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Void Bastards Review

Void Bastards

Developer: Blue Manchu
Publisher: Humble Bundle
Platform: Xbox One, Windows (Reviewed)
Release Date: 28 May 2019
Price: $29.99 USD / $42.95 AUD – Available Here

Video Review

Overview

Void Bastards is a strategy FPS that mixes FTL: Faster than Light with System Shock 2. Armed with a self-aware backpack, players will guide convicts through a massive ship graveyard in the Sargasso Nebula in hopes escaping the area. To make it out, players will need to plunder ships for food, fuel, and supplies while dodging increasingly difficult monsters.

Story

Void Bastards is well written. The nature of rogue-lite games means Void Bastards isn’t packed with story, but it still manages to be incredibly funny. The endless fetch quest the player is sent on is silly and a bit ridiculous, but it’s a good ride. The humour can be pretty dry and sarcastic, but the game had me laughing out loud more than once.

Gameplay

Void Bastards is a two-phase game. The star map will be familiar to fans of FTL: Faster than Light. Players must hop between nodes by using up fuel and food for the jump. Players must plan their journey in order to keep food, fuel, and health topped up, all while dodging hostiles like space pirates. The ship graveyard is filled with different types of ships which influence the loot available. Players will get a chance to preview the enemy composition, loot, and level modifiers before docking, allowing players to decide if the loot is worth the risk.

Once the decision is made to board, the game switches to an FPS. Players can only take a limited number of weapons and equipment with them. Ammunition is usually in short enough supply that firing aimlessly or engaging challenging enemies will put players in a tight spot. The gun handling is old school, with no aim down sights and generally little penalty for shooting and moving. Void Bastards is not just a run and gun game. Players will still need to rely on stealth and trickery to deal with more difficult enemies as health buffs are extremely limited. To recover lost health, players must either consume food in the Star Map to regain a small amount of health or raid medical ships.

There is still a strong strategic element to the FPS section of the game. The levels themselves will pose their own challenges, such as all doors being locked or the power being out. There is limited oxygen, so players are constantly under a time pressure. There will also be enemies who will always be stronger than the player or can just outright swarm the player to death. Players will constantly have to make decisions on how to tackle the level or just outright abandon the level all together to survive.

The crafting system is simple. Items and upgrades are crafted from parts salvaged from ships. At a certain point in the game, players will unlock the ability to craft previously discovered parts with recycled materials and locate missing parts on the Star Map. The crafting tree is complex enough to keep players busy, but mechanically simple enough that it doesn’t become a constant worry when exploring ships.

As a rogue-lite, death is semi-permanent. The death of a player will mean the loss of the current convict and their genetic traits, fuel, and food. Players will retain their crafting materials and all equipment they’ve previously crafted. As players progress through the tech tree, earlier parts of the nebula become easier, giving less skilled players a chance to progress.

Void Bastards’ gameplay is an absolute joy. It strikes the right balance of old school charm and modern sensibilities. There is rarely a comfortable moment in the game between supply management and the threat of enemies. The limited amount of weapon and equipment players are able to take into a level really ratchets up the tension. Making do with what little the game gives the player is a really satisfying feeling though.

Void Bastards does have some small quality of life issues that could be ironed out. The suicide bombing Tourists have a much larger explosion radius than their animation suggests. The Star Map view is also rather tight, and there is no way to scroll around. It can make long term planning a bit difficult, but I suspect this was a mechanical decision. Finally, while the controls are very simple, the game is missing the option to hold to crouch.

Visuals

Void Bastards brings retro comic books to life with its flat shades, strong black outlines, and animated comic panels. The retro style helps channel memories of the System Shock. In game, the artists have done a good job creating some variety by having distinct visual styles for each type of ship. The enemy design offers a variety of weird aliens and mutants, though each enemy type has only one model.

Audio

The audio experience in Void Bastards is solid. The soundtrack serves as an enjoyable accompaniment to the game. The sound effects fit well with Void Bastard’s retro comic book style. There isn’t a ton of voice acting, but the acting is good. My only complaint is that enemies have a small pool of lines and those lines are used quite aggressively, resulting in the same few lines being repeated to death.

Overall

Void Bastards is a fantastic nod to two of gaming’s greats, FTL: Faster than Light and the System Shock series. Blue Manchu have combined the two into something worthy of recognition on its own right. Void Bastards is a tense game, easily swinging from carefully sneaking around hulking enemies to frantic dashes for survival. The game feels a lot more cerebral than most FPS titles that have come out in the past few years. While there are a few minor quality of life issues that could be addressed, Void Bastards is still one of the must play titles of 2019.

Capsule Computers review guidelines can be found here.

Frontier Reveals First Planet Zoo In-Game Trailer and Announces November 5 Launch Date

Frontier Reveals First Planet Zoo In-Game Trailer and Announces November 5 Launch Date
 
Authentic Living Animals and New Game Features Revealed at E3’s PC Gaming Show, as Frontier Announces Planet Zoo Launch Date and Pre-Launch Beta

Cambridge, UK – June 10, 2019 — Frontier Developments plc (AIM: FDEV) today revealed Planet Zoo’s first in-game trailer and announced the launch date live on stage at E3’s PC Gaming Show. Coming exclusively to PC, Planet Zoo will be available on Steam in Standard and Deluxe Editions on November 5, 2019. Pre-orders are available now.
 
See the new Planet Zoo E3 Trailer here:

Simulation Runs Wild in Planet Zoo. From the developers of Jurassic World Evolution (2018), Planet Coaster (2016) and Zoo Tycoon (2013) comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos. Build and manage a truly modern zoo where animal welfare and conservation comes first.
 
Planet Zoo is available to pre-order now for $44.99 and Planet Zoo: Deluxe Edition is available to pre-order now for $54.99. Both are available on the Steam online store. Planet Zoo: Deluxe Edition includes the Planet Zoo game plus bonus content, including:

  • Pre-launch Beta access.
  • Three exclusive animals.
  • High-quality wallpapers.
  • Original Soundtrack by Jim Guthrie and JJ Ipsen.

Players who pre-order the Deluxe Edition can join the Planet Zoo Beta later this year, and add the Komodo Dragon, Pygmy Hippopotamus, and Thomson’s Gazelle to their zoos at launch.
 
Follow Planet Zoo on Facebook, Twitter, Instagram and YouTube. Visit the Planet Zoo website at PlanetZooGame.com. For media assets, visit Frontier.co.uk/Media.

About Frontier
Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games, currently focusing on videogame consoles and personal computers.
 
Planet Zoo launches for PC on 5 November 2019. Elite Dangerous is available now for PC, PlayStation 4 and Xbox One. Planet Coaster is available now for PC. Jurassic World Evolution is available now for PC, PlayStation 4 and Xbox One.

Espire 1: VR Operative Announced for Oculus Quest, Oculus Rift S, and PlayStation®VR – Launching August 2019 for all Major PC VR Platforms

Espire 1: VR Operative Announced for Oculus Quest, Oculus Rift S, and PlayStation®VR – Launching August 2019 for all Major PC VR Platforms

Publisher Tripwire Interactive and Developer Digital Lode Join Forces to Set a New Gold Standard for the VR Stealth Genre

Los Angeles – June 10, 2019 – Publisher Tripwire Interactive and developer Digital Lode are aiming to create the ultimate VR stealth experience while eliminating the problem of VR motion sickness with Espire 1: VR Operative. Announced today for the newly released Oculus Quest and Oculus Rift S as well as the PlayStation®VR platform, Espire 1: VR Operative is scheduled to deploy for most major virtual reality platforms in August, 2019, including Oculus Quest, Oculus Rift S, Oculus Rift, HTC VIVE, Valve Index and Windows Mixed Reality. Expect more official news regarding a launch date for PlayStationVR and an exact launch date for all other major platforms in the coming months for Espire 1: VR Operative as development continues.

Designed to deliver the definitive VR stealth experience, Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their “Control Theatre.”

The technology behind the “Control Theatre” and the game’s approach to movement lie at the heart of Espire 1: VR Operative’s gameplay and intuitive VR control system. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort, and can be fully disabled for those already comfortable moving in VR.

This unprecedented freedom of movement allows the title’s stealth and action gameplay mechanics shine. Make sure to check out our press kit for series of curated gameplay gifs, showing an Espire Agent stealing a guards gun to neutralize him, using the voice command “Freeze” to immobilize a guard, throwing a spare ammunition clip to cause a distraction, and activating bullet time to headshot multiple guards while dropping down from the ceiling.

Espire 1: VR Operative Key Features Include:

  • The definitive VR stealth experience: Espire 1 brings the stealth genre to the exciting medium of Virtual Reality, delivering gameplay mechanics for the stealth and action genres that have yet to be explored.
  • Full freedom of movement: Espire 1 allows players the freedom to move anywhere within their virtual environment, moving, climbing, and falling with full comfort and no motion sickness for almost all players.
  • Complete single-player story, rich in detail: Espire 1 is being developed as a dedicated single player VR experience with individual story missions and scenario missions that use the story mission environments for short challenges.
  • Voice control: Using the VR headset’s onboard microphone, you can make commands and perform actions simply by speaking. The noises you make could draw the enemy to your location – use this to your advantage.
  • Arsenal of weapons and gadgets: As an Espire 1 VR Operative you will have access to dozens of unique gadgets and weapons such as a tranquilizer pistol and deployable spy cameras in order to complete your mission objectives.
  • Global Leaderboard: A worldwide tally awards players a competitive score based on mission time, movement, stealth, ammo conservation, takedowns and other factors.
  • Intuitive controls that mimic real life: Interaction in this game aims to be natural and intuitive. Instead of memorizing dozens of button combinations for every action, you perform them as you would in real life. You can crouch and enter cover by physically using your body.
  • Smart AI: Enemy combatants in this game actively hunt the player. The AI responds to sight, sound, and other stimuli and will react to with varying levels of suspicion based on your physical stance, movement speed, cover and relative location.

To stay up to date on the latest news as development for Espire 1: VR Operative continues, be sure to visit the official website – and follow the developers on Twitter, Facebook, Instagram, and YouTube.

© Espire VR Pty Ltd Designed in Melbourne, Australia

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

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Maneater E3 Trailer Introduces the Shark Hunter; Eat, Explore, and Evolve in the Ultimate Open Water ShaRkPG

Maneater E3 Trailer Introduces the Shark Hunter; Eat, Explore, and Evolve in the Ultimate Open Water ShaRkPG

Tripwire Interactive Invites Players to Take a Deep Dive Through a Unique Single-Player Action RPG where Players Take on the Role of a Shark

Los Angeles – June 10, 2019 – Independent developer and publisher Tripwire Interactive is excited to unveil the first new trailer for Maneater since the studio first announced the title last year at E3 2018. Following an exclusive reveal at the PC Gaming Show E3 2019 press conference, the latest Maneater trailer takes players on a deep dive through the unforgiving waters of the Gulf Coast, where players will experience the ultimate power fantasy as they progress from a baby bull shark to a legendary beast.. You’ll also meet Scaly Pete, the game’s lead antagonist and star of the in-game wildlife reality television show, Shark Hunters vs Maneaters. The show pits Scaly Pete, a fisherman hell bent on revenge for his father’s death by a monstrous shark, against a baby Bull Shark that was torn from his mother’s belly. These dueling tales of revenge between man and man eater play out in-game as players lead the young baby shark on its journey to become the ultimate apex predator.

Tripwire is also excited to announce that the role of the Shark Hunters vs Maneaters host will be voiced by actor Chris Parnell (Saturday Night Live, Rick and Morty, Archer, 30 Rock).

With this unique approach to the action RPG genre, Tripwire Interactive looks forward to taking players to uncharted waters, where they will fight to survive in open ocean, swamps, and rivers with danger lurking at every depth, using their wits, jaws, and the uncanny ability to evolve as they feed.

Eat. Explore. Evolve! To watch the brand-new E3 2019 trailer for Maneater, please head here:

Today’s trailer also marks the first time Tripwire Interactive plans to show live Maneater gameplay behind-closed-doors to attending press at E3 2019. For the latest impressions on the state of Maneater, be sure to check your favorite gaming sites and channels for previews coming out of E3 2019.

Maneater will debut on the Epic Games Store and release on other PC platforms 12 months later. Expect official news regarding a launch date for Maneater as development continues. In the meantime, Tripwire Interactive encourages fans to follow the developers on social media for the latest news and updates. Be sure to visit the official website and follow the Maneater team on Twitter and Facebook.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

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New RPG Cris Tales announced with debut demo available now on Steam

Experience the past, present, and future simultaneously in gorgeous indie love letter to classic JRPGs

Walnut Creek, CA – June 10, 2019 – Indie publisher Modus Games along with developers Dreams Uncorporated and SYCK are pleased to reveal Cris Tales, a breathtakingly lush RPG following a heroine’s quest through past and future visions of her world to curb a merciless Empress’ rule and prevent a cataclysm. Gamers can explore its vibrant universe firsthand via the playable debut demo available now until June 24th on Steam and E3 attendees can see an expanded look at the game in person by visiting Modus in the South Hall at booth #2513. The game is slated to release next year on all platforms.

Cris Tales’ combat calls for a calculated strategy as players guide protagonist Crisbell and her allies through turn-based battles where a unique time magic mechanic can alter her foes’ timelines. Attributes and advantages change depending on an enemy’s placement in time, making each encounter an engaging dance of coordinating team strikes, defense possibilities, and warping timetables.

Crisbell’s journey leads her through a fantastical and exquisitely detailed world where she’ll meet incredible allies and witness stunning vistas across five varied regions, like the pristine towers of the kingdom of Crystallis and the grimy slums of Saint Clarity. Her party’s actions leave a profound influence across time in and out of battle, meaningfully impacting gameplay. Witness the results of your choices in real time through traditionally animated graphics and experience a branching ending while braving a visually dynamic land in need of saving.

Cris Tales is scheduled to release on PlayStation 4, Xbox One, Nintendo Switch and PC in 2020. For the latest on Cris Tales, visit www.cristalesgame.com and be sure to check Modus Games’ official site (https://modusgames.com/) or follow them on Discord and Twitter (@Modus_Games).

About Modus Games
Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com.

About SYCK
With gameplay, art or mechanics, a team of artists, geeks and pirates are creating delightfully enjoyable experiences to bring a smile to the child inside all of us.

About DREAMS UNCORPORATED
Dreams Uncorporated is a game studio focused on using innovative gameplay and art style to tell stories that reach the world. Inspired by the art that raised us, we’re bringing our dreams into reality and sharing them through experiences never seen before. Talk to us: www.uncorporated.co.

PC Gaming Show debuts new Valfaris trailer and wields ‘Bringer of Mayhem’ weapon prop on stage – assets and info

Upcoming heavy metal adventure bringing the noise at E3 with brand new trailer

E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) is proud to share the news that a brand new all-action trailer for upcoming heavy metal adventure Valfaris has made its debut at this year’s E3 as part of the PC Gaming Show.

Watched by the assembled media at the event and by thousands of online viewers, the 60 second video offers a breakneck look at the type of brutal, over-the-top action players will be able to enjoy when Valfaris launches later this year on PC, PS4, Nintendo Switch, and Xbox One.

Steam: http://bit.ly/SteamValfaris

Players can also sign-up for an upcoming closed beta via the Valfaris site, or try the game right now by downloading a demo from the Steam page. 

Closed beta sign-up: https://valfarisgame.com/
Valfaris demo: http://bit.ly/SteamValfaris

Developed by Steel Mantis, a two-man dev team that previously worked together on Gothic gore fest and love-it-or-hate-it indie hit Slain: Back From Hell, Valfaris transports players to the eponymous space citadel where they must run-and-gun with extreme force to purge the evil that has corrupted it.

Valfaris is my take on some of the games I loved playing when growing up, such as Gryzor/Contra and Turrican,” explains Andrew Gilmour, the creative driving force behind Valfaris. “Relentless action, cool environments, insane bosses, crazy weapons… those aspects have a timeless quality – they kept me hooked then and are still every bit as appealing to me today. I want to capture that special formula of classic old-school fun with Valfaris.”

In addition to showcasing the trailer, a model of one of Valfaris’ most devastating weapons, the aptly named Bringer of Mayhem, also made a cameo appearance on stage at the PC Gaming Show. Check the video below to admire the expert craftsmanship of the model in more detail, and to see the gut-rupturing gun in action, in-game:

About the game
Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind Slain: Back From Hell.

After mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a dying sun. Once a self-contained paradise, the grandiose citadel now plays host to an ever-growing darkness. Therion, a fearless and proud son of Valfaris, returns to his home to uncover the truth of its doomed fate and to challenge the arcane evil at its very heart.

Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack.

Get ready to rip the galaxy a new wormhole.
 
Key features

  • Skulls in space! Gore in space! Metal in space!
  • Savagely reduce foes to piles of gibs with an array of brutal weaponry
  • Explore a diverse range of tainted environments as you venture ever deeper into the dark world of Valfaris
  • Dominate ranks of deadly enemies and bosses, from the weird to the grotesque (and some that are just grotesquely weird)
  • Gorge your eyes on devastatingly awesome pixel art hand-crafted by Andrew Gilmour
  • Feel the power of a seismic soundtrack by extreme metaller and former Celtic Frost guitarist, Curt Victor Bryant

Forged from the ground-up by the team behind cult hit Slain: Back From Hell

About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to work with talented independent developers and to publish the unique, fun, compelling, entertaining, memorable, and all-round high-quality games that they create. https://bigsugargames.com/

About Steel Mantis
Steel Mantis is a small independent game developer based in Texas comprised of artist Andrew Gilmour and designer Thomas Jenns. The studio’s debut title was the 2016 gothic horror-inspired metal platformer Slain: Back From Hell. Steel Mantis is currently developing Slain’s space-themed spiritual successor Valfaris.

Unexplored 2: The Wayfarer’s Legacy revealed at PC Gaming Show – a big sequel to a small indie game

Follow-up to Ludomotion’s acclaimed roguelite revealed, Open Access campaign launches on Fig 

E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) and indie developer Ludomotion are delighted to announce Unexplored 2: The Wayfarer’s Legacy, a captivating roguelite action-RPG and sequel to the critically acclaimed Unexplored. Revealed during the PC Gaming Show at this year’s E3, Unexplored 2 will build on the solid foundations of its predecessor to deliver a richer, more immersive, and even more expansive experience.

To coincide with the game’s announcement, an Unexplored 2: The Wayfarer’s Legacy Open Access campaign has launched on crowdfunding platform Fig, giving backers immediate access to a pre-alpha test demo, amongst other incentives. More details can be found at: https://www.fig.co/campaigns/unexplored-2

Unexplored 2: The Wayfarer’s Legacy will launch on PC and consoles in 2020.

Steam: http://bit.ly/UnEx2Steam
Fig: https://www.fig.co/campaigns/unexplored-2

Developed by the Amsterdam-based Ludomotion, Unexplored 2: The Wayfarer’s Legacy represents a significant scaling-up across every facet of the original Unexplored.

Major changes in the evolution from Unexplored to Unexplored 2 include the sprawling outdoor setting of the sequel, which leaves behind the original’s dungeon-based confines, and a dramatically different visual style that imbues the world with a wonderfully vibrant and magical sense of place.

Less immediately obvious, but absolutely fundamental to Unexplored 2, is the use once again of advanced content generation. Ludomotion has continued to refine and improve its revolutionary technology, which is now capable of even more impressive results across a range of systems, from world and level creation, to generated stories and puzzles.

“The first game is a dungeon crawler, but Unexplored 2 takes the adventure outside the dungeon,” explains game director Joris Dormans. “You can travel across a whole continent of generated places. There are so many things to see and to do – so much to explore, so many challenges to overcome, so many stories to discover. Unexplored had hundreds of hours of content, but Unexplored 2 will be even bigger.”

In the video below, Joris talks about the scope of the project, shares details about gameplay, and explains the motivation behind the Fig Open Access campaign:

About the game

Unexplored 2: The Wayfarer’s Legacy is a roguelite action-RPG and prodigious sequel to the critically acclaimed indie gem, Unexplored. Leave the Dungeon of Doom behind and venture into a vast, wondrous world as you embark on a heroic quest to destroy the mysterious Staff of Yendor.

Explore beautiful landscapes and discover hidden marvels. Encounter magical creatures and dangerous foes. Make brave choices and put your faith in good fortune. Featuring a unique legacy system, advanced procedural generation technology, and rich, generative storytelling, Unexplored 2: The Wayfarer’s Legacy is an adventure like no other.

Key features

  • Legacy system: the actions of past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give successive adventurers greater hopes of completing their quest
  • Permadeath in a persistent world: when a hero dies, they stay dead. But you can choose to return to the same world with a new adventurer, forearmed with knowledge of what lies ahead. Or, if you prefer, begin a new adventure in a completely uncharted world
  • Generative storytelling: there is no premeditated script in Unexplored 2. Every adventurer’s ultimate goal may be the same – to destroy the Staff of Yendor – but every hero will have their own unique story of the events and encounters that happened along the way
  • Procedural generation: Ludomotion’s proprietary technology generates content that feels designed by humans, not algorithms, and can create a near infinite number of new lands, new places, new stories, and new challenges to discover

Orchestral adaptive soundtrack: an intricate system allows Unexplored 2‘s music to be arranged reactively, making subtle changes to the score at appropriate times, whether a moment of high emotion, or to provide foreshadowing

About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to work with talented independent developers and to publish the unique, fun, compelling, entertaining, memorable, and all-round high-quality games that they create. https://bigsugargames.com/

About Ludomotion
Based in Amsterdam, the Netherlands, Ludomotion is an independent 
developer aiming to advance gameplay technology and create all kinds of new 
gameplay experiences. https://twitter.com/PlayUnexplored

Return to the Ultimate Medieval Battlefield; Chivalry 2 Announced at E3 2019

Return to the Ultimate Medieval Battlefield; Chivalry 2 Announced at E3 2019

Tripwire Interactive Partners with Torn Banner Studios to Publish Sequel to the Genre-Defining First-person Slasher that Brings Medieval Battlefields to Life

Los Angeles – June 10, 2019 Independent games developer and publisher Tripwire Interactive is proud to announce its partnership with developer Torn Banner Studios to publish Chivalry 2, the highly anticipated sequel to the genre-defining, multiplayer first-person slasher that brought brutal medieval battlefields to life in gruesome cinematic fashion. First announced at the PC Gaming Show E3 2019 press conference, Chivalry 2 is currently in development for PC and is targeting a 2020 release and will debut on the Epic Games Store and release on other PC platforms 12 months later. To embed or watch the Chivalry 2 announcement trailer.

RETURN TO THE ULTIMATE MEDIEVAL BATTLEFIELD

Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles where players will experience the thrill of combat in massive 64-player battlefields brought to life. Chivalry’s flagship Team Objective game mode brings narrative to multiplayer by having players battle across multiple stages in contextualized objectives, thrusting the player into the action of all their favorite medieval movie scenes.

EPIC CINEMATIC EXPERIENCE

Players will immerse themselves in the sounds and sights of battle as they are thrust into iconic moments of the era, from the heavy thunder of cavalry charges to forest ambushes, sprawling castle sieges, and good old looting and pillaging. Survive waves of fiery arrows raining down from above, slay multiple enemies with a single strike and ride to war on horseback to claim glory by your blade. Riveting sound and effects ensure every blow lands with the sickening thud of steel sinking into bone, making Chivalry 2 the ultimate aggression outlet and emotional release. Think punching bag or stress ball!

BECOME A WARRIOR OF LEGEND

Whether you seek to become a Heroic warrior, a blood-soaked murderer or the village goofball, enhanced player expression brings thousands of new voice-lines, deep character customization and a wide range of emotes expanding upon the series iconic battle cries allow for an impressive range of epic and hilarious roleplay opportunities. Whether you want to experience the intensity of Braveheart or the comedy of Monty Python, all the romance of the medieval era awaits.   

MASTER THE BLADE

Players will unleash their inner beast with weighty and satisfying combat utilizing a massive arsenal of brutal medieval weaponry. Based heavily on player feedback,

Chivalry 2 introduces a revamped, faster, and more fluid combat system that also offers an expanded range of creative choices, allowing players to perfect their own strategy and playstyle. The ability to fight through the pain while wounded or bleeding out and roll back to your feet from the ground or fight on even when down a limb gives players the chance to become a hero or die a good death.

“With Chivalry 2 we are bringing the grit and emotions of an epic cinematic medieval battlefield to a completely new level,” said Torn Banner Studios’ President Steve Piggott. “We have fixed the issues of the first game by redesigning our combat, animation and movement systems from the ground up and the result is a deeply satisfying and weighty physicality to every interaction. With an expanded combat moveset allowing for far greater player creativity, a re-imagining of our Team Objective game mode at scale and a focus on AAA level polish and visuals, Chivalry 2 is set to become the first true advancement in the genre.”

“The original Chivalry was an incredibly successful phenomenon that established the first-person medieval combat genre,” said Tripwire CEO John Gibson. “We’re very honored to be able to team up with our good friends at Torn Banner Studios to bring Chivalry 2 to fans. When two of the most successful, customer focused independent studios in the world collaborate, great things are going to happen. Chivalry 2 is coming. The king of medieval combat games is back. Long live the king!”

To stay up to date on the latest for Chivalry 2, be sure to visit the official Chivalry 2 website, forums, Twitter, Facebook, and YouTube.

Torn Banner Studios

Torn Banner Studios is an exciting independent video game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community.

We want to go places other companies are afraid to go, because we believe great games begin with the passion of a small group of diehard fans. Those fans have the deepest understanding and appreciation for the subject they love and a vision for how it should be presented in a game. We want to breathe life into that vision and allow more people to appreciate it. We want to take on the challenging ideas that when done well create truly powerful and unique games that are remembered. You say it can’t be done? We say bring it on.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

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Vampire: The Masquerade – Bloodlines 2 Gameplay Revealed in Two New Trailers

Vampire: The Masquerade – Bloodlines 2 Gameplay Revealed in Two New Trailers

Descend into the World of Darkness with an extended cut showcasing more vampire powers, story elements, and gameplay features
LOS ANGELES & STOCKHOLM – JUNE 10, 2019 – Paradox Interactive has today revealed the first gameplay trailer for Vampire: The Masquerade – Bloodlines 2, the highly anticipated RPG developed by Hardsuit Labs set in the World of Darkness. First shown during this morning’s PC Gaming Show, this trailer gives players their first look at the powerful vampire abilities, story elements, and gameplay features they can expect to find in Bloodlines 2.
https://www.youtube.com/watch?v=9dz0c0UsmnQ&feature=youtu.be

An extended cut that takes an even deeper look at what’s coming in Bloodlines 2 has also been released. For more of the game’s intense action, tough choices, and Seattle locations, check out the trailer below.

https://www.youtube.com/watch?v=7WwiMU2l9j8&feature=youtu.be

Vampire: The Masquerade – Bloodlines 2 is the successor to the cult-classic Vampire: The Masquerade – Bloodlines and features reactive storytelling, fast-paced combat, and compelling characters with their own hidden motives. Created in an act of vampiric insurrection, players start the game as a fledgling Thinblood whose existence ignites a war among the vampire factions in Seattle. To survive in vampire society, players will enter into uneasy alliances with Seattle’s factions and join one of the full-blood vampire clans while stalking the city streets for prey, maneuvering complex political relationships, and balancing the need for blood against their withering humanity. 

Vampire: The Masquerade – Bloodlines 2 features:

  • Feed Your Power, Own the Night – Immerse yourself in the World of Darkness and live out your vampire fantasy in a city filled with intriguing characters that react to your choices. Your unique disciplines, vampiric powers granted by the clan you join, make you a supernatural weapon in a forward-driving, fast-moving, melee-focused combat system. Your power will grow as you advance, but remember to uphold the Masquerade and guard your humanity … or face the consequences. 
  • Descend into Seattle’s Dark Heart and Survive the Vampire Elite – Seattle has always been run, albeit secretly, by vampires. Hunt your prey across Seattle locations faithfully reimagined in the World of Darkness, from the piers of the waterfront to the bars and clubs of Pioneer Square. Meet the old blood founders present since the city’s birth and the new blood steering the tech money redefining the city. Everyone has hidden agendas – so choose your allies wisely.
  • Enter into Uneasy Alliances – Choose a side among competing factions, each with their own unique traits and stories, in the war for Seattle’s blood trade. The world will judge you by the company you keep, but remember no one’s hands stay clean forever. 
  • Experience a Reactive, Branching Narrative – Written by Brian Mitsoda, the creative mind behind the original Bloodlines, Vampire: The Masquerade – Bloodlines 2 reacts to your every choice in a narrative where different paths, and outcomes, abound. 

Vampire: The Masquerade – Bloodlines 2 will launch on PC and consoles in 2020 and is now available for pre-order. To learn more about Vampire: The Masquerade – Bloodlines 2, please visit www.bloodlines2.com.

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Critically Acclaimed Arizona Sunshine Heads to Oculus Quest in 2019

Critically Acclaimed Arizona Sunshine Heads to Oculus Quest in 2019

Top selling VR shooter continues the apocalypse in standalone VR, The Damned DLC gameplay revealed and release dates announced

ROTTERDAM, NL – June 10, 2019: Vertigo Games and Jaywalkers Interactive are excited to announce Arizona Sunshine, the hit VR shooter, will be available for Oculus Quest in 2019. Today also saw the gameplay debut of Arizona Sunshine – The Damned DLC. Featuring the largest Arizona Sunshine mission to date, The Damned DLC will launch for PC VR and PlayStation VR headsets on August 27 and will be available to Oculus Quest players when Arizona Sunshine launches for Oculus Quest later this year.

Already available for leading VR platforms, Arizona Sunshine is a market leading VR game in both consumer sales and critical opinion, with fans around the globe counting Arizona Sunshine as the ultimate zombie VR title. Released to critical and fan acclaim on each format to-date, Arizona Sunshine offers intuitive and immersive controls, set against compelling gameplay and narrative that keeps players coming back for more.

“We’re excited to be bringing Arizona Sunshine to the headset of freedom and possibilities later this year,” said Arjen van Heck, Programmer at Vertigo Games. “It will be the VR zombie shooting experience players have come to love, rebuilt entirely for Oculus Quest.”

Arizona Sunshine is a full-feature game that puts you in the middle of a zombie apocalypse, embarking on a journey in search of human contact across post-apocalyptic southwestern America. Join forces with a friend in co-op multiplayer or jump into the endless multiplayer Horde mode for up to 4 players. 

Arizona Sunshine was released on PC on December 6, 2016 and went on to earn sales of more than $1.4m in its first month of release. It was awarded UploadVR’s VR Game of the Year 2016 and later went on to release for PlayStation VR, consistently claiming a place among the top titles available for the platform since launch in 2017.

Arizona Sunshine releases for Oculus Quest in 2019.

For more news about Arizona Sunshine, find us on Facebook and Twitter and subscribe to the newsletter at www.arizona-sunshine.com.