Those looking forward to a bit of horror will be happy to hear that Supermassive Games‘ The Dark Pictures Anthology: Man of Medan will be releasing on August 30th for the PlayStation 4, Xbox One, and PC. Bandai Namco, the publisher, also announced that a “Curator’s Cut” of the game will be included in all pre-orders and offer a myriad of different options and an alternative path through the game, experienced from an entirely new perspective. The Curator’s Cut will reveal its secrets once the game has been completed once.
The Dark Pictures Anthology: Man of Medan is the first game in the anthology that will bring supernatural horror to the South Pacific. Five friends set sail on a holiday diving trip with a rumored World War II wreck to find. As the day unfolds and a storm rolls in, their trip soon changes into something much more sinister. Who will live? Who will die? It’s down to you.
Originally released in 2011 Rage saw some success in delivering a post-apocalyptic wasteland open world shooter but not enough that many would have thought the series could continue. As such when Rage 2 was announced it came as something of a surprise even to those that enjoyed the original release. So now that Avalanche Studio, in conjunction with id Software, have had a chance to put their own spin on the series with a slightly different tone with a splash of color now dotting what was previously a brown landscape, is this new entry worth your time?
Story
It is worth noting that while Rage 2 does take place in the same setting and picks up the story thirty years after the events of the original game, players will not be lost if they happen to jump in now. Instead they will miss out on only a few bits and pieces of extra storyline, some callbacks, and a few reappearing characters but newcomers will still be able to enjoy the game as is.
That being said, Rage 2 puts players into the shoes of Walker, a soldier who had previously been living a fairly safe life within the closed off walls of Vineland. That is until the powerful Authority led by General Cross re-emerged from hiding and absolutely devastated the settlement, slaying Walker’s mentor, most of their friends, and kidnapping anyone who was a “first-generation” Ark survivor. After grabbing the suit of a fallen Ranger, Walker finds herself (or himself if chosen) the last member of the order capable of using special abilities to defeat their foes. With Cross commanding a seemingly unstoppable army and sporting an invincible modified body, it is up to Walker to set out into the Wasteland to bring together three former allies and create “Project Dagger” in an effort to put down the Authority once and for all.
By starting out things with bang Rage 2 quickly gets players invested into the struggle of Walker’s people against the Authority and the various bandits and mutants that pepper the land and while the main storyline is a rather compelling one that has a number of interesting characters, it is also one that struggles to keep that momentum going. This is primarily due to the way that storyline progression is handled as players need to accrue “reputation” with each of the three allies by completing various tasks in the open world before being able to advance the story. This means that, unless you happen to spend plenty of time messing around prior to beginning some of these events, players will find themselves needing to complete side-quests in an effort to see the story through to it’s all too sudden conclusion.
It also doesn’t help that the main campaign is a bit on the short side, even when it comes to a standard first person shooter let alone one set in an open world. Players will easily be able to complete the core story within ten hours though there is plenty of side content and unique areas to explore that are unfortunately barely touched upon by the main storyline. Some of the best dialogue in the game ends up coming from simply hearing NPCs talk, with extra tidbits of info also hidden away in data pads scattered across the world, so those looking to get the most out of the game will still find plenty of areas that are untouched or simply left as side-quests as the core story never truly takes advantage of most of the open world.
Gameplay
Rage 2 is all about making sure that the player has as many toys as possible to play with and while they may start out with a fairly standard loadout it doesn’t take long before Walker becomes a wrecking machine. Players initially are only given a pistol and assault rifle as well as the ability to enter an overdrive state. While playing through the game players will find various Arks that house powerful weapons as well as Nanotrite powers.
While the overall number of weapons may be a bit on the smaller side of things it is interesting to note that every weapon in the game has two different forms of firing. Even the starting pistol can be rapid fired from the hip or aimed for powerful single shot accuracy while the shotgun can deal devastating damage or simply send enemies flying. Players even gain access to more exciting weaponry such as smart-locking rockets, a grav-dart launcher to toss enemies around, and more. Combine these firearms with a variety of throwable items including the signature Wingstick and the fact that every weapon can be upgraded in a variety of ways and players will easily be able to take and customize their experience to best fit their style of play here.
The Nanotrite abilities are what make Rangers powerful. Initially players only gain access to a Dash that can be used to dodge incoming fire and Overdrive, an ability that fills up after killing enough enemies and, when triggered, turns Walker into a nigh-unstoppable killing machine for a short period of time. After finding various Arks it is possible to gain access to a number of other unique abilities that can be used for combat as well as open world traversal. This includes the likes of Slam, a ground pound attack that is incredibly devastating, the ability to throw a Vortex that sucks enemies towards it before exploding or launches the player harmlessly up in the air, Shatter that blasts enemies away and strips them of their armor, and more.
Combining these abilities with your weapons makes for some great combat sequences not only due to the great tools at the player’s disposal but also because of how tight the gunplay is in Rage 2. Quickly using a combination of abilities to send yourself flying into a group of enemies only to slam them apart and trigger Overdrive and wipe out the remaining enemies is a real powertrip that only grows more satisfying as you upgrade the various abilities as well. It is worth noting that the upgrade system is a bit annoying to keep an eye on as nearly every system has their own type of required item in order to upgrade them. This ranges from Feltrite dropped from enemies to various upgrade chips found in Arks or bosses and can involve a little too much micromanaging, especially when you factor in upgrading various projects at the base to improve Walker’s abilities and the vehicle stats as well.
Initially players are given a powerful vehicle called the Phoenix that is capable of being repaired on the go and equipped with a set of machine guns. As players advance through the game they can unlock additional weapons for the Phoenix as well as a variety of different vehicle types, including a gyrocopter if they wish. The vehicular combat is solid enough but there is surprisingly very little to actually use the vehicle for besides traveling through the open world.
Along those same lines players will quickly find that Rage 2 may offer plenty of fun tools to eliminate their foes but actually kind of lacks a lot of big setpieces or major encounters to really let loose in. Outside of the aforementioned story missions the majority of your time in the game will be spent traveling to various locations in the open world and either destroying all of the enemies in that location, locating objects or unlocking an Arc, destroying pieces of Authority tech, or other activities that end up feeling one note in the end. The concept of filling up your reputation meter with the three leaders by completing these side-objectives works as a nice starting pace but the fact that so much of the map ends up feeling wasted by only offering repetitive side missions is a disappointment, especially since driving between locations often ends up feeling like more of a chore than anything else. This ends up leaving this open world game a bit barren feeling even for a post-apocalyptic setting.
It is also worth noting that while a patch has been released so far, players will need to keep an eye out for various bugs that still continue to appear in the game. One of which happens to halt the progress of the main storyline and, at least presently, can only be solved by loading up a previous save file so players will need to be careful and rotate their saves properly to avoid such a situation.
Visuals & Audio
One of the more immediate points that Avalanche and Bethesda made for Rage 2 is the fact that the game now has some vibrant color in it and that is true for the most part. Players will find that while there is still plenty of wasteland to be found the open world is now filled with a variety of different looking areas that, while not utilized well for the main story, are still fully able to be explored at the player’s own pace. Enemies variety is kept at a fairly solid level to keep things feeling fresh and tearing apart their bodies with Walker’s weaponry and Nanotrite abilities never gets old.
The soundtrack for the game is fairly standard with most of the characters featuring some solid voice acting, especially in regards to some objects talking that players likely wouldn’t expect. The sound effects of the weaponry and howls of your enemies are also nicely portrayed making the gunplay really feel like it carries some weight to it.
Overall
Rage 2 manages to deliver a highly satisfying arsenal of toys to devastate Walker’s enemies but doesn’t really offer a solid enough open world to really take advantage of these mechanics. The firearms players have at their disposal and their superhuman powers make every firefight feel like a blast but unfortunately in-between most of these battles players will be stuck running between fairly repetitive objectives in an effort to move along the sub-par storyline that ends far too quickly.
Capsule Computers review guidelines can be found here.
BUILD YOUR OWN WORLD OF ADVENTURE, THEN EXPAND IT! DLC PACKS ARE IN THE PIPELINE FOR DRAGON QUEST BUILDERS 2 ON NINTENDO SWITCH
Those who can’t wait
to get building can pre-order the game and purchase the DLC Season Pass from
today via Nintendo eShop, separately or as a digital bundle
23rd May, 2019 – Digital
pre-orders of DRAGON
QUEST BUILDERS 2 on Nintendo Switch are open today, coming alongside the news that four packs
of additional downloadable content will be available for the RPG adventure. To
get all the DRAGON QUEST
BUILDERS 2 content as soon as it is
released, it’s also possible to pre-order a digital bundle containing the main
game and the Season Pass together.
DRAGON QUEST BUILDERS 2 launches on 12th July 2019 with a suggested
retail price of AU$79.95 / NZ$89.95 and will get one free DLC pack as well as
three paid DLC packs after launch, with the first two packs released on 26th
July. Each of the paid packs can be purchased separately, or together as a Season Pass (Price: AU$31.50 / NZ$34.65). These packs will offer various content such as new
locations in the game, additional recipes, new quests and a variety of
customisable options like clothes and hairstyles.
Hotto Stuff Pack (Release date: 26th
July / Price: AU$9.00 / NZ$9.90): This
pack includes more than 40 recipes to design and decorate structures that
look similar to the Hotto Steppe – a popular resting area in a distant
land where weary visitors can take a break from their travels. Players
will also get access to an additional island to gather the materials
they’ll need to build these recipes.
Aquarium Pack (Release date: 2nd
August / Price AU$15.00 / NZ$16.50): Check the mailbox on the Isle of Awakening to
discover a fishing island with a net full of quests and characters to
meet. Learn how to catch 40 different fish that can be added to a DIY
aquarium. Unlock the fishing rod as well as customisation options,
including swimwear, straw hats and a ponytail hairstyle.
Modernist Pack (Release date: 9th
August / Price: AU$15.00 / NZ$16.50): This pack includes more than 70 different recipes to
construct modern-looking structures, or change hairstyles and clothing.
Players can take their architectural skills to the next level by building
a fashionable luxury hotel.
Knickknack Pack (Release date: 26th
July / Price: Free): This
free pack includes three recipes to create a Pretty Paddle, Celebratory
Soup and Ornate Adornment so players can celebrate every New Year with
some Hotto flair.
What’s more, a selection of
in-game items are available as bonus content for those who purchase the game
and/or Season Pass digitally. More details on the bonus items can be found on
the respective product pages on Nintendo eShop.
DRAGON
QUEST BUILDERS 2 is the sequel to the acclaimed DRAGON
QUEST BUILDERS, combining both RPG and crafting gameplay. Players gather
materials to create things like weapons, buildings and even entire towns. On
the Isle of Awakening, up to four Builders can explore together in local
wireless or online play. Those who own the original DRAGON QUEST BUILDERS for Nintendo Switch will be able to craft the
Legendary Builder’s Outfit and the Dragonlord’s Throne.
Digital pre-orders of DRAGON QUEST BUILDERS 2 on Nintendo Switch are open
today. To get all the DRAGON QUEST BUILDERS 2 content as soon as it is
released, it’s also possible to pre-order a digital bundle containing the main
game and the Season Pass together for AU$109.95 / NZ$119.95.
PUBG MOBILE BREAKS NEW GROUND WITH UPCOMING GODZILLA: KING OF THE MONSTERS MASHUP
Blockbuster mobile game to feature themed content from legacy film
franchise
LOS ANGELES – May 22, 2019 – Tencent Games
and PUBG Corporation team up with Warner Bros. Pictures, Legendary Pictures, and Toho Co., LTD to unleash the Godzilla:
King of the Monsters crossover event, offering a gargantuan twist on the
game.
Now, content from the highly-anticipated
blockbuster movie stomps into PUBG MOBILE as part of a monstrous
promotional update free on App Store andGoogle Play. PUBG MOBILE players can start to discover ominous
in-game clues of Godzilla’s thunderous arrival. Check the video for more
information:
The PUBG
MOBILEx Godzilla: King of the Monsters crossover event
celebrates the highly anticipated next chapter in the world-renowned
‘Monsterverse’ franchise. Coming to theaters worldwide May 31, 2019, the new story follows the heroic
efforts of the crypto-zoological agency Monarch as its members face a battery
of god-sized monsters, including the mighty Godzilla, who collides with Mothra,
Rodan, and his ultimate nemesis, the three-headed Ghidorah.
Stay tuned for more
information about the upcoming collaboration! PUBG MOBILE is
available to download for free on theApp Store andGoogle Play.
ABOUT PUBG MOBILE
PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that
took the world of interactive entertainment by storm in 2017. Up to 100 players
parachute onto a remote island to battle in a winner-takes-all showdown.
Players must locate and scavenge their own weapons, vehicles and supplies, and
defeat every player in a visually and tactically rich battleground that forces
players into a shrinking play zone.
About Godzilla: King of the Monsters
Godzilla: King of the Monsters was directed by Michael Dougherty from a script he
wrote with Zach Shields, story by Max Borenstein and Michael Dougherty &
Zach Shields, based on the characters “Godzilla,” “King Ghidorah,” “Mothra” and
“Rodan” owned and created by Toho Co., LTD. The film was produced by Mary
Parent, Alex Garcia, Thomas Tull, Jon Jashni and Brian Rogers, with Zach
Shields, Barry Waldman, Hiro Matsuoka, Keiji Ota, Dan Lin, Roy Lee, Yoshimitsu
Banno and Kenji Okuhira serving as executive producers. A presentation of Warner Bros. Pictures and Legendary
Pictures, in association with Toho Co., LTD., a film by Michael Dougherty, Godzilla:
King of the Monsters hits theaters beginning May 31, 2019. It will be
distributed in 3D and 2D and IMAX by Warner Bros. Pictures, except in Japan,
where it will be distributed by Toho Co., LTD.; and in China, where it will be
distributed by Legendary East.
For
more information, please visit the official PUBG MOBILEaccounts
onFacebook,Twitter andYouTube.
A Plague Tale: Innocenceis a stealth action-adventure game set in an alternate version of 14th century France. War with England and the Black Plague has ravaged France. Not only is the plague itself killing people, hordes of rats appear at night, consuming all flesh in its path. Amicia and Hugo De Rune are on the run from the Inquisition, whose leader seems to have a special interest in Hugo.
Story
A Plague Tale: Innocence
is a well written coming of age story. Amicia and Hugo’s characters feel
nuanced. Amicia is more than just the heroine who seeks to protect her brother
at all cost. She is also struggling to find time to process grief and jealousy of
her brother’s close relationship with their mother in a trying time. The
writers do an excellent job of creating a very human portrayal of Amicia,
though I would have liked to see a little more time spent on Amicia’s emotional
struggle in the early game. The relationship between Amicia and Hugo is also well
written. It’s full of the love/hate moments many siblings will recognize.
The dialogue is very good. There are a lot of children in
the story, and their lines always feel appropriate for their age group. The
writers have also added enough lines for the guards that sneaking around never
sounds too repetitive.
Gameplay
In practice, A Plague
Tale: Innocence is a stealth adventure game with some action sequences
built in. The stealth system is simple, but well executed. Since Amicia is a
young teenager facing off against grown men, the stealth mechanics are more old
school in nature. Players are given some equipment to distract guards and maybe
even take one or two down, but generally avoiding combat is key. There are some
short action sequences, but they are generally focused on escaping more
powerful foes.
The game is puzzle heavy. Most of the puzzles are not hard,
though a few will probably require a few tries to solve. The puzzle design is
smart, with many requiring players to control the flow of the rats with light
and alchemical projectiles to advance to new areas. The linear level design makes
the stealth sections feel more like a puzzle, as there is usually only one way
through. Enemies are generally lured by existing items in the environment, such
as throwing rocks into metal items. Throwing pots is the only way to choose
exactly where to lure enemies, but those are rare. There are a few open areas
that offer players some more flexibility. These sections highlight just how linear
the rest of the levels are, though.
A Plague Tale:
Innocence’s difficulty level is not very high. While it never gets so easy
to the point of boredom, the developers are more focused on the overall journey
than testing player skill. There are a generous number of checkpoints for
players to fall back on. An ample amount of crafting materials for alchemical
projectiles is scattered around the world. I never felt like I had to ration
projectiles if I fully explored a level. Even with a more direct run through, there
is usually a steady supply of materials on the path just before an item needs
to be used. The game offers some last-ditch items that can save the player from
death, but they are generally useless due to the generous checkpoints and the
fact these items consume materials needed for equipment upgrades. These
materials are rare enough to force players to choose their upgrades wisely, so
wasting them on last ditch items is pretty pointless.
The game’s controls are decent. The menus work well for both
controllers and mouse and keyboard. The PC controls are on the simple side and
miss some options like toggling or holding crouch. The controller offers two possible
layouts, though both feel slightly non-standard compared to the traditional
shooter layout that has become almost ubiquitous in gaming these days. A third
layout or completely customizable controller bindings would have been
preferred. The menus work well for both controllers and mouse and keyboard. Switching
between ammo types can be a little awkward in a tight situation. There are two
unused directions on the D-Pad that would have been great for binding favourited
items.
Visuals
A Plague Tale:
Innocence’s graphics are excellent. The game’s art direction is dark. The
amount of gore in the game may not be everyone’s cup of tea but feels necessary
given the theme of loss of innocence. Character animations and models are
generally solid. The game’s rats are visually impressive. The swarms move around
like a liquid, reacting to light and alchemical projectiles.
Audio
A Plague Tale: Innocence’s
audio experience is fantastic. Sound is so important for stealth games, and
Asobo Studio uses it masterfully. The sound effects are solid. I love small subtle
details like Amicia’s breath quickening when enemies are nearby. The music is
incredibly well done. The composer has created a soundtrack that is full of
emotion. The music does a great job of building tension during stealth sections
and injecting energy into escape sequences. Amicia and Hugo’s voice actors do a
fantastic job. There are plenty of adult voice actors whose work pale in
comparison to these two child actors. Their performance makes the already
strong story absolutely captivating. Most of the actors playing smaller roles
do a good job, though there are a few actors whose French accent noticeably falter
from time to time. Normally, most people probably would not notice, but Amicia
and Hugo’s performance is just that good in comparison.
Overall
A Plague Tale: Innocence is very much about the story, and there’s nothing wrong about that. The story itself is fantastic. The characters are complex and relatable, even in their dire situations. I can easily see this game being adapted into a movie. The gameplay may not be the star of the show, but it is solid none the less. It’s just hard enough to be enjoyable without being frustrating. It’s not perfect, as the levels can be a little too straight forward and the controls have some minor quirks. The visual presentation is solid, but it really pales in comparison to the fantastic audio experience. Between the well executed audio and the stellar performance by the two child actors playing Amicia and Hugo, the game is a delight for the ears. As long as you can handle the gore, A Plague Tale: Innocence is a must play for anyone who loves story heavy games.
Capsule Computers review guidelines can be found here.
ENTROPIA UNIVERSE’S FIRST-EVER VIRTUAL INVESTMENT SHARES SOLD OUT IN JUST
TWO DAYS
Latest frenzy for Crystal Palace in-game location shares highlights the
rise of virtual investments
GOTHENBURG, SWEDEN – May 22, 2019 – Living, breathing,
multi-world Entropia Universecontinues to
bridge the gap between virtual and real with its newly launched virtual stock
exchange. Earlier this month, Crystal Palace Space Station, the first company
to be listed on the market, saw all of its shares claimed in less than 48
hours, marking the first time in the game’s 16-year history that shares in a
privately-held estate were offered to the entire playerbase of Entropia
Universe.
On May 2, all 500,000 available shares of the iconic Crystal Palace Space
Station were snatched up within a two-day period. Each share was offered at a
price of 10 Project Entropia Dollars (PED), (equivalent to $1 USD) each via the
recently implemented Share Center.
“Since Entropia Universe’s launch over 16 years ago, the MindArk
team has prided itself in creating a realistic virtual universe where our
participants are truly free to make meaningful choices and follow a unique path
with their avatars,” says Henrik Nel, CEO, MindArk. “Having an in-game economy
that and revenue-generating virtual property further cements our goal of
creating a limitless virtual experience.”
Each Monday, Crystal Palace Space Station shareholders receive dividends
based on the amount of hunting taxes collected in the station’s four biodomes.
This share
offering joins the many other innovative ways that participants can earn
real-world profits from Entropia Universe. With more than a billion microtransactions
conducted each month, Entropia Universe boasts a yearly Gross Domestic
Product (GDP) of more than $400 million – equivalent to the nation of Tonga.PriorEntropia Universe properties have set world
records, including the very first virtual property worth more than $1,000,000.
New
opportunities are offered frequently within this groundbreaking virtual
universe; create a free Entropia Universe account today and
be part of the next one.
ABOUT ENTROPIA UNIVERSE Entropia Universe is a
living, breathing, virtual multi-world online game where players can escape and
create their own reality, choosing their own path and transforming themselves
into whoever they want to be. First launched in 2003, Entropia Universe hascontinuously raised the bar for online virtual societies by introducing
players to real-cash currency, limitless job possibilities, and a full-on item
investment platform. Players collect and earn
virtual currency (‘Project Entropia Dollars’ or ‘PED’) within the game and are
able to convert this cash to and from their real-world bank accounts. Since
launch, five other developers through the Entropia Planet Partners program have
created additional planets, each with their own unique attributes and systems.
RELIVE THE AMERICAN REVOLUTION IN ASSASSIN’S CREED® III REMASTERED, AVAILABLE NOW FOR NINTENDO SWITCH™
Sydney,
Australia — May 22, 2019 — Today, Ubisoft announced that
Assassin’s Creed® III Remastered, including Assassin’s Creed®
Liberation Remastered, is now available for the Nintendo Switch™ system.
Additionally, all solo DLC from the original game will be included: Benedict
Arnold missions, Hidden Secrets and The Tyranny of King Washington.
Developed
by Ubisoft Chengdu and Ubisoft
Barcelona, Assassin’s Creed III Remastered takes full advantage of the
capabilities of the Nintendo Switch, featuring a touch screen interface,
motion-control aiming, optimized HUD and HD rumble. Additionally, gameplay
mechanics and ergonomics have been improved for an optimal gaming experience.
In Assassin’s Creed III Remastered, relive the
American Revolution and play as Connor, the warrior son of a Native American
mother and British father. As the bloody revolution draws near, your clan is
threatened by a powerful group seeking to crush the American Revolution and
control the thirteen colonies. After the devastation of your village, you
pledge your life to preserve freedom. Unleash your deadly skills in a
decades-long quest that will take you from the chaotic city streets to
blood-soaked battlefields in the hostile American wilderness and beyond.
Explore colonial Boston, New York, the frontier and various epic naval
missions, meeting legendary American heroes as you conspire to annihilate all
those who threaten liberty.
Assassin’s Creed III Remastered includes Assassin’s
Creed Liberation Remastered, which tells the unforgettable journey that takes
Aveline from the crowded streets of New Orleans to voodoo-haunted swamps and
ancient Mayan ruins. Assassin’s Creed III Remastered is available from $59.95
AUD on Nintendo Switch.
For
more information on Assassin’s Creed III Remastered, please visit assassinscreed.com.
For
the latest on Assassin’s Creed III Remastered and other Ubisoft games, visit news.ubisoft.com.
ABOUT
UBISOFT
Ubisoft is a leading creator, publisher and
distributor of interactive entertainment and services, with a rich portfolio of
world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s
video game series, Rayman, Far Cry and Watch Dogs. The teams throughout
Ubisoft’s worldwide network of studios and business offices are committed to
delivering original and memorable gaming experiences across all popular
platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18
fiscal year Ubisoft generated sales of €1,732 million. To learn more, please
visit www.ubisoft.com.
PUBG MOBILE BREAKS NEW GROUND WITH UPCOMING GODZILLA: KING OF THE MONSTERS MASHUP
Blockbuster mobile game to feature themed content from legacy film
franchise
LOS
ANGELES – May 8, 2019 – Tencent Games and PUBG Corporation are teaming up with
movie Godzilla: King of the Monsters to unleash a ferocious crossover
event that offers a gargantuan twist on the gaming genre.
Soon
in May, content from the highly-anticipated blockbuster movie stomps into PUBG
MOBILE as part of a monstrous promotional update free on the App Store
and Google Play. PUBG MOBILE players can start to discover
ominous in-game clues of Godzilla’s thunderous arrival.
The PUBG MOBILEx Godzilla:
King of the Monsters crossover event celebrates the latest installment in
the world-renowned Godzilla franchise. Coming to theaters May 31, 2019, the new story follows the heroic efforts of the
crypto-zoological agency Monarch as its members face a battery of god-sized
monsters, including the mighty Godzilla, who collides with Mothra, Rodan, and
his ultimate nemesis, the three-headed King Ghidorah.
Stay
tuned for more information about the upcoming collaboration! PUBG MOBILE
is available to download for free on the App Store and Google Play.
ABOUT PUBG MOBILE
PUBG MOBILE is based
on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of
interactive entertainment by storm in 2017. Up to 100 players parachute onto a
remote island to battle in a winner-takes-all showdown. Players must locate and
scavenge their own weapons, vehicles and supplies, and defeat every player in a
visually and tactically rich battleground that forces players into a shrinking
play zone.
For more information, please visit the official PUBG
MOBILEaccounts on Facebook, Twitter and YouTube.
Warsaw, Poland – 22 May,
2019 –Let’s Go Nuts, the
wacky multiplayer platformer from BeardedBrothers.Games, scampers onto Nintendo Switch™ 17 July, 2019.
Play solo or with up to
three friends in this colourful game of the floor is lava. Use a combination of
strategy and skill as squirrels create their own landing pads to hop past
devious obstacles and collect nuts. Move mountains of boxes to create new paths
and avoid the toxic death waiting below for the slickest run possible.
Aliens have invaded the
once-peaceful forest, polluting it with toxic waste, explosive octopi and more.
Get crackin’ through 40 campaign levels in four cartoony worlds, each adding
new obstacles like slippery ice platforms and fearsome monsters from goo hurling
arachnids to abominable snow pigs.
Multiplayer enables four
furry friends to go head-to-head competitively or join forces in co-op. Be the
first to score points or work together to overcome disaster-filled environments
and save the forest. Flee from a wave of toxic waste in endless mode while
overcoming precarious platforms and deadly monsters to get the highest score
possible. Spend collected acorns to unlock cosmetic items transforming critters
into fire fighters, pirates, ninjas and more.
“We’ve spruced up the
squirrels and are ready to bring the critter chaos of Let’s Go Nuts to
Nintendo Switch,” said Dariusz Skrzypkowski, co-founder, BeardedBrothers.Games.
“With levels that are simple to complete but difficult to master, it’s a nutty
adventure for players of all skill levels.”
Let’s Go Nuts will be available in English for $9.99, with a
70% discount on Nintendo Switch for a limited time.
For more information,
please visit the BeardedBrothers.Games official site, or follow on Facebook and Twitter for the latest updates.
About
BeardedBrothers.Games
Based in Warsaw,
BeardedBrothers.Games was founded by two (bearded) brothers who wanted to
return to their indie roots and create games that are fun above all else. From
the beginning they’ve focused on making game that they want to play, and
turning them into high quality experiences that everyone can enjoy.
To learn more about
BeardedBrothers.Games, please visit the official website.
WORLD WAR Z NEARS 2 MILLION
UNITS SOLD IN ONE MONTH
New accolades gameplay trailer marks the
fast-paced co-op shooter’s success on PlayStation®4, Xbox One and the Epic
Games store
MAPLEWOOD,
N.J. – May 21, 2019 – World War Z, the
action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film, has
sold nearly 2 million copies globally in its first month. In celebration, Saber
Interactive, in partnership with Focus Home Interactive, has released a new
accolades trailer for the game.
“World
War Z has fast become one of our most successful interactive
games to date. It’s a testament to both the incredible co-op action experience
that Saber Interactive and Focus Home Interactive have crafted, as well as the
strong appeal of our hit franchise with fans across the globe,” said Josh
Austin, SVP, WW Licensing and Interactive at Paramount Pictures.
Saber recently revealed the first season of
free content heading to World
War Z in the coming months, including a brand-new Tokyo mission, a
deadly new zombie type, six-skull difficulty setting, Weekly Challenge mode and
bonus cosmetics. Other future free updates will feature a wave-based survival
mode, private lobbies, the ability to switch classes during PvPvZ matches,
field of view (FOV) and level of detail sliders on PC and more.
Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes
hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one
collective herd as well as break off into individual attackers – at a time on
players. Choose from six distinct classes and an arsenal of deadly weapons,
explosives, turrets and traps. Outlive the dead through intense four-player
co-op campaign missions around the world, including New York, Jerusalem, Moscow
and Tokyo, and battle both zombies and real human opponents in competitive,
team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.
World
War Z is currently available
digitally and at most major retailers on PlayStation®4 and Xbox One for $39.99,
as well as Windows PC via the Epic Games store for $34.99. This game is rated M
(Mature) by the ESRB. For more information, visit http://wwzgame.com,
and follow the game on Facebook at www.facebook.com/WWZGame,
Twitter @WWZTheGame,
and Instagram @WWZGame.
About
Saber Interactive
Based in the U.S., Russia and Spain, Saber
Interactive is an independent developer whose credits include the 2019 hit World War Z, Quake Champions, Halo: Combat Evolved Anniversary,
Halo: The Master Chief
Collection and others. Saber’s NBA
Playgrounds is one of the best-selling digital console titles of
2017. The company has multiple development studios across the world making
great games and bringing fun interactive experiences to life.
About
Focus Home Interactive
Focus Home Interactive is a French publisher
based in Paris, France. Known for the quality, diversity and originality of its
catalogue, Focus has published and distributed original titles (Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm)
that have become benchmark titles worldwide, available both in store and for
download across the world. Focus publishes games on all major platforms,
consoles and PC. The publisher’s catalogue will get even richer in the coming
months and years with eagerly awaited games such as A Plague Tale: Innocence, The Surge 2, MudRunner 2,GreedFall and many more.
About
Paramount Pictures Corporation
Paramount Pictures Corporation (PPC), a
global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ:
VIAB, VIA), a leading content company with prominent and respected film,
television and digital entertainment brands. Paramount controls a collection of
some of the most powerful brands in filmed entertainment, including Paramount
Pictures, Paramount Animation, Paramount Television, Paramount Players, MTV
Films, and Nickelodeon Movies. PPC operations also include Paramount Home Media
Distribution, Paramount Pictures International, Paramount Licensing Inc., and
Paramount Studio Group.