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HITMAN 2 Review

HITMAN 2

Developer: IO Interactive
Publisher: Warner Bros Interactive Entertainment
FormatPlayStation 4Xbox OnePC (Reviewed)
Release Date: 13 Nov 2018
Price: $59.99USD – Available Here

Overview

I can’t think of many games reboots that managed to get things right. There is always a slippery slope of derailing too much from the original or dumbing things down to appeal to the broader audience. The previous HITMAN didn’t fall into any of those traps, offering balanced difficulty, freedom of exploration and a competent AI for a well-rounded experience. For its sequel, lO Interactive promised us new gameplay features, locations and more of that enticing story (which ended up on a cliffhanger last time). Well, HITMAN 2 is here and I had access to the Gold Edition which enabled me to play it 4 days earlier before the official release. In a hindsight, it was a bad idea since I  now have 23 hours clocked since Saturday, my weekend went absolutely nowhere except for playing HITMAN 2 but as they say “time you enjoy wasting is not wasted time”.

Story

For those who missed out on the previous game, the story follows an elite assassin for hire, Agent 47, and his recruitment into the ICA (International Contract Agency). Not much is known about 47 except for his exceptional aptitude as an assassin. Even though the first few assassination contracts appear to be unrelated, it is later revealed that someone from the shadows, only referred to as a “shadow client”, has been using and manipulating ICA in order to attack and bring down a secret organization called Providence. In HITMAN 2, we follow the trail leading to the shadow client”, before finally meeting him face to face and forming an alliance to take down Providence. Aside from that, more is revealed about 47’s past and shadow client’s connection to him.

Gameplay

The previous game offered us a multitude of ways to eliminate our targets, either by following mission stories or improvising, stalking and doing things our way. One of the best things in the game was discovering more ways to assassinate a target than the choices were initially offered. All of that is expanded in HITMAN 2, along with some new gimmicks. You can now hide in a foliage, blend into a crowd à la Assassins Creed (super useful when being tailed by someone who is highly suspicious of you) and a fan-favorite briefcase is back! The briefcase allows you to smuggle one item into a level (my usual choice was a sniper rifle) and it can also be used as a throwing object or a way to knock someone nearby unconscious. You can now see the field view of surveillance cameras in instinct mode and disable them with a well-placed shot.  The best part of these new gameplay features is that they can also be used in the previous game. How is that possible, you ask? Well, for anyone who owns the previous game, IO Interactive generously gave us the option to revisit all those levels in the sequel. So you might as well delete that first HITMAN install since now you have two games in one. All of the levels have received a noticeable facelift and any tools or weapons you earn in HITMAN 2 can also be used in levels from the first game.

Visuals

Speaking of the facelift, the first thing I noticed after starting up the game is how everything looks clearer now, with vibrant colors. I remember disliking the overall brightness in the first game, so much that I had to turn down the gamma all the way down so I don’t end up blind after a couple of hours. That foggy filter (mostly noticeable in Sapienza and in bright open levels) is gone now. In other words, HITMAN 2 managed this time to get its color settings right. Another praise should go to the level design in HITMAN 2. From sunny walkways of Miami to the jungle of Santa Fortuna, there is so much to explore and observe. NPCs feel more natural this time and they’re actually doing meaningful interactions with each other, instead of just aimlessly wandering around. You can also find something new or get a hint on how to have access to a specific location by eavesdropping on them.

Audio

Not much to say about the sound design, except that it’s superb. The audio follows whatever is happening on the screen and it will change according to you being attacked, hiding or stalking a target. Each weapon sounds different and soon enough you will be able to correctly guess what rifle enemies are carrying (if you mess up and have all of the cartel raining bullets on you). There is so much attention to the detail in ambient noise that it won’t take long before feeling overwhelmed in the crowded streets of Mumbai. You might even forget who are you supposed to assassinate and just enjoy spending some time on a pier in Miami, watching seagulls and enjoying the sun.

Overall

I guess my 23 hours of playtime (so far) should be a testament to the game’s quality and polish but aside from that, I could go on and on. HITMAN 2 follows up on everything that made the previous game great, adding some new stuff into the mix and expanding the story. As expected, the replay value is huge and incredibly satisfying, half of the fun is in revisiting levels and finding new ways to take someone down. Strangle, shoot, poison, push off a cliff or slap them with a fish as much as you like – the choice is yours. I don’t care what else is releasing this year, I’m being busy in HITMAN 2 from now until Christmas.

Capsule Computers review guidelines can be found here.

HIDE YOUR SHEEP, SPYRO HAS LANDED — THE SPYRO REIGNITED TRILOGY IS NOW AVAILABLE WORLDWIDE!

HIDE YOUR SHEEP, SPYRO HAS LANDED — THE SPYRO REIGNITED TRILOGY IS NOW AVAILABLE WORLDWIDE!

Remastered Collection Features a New Track From Original Game Composer Stewart Copeland, Plus the Return of Iconic Voice Actor Tom Kenny as Spyro

Videogame Commemorates Spyro’s 20th Anniversary with Fiery Cross-Country Launch

SANTA MONICA, Calif.Nov. 13, 2018 – Spyro, the iconic purple dragon that entertained living rooms worldwide in the late ‘90s, is making an epic return today with the release of Spyro™ Reignited Trilogy. Spyro Reignited Trilogy introduces players to a fully remastered game collection with a re-imagined cast of characters, animations, environments, brand-new lighting and recreated cinematics—all in stunning HD. Now fans can glide to new heights and explore more than 100+ lush environments filled with new detail that brings the Dragon Realms and Avalar to life like never-before. The trilogy is available now for PlayStation® 4, PlayStation® 4 Pro and the family of Xbox One devices from Microsoft, including the Xbox One X, for the suggested retail price of $39.99.

In Spyro Reignited Trilogy, lead developer Toys For Bob is giving fans an all scaled-up version of the original three Spyro games that started it all, Spyro the Dragon, Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon, but with a modern-day feel that makes it fresh and fun for today’s player. Adding to the fun, voice actor Tom Kenny is returning to the franchise as the voice of Spyro in all three remastered games. Longtime fans will be treated to Toys For Bob’s reimagined version of the classic soundtracks, in addition to an all-new title-screen theme from original soundtrack composer Stewart Copeland. Additionally, the new game brings an in-game audio feature that allows players to switch between the original and the newly remastered soundtracks, for those who want a more classic gameplay experience. Players can simply fly in to the “options menu” at any time during gameplay, unleash their preferred nostalgic or scaled-up groove, and glide right back into the Spyro action without losing saved data.

“It’s been a real pleasure to bring back one of most iconic video game characters of all time through the Spyro Reignited Trilogy,” said Paul Yan, Co-Studio Head at Toys For Bob. “We’ve poured everything we’ve got into making sure every detail was done right to deliver a great Spyro experience for fans. We hope players will have as much fun revisiting the Spyro world and characters as we did remastering them.”

In the road up to the official release of Spyro Reignited Trilogy, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), created a first-of-its-kind, life-sized, fire-breathing and talking Spyro Dragon drone. The drone took off from “Stone Hill” castle near New York City, spreading his wings across the U.S. to explore the cities and iconic landscapes that resemble levels and themes from the original Spyro games. As part of the tour, the Spyro drone chased sheep, fired up some BBQ and delivered an early copy of Spyro Reignited Trilogy to fellow O.G. and entertainment icon, Snoop Dogg. Highlights from the Spyro drone’s delivery to Snoop Dogg can be found here.

“Fans have been asking Activision to bring Spyro back for some time now. The response to Spyro Reignited Trilogy has been great thus far, and we’re absolutely thrilled that we’re able to continue to reimagine and reinvigorate some of the most iconic videogames and characters of all time with our remastered experiences,” said Steve Young, Chief Revenue Officer at Activision. “With this year being the 20th anniversary of Spyro, there’s no better time to pay homage to everyone’s favorite purple dragon.”

The Spyro community is invited to geek out and elevate their fandom even further through the elite global partnerships from the Activision Blizzard Consumer Products Group (ABCPG). Collaborations with Funko, Traly Pins, Exquisite Gaming, KidRobot, USAopoly, Trends International, Rubber Road, and Changes have created new avenues for fans to share their love for the return of Spyro, the original roast master. Spyro consumer products across apparel, collectibles, figurines and more are now available at retailers worldwide. Fans can also take advantage of the GameStop exclusive Spyro TOTAKU Collection.

More information about Spyro Reignited Trilogy can be found at www.SpyroTheDragon.com. Fans are also invited to follow @SpyroTheDragon on Twitter and @Spyro on Facebook and Instagram, as well as subscribe to the YouTube channel at YouTube.com/SpyroTheDragon.

About Activision
Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

JOSEPH GORDON-LEVITT PLAYS MAGIC: THE GATHERING WITH GEEK & SUNDRY

JOSEPH GORDON-LEVITT PLAYS MAGIC: THE GATHERING WITH GEEK & SUNDRY

Geek & Sundry Host Erika Ishii Joins Actor Joseph Gordon-Levitt

For A Special Nostalgia Filled Magic: The Gathering Session

Geek & Sundry host Erika Ishii joins beloved actor Joseph Gordon-Levitt to play a game of Magic: The Gathering. Together, they recount Joseph Gordon-Levitt’s history with the card game, dive into his personal collection which he hasn’t seen in almost 14 years and play exclusively from his card decks. This is the first time Joseph Gordon-Levitt has publicly shared his Magic: The Gathering card collection.

In partnership with Wizards of the Coast’s Magic: The Gathering, Joseph Gordon-Levitt and Erika Ishii share an in-depth conversation while showcasing the joy for playing the game and focusing on Joseph Gordon-Levitt’s personal experience with Magic: The Gathering including:

  • How playing Magic: The Gathering sparks creativity and inspired him to launch HitRECord
  • His history of playing Dungeons & Dragons with friends and how that led to his discovery of Magic: The Gathering
  • His thought process in selecting cards and how his childhood acting career allowed him more choice for his set than his teenage peers

Check out Joseph Gordon-Levitt and Erika Ishii playing Magic: The Gathering November 12th, 2018 on Geek & Sundry’s YouTube channel, Geek & Sundry’s Facebook page, and at www.geekandsundry.com.

About Geek & Sundry
Geek & Sundry is a digital entertainment company recognized for producing award-winning Internet television content, featuring leading personalities in gaming and pop culture. Founded in 2012, Geek & Sundry’s online channels offer a diverse slate of reality, narrative, and comedy content created by and for gaming enthusiasts. Geek & Sundry is owned by Legendary Entertainment and is part of Legendary Digital Networks, which includes content powerhouses Nerdist and Amy Poehler’s Smart Girls. To read daily editorial content and watch original shows, visit www.geekandsundry.com.

About Legendary Digital Networks
Legendary Digital Networks (LDN) is the streaming media and branded content division of Legendary Entertainment and home to leading digital entertainment brands Nerdist, Geek and Sundry, and Amy Poehler’s Smart Girls, as well as Alpha, a premium streaming entertainment service that gives members access to new and exclusive shows and immersive community-based interactivity.

ABOUT WIZARDS OF THE COAST
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. For more information about our world renowned brands, visit the Wizards of the Coast Web site at  www.wizards.com.

For Honor Marching Fire Review

For Honor: Marching Fire

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 16 October 2018
Price: $29.99 USD – Available Here

Video Review

Overview

It has been over a year and a half since Ubisoft’s fighter For Honor launched. The was not the instant hit Ubisoft hoped for. But much like Tom Clancy’s Rainbow Six Siege, Ubisoft has supported the game with a stream of new content in hopes for a turnaround. The “Marching Fire” expansion pack offers a major update for all players, such as the graphical overhaul and the new Breach PVP mode. Buyers of the expansion will get instant access to the four Wu Lin characters and the Arcade PVE mode.

Story

Story-wise, “Marching Fire” does not add much to For Honor’s lore. The Arcade mode offers a series of short sentences to give players a little background on the level. The sentences are generally very vague and are more flavour texts than actual additions to the game’s story. Due to the short nature of the text, the more light-hearted scenarios like the drunken evening are a lot more entertaining than the more serious ones.

Gameplay

“Marching Fire” is one-part content update and one-part traditional DLC. All For Honor players will have access to the new Breach PVP game mode and can purchase the four new Wu Lin characters with in-game currency. Those who opt to purchase “Marching Fire” will get instant access to the Wu Lin heroes and the new PVE Arcade mode.

Breach is the new PVP mode. Teams of four are split into attackers and defenders. The attackers will accompany their battering ram through two castle gates in order to kill castle’s general. To win, the defenders must destroy the battering ram or force the attackers to consume all their respawn tickets. There are two main flashpoints on the map at any time. Pike men will fight around the battering ram. If the attackers control the battering ram, the pike men will push the ram faster. If the defending pike men control the battering ram, they will start dealing damage to the ram. The archer points above the fray work in a similar manner except the attacking team locks the capture point once it has been taken.

Breach is an excellent addition to For Honor. Besides the fact it scratches the castle siege fantasy itch, Breach is a surprisingly newbie friendly mode. The action is concentrated on to two main areas. The battering ram is obvious enough on its own, while a subtle arrow and line will direct teams to the closest archer zone. New players getting stomped on by older, more experienced veterans can easily move to the other zone and still make some contribution to their team. Breach is a lot easier for new players compared to the deathmatch-style modes and focuses the action better than Dominion. My only complaint is the Breach maps are a bit dull. The maps feel quite similar, and none really manages to stand out from the pack.

Arcade mode is an exclusive for those who purchase the “Marching Fire” expansion. It is a PVE mode for one to two players that offers a series of duels against the AI. Each duel has randomly selected modifiers like constant damage to add a little variety into the mode. Arcade mode is also the only PVE mode that shares rewards and progression with PVP. The game offers difficulty levels for a wide range of gear levels, making it a decent alternative to PVP when matchmaking is a bit slow. However, it’s repetitive enough that it can’t replace PVP entirely.

To provide a little context to my experiences with the new Wu Lin characters, I haven’t played For Honor since I reviewed the game in February 2017. I found the new characters offers a nice variety for players of all skill levels. The Tiandi is the new Vanguard class, offering an easy to learn move set and the ability to cancel special abilities to dodge out of the way of incoming blows. The ability was helpful for me as I found myself overcommitting a lot while I was still re-learning the game. The Nuxia is rated as medium difficulty assassin, but I found her to be challenging to learn because several abilities only work when enemies are blocking, deflecting, or parrying. While the Heavy Jiang Jun is rated as hard, I found him to be a little easier to use simply because of his extra long reach. While his wide sweeps aren’t the greatest for 1v1 battles, it appears that Jiang Jun was designed with Breach mode in mind. The Shaolin class is definitely the most challenging class of the bunch. His Qi stance has its own set of moves, requiring players to master a much larger move set; however, I can see his flexibility and range rewarding much more skilled players than me.

Visuals

A big part of “Marching Fire” is the graphical overhaul. While For Honor is only a year and a half old, the improvements bring the graphics in line with Ubisoft’s recent releases.

The new Wu Lin heroes fit in well with For Honor’s historical fantasy. The character design uses Chinese art and cinema as the foundation, then adds a fantasy flair to give characters a bit more flash.

Audio

The audio experience for “Marching Fire” is excellent. The music and sound effects continue to be solid. The voice acting for the new characters are enjoyable.

Overall

“Marching Fire” offers an excellent amount of content, though the price point is a bit debatable. Players who are just enjoying the free update are getting an amazing deal. The new Breach mode is a lot of fun and the visual upgrades are excellent. On the other hand, four new characters and the arcade mode for $30 USD is a hard sell. While it’s nice to see developers keeping communities together by offering new modes to all players, I think the expansion would be a lot more reasonably priced if enough steel for an extra hero or two was thrown in. If you’re already a For Honor fan, you’re probably reading/listening to this review trying to justify a purchase. In that case, just hurry up and buy it. You’ll be subsidizing the content for other players, but it’s the cost of keeping content free for everyone. But for those who aren’t fully invested in For Honor, it’s probably worth waiting until the expansion is closer to $20-25 USD.

Capsule Computers review guidelines can be found here.

Home Sweet Home Review

Home Sweet Home

Developer: Yggdrazil Group
Publisher: Mastiff
Platforms: Xbox One, PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $29.99 – Available Here

Overview

Horror games can be incredibly difficult to pull off correctly. This is especially true as more and more developers try out games where players are left at the mercy of the ghosts, mythical beings, monsters, or simply psychos that are out for their blood. Fans of the genre have likely seen a number of different creatures but one thing that really hasn’t been explored much happens to be horrors based around Thai lore and mythology. With Home Sweet Home offering a bit of a different take on the horrors of the unknown does this little horror game scare up a good time?

Story

Players take control of a man named Tim who has been out of sorts since his wife Jane seemingly went missing. Tim finds himself awakening inside a dingy apartment building only to eventually find himself coming face to face with a female in her twenties that would be perfectly normal if it weren’t for the fact that her head can turn 180 degrees, carries a box cutter knife around, and can use blood to teleport through the area.

Without going into too much detail about the events that follow, Home Sweet Home follows Tim as he tries to uncover what is going on with his wife even if it means facing off against a bloodthirsty ghost and a giant Preta monstrosity. It is worth noting that to get the most out of this story players will need to keep an eye out for various collectibles such as bits and pieces of newspapers and reports but especially for pages of Jane’s diary that explain how her life with Tim has been and the odd things that she has been dealing with on her own.

This makes for a narrative that relies heavily on how much exploration the player is willing to do and whether or not they stay and listen to radio reports but it fits well given the environments players happen to explore and the threats that they are facing. Reading about various curses and rituals that come from Thai lore and are a bit familiar sounding but unique in their own ways helps make for an interesting experience. That being said, be prepared for a cliffhanger of an ending as, despite not being directly called an episodic release, this game does leave itself open for a second episode.

Gameplay

Players spend the majority of their time in Home Sweet Home playing as Tim in a first person perspective. Tim has the use of a flashlight that, thankfully, never runs out of batteries though given the nature of the spirit that you’ll be hiding from most of the time, players will want to be prudent with its use. Although players can pick up items such as a crowbar or screwdriver these are only used to clear obstacles and not as weaponry so if Tim happens to be seen by the spirits he is almost always instantly killed. It is possible to run and hide inside lockers or large pots from the female ghost though if you do end up being stabbed to death then it isn’t too bad as Home Sweet Home is generous with its checkpoints.

The puzzles that players must solve range from simply finding an item hidden in an environment to actually solving a more complicated puzzle and while one in particular can be a bit annoying to understand at first, none of these puzzles feel unfair in nature. Unfortunately given how obvious the game is with its save system and the design of areas where death is possible and puzzles are situated, it tends to be extremely clear when there is an actual threat or simply a jump scare.

It is also worth noting that since the game allows players to play using either standard controls or with a VR headset there is a very limited interface to work with and while this works to help immerse players into the horror, it also makes for an annoying situation where certain items can only be picked up when seen at a specific angle. This means that while you may clearly see the object you need, you’ll either need to constantly fiddle with the camera until it is recognized as a pick up or simply overlook it altogether until you return to the area.

Since so much of the story is tied to the element of finding collectibles in the game it is a nice touch that the developers have made it possible to return to previous chapters through the main menu once you have completed the game, though the whole experience itself should only take about four to five hours in total depending on how long you get hung up on some puzzles.

Visuals & Audio

The designs of Home Sweet Home feel like a bit of a good and bad at times. The bad happens to come in the forms of tight hallways and standard appearing areas that lack all the attention to detail that has been paid to main areas in the game. These explorable areas are clearly designed simply to be ran through or as connecting pieces that pale in comparison to the amount of detail put into main areas. Those familiar with Thai myths and legends, or opt to look into them, will also notice various elements in the world that are also unique to this game’s take on horror. This is a nice touch since, once you’ve seen most of what the game has to offer as far as attackers goes, the enemies themselves tend to feel not as frightening despite the areas you’ll be trekking through.

Tim’s house is littered with tons of details and pictures of the family when they were happy together while areas such as the police station and other locations feature unique items and a haunting atmosphere that really tie everything together only for it to be lost during these transitional areas. The sound design is also handled incredibly well with satisfying voice work and the audio cues of the horrors seeking Tim’s life fitting incredibly well with the areas you travel though.

Overall

Home Sweet Home delivers a solid enough horror experience with a chilling take on creatures that many of us are likely unfamiliar with but an overly finicky interface, a lack of a real conclusion, and other rough edges do put a damper on what still becomes a title with a great atmosphere to its horror, even if it may lose its luster a little quick.

Capsule Computers review guidelines can be found here.

Warriors Orochi 4 Review

Warriors Orochi 4

Developer: Omega Force
Publisher: Koei Tecmo
Platforms: Switch, PlayStation 4, Xbox One, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

As the Warriors style of games have grown more popular and branched out into various anime franchises and other types of unique mash-ups, Koei Tecmo has been more than willing to let Omega Force try their hand with some different and unique mechanics. While some of these have worked better, especially in regards to their anime titles, than others, such as attempting open world, there has always been a series that has allowed things to really get out of control and that happens to be the Orochi series. Now with Warriors Orochi 4 bringing in Greek and Norse mythology and offering an insane number of playable characters, is this entry worth picking up?

Story

Thanks to memory manipulation, the storyline from the previous game actually does manage to connect a bit to Warriors Orochi 4. While all of the characters from both Dynasty Warriors and Samurai Warriors no longer remember the events that occurred while they were battling against Orochi, the Greek god Zeus found himself rather entertained by the battles that he witnessed and managed to craft a number of special Ouroboros Bracelets that have managed to throw the two worlds into flux once again at his behest.

While this does serve as a connecting line to the previous game Warriors Orochi 4 does provide enough of a summary that newcomers shouldn’t get lost along the way. That being said, this new storyline does mean that the various guest characters from outside series do not return but instead we see a number of gods from Greek and Norse mythology appear on the battlefield instead as even they begin to battle amongst one another due to Zeus’ actions.

Offering one hundred and seventy characters in its roster, players will notice that a vast majority of the characters end up getting sidelined in favor of the core cast that tends to take the spotlight most of the time. Instead the majority of the cast is given only minimal exposition through side missions and little bonding text events that occur when units are used together in combat. As a whole though the storyline does spin an interesting tale that is a bit different from past entries in the series thanks to the introduction of new mythology and while it is disappointing that a vast majority of the vast majority of the cast isn’t given time to shine here, there is more than enough content in this story to enjoy.

Gameplay

In most ways Warriors Orochi 4 plays in similar fashion to the previous game with players being able to select three warriors of their choice, though some stages give special bonuses if you use specific warriors, with players being able to swap between these three fighters at will with warriors that aren’t in combat slowly regaining health and their musou gauge over time.

In true form of a Warriors style game we see this team facing off against thousands of standard enemies as well as a handful of enemy officers and commanders with Dynasty Warriors characters retaining their own style of special attacks and Samurai Warriors also retaining things such as their dash attacks. One thing that Warriors Orochi 4 makes sure to offer players is the ability to bring their combo attacks to an all new level, with this concept highlighted by how incredibly generous the combo meter is before resetting, as it is possible to swap between your three warriors mid-combo allowing for a complete mix up of attacks that often reset a unit’s attack string allowing players to really bring the pain to their enemies if you find a team capable of juggling foes like this.

Outside of the new mythology being added into Warriors Orochi 4 the biggest element added into this entry happens to be the magic and deification mechanics. Every character is given a “Sacred Treasure” that allows them to use a variety of special attacks. There isn’t as much variety in these attacks as the standard weaponry in the game but with each treasure giving characters four magical abilities this is a nice addition that helps spice up the simple and repetitive nature of combat. These magical abilities allow players to summon a horse immediately under their warrior at no cost, unleash a small scale magical attack to enemies at the cost of a small bit of a quickly regenerating magical gauge, a powerful magic attack that can deal extreme damage to foes in the form of a Charge attack, and unique magical spells that requires both the magical gauge and musou gauge to be filled.

In fact there is even the ability to utilize a massive attack that will see your three primary fighters and your four support characters basically forming a large ki blast that will deal extreme levels of damage to all foes in the area. This type of attack can only be used rarely but can easily turn the tide of a fight if you find yourself struggling against enemies. It is worth noting that there are also certain enemy types that can only be damaged by magical attacks though these tend to only appear only a few times per stage. As for the deification mode there are a few characters, as mentioned earlier, who are given the primary focus in the story and can transform into a special form that gives them unique and nearly unlimited magical power for a period of time.

With so many characters available to use it is nice to see that every fighter has a unique animation set and even though certain characters do have the same weapon types and play similar to one another, there is enough variation between characters to keep things fresh, especially with the aforementioned magical system. There is the option to test out your teams in a “mock battle” if you aren’t sure just how well your fighters may match up with one another in combat. As you play through the game characters will level up and obtain new weaponry. Characters are unlocked as you advance through the story and play through the numerous side missions on offer and even if you unlock a favorite character later in the game, it is possible to use banked up growth points to level them up to a satisfactory level if needed.

As you level up characters it is possible to use skill points to unlock further attack strings or increase that character’s stats and gems earned throughout the game can also be used to upgrade various elements of the camp to provide little stat boosts and other small elements to make a player’s life a bit easier. It is worth noting that while it is possible to play Warriors Orochi 4 co-op either via split screen with a friend at home or online with others in story mode, there is unfortunately a real lack of other game modes. There is the option to play a competitive mode called Battle Arena but this mode is rather lacking in nature and even now it is difficult to find players willing to partake in a match.

Visuals & Audio

Players will be happy to hear that Warriors Orochi 4 runs perfectly fine on the Xbox One with no slowdown in combat even with crazy combos being unleashed or the flashy elements of the magical spells being used. The actual designs of the characters remain similar to what players of these series have been familiar with the few deification models looking extremely nice, making it disappointing that it is so limited in nature, while the environments players fight in tend to be once again rather bland even though some stages are now mashed together in true world merging fashion.

The soundtrack features a mix of background music spread across games throughout the series as well as a few standard generic tracks that really don’t stand out too much while the Japanese voice work is fitting, albeit a bit odd at times given the Western gods featured in the game.

Overall

Warriors Orochi 4 takes the familiar formula of past games in the series and expands upon it in enough ways to keep things feeling fun. Fans of the series will be pleased with these additions that help keep things from getting repetitive too quickly though be prepared for there being so few game modes to enjoy. Magical attacks and features offer new tools for the player to have fun with while the storyline featuring Greek and Norse mythology helps spice things up though it is disappointing that the story really leaves a number of characters by the wayside and deification is also kept focused to only a handful of characters.

Capsule Computers review guidelines can be found here.

LIMITED METRO EXODUS ‘SPARTAN COLLECTOR’S EDITION’ REVEALED

LIMITED METRO EXODUS ‘SPARTAN COLLECTOR’S EDITION’ REVEALED

PRE-ORDER NOW EXCLUSIVELY AT METROTHEGAME.COM

Moscow – Nov. 10, 2018 – Deep Silver and 4A Games today revealed the Metro Exodus Spartan Collector’s Edition. High in quality and fully loaded with dynamic Metro Exodus items, this custom bundle is now available to pre-order exclusively from MetroTheGame.com and is a must for any Metro fan.

The Spartan Collector’s Edition includes:

A Premium Artyom Statue: This highly detailed, hand-painted resin statue stands at 10.5 inches high and captures the iconic scene from the Metro Exodus announcement trailer of Artyom fighting off a deadly Watchman. Each statue is individually numbered.

Authentic Spartan Order Dog Tag: A finely crafted replica of Artyom’s Spartan Order tag.

“Artyom’s Memories” Collectible Postcards: Arytom’s most treasured items are postcards from the world before it was devastated by nuclear war. Fans of the Metro series will recognize Artyom’s collection, given to him by those he encounters on his journey.

Spartan Order Patches: Two authentic Spartan Order patches to wear with pride.

The Spartan Collector’s Edition ships in a gigantic, barrel-shaped package, based on an in-game design that adds to the authenticity.

The Spartan Collector’s Edition can be purchased as a stand-alone item or complete with a copy of The Aurora Limited Edition, giving fans the choice of where and how they buy Metro Exodus.

(The Aurora Limited Edition contains a copy of the game in an exclusive Steelbook®, a beautiful “World of Metro” Art Book, and the Metro Exodus Expansion Pass, all contained within a custom metal outer case inspired by the iconic in-game locomotive, The Aurora).

The Spartan Collector’s Edition is priced at $149.99 stand-alone, or $234.99 when bundled with an Aurora Edition. It will be available in selected countries, and additional delivery charges may vary.

The Spartan Collector’s Edition is available in strictly limited supply, so reserve yours today!

Metro Exodus will be released on Feb. 22, 2019 on Xbox One, PlayStation 4 and PC – pre-order now from www.MetroTheGame.com/preorder

Be among the first to learn more about Metro Exodus by registering for updates at MetroTheGame.com, and follow us on Twitter and Instagram @MetroVideoGame or on Facebook at Facebook.com/MetroVideoGame.

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 MORE ABOUT METRO EXODUS

The year is 2036.

A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro. They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war. But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.……………………………………………………………………………………………………………………………………………………………

Embark on an incredible journey – board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
Experience Sandbox Survival – a gripping story links together classic Metro gameplay with new huge, non-linear levels
A beautiful, hostile world – discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
Deadly combat and stealth – scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
Your choices determine your comrades’ fate – not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
The ultimate in atmosphere and immersion – a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind – Metro will immerse and terrify you like no other game…

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© 2018 Koch Media GmbH and published by Deep Silver. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Metro Exodus is inspired by the internationally best-selling novels METRO 2033 and METRO 2035 by Dmitry Glukhovsky. All other trademarks, logos and copyrights are property of their respective owners.

ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

ABOUT 4A GAMES
4A Games is a multicultural, multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, and Metro Redux.

Established in Kiev, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for current gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters – along with more than 50 team members and their families — from Ukraine to the island of Malta.

Currently at the heart of the company are over 100 talented designers, programmers, artists, effects specialists, and writers from all over the world with a diverse and unique set of backgrounds – bringing countless years of experience in software development and computer games in particular. To learn more, please visit www.4A-Games.com

ABOUT DMITRY GLUKHOVSKY
Dmitry Glukhovsky is the author of the internationally best-selling series of Metro novels and creator of the expanded Metro universe which includes the video games by 4A Games.

Born in Moscow, Glukhovsky has also lived in Israel, Germany and France and is fluent in English, German, Spanish, French, Hebrew and Russian. He released his debut novel Metro 2033 online as a free-to-read in 2002, and since then the series has grown to become a multi-author franchise in which professional authors and fans alike from across the world have been writing their own stories set in the post-apocalyptic world of Metro.

Metro Exodus continues the storyline as told in the games Metro 2033 and Metro: Last Light, and interweaves with the wider Metro saga contained in Dmitry’s novels, Metro 2033, Metro 2034 and Metro 2035. The storyline of Metro Exodus was co-developed in close collaboration with Dmitry to bring Metro fans the next chapter in Artyom’s adventures.

Red Dead Redemption 2 Review

Red Dead Redemption 2

Developer: Rockstar Games
Publisher: Rockstar Games
Platforms: Playstation 4 (Reviewed), Xbox One
Release Date: October 26, 2018
Price: $59.99 USD – Available Here / $99.95 AUD – Available Here

Overview

Red Dead Redemption was one of the most complete and celebrated experiences from last generation. It may not feel like it, but Rockstar’s hit has been out for over eight years – and fans have been hungering for another trip to the west. With all that the publisher has learned and produced since, Red Dead Redemption 2 is one of those titles that we don’t ask if its good, but rather how big of a legend it will be in this industry after release. Can a game live up to such hype, or does the latest installment overshoot its mark entirely? Let’s find out.

Story

I’ll start off by stating that like all Rockstar entries, Red Dead Redemption 2 does not fully need to have a story to fully enjoy it. Now more than ever, there are so many characters in this world that are so rich in lore that they simply come alive as you chase small bits of dialogue and explore each town from inch to inch. There is something very special about the heavy amount of detail Rockstar has presented this time around, as unlike GTA, Rockstar is able to keep a more serious undertone, never relying on comedy or other shenanigans to sell the incentive to simply discover.

Sure, its a western and the genre may not appeal to everyone, but this game takes place in a western setting where the times were beginning to wear on the era, as order and democracy was beginning to beam over the land. Gangs are beginning to become smaller, but loyalties remain stronger than ever. Players take the role of Arthur Morgan, who is a member of the infamous Van der Linde gang. This gang also has enlisted a younger John Marston, the protagonist of the first title. As you would expect, the main story follows Morgan as he faces issues with change and his own way of life in general. It is quite a compelling plot that has a hefty run time that never seems overstay its welcome due to the way the interactive setting pulls it all together and makes it feel like one, large epic.

Gameplay

To explain the general gist of gameplay here, you would do best to think Red Dead Redemption (the first one), and modernize it by adding a lot of the elements from Grand Theft Auto V‘s upgraded features – such as first person and swimming. Yes, its a different way to play the game, but for the most part – the game feels a lot like its predecessor in all of the right ways. Combat is also as efficient as ever, from quick draw gun play to utilizing other weapons in order to kill enemies and interact with the world within. Everything just feels so refined and seamless when it comes to performing actions. Sure, there is absolutely a lot of that Rockstar feel, but the general armory and minor touches make it feel like its own special experience.

Players can ride horses, take on missions, rob trains, drink at saloons, play games, hunt, mingle with townsfolk with interactions that actually mean something, and so on. There is so much to do within this game due to how large the scope is that one can lose hours just combing over small spaces within the map itself. With a world this large comes one of the most interesting elements, which is realism and detail. The options for customization are great with barbers and tailors found in many towns, and players can hunt to obtain materials for selling or crafting items. It sounds simple, but Red Dead has a purpose for everything. For instance, there are over 200 animals within the game that can be hunted, and each one you kill has a different grade with its own ranking system, meaning it may take several kills just to get the proper grade to craft the item you need. This type of detail makes replay value endless.

With that said, this type of detail can also lead to more time spent in specific places. You need to bathe? There is a mini-game for that. You need to craft? Another mini-game. This title is flooded with mini-games that have heavily animated sequences that can definitely take some time to get through. Sure, horse-riding can be streamlined for a quick trot where the player can just watch the ride, but having to go through so many little nuances can be tedious at times. That really is my only gripe for the whole experience. Convenience isn’t as relevant here as realism. If you go into this title wanting more of a simulation, it is in fact the perfect product of entertainment for that alone. Even with the hesitation and pausing, Redemption 2 has a way of remaining captivating with well paced activities as at the end of the day, Rockstar made it where you can do what you want, when you want. If spending ten hours skinning hides is your thing or trekking across town with a large item in your hands because there is no bag to carry it in, well – that is your prerogative here as there is so much to do it is easy to find lighter activities anywhere within the game.

I cannot even imagine how big online will be, as if it is able to carry this world on its back at time of launch, players are in for one of the most fully realized online experiences ever made (barring how the micro-transactions pan out, that is).

Visuals and Audio

I truly don’t believe there is a better looking game overall than Red Dead Redemption 2. No, I am not talking about one or two models looking better than others on current platforms, I am meaning as an in-game world, this follow-up features more tiny details that most developers would simply ignore, which all paint one beautiful landscape where interactivity and discovery never end. There is just so much awe and visual atmosphere to take in. All NPCs have little quirks and motions that create personalities and set backdrops for torn towns, while the rambunctiousness of an animal can definitely lead you to more successful hunts. You can even view detail in fine parts of the world, such as detailed fauna and mud that cakes into the fur of animals as they trudge through water. There is no doubt that this title was a massive undertaking for Rockstar that took a lot of resources and time, and it all pays off as players are treated to an unlimited amount of visual atmosphere throughout.

The soundtrack is very western and thematic. I wish I could be more detailed, but to be honest – I am not a true fan of this era, even though the game itself I find to be lovely. Yes, there is a certain tone that the tunes paint here, but the true winner in audio are the voice acted performances. Morgan and company are all lead by an amazing group of voice actors who bring alive each part and make cutscenes and standard dialogue sequences while traveling memorable and compelling. That isn’t to say the last title didn’t also have its fair share of attention with this, but this particular installment hits even more high notes by making most of the dialogue feel meaningful.

Overall

Red Dead Redemption 2 is a journey. Rockstar truly put together a polished epic with this title that will live on for generations to come, setting yet another bar for the open world genre. Even mild flaws are subjective here, as a change of perspective of how one views them can simply make the game feel more sophisticated and deep overall. While I don’t think Morgan will be the same type of mascot as other past protagonists for Rockstar, I do think he will be remembered as being a part of one of the most detailed and fully realized worlds the industry has seen to date. Red Dead Redemption 2 was able to live up to its hype due to infinite delivery and paints the peak of an entire generation of gaming.

Nickelodeon Kart Racers Review

Nickelodeon Kart Racers

Developer: Bamtang
Publisher: GameMill Entertainment
PlatformsPlayStation 4 (Reviewed), Switch, Xbox One
Release Date: 23/10/2018
Price: $39.99 – Available Here

Overview

When we talk about kart racing games, we’ll always end up hearing Mario Kart – but what can we play if we don’t own a console from Nintendo? There are definitely some options out there and the newest addition in this genre is Nickelodeon Kart Racers. After my gameplay experiences with Trailblazers and All-Star Fruit Racing I liked this one the most, and no… not only because of the licence involved.

Story

As we’re not really following a story in Nickelodeon Kart Racers, there is a nice take on the so called Slime Grand Prix. During our races with the 12 familiar characters from series like Teenage Mutant Ninja Turtles, Rugrats, Hey Arnold or SpongeBob SquarePants we find ourselves on 24 different tracks, which are all slime-themed. As this feature has some impact for the overall gameplay, the developers  got even more creative during the choice of your character. They don’t differ in terms of speed or handling, but every driver has it’s own special power-up.

Gameplay

The team behind Nickelodeon Kart Racers really captured the essence of a great kart game experience, but after my playthrough I still wish there was more. As a fan of the Turtles I started to get on the first tracks with Donatello and had a great time getting to know the tracks, find some shortcuts and use the different power-ups for my advantage or against my rivals. While this is the known basic concept I really got surprised when suddenly things started to change. First of all you have to make use of the slime on the tracks to charge a boost. You can simply drive over it and  it fills up, but the key is to use your boost in the right moments on the tracks. There are also coins to collect, that give you access to a shop, where you can spend them for new kart parts or cosmetics. This allows some customization although there are not a lot of options given and you can unlock everything pretty fast.

As soon as I found myself prepared to start a cup, I switched from the Free Race mode to a real challenge. A cup consists of four tracks and you’ll receive points based on your placement after each round. If you end up winning the different cups, you can unlock different ones. The gameplay is a lot of fun and I think the reason is the similarity to Mario Kart. The tracks show variety and suddenly you end up with a transformation of your car into a boat as you land on a small water area. Appearing messages indicate that the last one after a timer will be kicked out of the race, which gives you additional motivation to reach one of the first positions. On another track I had to follow arrows telling me to take the left instead of the right. If I would just ignore the arrows I’d also get kicked out after a few times for not following the rules.  These small but effective features make the gameplay experience a lot of fun.

The power-ups are another highlight of Nickelodeon Kart Racers. They are not necessarily new ideas, but received personality with the licence involved. Good examples for this is the pizza inspired by TMNT, which will occupy half the screen blinding you   or the  milk bottle from  Tommy  chasing your opponents representing a green  shell. Using all this different power-ups feels refreshing and is again, a lot of fun especially in the multiplayer. It’s possible to play with up to four players via local split screen, but there is no online support. If you are looking for another challenge, there is also an Time Attack mode available.

Visuals & Audio

Here’s where we notice, that this game might have had a tight budget.  The presentation starting in the main menu is not very promising and also the music got really on my nerves after a while. The good part is, that this is not the case during actual gameplay. The tracks have some nice details as they are inspired from the series involved in this game. Unfortunately this is at the same time another problem, because there are only four series involved. Nickelodeon has so much content to offer and with just 12 characters from four shows, it seems like a missed opportunity. If we take a look at what Nintendo will be doing with upcoming Super Smash Bros. Ultimate, this seems like the way to go.

Overall

I had high hopes for this game and in the end I’m really happy that it’s fun. At the same time I’m not satisfied, because just imagining it with more content, it could’ve turned out to be an amazing game.  Anyway I still enjoyed Nickelodeon Kart Racers and is one of the better kart games available on consoles. Let’s see if we’ll get a second game in the future.

Heavy Fire: Red Shadow Review

Heavy Fire: Red Shadow

Developer: Anshar
Publisher: Mastiff
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: 19.99 – Available Here

Overview

Many years ago on a PC that ironically still works today despite sitting in an attic for well over a decade, there was a certain game that could easily eat up hours of my time. That happened to be Beach Head 2000, a rather simple game that saw players defending a beach from an ever growing invasion of enemy soldiers, vehicles, and much more. Now Mastiff Games has brought out a game that at least appears to bring back that same feeling in the form of Heavy Fire: Red Shadow, but will this game manage to hold out?

Gameplay

Heavy Fire: Red Shadow provides players with a cursory bit of storyline that is so schlocky that it is almost campy in nature as we see a conflict between the United States and North Korea reach the point of no return. Each of these little story snippets are told between stage transitions of which there are eight in total, though only four are actually unique as each stage has a day and night version.

Heavy Fire sets itself apart from other entries in this series’ history by, as mentioned before, places players in a single turret that has a complete 360 degree view of its surroundings. With an infinite amount of ammunition for your machine gun placement, a rocket launcher that gains ammo at a rather quick pace, and a radio to call in various bits of backup and perks it is up to you to survive wave after wave of enemy forces that are willing to take down the gun placement even if it means blowing themselves up along with it.

As such the basic gameplay is very simple in nature as players mow down all of the enemies approaching them while trying your best to survive. As you take down enemy soldiers, trucks, ships, and even explosive mini-vans you’ll earn bits of XP that can allow players to eventually apply various perks to improve the capabilities of your weaponry or reinforce your health. For the most part Heavy Fire: Red Shadow is a rather easy title once you get the hang of things and with some of the perks offering things such as no longer needing to reload or making your basic ammo deal explosive damage you’ll likely only feel the challenge near the end of waves or during the final pair of stages.

The other aspect that makes things a bit easier is the ability to call in support elements after killing enough enemy forces. Players have the option to simply use the basic elements of support such as bringing in a supply drop or choosing to build up to higher levels of support and bring in attack helicopters, mortar support, and even some ally soldiers to reinforce your position. While going through stages various side-objectives such as killing certain enemy types or killing enough enemies fast enough will give players additional xp or support gauges.

As a whole, Heavy Fire: Red Shadow does its best to make sure that players feel like they can take on these forces as standard enemies quickly fall to machine gun fire and rockets can tear apart all different types of armored vehicles, especially when you take on the Endless Mode that allows you to keep playing until you end up being eventually overwhelmed but one thing that does strip players of their power happens to be the amount of glitches that appear and surprisingly floaty aiming mechanics.

Players primarily aim by using the left analog stick to turn and aim their machine gun and rocket launcher while the right analog stick allows for fire aiming. The problem with this is that while turning and trying to aim at the same time the game will often send the targeting reticle either into a corner of the screen or in an entirely different direction from where you wanted to aim. As far as glitches go players will see enemy vehicles acting incredibly odd as they speed around the map and randomly crash at times and this type of enemy pathing is also an issue as there have been more than a few times that I’ve had to restart a stage simply due to the fact that a single enemy would never actually materialize. Thanks to the reticle featuring a warning system of how close enemies are players always know at least what direction enemies are coming but thanks to this it is obvious when a soldier or vehicle ends up stuck behind a mountain or piece of building and never enters a place you can destroy it, forcing a restart to actually progress and hope the enemies don’t glitch out.

Visuals & Audio

With only four real stages on offer players shouldn’t expect too much real variation here and even the enemy vehicles and soldiers are fairly simple looking in nature. One thing that is a nice touch is the fact that most objects in the environment are destructible, outside of some very strange exceptions.

The standard voice work is fitting at best with a standard fair of background music for a budget title such as this one but one must mention just how ridiculous this game happens to go with its R Lee Ermey impression for the commander that players will spend most of their time listening too.

Overall

Heavy Fire: Red Shadow is the type of game that does its best to emulate a power-trip that, at least in short bursts, happens to work quite well. Unfortunately a lack of stages and a multitude of bugs that often puts a stop to the wave based combat puts a damper on the fun, especially since this type of game really does only have so much to offer and even at a cheaper price point this game ends up offering too little to really last beyond some minor fun that quickly ends up being quashed.

Capsule Computers review guidelines can be found here.