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SABER INTERACTIVE REVEALS GHOSTBUSTERS™: THE VIDEO GAME REMASTERED

SABER INTERACTIVE REVEALS GHOSTBUSTERS™: THE VIDEO GAME REMASTERED

The Hit Ghostbusters Adventure Returns in HD Later This Year on PlayStation®4, Xbox One, Nintendo Switch and Windows PC

MAPLEWOOD, N.J.May 30, 2019 – Saber Interactive has announced Ghostbusters: The Video Game Remastered, an HD re-release of the acclaimed action-adventure game featuring the original cast of Columbia Pictures’ classic films. Ghostbusters: The Video Game Remastered delivers a unique story from Dan Aykroyd and Harold Ramis that captures the supernatural comedic fun and fright fans love from the franchise, which celebrates the 35th anniversary of Ghostbusters this year.

As the new rookie on the Ghostbusters crew, you’ll team up with your favorite characters from the films, reunited by the voices of Aykroyd, Ramis, Bill Murray and Ernie Hudson as Stantz, Spengler, Venkman and Zeddemore, alongside Annie Potts, Brian Doyle-Murray, William Atherton and Max von Sydow. Manhattan is overrun once more by ghosts, demons and other paranormal creatures unleashed by a mysterious force, and only the Ghostbusters can drive this evil back to whatever dimension it crawled from and save the Big Apple.

Hunt, fight and trap a variety of new and familiar ghouls and phantasms, all remastered in HD resolution. Ghostbusters: The Video Game Remastered equips you with cool gadgets and upgradeable weapons to play with in huge boss fights and destructible environments. Scan and analyze targets with the P.K.E. Meter and Paragoggles, then strap on your Proton Pack to wear ghosts down with the blast stream before wrangling them with the capture stream.

Ghostbusters: The Video Game Remastered is expected to launch later this year on the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch and Windows PC via the Epic Games store. For more information, visit www.playghostbusters.com.

About Saber Interactive

Based in the U.S., Russia and Spain, Saber Interactive is an independent developer whose credits include the 2019 hit World War Z, Quake Champions, Halo: Combat Evolved Anniversary, Halo: The Master Chief Collection and others. Saber’s NBA Playgrounds is one of the best-selling digital console titles of 2017. The company has multiple development studios across the world making great games and bringing fun interactive experiences to life.

About Sony Pictures Entertainment

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit sonypictures.com/corp/divisions.html.

STAR-STUDDED VOICEOVER CAST JOIN FORCES IN GLOBAL LAUNCH OF OVERHIT

STAR-STUDDED VOICEOVER CAST JOIN FORCES IN GLOBAL LAUNCH OF OVERHIT

Kaito Ishikawa, Aya Uchida, Toiyuki Morikawa and more star in action role-playing game for iPhone and Android

Seoul – May 30, 2019 – Countless unique heroes from across time and space enlist for battle in Overhit, the highly-anticipated turn-based action role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Beginning today, mobile players worldwide can download and dive into Overhit for free on the App Store and Google Play.

In Overhit, a resistance army known as the Black Wings fights back against the evil Conclave corporation’s plans to destroy the world. Players are invited to take command of over 120 unique and unforgettable heroes, all voiced by world-renowned voice actors from well-known anime. Overhit also boasts the use of the Unreal 4 Engine to deliver a gorgeous world with console-inspired 3D backgrounds for stunning action-adventure gameplay. Some of Overhit’s unprecedented catalog of immersive features include:

  • Endless Collectable Heroes – Over 120 diverse, playable characters with unique voiceovers await command to fight alongside players to restore peace;
  • Intricate StrategiesOverhit’s intuitive battle system places the power in mobile players’ hands, requiring coordination and turn-based formulaic strategy to earn victory;
  • Awe-Inspiring Graphics – The Unreal 4 Engine delivers revamped 3D graphics and beautifully-illustrated 2D character artwork;
  • Superstar Cast of Voiceover Legends – Famous voice actors including Kaito Ishikawa, Aya Uchida, Toiyuki Morikawa and more take the roles of Overhit’s favorite heroesas explorers, hunters, archers and more;
  • Unique Game ModesOverhit offers a myriad of challenging game types, including raids, arena battles, Terra Shift dungeons, an epic story mode, Event Dungeons and more;
  • Collaborative Guild Wars – Players can team up and face off against villainous bosses, embark on expeditions and go head-to-head against competitors worldwide.

To help celebrate Overhit’s global launch, players are invited to explore several never-before-seen features, including new quests, rewards, user rating systems, navigation panels and more. The global launch also delivers an overhaul of balances and improvements throughout Overhit to further its immersive experience. To help celebrate Overhit surpassing One Million pre-registrations in the last month, players who participate in the global launch can participate in the SSR character giveaway. Similarly, all participating players will receive 230 D-Games, 300,000 Arn, five Gacha Tickets and the rare SSR character Sophia.

Today’s global launch arrives after Overhit’s roaring success in Korea and Japan, where the game quickly earned the App Store’s number one popular application spot for both countries. Similarly, Overhit shattered the milestone of one million downloads in both Japan and Korea in just two weeks and one month, respectively.

Overhit is now available to download worldwide for iPhone and Android. Additional information for members of the press:

  • Check out the latest Overhit teaser video here
  • Check out the official Facebook page here
  • Visit the official Overhit website here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

BEHAVIOUR INTERACTIVE ANNOUNCES DEAD BY DAYLIGHT FOR NINTENDO SWITCH

BEHAVIOUR INTERACTIVE ANNOUNCES DEAD BY DAYLIGHT FOR NINTENDO SWITCH

DEAD BY DAYLIGHT CELEBRATES THIRD ANNIVERSARY AND ANNOUNCES LAUNCH DATE ON SWITCH

Sydney, Australia, 30th May, 2019 — Behaviour Interactive is excited to celebrate the third anniversary of its horror multiplayer game Dead by Daylight. The developer seized the opportunity to announce the launch date for the game’s Nintendo Switch version and additional content.

Dead by Daylight on Switch: launch date and content

The asymmetrical multiplayer horror game Dead by Daylight will launch on Switch on September 24, 2019. Beside the main game this version will include 4 additional chapters with 9 killers and 10 survivors to choose from. On top Behaviour Interactive will also include 3 additional cosmetic packs giving players more bang for their buck.

Players will soon be able to pre-order their copy at their favourite retailer.

Dead by Daylight on Switch will be playable for the first time at E3 in June on the Nintendo booth located in the West Hall of the Los Angeles Convention Center.

Third anniversary celebration and biggest livestream yet

The Dead by Daylight Team invites the community to join them on Twitch and Youtube on May 31st at 3pm EST / June 1st at 5am AEST to hear more about the upcoming year and plans for the game. They can expect reveals, in-depth looks at Ghost Face®, the Switch and new features, laughs, drama, and surprises.

About Dead by Daylight

Dead by Daylight is an asymmetrical multiplayer horror game in which one crazed killer hunts four friends through a terrifying nightmare. Players take on the role of both killer and survivors in a deadly game of cat and mouse. It’s a mature gamer take on the thrills of hide and seek. Dead by Daylight is available on PC and consoles.

About Behaviour Interactive

Established in Montreal, Behaviour Interactive is Canada’s largest independent game developer, employing over 500 talented people. The studio has sold more than 60 million games on every platform since their beginnings in 1992. The company’s activities are divided within four business units: Digital, Studios, Mobile Publishing and Business Solutions. They collaborate with many of the world’s top brands and corporations among which Activision Blizzard, Air Canada, Bombardier, Codemasters, Double Down, Disney, DreamWorks, EA, GAEA, HBO, La Capitale, Microsoft, NBC Universal, Pixar, Sony, Starbreeze, Ubisoft, and WB Games. For more information, visit bhvr.com.

About Easter Unlimited / Fun World

Easter Unlimited Inc/Fun World  Div Established 1963 is a leading Halloween manufacturer and arguably the biggest seller of generic Halloween Costumes in the world. As the owner of  Ghost Face (trademark and copyrights) Fun World is excited with this new venture with Behavioural Games.  

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

© 2015–2019 Behaviour Interactive Inc. All rights reserved. BEHAVIOUR®, DEAD BY DAYLIGHT® and their respective logos are registered trademarks of Behaviour Interactive Inc. in Canada, the United States of America and/or other countries. All other trademarks are properties of their respective owners.

Ghost Face is a registered trademark of Fun World Div., Easter Unlimited, Inc. All Rights Reserved. Ghost Face protected under worldwide copyright registration and is the exclusive property of Fun World Div., Easter Unlimited, Inc. All Rights Reserved.

Warhammer: Vermintide 2 Winds of Magic Expansion Coming in August

Fatshark announced the Warhammer: Vermintide 2 Winds of Magic expansion will launch in August 2019. A beta will be running on PC in June. Sign ups are open here. No word if console players will get a beta before the expansion’s launch.

Warhammer: Vermintide 2 Winds of Magic introduces the new Beastmen faction. These Children of Chaos are half beast and half human as their name suggests and are 100% tougher than anything the heroes have faced before. All five heroes will be getting a new weapon, such as Saltzpyre’s billhook. The level cap is being raised, and a new difficulty level is coming to the game.

The expansion also introduces the new Winds of Magic game mode. Each match consists of different parts of existing maps woven together with a random match modifier added for extra difficulty. Players will have to work together to complete an objective in each section so they can face the final challenge, but the match will get progressively harder as an objective is completed. Players who are looking for an easier time can still enjoy the new Adventure mode level featuring the Beastmen.

MARVEL’S MUTANTS BAND TOGETHER IN UNCANNY X-MEN UPDATEFOR MARVEL FUTURE FIGHT

MARVEL’S MUTANTS BAND TOGETHER IN UNCANNY X-MEN UPDATEFOR MARVEL FUTURE FIGHT

Popular Super Hero Game Adds New Uncanny X-Men Characters, Missions and more

LOS ANGELES (May 29, 2019) – Today,three members of Marvel’s Uncanny X-Men Super Hero team have officially been added to MARVEL Future Fight, the popular Super Hero mobile game by Netmarble Corp. Agents can now add these characters to their roster of Super Heroes and undergo new missions to unlock new skills, uniforms, and more.

MARVEL Future Fight players and Uncanny X-Men fans now have the opportunity to save the timeline with fan-favorite X-Men Super Heroes Iceman (Modern), Jubilee (Classic) and Bishop (Disassembled). Agents can also prepare for battle with brand new uniforms to collect, including new X-MEN RED uniforms for Storm and Jean Grey, a new DISASSEMBLED uniform for Psylocke, and a new UNCANNY X-MEN uniform for Beast. MARVEL Future Fight’s new ‘Uniform Ranking’ system allows players to view popular uniforms at a glance, and with the ‘Uniform Dibs’ function, players can quickly identify uniforms they want to buy.

A new S.H.I.E.L.D Academy Mission and guide, along with a shortcut function for players to complete the mission quickly, is now available for players to participate. In addition to X-Men characters Iceman, Jubilee, Bishop, Jean Grey, Storm and Beast now having unlocked the ‘Unleash Potential’ functionality, the Super Hero Jean Grey can now be upgraded to Tier-3, with new ultimate skills to be added once the upgrade is complete. Additional updates to MARVEL Future Fight include:

  • A brand-new stage to the Dimension Rift that features Bishop
  • The Bishop Comics Card now available for Agents to collect
  • Rewards for clearing Shadowland floors past Floor 31 for the first time have been added

MARVEL Future Fight recently celebrated its four-year anniversary with 100 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

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About Netmarble Corporation

Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,500 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2019 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Death Stranding Set for Release on November 8

Many have wondered just what Death Stranding will be as a game and even though we now have a release date as well as a solid bit of gameplay footage, that question is still pretty much up in the air. Today Sony and Hideo Kojima revealed that Death Stranding will be released on November 8th as a PlayStation 4 exclusive and with this announcement came a trailer, that you can check out below, that shows off various story beats and gameplay elements that only help to raise more questions about what exactly to expect from the game.

We do have a description from Sony stating that in the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it’s up to Sam Bridges to journey across the ravaged wasteland and save mankind from impending annihilation.

Death end re;Quest Review

Death end re;Quest

Developer: Compile Heart
Publisher: Idea Factory International
Platforms: PC, PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

For many, being fully immersed in a game world would be a dream but once you find out that you are actually trapped inside with no way to escape and an imminent death on the horizon, it quickly can become a nightmare. Being trapped within a game is something that has become rather familiar over the years after appearing in .hack and then gaining popularity as time went on and now Compile Heart and Idea Factory are trying a little something different in the form of Death end re;Quest, a game that tackles that subject by combining to genre together, but is this unique twist a worthwhile risk?

Story

A young girl named Shina wakes up from a strange nightmare and finds out that she has no memory of the rest of the world. With little to go on besides a vague feeling that she is an adventurer, she begins to search for help and finds that even the king is acting strangely and the world has been flooded with disappearances and monsters since a cataclysmic event one year prior. It doesn’t take long before everything becomes clear as Shina is not an adventurer, she is in fact a game programmer who has found herself mysteriously trapped in a game she was developing.

One year prior to the events the virtual reality MMORPG World’s Odyssey was going to take the world by storm with Shina Minoniya and Arata Mizunashi heading the development. Unfortunately when bugs began appearing and Shina vanished, the project was cancelled and the servers were shut down. Shina, still remembering nothing that happened over the course of time since she has been missing, finds herself unable to log out of World’s Odyssey and Arata informs her that the only possible way to force herself out of the game would be to achieve the game’s perfect ending, which even as an MMO is achievable albeit at a one percent success rate. The problem is, not only can death possibly be the end of Shina in this world but the game is still in an unfinished state and bugs have ran rampant for over a year, leaving the world fraught with danger and all Arata can do is help from the sidelines with his coding expertise and find out the mysteries in the real world.

As mentioned before, Death End Re;Quest takes a unique style to telling its story as Compile Heart has blended together an RPG and a visual novel to create this game. While players are controlling Shina and traveling through World’s Odyssey with various NPCs who now act differently than they were programmed to thanks to various bugs the game will play like an RPG and feature story sections similar to other games from the developer but whenever players swap to Arata in the real world the game will instead be told entirely as a visual novel with choices to be made and even an option to save during dialogue sequences.

This option is one that players should use rather frequently as Death End Re;Quest isn’t afraid to throw players into a bad ending should they make a poor choice. By telling a darker tale players will need to keep an eye out for choices that may end in a gruesome death and since there is no auto-save in the game it is wise to always try and save as frequently as possible or at least before making a decision while keeping a save rotation going.

This type of instant death isn’t a bad thing however as seeing this darker take on a story that can feature some rather gruesome descriptions of death and horrific situations that are occurring both in the game and in the real world creates a compelling narrative that sets Death end re;Quest apart from other RPGs of its kind. Sure, the blend of visual novel and RPG can be a bit heavier on the visual novel side of things at times but this is rarely an issue as the mysterious events and horrors that appear in the real world deliver just as much impact as the bugs and mysterious objects that Shina encounters in the game. As such those looking for a compelling narrative that satisfyingly blends a game world together with mysteries, horror, and science fiction with plenty of twists involved will be pleased with what Death End re;Quest has to offer.

Gameplay

On Shina’s side of things players will still find a fairly standard JRPG experience as her and her NPC allies that join her must continue through various dungeons in order to advance through the game. Enemies will appear on the field and when you touch them battle will begin with a bit of a unique twist that we haven’t seen from Compile Heart since Mugen Souls in the form of knockbacks. The turn based combat allows players to move their units on the battlefield and then commence a string of up to three attacks that will send enemies flying across the battlefield. Players can aim these attacks to send their enemies flying into other opponents to deal extra damage to both foes or simply slam them into the arena’s walls for extra damage. Lining up foes to pinball them into one another or aiming for the best area of effect for various skills is easy to do since players can make slight adjustments to best align their strikes.

Since World’s Odyssey is an unfinished game there are various bugs that can appear in battle as well and these happen in the form of various tiles on the floor. Players can walk on them and receive damage while increasing their corruption level while various skills and knocking enemies into them can remove bugs entirely. As for the aforementioned corruption levels players will find that after it reaches eighty percent the characters can enter a powerful glitched form that can deal high amounts of damage and access unique skills but be wary, hitting one hundred percent equals a death in combat. Interestingly enough Arata can even help in battle as when enough bugs are removed he can increase character abilities and adjust the genre of the game slightly to give Shina and her allies a cutting edge over their foes.

While this makes combat in Death End re;Quest something that is rather fun to get the hang of it is unfortunately dragged down a bit later into the game as rather than introducing new mechanics or other features that may increase the level of difficulty, most foes simply receive a massive health boost. This means that even though you may be properly leveled and aiming your attacks well, Shina and her allies will be stuck in a lengthy battle that doesn’t feel challenging but simply a time killer.

The visual novel side of things with Arata works as well as one could expect with players being able to save at will and make various decisions when needed. It is worth noting that even if you happen to miss out on a save and need to play through a section again, or are replaying the game a second time, it is possible to fast-forward through text boxes to expedite the process which is common enough in visual novels as a whole but is a nice touch to have included in this instance, especially since there are some bonuses to seeing through some of the aforementioned bad endings before loading up a proper save and continuing the story.

Visuals & Audio

Thanks to Death End re:Quest featuring a game world that is filled with bugs the character designs in the game are nicely detailed and varied enough to work well enough on their own but the real touches come in the form of the glitches that have applied themselves to some characters. Not only are they noticeable in the field and in battle, where the glitched forms of the fighters are stripped down to the bare minimum for fan-service, but also during the visual novel segments where these details act glitchy in nature and do well to add to the theme of the game. Outside of the RPG world the visual novel elements feature well drawn character portraits and a solid number of background shots to keep things varied enough and it is worth noting that while the descriptions of the game’s deaths can be gory, there is very little depiction of gore in this game.

The soundtrack features a number of solid pieces of background music while the opening theme is catchy enough to listen to each time the game starts up. As for the voice acting players will have the option to play with either the English voice track or the original Japanese voice work. Both options work fine with the English voice actors handling their characters well considering how lengthy some scenes can be.

Overall

It was a fairly sizable risk blending an RPG with a visual novel such as Idea Factory and Compile Heart have done with Death end re;Quest but for the most part it has paid off well. The visual novel segments can run a bit longer than the RPG side of things where the battles can eventually feel a bit tiresome but thanks to an incredibly compelling storyline with a darker tone than what the company is known for, players will be hooked into wanting to see just what could possibly happen next.

Capsule Computers review guidelines can be found here.

MARBLE IT UP!’S NEW CHALLENGE UPDATE ROLLS ONTO NINTENDO SWITCH, WINDOWS PC AND MAC

MARBLE IT UP!’S NEW CHALLENGE UPDATE ROLLS ONTO NINTENDO SWITCH, WINDOWS PC AND MAC

The Hit Physics-based Platformer Adds New Marbles, Over-the-top Weekly Challenges and Twisted Maps with the Toughest Hazards Yet

EUGENE, Ore. May 29, 2019 Bad Habit Productions has launched the long-awaited Challenge Update for Marble It Up!, the hit physics-based marble platformer. This free update introduces a ton of new content, including an expert-level Chapter containing 10 unique maps with new hazards designed to push players to their limits, as well as 30 beautiful new marbles to collect.

The update also adds a thrilling new game mode: Weekly Challenges feature a selection of existing levels with rotating modifiers that change the game up in fun and exciting ways for players. Take on supercharged twists like Low/High Gravity, Super Jump, Double Jump, High Speed, Mega Marble and more to earn new marbles and see how you stack up against the best times of friends and other players.

Marble It Up! is the next-generation marble platformer. Jump, boost and roll through 60 awesome levels of kinetic platforming puzzles with custom-built marble physics, racing the clock past moving platforms, icy terrain, gravity-upending surfaces and more. Grab power-ups to launch into the air, slow time and glide to the finish line through mind-bendingly psychedelic worlds, discovering secret collectibles and unlocking stunning new marbles.

Marble It Up! is currently available on Nintendo Switch through the Nintendo eShop, as well as Windows PC and Mac via Steam. It is also in development for the PlayStation®4 computer entertainment system and Xbox One. This game is rated E (Everyone) by the ESRB. For more information, visit http://marbleitup.com and @MarbleItUp on Twitter.

About Bad Habit Productions

Bad Habit Productions exists to bring highly distilled fun to the masses of perspicacious gamers the world over.

About The Engine Company

The Engine Company is a developer of games, rocking cloud code, streaming video technology, and embedded and AR/VR technology. We like to solve hard problems. Start your engines at http://theengine.co.

About Arcturus Interactive

Arcturus Interactive builds awesome indie games and provides UI, UX, gameplay and monetization design consultation services.

About Alvios, Inc.

Alvios, Inc. is an independent game studio that strives to explore the interesting path over the purely profitable one. We engage in radically open communication with our community. Join us at http://alvios.com.

About Shapes and Lines

Shapes and Lines provides visual development, content production and outsourced solutions for all your art needs. http://shapesandlines.com.

Hunt: Showdown Launches on Xbox Game Preview

Hunt: Showdown Launches on Xbox Game Preview

Xbox players can now try their hand at bounty hunting in the swamps of Louisiana

FRANKFURT, Germany – May 29, 2019 – Crytek has announced that its multiplayer bounty hunting game Hunt: Showdown is now available on Xbox Game Preview, a service which allows Xbox players to purchase games that are still in development in order to be a part of the game’s continuing development journey. The game is launching in North America, Europe, Australia, and a number of other regions (Microsoft Store link), priced at 29.99 USD/EUR and 24.99 GBP. Set in Louisiana in 1895, Hunt: Showdown combines the thrill of survival games with a match-based format to create a tense and thrilling experience. The new Xbox Game Preview trailer is available here.

“We are really looking forward to seeing Hunt: Showdown on Xbox, and to hearing what the players have to say about the game,” said Hunt: Showdown Producer Fatih Özbayram. “Hunt has a community-driven development process, and we can’t wait to work with the new Xbox audience as we continue to polish the game.”

During a classic match of Hunt: Showdown, up to ten players—working alone or in teams of two—search for clues that will lead them to a monstrous target. Kill the target, and take home the bounty—but only if the player can get off of the map before someone else takes them out and steals their prize. The risks are high, but the rewards are even higher. Hunt: Showdown also has a Quick Play mode, with a shorter version of the classic gameplay, as well as four times of day, two bosses, and two maps to explore.

For more information about Hunt: Showdown or to provide feedback for the development team, find Hunt on DiscordFacebookTwitter and Instagram.

About Hunt: Showdown

Hunt: Showdown is a competitive first-person bounty hunting game that packs the thrill of survival games into a match-based format. Set in Louisiana in 1895, the game boasts a mixture of PvP and PvE elements that creates a uniquely tense experience. It’s not just the creatures who are a threat—it’s every Hunter on the map. In the classic game mode, a match of Hunt pits ten players—playing solo or in teams of two—against each other as they race to take out gruesome beasts for a bounty they must collect and get off of the map. Hunt’s Quick Play mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of bounty. The higher the risk, the higher the reward–but a single mistake could cost everything.

For more information, visit https://www.huntshowdown.com/.

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.For more information, visit www.crytek.com and www.cryengine.com.

Deathgarden™: BLOODHARVEST Redesigned and Rebuilt from the Ground Up, Now Available on Steam

Deathgarden™: BLOODHARVEST Redesigned and Rebuilt from the Ground Up, Now Available on Steam

Developer Behaviour Interactive Unveils One Year of Behind-the-Scenes Work on Multiplayer Survival Action Title and the Terminator™ T-800 Endoskeleton Hunter

MONTREAL, QUÉBEC – May 30, 2019 – Independent video game developer Behaviour Interactive (Dead by Daylight) announced today the relaunch of its multiplayer survival action title Deathgarden. Retitled to reflect nearly one year of behind-the-scenes work redesigning and rebuilding the title from the ground up, Deathgarden: BLOODHARVEST finds players in a dark and divided future. Only those deemed worthy are granted entrance to the Enclave, an opulent safe haven, while the rest are damned to almost certain death in the slums. The only gateway between these two worlds is The Bloodharvest, a twisted trial of violence that takes place in arenas known as Deathgardens.

Hunters enter the Bloodharvest willingly, yearning to ruthlessly kill scavengers to rise through the social ranks of the Enclave’s society. For scavengers, entering the Deathgarden is their only chance to escape a life of disease and despair by proving themselves worthy.

These sweeping changes to the game’s setting and lore are matched with a new approach to design, gameplay, and progression as well as newly added features, including:

Focus on Power-up Progression

  • Five brand-new scavengers and three new hunter characters, each with their own unique loadouts, progression, and background story
  • All playstyles are viable as every in-game action now rewards XP and resources
  • Progression designed to encourage and reward trying out different playstyles

Frantic Brutal Gameplay

  • Track and gun down scavengers in first-person as a ruthless hunter. Scavenge for blood and escape in third-person with fast-paced parkour and stealth abilities as a scavenger
  • Five scavengers vying to survive while stalked by an unstoppable hunter
  • A procedural map system, featuring four new Deathgardens that challenges players to adapt to an ever-changing environment

To celebrate this renewed Early Access launch on Steam, Behaviour Interactive is excited to announce a limited time, two-for-one sale for Deathgarden: BLOODHARVEST at $9.99 USD for one week only before the game returns to its new permanent price of $14.99 USD. Players are also encouraged to take advantage of a Steam Free Weekend offer for Deathgarden: BLOODHARVEST starting today, and running through May 26, 2019.


New players and early adopters alike can also look forward to the Terminator T-800 Endoskeleton cosmetic set for the hunter. Starting today, players can purchase this cosmetic set to enter the garden as a legendary and unstoppable T-800 including the complete character model and an exclusive weapon skin. For more details, please visit the official product page on Steam.

Players who purchased the original Deathgarden ahead of today’s Deathgarden: BLOODHARVEST launch will receive two Legacy Cosmetics, a VIP flair, and a transfer of all earned exclusive cosmetics with a bonus currency pack based on their original Deathgarden player level.

Want to keep up with the latest from the Deathgarden: BLOODHARVEST team? Join the developers on Twitch today on May 23 from 1:30pm – 2:30pm EST. Players are encouraged to follow the developers on Twitter, Facebook, YouTube, and Instagram. For community support, please visit the official game forum on Deathgarden’s official website.

About Behaviour Interactive
Established in Montreal, Behaviour Interactive is Canada’s largest independent game developer, employing over 500 talented people. The studio has sold more than 60 million games on every platform since their beginnings in 1992. The company’s activities are divided within four business units: Digital, Studios, Mobile Publishing and Business Solutions. They collaborate with many of the world’s top brands and corporations among which Activision Blizzard, Air Canada, Bombardier, Codemasters, Double Down, Disney, DreamWorks, EA, GAEA, HBO, La Capitale, Microsoft, NBC Universal, Pixar, Sony, Starbreeze, Ubisoft, and WB Games. For more information, visit bhvr.com.

Official licensor Studiocanal S.A.S.
About Studiocanal S.A.S.

Studiocanal is a subsidiary of the Canal+ Group. It is one of Europe’s leading companies in the market for co-production, acquisition, distribution and sales of international feature films and TV series. Studiocanal is the only studio which operates simultaneously in three main European territories – France, the United Kingdom and Germany – as well as in Australia and New Zealand.

T1, THE TERMINATOR, ENDOSKELETON, and any depiction of Endoskeleton are trademarks of Studiocanal S.A.S. All Rights Reserved. © 2019 Studiocanal S.A.S. ® All Rights Reserved.