Try
your hand at bounty hunting this weekend, free on Steam.
Frankfurt
(Germany), June 13, 2019 – Players
who have been thinking about giving Crytek’s online multiplayer bounty hunting
game a try can do so for free this weekend on Steam. During the free
weekend—which will begin on Thursday, June 13th at 10 am PT/1 pm ET/ 7 pm
CEST and run until Monday, June 17th at 10 am PT/1 pm ET/ 7 pm CEST—Hunt:
Showdown will also be on sale for 20% off.
Hunt’s free weekend follows the recently
released Update 6.1, which added the most frequently community-requested
feature: the FOV slider. Update 6.0, which was released in May, added a new
boss, new lore book, new weapons, and new traits, as well as a slew of
performance tweaks.
It has been over a year since Hunt’s initial
Early Access release, and during that time, the Hunt development team have
released 18 updates and patches. These updates have included a new map, two new
times of day, additional AI, Quick Play mode, challenges, and over a dozen new
weapons. As the game continues in its development journey, more additions are
on the horizon.
About Hunt: Showdown
Hunt: Showdown is a competitive first-person
bounty hunting game that packs the thrill of survival games into a match-based
format. Set in Louisiana in 1895, the game boasts a mixture of PvP and PvE
elements that creates a uniquely tense experience. It’s not just the creatures
who are a threat—it’s every Hunter on the map. In the classic game mode, a
match of Hunt pits ten players—playing solo or in teams of two—against each
other as they race to take out gruesome beasts for a bounty they must collect and
get off of the map, while Hunt’s quickplay mode offers a shorter match for solo
players to scavenge for weapons as they compete for a diminishing pool of
bounty. The higher the risk, the higher the reward–but a single mistake could
cost everything. Hunt
is available now on Steam. For more information, visit https://www.huntshowdown.com/.
About
Crytek
Crytek is an independent videogame developer,
publisher, and technology provider dedicated to pushing the boundaries of
gaming with its cutting-edge 3D game development solution CRYENGINE. With
headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and
Istanbul (Turkey), Crytek has created multiple award-winning titles, including
the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson:
The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming
experiences for PC, consoles, and VR and continues to grow its reach in the
games-as-a-service market. Every Crytek game is created with CRYENGINE, which
can be used by anyone to create games.
ANIME-INSPIRED RPG KNIGHTS CHRONICLE CELEBRATES FIRST-YEAR ANNIVERSARY WITH FAN-FAVORITE EVENTS
Yo-kai Watch Collaboration with new
Heroes and Advent Dungeon Now Live for Players
LOS ANGELES
(June 13, 2019) – Today, after a year of
enthusiastic fan support, Netmarble Corp. is kicking off the first-year
anniversary for its anime-inspired mobile role-playing game (RPG) Knights
Chroniclewith all-new anniversary events, content, and collaboration
for players to enjoy. Starting now, players can explore the all-new
Labyrinth Dungeons, which offers three stages to choose from and conquer.
Players must choose Heroes carefully by examining a stage’s enemies and rewards
as they won’t be able to join in other Labyrinth Dungeons until it is refreshed.
Netmarble is also collaborating with LEVEL-5 Inc., on Knights
Chronicle’s latest collaboration with the mega-hit game YO-KAI WATCH™ to
feature fan-favorite characters in the game. Players have until July 2nd to
summon Jibanyan, Komasan, Komajiro, and Hoverryan to their party of Heroes. An
all-new Advent Dungeon is also available for players to defeat and collect the
Yo-Kai Blizzaria to their team.
Knights Chronicle players can also look forward to the following:
New
Awakenings for Electra and Edwin – Both
Electra and Edwin can now be awoken by using growth materials and a six★ version of either hero to achieve increased
statistics, a new Awakened Passive skill upon reaching max Awakening
level, and a new in-game appearance.
First-Year
Anniversary Event – By playing the newly added ‘Blizzaria’ Advent
Dungeon, players can acquire ‘1 Year Anniversary Summon Tickets’, which
can be used to summon individual Heroes.
Knights Chronicle features classic turn-based role-playing gameplay, a
beautiful Japanese animation-inspired art style and a compelling story showing
the same standard of quality as console and PC RPGs. The game also sports
standout features, including real-time party play where fans can form parties
of up to five members to challenge multiplayer dungeons, explosive 3D-animated
skills that demonstrate the game’s flashy and gorgeously detailed visuals, and
over 100 heroes for players to choose from.
Netmarble Corporation strives to entertain audiences
of all ages around the world by providing great mobile gaming experiences.
Established in Korea in 2000, Netmarble is one of the fastest-growing mobile
game companies and consistently ranks as a top mobile developer and publisher
worldwide. With more than 6,000 employees, Netmarble has been producing and
servicing some of the most successful mobile games including Lineage 2:
Revolution, Blade & Soul Revolution, MARVEL Future Fight, Everybody’s
Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer
in massively multiplayer free-to-play games, and the largest shareholder to Jam
City, a leading casual social game developer, Netmarble has a strategic
partnership with CJ ENM Corporation, Asia’s largest entertainment company,
Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent
MMORPG company.
About LEVEL-5 Inc.
LEVEL-5 Inc. plans, creates, and markets video game software and
produces mega-hit IPs targeting kids around the world. The company specializes
in cross-media strategies and oversees corresponding counterparts (anime, toys,
manga, etc.) for its titles. The company’s flagship LAYTON™ series
has sold more than 17 million units worldwide, The Ni no Kuni™ series,
featuring animations created the Academy Award-winning Studio Ghibli, has sold
more than 2.3 million units worldwide and has received numerous prominent game
awards. LEVEL-5’s cross-media titles include INAZUMA ELEVEN™, Little
Battlers eXperience, and YO-KAI WATCH™ – which has sold over 13
million units worldwide. All forms of YO-KAI WATCH™ merchandise,
including toys and games, are universally popular among people of all ages.
While maintaining its foundation as a game company, LEVEL-5 Inc. continues to
actively explore collaborations with other media as it strives to flourish as a
world-class entertainment brand. To learn more, please visit http://level5abby.com.
Most importantly, full mod support is coming in the form of level editors and mod tools. New World Interactive is hoping to foster a bright and vibrant mod community for Insurgency: Sandstorm, much like the original Insurgency.
New weapons, equipment, and attachments are coming to the game. Night vision equipment is headlining the release as it will launch with night time versions of existing maps. For those more interested in playing tactical Barbie, brand new character customization options will also be coming for both Insurgents and Security.
Alongside the night versions of existing maps will be two brand new maps, PVP Frontline mode, Co-op outpost mode, and hardcore rulesets across all modes. Frontline is a tug of war type game mode. Outpost is Insurgency: Sandstorm’s take on the ever popular horde mode.
A world filled with magic, knights, and mystical creatures always sounds like something worth exploring when compared to our world but as we’ve seen through the years, the threats that exist in such a world are far greater than most of us could imagine. This is especially true when almost every element of such a fantasy world is at war with each other and that just so happens to be the case in Compile Heart and Idea Factory International’s Dragon Star Varnir. Does this interesting take on a fantasy realm create an intriguing storyline worth exploring?
Story
Set on the world of Varneria, humans, witches, and dragons all exist but continue to battle against one another. The Holy Empire of Varneria has proclaimed that all witches are evil while the dragons that they spawn lay waste to the lands and has formed the Knights of Requiem to hunt down both in an effort to keep the world safe. On the other hand the witches are cursed at birth with only two options left to them. Either feed on dragon meat and blood to sate their ever growing hunger only to have the dragon that was born within them at the time of their birth grow and eventually rip itself out of them and wreak havoc or starve the dragon and eventually go mad, becoming a hazard to all those around her and die as a result.
Our story begins with Zephy, a fresh member of the Knights of Requiem who lost his family to the dragons in the past, being chased by such a creature. Nearly killed by the dragon a pair of witches stumble upon him and after slaying the beast, choose to feed him dragon blood in an attempt to revive him. To their surprise not only does Zephy manage to make a full recovery but also becomes a witch in the process. Shocked at the first male witch they’ve ever heard of, the pair of girls wish to use him as a bargaining chip to recover their captured friend.
While this plan hits a few snags it does end up working out but Zephy now finds himself an outcast from the Empire as the knights will now hunt him and the witches that he used to hunt are the only people he can turn to. Through the appearance of a mysterious and risky ally Zephy and the rest of the witches in their den learn that there may be a way to lift the dragon curse and turn them back into humans, but with only rumors to go on, distrust among the group, and an ever ticking time clock in their body, this may be a journey that they won’t return from.
As one may surmise from that description, Dragon Star Varnir‘s storyline starts out rather fast and heavy by quickly introducing many of the characters in the game and the dangers that they will face. Thankfully things do start to slow down to a more reasonable pace a few hours in but players should be prepared for quite a bit of storyline as this game happens to feature an extensive amount of dialogue even by RPG standards.
Thankfully this doesn’t come as a negative, though it can feel like a bit much at times, by any means as the story does have some great foundations that are built on as players progress through the game. Initially none of the characters really want to trust one another as not only was Zephy someone who used to hunt the rest of the witches but one of their first new allies proclaims that they have slaughtered hundreds in the past. Watching these characters grow and eventually learn to trust one another while facing off against danger makes for a compelling storyline that sees every character get developed (including special scenes should the player give the witches appropriate gifts) all while unveiling more of the history of the world with various twists and turns, some of which are easy to see coming.
Rarely does it feel like a scene was unnecessary and considering there are actually dialogue choices to be made in this game players will want to keep a close eye on the story. These choices, as well as having characters fall in battle and suffer various traumas, can affect the group’s madness level. The higher the madness gauge fills the more random events occur and, potentially if you happen to get too high, can lock players out of a good ending in the game. While it does depend on the player, this shouldn’t be too much of an issue but be wary of it as certain events can be triggered beyond the player’s control should you take too long in the game.
Gameplay
In various ways Dragon Star Varnir plays similar to many other games from the developer as it only features one true hub area with no open world. This hub area serves as a shop, side-mission area, and alchemy shop. Instead players will leave the “den” and travel to various dungeons where they can explore the area and open treasure chests, harvest items, and face off against enemies that roam the map. In a bit of a unique fashion, each character has a special field skill that can be used to further explore certain areas of a dungeon at the cost of SP but this rarely feels limited. Should the player strike a foe before entering battle they will have an advantage but being touched from behind will give the enemy the first round of attacks.
Once entering battle players will immediately be able to see what sets Dragon Star Varnir apart from many other turn-based RPGs. Rather than fighting on the ground all battles are fought in the air with their being three levels of height though boss battles make use of all three levels at once. Physical attacks require the fighter to be on the same level as their target while magical attacks can strike from any level. Various skills can target enemies in a row or within a grid and players can even set various magical traps that they can strike foes into for extreme levels of damage and of course healing, buffing, and debuffing skills. Normal attacks can be chained up to three times or cancelled out of at any point should the player wish and enemies all have different elemental and weapon type weaknesses that allow for the player to deal extra damage should they target them. As the battle progresses a gauge will fill next to each fighter that, when filled, automatically sends that witch into a super-powered state. This state greatly boosts their stats and allows for them to use a special finishing technique that can devour their foes. Unfortunately this state is entered automatically and is immediately exited once players finish a fight so there is no way to properly save such a transformation for an important moment.
As you deal damage to foes and increase their “fear” by targeting weaknesses, players will be able to use a special “Devour” skill that has a certain percentage to immediately defeat an enemy and heal the user at the same time while giving them access to that enemy’s dragon core. Enemies that are fully “feared” can trigger a weak-point rush that sees all three fighters attack the enemy at once with the final unit attempting, and almost always succeeding, with a devour attack. These dragon cores each have specific skill trees locked inside of them that range from simple stat boosts to unlocking new offensive and defensive skills as well as passive buffs. Players can unlock these skills by using points obtained from every battle and it is worth noting that while the amount of skills each character can equip is limited, it is entirely possible that properly devouring enemies and boosting your characters in various ways can make them nearly unstoppable.
In fact, even playing on a harder difficulty will occasionally seem too easy at times outside of a rare difficulty spike so be wary of over-prepping yourself though the game does have a bit of a counter against that later in the game. You see, while initially it is possible to grind your characters for quite some time, players will need to also eventually take care of the witch’s little sisters. These girls are too young to fight against their fate and it is up to the player to make sure that they stay alive. As you play through the game and spend time fighting the girls will grow hungry in your asensce. Properly feeding them will keep them sane and happy but feed them too much and the dragon inside will murder them. This creates a unique balancing act that will see players needing to make sure they are eventually strong enough to progress but not enough that they may send the little sisters down a horrific path.
Visuals & Audio
Players will find that the character portraits that are used for nearly all of the dialogue scenes in Dragon Star Varnir are extremely well detailed with a solid variety of expressions to work with, though the mouth flaps are a bit tiny, while the actual character models on the field are also nicely detailed. The aforementioned transformation sequence does see each character strip down with various jiggles but outside of this bit of fanservice the transformations are a nice touch that can easily be skipped should the player choose. The battles are detailed enough with certain skills being very flashy and while enemy variety does feel rather high at the start, it doesn’t take long before they start to repeat a bit.
Players have both the English and Japanese voice track to choose from and the English cast does a swell job with their characters (outside of some cartoonish villains) here so players won’t miss out should they go with one over another. The soundtrack features a nice mix of orchestral pieces and other types of music that work great during battle and are varied enough per dungeon to keep things from feeling repetitive.
Overall
With an excellent combat system that may have too many mechanics that end up feeling a bit meaningless but a unique sense of style and set-up help bring it all together, even if players may end up a bit overpowered in the end. Delivering an engrossing storyline that helps draw players into the world and giving the lengthy story scenes enough room to breath and develop the cast of characters helps make Dragon Star Varnir a strong RPG with a number of unique little features and some limitations.
Capsule Computers review guidelines can be found here.
Beloved Point-and-Click Adventure Game Leisure Suit Larry – Wet Dreams Don’t Dry Launches on Nintendo Switch and PlayStation 4
Wet Dreams Are Made of This – Larry Laffer Returns Once Again in His Usual Fashion, This Time on Consoles
WIESBADEN, GERMANY (JUNE 13, 2019) — Publisher Assemble Entertainment is thrilled to announce that their wonderfully risque point-and-click adventure game Leisure Suit Larry – Wet Dreams Don’t Dry is now available as a digital download on Nintendo Switch in North America and Europe and on PlayStation 4 in Europe, with a North American PlayStation 4 release scheduled for June 18, 2019! Players can step back into the shoes of beloved gaming icon Larry Laffer and experience what it’s like to chase after love in the modern age.
The adorable lady killer…erm…hopeless romantic, Larry Laffer, has been conquering the hearts of players since the immensely successful release of Leisure Suit Larry – Wet Dreams Don’t Dry on PC last November. Now, Nintendo Switch and PlayStation 4 owners will finally be able to enjoy the charismatic lounge lizard’s inimitable charm.
We are excited and proud to bring the beloved Leisure Suit Larry brand to PlayStation 4 and Nintendo Switch for the very first time,” said Assemble Entertainment CEO Stefan Marcinek. “We know players are going to have as much fun with Larry Laffer as we have!”
Want to see more Larry? Check out the launch trailer here:
More about Leisure Suit Larry –
Wet Dreams Don’t Dry –
Hey ladies, I’m back in business! My latest adventure, Leisure Suit Larry – Wet Dreams
Don’t Dry, takes me – whatever the route or twist of fate – from
the end of the ’80s directly to the 21st Century and wow, how the world has
changed! While my view of the world and women from way back in the 1980s
collides with modern reality, I’m all set to date my way across the modern
world!
In a “point & click” adventure I’d call typical for the genre, we mutually
experience how I fall head-over-heels in love with Faith, the assistant to the
boss at Prune, a technology enterprise successful worldwide. Since even dating
is done digitally nowadays, the first thing I have to do is to work on my score
at Timber, the totally hip, can’t-get-anywhere-without-it dating app where I
date women, satisfy their needs, and accordingly pick up points for my Timber
profile. And whenever I get a chance in between, briefly check out a few new
bikini pix at Instacrap – the 21st century is gnarly!
Key features
include:
What a World!: Explore a lovingly designed,
non-linear game world set in modern times with over 30 hand-drawn venues
The Digital Age: Use “Timber”, the in-game app,
along with an innovative dating mechanism to date women, improve your
score at Timber, and ultimately clear the way to get to dating Faith, the
women of your dreams
Dating Can be Puzzling: Solve true-blue puzzles and interact with over 30 hand-drawn characters
Leisure Suit Larry – Wet Dreams Don’t Dry is available on the Nintendo Switch through the Nintendo eShop, on PlayStation 4 through the PlayStation Store in Europe, and on PC for $39.99 USD / £34.99. Retail versions are available in Germany, Switzerland, Italy, France, Austria, Belgium, Ireland, and other European countries.
Don’t miss out on a single innuendo by following Leisure Suit Larry – Wet Dreams Don’tDry on Twitter.
Bold New Action RPG, Pagan Online, Launches its Early
Access in Australia and New Zealand
Put Your Skills to
the Test Today in Wargaming and Mad Head Games’ Modern Take on the Classic
Hack-and-Slash
June 13, 2019 – Wargaming and Mad Head Games today
launched early access of Pagan Online, a fast-paced hack-and-slash action RPG,
on Steam and Wargaming.net for Australia and New Zealand.
Together with today’s launch in South-East Asia, it makes
Pagan Online Early Access effectively available worldwide, except for Japan,
China and South Korea.
Check out the Early Access launch trailer here along with a new gameplay trailer here. Pagan Online is now available in
Australia and New Zealand USD$20at:
Pagan Online follows in the footsteps of classic top-down
dungeon crawlers while redefining the action RPG genre with session-based PvE
action, MOBA-like characters, and challenging combat that is easy to pick up
but difficult to master. The game features:
Intense, session based
PvE gameplay
across a variety of interactive environments and procedurally generated
encounters.
Eight unlockable
characters
with highly unique playstyles.
Challenging combat and WASD controls that
require precise tactics and skillful execution.
An original fantasy
setting
inspired by pre-Christian Slavic mythology.
A five-act single player
campaign
with three levels of difficulty for players of all skill levels.
Varied game modes including daily events,
monster hunts, assassinations, and more.
Co-op for two players in side
missions
Endless loot and
crafting systems
that let players customize their appearance and load-out for specific
challenges.
“With Pagan Online we are pushing the action RPG genre
forward by blending classics with a fresh look on certain aspects,” said Jacob
Beucler, Product Director at Wargaming.
“We see Early Access as an opportunity to co-develop Pagan
Online with players, and we are happy to have players from Australia and New
Zealand with us on this journey.”
At Early Access launch, Pagan Online is a single player and
co-op experience. New features and content expansions will be added to the game
in the coming months, including new zones, new enemies and extended story
lines.
During Early Access the game is updated with bi-weekly
patches and hot fixes, based on players’ feedback and technical performance.
Follow Pagan Online on social media for more
information and updates:
About Wargaming Wargaming is an award-winning online game developer and publisher
headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become
one of the leaders in the gaming industry with 4500+ employees and more than 20
offices globally. Over 200 million players enjoy Wargaming’s titles across all
major gaming platforms. Their flagship products include the massively popular
free-to-play hit World of Tanks and the strategic naval action game World of
Warships.
About Mad Head Games
Mad Head Games is one of the pioneers of game development in Serbia. Founded in
2011, it quickly grew to become an industry leader, blazing the trail for all
up-and-coming domestic game developers. The company is known for its innovative
approach to casual adventure games, and after years of consecutive successes,
it is expanding into new genres.
4V4 TEAM DEATHMATCH EVOLUTION ON PUBG MOBILE – FAST-PACED AND
BREATHTAKING! TEAM UP AND FIGHT!
PUBG
MOBILE Surpasses 400 Million Downloads and 50 Million Daily Active Users as a
New Milestone Outside of China
LOS ANGELES –
June 12, 2019 – Mobileplayers worldwide can now experience team
deathmatch gameplay in PUBG MOBILE as part of a massive update
released today by Tencent Games and PUBG Corporation. For the first time ever, PUBG
MOBILE offers a thrilling 4v4 battle mode for fast-paced firefights,
along with multiple other in-game additions.
The new mode challenges PUBG MOBILE players to communicate, work together and think quickly to earn coveted chicken dinners. Available in both First-Person Perspective (FPP) and Third-Person Perspective (TPP), the new deathmatch mode features a timed respawn where teams race to earn the most kills. Check the video for more information:
Tencent Games
and PUBG Corporation announced a new milestone that PUBG MOBILEhas surpassed another impressive
milestone as more than 400 million downloads and 50 million daily active users
outside of China. PUBG MOBILE continues its
streak as one of the world’s most popular mobile games, following its
domination of 2018 end-of-year award shows including “Mobile Game of the Year”
at the Golden Joysticks among multiple other nominations. PUBG MOBILE also
made headlines earlier this year with its new Gameplay Management System,
making it a forerunner in the movement to make gaming healthier.
The deathmatch
mode is just one part of a larger update for PUBG MOBILE,
including additional Godzilla: King of the Monsters themed rewards,
gameplay additions and other notable balances.
Further details
for today’s content update include:
Upgraded
Control Settings – FPP and TPP now have unique control settings
for increased on-screen control customization, including an all-new button
specifically for vaulting and climbing;
Godzilla:
King of the Monsters Theme
– As part of the ongoing collaboration between PUBG MOBILEand
Godzilla: King of the Monsters, a daunting Godzilla theme arrives
in the lobby background, along with multiple other thematic events,
rewards and more;
Vikendi
Footprints – Players can now act as sleuths to track their
enemies’ whereabouts with the addition of footprints in the snow of the
tundra Vikendi map;
Third-Party
Anti-Cheat System – A new app prevention system has been added to
detect and report cheating behavior through emulators and modifiers;
Fresh
Achievement Challenges – Players can challenge themselves to a new wave
of in-game trials for the new team deathmatch mode, such as initial and
final kills, number of victories and more;
Additional
Social Features – Today’s update introduces multiple new social
features, including MVP showcases at the ends of matches, upgrades to the
portable closet system, popularity gift rewards, charisma ratings and more.
As PUBG
MOBILE grows into one of the world’s most trending mobile games, it is
devoted to providing a better gaming environment and being
proactive in building a balanced and sustainable online gaming ecosystem.PUBG
MOBILE is introducing a new “Gameplay Management” system to
encourage players to enjoy a sustainable and balanced PUBG MOBILE experience.
Players will be requested to confirm their age to activate the Gameplay
Management when they login for the first time, while players under the age of 18
have to acknowledge a gaming advisory before they can start the game. Also, the
system will use pop-up notification about game playing time to reminder players
to have a rest or stop the game. The Gameplay
Management system has been deployed recently in certain areas,
including Asian and North African countries, including Indonesia, India, Nepal,
the United Arab Emirates, Qatar, Kuwait, Iraq, Saudi Arabia, and Egypt. The
Gameplay Management system will deploy in other markets in stages.
Stay tuned for more details about future PUBG
MOBILE announcements, including a rumored Summer carnival for community
members, celebrities and more to introduce the new Summer theme TEAM UP!
PUBG MOBILE is based on PLAYERUNKNOWN’S
BATTLEGROUNDS, the phenomenon that took the world of interactive
entertainment by storm in 2017. Up to 100 players parachute onto a remote
island to battle in a winner-takes-all showdown. Players must locate and
scavenge their own weapons, vehicles and supplies, and defeat every player in a
visually and tactically rich battleground that forces players into a shrinking
play zone.
For more
information, please visit the official PUBG MOBILEaccounts
on Facebook, Twitter and YouTube.
inXile Entertainment’s Wasteland
3 Arrives in Spring 2020!
New E3 Trailer Shows off the
Apocalyptic Strategy Action Coming to Wasteland Fans
NEWPORT BEACH, Calif. – June 12, 2019 – inXile Entertainment, the studio led by Interplay founder and Wasteland co-creator Brian Fargo, and Deep Silver are pleased to announce that Wasteland 3 will be arriving in Spring 2020 on Xbox One, Xbox Game Pass, PlayStation 4, Windows, Mac, and Linux.
The legendary series, which pioneered the post-apocalypse genre in video games, returns players to the role of Desert Rangers, lawmen in a post-nuclear world working to rebuild civilization from the ashes. Trading the dry, dusty heat of the American southwest for the frozen badlands of Colorado, Wasteland 3 features a number of chilling new locations where the Rangers will face hazards, engage in combat and receive an icy reception from the locals.
The Wasteland 3 E3 trailer provides a small look at the big things in store for Wasteland fans and can be viewed here:
In addition to narrative choices and the tactical turn-based combat that the series is known for, Wasteland 3 delivers brand new features, including a dynamic conversation system that highlights the weird and wild denizens of the Colorado Wasteland, an upgradable player vehicle, and the ability to play through the storyline cooperatively with a friend online.
According to inXile CEO Brian Fargo, “Wasteland 3 is a passion project for inXile and especially me. I directed the first Wasteland in 1988 and its sequel was one of the original great crowdfunding successes, and it’s a series we care deeply about. Thanks to our partnership with Deep Silver and Microsoft, we’re able to deliver the kind of deep, immersive experience that Wasteland fans want and expect.”
# # #
About inXile Entertainment inXile entertainment is an Xbox Game Studio developing console and PC titles, with locations in Southern California and New Orleans. Established and headed by Brian Fargo since 2002, inXile has continually delivered innovative and high-quality experiences to our passionate and dedicated fan base. We bring our love for RPGs, deep and engaging stories, and tactical thinking to each of our titles. Our history of successful crowdfunded releases include Wasteland 2, Torment: Tides of Numenera, and The Bard’s Tale IV. We are currently working on Wasteland 3 and other unannounced projects.
About Deep Silver Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information please visit www.deepsilver.com
Frontier announce publishing partnership with Haemimont Games
Surviving Mars and Tropico developer first signee
to Frontier Publishing
Frontier Developments
plc (AIM: FDEV, “Frontier”, the “Company”), a leading
developer and publisher of videogames based in Cambridge, is pleased to
announce a publishing partnership with experienced developer Haemimont Games
(the “Agreement”).
As referenced in the
Company’s 2018 annual results, external partnerships (including third
party publishing agreements where Frontier brings other developers’ games to
market) are expected to form an important element within the Company’s
plans as it continues to grow its portfolio. The Agreement marks the
first publishing partnership under Frontier’s new Frontier Publishing
initiative.
Haemimont Games
(“Haemimont”), founded in 1997 in Bulgaria, boasts a passionate
team of over 60 highly skilled people and a wealth of experience in the
strategy and management game genres, developing the hit title Surviving Mars and
titles in the Tropico series.
The partnership will see Frontier and Haemimont work together on a new project
for release in two to three years’ time, with Frontier providing the
development funding as well as marketing and distribution.
This deal is strategic
and the first step to growing Frontier’s publishing business with third party
titles. The Board expects the publishing business to become a material contributor
to the group in years to come, as more partnerships are agreed.
Frontier CEO David
Braben said: “This is a strong start for Frontier Publishing – we’re
delighted to partner with a studio of the quality of Haemimont. Our Frontier
Publishing initiative helps us to further expand our game portfolio through
external development partnerships that supplement our own internal development
roadmap. We are in discussions with other developers and hope to be able to
announce further publishing partnerships in the future.”
Gabriel Dobrev, CEO at
Haemimont Games said: “Partnering with Frontier, who have a long history
with great, innovative titles, is the perfect fit for us at Haemimont Games.
We’re proud to be the first partner for Frontier Publishing and can’t wait to
reveal details on our brand new project in the future.”
Frontier CCO Jonny
Watts said: “Haemimont has a great reputation within the industry and
we’re excited to start this working relationship. From the beginning of
discussions it was clear both companies have a strong passion for the
management and strategy genre that makes this an ideal match.”
Media Enquiries Grahame Gallacher, Frontier Publishing
PR Manager [email protected]
About Frontier Frontier is a leading independent
creator of self-published videogame franchises founded in 1994 by David Braben,
co-author of the iconic Elite game.
Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development
technology to create innovative games, currently focusing on videogame consoles
and personal computers.About Haemimont Games Haemimont Games is an independent game development team brought together
by a common passion: to thrill, engage and provoke gamers worldwide.
Using its own proprietary technology, the studio has developed a number of
games including entries in the Tropico
series, Victor Vran
and Surviving Mars.
YOOZOO Games, Shanghai — 12.06.19 | Daun, Prince of the Black Dragons, has endured a life of
enforced exile. After his father and brother were punished, for transgressions
against the Angels — the rebellious Daun abandoned their throne. He spent years
wandering the Grace Continent, only returning to the Black Dragons in an
attempt to restore the throne to its rightful owners; and offer his family a
better, more settled, life.
He is the first male
Mythic Hero in League of
Angels III and will be available in Featured Hero Events,
offering players a great opportunity to win this powerful Mythic DPS
Hero.
League of Angels III will
be celebrating Silver Dragon Day this month, an event marking the establishment
of the Silver Dragon knight and the death of the former Silver Dragon King. In
memory of Silver Dragon King, this themed event began on June 5 and included a
new SUP Mythic Divine Arma ‘Dawn of Glory’ — still available in the Angel’s
Fortune event. A new legendary companion ‘Woods Nymph’ can be found from today
— in the Egg Cracker event. While new outfits ‘Crystal Feathers’ alongside a
new achievement ‘Silver Dragon Knight’ arrives in-game June 15. Come June 22 a
new mount ‘Feathered Dragon’ will be available too.
Tons of themed rewards
can be claimed during these events — so don’t miss out on this chance to
increase your Battle Rate!
The V5.4.0 update has
seen rewards in Angel Pass get a big makeover. Players can now claim more
rewards in Angel Pass than ever before. The more you play, the more you win. In
addition, there is currently a more than reasonable discount on the Royal Angel
Pass.
Our V5.4.1 update has
also added a new feature: ‘Magic Circle’. Players can now unlock many different
bonus Runes that can increase your Effect Resistance. These Runes can also
protect you from Control Effects used in battle against your Heroes. Magic
Circle cultivation resources are on sale in Angel’s Treasure — with lots of
Hero, Companion, Relic and Divine Arma Resources for players. You’ll never have
a better chance to enhance your Heroes battle attribute!
We hope you enjoy all the new content and continue to enjoy League
of Angels III!
* * * * * * * * * *
About YOOZOO Games YOOZOO Games is a global entertainment
company specializing in game development and distribution. The company is
headquartered in Shanghai with offices in London, Berlin, Hong Kong, Singapore,
and other major cities. Since its founding in 2009, YOOZOO has launched a
multitude of highly successful products such as Legacy of Discord – Furious Wings and League of Angels, and has
forged a strong global distribution network.