight-player raid in franchise history“Operation Dark Hours” is playable from this Friday.
SYDNEY,
AUSTRALIA — May 15, 2019 — Ubisoft announced that
“Operation Dark Hours”, the first eight-player raid in Tom Clancy’s The
Division franchise history will be playable from 3am AEST Friday, 17 May. Tom Clancy’s The Division 2 is available on the Xbox
One family of devices including the Xbox One X, PlayStation®4 computer
entertainment system and Windows PC.
With “Operation Dark Hours”, Ubisoft introduces the toughest of all
challenges to date. “Operation Dark Hours” will test the teamwork and ability of the most experienced
agents who have reached World Tier 5 and defeated Tidal Basin. Operation Dark
Hours will bring Agents to Washington National Airport, controlled by the Black
Tusks who are using it to fly in even more soldiers and supplies. Capturing the
airport will strike a significant blow to their operations. Players will
discover that the technology available to the Black Tusk is even more advanced
than what they had to face so far.
Players will take on some of the games’ most challenging bosses yet. In a team of 8 players, agents will have to figure out the fight mechanics and work closely as a team to execute their strategy in order to overcome these tenacious opponents. The Raid will reward players with exclusive loot, such as new gear sets, an exotic weapon as well as other unique rewards.
The
first team to complete “Operation Dark Hours” after it goes live will be
forever immortalized in-game by having their team photo and names displayed in
The Division 2’s White House for all players to see. All other players that
complete “Operation Dark Hours” until May 23 will receive a commemorative Arm
Patch, while players who complete the raid after those dates will be rewarded
with a clan banner icon and a trophy in their clan space.
Fans
can follow the race to the World First by checking out “Operation Dark Hours:
Race to a World First” Twitch Rivals Program at https://www.twitch.tv/twitchrivals.
Led
by Massive Entertainment in collaboration with seven other studios around the
world*, Tom Clancy’s The Division 2 is the next evolution in the open-world
online shooter RPG genre that the first game helped establish. Set seven months
after a deadly virus was released in New York City, Tom Clancy’s The Division 2
brings players into a fractured and collapsing Washington D.C. The world is on
the brink, its people living through the biggest crisis ever faced in human
history. As veteran Division agents, players are the last hope against the
complete fall of society as enemy factions vie for control of the city. If
Washington D.C. is lost, the entire nation falls. Building upon more than two
years of listening to and learnings from The Division community, Tom Clancy’s
The Division 2 will offer a substantial campaign that organically flows into a
robust endgame, to create a cohesive and meaningful experience for all types of
players, helping players emphasize their freedom to make strategic choices and
hone their own approach.
For more information on Tom
Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com.
For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit
Ubisoft News: news.ubisoft.com.
About Tom Clancy’s The Division 2
Led
by Massive Entertainment in collaboration with seven other studios around the
world*, Tom Clancy’s The Division 2 is the next evolution in the open-world
online shooter RPG genre that the first game helped establish. Set seven months
after a deadly virus was released in New York City, Tom Clancy’s The Division 2
brings players into a fractured and collapsing Washington D.C. The world is on the
brink, its people living through the biggest crisis ever faced in human history.
As veteran Division agents, players are the last hope against the complete fall
of society as enemy factions vie for control of the city. If Washington D.C. is
lost, the entire nation falls. Building upon more than two years of listening
to and learnings from The Division community, Tom Clancy’s The Division 2 will
offer a substantial campaign that organically flows into a robust endgame, to
create a cohesive and meaningful experience for all types of players, helping
players emphasize their freedom to make strategic choices and hone their own
approach.
*Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft
Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft
Sofia
About Ubisoft
Ubisoft is a leading creator, publisher and
distributor of interactive entertainment and services, with a rich portfolio of
world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s
video game series, Rayman, Far Cry and Watch Dogs. The teams throughout
Ubisoft’s worldwide network of studios and business offices are committed to
delivering original and memorable gaming experiences across all popular
platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18
fiscal year Ubisoft generated sales of €1,732 million. To learn more, please
visit www.ubisoft.com.
Ubisoft released a new Tom Clancy’s Ghost Recon Breakpoint trailer. The story trailer sets the stage for the game by introducing Jace Skell and his company Skell Technology. Based on the Auroa archipelago, the company specializes in drone and AI technology. Previously a peaceful technology, the drones are now lethal, autonomous weapons attacking politicians and wreaking terror.
The Ghosts are inserted into Auroa after the Jace Skell can no longer be contacted while the drones continue their offensive strikes. Players will fight for their lives against former Ghosts who have gone rogue and joined the Wolves. There’s no reinforcements coming, so players will need to scavenge equipment from their enemies, deal with battlefield injuries, and build camps to rest.
PUBG
MOBILE TO ROLL OUT GAMEPLAY MANAGEMENT WORLDWIDE
PUBG
MOBILE reveals plans to help build a sustainable gaming ecosystem in one of the
world’s most popular mobile games
LOS ANGELES –
May 14, 2019 – PUBG MOBILE is
introducing a new “Gameplay Management” system that encourages players to enjoy
a sustainable and balanced PUBG MOBILE experience. Upon logging
in for the first time, players will be asked to confirm their age to activate
the Gameplay Management system. Players under the age of 18 will have to
acknowledge a gaming advisory before they can start the game. Also, the system
will use pop-up notifications about game time to reminder players to rest or
stop the game.
The Gameplay Management system has been deployed recently in certain areas,
including Asian and North African countries, including Indonesia, India, Nepal,
the United Arab Emirates, Qatar, Kuwait, Iraq, Saudi Arabia, and Egypt. The Gameplay
Management system will deploy in other markets in stages. PUBG
MOBILE will soon be one of the first mobile games to deploy a Gameplay
Management system on a global basis. Releasing globally in various
stages, the system will help gamers make informed time management
choices when playing PUBG MOBILE. As PUBG
MOBILE grows into one of the world’s most trending mobile games, it is
devoted to providing a better gaming environment and being
proactive in building a balanced and sustainable online gaming ecosystem.
“PUBG
MOBILE is committed to being a responsible interactive entertainment
provider. With experts worldwide examining the impacts of technology and
videogames on players of all ages, our team wants to ensure our community is
equipped to make informed choices when it comes to PUBG MOBILE,”
said Vincent Wang, General Manager of Global Publishing Department, Tencent Games. “Today’s announcement is a
proactive step in ensuring that hundreds of millions of players worldwide can
continue to enjoy PUBG MOBILE in a sustainable manner.”
PUBG MOBILEwill assess user feedback and experience to adjust and enhance the Gameplay Management system as it scales to a global deployment. PUBG MOBILE will also launch initiatives to educate players on the benefits of the Gameplay Management system. PUBG MOBILEstrives to further encourage players around the world to develop a positive mindset while they enjoy PUBG MOBILE.
PUBG MOBILE is
based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the
world of interactive entertainment by storm in 2017. Up to 100 players
parachute onto a remote island to battle in a winner-takes-all showdown.
Players must locate and scavenge their own weapons, vehicles and supplies, and
defeat every player in a visually and tactically rich battleground that forces
players into a shrinking play zone.
For more
information, please visit the official PUBG MOBILEaccounts
on Facebook, Twitter and YouTube.
Keep Cities Safe in Rescue HQ – The Tycoon on
Windows May 28
PADERBORN, GERMANY — May
14, 2019 — Rescue HQ – The
Tycoon, the emergency services
management simulation developed by stillalive studios and published by the sim specialists at Aerosoft, dispatches onto Windows via Steam May 28,
2019.
Crises in San Francisco and Berlin are out of hand, but with clever ingenuity and a keen eye for management, the ultimate rescue center is possible. Police departments are on hand to prevent and halt crime, fire departments are prepared to halt blazing infernos, and medical services teams are ready to assist the infirmed and injured across the city.
Build and expand the city
of your choice’s emergency services headquarters by hiring workers, purchasing
property, and completing missions from the mayor. Mission rewards can increase
reputation and add new vehicles, equipment, team members, workstations or more
cash to further improve your headquarters. Manage the flow of money from city
hall’s weekly budget, as equipment requires maintenance, and consistent
emergencies can cause resources to dwindle.
Keep the headquarters
humming by making sure the day and night shifts are happy with a common room
and the resources they require. Unhappy workers mean worse response times and
maybe even desertion as employees leave to find a manager who appreciates them.
Build, hire, manage and keep expanding to keep things cool as the city heats
up.
Dispatch first
responders anywhere in the metropolis to help people in need. But dispatching
doesn’t just happen with the click of a button. Effective management of vehicle
types with different stats, personnel and experience require pre-emptive plans
in addition to quick, reactionary thinking.
Some emergencies require
all three teams to work together, from routine car crashes to special events
including Football championships which may lead to riots to break up and fires
to put out. Berlin or San Francisco could be under siege, leading to
lawlessness and a scarcity of resources. It won’t ever get too serious though,
as Rescue HQ– The Tycoon’s cute, approachable graphics and
animations ensure the mood is always positive.
“We love sandbox-type
games where we can manage many things at once, so police, firefighters and
medical services seemed like a great fit for us,” said Winfried Diekmann,
co-founder of Aerosoft. “With Rescue HQ– The Tycoon, we could
combine our expertise in emergency services simulation with our passion for
management games. Also, to get the community involved, Rescue HQ – The
Tycoon supports extensive modding, enabling players to modify and add
assets, scenarios, and entire maps of their own to the game.”
Rescue HQ – The
Tycoon releases May 28, 2019
in English, French, Spanish, German, Italian, and Polish on Windows. For more
information, please visit the official website.
About stillalive studios
Founded 2010 in Austria,
stillalive studios is best known for their work in the simulation genre as
well as SciFi strategy game Drone Swarm. With a technically ambitious
team, their talented developers create ambitious simulation, management and
strategy games.
For more information on
stillalive studios, check out their website.
About Aerosoft
In conjunction with the
numerous cooperations, Aerosoft, founded in 1991, can be counted as one of the
world’s leading publishers in the simulation genre. Thanks to strong
distribution partners in Europe, South America and the USA, Aerosoft today
generates over 50% of their turnover abroad. The product portfolio of Aerosoft
includes many add-ons for the Microsoft flight simulator, Prepar3D as well as
XPlane 10 & 11 and Aerofly FS 2, including add-ons.
For over 25 years,
Aerosoft GmbH has been acknowledged for high-quality simulation products.
Rooted in the flight simulation business where they have a wide range of
add-ons for all mayor flight sim platforms, Aerosoft extended their product
range to other PC simulations over the years. Titles like Emergency Call 112 –
The Fire Fighting Simulation and the Autobahn Police Simulator established
Aerosoft’s expertise in the emergency services sector.