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inXile Entertainment Reveals Sept. 13 Release Date for Wasteland 2: Director’s Cut on Nintendo Switch™

inXile Entertainment Reveals Sept. 13 Release Date for Wasteland 2: Director’s Cut on Nintendo Switch™

Fans can wishlist the award-winning post-apocalyptic RPG now on the Nintendo eShop

NEWPORT BEACH, Calif. Aug. 28, 2018 – On Sept. 13, Nintendo Switch™ players can begin their journey in the Wasteland! inXile Entertainment, the studio led by Interplay founder Brian Fargo, producer of the original Fallout, has partnered with Nintendo to release Wasteland 2: Director’s Cut, the sequel to the first-ever post-apocalyptic computer RPG. Critically praised and winner of numerous accolades, including Game of the Year, Wasteland 2: Director’s Cut is an enhanced version of the original that features numerous improvements and additions that further immerse the player in this epic adventure across a post-nuclear American Southwest.

inXile has also released a new launch trailer for Wasteland 2: Director’s Cut on Nintendo Switch in celebration of its upcoming arrival. In addition, players can now add the game to their wishlists through the Nintendo eShop to receive notification as soon as it is available: https://www.nintendo.com/games/detail/wasteland-2-directors-cut-switch

“When I first showed a screenshot of Wasteland 2 running on the Nintendo Switch, it erupted into one of the largest social media reactions I have ever seen,” said Brian Fargo, CEO of inXile Entertainment. “RPG fans are looking for new ways to experience old favorites, and Nintendo fans are looking for big, meaningful RPG experiences they can play anywhere they go. The game received a huge reaction last week at gamescom, and it feels great to be this close to getting the game in fans’ hands.”

For the latest updates, follow Wasteland 2: Director’s Cut and inXile Entertainment on FacebookTwitter and YouTube.

About inXile Entertainment

inXile Entertainment is a premiere video game development studio with locations in Newport Beach, Calif., and New Orleans, La., behind leading titles including Wasteland 2, Torment: Tides of Numenera, The Mage’s Tale, The Bard’s Tale IV: Barrows Deep and Wasteland 3. Headed by Brian Fargo, inXile Entertainment is home to both industry veterans and up-and-coming talent. It is at the cutting edge of innovation in delivering high-quality titles to its passionate and dedicated fan base.

Prison Architect’s Popular Escape Mode DLC Now Available on PlayStation 4 & Launching on Xbox One August 31st

Prison Architect’s Popular Escape Mode DLC Now Available on PlayStation 4 & Launching on Xbox One August 31st

Escape Mode DLC flips the award-winning builder formula on its head

Teesside, England – Aug. 28, 2018 – Developer and publisher Double Eleven, in partnership with Introversion Software, announced today that the Escape Mode DLC for the BAFTA-winning and multi-million selling Prison Architect is now live on PlayStation 4 and will launch on Xbox One on August 31st. The Nintendo Switch version of Escape Mode launches in a few short weeks.

The Escape Mode DLC is based on the well-loved PC mode, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. In Prison Architect, players build and manage their own maximum security prison to hold the most hardened of criminals.

Fans already playing Prison Architect on Xbox One can nab Escape Mode on its own or via a DLC bundle on August 31st (which includes all Prison Architect DLC, All Day and a Night, Psych Ward and Escape Mode), and those new to the title can pick up the base game as part of Microsoft’s Games With Gold promotion starting September 1st.

Originally released on PC in 2015 from developer and publisher Introversion Software, the game has sold more than 3 million copies worldwide and achieved critical acclaim among dozens of global media outlets.

To earn a reduced sentence on awaiting more information, keep up to date with Double Eleven at Double11.com and follow us at @DoubleElevenLtd.

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About Double Eleven
Double Eleven is a UK-based, full-service publisher and developer of interactive digital entertainment. Double Eleven’s most popular titles include Prison Architect: Console Edition, the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and more. In 2017, Double Eleven released Wizard Fu’s Songbringer (Xbox One Play Anywhere, PS4) and Coilworks’ Super Cloudbuilt (Xbox One, PS4 and PC).  Get in touch at [email protected].

About Introversion Software
Introversion Software is one of the UK’s most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, they have gone on to create four critically acclaimed video games including cult classics Uplink, DEFCON, Darwinia and Multiwinia. In Feb 2010 Introversion made its first move into the console space by releasing Darwinia+ (Darwinia & Multiwinia) for Xbox Live Arcade. Introversion have previously been voted one of the top 50 Best Games Companies in the world and Prison Architect, has enjoyed global success with over 3 million players, and in 2017 released the genre-busting Scanner Sombre. Find us at www.introversion.co.uk.

INTRODUCING MARBLE IT UP!, THE NEXT REVOLUTION IN THE ROLL-PLAYING GAME GENRE

INTRODUCING MARBLE IT UP!, THE NEXT REVOLUTION IN THE ROLL-PLAYING GAME GENRE

Get Ready To Roll In This Psychedelic Platformer, Coming In September To Nintendo Switch™

EUGENE, Ore.Aug. 28, 2018 – Bad Habit Productions has announced the next-generation roller: Marble It Up!, launching on Nintendo Switch™ in September. A spiritual successor to the Marble Madness and Marble Blast series, Marble It Up! is a high-speed puzzle platformer that harnesses the subtle thrill of racing the clock and embraces the pure joy of rolling.

“The core goal of Marble It Up! is to bring gamers into a state of flow. We aimed to marry the precise core interaction that is emblematic of today’s hit action titles into a game that is all-ages, family-friendly, very colorful, and very vibrant,” said Executive Producer Mark Frohnmayer. “We believe what makes it so immersive is the coding team’s merciless focus on true physics – the way that the marble interacts with the world.”

In Marble It Up!, players jump, bounce, boost, roll, and master marble physics through 40 breathtaking levels of moving platforms, icy terrain, gravity-bending surfaces, and kinetic platforming puzzles. Players use power-ups to slow time, launch into the air, and glide to the finish line as quickly as possible while exploring gloriously colorful and brilliant worlds filled with secret collectibles, unlockable marbles and more!

Marble It Up!’s dynamic replay system lets you watch and race against the ghosts of your best efforts, as well as those of the world’s top players on the online leaderboards. Test your wits and reflexes in a challenging experience that rewards skill and determination, all running beautifully in both docked and handheld modes at 60 fps with HD rumble.

“An intense love for the genre, for the subtle joy of rolling, led us to develop Marble It Up!” said Technical Director Ben Garney. “It’s unique; it has a trancelike quality… you get into this flow and this focus that you don’t necessarily get in a lot of games. Of all the products I’ve worked on, this is the one of which I’m most proud. It has the most compelling gameplay, the best looking art, and everyone on the team building it are people I really respect.”

Marble It Up! is a collaboration between true independent studios. Launched by Bad Habit Productions and developed by The Engine Company, Alvios, Arcturus Interactive, and Shapes and Lines, the Marble It Up! team brings a deep and fresh breadth of game development experience to the Nintendo Switch. Notable past titles led by members of this team include Starsiege: Tribes, Tribes II, Marble Blast Gold, Marble Blast Ultra, the Torque Game Engine, Social City, QuiVr, and Disney City Girl, to name a few.

“We’ve made the game we were dying to play,” said Fletcher Armstrong, Public Relations lead. “A simple, refined, lasting experience that challenges you and, at the end of the day, puts a smile on your face. We grew up on games like this, and, with a focus on community, Marble It Up! is a game that will grow with its players. We believe Nintendo Switch is a fantastic entryway into that collaborative enthusiasm.”

For more information, visit http://marbleitup.com and http://twitter.com/marbleitup.

About Bad Habit Productions
Bad Habit Productions exists to bring highly distilled fun to the masses of perspicacious gamers the world over. Learn more at http://badhabit.com.

About The Engine Company
The Engine Company is a developer of games, rocking cloud code, streaming video technology, and embedded and AR/VR technology. We like to solve hard problems. Start your engines at http://theengine.co/.

About Arcturus Interactive
Arcturus Interactive builds awesome indie games and provides UI, UX, gameplay, and monetization design consultation services.

About Alvios, Inc.
Alvios, Inc. is an independent game studio that strives to explore the interesting path over the purely profitable one. We engage in radically open communication with our community.

Join us at http://alvios.com/.

About Shapes and Lines
Shapes and Lines provides visual development, content production, and outsourced solutions for all your art needs. http://shapesandlines.com/.

HUMAN HEAD STUDIOS AND ESDF’S BRUTAL VIKING RPG RUNE COMING TO STEAM EARLY ACCESS ON SEPT. 19, 2018

HUMAN HEAD STUDIOS AND ESDF’S BRUTAL VIKING RPG RUNE COMING TO STEAM EARLY ACCESS ON SEPT. 19, 2018

Pre-order Now to Grab Exclusive Content and Limited-Supply Copies of the Original Rune Classic

MADISON, Wis. Aug. 28, 2018 – Human Head Studios and ESDF have announced with a new gameplay trailer that Rune, the open-world viking RPG set in the end of days, will arrive on Steam Early Access on Sept. 19, 2018. Aspiring vikings can now pre-order Rune at a 15% discount at presale.runeragnarok.com to be granted a bountiful gift from the gods – a variety of tier-exclusive in-game and digital bonuses!

https://www.youtube.com/watch?v=vsnPjlHmaDA&feature=youtu.be

“With Rune Classic, we worked to push the boundaries of PvP, and with this spiritual successor, we’re now pushing even further with intense, brutal combat mechanics not often seen in these type of games,” said Human Head Partner and Project Leader, Chris Rhinehart. “Use your enemy’s strength against them – literally rip off their arm and then beat them to death with it!”

Rune is available to pre-order today at presale.runeragnarok.com. Players can choose between three unique Founder’s Packs – the Warrior Pack ($29.99), Berserker Rage Pack ($39.99) and God Slayer Pack ($59.99) – each of which can be pre-ordered at a 15% discount between now and Sept. 18 using the offer code “Rune15.” Each set contains a Steam Early Access copy of Rune (valued at $29.99 at launch), as well as a variety of exclusive in-game and digital surprises, including the game’s official soundtrack, special gear and more.

In addition, the first 10,000 people to pre-order Rune at any tier will receive a digital copy of 2000’s original Rune Classic.

Ahead of its Sept. 19 release, Rune will host another closed beta playtest this Saturday, Sept. 1, from 9:00 a.m. ET to 9:00 p.m. ET, with servers available in the U.S. and Europe. Players can sign up on the game’s official website for a chance to see Rune in action before it hits Steam.

Set in Midgard during Ragnarok, the end of days, Rune lets players align with their chosen god as they pillage villages for powerful weapons and armor, complete quests for their deity and receive blessings of strength and magic, all to save the realm from the trickster god Loki! Adventure by land and sea across a vast world of wonder and danger alone, with friends or against real opponents in PvP battles. Drink mead and vanquish monsters, beasts, the living and undead with brutal Viking power.

Development of Rune is funded in part by ESDF Management, a video game production and finance company. For more information, visit Rune’s official website, and follow the game on Facebook, Instagram and Twitter.

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About Human Head Studios

Headquartered in Madison, Wisconsin, Human Head Studios is an independent studio with more than 20 years of experience designing and developing commercial video games. Having worked on almost two dozen projects, the studio is best known for its critically acclaimed, award-winning titles Rune and Prey. Human Head has also contributed to the development of mega hits Bioshock Infinite, World of Tanks and Batman: Arkham Origins. The studio is currently hard at work on multiple projects for PC and next-gen consoles. For more information, visit www.humanhead.com.

About ESDF Management

ESDF Management is a California-based video game production and finance company led by a veteran team with experience in fundraising, development and marketing. Backed by some of the best partners and investors in the industry, ESDF is focused on working with top creative talent to make fun, high-quality games and world-class intellectual property. For more information, visit https://esdfmgt.com.

World of Tanks: Mercenaries Celebrates 17 Million Players with Explosive New Content in the Latest Update

World of Tanks: Mercenaries Celebrates 17 Million Players with Explosive New Content in the Latest Update

Get new Mercenary vehicles, maps, changes, and more in Update 4.6

August 28, 2018 — As World of Tanks: Mercenaries celebrates reaching a landmark 17 million registered players, the latest major update will be rolling out globally on August 28 on PlayStation®4 and Xbox. Update 4.6 introduces new content features, including everything from a fresh perspective to play Artillery vehicles to new Mercenary vehicles, Crews and Maps, and a fulfilment of popular requests from our community.

The first major feature is a new Artillery camera: the ‘Trajectory’ view. Available along with the existing birds-eye Artillery view, this view brings the camera lower to the ground and rotates to follow the shell’s trajectory, with the tank as the central pivoting point. As well as giving more variety and options to playstyles for Artillery, this new view is immersive and will bring players closer to the action than ever before.

When developing new features for World of Tanks: Mercenaries, Wargaming West keeps its ear to the ground and prioritizes requests from the community. Following a high level of demand from players, health bar numbers have been added to enemy and ally vehicles! When switched on, this feature gives players an indication of the state of their own team, or how much health still needs to be knocked off opponents.

If you’re looking for new trials, more challengers are approaching! With Update 4.5, we introduced the Mercenaries Tech Tree for the first time. These powerful new vehicles, captained by fierce Mercenary Crews, can be earned for free through ‘Contract’ missions. Update 4.6 is expanding this roster of rogues, and there are several vehicles available to earn right away. Here’s a little taster of some of the Merc vehicles and Crews heading your way in the very near future.

  • Thresher: a well-armoured Light Tank with an aggressive weapon. It’s operated by Dark Fox, a New Zealander who served under British command during World War II before going rogue and seeking revenge against Axis forces.
  • Long Reach: a Heavy Tank that brings together the best of British, German, and Soviet engineering. It’s captained by Brutal Beast, a Swiss ex-spy who travels across Europe, liberating towns and their people from German rule.
  • Sharpshooter: this Medium Tank combines machinery from Axis and Allied tanks, making for a nimble vehicle that packs a reliable shot. It’s under the command of Red Sentinel, an Italian soldier driven mad by the heat as he held his position against waves of Allied soldiers in a small Tunisian town.

And it’s not just the Mercenary Tech Tree that’s expanding! Players can look forward to working towards brand-new Tier X vehicles in the Chinese and British Tech Trees. The WZ-111 5A is a fearsome new Chinese Heavy Tank that has excellent armor and speed – enemy tanks will struggle to get the jump on it! It’s joined by the British Heavy Tank, the Super Conqueror. With all-round thick spaced armor giving it top protection from every angle, its great handling also makes it a menace to slower enemies.

Two new maps are also set to shake up Multiplayer battles! Caen – 1944 is inspired by a real town in north-western France, liberated from German control during the Battle of Normandy. It was originally used as the basis for the epic finale of the War Stories campaign Operation Sealion, where the story’s heroes finally drove the amphibious German invasion out of wartime Britain. With undulating hills, a large central ridge and a vast beach to the east, this map is primed for explosive showdowns. The peaceful Pearl River will also be joining the rotation. An idyllic valley bathed in golden sunlight, this map features rugged terrain that allows players to engage in ambushes and flanking manoeuvres. Stalk along the riverbed that cuts through the map to launch a direct attack on the enemy base!

World of Tanks: Mercenaries is a social game at heart, with teamwork and cohesive action providing the key to victory. To improve the quality of matches, teaming up with friends in Platoons with up to five participants will now be easier and fairer. Players are only able to select tanks from the same tier as their Platoon leader, with a maximum of three Artillery vehicle allowed per Platoon for a fairer matchmaking. The new Persistent Platoons also mean that friends and recent players you’ve fought alongside in battle will easily be able to join you or others by joining games through player profiles.

There are even more new features and additions to explore in Update 4.6, so update World of Tanks: Mercenaries to the latest version on August 28 to check out all the new content!

For more details on Update 4.6 of World of Tanks: Mercenaries, visit: https://console.worldoftanks.com/news/update-46/ (note link goes live tonight)

About World of Tanks: Mercenaries
World of Tanks: Mercenaries is a team-based massively multiplayer online action game dedicated to armoured combat, created by Wargaming West in Chicago, USA. Players immerse themselves in fierce 15-v-15 tank combat with opponents from around the world, and can fight it out on more than 90 different maps, and take command of their preferred vehicle out of over 690 different tanks from 10 nations.

For the first time in the history of the World of Tanks series, a new Mercenaries line allows players to forsake nationalities and take the wheel on a new range of powerful tanks, exclusive to the console experience.

World of Tanks: Mercenaries is played by more than 17 million players worldwide and is available on all generations of PlayStation®4, Xbox One, and Xbox 360. World of Tanks: Mercenaries can be downloaded for free by all PlayStation Network and Xbox Live account holders, with stunning 4K resolution and HDR support on PlayStation®4 Pro and Xbox One X. The epic, story-driven campaign mode War Stories can also be played for free, with regular episodic stories giving players the chance to rewrite history in immersive single-player and co-operative battles.

Cyberpunk 2077 Gameplay Revealed in New Walkthrough Video

After a bit of buzz about a strange transmission on the Cyberpunk 2077 Twitch channel, CD Projekt Red has finally revealed the very first look at Cyberpunk 2077’s gameplay. The video clocks in at a hefty 48 minutes. Originally released as a media-only video, the developers have released the video along with a message from Game Director Adam Badowski to remind viewers that the footage is very much work in progress. The full message is as follows:

What we’re releasing today was recorded from a game deep in development. Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see. However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!”

Cyberpunk 2077 is based on the classic pen and paper RPG series Cyberpunk 2020. Set in Night City, players will explore the dirty underbelly of the most populated city on Earth. As V, players will interact with a rich and vibrant world full of cybernetically enhanced humans looking to get an advantage over the competition. While no release date has been established, Cyberpunk 2077 is set to launch on PlayStation 4, Xbox One, and Windows.

DAMNVIEW: BUILT FROM NOTHING EXPLORES THE HOSTILITY AND DESPAIR OF CAPITALISM IN 2019

DAMNVIEW: BUILT FROM NOTHING EXPLORES THE HOSTILITY AND DESPAIR OF CAPITALISM IN 2019

PAX West Hands on Appointments Available

MADRID — August 27th, 2018 — Publisher Sindiecate Arts and developer Brainwash Gang invite you to experience an extraordinary simulation sandbox game examining occidental culture and its different social classes: Damnview: Built From Nothing. Coming in 2019 to PC, Xbox One, PlayStation 4 and Nintendo Switch, Damnview: Built From Nothing is told through the exploration of a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system or cast out of society’s machine.

Damnview: Built From Nothing is a game about despair, the hostility of capitalism and the need for seeking a better future. The city takes on the role of an enormous monster to defeat only with your life and hard work – or maybe also with your fists and dirty money. How far you’re willing to go to survive and succeed in a place like this is in your hands and sometimes being smarter, meaner or just not giving a damn is the pathway to success.

Featuring a rich city teeming with different societal classes and cultures, players will discover the city through its people. Each character has its own story and purposes in life. The decisions you make in your relationships will help to determine how well you fare as you do what you need to survive.

Take on a variety of occupations: drive a cab; work in a video store or a laundromat; smuggle all sorts of goods or sell drugs in the alleyways. Through the money you earn you’ll manage your income, build your home from nothing and try to maintain your lifestyle. However, no matter how hard you work, society may have other plans for you.

Damnview: Built From Nothing arrives in 2019, but attending media are invited to book appointments to get hands on at PAX West Friday, August 31st and Saturday, September 1st.

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Beloved Beat-Em-Up Series Returns with Streets of Rage 4, Relentless Beatdowns Imminent

Beloved Beat-Em-Up Series Returns with Streets of Rage 4, Relentless Beatdowns Imminent

Dotemu, Lizardcube, and Guard Crush Games Tagteam SEGA’s Classic Arcade Franchise 

PARIS – Aug. 27, 2018 – Publisher Dotemu (Wonder Boy, Windjammers) and developers Lizardcube (Wonder Boy) and Guard Crush Games today revealed Streets of Rage 4, an all-new continuation of SEGA’s iconic arcade brawler series known for its radical fights, jammin’ ‘90s beats and dashing sparring gloves and bandanas.

Featuring hand-drawn visuals from the team behind 2017’s gorgeous Wonder Boy: The Dragon’s Trap remake, Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, a fresh story and a gauntlet of dangerous stages with a serious crime problem. Streets of Rage 4 recalls classic gameplay but it stands as an entirely original arcade-style romp thanks to the expertise of Guard Crush Games and Dotemu.

Whether players gang up with a friend or clean up the city solo, Streets of Rage 4 is a skull-bashing, chicken-chomping delight all set to a thumping soundtrack sure to get your blood pumping.

To keep up to date on all things Streets of Rage 4, punch your keyboard until it types www.streets4rage.com, go to www.facebook.com/StreetsofRage4 and slice that follow button on Twitter @Dotemu, @Lizardcube and @Guard_Crush.

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About Dotemu
Dotemu is a french video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear’s classic video games on today’s platforms, including PC, mobile, console and more. Working alongside the world’s most cherished and recognized publishers, the Dotemu team has published a number of global top-sellers across both PC and console, including Wonder Boy: The Dragon’s Trap, Windjammers, several games in the Ys series and more.

Founded in 2007, Dotemu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.

About Lizardcube
Lizardcube is a Parisian games studio founded by game industry veteran Omar Cornut (Pixeljunk Shooter, Tearaway, Soul Bubbles, Dear ImGui) and traditional comic/animation artist Ben Fiquet (Soul Bubbles). It is best known for the acclaimed remake of Wonder Boy: The Dragon’s Trap, praised for its gorgeous art style and retro engineering marvel.

About Guard Crush Games
Guard Crush Games was founded in 2009 by Jordi Asensio and Cyrille Lagarigue based on their passion for classic beat-em-up and sidescrolling titles. The team is best known for its XBox 360 release, Streets of Fury, and follow-up on PC Streets of Fury: Extended Edition in 2015, which revel in over-the-top action and capture the studio’s love for fun sidescrolling brawlers..

Yakuza Kiwami 2 Review

Yakuza Kiwami 2

Developer: Yakuza Studio
Publisher: Sega
Platform: PlayStation 4
Release Date: August 28, 2018
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

When it comes to remaking a classic game from the PlayStation 2 era few publishers can say that they do a better job than Sega. After releasing Yakuza Kiwami worldwide last year to show off just how great these original games can be when brought to the modern day we now have Yakuza Kiwami 2 to continue to bring the story to new and old fans alike. Taking advantage of the Dragon Engine used in this year’s Yakuza 6: The Song of Life is this second remake just as impressive as the first?

Story

A year has passed since the loss of ten billion yen left the Tojo Clan reeling and sent the underworld into a frenzy as everyone scrambled to find the money for themselves even if it meant killing anyone in their way. Since this time Kazuma Kiryu, who has long moved on from his time as the fourth chairman of the Tojo Clan, has been raising Haruka as his own daughter. Unfortunately since leaving the yakuza lifestyle behind, the Tojo Clan has fallen on hard times to the point that war is brewing between them and the Omi Alliance.

With Kiryu being the best hope for potential peace, he is given a task through the fifth chairman’s dying wish to try and bring peace between these factions by forming a brotherhood with the leader of the Omi while also bringing a new chairman to lead the now failing Tojo Clan. Of course, things are never easy as Kiryu learns that there is now someone else calling themselves a “Dragon” in Japan’s yakuza and it just so happens to be someone that not only has a history with the potentially new chairman that Kiryu is sent to retrieve, but also one that is more than willing to let the East and the West go to war.

Ryuji Goda, known as the Dragon of Kansai, serves as the direct opposite of Kiryu, the Dragon of Dojima, making him a perfect threat against Kiryu who, in this game, fights at his prime. With Ryuji believing there to be only room for one dragon to exist in Japan, Kiryu must do what he can to keep the peace and prevent the Tojo Clan and Kamurocho from falling apart in a story filled with various twists and turns. It is worth noting that although the storyline does follow the same pace as it did in the original game, there have been new scenes added in here and there to help add new elements to the story and tie up previously left hanging loose ends.

It is interesting to note that one of the first abilities that players have the ability to unlock as Kiryu is to mark all sub-story locations on the map. This is a major bonus as players previously had to stumbleupon most of these events and now they can easily seek these out. As per usual, these sub-stories range from endearing to outlandishly weird. A number of new sub-events have been added into Yakuza Kiwami 2 that weren’t in the original but returning players will also notice that a handful of other events have been removed entirely. It is also worth noting that a few locations found in the original PlayStation 2 version are also missing but players shouldn’t be too concerned in this regard as a number of new side areas and additional content has been included to make up for these lost locations.

Outside of the core story mode Yakuza Kiwami 2 also adds in a new side story in the form of “The Truth of Goro Majima” that is unlocked over the course of the main storyline. This mode places players back in the shoes of Majima as he tries to get his life back together after the events of Yakuza 0 and Yakuza Kiwami. Unfortunately while this brand new mode does give us a new look at Majima’s life and also features a few familiar faces from the aforementioned games it also feels rather limited in scope as not only is it rather short in nature since there are no sub-stories to complete outside of exploring the world as Majima and playing little mini-games that Kiryu can also take part in, but he is also limited to only the “Mad Dog” fighting style with the previous break dancing and batter styles removed from his repertoire. Still, longtime fans will be pleased to see this new content added in, especially since Majima remains a mainstay favorite.

Gameplay

Players will find that the use of the Dragon Engine and the recent improvements found in Yakuza 6 have been carried over to make Yakuza Kiwami 2 the smoothest feeling game in the series yet. Combat makes use of Kiryu’s standard Dragon of Dojima style and is incredibly fluid thanks in part to the engine as well as the fact that Kiryu is fighting at top shape this time around. It is interesting to note that combat really hasn’t changed too much in this regard as players will still encounter thugs on the streets of Kamurocho and Sotenbori as well as people harrassing random strangers but this time around players will immediately enter fights with little change to the area. In fact as soon as the last body hits the ground the combat will be immediately ended with enemies left lying where they landed, making for some quite devastated looking scenery depending on the Heat moves you’ve used to dispatch them.

Also worth noting is that the game has now added the ability to take weapons dropped by enemies and, instead of simply using them for the fight and losing them when it ends, and store it away for later use. This makes for a more interesting mechanic that allows players to build up an arsenal for a harder battle rather than only relying on their surroundings. Speaking of harder fights, Yakuza Kiwami 2 has made a few modifications to the boss battles in the game making them quite a challenge but not annoyingly so like in Yakuza Kiwami. That being said, most boss fights still end with a “Feel the Heat” style finishing move that sees Kiryu charge up a special attack to give the fight some cinematic flair.

While Kiryu starts out quite strong, he still has been out of the game for a bit and that means players will need to build up various stats and this is handled similar to how it was done in Yakuza 6. Players can earn various types of experience points by doing basically anything in the game be it fighting street thugs, taking part in mini-games that range from simply playing darts or golfing at a driving range to playing Virtual Fighter 2 or “controlling your stream” at the Toylets mini-game and much more, finishing sub-stories, and even eating food at restaurants and finding special food combinations.

These points can be spent on random side skills such as improving the amount of money earned in fights or unlocking the ability to see sub-story locations as mentioned earlier as well as used to increase Kiryu’s running speed, various stats, and even new special moves to expand his ever growing list of attacks and crazy Heat moves.

With players being able to fight it out in the streets and fill their bellies with various types of food in restaurants and bars, there is still plenty of additional side content to explore including some that has plenty of story content all to its own. This includes being able to take the lead in managing a cabaret club in order to prevent it from shutting down, allowing for a number of special scenes with the girls in the club as well as managing a Clan once again in the form of a Clan Creator that is used to defend Majima Construction. These both offer plenty of extensive content that, while not necessary for completion, give players plenty of variety even if they may feel like a bit of a timesink.

Visuals & Audio

It is clear that the Dragon Engine is truly what the Yakuza series needs to shine as Yakuza Kiwami 2 is easily the best looking game in the series to date now that it has been replicated in this engine. Both Kamurocho and Sotenbori are extraordinary to look at both at night and during the day while all of the character models are exceptionally well handled here both in standard gameplay as well as in cutscenes. Thanks to this engine not only are fights capable of being entered without any load times or slowdown, even entering the biggest building can happen immediately, helping breath real life into these cities bustling with activity.

With this release of Yakuza Kiwami 2 Sega has made sure to go over the game with a fine tooth comb to make sure that they have handled all of the goofy and obscure translations necessary to give this game its charm. The only voice track available is the original Japanese which is absolutely what fans should come to expect at this point as these characters have become iconic in this series.

Overall

Sega and the developers of Yakuza Kiwami 2 have done it once again by creating possibly the best game in the franchise to date. While jumping in at this point may seem daunting, there is an option to immediately learn the story of the first game if you are unfamiliar with the series, making this an option for both newcomers and longtime fans looking to get the most out of the Yakuza series.

BATTLE FOR AZEROTH™ BECOMES FASTEST-SELLING WORLD OF WARCRAFT® EXPANSION EVER

BATTLE FOR AZEROTH BECOMES FASTEST-SELLING WORLD OF WARCRAFT® EXPANSION EVER

Horde and Alliance heroes around the world answer their faction’s call to arms in force as Blizzard Entertainment’s latest release surpasses 3.4 million in day-one sales globally

SYDNEY, Australia—24 August, 2018—When the Battle for Azeroth erupted worldwide last week, champions of the Alliance and the Horde around the globe were called upon to fight for their faction. Heroes everywhere turned out in force, and Blizzard Entertainment today announced that as of Battle for Azeroth’s first full day of launch on 14 August, more than 3.4 million units of the latest World of Warcraft® expansion had sold through worldwide—setting a new day-one sales record for the franchise and making it one of the fastest-selling PC games of all-time.*

Battle for Azeroth is a definitive chapter in the Horde and Alliance conflict at the heart of Warcraft, and it’s been thrilling to see players representing their factions in record numbers and embarking on their war campaigns—not to mention joining in ourselves,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “But the launch is just the beginning of this conflict. More epic content is coming to World of Warcraft in the weeks ahead, and we can’t wait for players to experience the full story as it unfolds over the course of the expansion.”

As Azeroth’s defenders continue to explore new regions in search of allies and resources, preparations are being made for the next great confrontation in the ongoing war:

  • In the coming weeks, players will be able to charge into Battle for Azeroth’s first Warfront, Stromgarde—a 20-player co-op battle for control of a key strategic stronghold in the Arathi Highlands.
  • On 5 September, the gates will open to Battle for Azeroth’s first raid—Uldir, an ancient titan facility housing horrific Old God experiments gone awry.
  • Also on 5 September, the expansion’s first PvP season and first Mythic Keystone dungeon season will commence. The Mythic Keystone dungeon will feature a unique “seasonal affix”—Infested—that introduces new challenges based on the corrupted denizens dwelling in the Uldir raid.
  • Beyond that, additional updates are in the works that will provide even more content for players on an ongoing basis, including the ability to recruit the Kul Tiran humans and Zandalari trolls as playable Allied Races. More information on future updates will be shared at a later date.

About World of Warcraft: Battle for Azeroth

World of Warcraft: Battle for Azeroth is the seventh expansion for Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game. As a new age of warfare dawns between the Alliance and the Horde, Azeroth’s heroes must set out on a journey to the lost kingdoms of Kul Tiras and Zandalar in search of new allies; race against rivals for resources in dynamic Island Expeditions; bring new playable Allied Races into their faction’s fold; unlock the power of their gear using the new Heart of Azeroth artifact; and much more.

World of Warcraft: Battle for Azeroth is available in physical and digital standard editions (RRP $69.95 AUD / $79.99 NZD) as well as a Digital Deluxe Edition ($94.95 AUD / $109.99 NZD). The latter contains an arsenal of in-game bonuses for a variety of Blizzard games, including the Seabraid Stallion mount (Alliance), Gilded Ravasaur mount (Horde), and Tottle the Baby Tortollan pet for World of Warcraft; an “Azeroth Is Burning” card back for Hearthstone®; a Primal Flamesaber mount in Heroes of the Storm®; Horde and Alliance sprays for StarCraft® II; and a collection of faction-themed cosmetic loot for Overwatch®.

Battle for Azeroth is also available in a retail-exclusive Collector’s Edition (RRP $144.95 AUD / 154.99 NZD). In addition to the in-game items from the Digital Deluxe Edition, the Collector’s Edition contains a cache of faction-themed loot, including a collectible Horde and Alliance Double-Sided Mark of Allegiance; a limited-edition hardback of the novellas Elegy and A Good War, featuring exclusive artwork; and a Battle for Azeroth digital soundtrack.

To learn more about World of Warcraft: Battle for Azeroth, and for additional details on the different editions available, visit the expansion’s official website at www.worldofwarcraft.com/battle-for-azeroth.

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft®Hearthstone®Overwatch®, the Warcraft®, StarCraft®, and Diablo® franchises, and the multi-franchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-two #1 games* and multiple Game of the Year awards. The company’s online gaming service, Blizzard Battle.net®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads, based on internal company records and reports from key distribution partners.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about the release dates and features for the upcoming content for World of Warcraft: Battle for Azeroth, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.