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TURTLE BEACH GEARS UP FOR THE HOLIDAYS WITH ITS ALL-NEW 2018 LINEUP OF GAMING HEADSETS THAT ARE BUILT TO WIN

TURTLE BEACH GEARS UP FOR THE HOLIDAYS WITH ITS ALL-NEW 2018 LINEUP OF GAMING HEADSETS THAT ARE BUILT TO WIN

Turtle Beach’s 2018 Portfolio is Headlined by the Company’s New Atlas Line of PC Gaming Headsets, New Console Headsets Priced Under $100, and its Flagship Elite Pro 2 + SuperAmp Pro Performance Gaming Audio System

San Diego, CA – November 19, 2018 – In a year of significant growth in the video game industry, leading gaming headset and audio accessory brand Turtle Beach (Nasdaq: HEAR) continues driving its strong performance as the Company heads into the 2018 holiday season with its richest offering of new, high-quality gaming headsets. With the majority of its 2018 lineup now available both in-stores and online, Turtle Beach has a variety of headsets designed to work with Xbox One, PlayStation®4, Nintendo Switch™, PC, and mobile/tablet devices, giving players the ability to choose the ideal model that suits the type of gamer they are and their budget.

“Turtle Beach’s year-over-year success stems from our ability to consistently design the widest assortment of high-quality products that empower a diverse audience of gamers,” said Juergen Stark, CEO, Turtle Beach. “This year we’re expanding the Turtle Beach brand even further with our new Atlas line which includes three different headsets for PC gamers, additional headset options under $100 with our new Stealth 300 and Recon 200 headsets, and by launching the successor to our flagship Elite Pro line with the Elite Pro 2 + SuperAmp Pro Performance Gaming Audio System.”

Stark continued: “This year’s full lineup, with the exception of a couple surprises still to be revealed, are now available in-stores and online and we’ve already seen positive feedback from gamers, our partnered teams and streamers, as well as very favorable reviews from publications like Game Informer, Windows Central, and more. We’ve got a great new lineup and are looking forward to a strong holiday season to help us continue this year’s strong performance.”

Turtle Beach’s 2018 lineup is headlined by the Company’s commitment to PC gamers and the introduction of its all-new Atlas line of gaming headsets built for PC. Designed in collaboration with leading esports teams, including Astralis, OpTic Gaming, and the Houston Outlaws, Turtle Beach’s Atlas line features three different models, including the Elite Atlas Pro Performance PC Gaming Headset, the powerful Atlas Three Amplified PC Gaming Headset, and the versatile Atlas One PC Gaming Headset, each one offering PC gamers an innovative set of features, functionality and pricing.

Additionally, with the influx of new gamers in the market – driven significantly in part by the popular new Battle Royale genre and games like Fortnite, PUBG, and Call of Duty: Black Ops 4’s Blackout mode – Turtle Beach has expanded its sub-$100 product range with the Stealth 300 and Recon 200 series amplified gaming headsets. Further, September also marked the launch of the highly-acclaimed Elite Pro 2 + SuperAmp Pro Performance Gaming Audio System – the successor to Turtle Beach’s original flagship Elite Pro headset that redefined gamers’ expectations for audio performance and comfort in a competitive gaming headset.

The Elite Pro 2 + SuperAmp Pro Performance Gaming Audio System for Xbox One and PS4™ builds on the legacy that began with Turtle Beach’s original Elite Pro headset from 2016 to deliver the next generation of pro-level audio required by today’s top competitive and hardcore gamers. The Elite Pro 2 + SuperAmp bundle is built for Xbox One and PS4™, and also works great with Windows 10 and earlier Windows PCs, and is available for a MSRP of $249.95.

“There are crucial features we need in a headset to be at the top of our game,” said Nick “Ashes” Ridgeway, Assistant General Manager of OpTic Gaming. “The Elite Pro 2 + SuperAmp checks all of those boxes for us: crisp voice communication, detailed sounds, and our own customized EQ so we always have the audio advantage over our competition.”

Elite SuperAmp
The Elite SuperAmp Pro Performance Gaming Audio Controller offers gamers an entirely new way to elevate and control their audio with their existing wired headset. The Elite SuperAmp delivers powerful amplified surround sound and connects via Bluetooth® to the Turtle Beach Audio Hub mobile app on Android or iOS devices where gamers can personalize a variety of settings. The Elite SuperAmp is built for Xbox One and PS4™, and also works great with Windows 10 (Xbox One version) and earlier Windows PCs (PS4™ version), and is available exclusively at www.turtlebeach.com for a MSRP of $149.95.

The official gaming headset of none other than DrDisRespect himself, the Recon 200 Amplified Gaming Headset delivers powerful game sound with enhanced bass and crystal-clear chat. The Recon 200 is built for Xbox One & PS4™, and also works great with Nintendo Switch™, PC, and mobile/tablet devices, and has a MSRP of $59.95.

“The Recon 200 is a bass-boosted, shatter-your-skull, extremely tactical headset built to take you to the next level,” said DrDisRespect. “Nothing even comes close. It’s time to step-up and show me what you’ve got! The Recon 200…BOOM!”

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter, and Instagram.

1 Source: The NPD Group /Retail Tracking Service/Video Games/Dollars/U.S. & Canada/January-September 2018

About Turtle Beach Corporation
Turtle Beach (www.turtlebeach.com) is a leading gaming accessory brand, offering a wide selection of cutting-edge, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, crystal-clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that make Turtle Beach a fan-favorite brand for gamers the world over. Designed for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, owning a Turtle Beach gaming headset gives you the competitive advantage. Hear Everything. Defeat Everyone.™ The Company’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements
This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “looking”, “plan”, “estimate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the Company’s liquidity, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Form 10-Q and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

GOD EATER 3 OPENING MOVIE AND NEW GAMEPLAY DETAILS REVEALED

GOD EATER 3 OPENING MOVIE AND NEW GAMEPLAY DETAILS REVEALED

BANDAI NAMCO Entertainment Europe has today revealed new story, gameplay features and a new character for upcoming title GOD EATER 3.

Also revealed is the opening movie from the game featuring the song “stereo future” – a song composed specially for the game by Kenta Matsukuma and performed by BiSH, the ‘punk rock band without musical instruments’.

Following the destruction of their home, GOD EATER 3 will see the game’s protagonists rescued by the crew of an Ash Crawler called Chrysanthemum. Ash Crawlers serve as the hub ships of the GOD EATER heroes and the sole lifeline for humans in the post-apocalyptic Ashlands. They are covered with Anti-Aragami Walls that protects them from the effects of the outside world, as well as Resonance Radars to seek out the dangerous Aragami.

Following a devastating Ash Storm, The Chrysanthemum crew lost their members capable of operating the Resonance Radar, so enlist the help of players to defeat the Aragami and restore the routes through the Ashlands. From their moving base, players will have to scout ahead into new areas of the Ashlands to safely guide the Caravan deeper into the world.

Also revealed is new character Phym, a mysterious girl sporting a horn on her forehead. Met by the protagonists during a scouting mission – Phym is a vital part of the GOD EATER 3 story and their encounter with her will change their lives forever.

The final feature revealed is the Burst Arts special attack. This is a move that players can use only during Burst Mode. The Burst Arts special attack takes a different form depending on whether players are stepping, on the ground, or in the air – with players able forge their own unique playstyle by defining which attack occurs.

To customize their characters even further, players can also choose different Burst Arts Effects for each move as well, providing a huge number of different combinations.

GOD EATER 3 will be available on February 8th, 2019 on PlayStation 4 and PC. For more information on GOD EATER 3 and other titles from BANDAI NAMCO Entertainment Europe., please visit https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

GOD EATERTM3&©BANDAI NAMCO Entertainment Inc.
Press Release © 2018 BANDAI NAMCO Entertainment Europe S.A.S
All other trademarks are properties of their respective owners.

Ubisoft® WELCOMES PAYPAL as NEW KEY PARTNER FOR Tom Clancy’s Rainbow Six® Pro League and Majors

Ubisoft® WELCOMES PAYPAL as NEW KEY PARTNER FOR Tom Clancy’s Rainbow Six® Pro League and Majors

PayPal is the new official payment platform partner for Tom Clancy’s Rainbow Six Pro League and Majors 

SYDNEY, Australia — November 19, 2018 — Ubisoft and PayPal have announced that PayPal is the new official payment platform partner for Ubisoft’s Tom Clancy’s Rainbow Six Pro League and Majors. This key partnership, which illustrates the title’s expanded reach and importance in esports, will extend from November 2018 through November 2019 across North America, EMEA, Asia Pacific and Latin America. Introduced at the Pro League Season 8 Finals in Rio de Janeiro, Brazil, this partnership will cover Pro League Season 9 and 10 as well as the Six Invitational 2019 and the second edition of the Six Majors, taking place in (the European) summer 2019.

The Tom Clancy’s Rainbow Six: Siege community is now more than 40 million players strong, and esports plays an essential role in its engagement and evolution. This vibrant community gathered at the Tom Clancy’s Rainbow Six Pro League Season 8 Finals, which hosted more than 8000 fans per day at the Olympic Park in Rio de Janeiro, Brazil this past weekend.

“We are honoured to welcome PayPal as a key partner for our Tom Clancy’s Rainbow Six Pro League and Majors,” said Geoffroy Sardin, vice president sales & marketing Ubisoft EMEA. “This is a clear signal that the Tom Clancy’s Rainbow Six esports scene is constantly moving forward, attracting new partners who share our enthusiasm for esports. It will be great to see our partnership flourish in our upcoming events, including Rio de Janeiro, Montreal and events throughout 2019.”

“PayPal is the ultimate upgrade companion for the Rainbow Six: Siege community, allowing players to checkout securely and conveniently so they can worry less and experience more,” said Adriana Bello, Head of Consumer Go To Market, PayPal. As the top cited preferred way to pay for gaming content, in-game items and content creator subscriptions, we’re excited to collaborate with the Ubisoft team to provide the gaming community with great experiences, including exclusive community events and deals on the Ubisoft Store in the upcoming year.”

PayPal joins a pool of prestigious key partners, including Lenovo Legion™ and HyperX®, the gaming division of Kingston® Technology Company, Inc.

For more information about Tom Clancy’s Rainbow Six Pro League, please visit http://www.rainbow6.com/esports and follow us at https://twitter.com/R6ProLeague.

About Tom Clancy’s Rainbow Six Siege
Inspired by real-world counter-terrorist organisations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

About PayPal
Fuelled by a fundamental belief that having access to financial services creates opportunity, PayPal (NASDAQ: PYPL) is committed to democratizing financial services and empowering people and businesses to join and thrive in the global economy. Our open digital payments platform gives PayPal’s 254 million active account holders the confidence to connect and transact in new and powerful ways, whether they are online, on a mobile device, in an app, or in person. Through a combination of technological innovation and strategic partnerships, PayPal creates better ways to manage and move money, and offers choice and flexibility when sending payments, paying or getting paid. Available in more than 200 markets around the world, the PayPal platform, including Braintree, Venmo and Xoom, enables consumers and merchants to receive money in more than 100 currencies, withdraw funds in 56 currencies and hold balances in their PayPal accounts in 25 currencies. For more information on PayPal, visit https://www.paypal.com/about. For PayPal financial information, visit https://investor.paypal-corp.com.

©2018 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

© 1999-2018 PayPal. All rights reserved. Other company and product names may be trademarks of their respective owners.

Heavy Metal Machines Interview with Aly Lenzi and Leonardo Lorenzoni

Heavy Metal Machines is a free to play MOBA that mixes elements of soccer, roller derby, and monster truck events. Two teams of four drivers must work together to drag a bomb to the enemy base. The game is available now on Steam.

We had a chance to sit down with Lead Game Designer Aly Lenzi and Community Manager Leonardo Lorenzoni to talk about Heavy Metal Machines


Heavy Metal Machines is a MOBA that mixes a lot of genres. Are there any particular games that inspired Heavy Metal Machines?

AL – The main inspiration is Rock’n’Roll Racing, but all the other Vehicle Arena games helped us shape our gameplay. Twisted Metal, Vigilante 8, Carmagedom, Road Rash, Destruction Derby, and other more recent titles influenced us, even if just a little bit. All those games were the ingredients for our end “feeling”, the emotions or game deliver.

However, competitive e-sports has guided us to forge the core of our gameplay, and we played every single MOBA, FPS, and Fighting Game out there extensively to enrich our capacity to direct Heavy Metal Machines to the correct competitive path.”

Balancing games is always a challenge. What you think is balanced during internal testing can be utterly broken in the hands of gamers. What is your strategy for balancing the game? Are there any good stories of gamers breaking Heavy Metal Machines in unexpected ways?

AL – We balance the game to preserve competitiveness and strategy-guided game. There is also something thought for the new players. We want them to join the game and feel that it is possible to have fun right on. There are no stories of gamers breaking HMM until now.

What’s your approach to getting new players into Heavy Metal Machines and teaching them enough skills to make them reasonably competitive in a short period of time? Do you think there is anything in your current method that you would like to improve in future updates?

LL – Community engagement is the deal. We are looking into this very carefully. Our Discord channel has a community manager for Portuguese, English, Russian, Turkish and French – but all other languages get supported in a way or other. We give them proper attention and they engage with each other to team up and play for competitions.

What is the process for creating a new character for the game, starting from an idea all the way to the character being added to the live servers?

AL – The process begins in two ways: Either from mechanics to artistic or the opposite. If a character is thought from the mechanics, the first thing to decide is the class (support, transporter or interceptor). Then we bring the highlights from the community’s feedback to create the weapons and abilities. Once it is set, the art begins to work on everything else, including lore. After intensive tests, we release it. Sometimes, characters are designed first in the arts: lore and visuals, then the game designers bring a whole mechanics into it.

The characters are a varied bunch, from the post-apocalyptic themed Rampage to the sci-fi styled Artificer. How do you tie together characters from different stylistic backgrounds together into the cohesive Heavy Metal Machine art style?

AL – We always had a thing for Rock’n’Roll Racing, and we wanted to bring its spirit right into Heavy Metal Machines. Very briefly: Our universe tells the story of a post-apocalyptic Earth were gargantuan monsters almost wiped-out the entire humanity. Right before extinction, people discovered that Heavy Metal Music was a very powerful weapon against the creatures, and with it, humanity escaped total annihilation. However, civilization returned to a dark age of sorts, one fuelled by gas, guns, and metal. Now the best pilots fight for the entertainment of the public, in a new Rome named Metal City, with its own Coliseums, the Arenas. Our first arena, Metal City Great Arena, has statues of the old Metal God that championed humanity against the monsters, and the pilots fight to keep theirs intact and prove their worth to the Gods of Heavy Metal.

Metal music is a major part of the game. What is the process of making and adding music to the game? At what point is the composer brought into the development process? What game resources do they access to inspire their work?

AL – Heavy Metal machines’ character follow the archetypes of jung. They have predetermined profiles which help to decide what music style it will receive. Once the art finishes the concept, this material is passed to a sound designer who creates the whole soundtrack for that pilot. Even though the employees behave very professional to bring soundtracks, they must know and understand heavy metal and its variations. The newly released character, Stargazer, brings a mix of electronic music and rock. Black Lotus bring Hindu sounds and rock.

One of the development team’s goals is to develop an eSport community around Heavy Metal Machines that will include tournaments with cash prizes. Can you share with us how you will be implementing this over the next few months?

LL – We are about to announce the second European championship. 2019 will be great for Esports in heavy metal machines. The Community has really got into the competitiveness of the game and plenty of teams are raising worldwide.

RollerCoaster Tycoon Adventures Coming Soon to Nintendo Switch

Owners of a Nintendo Switch will get the chance to get RollerCoaster Tycoon Adventures this month. The title from Atari brings the series into the next generation and  combines the classic gameplay with brand-new twists. Players can expect three distinct game modes to build their own entertainment empire – Adventure Mode, tricky Scenarios and the open Sandbox. With over 120 rides, restaurants and shop there are a lot of opportunities to create the park of your dreams. Four distinctive locations offer variety for different gameplay experiences.

It’s possible to use either Nintendo Switch Joy-Con controllers or touchscreen controls to play RollerCoaster Tycoon Adventures . The game runs at 1080p when in TV mode and 720p in handheld mode. RollerCoaster Tycoon Adventures will be available for Nintendo Switch in select European territories on November 29, 2018 and in North America on December 13, 2018.

TOM CLANCY’S RAINBOW SIX® SIEGE REVEALS OPERATION WIND BASTION

TOM CLANCY’S RAINBOW SIX® SIEGE REVEALS OPERATION WIND BASTION

Discover the Moroccan mountains in the all-new Fortress map alongside two new Operators in Year 3 Season 4

SYDNEY, Australia — November 19th , 2018 — Ubisoft announced the full details of the fourth and last season of Tom Clancy’s Rainbow Six® Siege third year of content. Operation Wind Bastion introduces an all-new Attacker and a Defender, Nomad and Kaid respectively, as well as a new map called Fortress, which is a military training facility and also Kaid’s home. Furthermore, in Year 3 Season 4, the Rainbow Six Siege shop will be redesigned to improve the user experience. For example, the shop will feature a new full screen view for weapons, a new light theme, and the possibility for players to browse left and right within a category among many other changes.

In this new season, one Attacker and one Defender, Nomad and Kaid will join the Rainbow Six Siege Operator line-up. Armed with her AK-74M and ARX200, Nomad uses her airjab launcher and proximity triggered air blast grenade to propel Defenders out of cover and expose them to the attacking team. In the meantime, Kaid uses his Rtila Electro claw to electrify all metallic objects in proximity: reinforced walls, barbed wire, deployable shields. His AUG A3 and TCSG12 makes him a powerful Defender and counter to hard breacher.

In addition to these two new Rainbow recruits, players will be able to explore the new Fortress map, a mudbrick Kasbah inspired by the iconic architecture from the southern region of Morocco. It is a military training facility that features a good rotation between floors, an accessible roof and many dangerous lines of sight and flanking routes.

The Test Server for Operation Wind Bastion will go live on November 19. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform at r6fix.ubi.com. The Test Server is exclusive to Windows PC.

For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.

About Tom Clancy’s Rainbow Six Siege

Inspired by real-world counter-terrorist organisations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

IN-DEPTH GAMEPLAY FOOTAGE REVEALED FOR ONE PIECE WORLD SEEKER

IN-DEPTH GAMEPLAY FOOTAGE REVEALED FOR ONE PIECE WORLD SEEKER

  • Launch date announced for March 15th, 2019
  • The Pirate King Edition and Pre-Order Bonus also revealed

BANDAI NAMCO Entertainment Europe today shared new gameplay footage for ONE PIECE WORLD SEEKER, revealing a host of new features to coincide with the release date announcement of March 15th, 2019 for PlayStation®4, Xbox One and PC Digital.

As well as traversing the seamless world using Luffy’s acrobatic Gum-Gum fruit abilities, we are introduced to Luffy’s two main action modes (Haki). The first, the strength-based Arm Haki, focuses on raw power, allowing Luffy to unleash overwhelming force upon his opponents. The second, the subtler Observation Haki, allows Luffy to slow down time as well as improving his sneaking prowess with stealth attacks and the ability to see through walls.

Players can also switch between the standard camera and the lock camera to better target enemies in either of these modes.

The gameplay footage provides a first look at the Skill Tree and Crafting/Cooking mechanics. By completing missions and progressing through the game, Luffy will be granted Skill Points that enable players to upgrade his powers and abilities via the Skill Tree to better suit their own play style.

Crafting is accessed via Usopp or Franky, two of Luffy’s Straw Hat Pirate Crew, who can use items found by Luffy in the world to create new items and equipment, while Sanji can cook Lunch Boxes for the rest of the crew – enabling them to explore the islands and gather additional items for the players.

Finally, Luffy’s supremely powerful Gear Fourth mode is revealed for the first time, giving players access to powerful new combat skills and traversal techniques – but only for a short amount of time.

Also revealed today is the collector’s edition of the game, The Pirate King Edition. As well as a copy of ONE PIECE WORLD SEEKER, this version will feature an exclusive 21cm Luffy figurine, a replica of the Gum-Gum devil fruit, a CD featuring the original soundtrack of the game composed by Kohei Tanaka, and the Season Pass.

Fans that preorder ONE PIECE WORLD SEEKER will also gain access to an exclusive mission that reveals the secrets of the mysterious monster-shaped rocks of the island, as well as two unique outfits, the Luffy military costume and the Luffy swimsuit costume. PlayStation®4 players will also receive an extra item – the ONE PIECE WORLD SEEKER dynamic theme.

ONE PIECE WORLD SEEKER will be available on March 15th, 2019 for PlayStation®4, Xbox One and PC.

For more information regarding products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.euhttps://www.facebook.com/BandaiNamcoEU, and join the conversation at https://www.twitter.com/BandaiNamcoEU

Continue the adventure on:

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

©Eiichiro Oda/Shueisha, Toei Animation

Game ©2018 BANDAI NAMCO Entertainment Inc.

BAD HABIT PRODUCTIONS’ MARBLE IT UP! ROLLS ONTO STEAM

BAD HABIT PRODUCTIONS’ MARBLE IT UP! ROLLS ONTO STEAM

Bounce, Boost and Flow Through this Next-Generation Roll-Playing Game, Now Featuring a New Level Editor!

EUGENE, Ore.Nov. 16, 2018 – Bad Habit Productions has released Marble It Up!, the next-generation marble roller game, on Windows PC and Mac via Steam. A spiritual successor to the Marble Madness and Marble Blast series, this high-speed platformer harnesses the pure thrill and joy of marble-racing action and is available today for $19.99.

Marble It Up! is the joyful, bouncing marble game you’ve been waiting for. Jump, boost and roll through 50 awesome levels of kinetic platforming puzzles with custom-built marble physics, racing the clock past moving platforms, icy terrain, gravity-bending surfaces and more. Grab power-ups to launch into the air, slow time and glide to the finish line through mind-bendingly psychedelic worlds, discovering secret collectibles and unlocking stunning new marbles.

Watch and compete against the ghosts of your own best times plus those of friends and the world’s top players on the online leaderboards with Marble It Up!’s dynamic replay system. Your wits and reflexes will be tested in a challengingly rewarding experience running beautifully in vibrant 60 fps color.

Additionally, Marble It Up! arrives on Steam with a robust level editor so players can create, share and play their own incredible marble maps with the world through Steam Workshop. Standout creations may even be featured in the game’s best-of-the-best curated community map chapter. New game modes, multiplayer, and bonus levels are also expected to be added in free future content updates.

Marble It Up! is a collaboration between several independent studios, spearheaded by Bad Habit Productions and developed by The Engine Company, Alvios, Arcturus Interactive, and Shapes and Lines. The team unites talent and experience from titles like Starsiege: Tribes, Tribes II, Marble Blast Gold, Marble Blast Ultra, the Torque Game Engine, Social City, QuiVr, Disney City Girl and more.

Marble It Up! is also available on Nintendo Switch™ and is currently in development for Xbox One and the PlayStation®4 computer entertainment system. This game is rated E (Everyone) by the ESRB. For more information, visit http://marbleitup.com and @MarbleItUp on Twitter.

Steam: https://store.steampowered.com/app/864060/Marble_It_Up

About Bad Habit Productions

Bad Habit Productions exists to bring highly distilled fun to the masses of perspicacious gamers the world over.

About The Engine Company

The Engine Company is a developer of games, rocking cloud code, streaming video technology, and embedded and AR/VR technology. We like to solve hard problems. Start your engines at http://theengine.co.

About Arcturus Interactive

Arcturus Interactive builds awesome indie games and provides UI, UX, gameplay, and monetization design consultation services.

About Alvios, Inc.

Alvios, Inc. is an independent game studio that strives to explore the interesting path over the purely profitable one. We engage in radically open communication with our community.

Join us at http://alvios.com.

About Shapes and Lines

Shapes and Lines provides visual development, content production, and outsourced solutions for all your art needs. http://shapesandlines.com.

FRAME ARMS GIRL SIGNS-UP FOR GALACTIC BATTLE IN MASTER OF ETERNITY

FRAME ARMS GIRL SIGNS-UP FOR GALACTIC BATTLE IN MASTER OF ETERNITY

Fan-favorite Frame Arms Girl characters join Master of Eternity Suits for all-out mobile warfare on iPhone and Android

Seoul – Nov. 16, 2018 – Beginning today, fans of Frame Arms Girl, the beloved anime series from Kotobukiya Corporation, can play as Suits in Master of Eternity, the mobile action strategy role-playing game (SRPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Both new and veteran players can join an eccentric cast of Pixies and interact with characters from the series in an epic battle to control the galaxy. The Master of Eternity x Frame Arms Girl crossover event begins today for iOS and Android.

Frame Arms Girl is the widely-popular spin-off series from Frame Arms, following “FA Girl” who is equipped with various armor and weapon parts for battle.

This unprecedented crossover event boasts FA Girl joining the adorable yet fierce Master of Eternity to suit up in powerful mechas to defend the galaxy. The mayhem kicks off today and extends throughout the year, with several new events, including:

  • FA Girl Acquisition Events – Participate in exclusive event draws for several of the well-known FA Girl characters, each releasing at a different time up until Tuesday, Dec. 13. Suits will be available as follows:
    • Nov. 15 ~ Dec. 13 – Gourai
    • Nov. 18 ~ Dec. 13 – Stylet
    • Nov. 21 ~ Dec. 13 – Baselard
    • Nov. 24 ~ Dec. 13 – Jinrai
  • Recognizable FA Girl Weapons – Experience the awesome power of the weapons from the series, available in parts in Lucky Boxes;
  • Collaboration Asgard Clearance Sale – Collect special keys to clear normal and daily missions;
  • Rare Gift Opportunities – Earn special gifts throughout the duration of the collaboration, such as 1,000, 2,000, 3,000 or 4,000 gems for acquiring one, two, three, or four collaboration suits, respectively;
  • Achievement Events – Join in on the action for the Master of Eternity x FA Girl Collaboration Mission Integrated Clear Achievement Event, with point breakdown prizes including:
    • 3,000 – 3 AP Tickets and 3 Enhanced Tickets
    • 5,000 – 5 AP Tickets and 3 Enhanced Tickets
    • 7,000 – 7 AP Tickets and 8 Mini Minis

Additional information for members of the press:

  • Visit the official Master of Eternity Facebook page

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

EXPERIENCE A CLASSIC POKÉMON TALE INSPIRED BY POKÉMON GO WHEN POKÉMON: LET’S GO, PIKACHU! AND POKÉMON: LET’S GO, EEVEE! LAUNCH ON NINTENDO SWITCH TODAY

EXPERIENCE A CLASSIC POKÉMON TALE INSPIRED BY POKÉMON GO WHEN POKÉMON: LET’S GO, PIKACHU! AND POKÉMON: LET’S GO, EEVEE! LAUNCH ON NINTENDO SWITCH TODAY

Explore the Kanto region with a friend or go solo, use the Poké Ball Plus to catch dozens of varied Pokémon, and connect to the Pokémon GO app to transfer Pokémon

16th November, 2018 – Take Pikachu or Eevee on an adventure across the Kanto region and prepare to catch Pokémon with streamlined catching gameplay inspired by Pokémon GO when Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! launch today on Nintendo Switch.

With over 300 million Pokémon games sold worldwide to date, and more than 800 million downloads of Pokémon GO, the Pokémon phenomenon that came to Australia and New Zealand in 1998 is set to get even stronger with today’s launch of Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! These two new mainline Pokémon games are available exclusively for Nintendo Switch, the unique home console from Nintendo that can be played anywhere, anytime, with anyone, which has passed 22 million consoles sold worldwide.

Players of Pokémon GO will be able to transfer select Pokémon caught in the real world to their Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! game by connecting their smart device to the Nintendo Switch console via Bluetooth Low Energy connection.

Enjoy the story and find out where it all began

With these new titles’ accessible gameplay, Pokémon players from the series’ 20-year history, and anyone who discovered the series through Pokémon GO, are all invited to become a Pokémon Trainer in a classic Pokémon story. Beginning their journey in Pallet Town, players will meet, catch, and raise many Pokémon on their journey to become the best Pokémon Trainer that they can be. In a story based on Pokémon Yellow: Special Pikachu Edition brought to the living room in high definition, players will need to work with their partner Pikachu or partner Eevee to thwart the dastardly plans of Team Rocket, who wish to take advantage of Pokémon for their nefarious ends. Even after the story ends, there’s more to do, with the challenge of battling skilled Master Trainers, trying to catch all 151 Pokémon, and more. Plus, any Pokémon originally discovered in the Kanto region caught in Pokémon GO can be transferred to Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!

Invite a friend to join the adventure anytime, anywhere

Friends and family can get in on the fun and give a helping hand with the Support Play feature. For example, with this feature it’s possible for two siblings to explore the world together using a single Joy-Con and a Poké Ball Plus (or a single Joy-Con each) – they can even both have a Pokémon travel alongside them as well. In battles, both players will be able to control a Pokémon and issue it commands, giving them the upper hand, while they can boost their chances of catching wild Pokémon by throwing Poké Balls at the same time. And with the benefits of the Nintendo Switch console, friends and family alike can play on their TV at home or take it with them on their travels to catch Pokémon together anytime, anywhere.

Catch Pokémon like never before with the Poké Ball Plus

For the first time in the Pokémon series, players can grab a Poké Ball Plus to catch Pokémon with a simple throwing action just like a Pokémon Trainer would. The Poké Ball Plus is a Poké Ball-shaped device that can be used to play and catch Pokémon in Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! in place of the Joy-Con. In addition to having motion controls, the Poké Ball and players will actually feel it rumble and hear the Pokémon inside – it feels like you really caught a Pokémon.

The Poké Ball Plus is also compatible with Pokémon GO, so while connected, players no longer need to look at their phone to know if a Pokémon appears nearby. Pressing the button on Poké Ball Plus throws a Poké Ball, and the device will light up and vibrate to let players know if their catch was successful. As long as Poké Ball Plus is connected to players’ smartphones, it’ll also measure the distance they travel, so they can hatch eggs or get candy from their buddy Pokémon.

Connect to Pokémon Go for even more fun

There is a deep connection between Pokémon GO and Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, as Pokémon originally discovered in the Kanto region that players have caught in Pokémon GO can be brought into these two new Nintendo Switch games.

The GO Park complex is where players’ Pokémon will arrive after syncing their Pokémon GO game with Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! It’s here where players will be able to see their Pokémon running around and having fun. There’s no limit to the number of Pokémon GO accounts that can be tied to a single save file in Pokémon: Let’s Go, Pikachu! or Pokémon: Let’s Go, Eevee! which means players are not limited to connecting with just their own Pokémon GO account – they can get Pokémon from friends and family, too.

Join Pikachu or Eevee on an adventure across the Kanto region and catch Pokémon in a whole new way when Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! launch today on Nintendo Switch. Experience a classic Pokémon story and catch Pokémon with the Poké Ball Plus controller, while it’s possible to transfer Pokémon caught with Pokémon GO to both Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! game.

Additional Links:

Pokémon: Let’s Go, Pikachu! + Pokémon: Let’s Go, Eevee! website: https://pokemonletsgo.pokemon.com/en-au/

Nintendo Switch website: http://www.nintendo.com.au/nintendo-switch/
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau