JOIN TACTICAL ADVENTURES AT GEN CON AND PLAY SOLASTA: CROWN OF THE MAGISTER FOR THE FIRST TIME
French independent developer Tactical Adventures announced today that they will be at Gen Con hosting guided hands-on demos of their recently announced tactical RPG title, Solasta: Crown of the Magister. Gen Con takes place August 1-4 at the Indiana Convention Center and is the largest and longest-running annual event devoted to tabletop gaming culture in North America.
Tactical Adventures booth will be in Event Hall B, media attending Gen Con who are interested in booking a demo or interview with Tactical Adventures can email Danitra Alomia ([email protected]).
Watch the animated teaser trailer for Solasta: Crown of the Magister
Watch the behind the scenes developer diary with Tactical Adventures
The dynamic and mysterious world of Solasta features brand new elements of verticality, allowing players to use their surroundings as an element of strategy. Position ranged characters on high vantage points or send your thief down into shafts and caverns to scope out what’s ahead. Utilize light as a tool to explore the depths and hollows of dungeons or use it as a weapon against the creatures of the dark. Solasta is a unique team-based adventure where each character plays a critical role in the campaign and can be a hero. Players must take advantage of each character’s strengths and weaknesses if they are to succeed.
Solasta: Crown of the Magister will be available to support and back on Kickstarter soon.
Rookie Stars Join
Team Turtle Beach to Showcase Their Video Game Skills, With all Gaming
Accessory Needs Powered by Turtle Beach
San Diego, CA – July 2, 2019 – Turtle Beach (Nasdaq: HEAR) today
announced two new partnerships with 2019 NBA first round draft picks PJ
Washington and Kevin Porter Jr. Both players join fellow NBA star Josh Hart of
the New Orleans Pelicans in working with Turtle Beach to produce content
highlighting the power and benefits of using the highest-quality gaming
equipment when playing online in between training and going head-to-head with
the best basketball players in the world.
“A passion for competing is core to our
beliefs, so it’s an honor for us to work with pro athletes like PJ and Kevin to
inspire people to enjoy gaming and healthy competition, both on and off the
court,” said Juergen Stark, CEO, Turtle Beach. “We’re excited to have them join
the Turtle Beach family and to work with them on creating great gaming content
as they set out on their respective NBA careers.”
In 2019, as a sophomore, Washington was
named Third-Team All American and First Team SEC. He led his Kentucky Wildcats
in scoring and rebounding and guided them to an Elite Eight appearance in the
NCAA tournament. On Thursday night, the Hornets selected him 12th in the NBA draft.
USC freshman standout Porter Jr., who was named Washington’s Mr. Basketball in
2018, was also selected in the first round of the draft by the Milwaukee Bucks,
and was traded to the Cavaliers where he’ll begin his pro career. Through this
partnership with Turtle Beach, facilitated through an extended strategic
partnership with Roc Nation and Roc Nation Sports, PJ and Kevin will
elevate their gaming with the highly-acclaimed Elite Pro 2 + SuperAmp Pro
Performance Gaming Audio System– the Company’s
premier competitive gaming audio setup for Xbox One and PlayStation®4.
Turtle Beach’s Elite Pro 2 +
SuperAmp Pro Performance Gaming Audio System includes the Elite
Pro 2 competitive gaming headset that delivers pro-level audio
performance, crystal-clear chat, and unmatched comfort, and the Elite
SuperAmp which provides powerful amplified surround sound and a variety
of features, and a new way for gamers to control their game audio by connecting
via Bluetooth® to the Turtle Beach Audio Hub app on their mobile
or tablet device.
Turtle Beach (www.turtlebeach.com) is a leading gaming
accessory brand, offering a wide selection of cutting-edge, award-winning
gaming headsets. Whether you’re a professional esports athlete, hardcore gamer,
casual player, or just starting out, Turtle Beach has the gaming headset to
help you truly master your skills. Innovative and advanced technology, amazing
high-quality gaming audio, crystal-clear communication, lightweight and
comfortable designs, and ease-of-use are just a few features that make Turtle
Beach a fan-favorite brand for gamers the world over. Designed for Xbox,
PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet
devices, a Turtle Beach gaming headset gives you the competitive advantage.
Hear Everything. Defeat Everyone.® In June 2019 Turtle Beach
acquired ROCCAT, a leading PC accessories maker that combines detail-loving
German innovation with a genuine passion for designing the best PC gaming
products. Turtle Beach’s shares are traded on the Nasdaq Exchange under the
symbol: HEAR.
Cautionary Note on Forward-Looking
Statements
This press release includes
forward-looking information and statements within the meaning of the federal
securities laws. Except for historical information contained in this release,
statements in this release may constitute forward-looking statements regarding
assumptions, projections, expectations, targets, intentions or beliefs about
future events. Statements containing the words “may”, “could”, “would”,
“should”, “believe”, “expect”, “anticipate”, “looking”, “plan”,
“estimate”, “target”, “project”, “intend” and similar expressions constitute
forward-looking statements. Forward-looking statements involve known and
unknown risks and uncertainties, which could cause actual results to differ
materially from those contained in any forward-looking statement.
Forward-looking statements are based on management’s current belief, as well as
assumptions made by, and information currently available to, management.
While the Company believes that its
expectations are based upon reasonable assumptions, there can be no assurances
that its goals and strategy will be realized. Numerous factors, including risks
and uncertainties, may affect actual results and may cause results to differ
materially from those expressed in forward-looking statements made by the
Company or on its behalf. Some of these factors include, but are not limited
to, risks related to the Company’s liquidity, the substantial uncertainties
inherent in the acceptance of existing and future products, the difficulty of
commercializing and protecting new technology, the impact of competitive
products and pricing, general business and economic conditions, risks
associated with the expansion of our business including the implementation of
any businesses we acquire, our indebtedness, and other factors discussed in our
public filings, including the risk factors included in the Company’s
most recent Quarterly Report on Form 10-Q and the Company’s other
periodic reports. Except as required by applicable law, including the
securities laws of the United States and the rules and regulations of the
Securities and Exchange Commission, the Company is under no obligation to
publicly update or revise any forward-looking statement after the date of this
release whether as a result of new information, future developments or
otherwise.
All trademarks are the property of their respective owners.
PARANORMAL
EVENTS TAKE SHAPE IN PART 2 OF THE DARK PICTURES ANTHOLOGY – MAN OF MEDAN’S
SHAWN ASHMORE DEV DIARY
BANDAI NAMCO
Entertainment America Inc. and Supermassive today released Part 2 of Shawn
Ashmore’s Developer Diary for the upcoming narrative-horror anthology series, The
Dark Pictures Anthology – Man of Medan, coming to PlayStation®4
computer entertainment system, Xbox One, and PCs via STEAM® on August 30, 2019.
The Dark
Pictures Anthology – Man of Medan Shawn Ashmore Dev Diary Part 2, is available at the following YouTube
link (ready for embedding): https://youtu.be/Z8fpjtAOxIs
Part 2 of the dev
diary dives into the creative process of breathing life (and death) to one of
the game’s key characters. The video concludes the two part series and further
showcases Man of Medan’s talented cast and chilling story. Shawn
Ashmore, who served as the actor for the character “Conrad,” provides key
insight into how Man of Medan was built, and how this unique
horror experience will bring terror to the high seas in this highly-anticipated
entry in the upcoming game anthology.
Developed by
Supermassive Games, the critically-acclaimed studio behind the cult-classic
thriller Until Dawn, The Dark Pictures Anthology – Man of Medan is
a series of standalone cinematic horror games linked by one common element:
that every playable character can live and every playable character can die
throughout the story, yielding numerous possible endings and near-limitless
replayability. Man of Medan will be anchored by a talented cast
of actors, including stars Shawn Ashmore (X-Men, Quantum Break)
and Pip Torrens (The Crown, Star Wars: The Force Awakens) will be
a consistent character, the Curator, in all games in the anthology, whose
in-game likenesses are rendered in vivid detail.Additional The Dark
Pictures Anthology – Man of Medanassets, including product shots, are
available on the BANDAI NAMCO Entertainment America Inc.
Welcome to the Next: Anthony
Davis and Dwyane Wade Unveiled as Iconic Cover Stars for NBA® 2K20
Generation-defining talent Anthony Davis honoured with
his second cover;
Dwyane Wade closes out his NBA career on the cover of
the Legend Edition
Sydney, AUSTRALIA –
July 2, 2019 – 2K has announced the cover athletes for NBA®
2K20, the next iteration of the top-rated and top-selling NBA video
game simulation series of the past 18 years*. Six-time NBA All-Star, three-time
All-NBA First Team, three-time NBA All-Defensive Team and 2012 Olympic gold
medallist Anthony Davis returns as cover star for the Standard and Deluxe
Editions. Three-time NBA Champion, 13-time NBA All-Star, 2008 Olympic gold
medallist and 2006 NBA Finals MVP Dwyane Wade will grace the cover of the
Legend Edition.
These iconic players will
grace the covers ofNBA 2K20, marking the latest edition of the
game that has defined basketball culture for over two decades. All editions of NBA
2K20will be available worldwide on September 6, 2019.
“I’m honoured to be back
representing NBA 2K,” said Davis. “Being picked as the face of NBA
2K20 means the world to me, and I’m excited for the fans to experience
the best sports simulation in the world this spring.”
Legend Edition cover star
Dwyane Wade added, “I’ve been blessed to spend 16 years of my life playing the
game I love at the highest-level, and to culminate my career by joining NBA
greats as an NBA 2K Legend Edition cover star makes me incredibly proud. My
family and I love NBA 2K, and I’m truly grateful to all of the fans who
have watched me, and played as me, throughout the years.”
NBA 2K20 is Davis’ first solo cover appearance for the franchise after being featured as part of NBA 2K16’s star-studded cover lineup. In another historic first, Dwayne Wade’s appearance on the NBA 2K20 Legend Edition marks the first time “Flash” has been featured on the cover of NBA 2K.
“The NBA 2K
franchise has the distinct honour of selecting the league’s best talent to
grace the cover of the game,” said Alfie Brody, Vice President of Marketing for
NBA 2K. “Anthony and Dwyane represent everything that makes
basketball such a global phenomenon – whether it’s the thunderous dunks,
transcendent talent or era-defining legacies – and serve as a true inspiration
for the next generation of NBA superstars coming up in the league.”
NBA 2K20 will be available worldwide on PlayStation®4,
Xbox One, Nintendo Switch and Windows PC platforms on September 6, 2019. NBA
2K20 will also be available on Google Stadia when it launches.
The NBA 2K20 Standard
Edition will be available in physical and digital formats on PS4 and
XB1 for $99.95 (Australia) $109.95 (New Zealand) and on Nintendo Switch for
$89.95 (Australia) $99.95 (New Zealand)and on Digital PC for $69.95 (Australia) $79.95 (New
Zealand); players who pre-order will receive at launch:
5,000
Virtual Currency;
5,000 MyTEAM Points;
5 MyCAREER Skill Boosts;
MyPLAYER Clothing Capsule;
10 MyTEAM League Packs (delivered one per week); and
5
MyTEAM Heat Check Packs (delivered one per week beginning at the start of
the NBA season).
The NBA 2K20 Digital Deluxe Editionwill be
available in digital format for $129.95 (Australia) $139.95 (New Zealand) and will include:
35,000 Virtual Currency;
10,000 MyTEAM Points;
10 MyCAREER Skill Boosts;
MyPLAYER Clothing Capsule;
10 MyTEAM League Packs (delivered one per week);
10 MyTEAM Heat Check Packs (delivered one per
week beginning at the start of the NBA season); and
1 Sapphire MyTEAM Cover Athlete Card.
The NBA 2K20 Legend
Edition will be available in physical and digital format for $149.95
(Australia) $159.95 (New Zealand) and
will feature custom cover art and exclusive in-game items, including:
100,000
Virtual Currency;
50,000 MyTEAM Points;
20 MyCAREER Skill Boosts;
MyPLAYER Clothing Capsule;
MyPLAYER Apparel Collection;
MyPLAYER Shoe Collection;
20 MyTEAM League Packs (delivered one per week);
20 MyTEAM Heat Check Packs (delivered one per week beginning at the
start of the NBA season);
5 MyTEAM Theme Packs (one per theme release across the next five
releases); and
2
Sapphire MyTEAM Cover Athlete Cards.
Prices based on 2K’s suggested retail price. Actual
retail price may vary. See local store for details.
Developed by Visual Concepts,
NBA 2K20 is not yet rated. For more information on NBA 2K20,
please visithttps://nba.2k.com/2k20/.
Headquartered in New York
City, Take-Two Interactive Software, Inc. is a leading developer, publisher and
marketer of interactive entertainment for consumers around the globe. The
Company develops and publishes products principally through its wholly-owned
labels Rockstar Games and 2K, as well as its Private Division label and Social
Point, a leading developer of mobile games. Our products are designed for
console systems and personal computers, including smartphones and tablets, and
are delivered through physical retail, digital download, online platforms and
cloud streaming services. The Company’s common stock is publicly traded
on NASDAQ under the symbol TTWO. For more corporate and product
information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops
and publishes interactive entertainment globally for console systems, handheld
gaming systems and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online platforms and
cloud streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports, casual, and
family entertainment. The 2K label has some of the most talented development
studios in the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes
the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises,
the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular
WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this
console generation.
ACTIVISION
BLIZZARD: LOS ANGELES AND MINNESOTA JOIN NEW CALL OF DUTY ESPORTS LEAGUE
July 1, 2019 – Following the successful sale of the first five
city-based franchises in the league, Activision Blizzard Esports has today
revealed additional partners for the future vision of Call of Duty esports. The
addition today of Minnesota and Los Angeles brings the league’s currently
announced number of teams to seven; Activision Blizzard has previously unveiled
teams representing Atlanta, Dallas, New York, Paris, and Toronto.
The two new teams are:
Los
Angeles, CA – Immortals Gaming Club (IGC) is the
world’s first vertically integrated, truly global esports and gaming company.
IGC owns and operates IGC esports, which houses the company’s competitive
esports brands Immortals, Los Angeles Valiant (Overwatch League), OpTic Gaming
and MIBR; and Gamers Club, the leading matchmaking platform and community hub
for gamers in Brazil and Latin America.
Minnesota –
WISE Ventures, an investment fund based in Manhattan focused on early and
growth stage investment opportunities that leverage our strategic value. Led by
an ownership group with deep sports & entertainment and real estate
experience, WISE is able to assess, champion, and add value to next-gen
companies in those industries.
Bobby Kotick, CEO of Activision Blizzard: “I’m
excited to welcome the newest teams, Los Angeles and Minnesota, to our
incredible lineup – Atlanta, Dallas, New York, Paris and Toronto – for Call of
Duty esports. Together, these ownership groups represent some of the very best
organizations in esports and traditional sports who will join us in paving the
way for the future of professional, city-based competition for Call of Duty.”
Pete Vlastelica, President and CEO at Activision
Blizzard Esports Leagues: “We’re very excited to
welcome WISE Ventures into the esports community and to partner with both WISE
Ventures and OpTic Gaming for the future of Call of Duty esports. Activision
Blizzard Esports is dedicated to partnering with organizations that have a
passion for competitive entertainment and share our vision for the future of
esports.”
FROM THE OWNERS
Ari Segal, CEO, Immortals Gaming Club (LOS
ANGELES) –“By participating in the city-based
model, we recognize the opportunity that the new Call of Duty esports league
creates for us to tap into two existing sources of affinity: regional or
city-based pride, and affinity for Call of Duty itself. Call of Duty League
also allows us to scale the relationships we’ve been fortunate to build with
both Activision Blizzard Esports leadership and senior management into a new
and largely distinct market segment.”
Jonathan Wilf, WISE Ventures (MINNESOTA) – “Esports
and competitive gaming has clearly emerged as a major force in the sports and
entertainment industry. We have explored various opportunities in esports over
the past few years, and we believe the new Call of Duty esports league is well
positioned for long term success.”
ABOUT THE NEW OWNERSHIP GROUPS
LOS ANGELES
About Immortals Gaming Club (IGC): Immortals
Gaming Club (IGC) is the world’s first vertically integrated, truly global
esports and gaming company. IGC owns and operates IGC esports, which houses the
company’s competitive esports brands Immortals, Los Angeles Valiant (Overwatch
League), OpTic Gaming and MIBR; and Gamers Club, the leading matchmaking
platform and community hub for gamers in Brazil and Latin America. IGC’s
mission is to create the world’s most inclusive, engaged, and connected
community of gamers. Connect with us at
www.IGC.gg.
MINNESOTA
About WISE Ventures:
WISE Ventures is an investment fund based in Manhattan focused on
early and growth stage investment opportunities that leverage our strategic
value. Led by an ownership group with deep sports & entertainment and real
estate experience, WISE is able to assess, champion, and add value to next-gen
companies in those industries. The organization is built on the foundation of
an innovative and visionary culture coupled with a committed team of talented
people. WISE Ventures brings unmatched value to its companies through its deep
industry networks and world-class management experience.
PREVIOUSLY ANNOUNCED OWNERSHIP GROUPS
Atlanta,
GA – Atlanta Esports Ventures, a joint venture owned by Cox
Enterprises and Province, Inc. dedicated to bringing esports entertainment to
the city of Atlanta
Dallas,
TX – Envy Gaming Inc., a staple in esports since 2007 with
teams competing this year in the Call of Duty World League (Envy) and Overwatch
League (Dallas Fuel)
New
York, NY – Sterling.VC, an early stage sports and media
company backed by Sterling Equities – a family-run group of companies owned by
the Wilpon and Katz families with several business operations including the New
York Mets
Paris,
France – c0ntact Gaming, LLC., is the parent company of both the
Overwatch League team, Paris Eternal, and the Paris Call of Duty esports team
Toronto,
Canada – OverActive Media, an integrated company delivering esports
and video game entertainment to the Canadian market
About Activision Blizzard Esports
Activision Blizzard Esports is responsible for the development and
operation of premier Activision Blizzard professional gaming properties
including the Overwatch League™ and the Call of Duty® World League, as well as
the commercialization of the entire Blizzard Esports portfolio. Launched in
2017, the Overwatch League is the world’s first major global esports league
with city-based teams, with 20 teams across Asia, Europe, and North America. In
2019, the Call of Duty World League Presented by PlayStation®4 will deliver
five vs. five team play featuring Call of Duty®: Black Ops 4. It is Activision
Blizzard Esports’ vision to be the most innovative, scalable, and valuable
developer of global competitive entertainment.
About Activision
Blizzard
Activision Blizzard, Inc., a member of the Fortune 500 and S&P
500, is a leading standalone interactive entertainment company. We delight
hundreds of millions of monthly active users around the world through
franchises including Activision’s Call of Duty®, Spyro™, and Crash™, Blizzard
Entertainment’s World of Warcraft®, Overwatch®, Hearthstone®, Diablo®,
StarCraft®, and Heroes of the Storm®, and King’s Candy Crush™, Bubble Witch™,
and Farm Heroes™. The company is one of the Fortune “100 Best Companies To
Work For®.” Headquartered in Santa Monica, California, Activision Blizzard
has operations throughout the world. More information about Activision Blizzard
and its products can be found on the company’s website, www.activisionblizzard.com.
THE
WALKING DEAD: THE TELLTALE DEFINITIVE SERIES AVAILABLE IN STORES AND
DIGITALLY ON SEPTEMBER 10!
Bundle of All Four Seasons of the Acclaimed
Series With Bonus Features and Graphic Enhancements Coming to PlayStation®4,
Xbox One and Windows PC
New Boxed Edition for Consoles Available to
Pre-Order Now at Retailers Around the World
July
1, 2019 (LOS ANGELES, Calif.) –
Following the recent conclusion of TELLTALE’S THE WALKING DEAD: THE FINAL
SEASON, Skybound Games today announced it will release The Walking Dead: The Telltale
Definitive Series,
a comprehensive bundle of all four seasons of the acclaimed game
series, on Sept. 10, 2019, for $49.99.
The Walking Dead: The Telltale
Definitive Series will be available globally as a physical
boxed product in stores for PlayStation®4 and Xbox One – as well as digitally
on the PlayStation®Store, Microsoft Store, and the Epic Games store for Windows
PC – on September 10.. The physical bundle can be pre-ordered via a
variety of global retailers starting today. More information about digital
pre-orders will be announced at a later date.
The
Walking Dead: The Telltale Definitive Series contains all four seasons of the series, along with The Walking Dead: Michonne, 400 Days DLC
and several digital bonuses. There are over 50 hours of gameplay across 23
unique episodes, more than 10 hours of developer commentary, behind-the-scenes
bonus features including concept and character art galleries, a “Return of The
Walking Dead” documentary short, faithful recreations of classic menus, and a
music player with over 140 musical tracks. The collection also includes the
application across all seasons and content of “graphic black,” an art style
that pays homage to The
Walking Dead comics and was previously only available for THE FINAL
SEASON.
“Graphic black is a loving tribute to the
source material and a powerful art style that makes the game look like a living
comic book,” said Kent Mudle, Creative Director for The Walking Dead and the Still Not Bitten
team at Skybound Games. “An idea the team formulated and perfected with THE
FINAL SEASON, this new visual styling offers longtime fans a way to play the
series again in a brand-new light while giving new audiences a smooth visual
ride across all seasons.”
Based on Robert Kirkman’s award-winning comic
book franchise, The Walking
Dead: The Telltale Definitive Series lets players experience the
full story of Clementine as she grows from young girl to fearless survivor in
the series that set a new benchmark for storytelling in games. A light of hope
in dark times, Clementine learns from many protectors and endures countless
threats in a post-apocalyptic world where the weak perish and the cruel
survive. It’s up to players who Clementine trusts, who she loves, who she
hurts, and what she chooses to protect when she cannot save everyone.
To date, TELLTALE’S THE WALKING DEAD has sold
millions of episodes worldwide, earning more than 100 Game of the Year awards
and receiving two BAFTA Video Game Awards for Best Story.
About Skybound Games
Skybound Games is a division of Skybound
Entertainment with the capabilities to license and produce tabletop and video
games. The team works closely with creators to expand their unique and
exceptional IP to new platforms. On the licensing side, they also work with the
industry’s leading publishers, developers, and investors to extend Skybound’s
library of IP across all gaming platforms.
Skybound’s The
Walking Dead has been expanded across platforms including a mobile
game with Scopely, a PC/console game with Telltale, and a card game titled The Walking Dead: Something to Fear
coming in 2019. Additional projects on the videogame slate include Slime Rancher, Baldur’s Gate and Super Dinosaur. The
current tabletop slate includes The
Grimm Forest, Pitchstorm and Superfight.
The World’s
Best-selling Home Computer – Re-Reborn
Full sized version of the 80’s best-selling
home computer available on 5th December 2019
1 July 2019, Sydney, Australia – A timeless classic is being given a new lease of life with the launch of a full-sized version of THEC64®. Developed by Retro Games Ltd. and distributed by Koch Media, THEC64 is a fully licensed reimagining of the 80’s bestselling home computer.
Following its launch in 1982, the C64 home
computer went on to dominate the home computer scene throughout the 1980s.
Millions of units were sold worldwide and hold a special place in the hearts of
its former owners. 37 years later and it’s back again!
The full sized THEC64 has a full working
keyboard, comes with an
updated micro switch classic joystick which plugs into one of the four USB
ports, and connects to
any modern TV via HDMI. It features three switchable modes – boot
straight into original C64 BASIC, VIC20 BASIC or switch to the Games Carousel
and play one of the 64 built in games in 50Hz or 60Hz, with optional CRT Filters/Screen modes.
As well as the classic C64 and VIC20 BASIC
modes, the pre-installed games include such classics as California Games,
Paradroid and Boulder Dash; with new additions like Attack of the Mutant
Camels, Hover Bovver, Iridis Alpha, and Gridrunner; topped off with the
recently released shoot ‘em up Galencia and text adventure Planet of Death to
let you relive the glory days of true keyboard gaming! You can even load and
save your own C64 and VIC20 games via USB flash drive as well as access multi
disc titles.
“We are delighted to be working with Koch Media
once more to bring back even more of the most loved retro games ever on two of
the most iconic home computers of all time, and which now has a full working
keyboard”, said
Paul Andrews, Retro Games’ Managing Director. “THEC64 full size is a
reimagining of the classic C64 computer and the second in a planned series of
products on the way.”
THEC64 will hit the shops on December 5th
2019 with a suggested retail price of $199.95.
Included in the box with THEC64
is a 1.5m (5 foot) wired USB micro switch classic joystick (with added function
keys for game specific modes), a USB charging cable and USB AC power adapter,
and an HDMI cable (both 1.2m (4 foot) in length) allowing full compatibility
with all modern TVs. Other features include a save game function,
selectable 50Hz or 60Hz screen refresh and pixel filter options such as pixel
perfect, CRT and scanline emulation. Also upload your own files, games
and firmware revisions via USB flash drive.
THEC64 INCLUDED GAMES LIST
Alleykat, Anarchy, Attack of
the Mutant Camels, Avenger, Battle Valley, Bear Bovver, Boulder Dash, Bounder,
California Games, Chips Challenge, Confuzion, Cosmic Causeway, Cyberdyne
Warrior, Cybernoid II, Deflektor, Destroyer, Everyone’s a Wally, Firelord,
Galencia, Gateway to Apshai, Gribbly’s Day Out, Gridrunner (VIC 20), Heartland,
Herobotix, Highway Encounter, Hover Bovver, Impossible Mission, Impossible
Mission II, IO, Iridis Alpha, Jumpman, Mega Apocalypse, Mission AD, Monty Mole,
Monty on the Run, Nebulus, Netherworld, Nodes of Yesod, Paradroid, Pitstop II,
Planet of Death, Psychedelia (VIC 20), Ranarama, Robin of the Wood, Silicon
Warrior, Skate Crazy, Speedball 2, Spindizzy, Steel, Street Sports Baseball,
Street Sports Basketball, Summer Games II (includes Summer Games events), Super
Cycle, Sword of Fargoal, Temple of Apshai Trilogy, The Arc of Yesod, Thing
Bounces Back, Thing on a Spring, Trailblazer, Uridium, Who Dares Wins II,
Winter Games, World Games, Zynaps
About Retro Games
Retro Games Ltd is made up of
people with a combined games industry experience of over 100 years. Having
successfully produced and released many games across many formats, such the
C64, Spectrum, GBA, Wii and more. Members of the team also successfully bought
to market the C64DTV direct to TV C64 games console, and Nintendo Wii C64
games. Based in the UK but operating on a global basis.
Adam Hetenye, Head of Game Design at Deck13, sat down for a gameplay walkthrough of their upcoming game The Surge 2. The eight minute video shows off some of the changes made to the franchise since the first game launched in 2017.
Deck13 has made some improvements over the original game in terms of weapons, levels, and enemies. The weapons and equipment available has been increased, offering more options for players. The levels are much bigger than before, offering a variety of shortcuts and alternate paths through Jericho City. The AI has also been improved and should behave more realistically.
The Surge 2 is scheduled to launch on PlayStation 4, Xbox One, and windows on the 24th of September.
Take a look at the Hydrorks, a brand-new Doctor Who monster, in the latest reveal from Doctor Who: The Edge of Time
A behind the scenes peek at the upcoming feature-length VR videogame. This month it’s monsters! *shudders*
Revealed last month, Doctor Who: The Edge Of
Time is a feature-length VR videogame that will transport fans into a
globally-beloved world of aliens, mystery and wonder. Players will embark on a
brand-new and fully-interactive adventure, inspired by the show’s 55-year
history and starring the Doctor’s current incarnation, played by Jodie
Whittaker.
This month,
developer Maze Theory is proud
to reveal a series of behind the scenes videos, showcasing
some of the monsters which will appear in the game, as well as a developer
diary chronicling their journey in bringing the universe of Doctor Who to VR.
Doctor Who: The Edge
Of Time will launch on PlayStation VR, Oculus Rift, HTC Vive and Vive
Cosmos in September 2019. Stay tuned for further reveals!
Fun Facts
The weeping
angels utilise a classic horror game mechanic, so the team have been
excited to work with them.
Daleks in VR
are incredibly imposing. Getting up close to them, seeing the textures of
the metal and reflectivity are awe-inspiring (in a terrifying kind of
way!).
Jump scares
work really well in VR! They are a brilliant technique. Be warned.
Being able to
create new monsters for the show and add to the canon is hugely exciting.
We’re making Doctor Who history!
When working in
VR, because people can move around, get up close and experience the
monsters from any angle, it’s really important to get the quality and
accuracy just right. It feels very real!
Developer Diary Video Take a look at the making of Doctor Who: The Edge of Time in the first developer diary from the team. Learn how the game aims to create an authentic experience true to the globally beloved show!
Hydrorks Video Hydrorks are brand-new and unique to Doctor Who: The Edge of Time. They are vicious amphibians, sometimes used as guards by races like the Stenza and Zygons. They are incredibly eerie, slimy and have a penchant for staring at you! These deadly carnivores have no table manners and possess a real taste for human flesh, with their hunger never being sated.
Weeping Angels Video A horrific nightmare fully realised in VR for the first time. A terrifying and powerful species of quantum-locked humanoids who are as old as the universe. They appear to be ‘weeping’ because they cover their eyes so as not to get frozen for eternity by other angels. Be warned, you think you know fast and frightening? Experience them in VR.
Daleks Video Incredibly imposing in VR, Daleks hail from the planet Skaro and their main leader – Davros – is an evil scientist of the Kaled race. They were once Kaleds but were badly mutated from nuclear war. Davros genetically modified them, integrating them with a tank-like robotic shell and removing every emotion apart from hate. AVOID AT ALL COSTS!
Doctor Who: The Edge Of Time is a Maze Theory production for BBC Studios
About PlayStack PlayStack is a new breed of publisher bringing world-class expertise, and a drive to support and promote innovative games from the next generation of game developers. PlayStack offers end-to-end funding, publishing expertise, and tech to build a strong gamer audience and community to empower developers. For more information visit www.playstack.com.
About Maze Theory Maze Theory is the new start up immersive entertainment studio led by former Activision and Sony PlayStation veterans and London based creative agency Output Group. It is committed to redefining storytelling through awesome, innovative and immersive experiences in virtual reality. The studio launched in April 2018. The leadership team comprises of former Activision MD Geoff Heath OBE, former Sony PlayStation marketing director Mark Hardy, founder of Output Group Ian Hambleton, former Found Studio creative director Marcus Moresby and former Sony PlayStation executive producer Russell Harding.
Since launch the studio has expanded its team further with several former PlayStation hires. It is currently developing soon-to-be-announced high profile projects with major IP partners, as well as working on its own original VR gaming content.
About BBC Studios BBC Studios, a global content company with British creativity at its heart, is a commercial subsidiary of the BBC Group. Formed in April 2018 by the merger of BBC Worldwide and BBC Studios, it spans content financing, development, production, sales, branded services and ancillaries. BBC Studios’ award-winning British programmes are internationally recognised across a broad range of genres and specialisms.
It has offices in 22 markets globally, including seven production bases in the UK and production bases and partnerships in a further nine countries around the world. The company, which makes 2500 hours of content a year, is a champion for British creativity around the world and a committed partner for the UK’s independent sector. BBC Studios has revenue of £1.4bn, and returns around £200m to the BBC Group annually, complementing the BBC’s licence fee and enhancing programmes for UK audiences.
About Doctor Who Doctor Who is one of the longest running action adventure television series in the world spanning 55 years and winning over 100 awards.
This quintessentially British show has a huge global following, with 9.6m fans across social platforms/channels and 100m video views on YouTube in the last year alone. It was the most tweeted about drama programme brand in the UK throughout 2018. Doctor Who is sold to over 249 territories.
Series 11 achieved the 2nd biggest UK drama launch of 2018 and the 3rd most watched Doctor Who series since its return in 2005. It outperformed channel averages internationally and delivered double digit series on series increases in the US and Canada. It has been honoured by Guinness World Records as the longest running science-fiction series in the world. Doctor Who has a proven track-record in consumer products and live entertainment with over four and a half million Sonic Screwdrivers sold in the past eleven years, over 13 million action figures sold since 2005, over 19 million DVDS sold globally and over one million tickets sold for live events
INTRODUCTION OF F2®, DRIVER TRANSFERS, AYRTON
SENNA AND
ALAIN PROST CHALLENGES, ARE ALL PART OF F1 2019 LEGENDS EDITION AND MORE…
Larkspur, Calif. – June 28, 2019 – As the battle intensifies in the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™, players can now create their own rivalries with the launch of F1 2019 from Codemasters. Releasing two months earlier than previous iterations, players can now pick up their copy of F1 2019 for the PlayStation® 4 computer entertainment system and the Xbox One family of devices including the Xbox One X. To celebrate the launch, the new trailer can be viewed below:
With the
longest development cycle of any Codemasters® F1 game, F1 2019 features a
series of firsts, including the 2018 FIA Formula 2 Championship™ where players
can compete alongside F1 rookies Lando Norris, George Russell and Alexander
Albon. The game launches with the F2™ Feeder Series; a scenario-based
introduction that alters the outcome of the game, based on the player’s
success, actions and responses. The F2™ 2019 season will be added via a free
digital download later in the year.*
Another
first is driver transfers that appear in Career Mode and often occur at the end
of each season. Established stars, including current F1 World Champion Lewis
Hamilton and arch-nemesis Sebastian Vettel, can form an unlikely partnership or
continue their rivalry in the racing colors of completely new teams. All new
contracts are based on performance, so talent will have the opportunity to sign
for a title contender with a series of strong results or be relegated to a team
whose goals are much less ambitious.
F1 2019
features 18 classic cars celebrating every decade from the 1970s through to
2010. Players can re-live great moments from yesteryear in the best performing
cars of their generation, including the 1972 Lotus 72D, 1988 McLaren MP4/4,
1996 Williams FW18 through to the 2010 Red Bull RB6. In addition, the F1 2019
Legends Edition features Ayrton Senna’s McLaren MP4/5B and Alain Prost’s
Ferrari F1-90, alongside the McLaren MP4-25 and the Ferrari F10, part of the F1
2019 Anniversary Edition. Players can also customize a 2019 regulation car,
created in collaboration with Ross Brawn and Pat Symonds, with a series of
liveries and playable online in Multiplayer mode.
With the F1
New Balance Esports Series continuing to grow at pace, players can keep updated
with the latest news, event details, watch livestreams and highlights all
through the new in-game Esports area. Later this year, players who wish to
compete competitively and try to win a place on one of the ten F1 teams can
register and take part in future heats directly through the game.
“We are
absolutely delighted with the inclusion of F2™, Senna and Prost, and Career
Mode Driver Transfers, as major, new additions to the F1 Franchise, as well as
integrating league racing and F1 Esports for fans who want to race
competitively,” said Paul Jeal, F1 Franchise Director at Codemasters. “Driver
Transfers, in particular, are something that we know our players have craved
for several years, and it’s fantastic to now have that functionality integrated
into our 10-year Career mode and build upon the seasonal rule changes we
introduced in F1® 2018 to create unique player storylines from season to
season.”
“The extra
development time has enabled the team to both improve and add several new
features,” said Lee Mather, F1 2019 Game Director at Codemasters. “The addition
of F2™, complete with their rules and unique race weekends will give racing
fans a new experience and we are particularly proud of the visual uplift to key
tracks including Monaco and Bahrain, complete with all-new night-lighting
effects. The early release date will enable our fans to develop their own
rivalries two months earlier than previous seasons and we can’t wait for them
to get their hands on the final game.”
*Online
connection required to download the F2™ 2019 season content
# # #
About
Codemasters Codemasters
(AIM:CDM) is an award-winning British video game developer and publisher with
over 30 years of heritage. The company specializes in high quality racing games
including DiRT, GRID, ONRUSH and the BAFTA award-winning official F1® series of
videogames.
For more
information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the
conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.
All other
copyrights or trademarks are the property of their respective owners and are
being used under license. Developed and published by Codemasters.
About
Deep Silver Deep Silver
develops and distributes interactive games for all platforms. The Deep Silver
label means to captivate all gamers who have a passion for thrilling gameplay
in exciting game worlds. Deep Silver works with its partners to achieve a
maximum of success while maintaining the highest possible quality, always
focusing on what the customer desires.
Deep Silver
has published more than 200 games since 2003, including its own brands like the
open world extravaganza Saints Row, the zombie action franchise Dead Island,
and the grim post-apocalyptic future of the Metro series. Upcoming highlights
from Deep Silver include Dead Island 2. Deep Silver also owns the development
studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs
in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For
more information please visit www.deepsilver.com
Koch Media
is a leading producer and distributor of digital entertainment products
(software, games and films). The company’s own publishing activities, marketing
and distribution extend throughout Europe and the USA. The Koch Media group has
more than 20 years of experience in the digital media business, and has risen
to become the number one distributor in Europe. It has also formed strategic
alliances with numerous games and software publishers: Bethesda, Capcom,
Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various
European countries. With Headquarter in Höfen, Austria Koch Media owns branches
in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic
regions, Benelux, Australia, Czech Republic and the United States.
All product
titles, publisher names, trademarks, artwork and associated imagery are
trademarks, registered trademarks and/or copyright material of the respective
owners. All rights reserved.