inXile Entertainment Reveals Sept. 13 Release Date for Wasteland 2: Director’s Cut on Nintendo Switch™
Fans can wishlist the award-winning post-apocalyptic RPG now on the Nintendo eShop
NEWPORT BEACH, Calif. – Aug. 28, 2018 – On Sept. 13, Nintendo Switch™ players can begin their journey in the Wasteland! inXile Entertainment, the studio led by Interplay founder Brian Fargo, producer of the original Fallout, has partnered with Nintendo to release Wasteland 2: Director’s Cut, the sequel to the first-ever post-apocalyptic computer RPG. Critically praised and winner of numerous accolades, including Game of the Year, Wasteland 2: Director’s Cut is an enhanced version of the original that features numerous improvements and additions that further immerse the player in this epic adventure across a post-nuclear American Southwest.
inXile has also released a new launch trailer for Wasteland 2: Director’s Cut on Nintendo Switch in celebration of its upcoming arrival. In addition, players can now add the game to their wishlists through the Nintendo eShop to receive notification as soon as it is available: https://www.nintendo.com/games/detail/wasteland-2-directors-cut-switch
“When I first showed a screenshot of Wasteland 2 running on the Nintendo Switch, it erupted into one of the largest social media reactions I have ever seen,” said Brian Fargo, CEO of inXile Entertainment. “RPG fans are looking for new ways to experience old favorites, and Nintendo fans are looking for big, meaningful RPG experiences they can play anywhere they go. The game received a huge reaction last week at gamescom, and it feels great to be this close to getting the game in fans’ hands.”
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About inXile Entertainment
inXile Entertainment is a premiere video game development studio with locations in Newport Beach, Calif., and New Orleans, La., behind leading titles including Wasteland 2, Torment: Tides of Numenera, The Mage’s Tale, The Bard’s Tale IV: Barrows Deep and Wasteland 3. Headed by Brian Fargo, inXile Entertainment is home to both industry veterans and up-and-coming talent. It is at the cutting edge of innovation in delivering high-quality titles to its passionate and dedicated fan base.




With Kiryu being the best hope for potential peace, he is given a task through the fifth chairman’s dying wish to try and bring peace between these factions by forming a brotherhood with the leader of the Omi while also bringing a new chairman to lead the now failing Tojo Clan. Of course, things are never easy as Kiryu learns that there is now someone else calling themselves a “Dragon” in Japan’s yakuza and it just so happens to be someone that not only has a history with the potentially new chairman that Kiryu is sent to retrieve, but also one that is more than willing to let the East and the West go to war.
It is interesting to note that one of the first abilities that players have the ability to unlock as Kiryu is to mark all sub-story locations on the map. This is a major bonus as players previously had to stumbleupon most of these events and now they can easily seek these out. As per usual, these sub-stories range from endearing to outlandishly weird. A number of new sub-events have been added into Yakuza Kiwami 2 that weren’t in the original but returning players will also notice that a handful of other events have been removed entirely. It is also worth noting that a few locations found in the original PlayStation 2 version are also missing but players shouldn’t be too concerned in this regard as a number of new side areas and additional content has been included to make up for these lost locations.
Also worth noting is that the game has now added the ability to take weapons dropped by enemies and, instead of simply using them for the fight and losing them when it ends, and store it away for later use. This makes for a more interesting mechanic that allows players to build up an arsenal for a harder battle rather than only relying on their surroundings. Speaking of harder fights, Yakuza Kiwami 2 has made a few modifications to the boss battles in the game making them quite a challenge but not annoyingly so like in Yakuza Kiwami. That being said, most boss fights still end with a “Feel the Heat” style finishing move that sees Kiryu charge up a special attack to give the fight some cinematic flair.
These points can be spent on random side skills such as improving the amount of money earned in fights or unlocking the ability to see sub-story locations as mentioned earlier as well as used to increase Kiryu’s running speed, various stats, and even new special moves to expand his ever growing list of attacks and crazy Heat moves.
With this release of Yakuza Kiwami 2 Sega has made sure to go over the game with a fine tooth comb to make sure that they have handled all of the goofy and obscure translations necessary to give this game its charm. The only voice track available is the original Japanese which is absolutely what fans should come to expect at this point as these characters have become iconic in this series.